Instead of melee prowess id use galvanized reflex for the bonus initial combo on kill and replace 1 of the electric mods with killing blow for even more multiplicative scaling on heavy slams
You can do this with the Tenet Exec too. If you're running a frame that can apply a lot of damaging elemental procs (Ember, Garuda, Protea, Lavos, Voruna etc) this is hilarious with Afflictions
For endurance, just swap Influence to Afflictions. The arcane adds 6 stacks of whatever status effect is on enemy including the attack itself that procs Afflictions. Heavy slam shockwave pulses each count as attack that "knocks or flings" the enemy, and enemy can get hit by multiple shockwaves at once. This + electricity or heat stacks scale well into late SP endurance if not level cap. This also works on Tenet Exec. I heard that it doesn't proc anymore on overguarded enemies but the sheer damage of the slam should get rid of it in one hit regardless.
@@TD34N my god dude you cant be that dumb? 40% times 4 with blood rush is 160 plus the 110% of gav steal, you better explain why you said nop before im killing the both of us.
I've read debates in the comments wich one is better: S. Steel + Organ shatter OR G.Steel + G.Reflex + Blood Rush (SS,OS,GS,GR,BR) I was interested in this so I did some comparison and math: BR at 5x combo (GR 80 hit) is 160% CC, GS 110%CC or 220%CC(heavy) = 380%CC on a heavy. FinalCC:144%,CD:6.6x SS is 440% alone on a heavy. FinalCC:162%,CD:5.7x The diff is +-60% cc, -+30% cd in case of the sampotes (30%cc-3xcd) is 18,9189%. So the 3 mod setup is only ~19% better than the 2 mod setup. Since the Heavy Slam Shockwave Damage is unaffected by combo counter, I think SS+OS with something else (as a new multiplier that has an effect on the shockwaves) is a better choice.
You should check out Galvanized Reflex if you haven't. It makes heavy attack builds cracked. You can stack it with Ready Steel aura and/or Corrupt Charge to get a very high passive combo counter(134 with all three). The heavy attack efficiency from Reflex helps making it more 'spammy' as you don't have to wait as long for the combo to count back up to cap.
Just a heads-up: I noticed the "Heavy Impact" mod being traded for 1000 Platinum in your video. I had a support ticket a while back because I traded 500 Platinum for a low-value mod, and I ended up getting suspended for 7 days because of it. DE responded, telling me that it's not allowed to trade low-value items for large amounts of Platinum. Hopefully, your trades haven't caught their attention.
I've been meaning to get the sampotes for a while now, I even lucked out into a random sampotes riven. It'd only take 3 or so steel path duviri runs...but also I'm lazy, so it's likely I'll be putting it off for a while longer. using all 3 of the new galvanized mods on it will likely make things extremely funny when you're over 5x the damage per slam that you were having here.
Its really fun to use in general, but its main use is one shotting archons (For me it is at least) And as for combo counter, it only affects the initial slam, not any of the waves. So is more or less useless to have on there in comparison to another crit damage mod like Glad Might.
Maybe you should check out the Zennistar with Galvanized Reflex and Elementalist again, because I just started making a meme build using Magnetic to activate Melee Vortex a fee days ago and it's a bunch of fun... Although, I let my warframe do all my Crit since I run Wrathful Advance and 5 Purple Tauforged Shards on my Valkyr
While attack speed (Fury etc.) won't speed up the slamming down part, it helps you get out of the animation faster so you're less stuck in place and can start your next slam earlier. Also, you can dodge roll out of the animation so you can move on faster; might also shorten the time a bit before you can start your next slam. This makes slam builds feel much better; being stuck in place sucks :)
I don't think using galvanized steel over Sacrificial steel is optimal here, since the heavy slam actually gets the 2x on heavies on the already 220% cc of sac steel, although I would say galvanized coil over melee prowess would be a good idea
Yeah, Galv doesn't quite have the ability to get to 100% crit on heavy attack by itself which means one time in 20 you will lose your entire crit multiplier. You could cover this by swapping Melee Prowess for Galv Reflex and Organ Shatter for Gladiator Might, but even then the Sacrificial set stacked has you almost guaranteed orange critting, and the odd time you don't is fractionally as punishing, and can still benefit from the Prowess swapout into the bargain...
@@twoheadedgiantgaming7029 the way to go would be replace sac steel with bloodrush, galv steel over organ shatter as it offers more crit damage than it anyways, and galv reflex over prowess, this would go from the 90%crit damage to 120% and a crit from 440% to a crit of 280% after a couple kills assuming you are heavy attacking BUT you would have a x5 multi on the damage of your heavy slams from the combo which being a separate modifier would deal a lot more damage. however this is all pointless if its going to oneshot everything anyways.
@lucasfraczek4320 yeah I can see that, sadly I don't use weapons from duviri cause I'm too busy using the nepheri for nepharious purposes, should give em a try some day tho
PLS use this with melee afflictions, i used it with a rank 3 melee afflections, the new gyre augment, and a panzer for viral, AND ONLY THOSE 3 THINGS! no my gyre had NO OTHER MODS OR ARCANES, so it had 1 mod, and the sampotes ONLY had the arcane, no mods at all, and my panzer strictly for viral- and it one shot all 20 lvl 155 SP corrupt heavy gunners I spawned- also discovered that the first second or 2 of her succ is strong enough to keep the enemies pulled together for the sampotes to not fling eveything everywhere, so they didn't go everywhere, lastly i didnt use her other abilities just her 2- its a lil goofy
I think there's something funny with how electrical status interacts with 'lifted' enemies that makes it stupid good, like it hits all locations at once, or something? So, with grouped enemies and Melee Influence slapping elec procs on all them at the same time, when you also add in their feet coming off the ground, it does something insane. Or something like that? If I'm wrong, I'd appreciate a correction, and if I've got the gist, I'd appreciate someone who understands it better providing some added clarity! I've been really enjoying a slam build on my Sancti Magistar Incarnon, but man, I've really got to get me a Sampotes. Looks super fun!
Normally electric proc targets random body part, when enemy is ragdolled it will hit all body parts at once resulting higher damage. If enemies are grouped, electric chain will all cross-chain. One of recent hotfixes fixed "ragdolled enemies get more electric status effects than intended" so it has to tested again, but the electric chains still should do more damage to lifted enemy that when its standing due to multiple hits.
CO doesn't apply to slams? genuine question, i don't fin anything on forums or wiki from recent times, since all the slam changes and so, also, isn't redundant giving Harold electric dmg? since you use him as a primer and he primes with the lightning ball with warranted electricity, give him heat for a bit of armor strip and rad with the mod for another status
Would you be able to do a tenet exec build? I don’t know if it scales quite as well but I’ve only seen showcases with saryn toxic lash, and like, kullervo. I wanna use it like this 😭
For even more absurdity, use Warframe Zephyr to trap enemies with her tornado's so they dont fly off everywhere, and also multiply the damage to boot, and slam away. 😁
The only reason I still don't have this nuke-stick is that Duviri is broken half the time and the other half it still isn't fun enough to do for me to want to farm Clamps.
Hello man. Test your build with Killing Blow instead of Sacrificial Pressure, using Arcane Melee Afflictions, against Kosma Gokstad Officer. I don't have Galvanized but HK gave it...
Be me: about to comment how to min max the build Also me: sees one slam anhilate everyone in singulacrum You do you buddy, min maxing aint necessary with this beast of a hammer. Do try out afflictions on it though, it does do wonders, if they dont die from the intital slam. *IF THEY DON'T DIE FROM THE INITAL SLAM* sorry about that, my min maxer came out :3
I'd recommend you finally swap out Primed Sure Footed after all this time because Inaros' 3rd ability cleanses all status effects including stagger. Just a free slot for more slam damage
The fact that the Xoris deals more damage than all explosive weapons, on a larger radius while being able to use influence (the best arcane in the game) as a melee weapon FOR FREE while things like the Ogris and the Brahma have like 10 ammo is really weird.
@@Crabcrapp if we're being real, I'd rather they nerf it now than let us live with how OP it is for years and then nerf it into irrelevance once they realize it's become a problem (looking at you Catch Moon, decaying key + shield gating, AoE weapons)
If you didn't know that cz's favorite melee builds are slam builds... Well, third time's the charm. Also, absolute W to jakethestarchild's insane donation
You can bind your transference (switching to your operator) to the scroll wheel for slam canceling. This lets you slam, scroll down, and slam again its pretty fast. You can also use Molt, but it requires a Helminth slot and dodge canceling is slow
Ah. People are finally learning about the Sampotes. Just a hint: Try it with Valance Transfer Lavos or Saryn, and use Melee Afflictions. This thing is Lavos' hammer, and you'll understand why.
Funny enough, I made a similar set-up on Arca Titron and Rhino because of it's forced electricity proc on slams. Also found out a while ago you can roll out of the slam attack animation so you can slam again sooner too :P
To electric mods bruh you can't talk to me bout damage, maybe the new player experience. An on other note, we all know it a game but you content creators need to be a little less sensitive, it you have a good build viewers will comment but not all players new player experience most are veterans and can play the game just as well maybe better so if your build is weak it just is its not about being mean it means go back to the drawing board and try harder..
Instead of melee prowess id use galvanized reflex for the bonus initial combo on kill and replace 1 of the electric mods with killing blow for even more multiplicative scaling on heavy slams
Too bad combos doesn't affect the slam waves
I think Killing Blow is only additive with other base damage mods, so there might be better options.
@@frettman just instead of prowess, reflex wont rly help so ye
I have something like that on the Arca Titron, using all three galvanized mods. Stupid kpm with no warframe buffs.
@@someenthusiastbut it will result in higher crit if you pair it with bloodrush & galv steel right?
"... they all died. Did I forget about Steel Path?"
The flex.
Once or twice I went "oh I'm in SP" when the acolyte appeared...
You can do this with the Tenet Exec too. If you're running a frame that can apply a lot of damaging elemental procs (Ember, Garuda, Protea, Lavos, Voruna etc) this is hilarious with Afflictions
I forgot about this, thanks for the reminder
Exec is quite insane right now
@@securatyyy Honestly can't decide on this or tenet exec. This has 4 blasts while exec has 3, but exec has more crit, speed, and an element...
For endurance, just swap Influence to Afflictions. The arcane adds 6 stacks of whatever status effect is on enemy including the attack itself that procs Afflictions. Heavy slam shockwave pulses each count as attack that "knocks or flings" the enemy, and enemy can get hit by multiple shockwaves at once. This + electricity or heat stacks scale well into late SP endurance if not level cap. This also works on Tenet Exec. I heard that it doesn't proc anymore on overguarded enemies but the sheer damage of the slam should get rid of it in one hit regardless.
Needs more Galv mods. Reflex is just the absolute GOAT of any melee build these days. 4x combo just because you killed 4 trash guys is insane.
Apparently combo doesnt affect the damage of the slam waves so
@@AtomicAlchemist but uhm crit????
@@AtomicAlchemist put the other crit chance mod now you got extra 120% critdamage and with 4x combo you already have more crit the with umbral steel
@@Bragemaster nop
@@TD34N my god dude you cant be that dumb? 40% times 4 with blood rush is 160 plus the 110% of gav steal, you better explain why you said nop before im killing the both of us.
"Ok, let's test it" *instantly vaporizes group of SP enemies*
Jake is the MVP
The acolyte, having been hammered into the ground up to their neck like a peg: "I have not been defeated." Okay, bro.
I've read debates in the comments wich one is better:
S. Steel + Organ shatter OR G.Steel + G.Reflex + Blood Rush
(SS,OS,GS,GR,BR)
I was interested in this so I did some comparison and math:
BR at 5x combo (GR 80 hit) is 160% CC, GS 110%CC or 220%CC(heavy) = 380%CC on a heavy. FinalCC:144%,CD:6.6x
SS is 440% alone on a heavy. FinalCC:162%,CD:5.7x
The diff is +-60% cc, -+30% cd in case of the sampotes (30%cc-3xcd) is 18,9189%.
So the 3 mod setup is only ~19% better than the 2 mod setup.
Since the Heavy Slam Shockwave Damage is unaffected by combo counter, I think SS+OS with something else (as a new multiplier that has an effect on the shockwaves) is a better choice.
Melee Afflictions works really well with this weapon too since you're constantly tossing everything
You should check out Galvanized Reflex if you haven't. It makes heavy attack builds cracked. You can stack it with Ready Steel aura and/or Corrupt Charge to get a very high passive combo counter(134 with all three). The heavy attack efficiency from Reflex helps making it more 'spammy' as you don't have to wait as long for the combo to count back up to cap.
2:46 seeing the battle group disappear instantly and the confusion that came afterwards really cracked me up
Just a heads-up: I noticed the "Heavy Impact" mod being traded for 1000 Platinum in your video. I had a support ticket a while back because I traded 500 Platinum for a low-value mod, and I ended up getting suspended for 7 days because of it. DE responded, telling me that it's not allowed to trade low-value items for large amounts of Platinum. Hopefully, your trades haven't caught their attention.
That's called a generous donation
Due to him being a content creator, Im sure he has a little more pull when it comes to DE support. Chances are they wont do anything about it
@@Stryker_VR pretty Sure they dont care about something like that
Is it finally time for me to make the Sampotes 😩
Currently my favourite Weapon because about 90% of my kills in Warframe have been from Slam attacks and this is damn good at them.
You can actually just aim after you slam and it cancels the landing lag with the Sampotes' slams.
I've been meaning to get the sampotes for a while now, I even lucked out into a random sampotes riven. It'd only take 3 or so steel path duviri runs...but also I'm lazy, so it's likely I'll be putting it off for a while longer.
using all 3 of the new galvanized mods on it will likely make things extremely funny when you're over 5x the damage per slam that you were having here.
Its really fun to use in general, but its main use is one shotting archons (For me it is at least)
And as for combo counter, it only affects the initial slam, not any of the waves. So is more or less useless to have on there in comparison to another crit damage mod like Glad Might.
@@Stryker_VR I did not know that about the waves and combo, nice to know. 👍
It's still much more fun than double jumping and throwing a projectile with contagion. Now I need to try this build.
Maybe you should check out the Zennistar with Galvanized Reflex and Elementalist again, because I just started making a meme build using Magnetic to activate Melee Vortex a fee days ago and it's a bunch of fun...
Although, I let my warframe do all my Crit since I run Wrathful Advance and 5 Purple Tauforged Shards on my Valkyr
MY FAVE MELEE IS BACK
do combo multipliers work for the Sampotes’s shockwaves? if not then what should i put instead of it? what works for shockwaves and what doesn’t
While attack speed (Fury etc.) won't speed up the slamming down part, it helps you get out of the animation faster so you're less stuck in place and can start your next slam earlier. Also, you can dodge roll out of the animation so you can move on faster; might also shorten the time a bit before you can start your next slam. This makes slam builds feel much better; being stuck in place sucks :)
I would maybe consider the Galvanized Steel and Coil rather than Sacrificial Steel and Organ Shatter.
I don't think using galvanized steel over Sacrificial steel is optimal here, since the heavy slam actually gets the 2x on heavies on the already 220% cc of sac steel, although I would say galvanized coil over melee prowess would be a good idea
Yeah, Galv doesn't quite have the ability to get to 100% crit on heavy attack by itself which means one time in 20 you will lose your entire crit multiplier. You could cover this by swapping Melee Prowess for Galv Reflex and Organ Shatter for Gladiator Might, but even then the Sacrificial set stacked has you almost guaranteed orange critting, and the odd time you don't is fractionally as punishing, and can still benefit from the Prowess swapout into the bargain...
@@twoheadedgiantgaming7029 the way to go would be replace sac steel with bloodrush, galv steel over organ shatter as it offers more crit damage than it anyways, and galv reflex over prowess, this would go from the 90%crit damage to 120% and a crit from 440% to a crit of 280% after a couple kills assuming you are heavy attacking BUT you would have a x5 multi on the damage of your heavy slams from the combo which being a separate modifier would deal a lot more damage. however this is all pointless if its going to oneshot everything anyways.
@@spaz_taz4910 So you mean shockwave damage unaffected by combo counter is now fixed?
@@vault2550 from my experience it seems like it.
Big bonk of the year.
Imagine what would happen when he gets a rank 4 Melee Influence. One can only dream on seeing those shenanigans
I recommend using initial combo and the other galvanized mods with it. After 1 slam attack you will comfortably sit at a permanent 6x combo multi
we need to appreciate jake the starchild 🙌🙌🙌
BONK
If you dodge just after slamming, you don't have to wait for the animation to finish
Have you considered playing with the new Melee arcane that increases status proc number on CC?
You can always try spawning max lvl sp Auditors in the simulacrum for a stress test
Syam into a choke with either volt or quiver stacked ivara (infinite critical damage) is peak brainrot but this is even better!
A lot of the Duviri Melee weapons seem geared towards Kullervo as well with how fast he can get their Combo Counter up.
And, ya know, the crit
it does make sense. honestly itd be weirder if the melee frame and the melee weapons you get from the same place DIDNT fit together so well
@@cyancreeper4202 Especially the crit, throwing the Edun and getting a red crit on that explosion must feel like ecstasy lol.
@lucasfraczek4320 yeah I can see that, sadly I don't use weapons from duviri cause I'm too busy using the nepheri for nepharious purposes, should give em a try some day tho
Imagine the ridiculous when you stick it on mirage
Maybe a squad of eximus units would be better for testing particularly strong weapons 🤔
PLS use this with melee afflictions, i used it with a rank 3 melee afflections, the new gyre augment, and a panzer for viral, AND ONLY THOSE 3 THINGS! no my gyre had NO OTHER MODS OR ARCANES, so it had 1 mod, and the sampotes ONLY had the arcane, no mods at all, and my panzer strictly for viral- and it one shot all 20 lvl 155 SP corrupt heavy gunners I spawned- also discovered that the first second or 2 of her succ is strong enough to keep the enemies pulled together for the sampotes to not fling eveything everywhere, so they didn't go everywhere, lastly i didnt use her other abilities just her 2-
its a lil goofy
Can you try pennant next? It has a passive that adds attack speed after heavy attack kill. It should work really well with the new galvanized mods.
I think there's something funny with how electrical status interacts with 'lifted' enemies that makes it stupid good, like it hits all locations at once, or something? So, with grouped enemies and Melee Influence slapping elec procs on all them at the same time, when you also add in their feet coming off the ground, it does something insane. Or something like that? If I'm wrong, I'd appreciate a correction, and if I've got the gist, I'd appreciate someone who understands it better providing some added clarity!
I've been really enjoying a slam build on my Sancti Magistar Incarnon, but man, I've really got to get me a Sampotes. Looks super fun!
Normally electric proc targets random body part, when enemy is ragdolled it will hit all body parts at once resulting higher damage. If enemies are grouped, electric chain will all cross-chain. One of recent hotfixes fixed "ragdolled enemies get more electric status effects than intended" so it has to tested again, but the electric chains still should do more damage to lifted enemy that when its standing due to multiple hits.
CO doesn't apply to slams? genuine question, i don't fin anything on forums or wiki from recent times, since all the slam changes and so, also, isn't redundant giving Harold electric dmg? since you use him as a primer and he primes with the lightning ball with warranted electricity, give him heat for a bit of armor strip and rad with the mod for another status
Sheeesh, slampotes wasn't gone, but still is back as broken as it can be
At least for now
Would you be able to do a tenet exec build? I don’t know if it scales quite as well but I’ve only seen showcases with saryn toxic lash, and like, kullervo. I wanna use it like this 😭
For even more absurdity, use Warframe Zephyr to trap enemies with her tornado's so they dont fly off everywhere, and also multiply the damage to boot, and slam away. 😁
this is also perfect for 1tapping archons
If you like slams, give the Tenet Exec a look! It also has funny slam stuff and can be shockingly good!
I wonder if I can make a build using this as a base with the Syam. I def wanna look into it
The only reason I still don't have this nuke-stick is that Duviri is broken half the time and the other half it still isn't fun enough to do for me to want to farm Clamps.
Hello man. Test your build with Killing Blow instead of Sacrificial Pressure, using Arcane Melee Afflictions, against Kosma Gokstad Officer. I don't have Galvanized but HK gave it...
Wouldn't galvi steel be better? Yes the crit would be a lot lower but the added crit damage surely would make up for that?
Looks like it would be super easy to swap in a riven to push it that much further
Dera incarnon when ? And if you like to slam , give the exec a try
got a riven for it yesterday, this gonna be crazy
Can you try the Vitrica next?
Be me: about to comment how to min max the build
Also me: sees one slam anhilate everyone in singulacrum
You do you buddy, min maxing aint necessary with this beast of a hammer. Do try out afflictions on it though, it does do wonders, if they dont die from the intital slam. *IF THEY DON'T DIE FROM THE INITAL SLAM* sorry about that, my min maxer came out :3
I'd recommend you finally swap out Primed Sure Footed after all this time because Inaros' 3rd ability cleanses all status effects including stagger. Just a free slot for more slam damage
Gotta love how we can have insane damage aoe weapons with no ammo management like this, and yet DE STILL hasn't reverted explosive ammo nerfs.
The fact that the Xoris deals more damage than all explosive weapons, on a larger radius while being able to use influence (the best arcane in the game) as a melee weapon FOR FREE while things like the Ogris and the Brahma have like 10 ammo is really weird.
@@RicardoAlmeidatmit is wild that they haven't nerfed influence yet
@thatonepenguinperson618 100%
@@thatonepenguinperson618 don't jinx it lol
@@Crabcrapp if we're being real, I'd rather they nerf it now than let us live with how OP it is for years and then nerf it into irrelevance once they realize it's become a problem (looking at you Catch Moon, decaying key + shield gating, AoE weapons)
Maybe we will get blessed with an orvius video next video
That's beautiful but you missed the power of the MIGHTY SEER. It gives a 1000x slam damage multi
The prophet has spoken
Maybe also try syam, it's the same, but the wave travels properly.
Hehe hammer go bonk, thank you kindly for the helpful video MC!
Tenora Prime hasn’t been touched in years video wise pls do a video on it
Have you tried the arca titron with a slam build?
Who hasn't
@@noahedenborg4221Not everyone is you buddy. The world doesn't revolve around you.
@@Neolithico yeah u think i dont know that
ara titron is like the first weapon people think of when u say slam
Guys we replaced maxed optimized atlas with just this, it should be longer per multiplier not just entire room death wtf.
This is to go even further beyond ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2:43 lol. I would have paid to see your facial expression.
shoutout jakethestarchild for all the gifts fr
Dude only had a lvl 3 arcane too.
Imagine what my lvl 5 would do.
I have like 2 extra max rank too.
*insert Space Jam joke*
I love the hammar
How can I unlock the arcane slot and extra mods for Sampotes? I don't have that. Only the stance 😢
Have you tried doing this same thing with the tenet exec sence it has the same slam aoe?
If you use affliction wouldn't be sillier?
Are you aware of the damage attenuation build for sampotes?
With rhino + wrathful advance i did 10 million dmg per slam
Quite insane with how big the aoe for this weapon
Jesus... the absurdity of it's damage is very well described😅😂😂
Arca Titron: 😞
this is reason why wukong got nerfed 12x heavy slam cloud walker heavy slam repeat
Wonder what would happen with Chroma... LMAO
TENNO SPACE PROGRAM
has anyone tried the other melee arcane? it lifts enemies so it would reason that x6 status should be good as well
3 sampotes videos and not one KULSTAR video
Where is condition over load fam ?
If you didn't know that cz's favorite melee builds are slam builds... Well, third time's the charm.
Also, absolute W to jakethestarchild's insane donation
wish i had a jake in my life 😭
Dont trade plat for nothing. Against TOS. Have them gift you stuff from your wishlist.
i got a riven for this the other day
i discarded it, damn
Jake your Warframe sugar daddy
Wait you can swap polarities!?!?
Oh no not a 3rd time
@@noahedenborg4221 what do you mean at third time???
@@kingtakco 3rd time I've seen it
@@noahedenborg4221 ohhh
Galv reflex
i've seen someone one shot the oni with sampotes & zephyr
they used funnel clouds augment
either xata or nourish as a subsume thats prolly how they did it
Try tenet exec it also have shockwave on slam attacks
Which one does more damage?
You can bind your transference (switching to your operator) to the scroll wheel for slam canceling. This lets you slam, scroll down, and slam again its pretty fast. You can also use Molt, but it requires a Helminth slot and dodge canceling is slow
i was really enjoying this weapon "secretly" now it will become meta and get nerfed :(
Cool
Nobody
Absolutly nobody
Hellmanz: "I'll do it again and non of you could stop me"
Sampotes again? At least tell me you did research for this. Otherwise I shall not change my previus builds
Ah. People are finally learning about the Sampotes.
Just a hint: Try it with Valance Transfer Lavos or Saryn, and use Melee Afflictions.
This thing is Lavos' hammer, and you'll understand why.
Funny enough, I made a similar set-up on Arca Titron and Rhino because of it's forced electricity proc on slams. Also found out a while ago you can roll out of the slam attack animation so you can slam again sooner too :P
Give it a wack
Day 11 of asking for Cinta/Daikyu vid
To electric mods bruh you can't talk to me bout damage, maybe the new player experience. An on other note, we all know it a game but you content creators need to be a little less sensitive, it you have a good build viewers will comment but not all players new player experience most are veterans and can play the game just as well maybe better so if your build is weak it just is its not about being mean it means go back to the drawing board and try harder..