I can't beat 15:50 please help me. I'm stuck at that section for a few days and i don't want to use assist mode.... I was able to beat other sections like parachuting with the jellyfish while bouncing from both sides but i can't make these 3 wavedashing jumps i just can't. I can make the 3 jumps but i don't regain my dash..... Could you explain me with details how did you do it?? Thanks in advance
SantiNico23 14:17 offers good advice. make sure you don’t start too low to the ground, and make sure you jump late enough to allow your dash to refresh.
@@santinico23 If you don't consider it cheating to start a new save and using assist mode there, I'd do that. It allows you to focus on practicing the wavedash mechanic itself and not worrying about being precise with where to land with the dash. Where you land is somewhat important to get the maximum distance or to get the right height for dash reset on the next wavedash. You also can make yourself invincible or find a place with no pits so you don't fall to your death. You also practice much quicker because you don't have to wait for death restarts. A new save also won't force you to exit and restart at the most recent checkpoint. There is a celeste cheat code you can lookup. You input it at the start of a new game and it unlocks all stages so you don't have to redo the main story. A couple of long map locations you can practice in: 1. Chapter 3 beginning. Set assist mode invincible but leave dash at default so you can practice wavedash dash reset timing. 2. Chapter 2 awake section. 3. Chapter 8 beginning. I think you can set assist mode dash to 1 since the chapter 8 has no dash reset. milestones: 1. Practice consistently and quickly moving your analog stick in the ↘ ↙directions while starting from any position. If you use a gamecube controller, the octagonal gates can help. 2. Practice wavedashing in both directions. Initially you can ignore the timing so don't worry if you don't get a dash reset or don't travel far for now. Just get the thumb movement down. 3. Practice the initial jump and height from ground timing to consistently get a dash reset with as much travel distance as possible. 4. After you can consistently input a wavedash, try chaining some of them. Initially, you can "cheat" by just holding your analog stick in either↘ or ↙. However, you can't rely on this all the time since the next step requires precision landing. 5. Once you got that down, try aiming where you land after a wavedash by using analog stick to microadjust while you are in flight. This can be tricky since it requires quick analog stick movement. After doing wave dash with ↘, you have multiple options with your jump button or analog stick. You can hold jump for more height (which affects distance). With stick, you can input ←,→, or neutral to affect distance. If at any point you think you are ready, you can go back to your original save and beat that stage.
@@6024E23 first of all, thank you for spending your time to help me. And second, i won't do it today because i want to take a little break. But not too long so i don't forget how to do it. I will probably come back on Saturday
@@6024E23 NEVERMIND i DID IT i genuinely don't know exactly HOW but somehow my dash resetted on the last jump and was able to beat it. It took me like 3 attempts, i think it has something to do with your comment.... THANK YOU 😀😀😀😀
I stopped at the heart wall assuming I was nearly done (Picked up the game not too long ago for the first time) and I went to this video just to see what was in store.......
@@thund3r94 This has like a spectator at a sports game telling the players to "do better" while not being good or have done the things the players have done
This comment would still suggest that you beat the level, (or at least got to the last room), sooooo... Humblebrag? ...Also, you got stuck on the cutscenes too?
Or for someone to get the golden berry for this level. In the six and a half months since the DLC came out, only about 40 people worldwide have done it.
it's hard, but it's hard in a fun way, at least for me I took 14 hours to beat this, and pretty much all of it was fun. even though I spent most of my time saying "help, please stop failing" and sometimes "what is the route here"
I went into this DLC thinking "ppffft I beat the Path of Pain in Hollow Knight how hard can this be?" This shit makes the Path of Pain look like 1-1 lmao
I feel like Path of pain isn't too hard when you compare it to Celeste itself, since platforming *is* Celeste's main focus, whereas there's only so much you can do with pogo bouncing, dashes and wall climbing haha
I love how there is a section called “determination” and the section after that is called “stubbornness”, referencing when Granny said “It’s hard to tell the difference between stubbornness and determination, isn’t it?”
Oh yeah, because determination is when you don’t know it’s a dream and are just pushing forward to help, but stubbornness is when you had it told to you but you still keep going anyways
I played the custom all chapters D-sides for fun so I was ready for the worst. But it still took me *8 GOD DAMN HOURS AND 2 THOUSAND ATTEMPTS* to beat it. Still had fun :D
35:17 The first time I played I was absolutely convinced that destroying the fusebox would trigger the ending cutscene (probably because the binoculars don't scroll any further than that). So after hundreds of deaths I got to what I perceived as the end, did a victory cheer, destroyed the box, let go of my keyboard and immediately plunged to my death.
I somehow messed up the last golden feather. Just needed to go straight up, but for some reason I tilted my stick a bit to the right. After five hours of attemps...
33:15 “we’re almost out of here!” ALMOST? You’re calling a screen that takes a full 30 seconds to scroll through with binoculars *almost out of here?!*
Me: Okay, all I need to do is dash diagonally and grab onto the jellyfish My fat thumb and my switch's joystick: Well what you WANNA do is not necessarily what you're GONNA do
I haven't played this level, but having just finished the core game my experience was like "Oh, sorry, yes you *do* need to dash in that direction but you were 27 nanoseconds too *early* so you've actually hit some spikes"
Way back when I had joycon drift, I was forced to adjust to the dpad. Now that I'm using the stick (without drift) that shit is so relatable on 28 separate levels
You know what is funny about this chapter? NOTHING. NOTHING IS FUNNY ABOUT THIS CHAPTER. IT'S BLOOD, TEARS AND ENDLESS SUFFERING. THIS IS THE DIREST EXPERIENCE OF THE DEEPEST HELL UNDER THE COSTUME OF CUTE PIXEL GAME.
After MONTHS of trying, 11 HOURS of playtime and THOUSANDS of attempts I finally beat this godforsaken level! It is an amazing level with fantastic storytelling, great level design, gorgeous visuals and a stellar soundtrack, and it deserves to burn in hell.
I disagree with “Great level design” I haven’t beaten it, and 17:50 in my opinion is where I’m stuck. Edit: I’ve beaten chapter 9 and I’ve been trying to get good at that one room
@@itsyaboig1198 yeah, some of the parts aren't well comunicated and it mostly just depends on precision, instead of the usual puzzle/timing/precision levels we're used to.
I'm stuck there now. First point in the entire game where I have been firmly stuck, with no clear progress being made with each attempt. Also first time I stopped having fun while playing the game.
keblaomega I finally got past it a little while ago. If you look really closely at the first wall jump, he waits until he’s right by the spikes before he dashes, I found if I paid attention to distance rather than the moving block it helped me a bit, especially after I got the initial timing down. The second wall dash is so much easier as you don’t have to clear as much height I don’t think. Just keep practicing and you’ll get it!
Me: “OK, I have to beat just one level of _Celeste_ and then I can start playing the next game.” Just one level of _Celeste:_ P.S.: July 9th. After four months, I finally beat this nightmare of a level.
This person: *does a yt video of freaking Celeste chapter 9 skillfully, with not many deaths, going through extremely hard places without dying* Also this person: 27:41
This level has taken me a year of getting stuck on a stage, rage quitting, coming back to it a month later, getting stuck on another stage, rage quitting again and repeating the cycle. I'm currently at the last stage of this torturous level and I feel so close yet so far to the end. I wish I had the pro gamer skills to get through this last section quick and painlessly like other people seem to be (': I'm so proud of anyone who has completed this level and to those who are struggling, you are not alone. Celeste has been such an amazing and meaningful game to me and I've never felt so determined to beat a game before. It would feel so great and satisfying to finally finish it...
i can't... I'm just too old for this now. My hands burned with agony upon completing everything from start to finish. I just can't bring myself to play this new chapter... And that's where YOU come in! Well done dude, thanks for posting this.
Same here. I love platformers, but this is just too much for my brain and reflexes to handle. Thankfully it's more of a supplement that essential to the overall plot.
@@MrTeucro99 32 my dude. I don't have any problems with any other games, it's just these super intensive platformers that seem to have become too much for me.
@@SpecterVonBaren I just beat this right now after almost 14 hours of playing. I'm 39 and I've been gaming for decades now, but this right here, this was a challenge. But damn was it fun.
@@GDZipper That difficulty spike (where they introduce the wavedash) finally broke me. It's just far too mentally taxing to continue. Edit: A month later, I finally beat the level. What I did differently was to learn the extended hyper, which is much more consistent than wavedashes.
@@GDZipper I probably will, but it might be months from now. I have a life to tend to. And honestly, just watching these levels somehow makes me feel physically nauseous.
7254 Deaths in 17 hours (especially 17:45 broke me), but I finally did it. Now the final level has more than half of my total death count, but the whole game was worth the struggle. Awesome game!
This is just evil. The people who made this are going to hell, which surely was the inspiration for this. Took me 4080 deaths to finish and now I need new hands. Totally worth it.
Bro, chill. They didn’t say they were the only person in the world who dealt with grief, they just said the level meant a lot to them. No need to hurl around insults.
OSVDUGDHIDVS i'm going to cry becouse of: 1) The level looks bloody imposible 2) I love this game 3) The cinematic 4) The music 5) The beautiful and sad end of the game 6) The backround 7) And most of it, the death of granny Thanks to all of the people who made the game. Its the first game i cryied while playing it becouse of all.
After several years of playing this game and getting all the C sides, I'm finally at the very final screen of this game. Posting this so I can update in my inevitable victory, whenever that may be, because I sure as hell didn't come here to quit. EDIT: 6 hours later. 4816 deaths, 22 hours total. Finally done !!!!!!
18:59 This stumped me for a bit, and I was pretty sure there's no real need to do a pixel perfect jump from the side of the wall at 19:03. The intended strat from 18:59 is to wait one second for the lower "jaw" of spikes to come back up, cling to it before it reaches its apex, and as soon as it stops, jump to transfer its momentum for a boosted jump. Double jump to clear the room. I hope this helps someone. There are quite a few speedrun strats used in this video, so if any of it stumps anyone, there's probably an easier method that's a little longer with more steps. I have to admit, there are a few things where I watched frame by frame and it really helped a lot, like the "neutral wall jump" mentioned in the description. I'm still quite a ways off from the end, but it's so far very fun and challenging.
@@JasperLiang Quite fine. To be fair, there are a few speedruning techniques that are relatively easy to do and don't require pixel-perfect execution which would also simplify some of these rooms immensely. For example, in 20:30, you can cling to the left wall, and just jump-dash up and bounce off the corner to quickly get that first key instead of bouncing your way to the right and working left. Still, if I see any speedrunning tech that I don't think is within reach for normal players, I'm going to post what I did here in hopes that it helps someone who also gets stuck.
Tip for those struggling around 17:50- You need to wave-dash than do a VERY LATE corner boost to get over the spikes. The other corner boost is also late.
Cutscene timestamps: 0:11 1:16 12:38 13:39 (tutorial cutscene, not necessary for story) 14:56 22:34 25:36 33:14 (this final room is insane, I'd recommend watching here from the end just to see how impressive a feat beating chapter 9 is) 35:29 to the end.
This was literally the hardest chapter I’ve ever played! The path of pain in Hollow Knight was nothing compared to this. But I manage to complete it to finally see that ending for myself and it was definitely worth it.
I never understand why people compare path of pain to Celeste hollow knight is a metroidvania of course Celeste’s platforming is gonna be harder 😅 7B is about as hard as PoP and farewell is at least 4x harder than 7B
@@cheerio662 i mean metroidvanias are super closely related to platformers since movement being fluid is very important and hollow knight specifically has a lot of similarities to the movement of celeste
@@aegis2907 Yeah same. Essentially hitting the jump button slightly later then you intuitively think you need too. Trust me, I was stuck on this level for over a month, and once I realized my mistake I beat it in about a hundred tries, because I could get over the first wall much more consistently.
31:52 i spent almost an hour on this screen. no idea why it took me so much longer (other screens in Reconciliation were relatively easy for me) but right as i was feeling defeated, i finally beat it. i was feeling proud of myself and ready to take on what was next; suddenly on the next screen, the music changed to add more layers of instrumentals that sound so hopeful and exciting, and it was so amazing, the fact that it matched exactly what i was feeling. like yeah, i got this, im going to beat this damn game!! it was just perfect timing and im absolutely sure it was intentional. lena raine is a god for making this ost!
Dawg rn ive spent an hour an like 15 mins trying it and ive gotten to the last jump like 10 times but for some reason it isnt giving my dash back. This shii sucks ima do it tmw instead I need sleep.
Woah What a chapter, its an emotional rollercoaster from beggining till the end. But I wont be able to complete it Looks harder than the C sides, specially that last screen, and I cant even beat some of the b sides.
@@ramentwigasmr5461 Damn, is that true? I was near the end of core when the chapter got released and started it right away, i've only done two B side beside this XD My left hand hurts and i'm just around 11min ; _ ;
I consider it an unofficial D-Side since it has the difficulty and mechanics one must use in C-Sides while having probably double the length of an A-Side. If you can at least beat Summit B-Side, you stand a chance of at least completing this chapter, though it would take a very long time, so don’t give up yet!
When I first played through Farewell, I was in actual tears by the end of it. Both from frustration and from sadness. But I swear I don't think I've ever laughed as loud as I did while crying at 38:05. It may have been a bit of both. All I know is that I was a mess after Farewell. Celeste really messed up my emotions in a "good way" and I don't think I'll ever play another game the same way.
completing all c-sides returned me the sensation of happiness and i tought i could do anything, then farewell showed up, smacked me with a pipe, pissed on me, set me on fire and pushed me over a climb
This screen and the one right after it almost had me break out “Variant Mode” (it can do assist mode without leaving the blue wing stamp) (The détour to 8C was definitely worth it)
the screen at 16:09 can be done in an easier way. On the first Kevin block hit, don't stand on top. Stay low on the side, and then jump up the side very quickly once you're clear of the spikes. You'll be able to get the dash powerup without stepping on top of the block, giving you more space for subsequent jumps onto it
About 5:00 into this level before accepting I’m just not capable of this level of playing. And I’m fine with that. I’ll just happily watch this and leave it at that 🥳
12:09 section is sooo jank. The explodey fish is inconsistent ugh. Imo the worst designed level in the chapter, but most of the chapter is fire and amazing design, so it's ok
Okay here is the trick, hold the jump button when jumping on the fish, and don't hold any directional buttons when it explodes or you go flying way too far.
i thought so until i remembered you can use the jump on bouncy things to jump higher, which made me go from doing about 200 tries for nothing to doing this room in two tries
Yes! I just beat the level. Thank you so much for this guide, it was very helpful. It was so satisfying to finally beat and it was so rewarding to see the final cut scene. Definitely worth it and it made me so much better at the game. It took a year and almost 4000 deaths but it was my favourite level and the music is absolutely fire. I couldn't have done it without you uploading this.
Just tried this blind. Wasn’t aware of the hearts needed for this as I’ve only done a few B sides. It’s not designed for the casual player. You gotta he able to perform some crazy tricks just to do a few rooms before the heart block
Feel compelled to comment after the elation of clearing the last bit of the wavedash tutorial at 14:40 I HATED that last wall jump, but having it there was genius because I couldn't fluke my way through the screen and it means I now have the wavedash technique nailed. And then the game rewards you with a bunch of fun screens with the difficulty way easier but using the new technique you just learned, plus cool uplifting music. Honestly, an amazing feeling of accomplishment
Celeste has paralleled my life so much. When I first found this game and played it I was at rock bottom. Madiline is so much like me and I soon after playing this I went to go do the north shore in-line half marathon in Duluth. I used to play hockey but was forced to quit due to health things doing that half marathon was my mountain in a way. Now it’s a yearly thing I do and have moved up to doing the full one. Fun thing I noticed to is that I do more than that half marathon, I once did one on Madiline island When I say this parallels my life that includes farewell. My grandpa died soon after it was released, it was really hard for everyone on my dad’s side of the family. That’s side is small but very tight. I felt like I had a duty to fulfill to be the support for everyone instead of worrying about myself so I didn’t have much time to focus on how I felt about the whole thing and when I did I was by myself with it. I still haven’t beaten farewell for myself yet because it’s way to stressful. Celeste has had such a giant impact on me.
Thanks for this, I wasn't gonna see these cutscenes in my own playthrough due to my own stubbornness and me not being good enough to complete it. Really emotional chapter, once again the team behind Celeste nailed it
I honestly adore this chapter. The whole thing from beginning to end is so good. The story is emotional and well written, and the soundtrack is amazing. It took me 7 hours and 2600 deaths to beat it, but I loved every second of this final farewell to Celeste.
just one wave dash for this room. You do have to wait a second or so so the timing is tricky here. After the wave dash, you dash up, turn towards the moving platform, but don't press grab, just jump as soon as you "touch" the platform to gain a boosted jump off the side of it (you may even be able to do this without turning towards the moving platform necessarily. Experiment with both and use whatever works most consistently for you). Once you clear the upwards spikey pillar, curl back in toward the moving platform. You can do this!
@@OhLookNoNumbers I'm curious, have you beaten the rest of this chapter? I found the very last room to be pretty difficult due to sheer attrition alone. I remember this particular room being hard, but it wasn't so hard that I would point it out as the hardest room in the chapter, but a lot of people share your sentiment and felt this was a critical point in the game when it concerned the overall difficulty. I'm curious to see the feedback of people who have beaten the rest of the chapter and how they would gauge this particular room in comparison to the rest.
@@roy4173 Yeah, I just beat it today. That last room was honestly one of my favorite parts. I wouldn't say it was easy, but the individual motions were all very manageable, so it never felt overwhelming. And just when it seemed like it was getting overly long, the end was within sight, giving a much needed boost of confidence. I think what happened with the moving block room was that it happened to poke one of my personal weaknesses. I'm better at reacting to things happening than I am at recreating a precise sequence of motions. Moreso if that precise sequence of motions is in itself a reaction to something I initiated, IE the block moving across the screen. It's a problem I run into in fighting games as well, where I fail to grasp even the most basic combos.
me seeing farewell for the first time: "oh, it looks really interesting, i think this is some sort of epilogue with a bit of easy gameplay in it" me 3000 deaths later: "i want to kill myself."
After nearly 3800 deaths and 12 hours, I've finally completed Farewell. That was a pilgrimage full of suffering, frustration, self-doubt whit a certain toll on my sanity, and yet one of my best platforming experience I've ever had. Thanks you for your video, it was a great help to get past some screens (looking at you 18:05)
I was doing it on my own and checking the video when I got stuck I thought I was like 1/2 done with the final screen but after checking this I realized it's around 1/6 Dang it! I'll finish it on another day, already played 6 hours on this chapter between 2 days, need a deserved break Thanks for the guide
The video is using a trick/glitch(?) that lets you wall jump along the same wall. When you do a neutral jump off a wall without holding the control stick, it doesn't send you out as far and you can tap towards the wall during your jump to gain height. There's a video called Celeste Advanced Movement that I think explains this and other tricks very well. But the single wall wall jumping is never required in chapter 9. I found it much easier to do a dash boosted wall jump off those walls instead. The first two are pretty self explanatory and then the third you dash while against the middle wall to align yourself but jump when you hit the highest wall.
Moosh explained the easiest way to beat this level without requiring any kind of speed tech. If you ever wanted to learn the neutral wall jump for any part of the game after this, the best way I remember it is to first touch the wall, then, without pressing any directional keys, alternate jump first then left (or right, whichever direction curls you back into the wall) release the left button, then jump again and repeat. When first attempting the neutral wall jump, if you press left first before pressing jump, you'll rebound off the wall too far to recover from it. So make sure once you're properly oriented toward the wall, to not press any directional inputs before pressing jump. Then just alternate pressing the two buttons back and forth, but never both together. Anyway, that's if you ever find that tech useful to solve a room without looking at the solution. The entire chapter can be beaten without needing to use obscure speed tech, so if you ever get stuck, ask around. There's usually an easier way to beat the level without pulling your hair out. I say that, but the entire chapter is just very hard overall, so the hair pulling may happen anyway, but you can beat the entire thing using only the tech that the game teaches you and nothing else.
I strugglee through what I thought was pretty close to the end only to get stuck, find this video and realize I was ten minutes through this walkthrough with no deaths. Can’t wait to complete this in ten years!
Someone: Undertale is EZ Toby Fox: Now try fighting Sans Someone: Hollow knight is EZ Team Cherry: Now try Path of Pain & Pantheon of Hallownest Someone: Celeste is EZ Matt Makes Games: Now try Farewell
just beat this level so now i can watch this! i always try to beat the chapters before watching speedruns because i dont want to spoil the challenge. good run, i enjoyed watching!
I would not have been able to beat this without this video, so thank you so much. I had 3188 deaths in 9 hours and 38 minutes. The trick to keeping your sanity is only doing a checkpoint every session. Also the last screen really is not as hard as it seems, so don’t be intimidated by it or anything else in the level.
That was probably the hardest level I have ever played or will ever play, I salute the dev team for managing to make a level that's so long and challenging, but still fun all the way through
No this level is the only level in the game that isnt fun and is a horrible experience to go thru. Dont know what the dev team was thinking making this level this fucking long
@@masonmurphy5402 It's a DLC level, which is actually just another story told in a level. While it is hard and long, it's still Celeste and the level is designed wonderfully - just cause you're not willing to put in effort to learn the game doesn't mean that it's not fun for everyone else who beat it
3 years after my first playthrough of Celeste (only the A sides and naively jumping into Chapter 9 and giving up), I've finally done this chapter! 14:21:14, 5183 deaths This video helped so much! Cheers :)
No disrespect but this comment is what keeps me going. I'm currently at 18:04 and looking back I'm still surprised at some of the screens I've cleared, and i know I'll clear the later ones too. We'll beat this stage man, just 1 screen at a time.
Holy shit, thank youuu! I kept trying to do it how it's done in the video and I just couldn't get that last hit because I couldn't get to that dash crystal, but your way was MUCH easier for me, got it on my first try doing it this way. Don't know why I didn't think of it.
you can potentially still do a wall jump on pc, its just hard xd. Basically its jumping from the wall without pressing a directional key and then immediatly after the jump hold to the left/right to get back to the wall a little higher then before. But since this is just unnecessary you can just do the normal "dash- walljumps". So for the first one: slide on the right side of the wall until you get the coin thingy, dash umwards und then jump up-right and grab the next wall^^ You can just look into his description, search for your timestamp and click on the "intended" linked video
Played on Switch and actually had almost 10.1k deaths. Stayed 27 hours in. It was hard and I know I needed long but at least I finished it. I did all strawberrys, B and C Sides too and never used assist. It was a great Experience and I will get for the moon Berry soon!
‘Maybe at some point I'll be good enough to see the ending... I've made it to 17:45's location so far, but I'm dying consistently here.’ That was me half a week ago. Stuck in a continuous loop. But after several continous hours and over 3300 attempts, I finally made it to the end. The final section was absolutely brutal, taking about 45 minutes in of itself. But I did it. If it wasn't for this video, I probably would've still been stuck at 17:45.
Chapter 9 is a gift that keeps on giving. Spent around 2 hours and got to the first music change, thought I was almost done, got to the crystal heart, and thought I was past half way. Now I'm 6 hours in, about 20 minutes into this video, and realized I'm just over halfway done. This is Definitely a struggle
Make sure to read the FAQ's in the description!
I can't beat 15:50 please help me. I'm stuck at that section for a few days and i don't want to use assist mode.... I was able to beat other sections like parachuting with the jellyfish while bouncing from both sides but i can't make these 3 wavedashing jumps i just can't. I can make the 3 jumps but i don't regain my dash..... Could you explain me with details how did you do it?? Thanks in advance
SantiNico23 14:17 offers good advice. make sure you don’t start too low to the ground, and make sure you jump late enough to allow your dash to refresh.
@@santinico23 If you don't consider it cheating to start a new save and using assist mode there, I'd do that. It allows you to focus on practicing the wavedash mechanic itself and not worrying about being precise with where to land with the dash. Where you land is somewhat important to get the maximum distance or to get the right height for dash reset on the next wavedash. You also can make yourself invincible or find a place with no pits so you don't fall to your death. You also practice much quicker because you don't have to wait for death restarts. A new save also won't force you to exit and restart at the most recent checkpoint.
There is a celeste cheat code you can lookup. You input it at the start of a new game and it unlocks all stages so you don't have to redo the main story.
A couple of long map locations you can practice in:
1. Chapter 3 beginning. Set assist mode invincible but leave dash at default so you can practice wavedash dash reset timing.
2. Chapter 2 awake section.
3. Chapter 8 beginning. I think you can set assist mode dash to 1 since the chapter 8 has no dash reset.
milestones:
1. Practice consistently and quickly moving your analog stick in the ↘ ↙directions while starting from any position. If you use a gamecube controller, the octagonal gates can help.
2. Practice wavedashing in both directions. Initially you can ignore the timing so don't worry if you don't get a dash reset or don't travel far for now. Just get the thumb movement down.
3. Practice the initial jump and height from ground timing to consistently get a dash reset with as much travel distance as possible.
4. After you can consistently input a wavedash, try chaining some of them. Initially, you can "cheat" by just holding your analog stick in either↘ or ↙. However, you can't rely on this all the time since the next step requires precision landing.
5. Once you got that down, try aiming where you land after a wavedash by using analog stick to microadjust while you are in flight. This can be tricky since it requires quick analog stick movement. After doing wave dash with ↘, you have multiple options with your jump button or analog stick. You can hold jump for more height (which affects distance). With stick, you can input ←,→, or neutral to affect distance.
If at any point you think you are ready, you can go back to your original save and beat that stage.
@@6024E23 first of all, thank you for spending your time to help me. And second, i won't do it today because i want to take a little break. But not too long so i don't forget how to do it. I will probably come back on Saturday
@@6024E23 NEVERMIND i DID IT i genuinely don't know exactly HOW but somehow my dash resetted on the last jump and was able to beat it. It took me like 3 attempts, i think it has something to do with your comment.... THANK YOU 😀😀😀😀
The base game took away my depression. Chapter 9 gave it back.
gosh me too
I couldn't agree more. I was balling my eyes out at the ending.
path of pain wasn't as infuriating imo. Especially if you have hiveblood equipped.
It had me emotional at every turn: happy, sad, rage, satisfaction... all signs of an amazing game.
Sad
“Wooh I made so much progress! Let’s check how much” *Only 11 minutes out of 39*
Stupid Animations oh yeah,after completing that fucking powersource puzzle i thought "man I must be almost done" then I came to see this video
Me trying to use this as a guide be like:
I stopped at the heart wall assuming I was nearly done (Picked up the game not too long ago for the first time) and I went to this video just to see what was in store.......
im at 3:44 stop bragging...
Same hahaha, spent the last 5 hours on 11 minutes worth of this walkthrough
Celeste is supposed to be a game about anxiety, depression, and overcoming your fears. Instead, it gave me depression and anxiety, and I fear it
Exactly
isn’t that the goal of the game?
Well, Omori made in me more damage than Celeste about story...but in gameplay...still have nightmares with this mountain climb
just get good
@@thund3r94 This has like a spectator at a sports game telling the players to "do better" while not being good or have done the things the players have done
Parts I personallyn got stuck on or found extremely difficult
0:00 - 39:07 I had a lot of trouble here specifically
Thsi
a chapter so hard that even the ending cutscenes are difficult
This comment would still suggest that you beat the level, (or at least got to the last room), sooooo... Humblebrag?
...Also, you got stuck on the cutscenes too?
@@KaizerHuter yeah, they were too sad that I couldn't be thru them ;-;
Thsi
Upon completing this level you either become a speed runner or have arthritis, can’t wait for someone to beat this in 20 minutes in a week
Huh, neither holds true for me... But maybe the symptoms just haven’t shown yet.
@@Buphido My index finger (I just hold grab all the time, since I can't play properly if I don't) is red and I'm at 24:00 ish
After beating this you move on to the D-sides :) ruclips.net/video/RwvFTERfrEU/видео.html made by nameguy 523
i can feel my tendons in my wrist also my palm is going numb
Edit: Got to 2nd save yay
Or for someone to get the golden berry for this level. In the six and a half months since the DLC came out, only about 40 people worldwide have done it.
I used to say that people were over-exaggerating when they said Celeste was extremely hard. This level changed my mind three minutes in.
This level hasn't changed my mind yet. I'm almost done. I've only been at the very last part for a few months.
it's hard, but it's hard in a fun way, at least for me
I took 14 hours to beat this, and pretty much all of it was fun. even though I spent most of my time saying "help, please stop failing" and sometimes "what is the route here"
Farewell made me genuinely fucking cry. It's one of only two games to ever do that to me.
@@serraramayfield9230 what was the other game?
@@ishaanjuyal212 Hollow Knight.
I went into this DLC thinking "ppffft I beat the Path of Pain in Hollow Knight how hard can this be?"
This shit makes the Path of Pain look like 1-1 lmao
think again bruh
In my opinion, they have the same level of difficulty, but Farewell is much longer
I feel like Path of pain isn't too hard when you compare it to Celeste itself, since platforming *is* Celeste's main focus, whereas there's only so much you can do with pogo bouncing, dashes and wall climbing haha
@@a2sbestos768 hiveblood kinda counters the health thing but yeah
1-1 of what?
The jellies went from being a cute new mechanic to my worst nightmare
for real. i literally loved them so much, they made me happy after feeling so much hate towards this game... and then they turned on me
Catch them in air pretty fun
@_______ 8:50 to me
@@TheGalaxyWings This section gives me PTSD
@@TheGalaxyWings bro that section was easy, it only took me like.. 50 tries.. cause i kept overshooting the double dash crysta- i see now
I love how there is a section called “determination” and the section after that is called “stubbornness”, referencing when Granny said “It’s hard to tell the difference between stubbornness and determination, isn’t it?”
dang
I don't think these sections are actually called that
@@notquiteordinary yes they are, you can check for yourself
Oh yeah, because determination is when you don’t know it’s a dream and are just pushing forward to help, but stubbornness is when you had it told to you but you still keep going anyways
I just got to the save point and went out onto the map to take a look at my progress and I realized this, it hit me hard
I may love the people who made Celeste, but they’re still going to hell for making me string multiple wavedashes together.
I played the custom all chapters D-sides for fun so I was ready for the worst. But it still took me *8 GOD DAMN HOURS AND 2 THOUSAND ATTEMPTS* to beat it. Still had fun :D
So many wavedashes it's starting to look like melee fox
Linas Eigminas 11 hours and 5000 deaths
@@StewNWT Oof - there is also the moon berry one can acquire
@@StewNWT i remember seeing that guy in steam and he had 1000 hours on farwell tho
35:17 The first time I played I was absolutely convinced that destroying the fusebox would trigger the ending cutscene (probably because the binoculars don't scroll any further than that). So after hundreds of deaths I got to what I perceived as the end, did a victory cheer, destroyed the box, let go of my keyboard and immediately plunged to my death.
Just beat this level today, and that same shit happened to me. xD
That’s why I cheated and watch a play through first of this screen so I wouldn’t die to some bad like that after such a long screen
F
Thanks for the warning..
I somehow messed up the last golden feather. Just needed to go straight up, but for some reason I tilted my stick a bit to the right. After five hours of attemps...
you don't know how many times I had to check this video for rooms I didn't knew how to pass
me too
And I thought the Core was hard.
The core was babymode compared to this
@@incog0956 it wasn't much harder than the core cside, just longer.
oh yikes i died 1k times on core 😬 not excited to see the count after i finish the chapter
I thought Core was easier than Summit
@@juannaym8488 Agreed, Core isn't hard, summit C-side is tough, Farewell had me questioning my sanity
33:15 “we’re almost out of here!”
ALMOST? You’re calling a screen that takes a full 30 seconds to scroll through with binoculars *almost out of here?!*
And you can't even scroll through half of the level, because this half is hidden at the top.
Its less hard then you might think at first
*_Eenox_* : " You call *_THAT HARD?!_* "
*_Laughs while carrying the Golden Strawberry_*
Each individual part by that point is fairly easy but holy god it’s so long
More like 2 minutes
Each screen feels like a lil victory and that’s what kept me from becoming mentally insane
Compartí ese modo de ver ;)
Me: Okay, all I need to do is dash diagonally and grab onto the jellyfish
My fat thumb and my switch's joystick: Well what you WANNA do is not necessarily what you're GONNA do
I ruined the 69 likes but dude this is so relatable
I haven't played this level, but having just finished the core game my experience was like "Oh, sorry, yes you *do* need to dash in that direction but you were 27 nanoseconds too *early* so you've actually hit some spikes"
They laughed at me. They called me crazy for playing on keyboard. Who's laughing now?
@@ieatgarbage8771 the people who use the d pad are still laughing
Way back when I had joycon drift, I was forced to adjust to the dpad. Now that I'm using the stick (without drift) that shit is so relatable on 28 separate levels
You know what is funny about this chapter?
NOTHING.
NOTHING IS FUNNY ABOUT THIS CHAPTER.
IT'S BLOOD, TEARS AND ENDLESS SUFFERING.
THIS IS THE DIREST EXPERIENCE OF THE DEEPEST HELL UNDER THE COSTUME OF CUTE PIXEL GAME.
NOT FUNNY,
DIDN'T LAUGH
was singing this during the whole chapter
I thought the powerpoint was pretty funny.
Bartłomiej Działo both gameplay-wise and story-wise (maybe except the powerpoint, that was a bit of a funny moment)
This level put me through the 5 stages of grief.
im at 20/39 minutes in and im still enjoying it quite a lot tbh
After MONTHS of trying, 11 HOURS of playtime and THOUSANDS of attempts I finally beat this godforsaken level! It is an amazing level with fantastic storytelling, great level design, gorgeous visuals and a stellar soundtrack, and it deserves to burn in hell.
I disagree with “Great level design” I haven’t beaten it, and 17:50 in my opinion is where I’m stuck.
Edit: I’ve beaten chapter 9 and I’ve been trying to get good at that one room
@@itsyaboig1198 yeah, some of the parts aren't well comunicated and it mostly just depends on precision, instead of the usual puzzle/timing/precision levels we're used to.
Llll
10:38 remove this room and then we can say great level design
@@itsyaboig1198 i was stuck on that screen for 3-4 hours
7 hours, 2500 deaths. I’m pretty proud of myself.
17:44 was actual agony.
It was... I was stuck there for possibly up to an hour
Man, that screen took me _forever_ to beat.
Amen
I'm stuck there now. First point in the entire game where I have been firmly stuck, with no clear progress being made with each attempt. Also first time I stopped having fun while playing the game.
keblaomega I finally got past it a little while ago. If you look really closely at the first wall jump, he waits until he’s right by the spikes before he dashes, I found if I paid attention to distance rather than the moving block it helped me a bit, especially after I got the initial timing down. The second wall dash is so much easier as you don’t have to clear as much height I don’t think. Just keep practicing and you’ll get it!
Me: “OK, I have to beat just one level of _Celeste_ and then I can start playing the next game.”
Just one level of _Celeste:_
P.S.: July 9th.
After four months, I finally beat this nightmare of a level.
I know right. I expected to start the Witcher 3 today...
Yeah that's not fucking happening.
This is actually me
@@jamesfilms_ tbh to beat this level you need to beat all levels and b/c sides
@@oni-linkle4880 and get all of the hearts from normal chapters
@@oni-linkle4880 C Sides aren't necessary actually. The standard levels and their B-sides give you enough Crystal Hearts to move on I'm pretty sure.
This person: *does a yt video of freaking Celeste chapter 9 skillfully, with not many deaths, going through extremely hard places without dying*
Also this person: 27:41
They cut out most of the deaths. You can hear the cuts in the video using the music
I love the t-bag afterwards
@@thedutchlander572 A universal sign of rage in this game
that is honestly impressive. like i am impressed at that death.
lkasdjdlksajdsalk
I felt awesome once I reached what I figured was the halfway point of the level.
Then the game showed me a video on wave dashing and my heart sank
I just straight gave up and went to the main menu after 30 minutes trying to get past the TUTORIAL.
I love the wave dash video lol
@@myusbisbroken7898 currently stuck on the tutorial… i’m not sure if i can do this.
@@ThaCoziest you got this bro, just keep trying
@@omg_wtf thanks! i actually beat it a few days ago (5 hours with 4k deaths) and it was a struggle for sure but i did it 😭
27:42 - I laughed so friggin hard at that, goodness.
Damm that's funny
light speed teabagging
Best death ever
CIRCUIT BREAKER
DEMOLISHER OF SPEEDRUNS
Could you imagine:
Ok after 5 days straight of trying I've nearly done the golden strawberry run and:
"BOOM"
This level has taken me a year of getting stuck on a stage, rage quitting, coming back to it a month later, getting stuck on another stage, rage quitting again and repeating the cycle. I'm currently at the last stage of this torturous level and I feel so close yet so far to the end. I wish I had the pro gamer skills to get through this last section quick and painlessly like other people seem to be (': I'm so proud of anyone who has completed this level and to those who are struggling, you are not alone. Celeste has been such an amazing and meaningful game to me and I've never felt so determined to beat a game before. It would feel so great and satisfying to finally finish it...
Have you done it?
@@CrazyMan31000 Yep I was able to finish it a while ago :) It felt so good to finally complete!
@@skeenbean6764How many deaths in this level alone? And in the whole game?
i can't... I'm just too old for this now. My hands burned with agony upon completing everything from start to finish. I just can't bring myself to play this new chapter... And that's where YOU come in! Well done dude, thanks for posting this.
Same here. I love platformers, but this is just too much for my brain and reflexes to handle. Thankfully it's more of a supplement that essential to the overall plot.
If you dont mind, how old are you? Dont have to be exact.
@@MrTeucro99 32 my dude. I don't have any problems with any other games, it's just these super intensive platformers that seem to have become too much for me.
You can still do it with Assist mode and enjoy the game (turn down the speed to 70-80%)
@@SpecterVonBaren I just beat this right now after almost 14 hours of playing. I'm 39 and I've been gaming for decades now, but this right here, this was a challenge. But damn was it fun.
I was wondering how far into the level i was after playing it for an hour. About the 10 min mark, guess i have about another 3 at this pace
so much content 😋
Xanielle the difficulty spikes after 13 minutes
@@GDZipper That difficulty spike (where they introduce the wavedash) finally broke me. It's just far too mentally taxing to continue.
Edit: A month later, I finally beat the level. What I did differently was to learn the extended hyper, which is much more consistent than wavedashes.
@@Megacooltommydee you can do this.
@@GDZipper I probably will, but it might be months from now. I have a life to tend to. And honestly, just watching these levels somehow makes me feel physically nauseous.
5:30
"The aperture science material emancipation grill will emancipate any unauthorized items that pass through it."
Underrated comment
That's exactly what I tought
what reference did i miss
@@datechboi Portal.
7254 Deaths in 17 hours (especially 17:45 broke me), but I finally did it. Now the final level has more than half of my total death count, but the whole game was worth the struggle. Awesome game!
17:45 is one of the rooms I died the most on and I have heard others hated it as well so
Completely agreed I think aside from the final screen 17:45 is by far the hardest screen in the level.
Wait... so you’re telling me that the next screen over from where I’m on is gonna steak my sanity?
@@ZRob23523 Yes.
Noooo Im exactly on that spot
This is just evil.
The people who made this are going to hell, which surely was the inspiration for this.
Took me 4080 deaths to finish and now I need new hands.
Totally worth it.
Only 4080 deaths? I have 9522 in this level, I need help
3212 deaths on my end, across 7 hours and 38 minutes
4325 deaths for ya boi
5244 deaths and 16 hours
@@gonzalorosciolesi6502 And I thought 1000 deaths would be much
I love how you can always hear the music change to a different part of the song every room because of how many tries it took this guy
Having a level talk about grief is really personal for me, just means so much.
Same for me, grief is something I'm dealing with myself atm. And this level is wonderful.
yes very personal because you are literally the only person ever to grieve
watch out special snowflake spring is coming and youll melt
Bro, chill. They didn’t say they were the only person in the world who dealt with grief, they just said the level meant a lot to them. No need to hurl around insults.
@@HECKproductions lol upset much
@@ensanesane I think he is low key trying to troll lmao pathetic.
"If you have to go, then take me wih you"
"But this isn't healthy either. I just want us to survive this"
*yikes*
20:00 this part is different nowadays. Now it's a small platform that falls. You're supposed to waverdash from the wall.
OSVDUGDHIDVS i'm going to cry becouse of:
1) The level looks bloody imposible
2) I love this game
3) The cinematic
4) The music
5) The beautiful and sad end of the game
6) The backround
7) And most of it, the death of granny
Thanks to all of the people who made the game. Its the first game i cryied while playing it becouse of all.
Same
Games that make you cry? I shall recommend you Mother 3 and OMORI 👍
Just play it if you really want to cry of how difficult it is
One of the moving things look like among us 16:30
This is harder than the perfect run in Mario Galaxy 2.
Well, yes. This is much longer
Pretty much anything past the a-sides of Celeste is
The perfect run is a cakewalk compared to this
It took me over a year to finally beat Perfect Run, and Celeste in its entirety took me bout a month.
The Luck Duck perfect run is generally 10000 times easier
most of Celeste: climbing a mountain
chapter 9: literally climbing to space
there's always a bigger mountain.
I can't even describe the feeling of hitting that dash one last time at 35:29..
It was unbelievable after the *gauntlet* that was just completed.
I almost missed it
I cannot describe the feeling of missing it :3
At the end it’s so bittersweet and cute. Also we get to see Madeline’s room. 10/10 level. I was looking for all those cutscenes! Thank you!
After several years of playing this game and getting all the C sides, I'm finally at the very final screen of this game.
Posting this so I can update in my inevitable victory, whenever that may be, because I sure as hell didn't come here to quit.
EDIT: 6 hours later. 4816 deaths, 22 hours total. Finally done !!!!!!
Gg !
now get the farewell golden berry + moon berry at the same time
This feels like some sort of D-Side level
last screen gave me flashbacks to my 7e clear 😖
It probably was at one point lol
Z-Side more like
18:59 This stumped me for a bit, and I was pretty sure there's no real need to do a pixel perfect jump from the side of the wall at 19:03. The intended strat from 18:59 is to wait one second for the lower "jaw" of spikes to come back up, cling to it before it reaches its apex, and as soon as it stops, jump to transfer its momentum for a boosted jump. Double jump to clear the room. I hope this helps someone. There are quite a few speedrun strats used in this video, so if any of it stumps anyone, there's probably an easier method that's a little longer with more steps.
I have to admit, there are a few things where I watched frame by frame and it really helped a lot, like the "neutral wall jump" mentioned in the description. I'm still quite a ways off from the end, but it's so far very fun and challenging.
i tried my best to use intended strats to beat this chapter, but a lot of my speedrunning techniques just kicked in at some points, sorry :P
@@JasperLiang Quite fine. To be fair, there are a few speedruning techniques that are relatively easy to do and don't require pixel-perfect execution which would also simplify some of these rooms immensely.
For example, in 20:30, you can cling to the left wall, and just jump-dash up and bounce off the corner to quickly get that first key instead of bouncing your way to the right and working left.
Still, if I see any speedrunning tech that I don't think is within reach for normal players, I'm going to post what I did here in hopes that it helps someone who also gets stuck.
@@roy4173 Thank you! I hadn't thought of that.
Tip for those struggling around 17:50- You need to wave-dash than do a VERY LATE corner boost to get over the spikes. The other corner boost is also late.
Devs: Make the most difficult and long level with a golden berry
Completionists: Aight, imma head out
as a completionist I can confirm it is suffering that I cant say Ive got 100% before I no death this monstrosity
Cutscene timestamps:
0:11
1:16
12:38
13:39 (tutorial cutscene, not necessary for story)
14:56
22:34
25:36
33:14 (this final room is insane, I'd recommend watching here from the end just to see how impressive a feat beating chapter 9 is)
35:29 to the end.
Thank you so much for this!
I like how they used a powerpoint as a joke for the tutorial
"I need a break from this shit. Let me go play Summit to get my confidence back..."
This was literally the hardest chapter I’ve ever played! The path of pain in Hollow Knight was nothing compared to this. But I manage to complete it to finally see that ending for myself and it was definitely worth it.
I Beat PoP, do you think I could at least get the white heart?
@@fanofindiegamesunpopulargames with high determination yes.
I never understand why people compare path of pain to Celeste hollow knight is a metroidvania of course Celeste’s platforming is gonna be harder 😅 7B is about as hard as PoP and farewell is at least 4x harder than 7B
@@cheerio662 i mean metroidvanias are super closely related to platformers since movement being fluid is very important and hollow knight specifically has a lot of similarities to the movement of celeste
personally i think they're similar, PoP is just way shorter.
From 27:56 onwards, the screens are so fluid! Having both the bird and Badeline helping you makes it look so beautiful
agree, the bird and the jellyfish were such great additions
Oof you watched merg’s let’s play too
Sometimes Speedpainter wait how could you tell I had watched Merg's videos?
17:44 this part is so precise it's killing me from the inside
same bro I cannot get passed this part
@@MistakennJ 1 hour to pass 🥲
Oh god
I found it helpful to keep in mind to delay the wall bounce a bit until the apex of the dash height to gain big boost
@@aegis2907 Yeah same. Essentially hitting the jump button slightly later then you intuitively think you need too. Trust me, I was stuck on this level for over a month, and once I realized my mistake I beat it in about a hundred tries, because I could get over the first wall much more consistently.
Took me 14 hours and 4600 deaths to finaly complete this chapter
*worth it*
Props man
Took me 13 hours and 4878 deaths to finished this!
I’m glad to see someone with similar results
Awesome job! I hope you can make it past the cutscenes *sniff
Bro wtf it took me 18 hours and 6785 deaths ro
17 hours and 5757 deaths with me :(
36:48 Madeline, I don’t feel so good
I was playing this alongside my bf and when she disappeared we both just looked at each other and said,
*_"The Snap."_*
XD
Oh shit i just realised...
31:52 i spent almost an hour on this screen. no idea why it took me so much longer (other screens in Reconciliation were relatively easy for me) but right as i was feeling defeated, i finally beat it. i was feeling proud of myself and ready to take on what was next; suddenly on the next screen, the music changed to add more layers of instrumentals that sound so hopeful and exciting, and it was so amazing, the fact that it matched exactly what i was feeling. like yeah, i got this, im going to beat this damn game!! it was just perfect timing and im absolutely sure it was intentional.
lena raine is a god for making this ost!
Dawg rn ive spent an hour an like 15 mins trying it and ive gotten to the last jump like 10 times but for some reason it isnt giving my dash back. This shii sucks ima do it tmw instead I need sleep.
Some people said the comb level was easy and this was hard… naw it’s the opposite for me, I did that room in sub ten tries
BRO THIS LEVEL TOOK ME LIKE 30 HOURS WHAT ARE YALL ON
Woah
What a chapter, its an emotional rollercoaster from beggining till the end.
But I wont be able to complete it
Looks harder than the C sides, specially that last screen, and I cant even beat some of the b sides.
@@ramentwigasmr5461 maybe in terms of length, but the most difficult room is easier for me personally than others in the game, but that is my opinion.
@@ramentwigasmr5461 Damn, is that true? I was near the end of core when the chapter got released and started it right away, i've only done two B side beside this XD
My left hand hurts and i'm just around 11min ; _ ;
Yes fucking extremely nightmare chaper 9 combine rests of sides C.B
I consider it an unofficial D-Side since it has the difficulty and mechanics one must use in C-Sides while having probably double the length of an A-Side.
If you can at least beat Summit B-Side, you stand a chance of at least completing this chapter, though it would take a very long time, so don’t give up yet!
Dont give up ! you can do it!!!!!!!
When I first played through Farewell, I was in actual tears by the end of it. Both from frustration and from sadness. But I swear I don't think I've ever laughed as loud as I did while crying at 38:05.
It may have been a bit of both. All I know is that I was a mess after Farewell. Celeste really messed up my emotions in a "good way" and I don't think I'll ever play another game the same way.
completing all c-sides returned me the sensation of happiness and i tought i could do anything, then farewell showed up, smacked me with a pipe, pissed on me, set me on fire and pushed me over a climb
Who's crying like a crybaby?, I hope i'm not the only one. I was at 16:41 before coming here, is too late and I'm too tired to continue right now ;;
Holy shit that exactly where I gave up to watch this
Im one screen further and completely stuck
This screen and the one right after it almost had me break out “Variant Mode” (it can do assist mode without leaving the blue wing stamp) (The détour to 8C was definitely worth it)
I had to look up this video for this part specificly.
After a total of 5219 deaths, I´m happy that I finished this level. Without your help, it would have been impossible. Thanks
the screen at 16:09 can be done in an easier way. On the first Kevin block hit, don't stand on top. Stay low on the side, and then jump up the side very quickly once you're clear of the spikes. You'll be able to get the dash powerup without stepping on top of the block, giving you more space for subsequent jumps onto it
I hate that screen, not even fun to play
About 5:00 into this level before accepting I’m just not capable of this level of playing. And I’m fine with that. I’ll just happily watch this and leave it at that 🥳
Nah, man, you got this.
Turn on Assist Mode and give it a go. Ain't nothing wrong with it.
@@Noxedwin EVERYTHING IS WRONG WITH IT
It took my like 2 hours to 10.00
12:09 section is sooo jank. The explodey fish is inconsistent ugh. Imo the worst designed level in the chapter, but most of the chapter is fire and amazing design, so it's ok
Shishir Bharadwaj so true, I am struggelig with that room right now
That room alone took me at least 50-100 attempts.
I'm about to pull my hair out
Okay here is the trick, hold the jump button when jumping on the fish, and don't hold any directional buttons when it explodes or you go flying way too far.
i thought so until i remembered you can use the jump on bouncy things to jump higher, which made me go from doing about 200 tries for nothing to doing this room in two tries
Yes! I just beat the level. Thank you so much for this guide, it was very helpful. It was so satisfying to finally beat and it was so rewarding to see the final cut scene. Definitely worth it and it made me so much better at the game. It took a year and almost 4000 deaths but it was my favourite level and the music is absolutely fire. I couldn't have done it without you uploading this.
Three words. Upwards Wave Dashing.
God damn it it almost broke me at flag 3 in the summit B-Side and it sure as hell is gonna break me here.
Honestly I have more trouble with wall jumps the upwards wave dashes,
Broke: wall bouncing
Woke: upwards wave dashing
I got stuck in 14:48 because of the last dash on the wall
Just tried this blind. Wasn’t aware of the hearts needed for this as I’ve only done a few B sides. It’s not designed for the casual player. You gotta he able to perform some crazy tricks just to do a few rooms before the heart block
It beats the hell outta you to get you from casual to casual speedrunner
Feel compelled to comment after the elation of clearing the last bit of the wavedash tutorial at 14:40
I HATED that last wall jump, but having it there was genius because I couldn't fluke my way through the screen and it means I now have the wavedash technique nailed. And then the game rewards you with a bunch of fun screens with the difficulty way easier but using the new technique you just learned, plus cool uplifting music.
Honestly, an amazing feeling of accomplishment
Celeste has paralleled my life so much. When I first found this game and played it I was at rock bottom. Madiline is so much like me and I soon after playing this I went to go do the north shore in-line half marathon in Duluth. I used to play hockey but was forced to quit due to health things doing that half marathon was my mountain in a way. Now it’s a yearly thing I do and have moved up to doing the full one. Fun thing I noticed to is that I do more than that half marathon, I once did one on
Madiline island
When I say this parallels my life that includes farewell.
My grandpa died soon after it was released, it was really hard for everyone on my dad’s side of the family. That’s side is small but very tight. I felt like I had a duty to fulfill to be the support for everyone instead of worrying about myself so I didn’t have much time to focus on how I felt about the whole thing and when I did I was by myself with it. I still haven’t beaten farewell for myself yet because it’s way to stressful. Celeste has had such a giant impact on me.
That amazing bro, I'm glad this game inspired you to go out there, keep on pushing on!
Thanks for this, I wasn't gonna see these cutscenes in my own playthrough due to my own stubbornness and me not being good enough to complete it. Really emotional chapter, once again the team behind Celeste nailed it
Thanks for your excellent play. It would be impossible to clear without this video!
I honestly adore this chapter. The whole thing from beginning to end is so good. The story is emotional and well written, and the soundtrack is amazing. It took me 7 hours and 2600 deaths to beat it, but I loved every second of this final farewell to Celeste.
I love the music, did't look about the hours but I died 2018 times lol.
Every second? Even this? 17:44
27:43 Imagine if you died there with the golden berry.
That'd be a MEGA OOF
I did help
9:25 for anyone struggling with this part, just remember that you can pause buffer so you can make sure you do the right inputs when you need them
The way this guy did this screen is absolutely unnecessarily complicated lmao
17:42 I can't beat this. You have to time it, do 2 wave dashes in perfection and then do another timed wavedash. FeelsBadMan
just one wave dash for this room. You do have to wait a second or so so the timing is tricky here. After the wave dash, you dash up, turn towards the moving platform, but don't press grab, just jump as soon as you "touch" the platform to gain a boosted jump off the side of it (you may even be able to do this without turning towards the moving platform necessarily. Experiment with both and use whatever works most consistently for you). Once you clear the upwards spikey pillar, curl back in toward the moving platform. You can do this!
oh right that isn't a wavedash it's a boosted walljump my mistake
This screen nearly broke me. Nothing before or after it even comes close to that level of demanding execution. Glad I wasn't the only one.
@@OhLookNoNumbers I'm curious, have you beaten the rest of this chapter? I found the very last room to be pretty difficult due to sheer attrition alone. I remember this particular room being hard, but it wasn't so hard that I would point it out as the hardest room in the chapter, but a lot of people share your sentiment and felt this was a critical point in the game when it concerned the overall difficulty. I'm curious to see the feedback of people who have beaten the rest of the chapter and how they would gauge this particular room in comparison to the rest.
@@roy4173 Yeah, I just beat it today. That last room was honestly one of my favorite parts. I wouldn't say it was easy, but the individual motions were all very manageable, so it never felt overwhelming. And just when it seemed like it was getting overly long, the end was within sight, giving a much needed boost of confidence.
I think what happened with the moving block room was that it happened to poke one of my personal weaknesses. I'm better at reacting to things happening than I am at recreating a precise sequence of motions. Moreso if that precise sequence of motions is in itself a reaction to something I initiated, IE the block moving across the screen. It's a problem I run into in fighting games as well, where I fail to grasp even the most basic combos.
me seeing farewell for the first time:
"oh, it looks really interesting, i think this is some sort of epilogue with a bit of easy gameplay in it"
me 3000 deaths later:
"i want to kill myself."
After nearly 3800 deaths and 12 hours, I've finally completed Farewell.
That was a pilgrimage full of suffering, frustration, self-doubt whit a certain toll on my sanity, and yet one of my best platforming experience I've ever had.
Thanks you for your video, it was a great help to get past some screens (looking at you 18:05)
I was doing it on my own and checking the video when I got stuck
I thought I was like 1/2 done with the final screen but after checking this I realized it's around 1/6
Dang it! I'll finish it on another day, already played 6 hours on this chapter between 2 days, need a deserved break
Thanks for the guide
21:27 i dont understand how he can gain hight at the ice parts, can somebody please explain
The video is using a trick/glitch(?) that lets you wall jump along the same wall. When you do a neutral jump off a wall without holding the control stick, it doesn't send you out as far and you can tap towards the wall during your jump to gain height. There's a video called Celeste Advanced Movement that I think explains this and other tricks very well. But the single wall wall jumping is never required in chapter 9.
I found it much easier to do a dash boosted wall jump off those walls instead. The first two are pretty self explanatory and then the third you dash while against the middle wall to align yourself but jump when you hit the highest wall.
Moosh explained the easiest way to beat this level without requiring any kind of speed tech. If you ever wanted to learn the neutral wall jump for any part of the game after this, the best way I remember it is to first touch the wall, then, without pressing any directional keys, alternate jump first then left (or right, whichever direction curls you back into the wall) release the left button, then jump again and repeat. When first attempting the neutral wall jump, if you press left first before pressing jump, you'll rebound off the wall too far to recover from it. So make sure once you're properly oriented toward the wall, to not press any directional inputs before pressing jump. Then just alternate pressing the two buttons back and forth, but never both together.
Anyway, that's if you ever find that tech useful to solve a room without looking at the solution. The entire chapter can be beaten without needing to use obscure speed tech, so if you ever get stuck, ask around. There's usually an easier way to beat the level without pulling your hair out. I say that, but the entire chapter is just very hard overall, so the hair pulling may happen anyway, but you can beat the entire thing using only the tech that the game teaches you and nothing else.
That is not the intended way. You are supposed to use the wall jump trick from 7b.
As a Joystick player, You can force me to chain 3 wavedashes and I'll be fine. But 18:19 (fastfalling and steering) is too much.
I strugglee through what I thought was pretty close to the end only to get stuck, find this video and realize I was ten minutes through this walkthrough with no deaths. Can’t wait to complete this in ten years!
Update! Have a you done it?
Someone: Undertale is EZ
Toby Fox: Now try fighting Sans
Someone: Hollow knight is EZ
Team Cherry: Now try Path of Pain & Pantheon of Hallownest
Someone: Celeste is EZ
Matt Makes Games: Now try Farewell
Funny thing is, I didn't suffer as much as I did with this in Path of Pain.
Inaccurate, nobody would say Celeste is EZ
I like how 'Now try Farewell' sounds like he's saying 'go commit die'
Sans is actually a pretty easy boss though, half an hour maximum
Sans is kinda easy not gonna lie
16:08 this freaking room
17:44 nevermind this one is worse (I’ve been stuck on it for two hours)
21:24 NEVERMIND THIS ONE IS WORSE
Whenever I was stuck, I just e=went to this tab and said "What do I do, person better than me at celeste?"
glad i could help, though that was my exact thought when doing b-sides when this game first came out :P
@@JasperLiang Doubt I would get anywhere in the celeste post-game without your channel.
i'm finally at the last screen.
feels like i'm halfway through...
I'm currently trying to beat this chapter, and this video has been AMAZING for helping me figure out how to get through some rooms. Thanks!!
32:42 is the bane of my existence. Thank you for posting this!~
I died at the ending of that part at least 20 times before passing it
Help I’m still stuck at it 😭
i did that room at least 30 times perfectly and died at that last part
just beat this level so now i can watch this! i always try to beat the chapters before watching speedruns because i dont want to spoil the challenge. good run, i enjoyed watching!
I would not have been able to beat this without this video, so thank you so much. I had 3188 deaths in 9 hours and 38 minutes. The trick to keeping your sanity is only doing a checkpoint every session. Also the last screen really is not as hard as it seems, so don’t be intimidated by it or anything else in the level.
25:12 makes me cry more than the actual final screen
I hate this one, but there are always worse rooms
@ThumbsDownPin1 you just woke up and decided to jumpscare me
@ThumbsDownPin1 now i want to replay celeste. Thank you random internet replyer
That was probably the hardest level I have ever played or will ever play, I salute the dev team for managing to make a level that's so long and challenging, but still fun all the way through
"fun"
"fun"
"fun"
"fun"
"fun"
"fun"
"fun"
"fun"
"fun"
"fun"
"fun"
"fun"
??????
@@olsonbryce777 “FUN”
No this level is the only level in the game that isnt fun and is a horrible experience to go thru. Dont know what the dev team was thinking making this level this fucking long
@@masonmurphy5402 It's a DLC level, which is actually just another story told in a level. While it is hard and long, it's still Celeste and the level is designed wonderfully - just cause you're not willing to put in effort to learn the game doesn't mean that it's not fun for everyone else who beat it
3 years after my first playthrough of Celeste (only the A sides and naively jumping into Chapter 9 and giving up), I've finally done this chapter!
14:21:14, 5183 deaths
This video helped so much! Cheers :)
21:21 is where i decided to stop. I'm not good enough for whats going to happen next, but im proud of what i did before
Come on mannn yes you can! One room at a time! You’ll feel amazing when you’re done…. It won’t be easy though.
No disrespect but this comment is what keeps me going. I'm currently at 18:04 and looking back I'm still surprised at some of the screens I've cleared, and i know I'll clear the later ones too. We'll beat this stage man, just 1 screen at a time.
about this screen i can say that you don't have to climb walls like that, just one jump at a wall and you can grab the bottom of the next wall.
Now this! This is why I love Celeste.
amen to that
I'm going to miss it
This is the greatest thing ever. I would never have been able to clear Farewell without it. Thank you so much!
32:42 note that you can also dash into the fish first then dash into generator 2 times, as it recovers your dash
Holy shit, thank youuu! I kept trying to do it how it's done in the video and I just couldn't get that last hit because I couldn't get to that dash crystal, but your way was MUCH easier for me, got it on my first try doing it this way. Don't know why I didn't think of it.
@@dbp18 :)
I finally beat this level. It only took 13 hours, 50 minutes, and 4,191 deaths along with a blistered thumb. So worth it.
from 21:21 to 21:35 how do you do the small wall jump without the grab aspect, I'm on PC
you can potentially still do a wall jump on pc, its just hard xd. Basically its jumping from the wall without pressing a directional key and then immediatly after the jump hold to the left/right to get back to the wall a little higher then before. But since this is just unnecessary you can just do the normal "dash- walljumps". So for the first one: slide on the right side of the wall until you get the coin thingy, dash umwards und then jump up-right and grab the next wall^^ You can just look into his description, search for your timestamp and click on the "intended" linked video
Played on Switch and actually had almost 10.1k deaths. Stayed 27 hours in. It was hard and I know I needed long but at least I finished it. I did all strawberrys, B and C Sides too and never used assist. It was a great Experience and I will get for the moon Berry soon!
Do you have the golden berry?
@@kirb1703 For Farewell? No xD Only for the C sides and a few A sides
The controls on Switch suck for this game
@@omg_wtf They are actually good
@@silversnow-gamingchannel really? more than keyboard?
‘Maybe at some point I'll be good enough to see the ending...
I've made it to 17:45's location so far, but I'm dying consistently here.’
That was me half a week ago. Stuck in a continuous loop. But after several continous hours and over 3300 attempts, I finally made it to the end. The final section was absolutely brutal, taking about 45 minutes in of itself.
But I did it. If it wasn't for this video, I probably would've still been stuck at 17:45.
that room is a killer, keep going at it!
Now at 24:04
I'm getting close
I FINALLY MADE IT TO THE END
17:45 is a fucking will breaker
The feeling and rush you get when ending chapter 9... There's not many games that can give you that type of satisfaction. I freaking love this game ❤
I've never physically gotten mad at any Celeste level until the one at 8:52 , the amount of rage it filled me with is unspeakable.
Gee, was I so unprepared for the other god forsaken levels.
yeah i was stuck on that one for a while but now im stuck on 10:38
@@veydiceyou beat it yet?
you can get me tips to pass this plz
@@moss1w that last jump, when you are falling if you press down you will fall faster.
14:00 hilarious way of bringing everyone up to speed.
@Luke Gens... For speedrunners
Chapter 9 is a gift that keeps on giving. Spent around 2 hours and got to the first music change, thought I was almost done, got to the crystal heart, and thought I was past half way. Now I'm 6 hours in, about 20 minutes into this video, and realized I'm just over halfway done. This is Definitely a struggle