And thank you for watching and commenting! I always felt as a beginner that there wasn't any tutorials showing the entire process, so I'm glad to fit the niche. :)
Looking for tyre tracks tutorial for Substance Designer and got here somehow. I suddenly recognized that voice! Thanks for the great videos, man! Keep up the good work!
Thanks for the freaking comment, man! I'm happy to help out and that my style jives with you. Thank you for the sub, looking forward to getting some more content out for you. :D
I love to hear that! All my plans right now are to expand the channel, so I don't think I'll be stopping anytime soon! Keep letting me know what you think of the tutorials and what things you'd be interested in! I'm also working on a Udemy course, but I'll talk more about that later.:D
Man, thank you for the love. I'm planning on making them until I no longer can, so I've got a good 60 years at the very minimum! I hope to hear from ya in future tutorials, and always let me know when you have something you'd like to learn, both inside Designer and in another software! :D
Hi there. Been very busy on projects. I noticed you created the material I suggested. Great work, thank you very much, I will definitely make use of this :)
Thanks for suggesting it! I hope it was beneficial for you and that I did it some justice! If you have any more materials, I'd be glad to hear them. :D
This will 100% help me as I'm still learning Designer since I'm more of a modeler and Painter texturer. My next big project will involve Mars. So if you'd like to do any surface on that planet that is something you've not done so far it would be great :D and I'm happy to share details of the project with you in private :)
I'll write that down and see what I am able to do! And if you want, feel free to message me through any media I've linked (Facebook, Artstation, RUclips) and we can go from there!
Ha, good eye! It was either an editing error or I felt it wasn't critical I showcase it when I did it off-camera. Essentially the Warp node is using a Gaussian Noise input (or similar node) to warp the tire treads and provide them with some large-scale waviness. :)
Grass is definitely a challenging one, which is all the more reason to do one! Now that I've got some time, I want to do some a little more consistently so stay on the lookout! :D
Really awesome tutorial man! I've a question though why do you mirror the corners for the tire tracks? If I just mirror along the Y axis you get one continues tire track withough the weird bumb in the middle. Also I added a bevel after my edge detect so I can a bit of a smoother falloff for the tire tracks (they were really jaggy for me) Overall it is one of the best tutorials I've seen so far for Substance Designer. You actually explain the reasoning behind what nodes you use and what they actually do :D
I dont have the mirror node, instead I have the symmetrty one, but when I use it, the lines are red taht if something is missing. Is there another node to use appart or do you recommend finding it in the forums and add it myself?
Interesting, what version of Designer do you have currently? The red line would likely indicate that you are trying to plug Greyscale nodes into Colour nodes or vice versa.
@@calzimer Doubly interesting. The symmetry node is a colour node, so thats the issie with plugging in a greyscale node to it. Im curious as to why you dont have the Mirror node, however. That might require a reinstall, honestly.
@@calzimer That's very weird. Sorry that didn't work for you. I'm sure there will be a node online somewhere or even can make one yourself! Certainly a great learning method.
Glad you liked it! Unfortunately I'm not too well-versed in UE4. That being said, you'd likely be able to use the maps from the material you created and paint them in using vertex painting, just like you would any other material. :)
I've used UE4 a bit, and yes, it supports material painting, delivering much prettier results compared to Unity, unless you buy a plugin for material terrain painting or a custom terrain plugin
Yes, you could paint it. But remember that it'll only go in a straight line as per the texure. To get tire tracks that will follow a curve you'll have to use some sort of spline option and decals/repeating geometry to make it appear cut into the ground.
Thank you! And I do have one video out now where I bring a 3D mesh into SD ( it's my Stylized Edge Damage filter video). However, were you thinking of wanting to see how to bake maps and fully texture the object from scratch?
I had some trouble rendering the flood fill node. Nothing works after this for some reason :( Do you know what the problem may be? I'm using substance designer 2018.2.0 Great videos! Very freaking helpful! Thankyou!
When using the flood fill, did you make sure to use a secondary flood fill node, such as the flood fill to gradient? The initial flood fill node is used to initialize the flood fill process, but it can't actually be used by anything that isn't a flood fill accepted node. If you add a flood fill to gradient node after the flood fill node, you will then be able to use any node after that. :) I hope this helps, sorry it's kinda long! And thank you! Always feel free to ask if you have questions or suggest materials that you'd wanna see. Looking forward to hearing from you in future tutorials! :D
It makes me so happy to hear this is helping you out! I have a lot of fun trying to create new things for people to watch, so the feedback is really handy for me. I plan on being a little more consistent over the summer now, so hopefully you'll stick around and I'll have some more videos for you! All the best in your learning friend, and never hesitate to ask a question or suggest a material you'd like to see. :D
Small comment... May wanted to distinguish when similar name nodes act in different color spaces. i.e. safe transform vs. safe transform greyscale; Saves on "red line" headaches and colorspace conversions seem to be a core mechanic in designer. Great content, looking forward to more. P.S. Seems like edge Detect has some kind of bug that still has not been solved... can get a tile generator to work, but the current node setup is not working. Would have love to have finished the setup.
Hey thanks for the input! It's so second nature that it becomes very easy to gloss over, but you are absolutely right. I'm going to be more cognisant of it in the future. Thanks for checking out the tutorial! :D
It stays completely white and does not work with any inputs; I feel this is related to Designer and sometimes not updating properly as It worked fine on my laptop and after uninstalling and reinstalling Designer. If you look at their support forum, you will find similar posts pointing out that some nodes fail randomly
Interesting, I am going to keep a lookout for that in the future. I have noticed a few times that some nodes wouldn't work as intended, but it was always fixed with a quick "close and reopen", so I never investigated further. Thanks for the info!
great stuff as always , muchas gracias. I just found this handy addon/script and I can totally recommend it, might interest you: www.artstation.com/artwork/ywDB3
I took a look at that add-on, it looks exactly like what I've been wanting. :D Only thing is that I probably will only be able to use it in personal work, because I want to make sure that everyone is on the same page as me when creating tutorials. Thank you for the suggestion, I'm going to start looking into modifying my personal workflow!
In all honesty, you could still implement it in your tutorials, it displays the node name and therefore people who do not want to invest in it can just hit space :P (I am not affiliated to the designers btw. ). You could also reach out to the creators and make and affiliate link with them. It's honestly good and simple to use so it wouldn't be a shameless plug. Just an idea there for you. But I get what you mean 100%.
Fair point! I actually thought after I responded that I might consider doing add-on reviews. Could be a worthwhile endeavor. Thanks for the suggestion once again! :)
You're the only channel that's actually making the substance from ground up. Thank you very much for your hard work and effort!
And thank you for watching and commenting! I always felt as a beginner that there wasn't any tutorials showing the entire process, so I'm glad to fit the niche. :)
Looking for tyre tracks tutorial for Substance Designer and got here somehow. I suddenly recognized that voice! Thanks for the great videos, man! Keep up the good work!
Thanks Zhivko! Im sorry my godawful voice has been scarred into your brain. XD
Haha, it sounds sort of tutorial instructor generic, if you know what I mean. (decent ones at least and not squeeky)
My roommates know when I'm recording, because I start talking in "the voice". :D
Dude, freaking loving your tutorial/teaching style. It's clear and you're actually explaining why you're making the decisions you're making. Subbed!!
Thanks for the freaking comment, man! I'm happy to help out and that my style jives with you. Thank you for the sub, looking forward to getting some more content out for you. :D
i love your videos on substance designer .. please dont stop making .. its helping me alot. i learnt a lot from you thank you .
I love to hear that! All my plans right now are to expand the channel, so I don't think I'll be stopping anytime soon! Keep letting me know what you think of the tutorials and what things you'd be interested in! I'm also working on a Udemy course, but I'll talk more about that later.:D
Dude, I loved your video! Please continue with this wonderful content. I'm Brazilian and your video was the best I've found
Man, thank you for the love. I'm planning on making them until I no longer can, so I've got a good 60 years at the very minimum! I hope to hear from ya in future tutorials, and always let me know when you have something you'd like to learn, both inside Designer and in another software! :D
Hi there. Been very busy on projects. I noticed you created the material I suggested. Great work, thank you very much, I will definitely make use of this :)
Thanks for suggesting it! I hope it was beneficial for you and that I did it some justice! If you have any more materials, I'd be glad to hear them. :D
This will 100% help me as I'm still learning Designer since I'm more of a modeler and Painter texturer. My next big project will involve Mars. So if you'd like to do any surface on that planet that is something you've not done so far it would be great :D and I'm happy to share details of the project with you in private :)
I'll write that down and see what I am able to do! And if you want, feel free to message me through any media I've linked (Facebook, Artstation, RUclips) and we can go from there!
You're tutorials are a great help to me. thank you :D
Thanks for watching, Hudhi! :D
Thank you for the great tutorial, you're an excellent teacher!
You're very kind, I'm just happy to help! Thank you for watching! :)
I've been looking everywhere for something like this thanks man!
All in a day's work, citizen.
Your tutorials are awesome thank you again!
I'm happy to help! All the best in your learning, friend.
Amazing stuff, learning so many thing from these. Keep it up!
Glad to be of assistance! You keep it up yourself! :D
Where did the Warp node come from at 15.44? Did I miss something in the video?
Ha, good eye! It was either an editing error or I felt it wasn't critical I showcase it when I did it off-camera.
Essentially the Warp node is using a Gaussian Noise input (or similar node) to warp the tire treads and provide them with some large-scale waviness. :)
Thank you sooo much!!!!!!
You're welcome sooo much!!!!!! :D
This is great! Remember to also post it to Patreon to get your money!
Just got back from a nice bike ride, will do that right away! :D
одни из лучших уроков!
Спасибо!
awesome teacher tks
Hey, my pleasure! I'm glad you found it useful. :)
Awesome video! Should do something with grass or a forest ground next :)
Grass is definitely a challenging one, which is all the more reason to do one! Now that I've got some time, I want to do some a little more consistently so stay on the lookout! :D
Yes it is, and great to hear. Good luck.
Really awesome tutorial man! I've a question though why do you mirror the corners for the tire tracks? If I just mirror along the Y axis you get one continues tire track withough the weird bumb in the middle. Also I added a bevel after my edge detect so I can a bit of a smoother falloff for the tire tracks (they were really jaggy for me) Overall it is one of the best tutorials I've seen so far for Substance Designer. You actually explain the reasoning behind what nodes you use and what they actually do :D
dude you are awesome :D
Thanks friend! Appreciate the comment and thank you for watching! :)
amazing tutorial thank you!!!
Thank you for checking it out!
I dont have the mirror node, instead I have the symmetrty one, but when I use it, the lines are red taht if something is missing. Is there another node to use appart or do you recommend finding it in the forums and add it myself?
Interesting, what version of Designer do you have currently? The red line would likely indicate that you are trying to plug Greyscale nodes into Colour nodes or vice versa.
I do have the 2018.3.3 version
@@calzimer Doubly interesting. The symmetry node is a colour node, so thats the issie with plugging in a greyscale node to it. Im curious as to why you dont have the Mirror node, however. That might require a reinstall, honestly.
it didnt work reinstalling the programm so I might add the node manually with a plugin or something, I think thats the best idea I come up
@@calzimer That's very weird. Sorry that didn't work for you. I'm sure there will be a node online somewhere or even can make one yourself! Certainly a great learning method.
Hey that was Awesome!
I just have a doubt, Can we now use that like a brush in Unreal Engine 4 and just paint it anywhere we want?
Anyways Thanks!
Glad you liked it! Unfortunately I'm not too well-versed in UE4. That being said, you'd likely be able to use the maps from the material you created and paint them in using vertex painting, just like you would any other material. :)
I've used UE4 a bit, and yes, it supports material painting, delivering much prettier results compared to Unity, unless you buy a plugin for material terrain painting or a custom terrain plugin
@@jakobmemborg7963 Thanks my Friend!
@@lokeshreddy1608 Glad to share some knowledge ;)
Yes, you could paint it. But remember that it'll only go in a straight line as per the texure. To get tire tracks that will follow a curve you'll have to use some sort of spline option and decals/repeating geometry to make it appear cut into the ground.
Amazing tutorial and will you do bring the 3d models into substance designer...
Thank you! And I do have one video out now where I bring a 3D mesh into SD ( it's my Stylized Edge Damage filter video). However, were you thinking of wanting to see how to bake maps and fully texture the object from scratch?
yup...
Sounds good, I will look into it! :D
Thanks and awesome...
Super awesome!
Thank you friendo! All the best. :D
I had some trouble rendering the flood fill node. Nothing works after this for some reason :( Do you know what the problem may be? I'm using substance designer 2018.2.0
Great videos! Very freaking helpful! Thankyou!
When using the flood fill, did you make sure to use a secondary flood fill node, such as the flood fill to gradient? The initial flood fill node is used to initialize the flood fill process, but it can't actually be used by anything that isn't a flood fill accepted node. If you add a flood fill to gradient node after the flood fill node, you will then be able to use any node after that. :) I hope this helps, sorry it's kinda long!
And thank you! Always feel free to ask if you have questions or suggest materials that you'd wanna see. Looking forward to hearing from you in future tutorials! :D
thank a lot
Thanks for watching! :)
Thanks a lot!
Glad to help out! :)
Please more of this.
More mud? :D
Yes, mud and everything you can at this level of the tutorial, I am a beginner and this is so helpful
It makes me so happy to hear this is helping you out! I have a lot of fun trying to create new things for people to watch, so the feedback is really handy for me. I plan on being a little more consistent over the summer now, so hopefully you'll stick around and I'll have some more videos for you! All the best in your learning friend, and never hesitate to ask a question or suggest a material you'd like to see. :D
Many thanks, really appreciate your help :)
I am already following your tutorial step by step :)
Cheers
Small comment... May wanted to distinguish when similar name nodes act in different color spaces. i.e. safe transform vs. safe transform greyscale; Saves on "red line" headaches and colorspace conversions seem to be a core mechanic in designer. Great content, looking forward to more.
P.S. Seems like edge Detect has some kind of bug that still has not been solved... can get a tile generator to work, but the current node setup is not working. Would have love to have finished the setup.
Hey thanks for the input! It's so second nature that it becomes very easy to gloss over, but you are absolutely right. I'm going to be more cognisant of it in the future. Thanks for checking out the tutorial! :D
I stuck at edge detect node too, don't know what to do next.
What seems to be the problem with it?
It stays completely white and does not work with any inputs; I feel this is related to Designer and sometimes not updating properly as It worked fine on my laptop and after uninstalling and reinstalling Designer. If you look at their support forum, you will find similar posts pointing out that some nodes fail randomly
Interesting, I am going to keep a lookout for that in the future. I have noticed a few times that some nodes wouldn't work as intended, but it was always fixed with a quick "close and reopen", so I never investigated further. Thanks for the info!
Can you send me the preset of curve (frist one)
My edge detect node doesn't make that type of geometry. It seems that it doesn't detect correctly the information of the safe transform's node
Are you getting any geometry at all, or is the texture entirely black?
Entire black but lifting up the tolerance the weird geometry appears
Solution: Don't work with less resolution than 2k because the edge detect in this case can't extract enough information from a low resolution texture
That'd do it! In smaller resolution, it can't really handle too dense textures. You're on a roll today, don't even need me! :D
xD xD..just learning from you my friend!!
ta !!
great stuff as always , muchas gracias. I just found this handy addon/script and I can totally recommend it, might interest you: www.artstation.com/artwork/ywDB3
Always glad to help out! Hope to have a new one out soon! :D
I took a look at that add-on, it looks exactly like what I've been wanting. :D Only thing is that I probably will only be able to use it in personal work, because I want to make sure that everyone is on the same page as me when creating tutorials. Thank you for the suggestion, I'm going to start looking into modifying my personal workflow!
In all honesty, you could still implement it in your tutorials, it displays the node name and therefore people who do not want to invest in it can just hit space :P (I am not affiliated to the designers btw. ). You could also reach out to the creators and make and affiliate link with them. It's honestly good and simple to use so it wouldn't be a shameless plug. Just an idea there for you. But I get what you mean 100%.
Fair point! I actually thought after I responded that I might consider doing add-on reviews. Could be a worthwhile endeavor. Thanks for the suggestion once again! :)