The new Liberator is INSANE

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  • Опубликовано: 23 окт 2024

Комментарии • 263

  • @sphbecker
    @sphbecker День назад +136

    They really need to change the radius to 12, it’s crazy IMBA that the creep from a hatchery can extend outside of the liberation zone. Zerg gets tumors for free and should be forced to use them. Also, libs need to be able to target buildings, also, as a time savings quality of life, the victory screen should be automatically shown if you spawn in as Terran.

    • @PiGstarcraft
      @PiGstarcraft  День назад +23

      LOL

    • @skipp3252
      @skipp3252 23 часа назад +9

      hm maybe maybe 10 radius so that the lib can be matched by thor high impact anti air range. Also the Victory screen should only come up when spawning against a protoss or zerg. Otherwise these changes seem much needed.

    • @sphbecker
      @sphbecker 23 часа назад +2

      @@skipp3252 very good points, in a TvT, I guess you would have to at least wait until the first marines are produced so the game can award the victory the player who can stutter-step better.

    • @tokyotoronto6028
      @tokyotoronto6028 21 час назад

      bullshit

    • @Jez4prez1
      @Jez4prez1 21 час назад +2

      range was def way more OP than radius tho. Radius is kind of bogus when you think about it. I'm sure Terran would support switching back to +range (especially the old +3 range, that was insane). So sure, pretend radius is the OP one, better change it back hehe.

  • @alesholman801
    @alesholman801 День назад +57

    To put it into comparasion (its different unit and mechanic but still ...) disruptor orb size was increaed by 9%, Liberator siege size was increased by a fucking 56%

    • @christopherneedham9584
      @christopherneedham9584 День назад +7

      Disrupter ball does damage in the entire area. Lib just shoots one unit in the area. I don’t think this is really that much different for the liberator tbh.

    • @jjcardillo
      @jjcardillo 22 часа назад

      The Liberator is easy to snipe now since it's so close. . The tempest , colossus and disruptor all got buffed and the immortal is cheaper. The only thing we'll need to see is if it the smart servos has any effect on how quick you can deploy them.

    • @thefalsehero
      @thefalsehero 19 часов назад +12

      @@jjcardillo "The Liberator is easy to snipe now since it's so close" It's .75 units closer now. Not even a single whole number range decrease. It's not "so close" lol. Terran gaslighting.
      The tempest isn't any stronger, and it still sucks at micro, even after the attack point decrease. And in situations when micro doesn't matter, it's straight nerfed due to the range decrease (which is 1 unit, still more than the lib got reduced.
      The colossus shield/hp change is ONLY a buff against EMP. It's a nerf against everything else because (and this might come as a surprise to a Terran) Protoss can't regenerate HP, only shields. More shield = better longevity on the unit.
      The disruptor got nerfed. It's a unit that relies on its hyper damage potential. Now that damage has been reduced to the point that the units it's supposed to counter don't have to fear it NEARLY as much.
      The immortal got nerfed hard. 25 mineral decrease? lol, what a joke of a "buff" to compensate for 10% attack speed reduction.
      Just another typical Terran gaslighting post to try and hide the fact that the most powerful race just got gigabuffed while the weakest race just got giganerfed.

    • @MrDavidhastwo
      @MrDavidhastwo 17 часов назад

      @alesholman801 that's an unfair comparison. you are comparing a radius increase vs an area increase. area to area, the disruptor orb size is increased by 19% versus the liberator area size increase of 56% (pi x radius squared). Sure it's still not close, but the disruptor is aoe while liberator is single target so increasing the area by a large margin doesn't increase it's fire rate; just increases its opportunity to fire.

    • @pablomoscoso7413
      @pablomoscoso7413 17 часов назад

      34%

  • @TacticalFlukie
    @TacticalFlukie 5 часов назад +3

    As the map maker for ultra love, thank you for the kind words! I spent a lot of time on the decoration on this map

  • @cowmath77
    @cowmath77 20 часов назад +16

    Hydra should be tier 1 unit. Period. Zerg shouldn't have to be the only race that has to deal with constant air harass in early game with no army units that shoot up.

    • @vonk5463
      @vonk5463 16 часов назад +1

      Yes. Leave the upgrades at Lair tech, make the Hydra Den Tier 1 and remove the queen air attack

    • @alistairbolden6340
      @alistairbolden6340 13 часов назад

      Agreed, Hydra should fill the same role as the Stalker early game, that of a ranged defensive unit that scales poorly into mid and late game.

    • @Templarfreak
      @Templarfreak 6 часов назад +1

      the changes SC2 made to the Hydralisk are probably one of the most disastrous changes made to existing units in SC2 and is probably a key factor in most of the least-fun eras SC2 had in vZ matchups.

    • @Templarfreak
      @Templarfreak 5 часов назад

      like, thinking about it more, without SC1 Hydras Zerg didnt historically have:
      1. no good, strong army unit that can go into the late-game like every other race has.
      2. no cheap, spammable unit other than Lings (the swarmy race cant even swarm??)
      3. no way to put constant pressure on the opponent's front door all game long
      4. no real way to consistently survive past the early game (in early WOL)
      5. no real way to do damage with army units in fights past getting huge connections with Banelings or Fungals
      6. no good, strong anti-air options.
      and this resulted in all of the worst changes Zerg had in SC2 history. including some of the most notorious balance changes in all of SC2, the og Queen buffs that happened in early-mid WOL. the addition of Swarm Hosts. Infested Terran being relied on by Infestors. Fungal Growth changes. the addition of the Swarm Host and Parasitic Bomb on the Viper. the over-reliance Zerg has had in almost all of SC2's history on Brood Lords.

    • @squashiejoshie200000
      @squashiejoshie200000 3 часа назад

      Even with that, hydras wouldn't counter libs. They didn't before and they wouldn't now. Give the corruptor 1 more acceleration and reduce the cost by about 25/25. To make the hydra viable in current Starcraft, it needs either the stim from HOTS campaign or like 10-20 more hp.

  • @psychotropnilachtan8869
    @psychotropnilachtan8869 День назад +34

    They should make it cover entire map. Poor Terrans might still lose sometimes and we cannot have that.

  • @panzfaust9812
    @panzfaust9812 День назад +33

    Look like 20% of screen real estate, dayum op

  • @vonk5463
    @vonk5463 16 часов назад +5

    eGGz did not follow the council recommendations :
    - to get rid of Liberators, you have to make Hydras, make infestors, put the shroud on the Hydras and dash under the Liberator.
    If Zerg don't use the new tools of course Liberators seem OP.
    So please, rush to Hive, micro a lot, and you'll see you won't have to worry about Liberators anymore.
    Thank God, they thought about everything.....

    • @AJ-happydad
      @AJ-happydad 11 часов назад

      Pew pew pew pew pew pew pew gg

  • @Samibellasfar
    @Samibellasfar 14 часов назад +5

    Liberator unsiege time should be quicker. That poor Liberator almost got hit at 9:45 by the fast and furious spore crawler

  • @natecw4164
    @natecw4164 20 часов назад +3

    Energy Overcharge should either cost 25 and have a much larger range, or also restore all shields and repair all hull damage.
    Without a tweak like that or simply keeping Battery Overcharge, Toss is totally screwed.

  • @teachmehowtodoge1737
    @teachmehowtodoge1737 День назад +31

    As a terran player, that liberator circle is way too big.

    • @alucardlord4876
      @alucardlord4876 День назад

      Can revert with the old radius but increase the siege to 1 sec

    • @sky9t_sulia
      @sky9t_sulia 23 часа назад +2

      Changeling detected

  • @jefferyharper5720
    @jefferyharper5720 18 часов назад +3

    Viking liberator will be tough for protoss.

  • @henryharrison5927
    @henryharrison5927 21 час назад +3

    what the hell
    when Harstem said freakishly large I thought it couldn't be that bad
    but that is FREAKISHLY large

    • @Kyuuzosan
      @Kyuuzosan 16 часов назад

      I think Harstem would have said it's "freakishly yuuuuge" :D

  • @bananian
    @bananian День назад +37

    So zerg has no choice but to go spore crawlers and corruptors every game. What's wrong with having queens for early defense??

    • @admiralvirhz
      @admiralvirhz День назад +9

      „Defensive / Turtle and passive playstyle is bad”, that’s official reason, but that doesn’t make sense to hate it. Just give more early aggression options instead of nerfing defensive and pushing stupid solutions.

    • @marcomarin1196
      @marcomarin1196 День назад +18

      @@bananian people complaining about queens without realising Zerg have no other early anti air options lol

    • @bananian
      @bananian День назад +4

      @@marcomarin1196
      Maybe they should make zerglings hit air. 😅

    • @SenyiKimmo
      @SenyiKimmo День назад +8

      @@bananian Or put hydras on tier 1 like in brood war. I don't give a fuck if that would "break balance" because these are the same people that allow Terran to exist. Forcing the Queen to be a "do-everything" unit because of the refusal to allow other units to be as effective is poisoning the zerg balance discussion

    • @marcomarin1196
      @marcomarin1196 День назад

      @@bananian Haha I that would be funny but it would be super IMBA 😅

  • @Azthal
    @Azthal День назад +3

    "Turtle style is bad for the game"
    Lets buff a siegue unit and also a lot of static defense for terran

  • @psychicbot9748
    @psychicbot9748 День назад +11

    It's not about your lib range, it's about GIRTH

  • @davidlister7590
    @davidlister7590 День назад +17

    Kind of mind blowing there going to Nerf the Queen when its a must have unit not only for lava and creep but the fact its the only real AA unit Zerg have early game.

    • @user-nh2bf4to7g
      @user-nh2bf4to7g День назад +2

      Hatchery buff makes it mostly neutral; the nerf really only comes into play when you're on 2-3 bases and building 10+ queens, which is exactly what they wanted to discourage.

    • @psychotropnilachtan8869
      @psychotropnilachtan8869 День назад +11

      @@user-nh2bf4to7g Whats wrong with building 10 queens ?????? Terran builds hundreds of marines so maybe we shoud nerf those too

    • @davidlister7590
      @davidlister7590 День назад +2

      @@user-nh2bf4to7g It hurts early game when you need the first few Queens the most. It might seem like a tiny little nerf but it will slow the Zerg down and likely be abused.

    • @thefalsehero
      @thefalsehero День назад +3

      @@psychotropnilachtan8869 The Terran Buffing Council actually nerf a Terran unit without overbuffing it in other aspects? Never going to happen.

    • @alistairbolden6340
      @alistairbolden6340 13 часов назад

      Zerg needs Hydralisks to be weaker but much cheaper and capable of being made sooner so they can use them much like stalkers as an early game anti air option.

  • @marcomarin1196
    @marcomarin1196 День назад +32

    This liberator is IMBA. Diamond players can just mass liberators like this and Diamond zergs won't have the skill to comeback like eGGz did here. Remove the increased siege and un-siege speed so spores can still be useful

    • @AnimeFan-wd5pq
      @AnimeFan-wd5pq День назад +4

      Add Protoss to that paragraph and you’re still completely right. Liberator harassment into lib siege tank attack is legit busted in these elo ranges.

    • @Santisima_Trinidad
      @Santisima_Trinidad День назад

      Build exactly 2 void rays. Liberators are pathetic anti air, and seige tanks are, well, seige tanks. Marines exist, but i doubt diamond players understand how to build 3 units with different letters simultaneously

    • @SD-jf7nb
      @SD-jf7nb 23 часа назад

      Libs stack vertically, up or down, numbers are a quality of their own.
      Terran never F2 the whole bunch against the corruptors, they deal with muta handily, but why wonder when you can get BC and yamato them?
      I got massacred by BC\Lib once, shoulda gone mass viper\corruptor lol.
      But they didn't do much against capital then. ☠️

    • @marcomarin1196
      @marcomarin1196 23 часа назад +1

      @@Santisima_Trinidad I was talking about Zerg. But lib anti is good when there’s a lot of them the splash damage is strong

    • @SD-jf7nb
      @SD-jf7nb 23 часа назад

      ​@@marcomarin1196 Ravagers are a decent counter to sieged Liberators, although technically they shoot down, not up, and I was interested to see how that matchup looked with the girth package, but ssdly, not eggz. 😢

  • @henryviiifake8244
    @henryviiifake8244 20 часов назад +3

    "This patch was brought to you by Big Terran™ 😎"

  • @TheUberjammer
    @TheUberjammer 22 часа назад +2

    Would be interesting if the lib range started like it used to be and expanded to be that big over say, 30 or 40 seconds.

    • @alistairbolden6340
      @alistairbolden6340 13 часов назад

      That is a good idea but it will make it even more of a defensive siege unit, and this patch was meant to reduce defensive play.

  • @v.valente
    @v.valente День назад +62

    who approved this change tho? liberator was already strong asf

    • @oOOoOphidian
      @oOOoOphidian День назад +9

      It's a nerf to some of its camping strength and harass in late game but maybe the compensation was too high

    • @ilikebananasFPV
      @ilikebananasFPV День назад +1

      @@oOOoOphidian tbh if they want to nerf lib camping maybe allow maybe 3 libzones max stacked and if there are more it doesnt do damage but that is just pure early/mid game hell for zerg

    • @vexienroe
      @vexienroe День назад +3

      Its a nerf. So now not as strong

    • @Selloca
      @Selloca День назад +10

      ​@@vexienroeit's really not a nerf 😅

    • @laurelkeeper
      @laurelkeeper День назад +1

      @@Sellocait really is. It makes it so that libs can’t harass mineral lines from a distance that requires air units to counter (specifically in TVP)

  • @BukovTervicz
    @BukovTervicz День назад +27

    It's FINE to give Terran Air a screen-sized buff BECAUSE, to balance it for the other races, Zergs ONLY anti air unit for the first half of the game... had it's price increased by almost 20%...
    Oh wait

    • @OldSpaghettifactory89
      @OldSpaghettifactory89 День назад +1

      Mfs pretending to ignore this is a FUSION CORE upgrade, or that they just turbobuffed spores

    • @Selloca
      @Selloca День назад +3

      Turbo buffed?
      Plus Terran can go fusion core very quickly anyways
      On top of that the seige time buff makes the spore pointless unless you make an obscene amount

    • @lolusuck386
      @lolusuck386 День назад +5

      ​@@OldSpaghettifactory89fusion core isn't some ridiculous late game tech bud

    • @dylansevitt
      @dylansevitt День назад +2

      ​@@lolusuck386It is tho, no terran goes fusion core before 7 minutes...

    • @anibalbarca9549
      @anibalbarca9549 День назад

      @@OldSpaghettifactory89 this clown pretending that over all the buff and nerfz... ghost still exist... untouched.

  • @PrimeBrawler
    @PrimeBrawler День назад +5

    You better start practicing TvZ, cause there ain't gonna be any toss players soon 😂

  • @procerusgigas
    @procerusgigas День назад +7

    Lmao imagine if storm or fungal got 50% radius increase, but minus 1 range. .

    • @Santisima_Trinidad
      @Santisima_Trinidad День назад +1

      "Imagine is an AOE spell got a 50% radius increase" as a response to "a single target seige unit got a 23% radius increase on it's field of fire" is quite funny. Esspecially as liberators used to be able to seige mineral lines in area's non air units couldn't hit at all, and that should now be completely removed, unless a map designer really fucks up.

  • @Cowclops
    @Cowclops День назад +3

    If you have'nt seen a side by side comparison of the liberation zone, existing libs get +2 with the upgrade, but the radius increase on the new patch is basically still +1.5 range AND also a bonkers huge area.
    As a terran player I'd love to try it out but I think this might be a silly tweak. I'd keep the basic +2 range upgrade and try out smart servos also speeding up the lib seige/unseige time and roll with that.

    • @jeremyoliphant3412
      @jeremyoliphant3412 День назад +3

      The range upgrade will never come back. They're addressing a map making issue by getting rid of it, and trying to do something cool and interesting in its place. They just missed the mark a bit.

    • @Cowclops
      @Cowclops День назад +1

      @@jeremyoliphant3412 I don't do a lot of lib harass as part of my normal builds (plat league so don't overweigh my opinoin here) but I do think maps having too much dead space isn't really a design decision, its just bad design. Cliffs that air can harass from and land can't move between freely are good, but places air can just straight up hide and be untouchable... barf.

    • @Junebug89
      @Junebug89 21 час назад

      @@Cowclops "Bad design" is also a design decision, but I am not sure I agree with it being "bad design". People really want to remove all texture from maps, like god forbid you have to adjust your build to get an anti air flying unit on a map if you want to get rid of a flyer.

  • @Jecht1221
    @Jecht1221 День назад +2

    The Terran bias from teh balance council is disgusting obvious.

  • @Laezar1
    @Laezar1 День назад +3

    It might have girth but it can't reach as deep anymore, thankfully it's in and out really fast too

  • @squashiejoshie200000
    @squashiejoshie200000 2 часа назад

    Honestly, for the circle, drop it from 6.25 to 6 or 5.75 and it's fine. Ditch the smart servos so they don't siege/unsiege faster. When it comes to Zerg though, they need a buff in the air. Mutas get hard countered by libs and are the most accessible Zerg air option. You can't get enough vipers to deal with the new libs and you would need to get the only 2 zerg units that can shoot up to support them. Corruptors are the only real option against libs because hydras, queens, and mutas are all countered by them, but corruptors are also useless against ground armies that don't use libs, so a mid-game lib investment can trade well into zerg, force the zerg to build corruptors, then just be ditched, leaving the zerg with wasted supply that they either have to suicide trying to kill a building or turn into broodlords which get countered by 3 terran units (ghosts, thors, vikings). The same kinda thing happens with protoss where zerg only has 1 option to deal with void rays or carriers. The only difference is protoss doesn't have a good way to kill corruptors outside psistorm (stalkers are pretty slow and void rays don't give great value) and corruptors can kill colossi. Zerg needs another unit on the ground that can shoot up that's better than a hydra.

  • @SvenThielen
    @SvenThielen День назад +3

    It's just incredible how much the radius increase is being overblown as being OP. Compared to a range increase of 2, the radius is much MUCH easier to deal with. I don't see the problem with this change and I'm a Z player. Actually, this matchup demonstrates the radius increase was totally useless and rather detrimental to Astrea. eGGz was already long dead before the liberators came into play, but the focus on liberators by Astrea allowed eGGz to come back in the game while being over 50pop behind. It's laughingly stupid to insist the change is IMBA. Killing stuff while making your liberator impossible to be hit by anything but air units, that's IMBA. Remove range, increase radius = good change.

    • @NotYourBusiness-bp2qn
      @NotYourBusiness-bp2qn День назад +1

      That problem was much better addressed with a map update. And this is a buff. Other than abusing the poorly designed dead space the range on the libs did nothing that they don't do now and the increase in the area where they shoot is significant in large engagements. This game was two players fooling around with the new mechanics, the result is not significant.
      The problem people have is not that it's a major buff. It's not. It's that it is a buff and this race certainly wasn't in need of one.

    • @Junebug89
      @Junebug89 16 часов назад

      You know the increased radius negates around 70% of the range nerf, right?

    • @nathanbennett1735
      @nathanbennett1735 7 часов назад

      Buddy, he was showing off the new changes. A troll build decision doesn't show a particular unit is strong or weak

  • @thepokerparadox
    @thepokerparadox 3 часа назад

    Queens being more expensive is a buff to air-unit rushes in general anyways, at lower ranks I can't imagine his not being broken in TvZ.

  • @cathulionetharn5139
    @cathulionetharn5139 День назад +4

    9:34 look at the spore burrow, look at the liberators unsiege
    Damn
    Also astraea started shields in 11:20, and still did so well, this game was just pure disrespect

    • @ilikebananasFPV
      @ilikebananasFPV День назад +5

      new meta - zerg needs 3+ spores per base. great job stopping defensive play balance council

    • @IcariumGaming
      @IcariumGaming День назад +3

      ​@@ilikebananasFPV"thanks for stopping defensive play for Zerg and protoss"** fixed that for you

    • @Konranjyoutai
      @Konranjyoutai День назад

      They really need to remove like a minute off the spires production time and this would honestly be fine.

  • @mazhiwezakizo3513
    @mazhiwezakizo3513 19 часов назад

    I wonder if they should add an Upgrade, late game upgrade that gives the Lib siege attack a slight AOE or "Splash" damage? Or an upgrade that increases the Attack speed of the siege form, at the cost of damage.
    Only other idea I can think of for liberators, is the change the Siege zone of the Liberators from a full circle, to a narrow cone, but have the range increased.... but maybe make the damage scale with the distance from the liberator, so it has a decent range at it's max, but it hits much weaker at that range... idk.

  • @ZombieApocalypse09
    @ZombieApocalypse09 Час назад

    The balance council is wild.
    All the terran "nerfs" had the aura of someone during a job interview saying "my biggest weakeness is that I work too hard."
    Oh well, at least it will only take them 6 months to do another patch.
    Where they will undoubtedly buff Terran again.

  • @luisg8873
    @luisg8873 День назад +4

    Circle is wider than your mother🎉

  • @朕是神
    @朕是神 День назад +7

    The first half of this game perfectly showcased the exact scenario in which libs are nerfed. Killed queens and can't end the game because spores? Old libs could siege outside spore range in dead space and deny all mining. Despite how large the circle looks, you get exactly zero benefit having 30 targets in range instead of 10 targets in range, it's only going to shoot one shot each time anyway.
    The AOE increase matters the most when you're trying to cover a larger area with very few liberators against things that can't shoot up, usually when you leave a few libs to defend against harrass. Lurker harrass, zealot harrass, hellion run bys, these are the things the new libs are better against. May be an unintended turtling buff lol, we'll wait and see.
    In army vs army the old range is stronger when you don't get flanked, as people tend to try to snipe libs and dart back out of range immediately, but when you do get flanked, new libs are much stronger, as they can start shoot even directly under themselves. We'll have to wait and see if this turns out to be an buff or a nerf.

    • @SD-jf7nb
      @SD-jf7nb День назад +1

      11:55 😂

    • @worksadman
      @worksadman День назад +2

      I think this is a nerf to high level Terran but buff to low level Terran, which seems to be how most of the patch notes are - buffs/nerfs to high level that may have the opposite effect in low level. You make a good point about how the radius increase is a big help defensively - I didn't think about that at all. I wonder if they will reduce radius but increase range again because of that?

    • @daheinz27
      @daheinz27 19 часов назад

      By the time terran has the upgrade zerg should be able to get air units to hard counter if terran goes mass lib, I like that zerg cant just build queens to kill air units.

  • @Thund3rstorm
    @Thund3rstorm День назад +3

    So... I assume there is not a single Zerg player on the balance council?

    • @alistairbolden6340
      @alistairbolden6340 День назад +4

      It seems to be just Terran players for the most part, the members of the council often change and all argue with each other over what each race gets, its extremely biased and the patches have nothing to do with balance and entirely to do with much they scream at each other. For source you can listen to ShowTime talking about it on the Dns/Shdowtime patch video that was released yesterday.

    • @SoulCrapper
      @SoulCrapper День назад

      there were a lot of good bufs to zerG. Ultras dont get fucked as hard by unit collision. Microbial shroud now sticks to your units which is something weve wanted for years because all it used to do was tell the enemy exACTLYwhere to cast their splash damage.
      Hydras are weird because now we have three upgrades to invest in. So early game nerf late game buff for them due to requiring even more gas investment? Hydras really ought to be tier one in my opinion. Their upgrades should be tier two after unlocking the lair. Although I think atleast one of the three upgrades should be purchasable on hatch tech. Im thinking either +1 range or the dash ability since their defensive upgrades. And speed can be locked behind lair tech like it is for roaches.
      Better spine crawler AND spores have more damage but are easier to one shot.

    • @benstone1255
      @benstone1255 День назад

      ​@@SoulCrapper Feel like the buffs to Zerg don't outweigh the nerfs.Hydras bae movement was nerfed in the same buff and tbh I think that's probably just as impactful.. plus they're still flimsy as anything and i don't see how they're the reliable zerg antiair option they're being sold as. A couple siege tanks or colossus still completely rinse them so it doesn't solve zergs anti-air late game problems.
      the 1000th queen nerf is also ridiculous. Its like they look at units in a vacuum ignoring the rest of the race.
      Yes Queens are crazy strong if you ignore that they're essentially the only defence zerg has, and literally the only anit-air unit early game.
      They're also the only unit that allows zerg to manage their lava to actually expand and push drones early... which they NEED to do in any non-cheese game given that the zerg individual units all trade extremely inefficiently and in TvZ in particular, mule drops lead to this being twice as relevant to get ahead in drones early on if you want any chance at surviving through the mid and late game.
      As zerg, you don't get wall-offs of siege tanks or overcharges, shield generators and their static defence is just not worth bothering with in higher levels of play as the only defence option given that there is no wall offs and only deal with ground or air separately.
      The opponent can just walk to your other base instead and they are too slow to setup before taking losses - spores are a necessary supplementary building for anti-air just because of how bad zergs anti-air is but they're not solid enough to be THE anti-air solution.

  • @shetlandapache949
    @shetlandapache949 День назад

    Interesting thing about the hatch change is that you should be getting your first queen almost a second earlier, which maybe if you mess with a 15 hatch could let you get the queens out before the reaper arrives. That said seems like a net detriment

  • @laycey
    @laycey 14 часов назад

    Astrea with one of the biggest throws of the year right here. Truly impressive how such a won-game was tossed away

  • @NostalGeorge
    @NostalGeorge День назад +1

    PIG, The new Liberator Range is insane. Like very big.

  • @odycz
    @odycz День назад

    I do not think the radius upgrade of liberators increases its range. I saw Heromarine comparing it and the radius is increasing inwards

  • @pancakes3224
    @pancakes3224 15 часов назад

    4:01 Does that mean there‘s going to be new ladder maps for the next season?

  • @alistairbolden6340
    @alistairbolden6340 День назад +1

    Hay Pig would love you to react to the Dns/ShowTime video, they call out the player council for its corruption and abuse. Even the dudes on the council are tearing each other apart now.

    • @PiGstarcraft
      @PiGstarcraft  День назад

      I watched the whole thing and have been chatting to DnS about it, definitely something I'll be covering

    • @alistairbolden6340
      @alistairbolden6340 14 часов назад

      @@PiGstarcraft Thank you, I think getting the change that is badly needed to keep SC2 alive will be very hard, really only ESL has the weight to pressure Blizzard into removing this dysfunctional council but yourself, Lowko and Winter all have a voice in our community and a part to play in helping this game maintain its viewers and players. Don't underestimate yourself Pig.
      If not removed there absolutely needs to be a full disclosure on who is currently in the balance council at any given time, from the communities view it looks like fraud and corruption are taking place and have been since its start, I'm honestly amazed that Hero and several other top Protoss players have not tried to sue them yet. The difference in win rates between Blizzard official patchs and balance council patches is very extreme. The balance council is effectively robbing Protoss players of real life income.
      I have encouraged Hero to Sue ESL for agreeing to implement changes that will clearly cost him money and are being created by his opponents, before the balance council took over Hero was considered the best player in the world and had been the highest earning player for the previous 6 months, Hero has a very good case that would stand up in any court. The only reason he has not pressed forward already with this is he feels he would get blacklisted by future tournaments after. Many Protoss pro players have simply chosen to stop playing the game instead of creating a fuss.
      Hero refused to take part in the balance council purely because he felt pro players should take no part in it, he felt it was always going to descend into the corrupt cesspit it so clearly has.
      HeroMarine is the same, hes stated several times how corrupt the council is and wants no part in it because of that.

  • @firestarter000001
    @firestarter000001 День назад

    I dont know , i might of a different idea about this: I would keep the fast resiege and range nerf while removing the area buf. I think the new area might make it much harder for stalkers to flank liberators , removing the fun micro game flanking /resieging.

    • @hentaidude666
      @hentaidude666 День назад

      So kill the unit instead? Doesnt seem that helpful; if I have to choose between PTR and your choice, im taking PTR.

  • @Spoonsk
    @Spoonsk День назад

    I feel like if astrea threw in a couple ravens, then he could have used anti armor missiles and challenged the corruptors with his massive liberator count.

  • @kevinmiller1108
    @kevinmiller1108 2 часа назад

    Do they even test these updates or just make changes and hope for the best?

  • @DrizztFan23
    @DrizztFan23 День назад

    Wow. I heard the update was to radius, but my brain thought the meant diameter and I still thought it was good.

  • @aaronalquiza9680
    @aaronalquiza9680 23 часа назад

    Hydras have a Zealot Charge?? DAMN

  • @JoshuaLeibold99
    @JoshuaLeibold99 День назад +3

    Apparently they found the buff room to add smart servos to the liberator but the couldn't find room to bugfix it or give it the small QoL microability change all Zerg units received in a previous patch.

  • @nivereth2745
    @nivereth2745 13 часов назад

    "Astrea can't get it up!"
    - PiG, 2024

  • @isaac_shelton
    @isaac_shelton 20 часов назад

    as a terran player I'm praying this makes it in

  • @artemirrlazaris7406
    @artemirrlazaris7406 23 часа назад

    the update might work, but 5 corruptors should be able to two shot a lib... something not really dsicussed is Libs armor class could change when its in different trasnformations, this would create it to be weaker but easier ot dispatch when in siege mode, but then gain more armor when simpyl flying, so a more of areward punish mechanic for not adept microing... 6.25 range.. I thought 6.0 would be good.. but.. did they take the upgade way fro range? cool update for lib and units that can trasnform back and forth like vikings be cool to have an armor class change making them effective depending on their mode...

  • @ClearAlera
    @ClearAlera День назад

    Man, that thumbnail is insane lol.

  • @123gavagai
    @123gavagai День назад

    So...who is going to tell Pig the thing about love and babys?

  • @pauledwards2052
    @pauledwards2052 17 часов назад

    I thought Astrea was a Protoss player. He couldn't resist the new libs I guess.

  • @matthewpelletier6900
    @matthewpelletier6900 День назад

    The new freedom zone is so silly. If I had to choose between the two buffs to keep, I would keep the Smart Servos affecting Liberators buff. I have always thought that Libs and Tanks SHOULD benefit from that ability, since they transform between modes just like the Thors, Hellions, and Vikings.
    If Libs need a unique upgrade, change Advanced Ballistics to make it so the Libs pierce armor somehow; maybe they ignore 1 level of armor upgrades, and if you have 0 they hit you as though you were -1. It fits with the name and doesn't sound broken. Or replace it entirely with a new upgrade that lets them shoot buildings. They need to liberate the space for a new Command Center.

    • @momoaa
      @momoaa 23 часа назад +1

      Siege units (libs and tanks) shouldnt seige/unseige fast, its the whole point of a seige unit. Its an entirely different class of units as mechanical transforming units.

    • @matthewpelletier6900
      @matthewpelletier6900 23 часа назад

      @@momoaa It's not entirely different though, they are transforming to another mode that has a different purpose than the mode they started in, it's the same thing.
      Thors in High impact mode are basically anti-air siege units but they still benefit from Servos.
      I understand that from a game balance standpoint it is potentially problematic, but it just makes logical sense for the transforming siege units to make use of the upgraded transformation servos.

    • @Junebug89
      @Junebug89 16 часов назад

      @@matthewpelletier6900 Thors don't get locked in place when they change mode. I also wouldn't really class shooting at air units as "sieging" lol.
      The reason that neither liberators nor siege tanks should benefit from servos is because the fundamental design of these two units is that they have the downside of decreased mobility to make up for their good range and extremely high damage. When you cut back on that downside, you remove the flavour and fantasy of the unit, as well as making it harder to balance. That's why adaptive talons has been repeatedly nerfed for lurkers and tankivacs were removed.

    • @matthewpelletier6900
      @matthewpelletier6900 54 минуты назад

      @Junebug89 their mobility still goes down to 0 in siege mode. Buying an upgrade to make them go in and out of siege mode a little faster doesn't change their identity, it just makes them better at their identity.

  • @jefferyharper5720
    @jefferyharper5720 18 часов назад

    They wanted less defensive play. Its 1v1. Defense is necessary.
    If they're going for less defensive play, they might have to reconsider changing the new liberator.

  • @Siege181
    @Siege181 10 часов назад

    Silver league Spore crawlers gonna be mandatory now!

  • @Santisima_Trinidad
    @Santisima_Trinidad День назад

    This is a very visually impressive change, but you soon realise "wait, this is just what the old liberator did, but now you can actually shoot back at it", and then 3 liberators kill a single queen before they all die in a straight engagement (highest anti ground DPS in the game BTW) Maybe it'll be brought down a bit, to 6.5 radius, but just like all things, it's not about the girth, it's about how you use it.

    • @momoaa
      @momoaa День назад

      "3 liberators kill a single queen in a straight up engagement whaaaa" has got to be the most inteIIectuaIy dishonest thing ive read all day. It was 6 queens all dumping all their energy on transfuse vs 3 unupgraded libs. T pIayers continue to show a lack of criticaI thinking abiIity, as per usuaI

    • @momoaa
      @momoaa День назад

      "lts not actuaIIy good, 3 liberators kill a single queen in a straight up engagement 😭" has got to be the most inteIIectuaIy dishonest thing lve read all day. It was 6 queens all dumping all their energy on transfuse, all in range and focus firing, vs 3 unupgraded libs. T continues to show a lack of criticaI thinking abiIity, unlucky

    • @momoaa
      @momoaa 23 часа назад

      "lts not actuaIIy good, 3 liberators kill a single queen in a straight up engagement 😭" is insane dishonest. It was 6 queens all dumping all their energy on transfuse, all in range and focus firing, vs 3 unupgraded libs. Avg T, no criticaI thinkin skiIIs.

  • @Lq32332
    @Lq32332 23 часа назад

    Liberator should have speed upgrade. Micro should be rewarded and all the time delays on Terran units are a reason they have to turtle late game. Get caught out without your units sieged and you die.

  • @jimmyha1898
    @jimmyha1898 19 часов назад

    The Liberator radius is stupid. I say just remove the Liberator range upgrade altogether. The Ghost also needs to change. Maybe double the snipe channeling time, reduce snipe damage to 100 or less from 170 and maybe increase EMP energy cost to 125 energy or higher so one Ghost can only cast 1 EMP at a time. Something, anything will do but the Ghost has to change. It's too strong.

  • @mrbubbity7496
    @mrbubbity7496 19 часов назад

    Personally I think the new map is rosebudding those planets, not crowning.

  • @krogan3760
    @krogan3760 11 часов назад

    I'm pretty sure you can just got 3/3 uberlibs only and beat any comp, the mistake was to make marines

  • @orangepearlf40
    @orangepearlf40 20 часов назад

    I tell ya, astrea is an undercover SC -BW player.

  • @Voy2378
    @Voy2378 День назад +1

    This is great change by balance council. Terran had no good siege units or units that trade cost effectively. Finally some justice for T.

  • @Benn1to
    @Benn1to День назад

    13:04 - You heard it here first guys, Astrea is the best NA player IN THE WORLD

  • @calla211
    @calla211 День назад

    Clem or Maru really flexing on that balance council

  • @Templarfreak
    @Templarfreak 6 часов назад

    i think regardless of the result of this game, Astrea still made the point. there is absolutely 0 reason why Astrea should have had this much success in the game by making (and losing) 30+ Liberators in the first like 15 minutes of the game.

  • @Floxxoror
    @Floxxoror День назад

    The circles look huge, but I think in lower leagues that makes T more stronger than in GM and above. If you want to be T stronger v P on lower leagues, this seems fine. We will have to see if zerg is too weak on this levels.

  • @K3rriganZerg
    @K3rriganZerg День назад

    Pig try and fight to change this horrible patch 😢 if they will make the queens more expensive ( A Zerg's CORE unit) at least give them increased range or something. Also the Hydra "dash move" it's just so useless. Maybe if it was increased attack speed but it was an ability, that might be good???

  • @georgehelyar
    @georgehelyar День назад

    Terran balance council really taking the p with this atch

  • @Anomen77
    @Anomen77 22 часа назад

    If the hydra dash had been 0.7s instead of 0.71s the zerg would have lost this game.

  • @SeriousApache
    @SeriousApache День назад

    Frenzy is a HotS campaign ability with similar effect

    • @PiGstarcraft
      @PiGstarcraft  День назад

      I thought it was pure attack speed in campaign?

    • @celica9288
      @celica9288 День назад

      @@PiGstarcraft Correct. Uses the same icon though, which is neat

  • @mstover83
    @mstover83 День назад +6

    What a joke of a balance change

  • @richardgallimore5976
    @richardgallimore5976 День назад

    Zerg was so far behind after losing so many lings on 50 something workers I'm unsure this shows much about how strong Libs are. I think eGGz would have died to pretty much anything after losing 30 lings that early on.
    I think the Libs lost him the game pretty much. If he made less Libs & used them each more efficiently opposed to sometimes have 3 siege one base he had this in the bag.

  • @joshseely8350
    @joshseely8350 День назад

    “Astrea can’t get it up” 😂😂😂😂😂

  • @Quin.Bioinformatics
    @Quin.Bioinformatics 20 часов назад

    Astrea off-racing as terran on the new patch, how peculiar. Why could that be? very mysterious.

  • @genuz
    @genuz День назад

    A shame singleplayer doesn't get the changes. I want to faceroll Covert Ops on brutal.

  • @Shadowboost
    @Shadowboost 23 часа назад

    Zerg and Terran OP

  • @DashBlue
    @DashBlue День назад

    12:37 that's what she said

  • @calmsouls4502
    @calmsouls4502 День назад

    As a terran player, the new lib zone is still too small

  • @matszz
    @matszz 20 часов назад

    So this buffing terran rampage is never ending then?

  • @MrRyan07029
    @MrRyan07029 5 часов назад

    What kind of troops are there? Just having one can paralyze the entire area?? Disgusting...

  • @tomhe286
    @tomhe286 День назад +2

    I dont like this patch. Iam tarran and patch seems be very much terran favored. But I hate tvt :(

  • @stalliondave9338
    @stalliondave9338 13 часов назад

    Lots of people calling OP but Astrea lost and from what Pig was saying it didnt look that good into protoss ealier either so idk

  • @dpend
    @dpend День назад +3

    what a horrible choice to buff the lib. It's a "nerf" which is really a buff.

  • @SaithMasu12
    @SaithMasu12 День назад

    7:29
    You are welcome

  • @mh1593
    @mh1593 10 часов назад

    "getting close to pro level"? I thought Astrea WAS pro level?

  • @TheUberjammer
    @TheUberjammer 22 часа назад

    They named 'blue balls' after... female anatomy???

  • @petrowi
    @petrowi День назад

    This looks to me like the worst "balance" patch in recent times. I feel the game as it stands today is almost there, so the changes should be small. Large changes are guaranteed to settle into new unbalanced metas

  • @BryanLawlor
    @BryanLawlor День назад

    My first game on this map had about 24 fps. Didn't have the same issue next time. Hopefully was a one off.

  • @hairychris444
    @hairychris444 День назад

    Hydras need blink...

  • @TerrariaiOSTAIOS
    @TerrariaiOSTAIOS 16 часов назад

    someone please kick out this terran main balance council.

  • @eLECHtricity
    @eLECHtricity 20 часов назад

    How about we give the Liberator the protoss treatment and just remove lib range altogether with no compensatory buffs elsewhere? How about we nerf the queen's ability to be massed without buffing 6 other things for zerg? Ooh, better yet, lets nerf 2 things about each of those units with no compensation, then further nerf it when it stops working like the disruptor? Balance council is a fucking joke. Protoss is the weakest race at the pro level and they just relaese a torrent of buffs for zerg and terran while nerfing protoss.
    And lets give the masters-GM protosses the Lambo logic of them being "just better players" than the terrans and zergs that cant beat them.

  • @OGC-OGC-OGC
    @OGC-OGC-OGC 23 часа назад

    move emp to the raven

  • @AngryAngelGames
    @AngryAngelGames День назад

    what a game..

  • @totall4579
    @totall4579 День назад +6

    This is such a nitpicky thing to say, sorry, but you should say "area" or "diameter" or "girth" since range implies they were buffed in that regard when they actually got a oh very so slight nerf.

    • @glados4765
      @glados4765 День назад

      You're all about feeling that girth huh?

    • @BadConeja
      @BadConeja День назад +1

      It’s called the Florenci-hole
      The shaftacular marker of the Sewer Mermaid 🧜‍♀️

  • @eelcohoogendoorn8044
    @eelcohoogendoorn8044 15 часов назад

    I mean, can you really call it a buff, I you cant even win a game in a 'mass unupgraded support units versus their hard counter' scenario? Geez.

  • @OldSpaghettifactory89
    @OldSpaghettifactory89 День назад +1

    Watching pigs stream where he went over the patch in depth with nuance and 🧠
    Then the comments section react like cave animals as usual

  • @michaelfishman6082
    @michaelfishman6082 23 часа назад

    "Zerg Communism"

  • @csibesz07
    @csibesz07 14 часов назад

    This was comical.

  • @onion69420
    @onion69420 День назад +2

    Pros SHOULD NOT BE IN the balance council, they will do everything they can to win tournaments, except protoss, they seem chill, too chill