Here there be Dragons... Also timestamps... Cant forget the Timestamps 0:09 Intro, Become a Member! 0:30 Jason Engle Artwork. 1:32 Time Dragons! 2:05 Its not a Boss Monster if it plays golf using the Tarrasque as the ball. 2:44: Time dragon Wyrmlings/ Thats a really big omelette 3:30 Neutral, No society, and Once a Millennium! 4:46 The Horde/Collection 5:45 What they Eat and Immortality (Sort of) 6:11 Size Category discussion/chart. 6:40 Wyrmling = Ancient Red Dragon stats... Seems legit 9:04 Haste at will and Time Stop 10:38 Spell Casting and Attacks 12:36 Adult Time Dragons 13:05 Ancient Time Dragons 13:52 Great Wyrms and Time Apotheosis 14:52 Ever heard of the Butterfly effect? Dragon Magazine 350 pg 77 17:40 Keep time travel simple if your going to try this 18:31 Check out the Phane Video, (Link Below), and how to run time travel 19:34 Pathfinder Time Dragon 21:19 Great Wyrm Dragon, Hp of Over 3500... Missed a chance to say over 9000 22:19 Like, Share Comment and Subscribe Always love the Dragon videos, i think older editions just thought that there should be a dragon in literally every niche possible. Makes sense for Dungeons and Dragons i suppose. In any case, defiantly check out the Phane video if you haven't already, a bit weird but some fun concepts. If you thought of any ideas for a Time Dragons lair or regional effects, seriously, post them. we love to hear about them. Thanks all, and see you next time. Phane Video: ruclips.net/video/XVCve33P6yY/видео.html
Regional Effect: while the dragon sleeps and is dreaming calmly for an extended period of time (mimimim of 1d4 +1 decades) creatures age 1 year for every 10, each seasons last 1 year and, should the sleeping chamber be located within 100 miles of a university, all assignments are submitted 1d4 +1 days late. When dreaming fitfully baby humanoids have a 75% chance of growing a great big bushy beard, food may spoil and then become fresh again at random and effects of terraforming such as erosion, plate tectonics or accretion of sedimentary layers reverses into a prior or speeds into a future state.
If your players insist on attempting time traveling outside of the DM's narrative, just teleport the party to an elder Time Dragon's feet. Have the dragon peacefully tell them what's what and to forget about time travel. "You are insects. Do not trifle with what you cannot understand.", followed by a spell that wipes all time travel knowledge from their mind. Kick everyone back to where they were.
one tell tale sign a time dragon is in your vicinity is random Aurora Borealis localizing in your kitchen despite the time of the year, time of day and part of the country you're in.
I think that an interesting twist to time travel would be you could never travel back to your exact universe once you have traveled to the past. Instead the universe warps around you to make up for your rippling through space and time creating an alternate universe by simply moving through time . The act of simply appearing physically in space and time that you previously changes the universe around you. Imagine travelling back in time , and then finding a version of you that never time travelled in your life. Since the version of you travelled back in time caused a rippling effect . and no guarantee of returning the universe creates a version of you to fit into place the position you previously held without the time travel. Thus even the act of time travel places you in a alternate dimension , once you return. Finding you have no place to return to that is like the one you previously knew.
You could have the region of its lair that is a tune with the time dragon age or deage as the dragon goes through time. So you could be walking through and notice a sapling suddenly become a massive tree or vice versa. Doesn't work on PC since they are not attune with the dragon region.
I would love to see a module where the players are field agents for a Time Squad-style secret police force, traveling to key points in history to prevent meddling by time traveling forces. Your boss/main quest giver is a Time Dragon great wyrm who can sense when events are at risk of alteration. Enemies could include mind flyers, spellweavers, Chronotyrrans and the Oard messing with Time for their own gain, or interacting with creatures considered extinct in the modern canon.
Lair effect: temporal instability. The dragon's presence begins to warp the fabric of time. Invisible pockets of dialated time slow PCs moving through them, or condensed time throw PCs one round into the future on a failed save.
Am I the only one picturing a particular Blue Police Box as part of a Time Dragon's hoard? That'd be a way to grant Time Travel to your players along with a HIGH LEVEL nemesis trying to get it back.
I thought of a backstory for a PC His backstory he was a super powerful archwizard who is like 400 years old who did mad stuff like create a floating city that he rules over. To save his kingdom he gets into a fight with a cronodragon during epic battle he gets hit with the dragons time breath Temperally displacing him. When he comes to he has lost all his powers and is now 11 years old and story begins. He acts like a know it all and always says " I would have done.." then gets upset
Brutal, this is a pretty good idea for a character. Maybe give him PTSD flash backs whenever he is around dragons, and have clerics of mystra give him weird strange looks that they can't explain.
Multiverse theory is the easiest to manage. So if the part goes back in time and kills themselves they have only killed themselves from the timelines that stem from that event, in their timeline they just vanished. And if they try to return to their timeline there are infinite timelines where they do and infinite where they do not.
Tiamat might have something to say on the matter (considering her position in Avernus) but wouldn't be able to do anything about it. You know, what with the whole imprisoned-by-god-chains thing.
@@lorekeeper685 I'd advise against 5e statblock as an accurate representation of Tiamuts full power..it's still likely many time dragons surpasses her I suppose but that stat block is merely for an avatar and represents a fraction of her real power..the alternative is the gods are all chumps. Anywho, In my opinion her true form should be about 20 CR higher or so. All of which is semantics in comparison to a great wyrm, however the true form of Asmodeus( Ahriman) would be far more likely to have a chance of challenging this interloper in his domain, although the amount of power required to do something about it would likely leave him vulnerable to his archdukes
Time dragons get a kick out of stealing your clock. DO YOU HAVE THE TIME? Once you pull out your timepiece, it vanishes along with the time dragon. I could also see a time dragon destroying a clock tower and wearing it around its neck vis a vis Flavor Flav
I do like a more mystical dragon look, but i also like the idea of having clock hands tail. Or maybe having a random time telling device in a transparent sphere in it's tail - depending on the individual dragon from clocks, to sand glasses to sun dials, maybe a timed candle - or even a digital clock. Anything to do with the progression of time, even a minature moon. Your videos are true inspiration fuel. The universe spawning version of time travel you've described, is the only model my poor brain can narrate. It would be cool to have a town near a time dragons lair where the people in the town talk about all the fool hardy dragon slayers who tried to kill it. Save none of them can really remember any of it, and they've only heard the tails from the dragon while helping the dragon excavate fossils as it studies the local evolution through the fossil record. Oh and the occasional said slayer is dug up with the bones too. It also all apparently happened during a legendary lightning storm, that no one can quite date. One massive battle seemingly out of time... But whenever someone talks about slaying the dragon... Then that very storm is on the horizon. If someone tries to find it's lair with murderous intent, the damage to the town and serounding countryside re appears. The closser they get to the decision of chosing to slay the dragon... The closser they get to that point in time... The battle... The screams... The storm in all seasons... The injured would be dragon slayers litterally ravaged by age. The add hock plans of countering the dragon as it passes from above being verbally coordinated. The sight of day and night flashing like a strobe light. The reality of a brave armoured knight being struck 50 thousand times by the same lightning, only to run out as a horrified 9 year old nearly tripping over chuncks of metal ore and dead cows. People turning into dust and dust turning into people at random. Because it's not "where" everyone goes to slay the time dragon, it's "when" everyone goes to slay the time dragon. And it won - wins - is wining that battle "then". 🐲🌩⏱
The mortal version of Loom Dragons in my campaigns share attributes with Time Dragons and some powers. Hatchlings are about the size of large Great Wyrm dragons. They are born with that level of intellect and experience too. I had an epic campaign where the players did their best to come to a Loom Dragon hatchling. It was sleeping upon the entrance to an extradimensional horde. The PC that did epic quests to develop mastery of runes sent his giant gargoyle to soften the dragon up first. Right before hitting an enemy, it Hasted itself twice and hit the area with TIme Stop that would not break during its normal (claw) attacks. It also was covered in Invincibility Runes. Each rune takes a month to inscribe and covers one square inch of the body. The Loom Dragon sleepily opened its eye as the gargoyle approached and then closed it, going back to sleep... and the gargoyle flies with a Sound Bubble and Silence 15' Radius (no sound). As soon as the gargoyle got close, the Loom Dragon seemed to instantly change position (not much of a move) from sleeping to being lazy-awake, holding and crushing the gargoyle with a single outstretched fore-claw. It then stretched and yawned as the PC party in their airships approached. The party had several rounds of casting prep spells. They even stopped near the Loom Dragon to cast more spells, the dragon didn't do anything but look upon them curiously and chuckled. They opened up Gates but those called saw the Loom Dragon and did not come through. Their first volley was from their strongest ranged weapons, wizards, and their airships. The Loom Dragon didn't even attempt to dodge and did take a little damage, just looking upon the areas damaged and scratched them with a chuckle. It waved its hand and was completely restored. The Loom Dragon then blasted its breath weapon (doing a semi-bored yawn with it) and had everyone, including constructs and the Cystonian based airship, need to do a bunch of different saves. Most of them got disintegrated. Some got lucky to turn into dusty skeletons. One just aged really bad and was near death in hit point loss... resembling a bent old geezer that got jumped by a bunch of hood rats who somehow survived. The party surrendered. The Loom Dragon shrugged and started curling up to go back to sleep. The party's archmage/priest of magic (millions and millions of EXP to get there) stepped up to him and demanded attention. The Loom Dragon opened its eyes and chuckled. "I see you serve (goddess of Magic) and probably ignored her warnings but she still granted you her powers. I am mortal, she's a goddess. You are far more mortal than me, even with her help. I am only talking to you because for the first time in eons, I was not bored. For mildly entertaining me, I will take one request per leader of your party (PC, Player Character). Mind you, it's a request, not a wish like some genie gives. It may be grander but usually less". The Loom Dragon then sits up to face the party, rubbing its eyes. "You are the first non-avatars to amuse me. Take pride in that. I suggest trying to become gods yourself. Now, I'm fully awake. Let's have your requests." #1: (archmage/priest of magic) says "I challenge you to grant my request if you are brave enough. I also see that life bores you. I request that you die." The Loom Dragon chuckles and says "Granted. You will see me die." The archmage/priest of magic vanishes. He tells the party "I have transported him to the moment in the future where he will see me die. #2: (runemaster [abjurer] and owner of the destroyed Crystonian based airship and crew) says "I request that you restore my gargoyle and what was destroyed with your breath weapon as well as remove its ravages from me. I am at death's door and you almost instantly killed my everything." The Loom Dragon shrugs and says "A minor sweeping back of the sands of time" and #2's request is fully granted. He, his crew, his forces, and his gargoyle are refreshed to the state before they attacked the Loom Dragon. #3: (fighter-priest of a philosophy) says "I request that you make me a god." The Loom Dragon says "I can start the process, open the door. I will do it out of sheer amusement value. You can fancy yourself as a god but the gods, demons, devils, and angels will take notice. You will get crushed. If you don't, you will become a god." #3 says "I change my mind!" Loom Dragon: "Too late." He was the first player to let me experiment with my "Fallen God" rules but in reverse, the PC was never a god in the first place. He ascended to Lesser God at the top but ended up being too undiplomatic with the existing gods and their followers to do anything but die. I allowed him to "live" as an artifact that possesses its user and makes that body into him until the campaign ended. #4: (epic level ranger) says "I request for you to put me back in time before the Poison Swamp so I can prevent it." The Loom Dragon sighs and says "So, you want to cease to exist in this universe?" #4 seems confused and the Loom Dragon sees that and explains "Since that did not happen in your past, the past of the timeline you are in, you will cease to exist here. You will go to that moment and do whatever you want to do. The future after that will be the future created from that which will not be this universe. Even if you come to this moment in time from that past, you will find your duplicate at home here... if you did not make your duplicate's survival possible... because your *YOU* in that timeline did not have the same motive to go back in time to change that event. Understand, nature boy?" He role-played it well and still chose to time-travel to when he could stop the Poison Swamp. That character was eradicated from the campaign's existence. Because of my rules of heroic deaths, his character's EXP and magical item total EXPV gave a major boost to replacement hight level characters. From that, he created a great custom character that was generally not up to what the other player characters were but was such a great custom job the other players considered heroic well role-played deaths/retirements. #5: (master thief that became an epic level cleric, a hard and fun thing) says "I regret my choices. I request that I was a bard instead of a thief." The Loom Dragon cringes and says "I can do that but it will hurt both of us. I refuse." # 5 says "Wouldn't that be more amusing? Instead of a boring scumbag becoming some boring reborn guy, a bard who sings songs of heroes sings songs of Pan? It would be quite fitting." The Loom Dragon says "Fine. Altering time without erasing you hurts me. For this, I own you." The Loom Dragon then blasts his breath weapon upon #5, #5 disintegrates and then reforms. His gear changes a *LOT* I write and pass out note cards to all the PCs in how #5's story changes and warn them to expect reputation changes. They loved the changes at first, with #5 being their hype guy and herald. They later hated how they found out how much they were indebted to the various Thieves' Guilds for their hired members doing the master thievery their #5 was not qualified to do... and the damaged reputations that could happen if nothing was done. #6: (party leader and paragon level fighter) says "I request that you give us 1,000 crystal flasks that are indestructible." Note that the "Crystal Flasks" are special potion bottles that can catch and hold liquids from fountains or whatever that must be drank their or lose their magic. They are also fragile. What that PC requested was 1,000 potion bottles that cannot be destroyed. That was a powerful but easy request. The Loom Dragon said "Easy", tapping into the air, and 1,000 of them fell from a gate that opened where he tapped. I am now formulating a LOT of conversations between Time Dragons and my campaign's mortal Loom Dragons. Those would be more meta than 4th wall breakers in style and comedy.
Players go back in time via help from the time dragon and return to their present. They hate what they had done. They go to the time dragon and ask for him to help fix what they did. Time Dragon: "What? You did no damage to the timeline. There is nothing to fix. Everything is as it always was." Players: "But you took us back in time! We stopped our biggest enemy's ancestors, returned to our time, and everything is far worse! You helped us mess everything up! How can you say everything is as it always was?" Time Dragon: **laughs** Players: "Why are you laughing? Everything as awful!" Time Dragon: "You think my taking you to the past granted you time control, reality control? You are mere mortals. I took you from the timeline you hated to let you travel to one you would like better. You hate that one more. Here are a few quests you must do to kill my boredom and I will bring you back to the timeline you abandoned. You never changed that timeline, you just left it. Timelines cannot be changed or destroyed. They can be created via time travel. Leave the timeline, you just jump into or create a new one. Time and space are infinite. I am connected to all of the versions of me on each, that's part of why I am immortal. Meh... kill my boredom and I will return you to the moment you left the timeline you originally abandoned."
I literally just got off to see this as my first thing on RUclips. I'm telling you, Aj, you're a blessing. I have about an hour commute to work and back so this will definitely help. Love your channel. Thanks.
"Just as easy as you or I would throw an armadillo" . Two things; 1 MAN, that's powerful... 2 How common of a thing is "armadillo tossing"? lol Edit for regional effect idea* A slumbering Time dragon in a inactive volcano, periodically when the dragon snores or is restless causes time skips to emanate out of the volcano randomly causing temporal effects on any native inhabitants in the area. Who have all just learned to accept and live with these random changes forward and backwards in age. Player characters could then be enticed to investigate
Interesting to contrast this now they've been added back in to Planescape for 5e. They're nowhere near as powerful, broadly comparable to Gold, Red and Amethyst dragons of the same age category although slightly more powerful. The two stand out parts for me are that a) the ancient dragon provides a mechanic for sending parties back in time for DMs. The fact that only the ancient has this ability is probably to prevent true polymorph/shapechange shenanigans from players. B) An ancient time dragon in its lair is CR 27, meaning using the draconic spellcasting rules from the monster manual it can cast 6 9th level spells a day at will, making it the second most powerful spell caster in the game after the metallic greatwyrm.
I've always found the simplest mechanism for time travel to be the branching timeline setup. Did you travel to the past and kill your ancestor? No worries! Because the instant you appeared in the past, your presence altered it and therefore caused a new and totally distinct timeline to branch off. You still exist because in YOUR timeline, your ancestor lived, but in THIS timeline a version of you (and countless others that existed, exist, and/or will exist) is never born. Also, no amount of "fixing" past mistakes will "correct" the timeline, because the alterations you've already made are now the "correct" series of events for this new timeline. Now getting back to your *original* timeline, well that might be a challenge in its own right (if it's even possible).
Also, a side note: You know what would make a really damn interesting warlock patron? *Your own character from the future!* Like, way far down the line when they're epic level they failed to stop some great cataclysm, and decided to use time shenanigans to contact their past self (maybe in this time travel setup you can only send magical energy and information through time or somesuch, who knows) and try to guide them(selves?) towards preventing the cataclysm through subtle alterations to the timeline. But the future-self-patron has to be very careful with what power they send back or information they provide, since their past self still has to grow and develop without too much of a crutch in case they have to repeat the process and one day become the next patron of their next past self, and too much foreknowledge could alter the timeline to the point where the patron's foreknowledge no longer has any use. It would obviously be complicated and weird and confusing and wibbly-wobbly, and the DM would need to know their player pretty well, but that's what would make it so fun in my opinion.
@@AJPickett well thank you! I've had the idea bouncing around in my head for ages, but don't really have people to play with so have never been able to flesh out any of the mechanics. I have a lot more ideas to include with it, but I don't want to ramble too much, lol.
I added Time magic in a one on one game I run. I went with the infinite timelines concept of time. Only a couple of races have an affinity for it. And few individuals. And Time users tend to cause ripples. Some deities have forbidden their followers from using it, or set down very strict guidelines. But the story arc possibilities are endless. Fallen friends who never died. A version of yourself that never escaped the villain's lair. Your grandchildren from a daughter you don't have. It's a soft magic game. I don't know how I would implement this in a hard magic setting.
Did you make new spells or just flavour old ones? Or use third-party stuff? Banish (really any planar travel spells could be time spells, though I would maybe increase their spell levels or cost or something), expeditious retreat, haste, mirror image/blur, misty step, counter spell, longstrider, hold, foresight, even any healing and necrotic damage spells could be flavoured as time magic. There's probably even more that could be flavoured as time magic.
@@Nildread Occasionally like using the time stop spell, but more often like using a dimension door spell. Except the dimension door has spacial and temporal movement. Less controlling the flow of time and more visiting timelines like you would the outer planes.
Lair Effect: Time Dilation While in the Dragon’s lair, players must make DC 20 Constitution saves at random intervals(dm discretion). On a pass, nothing happens. On a fail, players must roll a D4; On a 1: The player is frozen in time for 1 minute. On a 2, the player is subjected to the effects of the Slow spell. On a 3, the player is subjected to the effects of the Haste spell. On a 4, the player must pass another DC 20 Constitution save or be aged 1 year and suffer a level of exhaustion.
If you have a date with a Time Dragon and he/she's late, than he/she's not in to you. If he/she's early than he/she's way to clingy. And being exactly on time is him/her just showing off. Don't date Time Dragons, it never works out.
And they cheat all the time they want on and off the clocks rotation, but you wont ever catch them in your memory. They've had every conversation every time over untill they've got it right. Your stuck in an intrusive paradox and your loved... But also fundimentally confused about the fundimentals of your new causality. But if you decide to leave, you'll be kicked out - the problem is that you wont know the "when". ⏱_⏱
My mind is racing. How would the Time Dragons react to the Obyrith and vice versa? I normally can see a story playing out in my mind but all i get with this is a fusion between a Michel Bay film and a Stanly Kubric movie
*Dragon slayer who is on a quest to slay one of each kind of dragon, mind shatters as the existential impossiblity of this feat renders them insane. As they violently plunge their sword through their own heart, attempting to slake the nightmarish image of their own birth mother walking down the street of their birth town in the past - exactly at the point where they would've met their father only to hear an all distracting voice shout from the clouds as a vast shadow in the sky: "Something could've happened!!!" as they realised the younger version of the dragon would've innevitably discovered it's own death at their hands in the future - which would've been innevitably "voided". As they resolve to preserve their existence, even as an infinitely dispersed cloud of withered dust in the wind. As even that ruthlessly dragon blasted cloud of scattering dust will of once had an existence... Only to hear the dragon shout as time slows to a standstill all around them eternalizing their last futile "fading" moments: "Did we just have the same idea? Or was it deja vu? Because when i get back, you will have never been here. But you wont have moved from this very spot either too. Ofcourse the fight ends with you "all up in thee air"! But an insect such as yourself can't be up in the clouds, if as a concept, your existence was never true. I know, i too feel like i must always be here! So i really want to do this unessersarily and fundementally violating thing to you! Yes i am the mystic eternal legend here! The one only truely known by me... Toodledo!?!?"* Hmmm maybe enough time dragons could collectively fiigure out how to solve the abyss? 🐱🏍💪☀🐉⏱🌌🌍🌏🌎
@@lorekeeper685 The abyss is bad for everyone save the demons and their forrunners. And even then, demons don't like their "fun" being threatened. Hence why they'll help keep therazduun(spelling) locked up despite beying chaotic evil. Some devils might argue that the bloodwar stalemate puts their "food on the table!?!?" While drawing the sharpest flesh searing switch you've ever seen in an infernal palace guarden as they scream "THIS IS MY HOUSE!!!" in infernal... But not even those sadists want to live in the abyss forever. The reason why that perticular marilith kills every weak mortal mind in her own summoning circle was because a nabassu jumped in one of them once, and made her feel like the most pathetic little angel of lawfull goodlyness as she shamelessly teliported into the warded wardrobe as she unfortunately learned that there was no way she could ever develop the aquired taste of hearing soulss being eaten alive. As all those ectoplamic egotrails really does damage to the "vanity". That all said though... Your table, your game, your narations and thus your tropes. Even though gods would begg in unison with primordials to hideous sub goblin to end the abyss even if demogorgon wasn't calling all of them out all the time by actually stealing faithfull souls. You do you friend, fun is what gaming is primarily about. Although i can definitely imagine a time dragon shivering at the prospect of taking on "dagon and mo'gorgon in a no bars all holes celestial death match!" After they said to it on the eve of its greatest triamph: "You feel now that you are ready for this?" Come to thick of it really, demogorgon must keep a hell of alot of people on script.
This might just be the creature I was looking for. As i am creating my own plane for a home brew game. I am needing a creature large enough to constitute the main body of the plane with tower primordials standing as mountains with gigantic spears holding this creature in place. It's too be the prison plane of Tossc. Home to Nagol The Chainer. Any ideas I'm fully open to them.
Just reading the title make me think about Chromie, the cute (aand very nice) in gnome form dragon Chronormu of the bronze dragonflight in World of Warcraft (they are policing the timeline). Nothing to do with AD&D but that is what it reminded me of.
Lair effect ideas. 1. Unusual creatures and plants thought extinct turn up around the lair. 2. People are more likely to experience déjà vu. 3. Rests in the area seem to have taken more or less time than they should have afterwards. 4. A constant, almost imperceptible ticking. 5. Caves, hollow trees, huts and other similar places appear to be much larger on the inside.
@@victorvaldez8869 Yeah, the reverse of that attack, the Weeping angels send people into the past, the Time Dragon pops them out of the time stream and they pop back in a few moments later :)
Excellent idea I came up with to include the time dragon at pretty much all levels. Say the time dragon does make it so people within x miles of it don't die from old age and/or age like a dragon and get stronger as they get older. Have your group of adventurers tasked with investigating why the people in a village, town, city etc. why they don't die of old age so long as they stay within a certain distance of their home. The dragon could have their lair in a cave, a lair made of clouds (given their might in magic, it should be an easy task for them), or a lair deep underground the settlement. It could be a baby sheltered their till they are older or a older dragon taking a nap, which for dragon it could be a decade long nap. The dragon could just be recording things in its lair after eons of observing events. Possibly add some drama such as two factions in the settlement, with one wanting the dragon to stay forever and the other that want it to leave. An group of bandits, cultists or a rival kingdom, etc. that want to learn the secret of the prolonged life. Or a vampire that acquired a magic arrow from the dragons lair that allows him to stop time for 10 seconds. Anything go crazy. It will be a good way to bring in an epic creature, a chance for players to acquire forgotten lore and/or magic items and advance technology, and time travel shenanigans.
Being from the USA/Pennsylvania, I have no reference for how easily you or I would throw an armadillo. Would you please do a video, showcasing how easily one might artificially increase said mammals' air speed velocity?
Something my group don't pay too much attention too is time and creatures that effect time; too much like science fiction. That said its interesting and offers a good prospective of when looking at who could be 'pulling the strings' of an epic level adventure. Not always who (or when) you think. Your campaign needs to be 'air tight' if your going to jump around in time. Because when it is and the clues were always there; ITS EPIC.
Time Dragon Layer: a cave system that doesn't use a mountain, as it is to small, it hollows out a system of caves underneath a mountain which is used as the cave entrance. Inside the layer are portals that correspond to the same cave, but throughout time (whelping stage to ancient/current), the same cave system, but with varying time stamps to allow for larger/smaller passages. Each section of cave holds information carved into the stone walls from that era, they are overwritten as the dragon ages, thus, changing eras to read the information present there would be no more than a page turn away to itself. I.e. 1 room has the story of a birth of a mighty dwarven king that went on a mighty conquest when the time dragon was a Juvenile, but the same room when the dragon is a Mature Adult reads the death of said Dwarven king and is much larger. Each room could be mapped out like this going from a 'small' 20x20 room to a 30x30 and a 40x40, just make sure there is ample space between rooms in this underground labyrinth The main layer room where the dragon mostly resides has pillars shaped like hourglasses, each one counting down to a certain era in the future the dragon knows happens from traveling, but wishes to see when it is of age in person. All based around the Lore of the world, but one hourglass in particular is tied to the PC's adventure, and the Time dragon could have something important to tell them/a magic item that would allow them to complete their quest, something "Lost" to the ages that really the dragon just grabbed cause it had significance then and now. The dragon's request for the item being to witness the deed the heroes are to accomplish. Just a quick layer I thought up/story concept. Have fun with it if you like it!
Lair* That's really good, though. I think I'm going to add it to a special thing I've made just recently. A tavern (or many taverns, maybe) that has an interdimensional aspect to the cellar. A portal that can be activated and opened to a place with multiplanar access similar to Sigil, but it looks like an endless hallway with a bunch of doors. I think I'm going to put a (possibly multiple) time dragon in there. Thank you for getting my noggin joggin. You just made a random thing I did *way* cooler
@@johntheherbalistg8756 Why thanks good sir. I hope you have fun with something I came up with at the very end when he mentioned any Layer Actions/Recommendations. I just wanted to have some fun and see what other people would think of my idea :D
For regional effects I could see time anomalies popping up while the dragon sleeps, allowing people from the past to manifest for brief moments with there aging loved ones.
I could see an adventure around stopping Tiamat from getting her hands on Time Dragon Eggs and forcing their massive power to help her against Bahamut. If the party saves them, the egg's parents show them glimpses of the future for their lands and race
I would have it so paradoxes immediately draw the attention of the gods. If you create such then the gods are watching you from then on. And depending on what you do they may make contact.
I bet Time Dragons keep their eggs in a pocket dimension. Perhaps one created by a God, which is outside of regular time and space and only accessible by Time Dragons.
It's really disappointing that they reproduce in such a mundane way. As fully magical creatures that are beyond mortal comprehension and matters, it would have been far more interesting if they had magical origins, such as their eggs suddenly materialising in locations across space and time, following rules that only the Dragons themselves or certain Gods know of! Either way, a really informative video!!!
Question: Didn't Mind Flayers do some time shenanigans? Would that make them enemies of the time dragons (along with everyone else) or would the dragons stay neutral?
@@johntheherbalistg8756 you are not wrong. the elder brains keep it a secret but they consume the brains of illithids that are put in the pools with them. the illithids think they are being honored, but they are just lunch.
Not to mention multiverses and alternate universes. So it's possible for different Torils to exist, but only one is Toril prime. Yet time travel should be a loose campaign to where the DM should be willing to create alternate universes.
Time dragons may be good or evil, but they are Neutral, not interested in controlling the multiverse, so, not really an enemy of Law or an ally of Chaos.
@@AJPickett follow up you think it'd be possible for a time dragon to travel to the point the gods put the almanac containing the 12th level spell if they are so interested in lore and knowledge that would seem to me like quite the treasure to a time dragon no?
I..had not thought of this possibility/\ and if not find the almanac after its been yeeted to the edge of creation they could just go back in time to the height of netheril and observe Karsus firsthand as he invents the spell..so in theory any time dragon could learn that forbidden knowledge..even better they could if they wished to send a party of adventurerers back to BEFORE the weave was altered..to a time when epic level spells hadn't yet been restricted by Mystra..so a time dragon could provide a path to godhood for any wizard who could convince them
Yeah, unless dragons invented clocks too. It seems silly to think time=clock. Clocks are just things humanoids use to track time. Having clock type elements worked into the design of a dragon is better done with a clockwork dragon than a time one. That might be fun, somehow tieing them together. For instance a clockwork dragon that doesn't seem to work no matter what you do, until it's clock starts ticking and you realise the clock doesn't track time, it tracks a time dragon. Wether it's a for or an ally is up to you.
I'm thinking something the time dragon had made for it self, as some kind of Butler/servant/guard, or something someone made to track and hunt/protect the land from time manipulation. Perhaps a mad gnome time wizard's failed time travel device, it can only function by leeching small amounts of time magic from a time dragon and can only travel in time along the same path as a time dragon.
i thought they are from Temporal Plane, which i always imagined as a giant storm of dense wind, blowing from and to every direction. This is kind of design i imagine on time dragon.
The tarrqsque can " Kill" Gods the same way Acerak can kill them..its referenced in the lore, but if you play it out mechanically and compare their stats to gods it falls apart really quickly. For starters The tarrasques attacks aren't even magical, meaning most deities would be flat out immune to its attacks and unable to take any damage from it. Hell Demigorgon can beat the tarrasque in 5e, simply because of the immunity advantage and because he's too big to eat. If anything AJ is lowballing the time dragons though...CR 50 or so is the realm of the gods in terms of power, with a little wiggle room for greater deities and their nigh-infinite hacks. This is based on statblocks for Kronos and the Hechatonchires being stated as godkillers, which is a little more credible and less game breaking. Cuz bottom line if a monster Can kill gods and you can kill that monster In turn, then you should be able to go fight a God with a chance of victory. And personally the Tarrasque doesn't feel strong enough to be the gatekeeper for that kind of combat to me
I suppose how you could include a time dragon in a campaign is to take advantage of its fancy of artwork and time pieces. Perhaps it might be manipulating history simply to get a painting that otherwise would not exist. It does this by tilting the balance of historical conflicts so that borders are redrawn and thus different cultures and popular cultures come to be. It's actually kinda funny, because the players will think it is some BBEG bent on taking over the world, only to find out it just wanted a stupid painting. Might even go full meta and the painting it wants is one one of the party creates after meeting it. The time dragon could also serve as a plot device to purposely age certain characters (say, another young dragon friendly to the party), again in order to obtain artwork and complex watches that otherwise wouldn't exist.
I could see the saving throws being Charisma, as that seems to be the ability of choice in 5e for resisting unwilling planar travel, but I also get that time travel's a little different.
Our dm had us re-link my character’s draconic great(?x) grandfather (my character is a draconic bloodline sorcerer) and we had to get the scale of a time dragon. As soon as we decided, a time dragon scale deadass manifested in another PC’s hands, and disappeared when we went ‘well, I guess we don’t have to go anymore?’ AND REAPPEARED when we decided to go anyway. A storm giant princess (long, long story) gave us the location, and when we got there, IT WAS A TIME DRAGON EGG AND THE WYRMLING SPOKE IN OUR MINDS. the time dragon scale was the wyrmling’s adult form’s scale and our artificer went ‘but why did they give it up so easily?’ - and then we essentially bombed a mining ship that was going to mind the dead time dragon’s parent. Time dragons are fun :D
@@AJPickett I imagine it being not harmful or at least immediately harmful but entirely strange or perhaps Novel to them like a being in a room with sound deadening losing your sense of taste or smell
AJ you should Dip into Pathfinder on the Channel go over the monster lore and compare there lore with D&D kind of like a Multidimensional Zoologist not talking about what is 'better' but the difference between them and maybe how both the lores can be used
I have enjoyed one or more of TMGs mosterecologies every day for nearly 3 years, and still new ones appear. Hmn. I guess it was time for this one. I just discovered that M'zgrmlx who masquerades as an fairy dragon greatwyrm in my campaign world, is in actually a time dragon. Sweet. Thank you, my dear sage.
Truly love your work AJ! Though I'm missing low level encounters recently. How about interesting vermin, animals or the frightful rust monster? Cheers.
epic true dragon the time dragon not much is known besides its connection to time my theory is they are actually reincarnated steels done completing their quest for io made into his servants one of io's domains is time after all and their power rivals gods(draconic gods which the issue says) at a WHOPPING cr90 if we consider the advantage mechanic.. would they get 3x the rolls at great wyrm and regular adv as a adult to me this is the only logical explanation for their power... besides dragons being born in a rift in time.
both are neutral both dont care much about their hoards
If they have an affect on time, they must therefore affect space. With that there would be some interesting area effects I think. According to General Relativity, gravity is curved spacetime. As a result of the dragons ambient time distortion this would increase/decrease gravity. ranged weapon's effective distance would be less/greater. strength, athletic, acrobatic checks would be more difficult either way. see the begining of John Carter as why less gravity would cause this to be a problem. maybe even fatigue if the gravity is greater. crush, fall and throw would also be highly effected. light travels in a straight line. when spacetime is curved this allows you to see more or less than you otherwise would. A great example is if you stood on the surface of a neutron star, you could see all of its north and south poles simultaneously. This could result on being able to see further/less and light being brighter/dimmer than normal. increased/gravity would have special effects on wildlife. more gravity would make animals stronger, tougher and more stocky in build with higher endurance. more would also cause fatigue to set in faster. less would make them bigger and faster. trees would take longer to grow as well as be shorter and have denser wood in high gravity. in low gravity they would be taller, thinner and their would would more porous malleable.
Well you have to remember gravity works a lot differently in the D&D world. It works more like an "on/off" switch rather than an ever permeating force. Gravity is essentially a status effect surrounding the planet. So, one could question whether (or not) space and time are even connected in the D&D universe could be raised. For all we know time is just another "status effect" completely separate from space. If you take into account teleportation spells like dimension door and far step things get even fuzzier when you start questioning whether (or not) those would also be affecting space/time. TLDR physics in D&D != physics in the real world so who knows.
I'm really enjoying the inclusion of Pathfinder elements more often in recent videos to help flesh things out where suitable. I like and currently play Pathfinder (1e and 2e) and well as D&D5E, to be clear so I'm not looking down my nose at anything.
Hey AJ, I’m wondering how you’d introduce a Time Dragon in a scenario that I’ve been cooking up for a while. My campaign is going to revolve around an increasingly expansionist empire & their politics, then unfold into a scenario about the planes of positive & negative energy & then into an event where a traveler from another universe (our Earth in the distant future, 25XX, where they’ve just cracked time travel - or so they believed) comes through a portal & the events they cause to unfold (this would be into epic levels - if the campaign reaches it). These all tie together through story threads that’ll be central to the plot. How would Time Dragons & other beings that hold some sway over time or its protection react to this non-magical entry into their world from someone travelling in from not just another time, but place? In my mind the gods largely would have their eye on them to see what they could learn & wouldn’t directly interfere at once & Primus would be attempting to exterminate them with Quaruts who maintain time. The Time Dragons add a really interesting crease, I wasn’t aware of them before this video - thank you! For a long time I’ve had in mind a Draconic-flavoured encounter for this earthlings first appearance in the campaign where they’ve taken on the guise of a traditional medieval knight from our time & are attempting to kill the dragon with a sword (& doing a darn good job of it due to having a machine & AI-enhanced body) & I’d expect the PCs to join the fight or watch what unfolds. The earthling would learn a lot about the world from the fight as it gathered data from the memories of the dragon (through nanobots that decode the dragons memories & store them). Introducing a Time dragon instead of a chromatic though adds a scenario that’s probably never happened on top of another. Has a Time Dragon ever been killed by mortals? What are the consequences for the death of a Time Dragon? I’m just full of questions, thanks for the video, really loved it.
Time dragons tend to be Neutral, but can be good or evil, they are not automatically interested in preserving timelines, they have seen the gods re-order reality many times and have incredible information on portals, pathways, demi-planes, lost dimensions, divine prisons and lost origins (including such things as the true scope of the Illithid empire, dimensions ruled by Factions of the planes, and other epic cosmic stuff). The Death of a Time dragon should be fairly spectacular, depending on its age category, perhaps a zone of chaotic time, where space and time travel become confused and muddled. Spell Weavers might even try to trap and kill a Time Dragon for the express purpose of weakening the control of Mechanus and reverting a plane to a limbo-like state of chaos as they attempt to restore a lost universal order.
Here there be Dragons... Also timestamps... Cant forget the Timestamps
0:09 Intro, Become a Member!
0:30 Jason Engle Artwork.
1:32 Time Dragons!
2:05 Its not a Boss Monster if it plays golf using the Tarrasque as the ball.
2:44: Time dragon Wyrmlings/ Thats a really big omelette
3:30 Neutral, No society, and Once a Millennium!
4:46 The Horde/Collection
5:45 What they Eat and Immortality (Sort of)
6:11 Size Category discussion/chart.
6:40 Wyrmling = Ancient Red Dragon stats... Seems legit
9:04 Haste at will and Time Stop
10:38 Spell Casting and Attacks
12:36 Adult Time Dragons
13:05 Ancient Time Dragons
13:52 Great Wyrms and Time Apotheosis
14:52 Ever heard of the Butterfly effect? Dragon Magazine 350 pg 77
17:40 Keep time travel simple if your going to try this
18:31 Check out the Phane Video, (Link Below), and how to run time travel
19:34 Pathfinder Time Dragon
21:19 Great Wyrm Dragon, Hp of Over 3500... Missed a chance to say over 9000
22:19 Like, Share Comment and Subscribe
Always love the Dragon videos, i think older editions just thought that there should be a dragon in literally every niche possible. Makes sense for Dungeons and Dragons i suppose. In any case, defiantly check out the Phane video if you haven't already, a bit weird but some fun concepts. If you thought of any ideas for a Time Dragons lair or regional effects, seriously, post them. we love to hear about them. Thanks all, and see you next time.
Phane Video: ruclips.net/video/XVCve33P6yY/видео.html
Thanks Justin, you are a treasure.
@@AJPickett Thank you for making great content!
Thnx bro you're awsome
Moist as mayonnaise
is Justin Baskall
this channel's flando?
Regional Effect: while the dragon sleeps and is dreaming calmly for an extended period of time (mimimim of 1d4 +1 decades) creatures age 1 year for every 10, each seasons last 1 year and, should the sleeping chamber be located within 100 miles of a university, all assignments are submitted 1d4 +1 days late. When dreaming fitfully baby humanoids have a 75% chance of growing a great big bushy beard, food may spoil and then become fresh again at random and effects of terraforming such as erosion, plate tectonics or accretion of sedimentary layers reverses into a prior or speeds into a future state.
If your players insist on attempting time traveling outside of the DM's narrative, just teleport the party to an elder Time Dragon's feet. Have the dragon peacefully tell them what's what and to forget about time travel. "You are insects. Do not trifle with what you cannot understand.", followed by a spell that wipes all time travel knowledge from their mind. Kick everyone back to where they were.
Let the party fight it. Team wipe them, then have them all wake up where they were.
Systemic improvement transcending such need of bother is more advisable
@@magnachannel929no, transcendence is NOT tolerated! Lol 😜
one tell tale sign a time dragon is in your vicinity is random Aurora Borealis localizing in your kitchen despite the time of the year, time of day and part of the country you're in.
You put a Turkey in the oven to roast, come back to check it, and all there is in the oven is a baked Turkey egg.
Mmm steamed hams
That Ravaging Time Beam is a death sentence for Aarakocrans.
I think that an interesting twist to time travel would be you could never travel back to your exact universe once you have traveled to the past. Instead the universe warps around you to make up for your rippling through space and time creating an alternate universe by simply moving through time . The act of simply appearing physically in space and time that you previously changes the universe around you. Imagine travelling back in time , and then finding a version of you that never time travelled in your life. Since the version of you travelled back in time caused a rippling effect . and no guarantee of returning the universe creates a version of you to fit into place the position you previously held without the time travel. Thus even the act of time travel places you in a alternate dimension , once you return. Finding you have no place to return to that is like the one you previously knew.
You could have the region of its lair that is a tune with the time dragon age or deage as the dragon goes through time. So you could be walking through and notice a sapling suddenly become a massive tree or vice versa. Doesn't work on PC since they are not attune with the dragon region.
Well.
It's about damn Time.
You guys see a big boss I see a warlock patron!
A Warlock with a Time Dragon patron would be boss!
Love this. Would make a GREAT warlock patron :P
I would love to see a module where the players are field agents for a Time Squad-style secret police force, traveling to key points in history to prevent meddling by time traveling forces. Your boss/main quest giver is a Time Dragon great wyrm who can sense when events are at risk of alteration. Enemies could include mind flyers, spellweavers, Chronotyrrans and the Oard messing with Time for their own gain, or interacting with creatures considered extinct in the modern canon.
Lair effect: temporal instability. The dragon's presence begins to warp the fabric of time. Invisible pockets of dialated time slow PCs moving through them, or condensed time throw PCs one round into the future on a failed save.
Excellent
Am I the only one picturing a particular Blue Police Box as part of a Time Dragon's hoard? That'd be a way to grant Time Travel to your players along with a HIGH LEVEL nemesis trying to get it back.
No. Just no. Get that Dr.Who bullshit outta here.
@@fiercemushroom4840 I had a Green Slaad time lord in one of my campaigns.
I thought of a backstory for a PC His backstory he was a super powerful archwizard who is like 400 years old who did mad stuff like create a floating city that he rules over. To save his kingdom he gets into a fight with a cronodragon during epic battle he gets hit with the dragons time breath Temperally displacing him. When he comes to he has lost all his powers and is now 11 years old and story begins. He acts like a know it all and always says " I would have done.." then gets upset
Brutal, this is a pretty good idea for a character. Maybe give him PTSD flash backs whenever he is around dragons, and have clerics of mystra give him weird strange looks that they can't explain.
Multiverse theory is the easiest to manage. So if the part goes back in time and kills themselves they have only killed themselves from the timelines that stem from that event, in their timeline they just vanished. And if they try to return to their timeline there are infinite timelines where they do and infinite where they do not.
Yes it is the eaist to deal with. So your brain is the least melty trying to keep track of everything. 🕰🧠🌡
It's sound as if a time dragon could casually stroll around the nine hells without any care
Tiamat might have something to say on the matter (considering her position in Avernus) but wouldn't be able to do anything about it. You know, what with the whole imprisoned-by-god-chains thing.
@@VetusDea most of the time dragons are stronger than tiamat. Maybe except wyrmlings.
@@lorekeeper685 I'd advise against 5e statblock as an accurate representation of Tiamuts full power..it's still likely many time dragons surpasses her I suppose but that stat block is merely for an avatar and represents a fraction of her real power..the alternative is the gods are all chumps. Anywho, In my opinion her true form should be about 20 CR higher or so. All of which is semantics in comparison to a great wyrm, however the true form of Asmodeus( Ahriman) would be far more likely to have a chance of challenging this interloper in his domain, although the amount of power required to do something about it would likely leave him vulnerable to his archdukes
Time dragons get a kick out of stealing your clock. DO YOU HAVE THE TIME? Once you pull out your timepiece, it vanishes along with the time dragon. I could also see a time dragon destroying a clock tower and wearing it around its neck vis a vis Flavor Flav
Inspired by Death Stranding, a particularily nasty regional effect could be a Time Fall.
I do like a more mystical dragon look, but i also like the idea of having clock hands tail. Or maybe having a random time telling device in a transparent sphere in it's tail - depending on the individual dragon from clocks, to sand glasses to sun dials, maybe a timed candle - or even a digital clock. Anything to do with the progression of time, even a minature moon. Your videos are true inspiration fuel. The universe spawning version of time travel you've described, is the only model my poor brain can narrate. It would be cool to have a town near a time dragons lair where the people in the town talk about all the fool hardy dragon slayers who tried to kill it. Save none of them can really remember any of it, and they've only heard the tails from the dragon while helping the dragon excavate fossils as it studies the local evolution through the fossil record. Oh and the occasional said slayer is dug up with the bones too. It also all apparently happened during a legendary lightning storm, that no one can quite date. One massive battle seemingly out of time... But whenever someone talks about slaying the dragon... Then that very storm is on the horizon. If someone tries to find it's lair with murderous intent, the damage to the town and serounding countryside re appears. The closser they get to the decision of chosing to slay the dragon... The closser they get to that point in time... The battle... The screams... The storm in all seasons... The injured would be dragon slayers litterally ravaged by age. The add hock plans of countering the dragon as it passes from above being verbally coordinated. The sight of day and night flashing like a strobe light. The reality of a brave armoured knight being struck 50 thousand times by the same lightning, only to run out as a horrified 9 year old nearly tripping over chuncks of metal ore and dead cows. People turning into dust and dust turning into people at random. Because it's not "where" everyone goes to slay the time dragon, it's "when" everyone goes to slay the time dragon. And it won - wins - is wining that battle "then". 🐲🌩⏱
The mortal version of Loom Dragons in my campaigns share attributes with Time Dragons and some powers. Hatchlings are about the size of large Great Wyrm dragons. They are born with that level of intellect and experience too.
I had an epic campaign where the players did their best to come to a Loom Dragon hatchling. It was sleeping upon the entrance to an extradimensional horde. The PC that did epic quests to develop mastery of runes sent his giant gargoyle to soften the dragon up first. Right before hitting an enemy, it Hasted itself twice and hit the area with TIme Stop that would not break during its normal (claw) attacks. It also was covered in Invincibility Runes. Each rune takes a month to inscribe and covers one square inch of the body. The Loom Dragon sleepily opened its eye as the gargoyle approached and then closed it, going back to sleep... and the gargoyle flies with a Sound Bubble and Silence 15' Radius (no sound). As soon as the gargoyle got close, the Loom Dragon seemed to instantly change position (not much of a move) from sleeping to being lazy-awake, holding and crushing the gargoyle with a single outstretched fore-claw. It then stretched and yawned as the PC party in their airships approached. The party had several rounds of casting prep spells. They even stopped near the Loom Dragon to cast more spells, the dragon didn't do anything but look upon them curiously and chuckled. They opened up Gates but those called saw the Loom Dragon and did not come through. Their first volley was from their strongest ranged weapons, wizards, and their airships. The Loom Dragon didn't even attempt to dodge and did take a little damage, just looking upon the areas damaged and scratched them with a chuckle. It waved its hand and was completely restored. The Loom Dragon then blasted its breath weapon (doing a semi-bored yawn with it) and had everyone, including constructs and the Cystonian based airship, need to do a bunch of different saves. Most of them got disintegrated. Some got lucky to turn into dusty skeletons. One just aged really bad and was near death in hit point loss... resembling a bent old geezer that got jumped by a bunch of hood rats who somehow survived.
The party surrendered. The Loom Dragon shrugged and started curling up to go back to sleep. The party's archmage/priest of magic (millions and millions of EXP to get there) stepped up to him and demanded attention. The Loom Dragon opened its eyes and chuckled. "I see you serve (goddess of Magic) and probably ignored her warnings but she still granted you her powers. I am mortal, she's a goddess. You are far more mortal than me, even with her help. I am only talking to you because for the first time in eons, I was not bored. For mildly entertaining me, I will take one request per leader of your party (PC, Player Character). Mind you, it's a request, not a wish like some genie gives. It may be grander but usually less". The Loom Dragon then sits up to face the party, rubbing its eyes. "You are the first non-avatars to amuse me. Take pride in that. I suggest trying to become gods yourself. Now, I'm fully awake. Let's have your requests."
#1: (archmage/priest of magic) says "I challenge you to grant my request if you are brave enough. I also see that life bores you. I request that you die." The Loom Dragon chuckles and says "Granted. You will see me die." The archmage/priest of magic vanishes. He tells the party "I have transported him to the moment in the future where he will see me die.
#2: (runemaster [abjurer] and owner of the destroyed Crystonian based airship and crew) says "I request that you restore my gargoyle and what was destroyed with your breath weapon as well as remove its ravages from me. I am at death's door and you almost instantly killed my everything." The Loom Dragon shrugs and says "A minor sweeping back of the sands of time" and #2's request is fully granted. He, his crew, his forces, and his gargoyle are refreshed to the state before they attacked the Loom Dragon.
#3: (fighter-priest of a philosophy) says "I request that you make me a god." The Loom Dragon says "I can start the process, open the door. I will do it out of sheer amusement value. You can fancy yourself as a god but the gods, demons, devils, and angels will take notice. You will get crushed. If you don't, you will become a god." #3 says "I change my mind!" Loom Dragon: "Too late." He was the first player to let me experiment with my "Fallen God" rules but in reverse, the PC was never a god in the first place. He ascended to Lesser God at the top but ended up being too undiplomatic with the existing gods and their followers to do anything but die. I allowed him to "live" as an artifact that possesses its user and makes that body into him until the campaign ended.
#4: (epic level ranger) says "I request for you to put me back in time before the Poison Swamp so I can prevent it." The Loom Dragon sighs and says "So, you want to cease to exist in this universe?" #4 seems confused and the Loom Dragon sees that and explains "Since that did not happen in your past, the past of the timeline you are in, you will cease to exist here. You will go to that moment and do whatever you want to do. The future after that will be the future created from that which will not be this universe. Even if you come to this moment in time from that past, you will find your duplicate at home here... if you did not make your duplicate's survival possible... because your *YOU* in that timeline did not have the same motive to go back in time to change that event. Understand, nature boy?" He role-played it well and still chose to time-travel to when he could stop the Poison Swamp. That character was eradicated from the campaign's existence. Because of my rules of heroic deaths, his character's EXP and magical item total EXPV gave a major boost to replacement hight level characters. From that, he created a great custom character that was generally not up to what the other player characters were but was such a great custom job the other players considered heroic well role-played deaths/retirements.
#5: (master thief that became an epic level cleric, a hard and fun thing) says "I regret my choices. I request that I was a bard instead of a thief." The Loom Dragon cringes and says "I can do that but it will hurt both of us. I refuse." # 5 says "Wouldn't that be more amusing? Instead of a boring scumbag becoming some boring reborn guy, a bard who sings songs of heroes sings songs of Pan? It would be quite fitting." The Loom Dragon says "Fine. Altering time without erasing you hurts me. For this, I own you." The Loom Dragon then blasts his breath weapon upon #5, #5 disintegrates and then reforms. His gear changes a *LOT* I write and pass out note cards to all the PCs in how #5's story changes and warn them to expect reputation changes. They loved the changes at first, with #5 being their hype guy and herald. They later hated how they found out how much they were indebted to the various Thieves' Guilds for their hired members doing the master thievery their #5 was not qualified to do... and the damaged reputations that could happen if nothing was done.
#6: (party leader and paragon level fighter) says "I request that you give us 1,000 crystal flasks that are indestructible." Note that the "Crystal Flasks" are special potion bottles that can catch and hold liquids from fountains or whatever that must be drank their or lose their magic. They are also fragile. What that PC requested was 1,000 potion bottles that cannot be destroyed. That was a powerful but easy request. The Loom Dragon said "Easy", tapping into the air, and 1,000 of them fell from a gate that opened where he tapped.
I am now formulating a LOT of conversations between Time Dragons and my campaign's mortal Loom Dragons. Those would be more meta than 4th wall breakers in style and comedy.
Players go back in time via help from the time dragon and return to their present. They hate what they had done. They go to the time dragon and ask for him to help fix what they did.
Time Dragon: "What? You did no damage to the timeline. There is nothing to fix. Everything is as it always was."
Players: "But you took us back in time! We stopped our biggest enemy's ancestors, returned to our time, and everything is far worse! You helped us mess everything up! How can you say everything is as it always was?"
Time Dragon: **laughs**
Players: "Why are you laughing? Everything as awful!"
Time Dragon: "You think my taking you to the past granted you time control, reality control? You are mere mortals. I took you from the timeline you hated to let you travel to one you would like better. You hate that one more. Here are a few quests you must do to kill my boredom and I will bring you back to the timeline you abandoned. You never changed that timeline, you just left it. Timelines cannot be changed or destroyed. They can be created via time travel. Leave the timeline, you just jump into or create a new one. Time and space are infinite. I am connected to all of the versions of me on each, that's part of why I am immortal. Meh... kill my boredom and I will return you to the moment you left the timeline you originally abandoned."
I love this. I may use it in one of my games
wow. Intense.
Dragon Timelords.
I literally just got off to see this as my first thing on RUclips.
I'm telling you, Aj, you're a blessing. I have about an hour commute to work and back so this will definitely help.
Love your channel.
Thanks.
"Just as easy as you or I would throw an armadillo" . Two things; 1 MAN, that's powerful... 2 How common of a thing is "armadillo tossing"? lol
Edit for regional effect idea*
A slumbering Time dragon in a inactive volcano, periodically when the dragon snores or is restless causes time skips to emanate out of the volcano randomly causing temporal effects on any native inhabitants in the area. Who have all just learned to accept and live with these random changes forward and backwards in age. Player characters could then be enticed to investigate
Interesting to contrast this now they've been added back in to Planescape for 5e. They're nowhere near as powerful, broadly comparable to Gold, Red and Amethyst dragons of the same age category although slightly more powerful. The two stand out parts for me are that a) the ancient dragon provides a mechanic for sending parties back in time for DMs. The fact that only the ancient has this ability is probably to prevent true polymorph/shapechange shenanigans from players. B) An ancient time dragon in its lair is CR 27, meaning using the draconic spellcasting rules from the monster manual it can cast 6 9th level spells a day at will, making it the second most powerful spell caster in the game after the metallic greatwyrm.
I've always found the simplest mechanism for time travel to be the branching timeline setup.
Did you travel to the past and kill your ancestor? No worries! Because the instant you appeared in the past, your presence altered it and therefore caused a new and totally distinct timeline to branch off. You still exist because in YOUR timeline, your ancestor lived, but in THIS timeline a version of you (and countless others that existed, exist, and/or will exist) is never born. Also, no amount of "fixing" past mistakes will "correct" the timeline, because the alterations you've already made are now the "correct" series of events for this new timeline. Now getting back to your *original* timeline, well that might be a challenge in its own right (if it's even possible).
Also, a side note: You know what would make a really damn interesting warlock patron? *Your own character from the future!* Like, way far down the line when they're epic level they failed to stop some great cataclysm, and decided to use time shenanigans to contact their past self (maybe in this time travel setup you can only send magical energy and information through time or somesuch, who knows) and try to guide them(selves?) towards preventing the cataclysm through subtle alterations to the timeline. But the future-self-patron has to be very careful with what power they send back or information they provide, since their past self still has to grow and develop without too much of a crutch in case they have to repeat the process and one day become the next patron of their next past self, and too much foreknowledge could alter the timeline to the point where the patron's foreknowledge no longer has any use.
It would obviously be complicated and weird and confusing and wibbly-wobbly, and the DM would need to know their player pretty well, but that's what would make it so fun in my opinion.
That is an amazing concept!
@@AJPickett well thank you! I've had the idea bouncing around in my head for ages, but don't really have people to play with so have never been able to flesh out any of the mechanics. I have a lot more ideas to include with it, but I don't want to ramble too much, lol.
What happens if Time dragons uses ravaging time breath weapon on a wyrmling? These dragons could be hired by Astral Dragons to age them.
Regional Effects
Everyone have serious deja vu
The cave in the film: Time trap as a conceptual exploration, comes to mind when thinking about an "ancient" time dragons lair.
Dam i have no words for how terrifying that would be to see or meet one like Dam
Probably not that terrifying as long as you don't fuck with them. They seem rather ambivalent.
Your table about sizes greater than colossal is... awesome! XD
I want an awesome-size template to apply to monsters. :3
I added Time magic in a one on one game I run. I went with the infinite timelines concept of time. Only a couple of races have an affinity for it. And few individuals. And Time users tend to cause ripples. Some deities have forbidden their followers from using it, or set down very strict guidelines. But the story arc possibilities are endless. Fallen friends who never died. A version of yourself that never escaped the villain's lair. Your grandchildren from a daughter you don't have. It's a soft magic game. I don't know how I would implement this in a hard magic setting.
Did you make new spells or just flavour old ones? Or use third-party stuff? Banish (really any planar travel spells could be time spells, though I would maybe increase their spell levels or cost or something), expeditious retreat, haste, mirror image/blur, misty step, counter spell, longstrider, hold, foresight, even any healing and necrotic damage spells could be flavoured as time magic. There's probably even more that could be flavoured as time magic.
@@Nildread Occasionally like using the time stop spell, but more often like using a dimension door spell. Except the dimension door has spacial and temporal movement. Less controlling the flow of time and more visiting timelines like you would the outer planes.
Lair Effect: Time Dilation
While in the Dragon’s lair, players must make DC 20 Constitution saves at random intervals(dm discretion). On a pass, nothing happens. On a fail, players must roll a D4; On a 1: The player is frozen in time for 1 minute. On a 2, the player is subjected to the effects of the Slow spell. On a 3, the player is subjected to the effects of the Haste spell. On a 4, the player must pass another DC 20 Constitution save or be aged 1 year and suffer a level of exhaustion.
You know you're outmatched when AJ proposes getting near the thing and ends that statement with "Heh - Good luck with that."
If you have a date with a Time Dragon and he/she's late, than he/she's not in to you. If he/she's early than he/she's way to clingy. And being exactly on time is him/her just showing off.
Don't date Time Dragons, it never works out.
And they cheat all the time they want on and off the clocks rotation, but you wont ever catch them in your memory. They've had every conversation every time over untill they've got it right. Your stuck in an intrusive paradox and your loved... But also fundimentally confused about the fundimentals of your new causality. But if you decide to leave, you'll be kicked out - the problem is that you wont know the "when". ⏱_⏱
My mind is racing. How would the Time Dragons react to the Obyrith and vice versa? I normally can see a story playing out in my mind but all i get with this is a fusion between a Michel Bay film and a Stanly Kubric movie
The ranges for their breath weapons seem way too short for a dragon of such size...
I can see it now. a magic use wanting to control time accidently makes one go crazy and a pc inevitable party comes in to stop it
That sounds like a legitimately amazing idea for a campaign
*Dragon slayer who is on a quest to slay one of each kind of dragon, mind shatters as the existential impossiblity of this feat renders them insane. As they violently plunge their sword through their own heart, attempting to slake the nightmarish image of their own birth mother walking down the street of their birth town in the past - exactly at the point where they would've met their father only to hear an all distracting voice shout from the clouds as a vast shadow in the sky: "Something could've happened!!!" as they realised the younger version of the dragon would've innevitably discovered it's own death at their hands in the future - which would've been innevitably "voided". As they resolve to preserve their existence, even as an infinitely dispersed cloud of withered dust in the wind. As even that ruthlessly dragon blasted cloud of scattering dust will of once had an existence... Only to hear the dragon shout as time slows to a standstill all around them eternalizing their last futile "fading" moments: "Did we just have the same idea? Or was it deja vu? Because when i get back, you will have never been here. But you wont have moved from this very spot either too. Ofcourse the fight ends with you "all up in thee air"! But an insect such as yourself can't be up in the clouds, if as a concept, your existence was never true. I know, i too feel like i must always be here! So i really want to do this unessersarily and fundementally violating thing to you! Yes i am the mystic eternal legend here! The one only truely known by me... Toodledo!?!?"* Hmmm maybe enough time dragons could collectively fiigure out how to solve the abyss? 🐱🏍💪☀🐉⏱🌌🌍🌏🌎
One could. Just they would say it exists for "balance"
@@lorekeeper685 The abyss is bad for everyone save the demons and their forrunners. And even then, demons don't like their "fun" being threatened. Hence why they'll help keep therazduun(spelling) locked up despite beying chaotic evil. Some devils might argue that the bloodwar stalemate puts their "food on the table!?!?" While drawing the sharpest flesh searing switch you've ever seen in an infernal palace guarden as they scream "THIS IS MY HOUSE!!!" in infernal... But not even those sadists want to live in the abyss forever. The reason why that perticular marilith kills every weak mortal mind in her own summoning circle was because a nabassu jumped in one of them once, and made her feel like the most pathetic little angel of lawfull goodlyness as she shamelessly teliported into the warded wardrobe as she unfortunately learned that there was no way she could ever develop the aquired taste of hearing soulss being eaten alive. As all those ectoplamic egotrails really does damage to the "vanity". That all said though... Your table, your game, your narations and thus your tropes. Even though gods would begg in unison with primordials to hideous sub goblin to end the abyss even if demogorgon wasn't calling all of them out all the time by actually stealing faithfull souls. You do you friend, fun is what gaming is primarily about. Although i can definitely imagine a time dragon shivering at the prospect of taking on "dagon and mo'gorgon in a no bars all holes celestial death match!" After they said to it on the eve of its greatest triamph: "You feel now that you are ready for this?" Come to thick of it really, demogorgon must keep a hell of alot of people on script.
This might just be the creature I was looking for. As i am creating my own plane for a home brew game. I am needing a creature large enough to constitute the main body of the plane with tower primordials standing as mountains with gigantic spears holding this creature in place. It's too be the prison plane of Tossc. Home to Nagol The Chainer. Any ideas I'm fully open to them.
Have an orbiting chain where each link is made from a moon, with the area the links meet glowing with molten core heat.
Adventuring party: walks into time dragon lair
Time Dragon: ZA WURDO!!!!!
DRAGONS!! about TIME you did another DRAGON video!!
Just reading the title make me think about Chromie, the cute (aand very nice) in gnome form dragon Chronormu of the bronze dragonflight in World of Warcraft (they are policing the timeline). Nothing to do with AD&D but that is what it reminded me of.
This reminds me of that old 2E Chronomancer supplement, you ever look at that?
Lair effect ideas.
1. Unusual creatures and plants thought extinct turn up around the lair.
2. People are more likely to experience déjà vu.
3. Rests in the area seem to have taken more or less time than they should have afterwards.
4. A constant, almost imperceptible ticking.
5. Caves, hollow trees, huts and other similar places appear to be much larger on the inside.
Heh! I love the TARDIS idea
@@AJPickett after all they have the Touch Of Weeping Angels as a breath weapon as wyrmlings.
@@victorvaldez8869 Yeah, the reverse of that attack, the Weeping angels send people into the past, the Time Dragon pops them out of the time stream and they pop back in a few moments later :)
Excellent idea I came up with to include the time dragon at pretty much all levels. Say the time dragon does make it so people within x miles of it don't die from old age and/or age like a dragon and get stronger as they get older. Have your group of adventurers tasked with investigating why the people in a village, town, city etc. why they don't die of old age so long as they stay within a certain distance of their home. The dragon could have their lair in a cave, a lair made of clouds (given their might in magic, it should be an easy task for them), or a lair deep underground the settlement. It could be a baby sheltered their till they are older or a older dragon taking a nap, which for dragon it could be a decade long nap. The dragon could just be recording things in its lair after eons of observing events. Possibly add some drama such as two factions in the settlement, with one wanting the dragon to stay forever and the other that want it to leave. An group of bandits, cultists or a rival kingdom, etc. that want to learn the secret of the prolonged life. Or a vampire that acquired a magic arrow from the dragons lair that allows him to stop time for 10 seconds. Anything go crazy. It will be a good way to bring in an epic creature, a chance for players to acquire forgotten lore and/or magic items and advance technology, and time travel shenanigans.
Well I mean in all fairness according to Arthur C Clarke any sufficiently advanced technology would appear to be indistinguishable from Magic
I'm really loving these epic monsters.
Being from the USA/Pennsylvania, I have no reference for how easily you or I would throw an armadillo. Would you please do a video, showcasing how easily one might artificially increase said mammals' air speed velocity?
As somebody who is also from PA, I'm going to take a guess here and say roughly the weight of a fat raccoon with chitinous armor plating on it.
What is the air speed of an unladen western Armadillo?
@@AJPickett African or European?
F in the chat for Jason
Funny, but hey folks, Jason is alive and well.
Something my group don't pay too much attention too is time and creatures that effect time; too much like science fiction. That said its interesting and offers a good prospective of when looking at who could be 'pulling the strings' of an epic level adventure. Not always who (or when) you think. Your campaign needs to be 'air tight' if your going to jump around in time. Because when it is and the clues were always there; ITS EPIC.
Cant wait to listen to this while working
Time Dragon Layer:
a cave system that doesn't use a mountain, as it is to small, it hollows out a system of caves underneath a mountain which is used as the cave entrance.
Inside the layer are portals that correspond to the same cave, but throughout time (whelping stage to ancient/current), the same cave system, but with varying time stamps to allow for larger/smaller passages.
Each section of cave holds information carved into the stone walls from that era, they are overwritten as the dragon ages, thus, changing eras to read the information present there would be no more than a page turn away to itself. I.e. 1 room has the story of a birth of a mighty dwarven king that went on a mighty conquest when the time dragon was a Juvenile, but the same room when the dragon is a Mature Adult reads the death of said Dwarven king and is much larger.
Each room could be mapped out like this going from a 'small' 20x20 room to a 30x30 and a 40x40, just make sure there is ample space between rooms in this underground labyrinth
The main layer room where the dragon mostly resides has pillars shaped like hourglasses, each one counting down to a certain era in the future the dragon knows happens from traveling, but wishes to see when it is of age in person. All based around the Lore of the world, but one hourglass in particular is tied to the PC's adventure, and the Time dragon could have something important to tell them/a magic item that would allow them to complete their quest, something "Lost" to the ages that really the dragon just grabbed cause it had significance then and now. The dragon's request for the item being to witness the deed the heroes are to accomplish.
Just a quick layer I thought up/story concept. Have fun with it if you like it!
Lair*
That's really good, though. I think I'm going to add it to a special thing I've made just recently. A tavern (or many taverns, maybe) that has an interdimensional aspect to the cellar. A portal that can be activated and opened to a place with multiplanar access similar to Sigil, but it looks like an endless hallway with a bunch of doors. I think I'm going to put a (possibly multiple) time dragon in there. Thank you for getting my noggin joggin. You just made a random thing I did *way* cooler
@@johntheherbalistg8756 Why thanks good sir. I hope you have fun with something I came up with at the very end when he mentioned any Layer Actions/Recommendations. I just wanted to have some fun and see what other people would think of my idea :D
@@ZXMFG Lair*
For regional effects I could see time anomalies popping up while the dragon sleeps, allowing people from the past to manifest for brief moments with there aging loved ones.
I am hoping they will do adnd for 5e and bring epic creatures like this one
If people request it then it will happen.
man, these guys are sick. sounds like theyre good background recurring entities
Took a break due to work. Going to marathon all your videos and like every one I missed! Great job as always
Welcome back my friend.
I hit "LIKE" at the beginning, because i knew...
Where would you find a Time Dragon in what story ? I would love to find out where this specific lore.
i like the idea that the send the entire part into the future and just leaves because it can't even with the tiny creatures...
I could see an adventure around stopping Tiamat from getting her hands on Time Dragon Eggs and forcing their massive power to help her against Bahamut. If the party saves them, the egg's parents show them glimpses of the future for their lands and race
never heard of such dragons. .and they are really . . impressive.
Nevermind how you would manage getting the scales, how fucking cool would enchanted time dragon scale armour be???
Bruh what sort of bonus would that give you!? Just thinking about that is 🤯
@@joshuahammel6508 Permahaste for one!
This can use gods as plaything.
1. Get scales
2.find how to enchant.
It would give maybe +8 or +12 armor non-enchanted.
also enchanting could cost millions with ease.
I am so glad this is finally out
I would have it so paradoxes immediately draw the attention of the gods. If you create such then the gods are watching you from then on. And depending on what you do they may make contact.
This is pretty much what Akatosh the Tamriellic dragon god of time is from Elder Scrolls, or more like Io
Regional effects: strong aura of deja Vu. Affects psionic users and those that requires concentration of spells more intensive.
I bet Time Dragons keep their eggs in a pocket dimension. Perhaps one created by a God, which is outside of regular time and space and only accessible by Time Dragons.
It's really disappointing that they reproduce in such a mundane way. As fully magical creatures that are beyond mortal comprehension and matters, it would have been far more interesting if they had magical origins, such as their eggs suddenly materialising in locations across space and time, following rules that only the Dragons themselves or certain Gods know of!
Either way, a really informative video!!!
It's the mundane truth, what we don't see is the thing that causes those legends to arise in the first place.
This has given me a idea for a campaign with a time Dragon acting kind of like a time guardian
Question: Didn't Mind Flayers do some time shenanigans? Would that make them enemies of the time dragons (along with everyone else) or would the dragons stay neutral?
Time dragons don't really care, but some of the Inevitables might take issue with it.
I don't imagine anything in the multiverse is ok with illithids; not even other illithids
@@johntheherbalistg8756 you are not wrong. the elder brains keep it a secret but they consume the brains of illithids that are put in the pools with them. the illithids think they are being honored, but they are just lunch.
John the herbalist G They(time dragons) are beyond them(ilithids), as they're even less vulnerable to them than gods are.
Hey where did you get that size chart? Could you link it?
If you change the future by going into the past then you simply create a new time line and are disconnected from your own origins, like the Leshay
exactly so
Not to mention multiverses and alternate universes. So it's possible for different Torils to exist, but only one is Toril prime.
Yet time travel should be a loose campaign to where the DM should be willing to create alternate universes.
How do the inevitables that deals with things manipulating time not be the at constant war with time dragons
Time dragons may be good or evil, but they are Neutral, not interested in controlling the multiverse, so, not really an enemy of Law or an ally of Chaos.
@@AJPickett follow up you think it'd be possible for a time dragon to travel to the point the gods put the almanac containing the 12th level spell if they are so interested in lore and knowledge that would seem to me like quite the treasure to a time dragon no?
@@kodypalmer7079 thats cool
I..had not thought of this possibility/\ and if not find the almanac after its been yeeted to the edge of creation they could just go back in time to the height of netheril and observe Karsus firsthand as he invents the spell..so in theory any time dragon could learn that forbidden knowledge..even better they could if they wished to send a party of adventurerers back to BEFORE the weave was altered..to a time when epic level spells hadn't yet been restricted by Mystra..so a time dragon could provide a path to godhood for any wizard who could convince them
TMG: Puts out a new dragon video.
Me: “Fuck me up Fam.”
Finally you are talking about the divine dragons from fire emblem and sothis
Yeah, unless dragons invented clocks too. It seems silly to think time=clock. Clocks are just things humanoids use to track time. Having clock type elements worked into the design of a dragon is better done with a clockwork dragon than a time one. That might be fun, somehow tieing them together. For instance a clockwork dragon that doesn't seem to work no matter what you do, until it's clock starts ticking and you realise the clock doesn't track time, it tracks a time dragon. Wether it's a for or an ally is up to you.
Oh wow, that is great idea! A clockwork dragon inevitable linked to a great wyrm somehow? Brilliant.
I'm thinking something the time dragon had made for it self, as some kind of Butler/servant/guard, or something someone made to track and hunt/protect the land from time manipulation. Perhaps a mad gnome time wizard's failed time travel device, it can only function by leeching small amounts of time magic from a time dragon and can only travel in time along the same path as a time dragon.
i thought they are from Temporal Plane, which i always imagined as a giant storm of dense wind, blowing from and to every direction. This is kind of design i imagine on time dragon.
Wait you call them practically Demi-gods at great worm age correct me if I'm wrong I may be but can't the tarasque kill actual gods
The tarrqsque can " Kill" Gods the same way Acerak can kill them..its referenced in the lore, but if you play it out mechanically and compare their stats to gods it falls apart really quickly. For starters The tarrasques attacks aren't even magical, meaning most deities would be flat out immune to its attacks and unable to take any damage from it. Hell Demigorgon can beat the tarrasque in 5e, simply because of the immunity advantage and because he's too big to eat. If anything AJ is lowballing the time dragons though...CR 50 or so is the realm of the gods in terms of power, with a little wiggle room for greater deities and their nigh-infinite hacks. This is based on statblocks for Kronos and the Hechatonchires being stated as godkillers, which is a little more credible and less game breaking. Cuz bottom line if a monster Can kill gods and you can kill that monster In turn, then you should be able to go fight a God with a chance of victory. And personally the Tarrasque doesn't feel strong enough to be the gatekeeper for that kind of combat to me
I suppose how you could include a time dragon in a campaign is to take advantage of its fancy of artwork and time pieces. Perhaps it might be manipulating history simply to get a painting that otherwise would not exist. It does this by tilting the balance of historical conflicts so that borders are redrawn and thus different cultures and popular cultures come to be.
It's actually kinda funny, because the players will think it is some BBEG bent on taking over the world, only to find out it just wanted a stupid painting. Might even go full meta and the painting it wants is one one of the party creates after meeting it.
The time dragon could also serve as a plot device to purposely age certain characters (say, another young dragon friendly to the party), again in order to obtain artwork and complex watches that otherwise wouldn't exist.
I could see the saving throws being Charisma, as that seems to be the ability of choice in 5e for resisting unwilling planar travel, but I also get that time travel's a little different.
Our dm had us re-link my character’s draconic great(?x) grandfather (my character is a draconic bloodline sorcerer) and we had to get the scale of a time dragon. As soon as we decided, a time dragon scale deadass manifested in another PC’s hands, and disappeared when we went ‘well, I guess we don’t have to go anymore?’ AND REAPPEARED when we decided to go anyway.
A storm giant princess (long, long story) gave us the location, and when we got there, IT WAS A TIME DRAGON EGG AND THE WYRMLING SPOKE IN OUR MINDS. the time dragon scale was the wyrmling’s adult form’s scale and our artificer went ‘but why did they give it up so easily?’ - and then we essentially bombed a mining ship that was going to mind the dead time dragon’s parent. Time dragons are fun :D
I wonder if time half-dragons are possible...or time dragon deciples.
Time expulsion seems like it should be a charisma save.
Concentration required to stay here & now.
3.5 don't has cha save
Dialga?
how are they effected by the astral plane or other timeless places or do they just inherently avoid them if they can at all help it?
Unknown, I suspect they have no problem handling those environments
@@AJPickett I imagine it being not harmful or at least immediately harmful but entirely strange or perhaps Novel to them like a being in a room with sound deadening losing your sense of taste or smell
Thanks for another great video I can never show my players😂
AJ you should Dip into Pathfinder on the Channel go over the monster lore and compare there lore with D&D kind of like a Multidimensional Zoologist not talking about what is 'better' but the difference between them and maybe how both the lores can be used
I have enjoyed one or more of TMGs mosterecologies every day for nearly 3 years, and still new ones appear. Hmn. I guess it was time for this one. I just discovered that M'zgrmlx who masquerades as an fairy dragon greatwyrm in my campaign world, is in actually a time dragon. Sweet. Thank you, my dear sage.
Truly love your work AJ! Though I'm missing low level encounters recently. How about interesting vermin, animals or the frightful rust monster? Cheers.
Hmmm, how about 'Jungle Week" where I showcase a bunch of critters you can run afoul of in a densely wooded area?
@@AJPickett I'll have a look to it, thanks. :)
@@AJPickett that would be great!!
- What is it's size?
- AWESOME
- Yes, I don't doubt it is, but how big?
- Exactly
Heh :)
A video on epic magic please
Honestly, I could not do a better job than the latest videos by Mr Rhexx on that very topic.
epic true dragon the time dragon not much is known besides its connection to time
my theory is they are actually reincarnated steels done completing their quest for io made into his servants
one of io's domains is time after all and their power rivals gods(draconic gods which the issue says) at a WHOPPING cr90
if we consider the advantage mechanic.. would they get 3x the rolls at great wyrm and regular adv as a adult
to me this is the only logical explanation for their power... besides dragons being born in a rift in time.
both are neutral both dont care much about their hoards
If they have an affect on time, they must therefore affect space. With that there would be some interesting area effects I think. According to General Relativity, gravity is curved spacetime. As a result of the dragons ambient time distortion this would increase/decrease gravity.
ranged weapon's effective distance would be less/greater.
strength, athletic, acrobatic checks would be more difficult either way. see the begining of John Carter as why
less gravity would cause this to be a problem. maybe even fatigue if the gravity is greater. crush, fall and throw
would also be highly effected.
light travels in a straight line. when spacetime is curved this allows you to see more or less than you otherwise
would. A great example is if you stood on the surface of a neutron star, you could see all of its north and south
poles simultaneously. This could result on being able to see further/less and light being brighter/dimmer than
normal.
increased/gravity would have special effects on wildlife. more gravity would make animals stronger, tougher and more stocky in build with higher endurance. more would also cause fatigue to set in faster. less would make them bigger and faster. trees would take longer to grow as well as be shorter and have denser wood in high gravity. in low gravity they would be taller, thinner and their would would more porous malleable.
Well you have to remember gravity works a lot differently in the D&D world. It works more like an "on/off" switch rather than an ever permeating force. Gravity is essentially a status effect surrounding the planet. So, one could question whether (or not) space and time are even connected in the D&D universe could be raised.
For all we know time is just another "status effect" completely separate from space. If you take into account teleportation spells like dimension door and far step things get even fuzzier when you start questioning whether (or not) those would also be affecting space/time.
TLDR physics in D&D != physics in the real world so who knows.
I would NEVER throw an armadillo!
I'm really enjoying the inclusion of Pathfinder elements more often in recent videos to help flesh things out where suitable. I like and currently play Pathfinder (1e and 2e) and well as D&D5E, to be clear so I'm not looking down my nose at anything.
Hey AJ, I’m wondering how you’d introduce a Time Dragon in a scenario that I’ve been cooking up for a while.
My campaign is going to revolve around an increasingly expansionist empire & their politics, then unfold into a scenario about the planes of positive & negative energy & then into an event where a traveler from another universe (our Earth in the distant future, 25XX, where they’ve just cracked time travel - or so they believed) comes through a portal & the events they cause to unfold (this would be into epic levels - if the campaign reaches it). These all tie together through story threads that’ll be central to the plot.
How would Time Dragons & other beings that hold some sway over time or its protection react to this non-magical entry into their world from someone travelling in from not just another time, but place?
In my mind the gods largely would have their eye on them to see what they could learn & wouldn’t directly interfere at once & Primus would be attempting to exterminate them with Quaruts who maintain time. The Time Dragons add a really interesting crease, I wasn’t aware of them before this video - thank you!
For a long time I’ve had in mind a Draconic-flavoured encounter for this earthlings first appearance in the campaign where they’ve taken on the guise of a traditional medieval knight from our time & are attempting to kill the dragon with a sword (& doing a darn good job of it due to having a machine & AI-enhanced body) & I’d expect the PCs to join the fight or watch what unfolds. The earthling would learn a lot about the world from the fight as it gathered data from the memories of the dragon (through nanobots that decode the dragons memories & store them).
Introducing a Time dragon instead of a chromatic though adds a scenario that’s probably never happened on top of another. Has a Time Dragon ever been killed by mortals?
What are the consequences for the death of a Time Dragon?
I’m just full of questions, thanks for the video, really loved it.
Time dragons tend to be Neutral, but can be good or evil, they are not automatically interested in preserving timelines, they have seen the gods re-order reality many times and have incredible information on portals, pathways, demi-planes, lost dimensions, divine prisons and lost origins (including such things as the true scope of the Illithid empire, dimensions ruled by Factions of the planes, and other epic cosmic stuff). The Death of a Time dragon should be fairly spectacular, depending on its age category, perhaps a zone of chaotic time, where space and time travel become confused and muddled. Spell Weavers might even try to trap and kill a Time Dragon for the express purpose of weakening the control of Mechanus and reverting a plane to a limbo-like state of chaos as they attempt to restore a lost universal order.
AJ Pickett Thanks for the input! Epic levels would be a good place to throw in creatures like spell weavers - a good suggestion!
Can you do aranea? They're a race of shapeshifting spiders.
Gladly!
I kinda want one I am cool with being the pet
Time dragons lay their eggs on comets 💫