When stage ONE of the "easy" league is Fire Field... What happens if you fall short on a jump but land on the track you are crossing over? SOL or will the pit ship put you back?
Every time you hit a wall, you get pulled to the next "checkpoint" in the ai path. If you land on an old track part and hit the wall you will get pulled through the border to the checkpoint where you were supposed to go. If you land on an old track part and don't hit a wall and just continue following the old track you will slowly lose positions to the cpu, because the game still treats you as being at the checkpoint near the jump. So every time a cpu car passes that checkpoint you lose a position. When youbare rank 20 you lose. The ship that you can see when using the short cut in original port town is not supported in the track editor.
Is this one of the longest courses in any F zero game? The first lap takes 1 minute 40 seconds to complete, I don't even think GX has anything that long. Green Plant Spiral is just shy of that by 3 seconds, according to a casual play.
Wild Goose is worse, it only has slightly better acceleration, but worse turning and slightly less top speed. (For this particular track even Fire Stingray is worse because of all the sharp turns) But Wild Goose at least fits a bit better into their game. Blue Thunder is a stronger Blue falcon and Green Amazon a much better Golden Fox. It is strange that Fire Scorpion is only a slightly better Wild Goose, when WG needs a buff more than BF. Btw. this track now is part of the hack Mortys Madness. It is called "Labyrinth" in the hack and the Ai is improved, no way I could do it in that version, it is hard enough to beat it as WG and FS without starting that far down.
I think it's impressive how you were able to Climb Up And Get The Last Chance like that.
i see what you did there, very clever
@@xepiconex F-Zero X reference, yup!
I'm more impressed the track can even be completed.
Very impressive win from 2nd to last (too bad that 20th rank means instant Black Flag/DSQ).
Someone should make a mod that lets you reach 20th w/o DQ!
This isn’t Fire Field, this is Hell’s Highway 😈
I've always thought it strange that 8th doesn't get a yellow klaxon. It's the only rank that goes from green straight to red when you finish the lap.
In first lap 13, 12 and 11 are green and go red in lap 2.
@@FennorVirastar Really? I could've sworn those were yellows too.
Starting dead last and emerge the winner like a bat out of hell. NOT TO BE F#$%ED WITH!!!!👿👿😈😈😈😈😈
Don’t forget in the worst out of the 8 vehicles from F-ZERO and F-ZERO BS Grand Prix
8and a half minutes, now thats what i call a race track
Holy smokes, almost didn't need the fifth lap at all.
You are insane, whoever made this I mean.
Great track!
Interesting... hopefully I can see this in GT7!! 👍😊
That will come out at the cannon time of when f zero takes place
Hola me gustaría saber dónde puedo conseguir la roma esa por favor
Insane!
Wow! Amazing :D
Fantastic!!
Maaan, this isnt FF 2.0, more like 5.0, super good driver you are
But is late is started the race track
thats cool!
When stage ONE of the "easy" league is Fire Field...
What happens if you fall short on a jump but land on the track you are crossing over? SOL or will the pit ship put you back?
Every time you hit a wall, you get pulled to the next "checkpoint" in the ai path. If you land on an old track part and hit the wall you will get pulled through the border to the checkpoint where you were supposed to go.
If you land on an old track part and don't hit a wall and just continue following the old track you will slowly lose positions to the cpu, because the game still treats you as being at the checkpoint near the jump. So every time a cpu car passes that checkpoint you lose a position. When youbare rank 20 you lose.
The ship that you can see when using the short cut in original port town is not supported in the track editor.
Is this one of the longest courses in any F zero game? The first lap takes 1 minute 40 seconds to complete, I don't even think GX has anything that long. Green Plant Spiral is just shy of that by 3 seconds, according to a casual play.
Im shocked you did this in that vehicle.of.all of them. Its the worst out of all 8 sfc vehicles
Wild Goose is worse, it only has slightly better acceleration, but worse turning and slightly less top speed. (For this particular track even Fire Stingray is worse because of all the sharp turns)
But Wild Goose at least fits a bit better into their game. Blue Thunder is a stronger Blue falcon and Green Amazon a much better Golden Fox. It is strange that Fire Scorpion is only a slightly better Wild Goose, when WG needs a buff more than BF.
Btw. this track now is part of the hack Mortys Madness. It is called "Labyrinth" in the hack and the Ai is improved, no way I could do it in that version, it is hard enough to beat it as WG and FS without starting that far down.