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Yes, we definitely need more blueprint design videos like you did before. I binged all of those. The parameterised blueprints sound really interesting.
Something akin to the trash compactor monster from Star Wars living in the oil, and old autonomous weapons charged up by the thunderstorms, both would be good additions to Fulgora.
Fulgora reminds me slightly of the Vendigroth wastes from Arcanum :) Which was once a civilization full of advanced technology and automata. In a world of magic they had advanced energy weapons.
I hadn't even considered it, but that idea of enemy turrets left behind makes a ton of sense. I will go out on a limb though and try to guess Wube's intent. I think they wanted the hazards of each planet to be unique, with some clearly being easier or harder. Since Nauvis, Gleba, and Vulcanus all have actual enemies, that left Fulgora as a great candidate for environmental hazards
The hazards are very easy to avoid though. Would be fun to have something outside the starting area that maybe requires artillery (Vulcanus) to easily counter and blow up before you can go to that island
The only think really hindering in fulgora is that you need the elevated trains. So you can make use of the small islands. The hazard is more like a "OHH YES, HIT ME!" energy for free thing xD. Plus if you transport some nuclear fuel ... you can easily bridge any energy shortages. Till ya have enough batteries. Difficulty atm is: Fulgora
@@greenfoxgrasstail2534 Fulgora I found to be the most difficult planet at the start, planning wise. I spend a lot of time thinking... "what I do now?". Vulcanus is the easiest in that regard. Gleba is more annoying, but there was no idle moment.
Watching this because I know if I start Space Age I'll lose too much time right now, and I cant afford it. Thanks for the episodes and good luck with the rest of the series!
I'd already been leaning towards Fulgora as my first planet when I reach space but this video confirms that it's a good choice, even if I'll be missing the big miners from Vulcanus. Fulgora and Vulcanus both seem quite interesting.
I like you're idea of automated defenses on fulgora. It wouldn't have to be an active threat, but rather something you encounter. There could even be some mines scattered around and the odd nuclear bomb or reactor ready to explode. Remnants of a war zone.
Fulgora has same vibes as Arrakis (Dune) planet from games such as Dune II, Dune 2000 etc. They too have rocky "islands" surrounded by dunes and you can only build on those rocky islands while you get spice (resource, basically infinite) from dunes while on Fulgora you get heavy oil, also a resource
Dedicated video on parameterized blueprints would be awesome! Also, maybe a dedicated video tutorial for advanced circuit network tricks in 2.0. I love your videos, Nilaus.
If possible, I'd love to see more details on the parameterized blueprints. I'm still having a bit of a hard time wrapping my head around them. When/if you do a tutorial, can you please try and dumb it down as much as you can? I'm a bit slow at times.
Great design. I first deal with the planet without having seen anything about it, to enjoy its problems firsthand by myself, an later see your videos... and want to destroy everything for your more optimized solution XDD
I think a good way to deal with scrap is to just dump everything in to a single active provider chest, have a circuit network read the contents and output decider signals for each item to set the filter on a stack inserter when they're over a desired amount. You need 19 deciders in total to cover everything, then you can distribute everything to storage and requester chests and the over flow can return to the recyclers. You might have to use multiple inserters and fiddle with the stack size to get everything running smoothly, or just use a loader mod.
Haha love it, always had the idea that when I'd play factorio again I'd have an outpost dedicated to circuits and modules. Then Factorio goes like: here you go, I present you with Fulgora. Didn't the earliest version of Factorio have some sort of robot enemies instead of biters? If my memory is correct then, then Fulgora seems to be a great place to reincarnate them.
Hey Nilaus, been a fan for a while with your ONI stuff. Just wanted to say thanks! This scrap outbut bus/balancer helped me a lot on Fulgora as my belts were always backing up. Keep up the great stuff!
The Cargo Landing Pad acts as a passive provider to your logistics network. The current logistics inventory are already subtracted from the requests from space. No need for circuits!
I love Fulgora so much its the first map where i went and its amazing ... but i couldnt find out how its possible that you have so much space on the planet yet a figured out i am playing the Train world :D so ... its rly dificult to play on Fulgora now :D thank you for your amazing content and if you could make separate video just about the combinators and cabels it would be amazing ... it took me 5 hours to figure out how to make science sushi belt :D
Heh, nice; I expected some big fancy circuit sorting or something, but you just did splitters the same way I did with the old core miner builds in SE :P
One cool thing I think modders can do is make worlds with different strengths of gravity that force you to use bigger or smaller rockets for exports instead of the same rocket on every planet.
Hi Nilaus, quick question If I've understood correctly, the videos you release every day on Factorio are condensed streams from nilaus ts, is that correct? If so, do you plan to make a video every day until the end of this game? I'd like to be able to follow an entire game, but unfortunately I don't have several hours a day to watch a stream. I find your videos perfect for my needs.
I was actually really disappointed when I realized you could recycle things down to nothing, I thought that dealing with the hundreds of thousands of gear wheels was the trade off for the insane access to other components (and quality variants of them too). The description of the recycler even implies it can't reverse smelting or chemical processes, I wrongly assumed that meant it couldn't just delete their products from existence either 🤔
Do the blueprints for patreons include new versions of the hub and perhaps other mid game components creates in Nauvis taking into account the changes in Space Age? Perhaps masterclass for the updated components would be good for new videos or a series to launch the first rocket in space age game play
Oh i just commented an issue i thought you would have with the automatic export refilling, it seems thats not an issue since you have no maximum specified on the requests, however, i have seen that you could potentially deadlock the export ship if you overflow every item with an additional +x amount stack and something wont load since theres no room.
Why the filtering splitters when in the end you use passthrough inserters into a box? If you use the inserters directly on the belt with filters on them it's smaller and better balanced.
It will not be smaller if you want 6 inserters of each product taking from the line + a lot more is missed if you have a sushi belt and filtered inserters try to grab everything. Your idea is definitely viable, but it would not be better in my opinion
I mean like this (and sorry, I don't have Space Age yet, so blue belts): 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
Nilaus, at this point you may want to consider putting a different video as the intro video for your RUclips page, instead of a year old Factorio campaign, there are some Space Age videos that may fit the bill better.
You are a master. Or The Master? Personally I would like to see you doing things a little slower with more explanations. I understand the idea of what you are doing. But I am sure I would understand it better if it would have more time to sink in. Maybe I should just watch the video(s) again.
this is gonna become extremely annoying if people are going to refer to a space platform as a ship. it is not a ship, the only ship in the game is the wreckage at the start of the game. i want them to add ships, in fact they should have added actual ships instead of this dumb nonsense from a mod.
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Definitely going to need a dedicated video series for Space-In-A Book, and those Parameterized Blueprints
Yes, we definitely need more blueprint design videos like you did before. I binged all of those. The parameterised blueprints sound really interesting.
Something akin to the trash compactor monster from Star Wars living in the oil, and old autonomous weapons charged up by the thunderstorms, both would be good additions to Fulgora.
Fulgora reminds me slightly of the Vendigroth wastes from Arcanum :)
Which was once a civilization full of advanced technology and automata. In a world of magic they had advanced energy weapons.
I hadn't even considered it, but that idea of enemy turrets left behind makes a ton of sense. I will go out on a limb though and try to guess Wube's intent. I think they wanted the hazards of each planet to be unique, with some clearly being easier or harder. Since Nauvis, Gleba, and Vulcanus all have actual enemies, that left Fulgora as a great candidate for environmental hazards
The hazards are very easy to avoid though. Would be fun to have something outside the starting area that maybe requires artillery (Vulcanus) to easily counter and blow up before you can go to that island
The only think really hindering in fulgora is that you need the elevated trains. So you can make use of the small islands.
The hazard is more like a "OHH YES, HIT ME!" energy for free thing xD.
Plus if you transport some nuclear fuel ... you can easily bridge any energy shortages. Till ya have enough batteries.
Difficulty atm is:
Fulgora
@@greenfoxgrasstail2534 Fulgora I found to be the most difficult planet at the start, planning wise. I spend a lot of time thinking... "what I do now?". Vulcanus is the easiest in that regard. Gleba is more annoying, but there was no idle moment.
It’s not a “want”. It’s a core-to-my-soul NEED for the parameterized train stuff. NEEEEEEEEEEEEEED
Enemy cars, tanks, and spidertrons sound fun.
environmental hazards your vehicles get hacked and become hostile ( infinite fuel, ammo when hacked of course )
The Fulgora music is really cool. The doo-doo-doo-doo in the bass line is the same as part of the Nauvis theme, but shifted down and more synth-y.
After the seablock ore sorting hell, this is easy.
A video or two about how to make parameterised blueprint designs, tips and tricks would be really great.
Watching this because I know if I start Space Age I'll lose too much time right now, and I cant afford it. Thanks for the episodes and good luck with the rest of the series!
Man I'm loving both this series and getting back to playing the game again.
I'd already been leaning towards Fulgora as my first planet when I reach space but this video confirms that it's a good choice, even if I'll be missing the big miners from Vulcanus. Fulgora and Vulcanus both seem quite interesting.
I like you're idea of automated defenses on fulgora. It wouldn't have to be an active threat, but rather something you encounter. There could even be some mines scattered around and the odd nuclear bomb or reactor ready to explode. Remnants of a war zone.
The Fulgora planet power mechanics are actually so creative, nice one Wube!
Fulgora has same vibes as Arrakis (Dune) planet from games such as Dune II, Dune 2000 etc. They too have rocky "islands" surrounded by dunes and you can only build on those rocky islands while you get spice (resource, basically infinite) from dunes while on Fulgora you get heavy oil, also a resource
Good observation. Spice is sort of treated like space oil in the dune universe
The Demolisher worms were originally intended to roam the oily oceans, but then it would be too much like Arrakis, so they moved the worm to Vulcanus
Perhaps that's why the music is somewhat similar to the Arrakis theme music from the 1984 version of the Dune film.
It's been a long time since I was this excited for new episodes of a series. Amazing
33:23 Make a splitter with priority. This is how nothing slips by. 😊
Dedicated video on parameterized blueprints would be awesome! Also, maybe a dedicated video tutorial for advanced circuit network tricks in 2.0. I love your videos, Nilaus.
If possible, I'd love to see more details on the parameterized blueprints. I'm still having a bit of a hard time wrapping my head around them. When/if you do a tutorial, can you please try and dumb it down as much as you can? I'm a bit slow at times.
Thank you for that recycling line. I couldn't figure out how to make a consistent recycling going.
Parameterized blueprints/schedules are one of the coolest features in this update. PLEASE make a video on them!
8:58 i said this to my friends before. Fulgora is the perfect planet for the beta enemies. The rocket turrets and bases
Great design. I first deal with the planet without having seen anything about it, to enjoy its problems firsthand by myself, an later see your videos... and want to destroy everything for your more optimized solution XDD
I think a good way to deal with scrap is to just dump everything in to a single active provider chest, have a circuit network read the contents and output decider signals for each item to set the filter on a stack inserter when they're over a desired amount. You need 19 deciders in total to cover everything, then you can distribute everything to storage and requester chests and the over flow can return to the recyclers. You might have to use multiple inserters and fiddle with the stack size to get everything running smoothly, or just use a loader mod.
Haha love it, always had the idea that when I'd play factorio again I'd have an outpost dedicated to circuits and modules.
Then Factorio goes like: here you go, I present you with Fulgora.
Didn't the earliest version of Factorio have some sort of robot enemies instead of biters?
If my memory is correct then, then Fulgora seems to be a great place to reincarnate them.
Hey Nilaus, been a fan for a while with your ONI stuff. Just wanted to say thanks! This scrap outbut bus/balancer helped me a lot on Fulgora as my belts were always backing up. Keep up the great stuff!
The Cargo Landing Pad acts as a passive provider to your logistics network. The current logistics inventory are already subtracted from the requests from space. No need for circuits!
Wow. Fulgora is freaking cool.
I love the ideo of downcycling in factorio... but man... fulgora broke me. Thanks for the video!
I'm not sure what a megabase in Space age would look like... And if it can only be robor-based one
The parameter used blueprints video sounds extremely interesting and useful! Please and thank you good sir
I love Fulgora so much its the first map where i went and its amazing ... but i couldnt find out how its possible that you have so much space on the planet yet a figured out i am playing the Train world :D so ... its rly dificult to play on Fulgora now :D thank you for your amazing content and if you could make separate video just about the combinators and cabels it would be amazing ... it took me 5 hours to figure out how to make science sushi belt :D
Heh, nice; I expected some big fancy circuit sorting or something, but you just did splitters the same way I did with the old core miner builds in SE :P
One cool thing I think modders can do is make worlds with different strengths of gravity that force you to use bigger or smaller rockets for exports instead of the same rocket on every planet.
24:13 theres a face in the mud on the right
I see a stoned Trix Rabbit
Love the music. Reminds me of the 3rd final boss stage in megaman X
Hi Nilaus, quick question
If I've understood correctly, the videos you release every day on Factorio are condensed streams from nilaus ts, is that correct?
If so, do you plan to make a video every day until the end of this game? I'd like to be able to follow an entire game, but unfortunately I don't have several hours a day to watch a stream. I find your videos perfect for my needs.
mmm yes, another great episode
Oh yeah!! Maybe I should build something like this
I was actually really disappointed when I realized you could recycle things down to nothing, I thought that dealing with the hundreds of thousands of gear wheels was the trade off for the insane access to other components (and quality variants of them too).
The description of the recycler even implies it can't reverse smelting or chemical processes, I wrongly assumed that meant it couldn't just delete their products from existence either 🤔
Do the blueprints for patreons include new versions of the hub and perhaps other mid game components creates in Nauvis taking into account the changes in Space Age? Perhaps masterclass for the updated components would be good for new videos or a series to launch the first rocket in space age game play
Me who is trying to make the most efficient recycling system with the less waste possible and inlaid just scraping every overflow XD
The save games is totally understandable but I wish you wouldn't put the blueprints behind the Patreon too.
I design everything on camera, so it is not hidden how I build it, so it is only a convenience to have the ready made blueprints available.
half of your tungsten build still doesn't work you replaced the underground pipe with a normal
wish there were biters on fulgora
Please, make a video on the parametrized train interrupts!
Oh i just commented an issue i thought you would have with the automatic export refilling, it seems thats not an issue since you have no maximum specified on the requests, however, i have seen that you could potentially deadlock the export ship if you overflow every item with an additional +x amount stack and something wont load since theres no room.
I am curious about what you think the best use for the forges on Nauvis would be.
all planets are infinite?, the1r resources scale the far you are from the spawn point?
Could the sorter template use a constant combinator to set which item to branch off and filter the chests for? Less manual settings when copy-pasting.
Could you turn down the music a bit? The music on fulgora seems very loud
The cliff explosives makes me want to rush vulcanus. How can I change the Lua code to just revert back to old recipe please please?
Why the filtering splitters when in the end you use passthrough inserters into a box? If you use the inserters directly on the belt with filters on them it's smaller and better balanced.
It will not be smaller if you want 6 inserters of each product taking from the line + a lot more is missed if you have a sushi belt and filtered inserters try to grab everything. Your idea is definitely viable, but it would not be better in my opinion
I mean like this (and sorry, I don't have Space Age yet, so blue belts):
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Nilaus, at this point you may want to consider putting a different video as the intro video for your RUclips page, instead of a year old Factorio campaign, there are some Space Age videos that may fit the bill better.
Nilaus! What day is it!?
GARBAGE DAY!
Why not just use a filter for the insteters and pick the material off the main line? The filter splitters are redundant.
I made something similar but now I’m getting an overflow of ice, gears, and other stuff fully clogging the build and now I am suck
*Nilaus* It is possible to connect the power grids between the islands on Fulgore using a higher quality Big electric pole???
If you can get a big enough one on each side it would work. The power poles connect at the distance of the shortest one
No blueprint book?
please update the blueprint books
You upgrade your starter base for space age?
You are a master. Or The Master? Personally I would like to see you doing things a little slower with more explanations. I understand the idea of what you are doing. But I am sure I would understand it better if it would have more time to sink in. Maybe I should just watch the video(s) again.
yayyyy!! it's fixed!!
Anyvplans þo quality reroll instead of just recycle trashing on fulgora?
Did my boy Nilaus just greet me to a new episode of Factorio Space AIDS?
While I was hyped for this dlc this seems way too complicated for my brain. O.o
The only thing about Nilaus is massive waste. If he needs 10 of something, he makes 1,000. Which really messes with my OCD I think.
Oh no. Wasting an infinite resource... trust me when I say that what I have built is pathetically small and will be replaced with something proper
Is it jus me or did somebody hear also space "aids" in the beginning?
Maybe i watcht also to much rick and Morty😅😅
Ahhhh, its fixed. Now let's hope he doesn't make another in this video...
this is gonna become extremely annoying if people are going to refer to a space platform as a ship. it is not a ship, the only ship in the game is the wreckage at the start of the game. i want them to add ships, in fact they should have added actual ships instead of this dumb nonsense from a mod.
ship