also small note, iad jh unfortunately only works on characters standing up. Anyone even crouch a little like gio it doesn’t work on…hoping they’ll change that but I’m guessing they did it on purpose
Sick video! But I have a few questions about doing them, but your discord link seems to be invalid right now :(. I'm new and I can't connect your first combo properly, after RC dash, I can't match your input speed to RC into jump into forward DASH into HS.
meatys are relevant when your opponent is stuck recovering in some animation, for example getting up after being knocked down (most common use case of meatys) and you can attack while they are still recovering. you time your attack so that as soon as they are done recovering, they have to block because your attack is already out there in it's active frames (active frames = frames of your move that it does damage, basically your move is startup frames -> active frames -> recovery frames. hope that makes sense, basically you press your attack slightly before they are done getting up, but it depends a bit on the move when exactly.
I stay subbed even when I'm not playing whatever you're covering. Your vids are great and the production lately is 👌
😭❤😭
I love that you show the combos in context (from blocking and from neutral)
ABA is such an interesting character! I love this video! Great combos through & through! The one at 1:48 is especially easy to do for me!☺️
😉
4:55 she definitely can! She can wallbreak meterless from pretty much anywhere on the screen if youre using jS>delayed jH loops!
insane combos
❤🙏🏾❤
also small note, iad jh unfortunately only works on characters standing up. Anyone even crouch a little like gio it doesn’t work on…hoping they’ll change that but I’m guessing they did it on purpose
Banger video
Banger Comment!
Are these uploaded on strives online combo search
Sick video! But I have a few questions about doing them, but your discord link seems to be invalid right now :(. I'm new and I can't connect your first combo properly, after RC dash, I can't match your input speed to RC into jump into forward DASH into HS.
The link seems to be fixed! Try it out now! :)
Yo, my dude, you got recipe numbers for these bad boys?
I’m somewhat new. what is a meaty?
meatys are relevant when your opponent is stuck recovering in some animation, for example getting up after being knocked down (most common use case of meatys) and you can attack while they are still recovering. you time your attack so that as soon as they are done recovering, they have to block because your attack is already out there in it's active frames (active frames = frames of your move that it does damage, basically your move is startup frames -> active frames -> recovery frames.
hope that makes sense, basically you press your attack slightly before they are done getting up, but it depends a bit on the move when exactly.