In a way, Gregori is like your overwatch (not the combine overwatch), but your guardian. He’s constantly guarding you against enemies throughout level. So, he kind of is watching you, but with good intention.
in these valves games youre being watched by -half life 1 & 2 : the gman -half life alyx : russell -portal 1 & 2 : glados, ratman and wheatley -team fortress 2 : the administrator -left 4 dead 1 & 2 : the special infected
When I first played Portal 2 and found a ratman den, I would get so freaked out and wouldn't want to replay those specific levels, thinking that he was actually there in the game, watching me just out of sight. Incredible ambiance that game has, I swear to god. Obviously with time that fear died off but I doubt anything is going to compare to that.
@@madsting6486 the director is an ai that spawns infected and items depending on how you're playing and your current situation. I think it can change the map too
Portal's Rattmann dens left such a profund impact me as a child I wrote about it for a school assignment. No other game has given the feeling of dread Portal did all those years ago.
It is the ambient sounds which consisting mix of vibrations that can make ppl feel "erry" and un-easy. The chosen colour tones is wise and have a brush of loniless in every scene. Psycho warfare techniques have been applied into an AAA game which is pretty rare IMHO. Nice video btw. 😉
13:14 whats funny is you're 100% correct on that. if you get close to several walls with his drawings, you can actually hear his ramblings more clearly. its another case of Portal 2's amazing adaptive soundtrack
a great video ! I honestly really like the way you talk. Furthemore I'd like to say that the paranoia in my opinion comes from the ambiances souds, nowadays games are quiet and without music muted, but in the case of valve's game there's also some ambiance sound playing that matches with the area you're in, not to mention these ambiance sounds are ALWAYS eerie yet don't feel out of place.
watching this amazing video I went to check and you only have 290 subscribers??? my guy you're producing video essays on another level! subscribed and excited to see more
This analysis is exceptionally made! Fantastic editing, voice over, and break down of each game. While I don't think this is the first video I've seen on the topic of paranoia & phycological effects in Valve games, it stands out!
I once came across an image of someone taking a picture of their tv. The person was playing portal 1 and gazing up at one of the observatories in the lab, but there was a shadow figure of a doctor staring back. The mixture of the quality and the ambiance with the image made me see portal in a very diffident light.
my theory is that its not because of gman who IS watching you, or anyone in lore is watching you like the administrator. Its because the player is always use to those maps being filled to the brim with people or NPC, in tf2 maps, there is always people running around and shooting and playing the game, drowning out the eerie ambients, but when your alone that ambience is the only thing you hear, hl1 and 2 is always filled with npcs, rebels, lamda stashes to find and combines to kill but without them, there is only ambients with nothing to distract you from it, portal is always filled with turrets and the frequent glados monolouges, but when they arent there there is nothing.
it should be noted that this is certainly the case for any game that even FEELS like Source. Voices of the Void is a game built on Unreal, but made to feel exactly like Source, and it's paranoia af.
I intend on actually covering Voices of the Void at some point in time in the future! i played it for about 10 minutes once and it nailed the atmosphere PERFECTLY.
yo you're super underrated i hope you get the attention you deserve, this was a great watch as someone who grew up on these games and i agree with pretty much everything, keep it up :)
If you havent heard if it id highly recommend this mod for hl2 called Half Life 2 Alone, I think it boosts that paranoia feeling by a %1000. If you've played it you know what im talking about
My half life and potal timeline 1943: aperture science was opened. 1949: wallace breen was born. 1951: black mess was opened. 1957: eli vance was born. 1960: issac kliener was born. 1964: Arne Magnusson was born. 1988: cave johnson died. 1997: alyx vance was born. 2001: caroline and dozens of scientists died in the aperture facility by glados. The events of half life 1 and seven hour war happened. 2005: the events of portal happened. 2016: the events of half life alyx happened. 2018: the events of portal 2 happened. 2021: the events of half life 2 happened.
You tapped into the music with ghost of rattmann, but i feel a bit part of the "paranoid" feeling is for sure the music. Paired with the slow, dark and lonely moments, the music really gets you to think; and thinking, a lot of the time, is plain uncomfortable. One scene in half life 2 that does this really well is the bridge scene. The bridge is just so lonely and isolated, and there's a sort of despair; yet you know that the combine is monitoring you, after all, they send many soldiers and even a gunship after you onto the bridge. It's just so well done.
The source of the paranoia for me has always been the "liminal space" nature of your environment. During an extended section in Portal 2 there isn't so much of a feeling of being watched, along with the quiet sections of Half Life. For me, the Paranoia comes from the feeling that I'm in a place where I am not supposed to be.
A lot of this stems from a concept called "Liminal". The term means "The time or space in between". I'll give an example of what this is. One time, my family and I went to an amusement park called "Indiana Beach". When it came time for the park to close, we were at the opposite end of the park. The exit we needed was at the other end. There was no one behind us. As we began to make out way out, we could see the rides and shops closing down before us, even the employees were leaving in front of us. As we got close to our exit, the park was very spooky. It was one of the creepiest feelings I had ever felt; no one behind us, yet it felt like we were being watched. Partly because we were, by the parks security cameras. But it had also become a liminal space; it was between closing for the day, and opening the next day. Source Engine does liminal space very well.
Certainly not the first time I’ve heard people say they felt they were being watched/paranoia in GMod, but I never felt that way… probably a good thing because I don’t even want to know how many hours I have in it (numbers got reset many years ago)
Left 4 dead was never a scary game to me until I played Last Man On Earth's mutation. It genuinely becomes a horror game without the bots with the sounds of Chargers screaming in the distance
When I was watching this video I thought it's made by some popular youtuber until I noticed your subscribers count. You're literally underrated man! Keep it up!
You forgot to mention portal 1 2005 beta which features portal on a style of half life 2 setting. It adds extra paranoia and the ending that is just final corridor stairs.
It’s the engine and games, nostalgia and what not all combined in that amalgam of “source engine paranoia”. All 3 of them engines have these iconic looks and feel and we got so used to and Valve games feel alive and cozy due to how meticulously detailed their game design is. Then you stop that “live world” feeling and it becomes incredibly liminal. You feel like this place should be brim with life (which Valve manages to add even to dead empty enrichment center), but it’s all fake, everything is off. Other games rarely can provide the same feel because most games are built on same engines while being vastly different experiences. We don’t unconsciously associate Unreal engine with that cozy “lived in” feeling.
Why does it feel that way? Because the internet said so and now we internalized it. It's nothing more than a trend, people didn't used to think that way about valve maps before. Same with mario 64. It wasn't percieved as a disturbing game at all at the time but now it is because of the "every copy is personailsed" meme Valve is indeed a master of creating a very eerie, empty and melancholy atmosphere. But the precise feeling of being watched (and I'm not talking about being spied on by gman, ratman or glados) has never been present before at least 2022 where thoses sort of video began to appear with the gm-construct haunted and all that
@@mr.shplorb662 I did just that. Like a TON when I was a kid lol. But yeah, never had the feeling though. I still believe people only feel like that because a youtube video told them to.
I mostly agree but personally never felt that way about Grigori - he always just seemed like a solid dude who had my back
That's fair. He is really solid, especially in later half of Ravenholm.
In a way, Gregori is like your overwatch (not the combine overwatch), but your guardian. He’s constantly guarding you against enemies throughout level. So, he kind of is watching you, but with good intention.
in these valves games youre being watched by
-half life 1 & 2 : the gman
-half life alyx : russell
-portal 1 & 2 : glados, ratman and wheatley
-team fortress 2 : the administrator
-left 4 dead 1 & 2 : the special infected
When I first played Portal 2 and found a ratman den, I would get so freaked out and wouldn't want to replay those specific levels, thinking that he was actually there in the game, watching me just out of sight. Incredible ambiance that game has, I swear to god. Obviously with time that fear died off but I doubt anything is going to compare to that.
And in L4D we are being watched by "The Director".
im cryin 😭😭
I never could play L4D, could anyone explain this to me?
In game ai that dynamically reacts to how well your playing @@madsting6486
@@madsting6486 the director is an ai that spawns infected and items depending on how you're playing and your current situation. I think it can change the map too
Just a correction GMOD is not a Valve game. Is from Facepunch.
Immediately scrolled to the comments at this part to see if someone said this yet
You're absolutely correct. I meant to cite it as a source engine game instead of a valve game (oops). Thank you for the correction though!!
@@swacks_ Great video btw, even though with this small mistake
@@swacks_cite*
This is an injustice that we can never forgive
ALGORITM GOD, BLESS THIS MAN!
Portal's Rattmann dens left such a profund impact me as a child I wrote about it for a school assignment. No other game has given the feeling of dread Portal did all those years ago.
This randomly appeared in my recommended and I must say I was not dissapointed! Thanks for a good watch.
I'm so glad you enjoyed it!
Especially for your third video, you smashed this! Congrats and looking forward to what’s next!
Great video, glad RUclips suggested this to me. Keep up the great work!
Keep doing this, this is truly amazing to watch
Thank you so much!
Just finished this and was amazed to see the view and subscriber count.
Super high quality, felt very professional and thought out, good job.
algorithm blessed me with this video, you EARNED a subscriber, will be sticking around to see what else you create. excited to see you grow!
i’m gonna come back in a year and you better have scores of subscribers, because this production value is worth nothing less than that
great video!
It is the ambient sounds which consisting mix of vibrations that can make ppl feel "erry" and un-easy. The chosen colour tones is wise and have a brush of loniless in every scene. Psycho warfare techniques have been applied into an AAA game which is pretty rare IMHO. Nice video btw. 😉
13:14 whats funny is you're 100% correct on that. if you get close to several walls with his drawings, you can actually hear his ramblings more clearly. its another case of Portal 2's amazing adaptive soundtrack
a great video ! I honestly really like the way you talk. Furthemore I'd like to say that the paranoia in my opinion comes from the ambiances souds, nowadays games are quiet and without music muted, but in the case of valve's game there's also some ambiance sound playing that matches with the area you're in, not to mention these ambiance sounds are ALWAYS eerie yet don't feel out of place.
watching this amazing video I went to check and you only have 290 subscribers??? my guy you're producing video essays on another level! subscribed and excited to see more
Outstanding video. This channel deserves way more subscribers.
Glad algorithm found me. Great video keep making more you have talent.
This analysis is exceptionally made! Fantastic editing, voice over, and break down of each game. While I don't think this is the first video I've seen on the topic of paranoia & phycological effects in Valve games, it stands out!
You cultivated atmosphere with how you pieced it all together. Going to watch this again in the evening for extra spooky vibes. Hahaha
Great video for a surprisingly small Channel.
This video deserves more views than it does atm!
A trully amazing video! cant wait to see more!
Amazing video, bro it's always the channels with the littlest subscribers who makes the best videos
This video is so skillfully put together! cant wait for more videos for the future!!
I was perplexed to see the channel's subcriber count, this is some really high quality stuff. Love your work!
This is incredible I thought you'd have way more subscribers - definitely subbing and sharing this
this channel is a hidden gem
This was a great video! Good job man!
I once came across an image of someone taking a picture of their tv. The person was playing portal 1 and gazing up at one of the observatories in the lab, but there was a shadow figure of a doctor staring back.
The mixture of the quality and the ambiance with the image made me see portal in a very diffident light.
Yes, another Source Engine game INFRA does a wonderful job of that being watched horror feeling.
Instant sub. An absolutely outstanding work for 75 subscribers.
great vid, I just borrowed an oculus from my friend so Ill be playing alyx for the first time
Hope your play through goes well! It's a phenomenal game.
my theory is that its not because of gman who IS watching you, or anyone in lore is watching you like the administrator. Its because the player is always use to those maps being filled to the brim with people or NPC, in tf2 maps, there is always people running around and shooting and playing the game, drowning out the eerie ambients, but when your alone that ambience is the only thing you hear, hl1 and 2 is always filled with npcs, rebels, lamda stashes to find and combines to kill but without them, there is only ambients with nothing to distract you from it, portal is always filled with turrets and the frequent glados monolouges, but when they arent there there is nothing.
You're gonna blow up fast bud.
Hey man, good analysis and good luck on future content!
Ah so the sexyman finally posts a wonderful video! Bravo!
read this in the gman voice
How does this not have more views
Great video man, really nice work
Really appreciate that, thank you!!
6:11 I adore the effect they craft of naturally catching the shotgun in the air
This was so great to watch! Seriously thank you for this great documentary of paranoia it really shifts ones perspective. See ya around!
Interesting to watch after playing half-life 2 again!
it should be noted that this is certainly the case for any game that even FEELS like Source.
Voices of the Void is a game built on Unreal, but made to feel exactly like Source, and it's paranoia af.
I intend on actually covering Voices of the Void at some point in time in the future! i played it for about 10 minutes once and it nailed the atmosphere PERFECTLY.
yo you're super underrated i hope you get the attention you deserve, this was a great watch as someone who grew up on these games and i agree with pretty much everything, keep it up :)
Great take on the Valve games. I really enjoyed the video, and I wish I could like it more than once!
Secrets. Trumpets. Fear. Unkown
Loved the Video and also subscribed. Great Video and a very interesting theme. I cant wait for what you work on in the future.
I don't give a damn the father gave thy a shotgun he's a friend
Oh woah the sexyman posted a magnificent video! Splendid!
If you havent heard if it id highly recommend this mod for hl2 called Half Life 2 Alone, I think it boosts that paranoia feeling by a %1000. If you've played it you know what im talking about
Keep up the good work man this was amazing
My half life and potal timeline
1943: aperture science was opened.
1949: wallace breen was born.
1951: black mess was opened.
1957: eli vance was born.
1960: issac kliener was born.
1964: Arne Magnusson was born.
1988: cave johnson died.
1997: alyx vance was born.
2001: caroline and dozens of scientists died in the aperture facility by glados. The events of half life 1 and seven hour war happened.
2005: the events of portal happened.
2016: the events of half life alyx happened.
2018: the events of portal 2 happened.
2021: the events of half life 2 happened.
Fun fact, this video is on RUclips!
Nicely done video! imma sub.
In TF2 you will definitely get paranoia from a French with a filipino knife
never thought of this feeling... but your right, so right lol
This video is so fire, it is a sin you have only 550 subs
You tapped into the music with ghost of rattmann, but i feel a bit part of the "paranoid" feeling is for sure the music. Paired with the slow, dark and lonely moments, the music really gets you to think; and thinking, a lot of the time, is plain uncomfortable.
One scene in half life 2 that does this really well is the bridge scene. The bridge is just so lonely and isolated, and there's a sort of despair; yet you know that the combine is monitoring you, after all, they send many soldiers and even a gunship after you onto the bridge. It's just so well done.
Bro i thought you had 100.000.000 subs or something like that, only 79? let's make it 80
phenomenal video
Thank you!!
@ no. thank you for making something so amazing.
L4D has the AI director watching you. Even when you think you're alone and locked inside the safe rooms.
Wonderful Video, I love to see more like that!
I am literally being watched yet I don't feel any sort of feeling in association with it
YAYYY SWACKS UPLOAD
The source of the paranoia for me has always been the "liminal space" nature of your environment. During an extended section in Portal 2 there isn't so much of a feeling of being watched, along with the quiet sections of Half Life. For me, the Paranoia comes from the feeling that I'm in a place where I am not supposed to be.
Great video! I wish you the best with your channel.
Lore of Paranoia in Valve Games momentum 100
can you please do one on half life 2 and or portal mods there are some pretty creepy ones out there
also i subscribed (:
Here's the video referenced at 6:35
ruclips.net/video/a3PvpCYg8-k/видео.html
A lot of this stems from a concept called "Liminal". The term means "The time or space in between". I'll give an example of what this is.
One time, my family and I went to an amusement park called "Indiana Beach". When it came time for the park to close, we were at the opposite end of the park. The exit we needed was at the other end. There was no one behind us. As we began to make out way out, we could see the rides and shops closing down before us, even the employees were leaving in front of us. As we got close to our exit, the park was very spooky. It was one of the creepiest feelings I had ever felt; no one behind us, yet it felt like we were being watched. Partly because we were, by the parks security cameras. But it had also become a liminal space; it was between closing for the day, and opening the next day.
Source Engine does liminal space very well.
Certainly not the first time I’ve heard people say they felt they were being watched/paranoia in GMod, but I never felt that way… probably a good thing because I don’t even want to know how many hours I have in it (numbers got reset many years ago)
Left 4 dead was never a scary game to me until I played Last Man On Earth's mutation. It genuinely becomes a horror game without the bots with the sounds of Chargers screaming in the distance
When I was watching this video I thought it's made by some popular youtuber until I noticed your subscribers count. You're literally underrated man! Keep it up!
Metro games too, you're always being watched xD
You forgot to mention portal 1 2005 beta which features portal on a style of half life 2 setting. It adds extra paranoia and the ending that is just final corridor stairs.
Nice video, I really enjoyed it.
Great video!!
May the algorithm bless this man 🙏
Great work keep it up big man
i like how youconsider gmod to be a valve product
its published by valve
@@SpamtonG-mf4cb Still not a product of Valve.
@@whatscout78 🤓☝
@@mestopesto09 so when's your 13th birthday, champ?
@ 50 years ago
Masterful! Make more! More!
gmod isnt a valve game but great video
Great video.
It’s the engine and games, nostalgia and what not all combined in that amalgam of “source engine paranoia”. All 3 of them engines have these iconic looks and feel and we got so used to and Valve games feel alive and cozy due to how meticulously detailed their game design is. Then you stop that “live world” feeling and it becomes incredibly liminal. You feel like this place should be brim with life (which Valve manages to add even to dead empty enrichment center), but it’s all fake, everything is off. Other games rarely can provide the same feel because most games are built on same engines while being vastly different experiences. We don’t unconsciously associate Unreal engine with that cozy “lived in” feeling.
awesome vid
I waited so long for that video..!
me watching peak
great video!
Loved this video!!
great video, thanks for posting.
Thanks for watching!
12:30 Sounds a bit like Korn
Great video holy cow!
Is it paranoia if it’s true
Why does it feel that way? Because the internet said so and now we internalized it. It's nothing more than a trend, people didn't used to think that way about valve maps before. Same with mario 64. It wasn't percieved as a disturbing game at all at the time but now it is because of the "every copy is personailsed" meme
Valve is indeed a master of creating a very eerie, empty and melancholy atmosphere. But the precise feeling of being watched (and I'm not talking about being spied on by gman, ratman or glados) has never been present before at least 2022 where thoses sort of video began to appear with the gm-construct haunted and all that
Nah dude, its definitely a thing. Walk around a tf2 map by yourself.
@@mr.shplorb662 I did just that. Like a TON when I was a kid lol. But yeah, never had the feeling though. I still believe people only feel like that because a youtube video told them to.
Nice
Love this video
you feel like your being watch because you always are in valve games tf2 the administrator half life gman portal glados for an example
thank you
Thank you!
Ravenholm is by far my least favorite chapter so far lol
I sacrifice this comment unto the algorithm, May it benefit you mildly.