Making an Ocean with Foam and a Boat | Blender Secrets

Поделиться
HTML-код
  • Опубликовано: 20 дек 2024

Комментарии • 51

  • @ianfavreau9776
    @ianfavreau9776 Год назад +9

    Thank you for always putting out quality content that is straight to the point.

  • @visuallaurence
    @visuallaurence 5 месяцев назад +2

    What a great tutorial! I learned quite a few things I didn't know before. Thanks a lot!

  • @eobet
    @eobet Год назад +3

    Getting an ocean stretch all the way to the horizon without repetition and gigabytes of data while looking photo realistic is the challenge today in Blender.

    • @Jrm5814
      @Jrm5814 Год назад +1

      There’s a superrr good tutorial on it that also uses camera culling, I wish I could remember who made it if I find it i’ll post here.

  • @ChrisSeilerLFD
    @ChrisSeilerLFD Год назад +4

    That's a great tutorial. Easy to understand and focused on the important things.

  • @eddyjuillerat835
    @eddyjuillerat835 Год назад +14

    You forgot to mention in the plane's Modifier Ocean, the Foam Coverage parameter. Very useful to make the foam thinner (accept negative values)

    • @BlenderSecrets
      @BlenderSecrets  Год назад +6

      Thanks for the tip!

    • @RetrovexAmbient
      @RetrovexAmbient 11 месяцев назад +1

      how would you loop that though? foam doesnt seem to work when you try to loop it

  • @Noock
    @Noock Год назад +3

    Amazing!! Thank you for taking the time to show us how all this is done. Keep it up!

  • @xX_SweetAngel_Xx
    @xX_SweetAngel_Xx Год назад +2

    Man this is incredibly cool and useful. I wonder how someone would do this with anime style though...

  • @rjwh67220
    @rjwh67220 Год назад +1

    Sweet! Thanks for sharing.

  • @CameronKiesser
    @CameronKiesser Год назад +1

    We needed this years ago. Thanks.

  • @TheMikelmendizabal
    @TheMikelmendizabal 6 месяцев назад

    Good video tutorial as always. You can see that it is feasible for the boat to crash into the waves and produce foam and such (spray)...There are videos on RUclips but it is easier now...Thanks for your channel..

  • @dakotah4866
    @dakotah4866 10 месяцев назад

    I love this I have been meaning to try to create at least one game in my life.

  • @elballoonrat
    @elballoonrat 6 месяцев назад +2

    I make it to the keyframes part but when I create keyframes they are one dot instead of 3 stacked, and blender adds a line inbetween my single keyframe dot at 1s and my keyframe at 250. no movement.

  • @Topcatyo.
    @Topcatyo. Год назад

    Your videos are so helpful and concise

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Год назад

    Wow, that looks easy enough that I could do it, with your help of course!

  • @mrsybilllkorn4195
    @mrsybilllkorn4195 Год назад +1

    nice one, how do you get the water out of the boat?

  • @zumsl
    @zumsl Год назад +1

    Hey, is there a way to make this type of ocean voxel based? That would be so cool

  • @66louloutte
    @66louloutte 11 месяцев назад

    Really great tutorial ! But i still got a question, how to aviod water inside the boat ?

  • @puppynow
    @puppynow Год назад

    This is very helpful

  • @JuanSanchez-kd7nn
    @JuanSanchez-kd7nn Год назад

    ❤ te amo. Siempre tan claro y preciso. Saludos amigo

  • @within_the_sky2356
    @within_the_sky2356 Год назад +1

    I wonder if geometry nodes could do the boat part better by just getting the mean/average of all the face normals or tangents combined and rotating the boat on the x and y axis accordingly

    • @mofos7512
      @mofos7512 7 месяцев назад

      or maybe with ray casting node)

  • @markokovacevic3225
    @markokovacevic3225 Год назад

    Amazing as always! :)
    Is there any way we can increase the resolution of the foam?

    • @pavidarkin9797
      @pavidarkin9797 Год назад +1

      I wanted to do the same thing. I think it can be done with the render field in the top section of the modifier and preview it with the resolution view

    • @markokovacevic3225
      @markokovacevic3225 Год назад

      Thanks! Will give it a try!@@pavidarkin9797

  • @Lyvethian
    @Lyvethian Год назад

    can you make a video for maybe curling/ crashing waves? I do not need it animated, just a static mesh for a still render

    • @within_the_sky2356
      @within_the_sky2356 Год назад +2

      for a still render the ocean modifier can be applied and then from there you can box model and sculpt it

  • @ThatTrendHouse
    @ThatTrendHouse 5 месяцев назад

    My boat just moves up and down, and does not tilt with the waves. What should I do?

  • @MrMandarin20
    @MrMandarin20 Год назад

    wow amazing

  • @Tanohikari
    @Tanohikari 11 месяцев назад

    Finally, easy and transparent tutorial how to make ocean.

  • @keepitsimpleforreal295
    @keepitsimpleforreal295 Год назад

    So smart 🧠 👍🏼

  • @Baaagel
    @Baaagel Год назад

    I don't seem to be getting any foam after doing the setup. The nodes look correct and I have the foam box checked and the right data layer and everything, but nothing happens when I move the "exponent" slider.

  • @nic-ori
    @nic-ori Год назад

    Thanks.

  • @aren6
    @aren6 3 месяца назад

    for some reason when I copy transforms my boat is rotated 180. when I try to reduce influence it spins it

  • @neerajbhatt3368
    @neerajbhatt3368 Год назад

    I appended a boat but it appears on its side...not with its keel on the shrinkwrap. I imported an . obj and converted to Blender mode. Where am I going wrong?

  • @Ledieuchat
    @Ledieuchat Год назад

    Je veux acheter le livre mais j'aimerais savoir si il y'a la version française. French version book

  • @gabrielmoro3d
    @gabrielmoro3d Год назад

    Wish there was a “smooth constraint” option available..

  • @FinalMotion
    @FinalMotion Год назад

    another way is to just make a vertex parent with three vertices of the ocean and parent the boat to those.

  • @РУССКИЙ_СОЛДАТ
    @РУССКИЙ_СОЛДАТ Год назад

    👍 👍👍👍👍👍👍👍👍

  • @timorre3971
    @timorre3971 11 месяцев назад

    if anyone knows of a video from an proper instructor please post link here.

  • @MrJev
    @MrJev Год назад

  • @ДенисДюранд
    @ДенисДюранд Год назад

    Классно

  • @Warlock93
    @Warlock93 Год назад

    I made all steps but the outcome is not the same,why? Its very very different ,and the tutorial is too fast i think, you can hardly see where you are clicking :/

  • @KwameGyanko
    @KwameGyanko Год назад +1

    99 cuts 😂😂. Pc about to go boom

    • @niknah
      @niknah Год назад

      I used a simple multires or subdivision modifier instead and set a lower level for the viewport.

  • @murattarlan
    @murattarlan Год назад

    ++

  • @NawadaKMuharram
    @NawadaKMuharram Год назад