Mega Drill Has Taken Shape, Deleting Grids and making some mistakes in Space Engineers Episode 6
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- Опубликовано: 5 фев 2025
- The lake base is taking shape! I made a few mistakes trying to clean up the spawned in grids that some of the mods brought into the game. Any tips would be great for clearing grids I don't want/need!
Current Mod list/collection on steam, follow the link below:
steamcommunity...
#spaceengineers #gamingvideos #gaming
Love the content man! I’ve been wanting to get into space engineering for a while but man seeing videos like this sure leaves me in awe and kind of scared to pick it up haha. Keep it up 💪💪
I can't wait to see how bad I am at greebling in SE2 xD The unified grid system is gonna be awesome
also, to remove kaiju: try converting the game to creative, enable copy/paste, cntl+x the grid. Failing that, right click delete each block. Then switch back to survival. It's a performance thing and you're not gaining any materials that violate "the spirit of the game". Cntl+F10 opens your blueprint menu ;D
Would you tell us the mod you use for the extra large O2 collectors you use please? They are shown @ 11:29 in episode 6. Thanks. Please continue!
Federal Industrial - Utilites is how you find it in the workshop, and yes utilities is spelt wrong on the workshop. It also includes the large windmill, a very bright light and some cool hollow rotors I haven't tried to use yet.
Thank you for this. They are just the addition i need for my site! Please continue as your life allows!