I’m so glad I’m not the only one who builds a bed and then uses the command thing to change it to day so we can skip the night, just pretending it’s like Minecraft, also that hanger looks awesome as! It kinda gives car sales/show case room vibes and I love it!
Lol there is a mod that actually does fast forward the time to day but its easy enough to just pretend and set the time. Plus it gives me time to take a break if needed! And I agree, the hangar really does look like a car show sort of thing!
Oh and another tip. You can use build planner to withdraw from one grid to another. Meaning you could just have sat in your welding ship and withdrawn into it (if you have selected (view ship only)
I literally just finished episode 9 and was kinda disappointed to see that there wasn't another episode to follow that one, and Lo and behold 14 minutes after
nice , i think you need lights on the exterior of the base, you can play with rotating lights like yellows when you open the hangar door or red something like that , that could be cool to see
I feel like you are running a lot to and from checking stuff. what about a control-room with all the information you need? The Power LCD's, cameras to the outposts, and other cool information? Loving the series tho, its really entertaining to watch.
I recommend you use izzys inventory management script to manage your base's inventory. It would make life easier when trying to build as you would have most components automatically crafted.
glad you liked the "Decaffienator" name 🙂 and as for colours the white could represent the froth.... while a brown main section of hull and white nose and sides might suit it too 🙂 good call on the Yield modules and speed module too, yeah power on Triton is never an issue, as long as your PAM miners are constantly pulling more ice each trip thanks for another awesome video too @AndrewmanGaming and I look forward to the next one 🙂
I got a trick I bet you may not have known about.... When you press B to make a block align to gravity or free placement there's another option that's not super obvious... Press B while looking at any block on a grid and another option called "align to local grid" will be available. It's super useful for when you want to place a block under another without having to use your jetpack to rotate sideways to reach it. Hope that helps
Thanks for the series so far! Couldn't stand to see you keep doing it, so I'm calling out the fact you have an assembler at the refinery base. You have all the raw materials you need to assemble crafting components to do construction, rather than jetpacking back and forth from the main base to build things. That would save you a lot of time and effort to just queue up crafting at the refinery base. Cheers!
New subscriber here. Been watching and enjoying this series since the start of it, but the fact you do your own (C# I think?) script edits just got me infinitely more interested. Cheers mate, love the content!
On the solar tower make the top and bottom lights blink so aircraft don't run into them, and there use to be a mod that added a coffee machine you might want to look into.
Loving the series, incredibly complex. I'd say complete CoFeNi and get the mining going, then do main base cargo, then explore and find platinum/plutonium. Also add base defense on the other side of main base, plus gatling turrets at all other bases.
On the Decaffeinator, I would suggest that you place bullet proof glass panels in front of your camera. As far as power needs are concerned, I would strongly suggest that you rebuild your wind gyros back and maybe even create a farm of them. They would be the most stable form of power you can get as side from a hydrogen engine farm. Also do you ever plan on doing any multiplayer for Space Engineers?
Thank you for the tips! I don't know if I'll go back to multiplayer. I've done it in the past and it's not really the same for me. But one-off things where it's only 1 session could probably work.
I know it`s weeks since this was uploaded but here is a PSA about decoy blocks. Do not build them on small grid! Since the rework they need to be the closest bloc to the enemy to be targeted. And you will never be able to armor a small grid enough for it to be effective. The general inaccuracy of most weapons also mean that small grid decoys are in the same area of targeting as what it normally would target. Unless you make a 200 wide small block grid.
I'm thinking I might run 1 speed module for each just to speed things up since Mg and Co refining takes absolute ages. But yeah yield will help a lot if I can get the materials to build them!
@@AndrewmanGaming I cant remember if you had isy's before in Pertam, but if you didn't you can set the priorities for what gets refined you can also use sorters to send CO/MG to a specific set of refineries, then you don't have to sacrifice maximum yield! I've recently been using it and I love it 😀
I think it would be pretty cool if you added a table and chairs to that middle area in between the two hangars as like a viewing area, maybe even a small coffee station. The other thing is why don't you use an event controller with timer blocks to turn stuff on and off based on connector lock? it could help you instead of having to push so many buttons when you dock
I like the table and chairs idea! For the event controllers, I'll give it a go. I havent done it before so its always easier sticking to the old method but it could save me a lot of time so maybe its time to learn!
With the event controllers I always have one that is for Docking/Undocking and two timer blocks set to min time and have one do all the docking things and the other do all the undocking things then just trigger the appropriate one with the event controller@@AndrewmanGaming
You can use the Sleep Mod to actually skip the night using a bed or cryo pod. It's become a mainstay in my mod list. That and Smooth Voxels, highly underrated mod that makes planets smooth, no more big craggy cliffs!
Loving this series, Andrew! I'll try to implement the mining drones thing in my next playthrough. Do you think I can set up some AI mechanism in a ship, only to have a path to a connector? Like, the welder and the fighter have their connectors in the back, which makes a bit difficult to 'park'. Is it possible to have some AI blocks in the ship to serve the purpose of only 'parking' the ship? I feel I take too much time to do this and, perhaps there's a way of 'automating this'. The end goal would be like: you're coming back from a mine, getting close to the base, then when close enough to the 'docking bay', press a button, activating the AI script, which then parks the ship for you. Is this possible?
This is absolutely possible! In the Escape From Mars series I did with Kanajashi, he set up something exactly like this where we could just press a button and it would park itself. It requires a AI Flight block for the movement, an AI Recorder block to record your path to the landing area, and then a timer block to perform post-landing actions (connecting the connector, recharging batteries, etc). Think of how we did the transport ship connecting the PAM base to the main base. What you want is pretty much exactly that, except our transport ship handles 2 landings and 2 takeoffs. Do what I did but for just 1 landing.
@@AndrewmanGaming Dang! I'll try setting that up soon! I just managed to get to space (for the first time in the game, new player) and I was sort of a mess hahaha. DIdn't pressurize well No Oxygen tank Panicked Closed all leaks Ran towards a mechant ship Oxygen at 7 The dammed ship didn't have an interior to get in, smol as hell Hacked the cockpit message pops up: "Attacking a merchant ship brings bad luck" fuckThatSheit.jpeg Breathes new fresh air Life is good fuckMyLife.xml Tried to run away The reaver managed to get close enough When I saw my guns turning, I knew it was time Turned my silly space boat as best as possible to enable my guns to keep locked on him Survived What a ride!! BTW I'm loving the series, mate! I wish you'd make 2 eps per week, though! Keep it up!
Speaking of the macchiato I think you missed a trick not using the saddle style cockpits, not just for looks but also because it might get rid of the clipping issues whilst indoors.
I usually end up retrofitting my welding ships to handle grabbing things as needed. When the time comes that I need to haul other ships, I'll add a mag block to the barista!
Please forgive my ignorance if I missed something in an earlier episode but don’t you have four hydrogen engines at the base sitting on a practically unlimited supply of ice/hydrogen? They could probably be automated with an event controller tied to the battery storage level at least?
It's a case of me forgetting that I am on a fully ice planet and reverting to the power-generation techniques I've always used. But you're right, I should be utilizing this ice!
I hope he knows that since that battery takes 2.9MW, that's over half of what that single tower can make since he's only producing 3.5MW before he added the second tower
Oh no, the base is out of power. We need to finish our solar tower. Just rebuild your wind turbines on the main base!!! You can now add more since the base has expanded. Then, when your solar tower is clobbered again, you have an already redundant power supply. Episode 1 showed that you were getting more than enough power from just 2 turbines. Running 6-8 off the base should be more than enough.
what happened to all those hydrogen engines? you are on a planet of ice, curious why though don’t make a simple drill rig for ice. loving the series, you are doing great, just rando comments here. 😊 Also could you post that Solar power script? Thanks
That's true! The PAM station can make anything that takes iron, silicon, and magnesium. The motors are the tough ones because they need nickel too and we dont have a PAM ship mining that yet. I should really just bring an inventory of nickel to the PAM base to save me those trips.
Turning off reverse thrust while going from A to B will do a lot to save your fuel. if you want to get fancy, you could setup 'cruising' thruster config, minimal directional thrusts when you don't need combat level reaction times. I like to set up 3 buttons for thrust; Reverse on/off , All ON, Cruise Off (turning off extra thrusters) .
You have all that ice around you and you're like "MOAR SOLAR PANALZ"
For the power issues don’t forget about your back up hydrogen engines
I’m so glad I’m not the only one who builds a bed and then uses the command thing to change it to day so we can skip the night, just pretending it’s like Minecraft, also that hanger looks awesome as! It kinda gives car sales/show case room vibes and I love it!
Lol there is a mod that actually does fast forward the time to day but its easy enough to just pretend and set the time. Plus it gives me time to take a break if needed! And I agree, the hangar really does look like a car show sort of thing!
Oh and another tip.
You can use build planner to withdraw from one grid to another.
Meaning you could just have sat in your welding ship and withdrawn into it (if you have selected (view ship only)
I literally just finished episode 9 and was kinda disappointed to see that there wasn't another episode to follow that one, and Lo and behold 14 minutes after
Its hard to binge watch SE stuff cuz episodes take a looong time to produce. LoL
@@MisterZealotye but it’s entertaining so it’s worth the wait
I love your wholesome and entertaining style. The naming schemes are so much fun for viewers to engage with!
Yeah dude is super positive and chill. watched from the start of his Pertam series, really good content
I'd say you could probably do a good job getting more power by building a simple plunge drill on the main base- since the whole planet is ice and all.
Good point! Maybe I'll make an underground ice mine using the tunnel. Then the empty space could be used to house base stuff later!
32:00 are the five bars in the room with us?
nice , i think you need lights on the exterior of the base, you can play with rotating lights like yellows when you open the hangar door or red something like that , that could be cool to see
I feel like you are running a lot to and from checking stuff. what about a control-room with all the information you need? The Power LCD's, cameras to the outposts, and other cool information? Loving the series tho, its really entertaining to watch.
I recommend you use izzys inventory management script to manage your base's inventory. It would make life easier when trying to build as you would have most components automatically crafted.
Please don't delete my comment. I removed the steam link. If you want to use it just Google it. ❤
glad you liked the "Decaffienator" name 🙂 and as for colours the white could represent the froth.... while a brown main section of hull and white nose and sides might suit it too 🙂
good call on the Yield modules and speed module too, yeah power on Triton is never an issue, as long as your PAM miners are constantly pulling more ice each trip
thanks for another awesome video too @AndrewmanGaming and I look forward to the next one 🙂
The little tunnel digger ship should have been called the babyccino
Lol that's pretty good!
43:51 blaarg’s aggresssive airlocks.
"I GOT THA POWAH!!! WOOH!" [some odd 80's movie, not sure which one]
I always bury my decoys in heavy armor, even if the rest of the ship is all light armor :)
I think you already forgot about the assemblers and speed modules😂😂😂
VERY productive AND entertaining episode! 👍
I think you should put those wind turbines back on as backup
I think that's a good idea!
I got a trick I bet you may not have known about.... When you press B to make a block align to gravity or free placement there's another option that's not super obvious... Press B while looking at any block on a grid and another option called "align to local grid" will be available. It's super useful for when you want to place a block under another without having to use your jetpack to rotate sideways to reach it. Hope that helps
I would highly recommend building batteries in case of solar panels not able to charge when theres no sun
Can't wait for the next episode. Very entertaining enjoying thoroughly
Thanks for the series so far! Couldn't stand to see you keep doing it, so I'm calling out the fact you have an assembler at the refinery base. You have all the raw materials you need to assemble crafting components to do construction, rather than jetpacking back and forth from the main base to build things. That would save you a lot of time and effort to just queue up crafting at the refinery base. Cheers!
Thanks for the tip! Its just those pesky motors that I have to get from the main base because of their nickel requirement!
New subscriber here. Been watching and enjoying this series since the start of it, but the fact you do your own (C# I think?) script edits just got me infinitely more interested. Cheers mate, love the content!
On the solar tower make the top and bottom lights blink so aircraft don't run into them, and there use to be a mod that added a coffee machine you might want to look into.
Loving the series, incredibly complex. I'd say complete CoFeNi and get the mining going, then do main base cargo, then explore and find platinum/plutonium. Also add base defense on the other side of main base, plus gatling turrets at all other bases.
2:34 the PAMazon fulfillment center!
Hahahahahahaha that's really good!
"I wonder what happened here" *flash back to the first parking attempt of the drill ship last episode*
On the Decaffeinator, I would suggest that you place bullet proof glass panels in front of your camera. As far as power needs are concerned, I would strongly suggest that you rebuild your wind gyros back and maybe even create a farm of them. They would be the most stable form of power you can get as side from a hydrogen engine farm. Also do you ever plan on doing any multiplayer for Space Engineers?
Thank you for the tips! I don't know if I'll go back to multiplayer. I've done it in the past and it's not really the same for me. But one-off things where it's only 1 session could probably work.
I know it`s weeks since this was uploaded but here is a PSA about decoy blocks.
Do not build them on small grid!
Since the rework they need to be the closest bloc to the enemy to be targeted.
And you will never be able to armor a small grid enough for it to be effective.
The general inaccuracy of most weapons also mean that small grid decoys are in the same area of targeting as what it normally would target.
Unless you make a 200 wide small block grid.
i was so excited when seeing this new episode
Dont forget, only run yeild moduals! 👍
I'm thinking I might run 1 speed module for each just to speed things up since Mg and Co refining takes absolute ages. But yeah yield will help a lot if I can get the materials to build them!
@@AndrewmanGaming I cant remember if you had isy's before in Pertam, but if you didn't you can set the priorities for what gets refined you can also use sorters to send CO/MG to a specific set of refineries, then you don't have to sacrifice maximum yield! I've recently been using it and I love it 😀
I think that the area above the welder and fighter can use a touch of color. A few blocks painted black or silver to make the design pop out.
I think it would be pretty cool if you added a table and chairs to that middle area in between the two hangars as like a viewing area, maybe even a small coffee station. The other thing is why don't you use an event controller with timer blocks to turn stuff on and off based on connector lock? it could help you instead of having to push so many buttons when you dock
I like the table and chairs idea! For the event controllers, I'll give it a go. I havent done it before so its always easier sticking to the old method but it could save me a lot of time so maybe its time to learn!
With the event controllers I always have one that is for Docking/Undocking and two timer blocks set to min time and have one do all the docking things and the other do all the undocking things then just trigger the appropriate one with the event controller@@AndrewmanGaming
You know having a backup hydrogen generator at the base would help in this situation.
He has them. 4 to be precise.
You can use the Sleep Mod to actually skip the night using a bed or cryo pod. It's become a mainstay in my mod list. That and Smooth Voxels, highly underrated mod that makes planets smooth, no more big craggy cliffs!
Loving this series, Andrew! I'll try to implement the mining drones thing in my next playthrough. Do you think I can set up some AI mechanism in a ship, only to have a path to a connector? Like, the welder and the fighter have their connectors in the back, which makes a bit difficult to 'park'. Is it possible to have some AI blocks in the ship to serve the purpose of only 'parking' the ship? I feel I take too much time to do this and, perhaps there's a way of 'automating this'. The end goal would be like: you're coming back from a mine, getting close to the base, then when close enough to the 'docking bay', press a button, activating the AI script, which then parks the ship for you. Is this possible?
This is absolutely possible! In the Escape From Mars series I did with Kanajashi, he set up something exactly like this where we could just press a button and it would park itself. It requires a AI Flight block for the movement, an AI Recorder block to record your path to the landing area, and then a timer block to perform post-landing actions (connecting the connector, recharging batteries, etc).
Think of how we did the transport ship connecting the PAM base to the main base. What you want is pretty much exactly that, except our transport ship handles 2 landings and 2 takeoffs. Do what I did but for just 1 landing.
@@AndrewmanGaming Dang! I'll try setting that up soon! I just managed to get to space (for the first time in the game, new player) and I was sort of a mess hahaha.
DIdn't pressurize well
No Oxygen tank
Panicked
Closed all leaks
Ran towards a mechant ship
Oxygen at 7
The dammed ship didn't have an interior to get in, smol as hell
Hacked the cockpit
message pops up: "Attacking a merchant ship brings bad luck"
fuckThatSheit.jpeg
Breathes new fresh air
Life is good
fuckMyLife.xml
Tried to run away
The reaver managed to get close enough
When I saw my guns turning, I knew it was time
Turned my silly space boat as best as possible to enable my guns to keep locked on him
Survived
What a ride!!
BTW I'm loving the series, mate! I wish you'd make 2 eps per week, though! Keep it up!
Speaking of the macchiato I think you missed a trick not using the saddle style cockpits, not just for looks but also because it might get rid of the clipping issues whilst indoors.
You could put a grinder on the welding ship as well so u can do both also if u mess up u don’t have to get out to grind it
The project quality is way better
Yes nice video 😊😊
you should try making a Ship with landing gears to grab anything detached and bring it back to your Base to Scrap and turn it into Metal bars
I usually end up retrofitting my welding ships to handle grabbing things as needed. When the time comes that I need to haul other ships, I'll add a mag block to the barista!
Could you possibly link the code that you used to track the amount of power your towers were making? I feel as if it could help me on my world alot.
Please forgive my ignorance if I missed something in an earlier episode but don’t you have four hydrogen engines at the base sitting on a practically unlimited supply of ice/hydrogen? They could probably be automated with an event controller tied to the battery storage level at least?
Wait you're right, I do! I forgot about those things. Thanks for the reminder!
Why do you prefer solar/wind power generation rather than hydro, since you have so much ice around you?
It's a case of me forgetting that I am on a fully ice planet and reverting to the power-generation techniques I've always used. But you're right, I should be utilizing this ice!
Nah man, you do you! I was just curious @@AndrewmanGaming
Macchiato you correct but also wrong. Its actually a layer of cold milk on the bottom and and drop of foam on top.
Ahh ok that makes sense! I've actually never had one before but it sounds very good!
I do hospitality for a job and macchiato is more about the "look" rather than the "coffee". If you make it wrong, you will be told!@@AndrewmanGaming
I hope he knows that since that battery takes 2.9MW, that's over half of what that single tower can make since he's only producing 3.5MW before he added the second tower
You need to build a few H2 engines and have them on reserve so use them in emergencies
There are actually a few on base, but I'm just bad at remembering they exist!
Oh no, the base is out of power. We need to finish our solar tower.
Just rebuild your wind turbines on the main base!!! You can now add more since the base has expanded. Then, when your solar tower is clobbered again, you have an already redundant power supply. Episode 1 showed that you were getting more than enough power from just 2 turbines. Running 6-8 off the base should be more than enough.
Good point! A few wind turbines would save us from that scenario in the future.
where can i find the script for the solar panels
I have a question is that blue rock or ice cause hydrogen engines
You should have ur hydrogen engines run on an event controller when battery gets low
The only issue is I have to wait a week for the next one 😊
I want to see a 360 degree view bedroom on top of the base with an apartment.
Oooo that sounds cool!
I attacked the watch tower early with my saw. I did a long tunnel and came up underneath it.
Lol that's a smart way to do it! They probably never even saw you coming!
I’m worried what episode 20 is about
what happened to all those hydrogen engines? you are on a planet of ice, curious why though don’t make a simple drill rig for ice.
loving the series, you are doing great, just rando comments here. 😊
Also could you post that Solar power script? Thanks
LOL I sort of forgot that they existed 😅
I'll have to see about uploading the script. I dont remember how you share scripts in SE
COFENI CAFE BECKONS!!!!
It does. Next episode!
I may build a huge power bank of warfare batteries to hold the power my panels make so at night I came see and work
maybe upgrade to 8 large refineries, with 3 yield and 1 speed module each
you desperately need a large h2 tank on that welder
You know you have an assembler at the PAM station, don't you? There's no need to keep going back to base for components.
That's true! The PAM station can make anything that takes iron, silicon, and magnesium. The motors are the tough ones because they need nickel too and we dont have a PAM ship mining that yet. I should really just bring an inventory of nickel to the PAM base to save me those trips.
😂
Why didn't you even mention my name for the Miner?
Also what is the name of your script on the steam workshop?
Since where talking about electricity did you know that if a Tesla cars battery completely drains it can ruin it and a new battery cost 22 grand
Turning off reverse thrust while going from A to B will do a lot to save your fuel. if you want to get fancy, you could setup 'cruising' thruster config, minimal directional thrusts when you don't need combat level reaction times. I like to set up 3 buttons for thrust; Reverse on/off , All ON, Cruise Off (turning off extra thrusters) .
That's a good idea! I'd never thought of having separate thrust configs for cruise vs combat but it makes a lot of sense
More solar? why?! You are on a moon made of ice! just build an insane amount of hydrogen engines!
He could
Definitely stupid names