I'm now entirely sure that these guys could fit a whole game like MM9 or MM10 into a .nes rom... Seriously, the amount of detail in this (and Minus Infinity) is amazing! :O
@@Neetso A ton of manipulation and knowledge of programming NES ROMs would be needed. Plus a lot of stuff would have to be butchered, like colors, palettes, music, and maybe bosses. Hornet Man's midboss especially, main issues would just be fitting the games on a ROM. So most likely they would be ROMhacks of 6 or just their own thing to have the most space. It would be a huge test to see what could really be done with NES ROMs if someone could make it while butchering the least amount of things while still being completely accurate. Almost everything would also have to be made from scratch (some things could be imported from here like the Pheonix Mid-Boss). Not to even mention the Shop and save files would be a pain in anyone's ass to fit in the ROM.
@@randomguyontheinternet7940 I think that adaptations of Mega Man 9 and Mega Man 10 on the NES should have the password system from older games. Since Mega Man IV and V (GB) both the password system and the shop together, I don't think this can be much of a botched job. The Endless Mode can be its own ROM, much like how hackers made endless hacks for Mega Man 2-5.
I like to imagine this is how good canonical Mega Man is, crushing entire armies and a robotic battle god in under five minutes, a blue blur that most minions never get to see clearly
That's a creative wily castle. Holy shit. I'm happy there's another Mega Man 4 Rom hack that's just as good as stuff like Rockman No Constancy. I gotta check this one out.
Reminds me of the Mega Man and Bass TAS where they do Cold Man, buster only, perfectly, by syncing in all of the actions to the boss battle music. It's on this channel somewhere.
33:12 They had a lot of creative ideas, but...vanilla Drill Man? But why - especially in a ROMhack that already has Drill Man? I get they wanted to represent a Robot Master from every game but why not one from 11 then, like...Block Man? Just have him trade weaknesses with Centaur Man (Dive Missile can emulate his weakness to Gyro Attack in MM2: The Power Fighters since it is homing) and wallah.
Toad Man was an absolute joke in the original, but here!? ...Yeah, he's still pretty easy. His new Rain Dance, which activates if you DO shoot him, is only going to work once before you learn the trick, with his hops still easy to figure out, since he jumps high only when close to the wall. Even his last attack, where he jumps over you and summons slime balls, is not too hard to deal with.
A new version of the game is available - edited level design - ruclips.net/video/2dHUPhNBR7w/видео.html I worked on it, would love to see you make a gameplay of it.
How does this obsolete a run from a DIFFERENT HACK? It's a different hack, so it's a different game; how is it not that simple? If someone were to beat Mega Man 6 in 5 minutes you wouldn't say that obsoletes a run that did Mega Man 5 in 7 minutes because they're different games. I don't understand how saying this run obsoletes a run done on a different hack has any degree of sense or fairness.
Despite the edits, they are both still hacks of Mega Man 4, and the site tries to keep the number of runs per game to a minimum to encourage people to TAS new and different games. The other run was voted out as a less entertaining TAS. However, it will still be available to watch on the site and RUclips.
@@CoolKirby2000 Wait, what? That's just making it so there are more Tas runs of MM4 if they go by that rule! That makes no sense. Encourage people to speedrun new games, so consider some games as the same game, stupid rule. Even if they are both hacks of the same game they are different games.
@@randomguyontheinternet7940 I should clarify, by "still on the site" I meant obsoleted movies are hidden by default. When you search for Mega Man 4 on TASVideos, you'll find MM4 and Voyage. But you'd have to dig to find Minus Infinity. The idea is that any two ROMhacks have more similarities than differences. What does each offer over the original game, and other hacks? For example, Super Mario Bros has two published hacks: Hard Relay, a highly technical and challenging hack; and Extra Mario Bros, an atmospheric Metroidvania hack. Both are unique and make for entertaining runs, so they were voted to coexist. Meanwhile, Hard Relay obsoleted a less entertaining, also highly technical hack called Air 2. Most people didn't mind the change because Hard Relay's run turned out so similar to Air 2's. For the same reason, a certain run category for a game like, say, "low%" might not get published because it's too similar to any% for that game and the audience would be seeing a lot of the same things twice.
I'm now entirely sure that these guys could fit a whole game like MM9 or MM10 into a .nes rom... Seriously, the amount of detail in this (and Minus Infinity) is amazing! :O
Zap Sauce I think they mean “of the same size”, though.
@Zap Sauce - If someone skilled enough was willing to code any of them, they very well could be. That's what I wanted to say;
@@Neetso A ton of manipulation and knowledge of programming NES ROMs would be needed. Plus a lot of stuff would have to be butchered, like colors, palettes, music, and maybe bosses. Hornet Man's midboss especially, main issues would just be fitting the games on a ROM. So most likely they would be ROMhacks of 6 or just their own thing to have the most space.
It would be a huge test to see what could really be done with NES ROMs if someone could make it while butchering the least amount of things while still being completely accurate. Almost everything would also have to be made from scratch (some things could be imported from here like the Pheonix Mid-Boss). Not to even mention the Shop and save files would be a pain in anyone's ass to fit in the ROM.
@@randomguyontheinternet7940 I think that adaptations of Mega Man 9 and Mega Man 10 on the NES should have the password system from older games. Since Mega Man IV and V (GB) both the password system and the shop together, I don't think this can be much of a botched job.
The Endless Mode can be its own ROM, much like how hackers made endless hacks for Mega Man 2-5.
@@randomguyontheinternet7940 why am I subscribed to you
I like to imagine this is how good canonical Mega Man is, crushing entire armies and a robotic battle god in under five minutes, a blue blur that most minions never get to see clearly
Yes
12:41 Eddie's like "Asshole, I came all this way to give this to you and you just bail."
Forgot how amazing the soundtrack was. Great job!
These TAS runs are insane
I'm glad that there's another Mega Man 4 hack that deserve more attention.
This is the best Rom Hack of all the Megaman games I have seen so far. Most are just crap like Minus infinity or CX.
@@randomguyontheinternet7940 Are you serious lol? CX and Minus Infinity got to be the best megaman hacks, if not the best NES hacks at all
@@ishdx9374 I mean, they are flashy, fast, not what I think of when I hear Mega Man. I'll respect your opinion though.
@@ishdx9374 *no*
@@pjdj yes
23:50 - I was looking forward to this area, in particular. I actually navigated it with the Speed Boost, too, but this is far… _far…_ smoother. 👍
I love Skull Man's soundtrack it's so cool!
Baddap1. Thank you for all these good runs.
(25:55) Bubbleman and Splash Woman in the same stage. Bubbleman must be happy to be paired with Splash Woman.
That's a creative wily castle. Holy shit. I'm happy there's another Mega Man 4 Rom hack that's just as good as stuff like Rockman No Constancy. I gotta check this one out.
(16:07) Unlike his canon counterpart, here Toadman is quite tough.
Using the dance as a que NOT to shoot is a nice subversion. Still gets me a few times.
I like how sfx and music are synchronized from 20:02
Well, kind of, mmm
Reminds me of the Mega Man and Bass TAS where they do Cold Man, buster only, perfectly, by syncing in all of the actions to the boss battle music. It's on this channel somewhere.
Even in megaman and bass tas w megaman the speedrunner used the weapons to sync with the theme from tengu man i love when they do that
Getting some MM9 vibes from this~
33:12 They had a lot of creative ideas, but...vanilla Drill Man? But why - especially in a ROMhack that already has Drill Man? I get they wanted to represent a Robot Master from every game but why not one from 11 then, like...Block Man? Just have him trade weaknesses with Centaur Man (Dive Missile can emulate his weakness to Gyro Attack in MM2: The Power Fighters since it is homing) and wallah.
Not to mention they still have Mega Man 1 to deal with. Why not do something like Cut Man?
Also, Block Man is used for the Copy Robot Phase 2.
Dive Man has the best theme in this hack
this rom hack look better than the actual game
The most surprising thing is none of the music was composed by RushJet1.
Ah, come on. That's like saying the only composer in the Doom fan community is James Paddock.
Jokes aside, the music pretty much stands out.
I like this hack. One of best Mega man 4 hacks all time.
Only in a Mega Man 4 Rom Hack would you find Dr. Wily using both Doc Robot and Weapon Archive in the same scheme.
Fucking soundtrack Is AWSOME!!!!!!! 🤟🏻🤟🏻🤟🏻
Buenas jugadas megaman catboy este juego tiene mas fluidez en los niveles y musics .... Suscríbeme y buen video 😂😂😂😂😂😂
20:08 Super sync
맵 구성이 아주 좋네요~
2:40
HA he tapped him on the shoulder
bird drop TNT > mega man:shit (warp out of the scene)
@TASVideosChannel For when are you gonna do the newer version? Mega Man 4 Voyage - Blue Version?
mega man do be schmooving
Toad Man was an absolute joke in the original, but here!? ...Yeah, he's still pretty easy. His new Rain Dance, which activates if you DO shoot him, is only going to work once before you learn the trick, with his hops still easy to figure out, since he jumps high only when close to the wall. Even his last attack, where he jumps over you and summons slime balls, is not too hard to deal with.
What was the item in the Bright Man stage. It looks like he uses it the whole game, I cant really tell what it does?
Nice
How the hell does this obsolete the other run , the other one is SO MUCH more entertaining and fast and different from standard Mega Man.
Samantha Farrington because the audience on TASVideos liked it more than the old run. You are free to express your distaste about it on the forums.
I mean, it's on another Rom hack so I consider it kinda unfair. I feel like Each Romhack should be considered a new game in this.
Woot
A new version of the game is available - edited level design - ruclips.net/video/2dHUPhNBR7w/видео.html
I worked on it, would love to see you make a gameplay of it.
Slide
How does this obsolete a run from a DIFFERENT HACK? It's a different hack, so it's a different game; how is it not that simple? If someone were to beat Mega Man 6 in 5 minutes you wouldn't say that obsoletes a run that did Mega Man 5 in 7 minutes because they're different games. I don't understand how saying this run obsoletes a run done on a different hack has any degree of sense or fairness.
Despite the edits, they are both still hacks of Mega Man 4, and the site tries to keep the number of runs per game to a minimum to encourage people to TAS new and different games. The other run was voted out as a less entertaining TAS. However, it will still be available to watch on the site and RUclips.
@@CoolKirby2000 hm. obsoleted is a weird choice of words in that case
@@CoolKirby2000 Wait, what? That's just making it so there are more Tas runs of MM4 if they go by that rule! That makes no sense. Encourage people to speedrun new games, so consider some games as the same game, stupid rule. Even if they are both hacks of the same game they are different games.
@@randomguyontheinternet7940 I should clarify, by "still on the site" I meant obsoleted movies are hidden by default. When you search for Mega Man 4 on TASVideos, you'll find MM4 and Voyage. But you'd have to dig to find Minus Infinity.
The idea is that any two ROMhacks have more similarities than differences. What does each offer over the original game, and other hacks? For example, Super Mario Bros has two published hacks: Hard Relay, a highly technical and challenging hack; and Extra Mario Bros, an atmospheric Metroidvania hack. Both are unique and make for entertaining runs, so they were voted to coexist. Meanwhile, Hard Relay obsoleted a less entertaining, also highly technical hack called Air 2. Most people didn't mind the change because Hard Relay's run turned out so similar to Air 2's.
For the same reason, a certain run category for a game like, say, "low%" might not get published because it's too similar to any% for that game and the audience would be seeing a lot of the same things twice.
does anybody know about NES game wher e... character is having bird..kill emeny with bird.. and kill bosses by playing cards....
Sounds like 8 Eyes.
@@Dacicus no.. i am searching for this for last 5 years..but didn't find yet:-[
Are you thinking of Kamen no Ninja Hanamaru on the NES?
@@off2cdawizardyes
..... thank you bro..,🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻finally i got it...thank youbso much
Happy to help 😊
6:02
When this is release MM4 hack?
You can find it at ROMhacking.net.