Minecraftiscewl I am so entirely certain that your wrong..... he has it on his forgecraft world and he is doing a modspotlight with all kinds of "isint this awesome!??" and Im pretty sure he said that he will ad it to his single player world ... thus our version as well (though it might be a while longer before it comes out since way of time is dealing with balance issues from another mod (botanat has a flower that gives regen 4 ... and its super cheap too)
Tom Jerry Was it necessary to rant? Just because he thinks it's cool doesn't mean he needs every mod he ever thought was cool in his pack, there are plenty of people playing with old machines I bet.
Hm. The spell system would make for a fun game. With randomized Autonomous activates placing random items on the table and in the blood altar allowing each player to pvp with completely randomized spells every 30 seconds!! :D
idk if this is even possible but consider: Curse of Binding on unbound Bound Armor; can't take it off, can't bind it to your soul network, and constant damage due to wearing unbound Bound Armor.
The demon summoning mechanics look familiar to me ;) (pedestals in a geometrial shape, items on the pedestals, one main item on the middle pedestal, the surrounding items disappearing)
10:00 So lemme get this straight: Applying a Master Blood Orb to your armor negates all cost of anything that the armor does. Does that include the LP cost of not taking damage? 'Cause, if so... then one piece of Bound Armor with that Master Orb makes you invincible. Imagine having Haste, Air, and Lava sigils in different armor pieces, each with an Orb. Fall damage? What's that? Oh, lava? You mean "hot tub." Oh, look, the Ender Dragon, as if HE was a threat... That's kinda really powerful. Sure, a full set and orbs cost 880,000 LP (not counting cost for processes leading to it), but if you've got a lot of Sacrifice runes, that's not TERRIBLY hard. The only way this would be more OP is if it gave flight... but then, a non-attached Air Sigil will do that just nicely.
A master blood orb negates the cost of the associated sigils you've installed, not the cost from taking damage. Also, you get no actual protection from bound armor unless you are wearing all four pieces,at a cost of a grand total of 28 diamonds, 112 weak blood shards, and 840k LP to create the armor, so while it is, in fact, quite powerful, it takes a good deal of work and resources to create.
SioxGreyWolf Actually, I noticed from Dire's chatlog demonstrating it,m it seems to drain the same LP per heart as iff you were contributing to a Blood Altar; That is, about 200 per heart. Jim Self Actually, if you want to talk OP armor, have a look at the Thaumic Tinkerer Kami gear. Sure, you're going to need a few dozen Nether Stars, but you basically become God.
LordIce If you put the orb in the altar and add blood to the altar, it's affected by Runes of Sacrifice/Self-Sacrifice, giving more per mob or heart. About 20% per Rune, in fact - and the orb will suck it all into your soul network. Well of Suffering or Ritual of the Feathered Knife allow you to do this in an automated fashion.
Huh. Blood magic looks really solid. I'd even say it's poised to tie Thaumcraft 4 as the primary magic mod. I'm not considering Ars Magica 2 for that position because it's still got pretty poor balance (I often run my mana dry just killing a single normal mob, for instance).
I use TC4 and Blood Magic side by side. Each has things they're very good at, and used together, you can accomplish a lot. In particular, since they have different forms of automation, they can be used together to create extremely efficient setups (like farms... Oh god how fast you can get a farm running...) Both require a lot of work, too. If you skip the TC research (which I do) they really require equivalent amounts of work to set up for and utilize.
AislinnBMln I think what attracts me to TC4 and Blood Magic over some other magic mods is that they're pretty much as complex and useful as their tech mod counterparts. My biggest complaint with Ars Magica 2 is that for all the hoops you have to jump through, the results just aren't very efficient. An average attack spell isn't as good as just whipping out a vanilla bow and arrow, for instance. Even utility spells are quickly outpaced by other mods' equivalents.
Uh, Dire? You may want to mention to Way that the symbol on the Air Sigil (水) Is actually kanji for water. Not sure if that's intentional, but I thought I'd just point that out.
XM347 Ryan of course it isnt pronounced kanji... he wasnt saying it was pronounced kanji... he was saying it was kanji for water. Kanji is a japanese system of writing with chinese letters. So it is kanji for water. Not water is pronounced kanji.
I so hope that the sigil which provides damage protection is not allowed on the armor.It would make you invincible when you combine it with a master orb. And the tools are extremly overpowered when you factor in that it is not that difficult to get an infinite LP Farm like in the EE2 Days and that you can recharge your soul network automatically
at least the RF Tools don't ignore Protections (like Worldguard) and don't have such an extreme Range. also you need a battery which you need to manually recharge.
Hey direwolf20 I think you should summon the air boss on Agrarian skies without any protective building.... it's loads of fun when you fall into the void lol
WayofFlowingTime Muhahaha! I'll be able to continuously spawn and slaughter the blighters with a little tinkering. Endless demon bashing fun! Gotta kill 'em all!
i think it be fun if the familiar will attack you if you run low on lp but don.t use it it like they are your pet because you are stronger but if you grow week than they will lose respect for you and leave you and also put opposite hate each other like you had an ice so if you get a fire than they will fight or you can't use both of them at the same time and fire hurt more for ice and will heal fire and if you give it something cold it will heal but this is gust so ideas for it i doubt the author will ever lessen to me plus this will make it harder so allot of people will think that it a bad ideas
As far as I know elementals need the shard drop debuff on them when they die to drop the demon blood shard. Also the bazookas give this debuff but aren't enchantable =) Best bet, weaken with the bazooka and go in for the kill with a looting enchanted bound sword.
There's no need to fight the Elementals and Demons if you did what I did and automated the process. Have the whole set-up encased in blast proof glass and blocks with a Draconic Evolution Mob Grinder attached.
I believe you can and they cant right click to bind to themselves but if they an they would still need lp in their network for all the stuff on it to work
Ako the Builder i remember when one of the elementals had a very powerfull effect, crashing a server beyond repair and having to reset days of work and loosing thaumcraft research...
what exactly is the best way of betting LP? I still don't understand a way other then stealing your own life, but I wouldn't want to do that.. it seems tedious when you're trying to get a good amount in your soul network.
Make a grinder put your t2 altar with max "battery" runes and kill them with the sword that kills mob that are close I tried I have about 8 million life points :-)
Unless changed, villagers give the best LP. If you have MFR auto-spawner, you pretty much have unlimited LP. Either manually use dagger of sacrifice or auto with well of suffering ritual.
Direwolf20 screwed up with the elemental fight. You NEED To use Bound weapons on the elemental or it won't drop its blood shard! You'll never get a demon blood shard with a diamond sword!
Keep in mind that Dire is using cheat mode/creative to skip a lot of the work. This all takes a LOT of time, effort, and risk to do. Without cross mod interaction, it takes hours to get even a tier 3 altar set up, and you really need a tier 4 altar for the really powerful stuff and full automation of filling the soul network. And keep in mind that the soul network being emptied while using bound armor, tools, sigils, rituals - basically anything and everything - will result in, at minimum, a persistent nausea effect, or damage... Or outright death, in some cases. The power is balanced by the sheer amount of work and risk involved.
AislinnBMln I don't agree with the idea that nigh-immunity can be balanced by time investment. I think the player should always have the chance to die. It's fine for Bound Armor to double, triple, or even quadruple your health, but not for it to use your entire soul network as health. As-is, it's not very difficult at all to produce a self-sustaining automatic mob farm to charge your soul network to full in an instant. Just put a dark room with a well of suffering under your altar, and light up all the caves near your base. Every mob will spawn in that room, and your soul network will skyrocket. That means you pretty much have unlimited resources since you can use the Ritual of the Fallen Tower to get nigh-unlimited ore, and with a couple of hoppers you can automatically produce stacks upon stacks of runes, slates, and ritual stones. As for risk, there really isn't any. Bound Armor costs nothing with a couple of cheap orbs, Sigils are very cheap to use, and rituals and bound tools are easy enough to keep track of. And even if you do actually die, it will probably be in your own base so you can just walk over and pick up your gear.
Strill X In an instant? That's certainly a lot of mobs you expect to spawn. The truth is that it doesn't actually increase that fast. FAST, sure, but not to the point of filling your soul network in an instant. In fact, if you're producing that much LP, you're probably producing more than your altar can hold and transfer into your orb. And lighting up all those caves is a lot harder than you might think. (I tested this on a skyblock where there literally ARE no places for them to spawn except where I want them to, and it still wasn't THAT fast - in fact it was slow enough that an MFR auto-spawner was able to produce more.) And even at that, Bound Armor does not prevent all damage. Nearly all, but there are damage types, particularly from other mods, that can bypass it. (Ars Magica, in particular.) The Fallen Tower ritual can and will cause quite a bit of damage around it, but no one ever suggested it wasn't extremely strong, which is why it requires an Awakened Activation Crystal, which of course requires dealing with the elementals, most of which bypass Bound Armor outright, making them very dangerous to fight. Whether you believe it or not, risk does exist, particularly if you make a mistake in your preparations. Yes, you can be incredibly powerful, and nigh-invincible... but it requires a lot of work, a lot of preparation, and it's still not perfect. Nor is this the only mod that does that - IC2 and Thaumcraft both produce extremely powerful weapons and armor that can make you nearly invincible and able to destroy mobs very quickly.
AislinnBMln If you're producing too much LP then you swap out some sacrifice runes for speed runes until it balances out. Lighting up the caves was not difficult at all. Blood Magic gives you the Sigil of the Blood Lamp. You can easily get enough LP to use the ritual of the fallen tower once every 10 minutes at the very least. With the amount of ore it gives, ores cease to be a limiting factor period. In case you didn't know, placing a block of obsidian about 15 blocks above the master ritual stone prevents any damage to the ritual. Ars Magica bosses bypass armor specifically BECAUSE of the epidemic of invincibility armor. It's just a band-aid fix to make them a sliver of a threat and only goes to show why invincibility armor is a stupid design decision in the first place. The Blood Magic elementals aren't dangerous. You can two-shot them with a Bound Sword and a Strength 4 potion. Since when does Thaumcraft make you nigh-invincible? Thaumcraft is one of the few well-balanced mods since it doesn't offer any method of getting ludicrously high damage reduction. The idea that this requires a lot of work and preparation is laughable. It's dead simple. The idea that you should be able to reach invincibility through sufficient grinding is stupid. It removes anything interesting about enemies and constrains design options. It's perfectly fine to have 100 HP. Enemies can still kill you even with 100 HP. It's not ok to be invincibile. If you're invincible, mod designers literally cannot add cool new enemies and bosses without giving them some way to bypass invincibility armor, leading to confusing unintuitive arbitrary game mechanics where some enemies bypass armor, some don't, and game mechanics aren't at all consistent. God help us if someone decides his armor should be immune to armor-bypassing effects and we end up in a ridiculous spiral of one-upmanship.
+Strill X Bound Armor doesn't make you totally invincible, but I'm apparently not going to convince you, so, whatever. Personally, I wouldn't mind if it did - combat in this game is not very good at all and most enemies cease to be a threat once you have iron armor and an iron sword anyway. Enchanted diamond armor makes even the wither pretty laughable, particularly if you prep with some milk buckets and regen potions (which, hmm, not so different from Blood Magic - it's all about the prep and work.) By the way, Thaumcraft Runic Shielding makes you damn near invulnerable, and it's even more powerful than ever in the 1.7.2 version of the game. Many mods make the idea of resource gathering redundant. Anything that gives any sort of automated minng basically removes resource scarcity. And many are even easier and cheaper to get to than the Falling Tower ritual. And faster to get to, and don't have the threat of blowing everything up if you forget that obsidian block. Resource scarcity is kind of a null point in most modded Minecraft. Even Thaumcraft has automated mining. Frankly, lighting up caves nearby is tedious at best and exhausting at worst as it can be hard to find them all unless you're literally mining out the entire 64-block radius around your altar. Waste of time, anyway, as it's not necessary. Getting up to high tiers takes more time and work than many mods. Yes, that is the balance. If you don't like it, play a different mod (or really, just play vanilla, because most mods have similar balancing and many can make you as powerful or more.) You don't like the balance, fine - but many if not most of us think, compared to most modded Minecraft, that it's fine.
this armor system is AWESOME! I think im going to love it! cant wait till blood magic comes out for direwolf20 pack!
You could add it now?
Minecraftiscewl im too lazy..... imma just wait
Tom Jerry Lol, k then, just keep in mind he may never add it.
Minecraftiscewl I am so entirely certain that your wrong.....
he has it on his forgecraft world and he is doing a modspotlight with all kinds of "isint this awesome!??"
and Im pretty sure he said that he will ad it to his single player world ... thus our version as well (though it might be a while longer before it comes out since way of time is dealing with balance issues from another mod (botanat has a flower that gives regen 4 ... and its super cheap too)
Tom Jerry Was it necessary to rant? Just because he thinks it's cool doesn't mean he needs every mod he ever thought was cool in his pack, there are plenty of people playing with old machines I bet.
This mod goes on forever! So cool!
Question, why does the air sigil have the kanji for water?
Ask WayofFlowingTime
Demons! Gotta catch em' all!
FlapJack67
_mmm, pancakes...._
Hm. The spell system would make for a fun game. With randomized Autonomous activates placing random items on the table and in the blood altar allowing each player to pvp with completely randomized spells every 30 seconds!! :D
I love the next spell system thing it's so cool! And I personally thing archmage should stay top tier, it sounds highest!
direwolf20 Are you going to look at the new spell system involving the conduits etc at some point?
idk if this is even possible but consider: Curse of Binding on unbound Bound Armor; can't take it off, can't bind it to your soul network, and constant damage due to wearing unbound Bound Armor.
The demon summoning mechanics look familiar to me ;)
(pedestals in a geometrial shape, items on the pedestals, one main item on the middle pedestal, the surrounding items disappearing)
this mod is like WOW, still working on the stare stuff but omg man
Can I add 2 master blood shards and get 4 upgrades?
This may also have been covered, but how do you get the heads in survival? As far as I know, the only one that drops is Whither.
10:00 So lemme get this straight: Applying a Master Blood Orb to your armor negates all cost of anything that the armor does. Does that include the LP cost of not taking damage? 'Cause, if so... then one piece of Bound Armor with that Master Orb makes you invincible. Imagine having Haste, Air, and Lava sigils in different armor pieces, each with an Orb. Fall damage? What's that? Oh, lava? You mean "hot tub." Oh, look, the Ender Dragon, as if HE was a threat... That's kinda really powerful. Sure, a full set and orbs cost 880,000 LP (not counting cost for processes leading to it), but if you've got a lot of Sacrifice runes, that's not TERRIBLY hard. The only way this would be more OP is if it gave flight... but then, a non-attached Air Sigil will do that just nicely.
Nope, just the active effects.
WayofFlowingTime Still OP! Just need to have a lot of LP for all enamy damage but, other then that well.
A master blood orb negates the cost of the associated sigils you've installed, not the cost from taking damage. Also, you get no actual protection from bound armor unless you are wearing all four pieces,at a cost of a grand total of 28 diamonds, 112 weak blood shards, and 840k LP to create the armor, so while it is, in fact, quite powerful, it takes a good deal of work and resources to create.
SioxGreyWolf Actually, I noticed from Dire's chatlog demonstrating it,m it seems to drain the same LP per heart as iff you were contributing to a Blood Altar; That is, about 200 per heart.
Jim Self Actually, if you want to talk OP armor, have a look at the Thaumic Tinkerer Kami gear. Sure, you're going to need a few dozen Nether Stars, but you basically become God.
LordIce If you put the orb in the altar and add blood to the altar, it's affected by Runes of Sacrifice/Self-Sacrifice, giving more per mob or heart. About 20% per Rune, in fact - and the orb will suck it all into your soul network. Well of Suffering or Ritual of the Feathered Knife allow you to do this in an automated fashion.
Huh. Blood magic looks really solid. I'd even say it's poised to tie Thaumcraft 4 as the primary magic mod. I'm not considering Ars Magica 2 for that position because it's still got pretty poor balance (I often run my mana dry just killing a single normal mob, for instance).
it has 1 cross mod item. throw a (undamaged) pair of goggles of revealing into the ritual of binding.
wait for update 1.2...ars magica is getting a pretty major revamp
MCSquared
That's good to hear. I adore the base concept, but the current system is just too clumsy for me to really enjoy.
I use TC4 and Blood Magic side by side. Each has things they're very good at, and used together, you can accomplish a lot. In particular, since they have different forms of automation, they can be used together to create extremely efficient setups (like farms... Oh god how fast you can get a farm running...)
Both require a lot of work, too. If you skip the TC research (which I do) they really require equivalent amounts of work to set up for and utilize.
AislinnBMln I think what attracts me to TC4 and Blood Magic over some other magic mods is that they're pretty much as complex and useful as their tech mod counterparts. My biggest complaint with Ars Magica 2 is that for all the hoops you have to jump through, the results just aren't very efficient. An average attack spell isn't as good as just whipping out a vanilla bow and arrow, for instance. Even utility spells are quickly outpaced by other mods' equivalents.
Uh, Dire? You may want to mention to Way that the symbol on the Air Sigil (水) Is actually kanji for water. Not sure if that's intentional, but I thought I'd just point that out.
its not , but nice of you to notice that :_)
That's not the symbol on the air..
+MtnDewMan it is...
regardless, in Mandarin Chinese it isn't pronounced kanji, it's shui, but still means water
XM347 Ryan of course it isnt pronounced kanji... he wasnt saying it was pronounced kanji... he was saying it was kanji for water. Kanji is a japanese system of writing with chinese letters. So it is kanji for water. Not water is pronounced kanji.
Oh! Redmatter Armor and Tools! The Tools do almost the same as the EE2 once did! I Think the author liked EE2
he got permission from pahimar to use the models
I so hope that the sigil which provides damage protection is not allowed on the armor.It would make you invincible when you combine it with a master orb. And the tools are extremly overpowered when you factor in that it is not that difficult to get an infinite LP Farm like in the EE2 Days and that you can recharge your soul network automatically
gfrewqpoiu Are RF tools also overpowered? You can make infinite power easily and have infinite usage.
at least the RF Tools don't ignore Protections (like Worldguard) and don't have such an extreme Range. also you need a battery which you need to manually recharge.
I don't say that the Mod isn't fun. I just mean that it can be devastating if such a tool comes into the hand of a griefer.
Hey direwolf20 I think you should summon the air boss on Agrarian skies without any protective building.... it's loads of fun when you fall into the void lol
There's going to be a tier 6 altar? The tier 5 already takes four nether stars! How is he gonna top that?
love these spotlights :D
The actual First Comment, congratz
saeed al rafi ya and he didn't even say first. He should win a medal
Are you going to be doing an Ars magica 2 spotlight soon?
The air elemental kills you by throwing up lol.
Projectile flaming air vomit? Yeah!
I'm struggling with the armor upgrades.. my LP is up to max with 1million LP and I'm still losing HP when the armor's upgrades are working
Just wondering how would you get creeper heads, I can get zombie and withers but I haven't gotten a creeper yet. Thanks for great videos
love spotlights yea!!
Wow this is indeed a large Mod!
0:51 armor summoning?
ye watch the video
I have read that to get the demon blood shard you need weakness de buff or something?
what's the name of the mod that gave you extra heart's and i mean when direwolf20 said that hes going to cheat his way through?
If I see another Kellogg's crave ad before a video I may have ram a large metal spike through my head.
are those armor buffs working on a armor pedestal??
Outside of Creative, does the Demon Placer have infinite uses, 1 use, or some amount of durability?
1 use
Markus Bille Does it drop when the demon dies?
Jake Higdon Yes, as you may have noticed when our little friend fell! :P
WayofFlowingTime Muhahaha! I'll be able to continuously spawn and slaughter the blighters with a little tinkering.
Endless demon bashing fun! Gotta kill 'em all!
Can you make demon deals? That would be great. Selling my soul. Getting mauled by dogs. Great.
When im messing about with the spells, will it ever matter what tier my blood altar is?
i think it be fun if the familiar will attack you if you run low on lp but don.t use it it like they are your pet because you are stronger but if you grow week than they will lose respect for you and leave you and also put opposite hate each other like you had an ice so if you get a fire than they will fight or you can't use both of them at the same time and fire hurt more for ice and will heal fire and if you give it something cold it will heal but this is gust so ideas for it i doubt the author will ever lessen to me plus this will make it harder so allot of people will think that it a bad ideas
Sounds Kinda cool actually
8:54 What did he say here? He was too quiet, I didn't hear him
that reference...
i rembered it in EE 1 (2010 ish i think)
Can you use STRONGER blood orbs, for more health?
+SlidingSilver No sadly, most modpacks have way such as heart canisters to boost you max health
As far as I know elementals need the shard drop debuff on them when they die to drop the demon blood shard. Also the bazookas give this debuff but aren't enchantable =)
Best bet, weaken with the bazooka and go in for the kill with a looting enchanted bound sword.
24:31 That sounds extremely epic
There's no need to fight the Elementals and Demons if you did what I did and automated the process. Have the whole set-up encased in blast proof glass and blocks with a Draconic Evolution Mob Grinder attached.
301+ Group ftw.
And great spotlight too =P
uhm, can I make armor for my friend with the master blood orb?
I believe you can and they cant right click to bind to themselves but if they an they would still need lp in their network for all the stuff on it to work
Does this mod have an in-game book like Thaumcraft or Botania?
Dire, tell the mod author to add books for his mod, a la witchery/thaumcraft/etc.
I wonder if I'm the only one who thinks that the weak blood shards look like dancing sausages
I'd say you are.
just the fact that you associate the words dancing and sausage in the same sentence is kinda unique
Crow - SHIT MEMES & MORE!!
You aren't now.
Ako the Builder i remember when one of the elementals had a very powerfull effect, crashing a server beyond repair and having to reset days of work and loosing thaumcraft research...
Ako the builder ftw,he is one of my favorite youtubers
Jared Dawson yeah same, did you see the one where i think it was the lightning elemental crashed the server for ages?
yes i did,ako lost his .dat
The bound helmet sort of looks like Judge Dredd's helmet.
can we expect this on the dw20 modpack ? :)
You can add it manually. ( Lol sarcasm it's already there)
So if i want a blood gravi suit i just build a 3x3 ?
Why when I use the unbound crystal does it hurt me so much?
what exactly is the best way of betting LP? I still don't understand a way other then stealing your own life, but I wouldn't want to do that.. it seems tedious when you're trying to get a good amount in your soul network.
Make a grinder put your t2 altar with max "battery" runes and kill them with the sword that kills mob that are close I tried I have about 8 million life points :-)
Benjamin Duperreault I forgot my altar is t5 so I can store 8 million life points. :-O
Benjamin Duperreault So when you kill mobs near the alter it goes into your soul network, and not the alter itself??
Unless changed, villagers give the best LP. If you have MFR auto-spawner, you pretty much have unlimited LP. Either manually use dagger of sacrifice or auto with well of suffering ritual.
TheKnightPerspective
No, it goes into the altar. You have to put your blood orb on the altar to absorb it into your network.
An in game manual would be kind of nice for this mod.
Gotta Catch Them All, DEMON!
in 1.7.10 how do you get crystal clusters
having ars magica or thaumcraft would make this bosses really easy... slowfall boots or a feather falling spell would easily counter the air elemental
It would be awesome if u had like 2 demon armies attacking each other! just imagine that!
yeah i would assume demons would be stronger than the elements, demons are literily BEYOND the elements
How do you get the extra heads without extra mods?
Make them blow up by charge creeper
the clock is 22:00 in sweden
F.Y.I. use the bound sword effect on the elemental to get the demon blood shard looting does pretty much nothing and is an extremely low chance
Mariculture pls ?
but what if i have draconium armor xD
Direwolf20 screwed up with the elemental fight. You NEED To use Bound weapons on the elemental or it won't drop its blood shard! You'll never get a demon blood shard with a diamond sword!
automatic blinking mode disabled!
the armour is to OP and the reason im not downloading the mod
+TheCookieEnator Bad no just download it its amazing mod
+TheCookieEnator Its also really expensive
Or... you could just um, I don't know NOT USE THE ARMOR
"uh" "uh" 'um" "uh" .....jesus if it was a drinking game for everytime he said 'uh' the heaviest drinker would be smashed.
Nice. Awesome. Cool.
Why dont u have a skin?
He likes the Steve skin
welkom to direwolf
Cade Griffin Actually it's not the steve skin it's a direwolf skin cos direwolf as changed 1 pixel to make it his instead of the default one
he does... he is direwolf20, that is a special skin made just for him.
5:44 WTF was that dire :D handanda
The demon was called entity.AWayofTime.IceDemon
xD
anyone else want to make a stargate base or resherch site from doom now?
There a 3 videos forgecraft 2 1.7.2
can someone help me in my soul network there is only 5k of LP and i can't increase it anyone can say me how to increase it ?
lol you are at x 666 at times. demon summoning.. i get it
demon pets!
DIRETIMEE !!
nice vid
Booh sacrificial orb!
Question,Y U NU HEF MOAR SUBS
woww this mod is soo awesome
and extremly unbalanced
that's a good thing isn't it :)
On my server I have 160 million LP so I am invulnerable
ret in piece demon.
skylanders trap team in minecraft.....
entity.WayOfTime ha
I dont like this mod - doesnt seem balanced to me
Keep in mind that Dire is using cheat mode/creative to skip a lot of the work. This all takes a LOT of time, effort, and risk to do. Without cross mod interaction, it takes hours to get even a tier 3 altar set up, and you really need a tier 4 altar for the really powerful stuff and full automation of filling the soul network. And keep in mind that the soul network being emptied while using bound armor, tools, sigils, rituals - basically anything and everything - will result in, at minimum, a persistent nausea effect, or damage... Or outright death, in some cases.
The power is balanced by the sheer amount of work and risk involved.
AislinnBMln
I don't agree with the idea that nigh-immunity can be balanced by time investment. I think the player should always have the chance to die. It's fine for Bound Armor to double, triple, or even quadruple your health, but not for it to use your entire soul network as health.
As-is, it's not very difficult at all to produce a self-sustaining automatic mob farm to charge your soul network to full in an instant. Just put a dark room with a well of suffering under your altar, and light up all the caves near your base. Every mob will spawn in that room, and your soul network will skyrocket.
That means you pretty much have unlimited resources since you can use the Ritual of the Fallen Tower to get nigh-unlimited ore, and with a couple of hoppers you can automatically produce stacks upon stacks of runes, slates, and ritual stones.
As for risk, there really isn't any. Bound Armor costs nothing with a couple of cheap orbs, Sigils are very cheap to use, and rituals and bound tools are easy enough to keep track of. And even if you do actually die, it will probably be in your own base so you can just walk over and pick up your gear.
Strill X In an instant? That's certainly a lot of mobs you expect to spawn. The truth is that it doesn't actually increase that fast. FAST, sure, but not to the point of filling your soul network in an instant. In fact, if you're producing that much LP, you're probably producing more than your altar can hold and transfer into your orb. And lighting up all those caves is a lot harder than you might think. (I tested this on a skyblock where there literally ARE no places for them to spawn except where I want them to, and it still wasn't THAT fast - in fact it was slow enough that an MFR auto-spawner was able to produce more.)
And even at that, Bound Armor does not prevent all damage. Nearly all, but there are damage types, particularly from other mods, that can bypass it. (Ars Magica, in particular.)
The Fallen Tower ritual can and will cause quite a bit of damage around it, but no one ever suggested it wasn't extremely strong, which is why it requires an Awakened Activation Crystal, which of course requires dealing with the elementals, most of which bypass Bound Armor outright, making them very dangerous to fight.
Whether you believe it or not, risk does exist, particularly if you make a mistake in your preparations. Yes, you can be incredibly powerful, and nigh-invincible... but it requires a lot of work, a lot of preparation, and it's still not perfect. Nor is this the only mod that does that - IC2 and Thaumcraft both produce extremely powerful weapons and armor that can make you nearly invincible and able to destroy mobs very quickly.
AislinnBMln
If you're producing too much LP then you swap out some sacrifice runes for speed runes until it balances out.
Lighting up the caves was not difficult at all. Blood Magic gives you the Sigil of the Blood Lamp.
You can easily get enough LP to use the ritual of the fallen tower once every 10 minutes at the very least. With the amount of ore it gives, ores cease to be a limiting factor period. In case you didn't know, placing a block of obsidian about 15 blocks above the master ritual stone prevents any damage to the ritual.
Ars Magica bosses bypass armor specifically BECAUSE of the epidemic of invincibility armor. It's just a band-aid fix to make them a sliver of a threat and only goes to show why invincibility armor is a stupid design decision in the first place.
The Blood Magic elementals aren't dangerous. You can two-shot them with a Bound Sword and a Strength 4 potion.
Since when does Thaumcraft make you nigh-invincible? Thaumcraft is one of the few well-balanced mods since it doesn't offer any method of getting ludicrously high damage reduction.
The idea that this requires a lot of work and preparation is laughable. It's dead simple.
The idea that you should be able to reach invincibility through sufficient grinding is stupid. It removes anything interesting about enemies and constrains design options. It's perfectly fine to have 100 HP. Enemies can still kill you even with 100 HP. It's not ok to be invincibile. If you're invincible, mod designers literally cannot add cool new enemies and bosses without giving them some way to bypass invincibility armor, leading to confusing unintuitive arbitrary game mechanics where some enemies bypass armor, some don't, and game mechanics aren't at all consistent. God help us if someone decides his armor should be immune to armor-bypassing effects and we end up in a ridiculous spiral of one-upmanship.
+Strill X
Bound Armor doesn't make you totally invincible, but I'm apparently not going to convince you, so, whatever. Personally, I wouldn't mind if it did - combat in this game is not very good at all and most enemies cease to be a threat once you have iron armor and an iron sword anyway. Enchanted diamond armor makes even the wither pretty laughable, particularly if you prep with some milk buckets and regen potions (which, hmm, not so different from Blood Magic - it's all about the prep and work.) By the way, Thaumcraft Runic Shielding makes you damn near invulnerable, and it's even more powerful than ever in the 1.7.2 version of the game.
Many mods make the idea of resource gathering redundant. Anything that gives any sort of automated minng basically removes resource scarcity. And many are even easier and cheaper to get to than the Falling Tower ritual. And faster to get to, and don't have the threat of blowing everything up if you forget that obsidian block. Resource scarcity is kind of a null point in most modded Minecraft. Even Thaumcraft has automated mining.
Frankly, lighting up caves nearby is tedious at best and exhausting at worst as it can be hard to find them all unless you're literally mining out the entire 64-block radius around your altar. Waste of time, anyway, as it's not necessary.
Getting up to high tiers takes more time and work than many mods. Yes, that is the balance. If you don't like it, play a different mod (or really, just play vanilla, because most mods have similar balancing and many can make you as powerful or more.)
You don't like the balance, fine - but many if not most of us think, compared to most modded Minecraft, that it's fine.
2,399'th like. *Dang it*
#under20club
5th !!! YEAH !!
dont do this in real life guys
FIRST!!! FINALY!!!!!!!
Nope
Nope
wowowowowoow 14th comment!!!!
First comment wooh
nope
Not
i'm liking this mod
:)