@@radajradaj Hmmm, I guess, yes you can but the button will appear only when you select an image. Edit : wait, maybe there is no artistic effects. but you can use there other format options or animations
that is true, but not everyone like textured mesh (for example), but it could that make storage. and yes, this one needs more processing unit. but I can say that this will not cause a lag if you were using them right. sorry, if my items doesn't match your ideas, I am just doing something unlike the others, the way I make R-XP is, very low geometry "poly" (but not until it looks like a pixel), and reduce the number of digits that must be loaded.--- example here is the problem of my games, because it works like what you see, not all device today maybe compatible, it is not really a problem to me as longest runs like what it's should be. anyway, the new wind and skinned mesh update causes more lag.
@@Mica_I1A you can just use beams and calculate the desired position the surface is supposed to be moving towards and you can use :fireallclients() to load it on a certain user upon everyones clients and it will only lag the clients not the server itself this way you can have a realistic looking fabric-like materials without having low end users be able to play your game without losing frames and at the same time not tiring out the server to a halt.. if you can't code theres many open-sourced modules out there that uses beams to replicate skinned mesh or "fabric-like" behaviour, this is just unpractical in general as i said..
lol I bet you have 0 subs in the day you upload this vid
that is usefull and quite creative, thanks!
thanks man this helped me so much
if you want to make a moving flag i recommend not using this method and instead using animations to get rid of lag
Yes but we can also use
animated skinned mesh part
Frame and video?
This is so smart
3 is in the vid and 5 is in the model
www.roblox.com/library/8824701049/
@@The_Subscribers thanks
how did u do blur in powerpoint?
Artistic Effects
@@Mica_I1A sorry but i dont have that bc im in 2007 edition, somehow i cant get the 2019 one.
@@Mica_I1A can i blur in 2007 edition?
@@radajradaj Hmmm, I guess, yes you can
but the button will appear only when you select an image.
Edit : wait, maybe there is no artistic effects. but you can use there other format options or animations
@@Mica_I1A i made a damn minecraft in powerpoint
this is highly unpractical because it can cause lag to low-end device users.
that is true, but not everyone like textured mesh (for example),
but it could that make storage.
and yes, this one needs more processing unit. but I can say that this will not cause a lag if you were using them right.
sorry, if my items doesn't match your ideas, I am just doing something unlike the others, the way I make R-XP is, very low geometry "poly" (but not until it looks like a pixel), and reduce the number of digits that must be loaded.--- example
here is the problem of my games, because it works like what you see, not all device today maybe compatible, it is not really a problem to me as longest runs like what it's should be.
anyway, the new wind and skinned mesh update causes more lag.
oh really, a lag? I guess yes if ur game isn't clean
@@Mica_I1A shuhhhh up, this is not even realistic ur tittle is a clickbait
@@Mica_I1A you can just use beams and calculate the desired position the surface is supposed to be moving towards and you can use :fireallclients() to load it on a certain user upon everyones clients and it will only lag the clients not the server itself
this way you can have a realistic looking fabric-like materials without having low end users be able to play your game without losing frames and at the same time not tiring out the server to a halt.. if you can't code theres many open-sourced modules out there that uses beams to replicate skinned mesh or "fabric-like" behaviour, this is just unpractical in general as i said..
@@The_Subscribers it is realistic, u just cant use it