Oracle of Ages: Rolling Ridge, Crown Dungeon
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- Опубликовано: 19 ноя 2024
- Season 7 Episode 6
This week in Oracle of Ages, we're heading up Rolling Ridge to help the Gorons of the Past and Present in order to reach the Crown Dungeon. But first - we’ll make a trade and give out some important parenting advice.
Legendary Adventures is a Legend of Zelda playthrough podcast. I’m exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-offs releases.
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That gameboy chime at the start, love it!
the way the crown dungeon's stairs work, the lower area is the bottom of the crown from below.
It had never crossed my mind to view it as another angle of the crown
@@legendaryadventurespod i had to make many logic leaps to reach that conclusion. No 2D dungeon has ever tried showing depth like this before so its a very out there effect.
Thinking about it, between this, The Song of Storms, and the plot of Tears of the Kingdom, the Zelda team seems to love adding these paradoxes whenever their story involves time travel 😅
That dance sequence was IMPOSSIBLE!
This game brings a lot of great memories from my childhood "Though my first one was Oracle of Seasons" this duology of games is very underrated and deserves a remake just like it happened with Link's Awakening.
Thanks!
I konda thought the lower portion of the dungeon map looked like a head as well, reason being that the skull dungeon was laid out similarly.
The lower area is a diadem, isnt it?
Maybe? Do you see it as being viewed from overhead?
This whole section really shows that the designers aren't an experienced a-team, because while I feel the dungeon is good (the invisible path room, the switches and the boss being a really cool puzzle making use of a cool dungeon item)... I feel like everything involving the Gorons is just a set of random events with no real logic or "A should follow B" throughline. Freeing a goron can only be done through a time paradox gives us a key and leads to dungeon and after the dungeon a random Goron tells us where to go... it all feels really random and like they didn't have any better ideas / enough time to polish their ideas, considering they apparently reworked so much of the game.