Let's gooo!!!! My guy you have a good concept! Also a good voice. As for ideas: maybe a deconstruction order that will cost 1 marble or same amount of marbles as the building that you need to deconstruct. As for spawners: you can limit amount of spawners themselves, and limit amount of marbles they can produce to like 10 or 15 for each, and until some of this limited amount of marbles is not used, spawners will stop producing marbles... I think I type nonsense, let me try differently. So! Let's try like this - spawners producing marbles up to their limit (let's take for example 15), and when limit reached, they will stop, until marbles that been produced by this spawner is consumed by other building's. And may be you where thinking on manual cannons, wich is loaded by marbles, and then manually aimed by player or AI. I hope that my comment wouldn't be a nonsense. Keep up a good work, I believe Lost Marbles, you have a ton of potential, and I glad to see you doing what you want!
Thank you! Limiting based on the spawner itself sounds like a good idea, if I mix this with increasing the space required for the spawner it might not be too overpowered.
The moment I heard your voice I was absolutely flashed 😂 Really didnt expect you to sound like that Maybe you could add a function that applies a small amount of force to the marbles from the point where the player clicked so they dont get stuck somewhere and put a little cooldown on it so it cant be spammed
I like this idea of having an object that attracts marbles, but I think it would be much more interesting if the entire process was not controlled by the player so easily, but instead by an AI with its own objectives. How about you create a new unit. So far I’ve thought of two. The Builder: This unit would have an aura around itself that pulls friendly marbles towards itself and it would also move towards any unfinished buildings placed by the player dragging basic marbles along with it. The Conquerer(name pending): This marble acts the same as the builder. It has an auto around it that pull friendly units. Except it drags them towards enemy buildings in the hopes of turning that building to a friendly player one.
This seems like a great concept for a game. I do have a question, though: Are you planning on updating the game regularly after the jam is over, or keep it as the jam version?
Let's gooo!!!! My guy you have a good concept! Also a good voice. As for ideas: maybe a deconstruction order that will cost 1 marble or same amount of marbles as the building that you need to deconstruct. As for spawners: you can limit amount of spawners themselves, and limit amount of marbles they can produce to like 10 or 15 for each, and until some of this limited amount of marbles is not used, spawners will stop producing marbles... I think I type nonsense, let me try differently. So! Let's try like this - spawners producing marbles up to their limit (let's take for example 15), and when limit reached, they will stop, until marbles that been produced by this spawner is consumed by other building's. And may be you where thinking on manual cannons, wich is loaded by marbles, and then manually aimed by player or AI. I hope that my comment wouldn't be a nonsense. Keep up a good work, I believe Lost Marbles, you have a ton of potential, and I glad to see you doing what you want!
Thank you! Limiting based on the spawner itself sounds like a good idea, if I mix this with increasing the space required for the spawner it might not be too overpowered.
bwoah crazy cats eyes marble at the start xdd
This is a pretty darn compelling game! Id love to play
The moment I heard your voice I was absolutely flashed 😂
Really didnt expect you to sound like that
Maybe you could add a function that applies a small amount of force to the marbles from the point where the player clicked so they dont get stuck somewhere and put a little cooldown on it so it cant be spammed
I've been thinking about something like, the way you describe sounds like it might work better, thanks!
I like this idea of having an object that attracts marbles, but I think it would be much more interesting if the entire process was not controlled by the player so easily, but instead by an AI with its own objectives.
How about you create a new unit. So far I’ve thought of two.
The Builder:
This unit would have an aura around itself that pulls friendly marbles towards itself and it would also move towards any unfinished buildings placed by the player dragging basic marbles along with it.
The Conquerer(name pending):
This marble acts the same as the builder. It has an auto around it that pull friendly units. Except it drags them towards enemy buildings in the hopes of turning that building to a friendly player one.
Some great ideas! @@Mostwanted12435
That's not what I want, but I'll definitely play this game and try to crash this by generating a lot of marbles XD
Cool voice :o
Thank you!
RE: Text overlap, probably make these hover tooltips instead of persistent overlays.
Good point
This seems like a great concept for a game. I do have a question, though:
Are you planning on updating the game regularly after the jam is over, or keep it as the jam version?
It depends on how it goes, if I'm enjoying it and/or there's enough interest I'll probably continue. Probably at least a little bit past the game jam.
Can tiles be deleted / swapped after construction?
Yes, just added that today. Not sure if I should refund the marbles spent on it. Probably not