You NEED to learn this for BETTER renders [Blender Tutorial]

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  • Опубликовано: 8 фев 2025

Комментарии • 12

  • @YoutubeExileNova
    @YoutubeExileNova 11 месяцев назад +5

    Man this is the tutorial we all need, straight to the point and very helpful, i downloaded this video to make sure i will try this one out, thank you so much ❤ i am sure you will get millions if you keep up the work 🎉

    • @polyplayground
      @polyplayground  11 месяцев назад +4

      Thank you so much for the positive feedback! Really makes us want to keep pushing! 👍

  • @CorbanScheid
    @CorbanScheid 11 месяцев назад +1

    These are actually add a ton, brilliant.

  • @darknessringo5989
    @darknessringo5989 Месяц назад

    And would you like to tell us, why should connect from "normal" at the coordinate?

  • @johnathanlim
    @johnathanlim 7 месяцев назад

    For those that don't know about this, you can actually do Gobos for Area Light too. Just need to do some minor tweaking in the nodes for Area Light.
    Instead of using the Texture Coordinates Nodes to the Mapping Nodes, you need to change it the Texture Coordinates Nodes to a nodes called Geometry.
    And then plug the Parametric link to Mapping, and the rest is the same. And it works!
    *But make sure your Area Light settings in there the " Beam Spread " set to a very low number like around 1 - 5 value to see the sharp gobo shadows.

  • @ahmadrafeed
    @ahmadrafeed 11 месяцев назад

    thank you a lot.

  • @9amtraderclub
    @9amtraderclub 11 месяцев назад

    Straight subscribe 🎉

  • @mattmansion9534
    @mattmansion9534 Год назад

    Hot Tips

  • @cekuhnen
    @cekuhnen 11 месяцев назад

    That’s what I learned in the 90s

  • @GAHAHAHH
    @GAHAHAHH 11 месяцев назад +1

    Gobo or go home.