I think it will be cool if instead of the object moving up again, it would go down farther than it’s original position and reveal a gap that the dash orb could go through 14:27
Ooh that would've been cool as well. I'm happy with what I did in the video but in the future I wanna do more moving stuff like that so I'll keep this kinda idea in mind, thanks!
Quick tip, if you go to extra on an orb or pad there's a reverse option which basically combines the orb and the reverse trigger but with the side effect of if it's not clicked it doesn't reverse.
Tip: in the 'edit group' tab while selecting an orb, theres an option in the extras section that does the same function as a reverse trigger but it works ONLY if you click the orb. (You can add spikes for the people that misses the orb)
I really like this part so far but one thing, for the reverse orbs you can select the orb and click edit group. In the extra tab you can activate the reverse option so it reverses you only when you click the orb and you don’t need the arrow or reverse triggers (You can do this for pads too) Just wanted to let you know ;) Edit: 18:28 “When it goes WAAAHHH” 😂😂😂
9:00 i feel like those connecters that fly up could also bring up a block and leave it there as like an extra piece of decoration since right now the connectors dont have a purpose. that would be super cool :)
6:09 just select all the triggers you wanna loop, click "create loop" and that's it Also, here's a tip. With the area move trigger, you don't have to position your blocks down and make them go up as you pass them. When you click play, the area trigger will automatically move the blocks down if you tell it to do that.
Idk if you know about the “dead zone” feature in area triggers. It’s hard to explain what it does. But if you just put the dead zone to 0.1/0.2 you will immediately see what it does. It’s super useful and really unknown for some reason
Every series you do, I think “this is the best one yet”, but I came to the realization that you literally just make consistent banger series and they are all “the best one yet”.
14:47 I think if you make the structure move as you’re first going into it as UFO the movements will be more predictable and flow better. I don’t know if you don’t want them to be predictable though, so do what you want 🙂
At 32:31, instead of adding a separate group to scale around, just making the circle group parent by pressing the p button in add group, makes the process a bit faster and easier
You are a huge inspiration to me, I love your content and whenever I finish one of your creating vids I always want to build a level of my own. You are such a good RUclipsr!
With the spike corridor after the dash orb, making it be completely invisible until you're close to it is a very bad idea. People will have a hard time seeing that it's there. I'd recommend upping the mininmum opacity or extending the range.
For the part with the arrow triggers at around 14 minutes in the video , you can click on the orbs , go to edit group , click on extra and there will be a revese option for the orbs (i haven't finished watching the video so i don't know if you fixed it later but i thought i could help :)
what if you make the particle indicators like straight arrows rotating around the orb in the direction you'll be going next, instead of having rotated arrows just being a particle coming from the orb, looks a little bit weird imo, and that would make it more noticable and a little more sightereadable also
Hey, if you click on an orb and select edit group, and click the extra tab on the right and click, reverse, it will reverse you if you hit it and it won't if you miss it.
Honestly with the pulses you could do a halftime pulse from black or smth on the supports. That could give it a driving feel to emphasize beats 1&3 a bit harder What if you made the background pulse more noticeably on beats 1&3 and like a smaller but still evident pulse to a darker colour on 2&4 Also with the turnaround I think that spiked on an angled staircase of blocks leading into the orb would go crazy
Hey Tride. I just wanted to let you know that you didnt need to use the arrow triggers to reverse the player becasue for orbs and pads, you can go to edit group, then to “Extra” on the right side of the menu. Then, the final box says “reverse” and if you check it, it makes the player reverse when the hit it. Just wanted to let you know because the reverse of from the red orb seemed a bit awkward.
Everytime bro uploads a building video, he makes deco look so easy. To the point where im like "yeah I could deco too" and then I remember I suck at creating
thanks for explaining important info bout the 2.2 editor im kinda building at my own pace but i build in robtops style but im tryna get a rated level soon so im tryna figure out these new features 😂
Hearing the Super Meat boy ost scares me. I recently obtained 100% on that game and so the music is like a traumatic flash back. Good video though, I enjoyed it.
instead of arrow triggers by the green and red orb at the ufo part,toggle the option in the extra tab of the group option to make it flip only when hit
13:55 or you could also just select the orb, hit edit group, go into extra, and then select "reverse" which will make it act as a reverse trigger whenever you click it!
Everytime you upload creating videos, I get more motivation to build myself! Thanks for being such a nice guy :)
Me too
W
same yo
No one cares about u
ö
"Alright so watch this."
*Ad starts rolling*
10/10
I think it will be cool if instead of the object moving up again, it would go down farther than it’s original position and reveal a gap that the dash orb could go through 14:27
I thought exactly this! It would be so cool and the bottom structure would move along with it it would make it feel like a wall of these structures
Ooh that would've been cool as well. I'm happy with what I did in the video but in the future I wanna do more moving stuff like that so I'll keep this kinda idea in mind, thanks!
awesome
@@TrideGDstill waiting for the gimmick series
at that moment i thought of it too
6:10 if you click it it just automatically adds the spawn triggers
I know it’s so simple 😂
8:27 I immediately knew when he said "i've had a brainwave" he was trying to sneak in a bit of a portal 2 reference. Clever
Tride, if you didn't know, you can select an orb, go to edit group, extra1 and mark reverse wich makes that you only reverse if you click the orb
thank you for helping me im tride
i was gonna say this. +1
I was gonna say ‘I was gonna say this’ +2
but does that let you change the channel?
Yep. I had to do that in the level I'm working on.@@sirpaeur
Man, Mitchell always makes the best levels. Jokes aside, this is quickly turning into one of my favorite series from you now!
The create loop button adds the spawn triggers and everything else. You just need to add the spawn delay.
He knows bro
thank you for helping me im tride alt account mulifan
Quick tip, if you go to extra on an orb or pad there's a reverse option which basically combines the orb and the reverse trigger but with the side effect of if it's not clicked it doesn't reverse.
thank you for helpong me im tride
Tip: in the 'edit group' tab while selecting an orb, theres an option in the extras section that does the same function as a reverse trigger but it works ONLY if you click the orb. (You can add spikes for the people that misses the orb)
4:20 *hello, is that Mitchell?*
Real
No this is Patrick!!!
"hmm no?"
@@TheRealLoLGD"wrong number"
I really like this part so far but one thing, for the reverse orbs you can select the orb and click edit group. In the extra tab you can activate the reverse option so it reverses you only when you click the orb and you don’t need the arrow or reverse triggers (You can do this for pads too) Just wanted to let you know ;)
Edit: 18:28 “When it goes WAAAHHH” 😂😂😂
waaahhh
For the arrow background, you can use the half speed change portal and make it “no touch”, which makes an object not affect you.
9:00 i feel like those connecters that fly up could also bring up a block and leave it there as like an extra piece of decoration since right now the connectors dont have a purpose. that would be super cool :)
6:09 just select all the triggers you wanna loop, click "create loop" and that's it
Also, here's a tip. With the area move trigger, you don't have to position your blocks down and make them go up as you pass them. When you click play, the area trigger will automatically move the blocks down if you tell it to do that.
Let tride do what he wants breh
Idk if you know about the “dead zone” feature in area triggers. It’s hard to explain what it does. But if you just put the dead zone to 0.1/0.2 you will immediately see what it does. It’s super useful and really unknown for some reason
Tride gameplay: 🗿
Tride deco: 🗿
Tride collab: 🗿
Tride demons: 🗿
Tride icons: 🗿
Tride skill: 🗿
Tride: 🗿
🗿
🗿
🗿
🗿
🗿
Idea: maybe you could do a part based on rotating structures, like the rotating glow!
your the top comment lmao
Wow love the progress Mitchell!
8:58 I think it would be cool if you made those connecter things the same gradient colour as the block
Every series you do, I think “this is the best one yet”, but I came to the realization that you literally just make consistent banger series and they are all “the best one yet”.
14:47 I think if you make the structure move as you’re first going into it as UFO the movements will be more predictable and flow better. I don’t know if you don’t want them to be predictable though, so do what you want 🙂
At 32:31, instead of adding a separate group to scale around, just making the circle group parent by pressing the p button in add group, makes the process a bit faster and easier
I love that feature 👍❤
I love these 40-minute videos!
That looks really cool
100000000x better than anything I could ever ma-
Tride is one of those unique creators, btw really like the level :)
chugging a bottle of soda at 10 pm is a really good way to enjoy your life
I LOVE What the BASS!!!!!
who remembers spaghetti cyborg auto lvl
Some of the best moments:
18:27 "when it goes waAAAaaa" 👹
20:56 "There is no escape." 😨
22:51 "So it's like BWOM" 🥴
Levels coming together nicely, can’t wait for the next one
12:51 You can select the green orb → edit group → extra → reverse (on the bottom right) to achieve the same effect😅 Love the vids!❤
What the *insert bass guitar rickroll music*
What the bass? Anyway I suggest you should try putting more camera triggers and effects,it would be so awesome and cool!
i have a idea: you could make it open where the dash orb is like then you would be dashing through it perfectly it would look cool :)
brain no worky - tride
4:20 MY NAME IS MITCHELL LOL
You are a huge inspiration to me, I love your content and whenever I finish one of your creating vids I always want to build a level of my own. You are such a good RUclipsr!
I’ve been waiting for this episode!!!!!🎉🎉🎉🎉
Hey Trise! Love the commitment to doing a video every week, and I bet you could try to get this level a rate if you sent it after its done.
yeah i like trise too
This is a really cool part, love how this level is turning out!
I woke up this morning, hope for a good video to watch. Then, I see this video, my day is so mush better now.
With the spike corridor after the dash orb, making it be completely invisible until you're close to it is a very bad idea. People will have a hard time seeing that it's there.
I'd recommend upping the mininmum opacity or extending the range.
Tride this part would go even crazier with camera controls. A small zoom for the dash orb would be insane.
didn't even watch half the video, but I already know it's gonna be a banger!
40 minute bulding video by tride? This must be a dream!
Fr
27:00 the amount of times you said how made me go insane
tride u inspired me to make a challenge level (and actually decorate it) thank you for being my inspiration 😁
I just realized now that Tride changed his icon, his RUclips logo is a bit outdated
For the part with the arrow triggers at around 14 minutes in the video , you can click on the orbs , go to edit group , click on extra and there will be a revese option for the orbs (i haven't finished watching the video so i don't know if you fixed it later but i thought i could help :)
this has been the best part of the level imo
For some reason I always watch your videos when I fold my laundry. It’s the perfect vibe
35:57 OMG IM LAUGHING SO HARDDDDDD😂😂😂😂😂😂, BRO SAID "elheeeeEEEAAAAAAAATIE bit more"
6:11 the spawn loop button just makes a loop and thats it, all you have to do is press it
“Hello is that Mitchell?”
"hmm, no?"
Huh
4:06
Is that the new underwear block???
Is that Michel?
what if you make the particle indicators like straight arrows rotating around the orb in the direction you'll be going next, instead of having rotated arrows just being a particle coming from the orb, looks a little bit weird imo, and that would make it more noticable and a little more sightereadable also
10:52 now the block feels rejected
I’m loving the new long videos style
Really cool so far! :)
At this point. The entire level is the "Best part"!
yes
13:08 tride sounding like someone choking moment
Tride out here with yet another banger video!!! Keep it up Tride! :)
Hey,
if you click on an orb and select edit group, and click the extra tab on the right and click, reverse, it will reverse you if you hit it and it won't if you miss it.
Another W video from Tride 🗿
Yes I liked my own comment
Honestly with the pulses you could do a halftime pulse from black or smth on the supports. That could give it a driving feel to emphasize beats 1&3 a bit harder
What if you made the background pulse more noticeably on beats 1&3 and like a smaller but still evident pulse to a darker colour on 2&4
Also with the turnaround I think that spiked on an angled staircase of blocks leading into the orb would go crazy
13:08 tride jumpscare
25:52 tride jumpscare 2
Tride always teaches other people how to build and even me and it is fun to watch so W tride
was supporting my wife while she was having birth but this is more important
Best gd utuber IMO
With the Animate trigger you can also just use a Spawn trigger
0:30 tride is the best beatboxer
Tride, the orb lets you reverse without putting arrow or reverse if you go to edit group and extra
love the level building videos
Hey Tride. I just wanted to let you know that you didnt need to use the arrow triggers to reverse the player becasue for orbs and pads, you can go to edit group, then to “Extra” on the right side of the menu. Then, the final box says “reverse” and if you check it, it makes the player reverse when the hit it. Just wanted to let you know because the reverse of from the red orb seemed a bit awkward.
dude i cant wait to play this level
Same
Good job tride🎉
Everytime bro uploads a building video, he makes deco look so easy. To the point where im like "yeah I could deco too" and then I remember I suck at creating
To tride you should try effect and glow layouts! I recommend it since you said in one of your past videos that you love the “polished” 1.0 style :)
“Its a little bit goufy” x10000000
Tride tried and successfully succeeded with the taskfully task
thanks for explaining important info bout the 2.2 editor im kinda building at my own pace but i build in robtops style but im tryna get a rated level soon so im tryna figure out these new features 😂
Don't know what to comment, so i just think you should know that your vids make me smile :]
Salute to my boy Mitchel
Wow this Mitchel guy is pretty talented
When it goes… Wauuh- -Tride 2024
Hearing the Super Meat boy ost scares me. I recently obtained 100% on that game and so the music is like a traumatic flash back. Good video though, I enjoyed it.
What. The. BASS!
He’s a decent creator
bro’s making everything, but a simple 5 star
Its supposed to be an insane demon
2:33 I’m that sync is so smooth for no reason😭
I really hope this level get's rated when he's done making it.
3:12 Henry Stickman reference?
A guy:hello is that mitchel?
Tride: n o ?
I think making those scrapped sort of gradient beams rotate on bounce out back and forth could be neat
Until I came to a realisation... THE EE BROADBAND!
Tride, I played your "My new level" and I made it through the straight fly even though I am bad at thin straight flies.
9:53 when he said “watch this” i got an ad ;)
instead of arrow triggers by the green and red orb at the ufo part,toggle the option in the extra tab of the group option to make it flip only when hit
13:55 or you could also just select the orb, hit edit group, go into extra, and then select "reverse" which will make it act as a reverse trigger whenever you click it!
True, but there is a higher chance of desync