Runner introduction starts at 0:49 Run starts at 1:41 Prizes starts at 1:31:22 Commentary is provided by halgorithm, authorblues and SeerSkye THEKyleThomas is host
I love that the creator was watching. one of my favorite quotes of his is that whenever he's having a bad day, he'll pull up a stream of somebody getting annihilated by the first or second game, and that makes him happy.
@@Avrysatos There's quite a bit of that, I'm sure, but, like, having been part of a three-person team that did the game blind, there's also just so much of the game that's a genuinely brilliant puzzle waiting for somebody to engage with it in good faith, and I often wonder if, on some level, NIGORO isn't a little sad that that view of the game isn't drowned out by the 'Naramura and Duplex*'s (comedically) Bogus Journey' view. (*and Samieru too but then the reference doesn't work right.) I dunno, maybe it's just a function of the whole 'long play sessions and multiple eyes on every problem' that led us to bulldoze stuff people expected us to be stuck on - but as a consequence of that lack of frustration, we gained a view of La-Mulana as a vastly more elegant, less spiteful game than its general reputation paints it as. For every puzzle with a reputation for unfairness or arbitrariness, the fact that we'd kept a screenshot log of all the tablets meant we could see *all* the clues the game was giving us, and the fact that we had three eyes on the problem meant we could swiftly circumnavigate points of potential tunnel-visioning frustration. The overall feel I got was of a game that presented an immense, intricate, *interlinked* puzzle box, with an *archeological* understanding of the myths and stories and backstory of the La-Mulana ruins presenting the mental key to really making the puzzles 'click'. It was a game premised on being an adventure archaeologist that asked you to actually do some some adventure archaeology - how rare is *that*?! And what's better was, the more of that that we did - the more digital rubbings we took and the more virtual strings we were able to tie between items on our metaphorical corkboard, the more the puzzles just seemed to come to us, turning puzzle-solving into the same kind of 'flow-state' activity that the most intense shooter or rhythm games could be. And sure, there were dick moves, lots of them - but more often than not, when they happened, our response was to giggle hysterically, because even if we'd gotten owned, it always seemed funny, like the game was giving us a hard time or pranking us. Sure, sometimes it was a setback - but in the whole 'deadly ruins fulla traps' setup, all the really dangerous traps felt more like a punchline than anything else. Truthfully, the whole thing had the feeling of something like the goofier gotchas from Wizardry 4, as adapted to something more closely approximating modern standards of acceptable levels of timewasting and as converted from 'wireframe first-person dungeon-crawler' to '2d platform-adventure'. On the other hand, like the quote that started all this implies, maybe I'm reading WAY too much into this, our suffering DOES fuel Naramura, and the whole thing really is a harder-edged prank than I give it credit for. Probably it's a 'little of column A, little of column B' thing - I just personally feel like the overall 'common knowledge' about this game overlooks Column B too often for my liking.
@@timovideogames it really is. My first playthrough was part of a group playing the game blind, and actually solving the puzzle without bruteforcing was immeasureably satisfying. Still, without the ability to brute force it, I understand that far fewer people would have finished it. I dunno - at least on gut feeling I have the sense that the current version probably represent a halfway reasonable balance.
2014: Yeah so we're multitasking like 7 different puzzles and we can use the lamp to walk through this wall. 2021: Yeah so we become a quantum entity that exists in 5 locations simultaneously, and hijack the matrix to superimpose various rooms to construct an ideal layout.
one of my favorite indie games! (heck its to the point where all my friends think of me when they see this one) always a treat to see it broken wide open at GDQ! Props to Timopy for an amazing run.
@@timovideogames what manner of man are you, that you may acquire jewelry without merchant or smith?! Also idiot gags aside, congratulations on an incredible run! I experienced La-Mulana for the first time about two years ago, when I joined two other friends as a puzzle-solving team doing the game on-stream, blind. It was a wonderfully fun puzzle-solving experience, which gave me very fond memories of the game. Even so, watching you tie the game into a four-dimensional pretzel was much more impressive still. I never knew I needed the answer to the question 'but what if Lemeza was a wizard' quite so badly, but I want to thank you again for providing it anyway.
I can't believe more people haven't liked the vid of this run. The final boss fight ended with one of the commentators saying, "Oh boy, Shoot her... Dear God, OH NO" and another commentator following up with, "this is legitimately terrifying". What more do you want?
I modded it in, on PC you can just add tracks into the music folder, that's how the MSX pack is made too (by Seerskye!). As far as I'm aware it's an official track. ruclips.net/video/EvOzd9lLwGI/видео.html this upload has translated lyrics in description
@@holeinoneluigi4783 to actually replace it you can navigate into the game folder > data > music and replace the track for Chamber of birth with it. (33.ogg) You can do it with any track in the game :)
Runner introduction starts at 0:49
Run starts at 1:41
Prizes starts at 1:31:22
Commentary is provided by halgorithm, authorblues and SeerSkye
THEKyleThomas is host
I love that the creator was watching. one of my favorite quotes of his is that whenever he's having a bad day, he'll pull up a stream of somebody getting annihilated by the first or second game, and that makes him happy.
Our suffering brings him joy.
@@Avrysatos There's quite a bit of that, I'm sure, but, like, having been part of a three-person team that did the game blind, there's also just so much of the game that's a genuinely brilliant puzzle waiting for somebody to engage with it in good faith, and I often wonder if, on some level, NIGORO isn't a little sad that that view of the game isn't drowned out by the 'Naramura and Duplex*'s (comedically) Bogus Journey' view.
(*and Samieru too but then the reference doesn't work right.)
I dunno, maybe it's just a function of the whole 'long play sessions and multiple eyes on every problem' that led us to bulldoze stuff people expected us to be stuck on - but as a consequence of that lack of frustration, we gained a view of La-Mulana as a vastly more elegant, less spiteful game than its general reputation paints it as. For every puzzle with a reputation for unfairness or arbitrariness, the fact that we'd kept a screenshot log of all the tablets meant we could see *all* the clues the game was giving us, and the fact that we had three eyes on the problem meant we could swiftly circumnavigate points of potential tunnel-visioning frustration.
The overall feel I got was of a game that presented an immense, intricate, *interlinked* puzzle box, with an *archeological* understanding of the myths and stories and backstory of the La-Mulana ruins presenting the mental key to really making the puzzles 'click'. It was a game premised on being an adventure archaeologist that asked you to actually do some some adventure archaeology - how rare is *that*?! And what's better was, the more of that that we did - the more digital rubbings we took and the more virtual strings we were able to tie between items on our metaphorical corkboard, the more the puzzles just seemed to come to us, turning puzzle-solving into the same kind of 'flow-state' activity that the most intense shooter or rhythm games could be.
And sure, there were dick moves, lots of them - but more often than not, when they happened, our response was to giggle hysterically, because even if we'd gotten owned, it always seemed funny, like the game was giving us a hard time or pranking us. Sure, sometimes it was a setback - but in the whole 'deadly ruins fulla traps' setup, all the really dangerous traps felt more like a punchline than anything else. Truthfully, the whole thing had the feeling of something like the goofier gotchas from Wizardry 4, as adapted to something more closely approximating modern standards of acceptable levels of timewasting and as converted from 'wireframe first-person dungeon-crawler' to '2d platform-adventure'.
On the other hand, like the quote that started all this implies, maybe I'm reading WAY too much into this, our suffering DOES fuel Naramura, and the whole thing really is a harder-edged prank than I give it credit for. Probably it's a 'little of column A, little of column B' thing - I just personally feel like the overall 'common knowledge' about this game overlooks Column B too often for my liking.
The fun thing about this run is that it's impossible for a layman viewer to distinguish glitches from obscure puzzle solutions.
It's not that hard, the glitches are the ones that sort of make sense
This is the top comment. I could see so many people asking "Why did the lizard man die???"
@@wmaconick look you, mantra puzzle totally makes sense!
@@vdate It's too bad it's quite easily brute forced, I did on my first playthrough coz I didn't understand what to do heh
@@timovideogames it really is. My first playthrough was part of a group playing the game blind, and actually solving the puzzle without bruteforcing was immeasureably satisfying.
Still, without the ability to brute force it, I understand that far fewer people would have finished it. I dunno - at least on gut feeling I have the sense that the current version probably represent a halfway reasonable balance.
2014: Yeah so we're multitasking like 7 different puzzles and we can use the lamp to walk through this wall.
2021: Yeah so we become a quantum entity that exists in 5 locations simultaneously, and hijack the matrix to superimpose various rooms to construct an ideal layout.
one of my favorite indie games! (heck its to the point where all my friends think of me when they see this one) always a treat to see it broken wide open at GDQ! Props to Timopy for an amazing run.
Behold the two greatest magics of the Eighth Children: remote commerce and fraud!
man orders jewelry and plates online, breaks reality
@@timovideogames what manner of man are you, that you may acquire jewelry without merchant or smith?!
Also idiot gags aside, congratulations on an incredible run! I experienced La-Mulana for the first time about two years ago, when I joined two other friends as a puzzle-solving team doing the game on-stream, blind.
It was a wonderfully fun puzzle-solving experience, which gave me very fond memories of the game.
Even so, watching you tie the game into a four-dimensional pretzel was much more impressive still. I never knew I needed the answer to the question 'but what if Lemeza was a wizard' quite so badly, but I want to thank you again for providing it anyway.
@@vdate I don't know why I didn't get a notification for this. I'm glad you enjoyed it :). The route is all thanks to Halgorithm's hard work!
It's always great to see La-Mulana being run at such a big event! Mad props to the runner!
La-Mulana and La-Mulana 2 are my two favorite video games.
any more recommendations?
N
I have seen many a speedrun in my day.
I have never seen such a complete disregard for walls in my life.
Anyone else here from Dosh Doshington?
Online shopping and price-matching is WICKED FREAKY!! Bravo keeping track of all that!
I can't believe more people haven't liked the vid of this run. The final boss fight ended with one of the commentators saying, "Oh boy, Shoot her... Dear God, OH NO" and another commentator following up with, "this is legitimately terrifying". What more do you want?
Llama Llama seems like a fun and creative game! Love the larger than life bosses, in particular!
Gotta get back into La-Mulana
The vocals during Chamber of Birth's BGM were sending me lol.
Is that version of the track exclusive to a specific release?
I modded it in, on PC you can just add tracks into the music folder, that's how the MSX pack is made too (by Seerskye!). As far as I'm aware it's an official track.
ruclips.net/video/EvOzd9lLwGI/видео.html this upload has translated lyrics in description
Such a fantastic run!
How do I get those alternate music tracks for Chamber of Birth?
if you search for "La-mulana song of curry" on youtube you'll find it. It has a thumbnail of Lemeza with a silly grin and curry
I wanna know this as well!
@@holeinoneluigi4783 to actually replace it you can navigate into the game folder > data > music and replace the track for Chamber of birth with it. (33.ogg) You can do it with any track in the game :)
game is confused and so am I.
For the glitch at 10:07, how to jump upwards? I tried the rain drop I can only be stuck at the wall and only jump down.
you have to press a direction and jump on the same frame
dais. it's called a dais. it says so in the game. Not a pedestal, that is something else.
is this wr
No