Another perk to throwing axes if you use them for siege gates. The axes damage the gates in the hundreds. Add perks that give you 40 + axes and up the damage. And another benefit is that the throwing axe bounces off the gates so you can reuse the throwing axes for the siege gates. I was able to destroy gates before the actual siege ram could get close to the gates.
Yeah, I had noticed this on my playthrough as well. I REALLY wanted my Shocktroop units to have a ranged weapon, but like you mentioned, they ended up prioritizing throwing the axes instead of using their 2H weapons. Throwing axes really do need a buff. But that GOAT moment at 2:16 had me dying! Great video!
So, in short Javelins are way better Except against shields However, i would say, the Axes are useful, since, on infantry vs infantry fights, the thrown weapons are just gonna hit a shield 90% of the time. Even if only 2 axes get thrown, that's a hefty amount more damage to shields. So, in a scenary of 2 lines of infantry approaching each other. The thrown weapons wont do a whole lot anyways, but the axes will damage the shields more, which will give a little advantage in the ensuing melee, since the shields will break quicker But, that is about the only scenario where Axes are useful. Thrown will usually more be used on Cavalry as they run over ahead of the infantry, and axes wont do anything since Cav units tend to have pretty good armour
the except against shield bit is hilarious since javelins in a lot of cases were specifically used to fuck shields up and throwing axes never had that purpose.
The problem is that shields don't even break that often in melee vs melee. Enemy AI will usualy just charge, so most of their infantry dies long before their shields are destroyed. If 2 or 3 axes were enough to break a shield maybe this could make a difference, but 10?
@@antix995 That's based on a misconception. I assume you're talking about the pilum. The long narrow metal shaft was designed to pierce shields and kill enemies behind the shields even if those shields were held at an arm's length, not simply to inconvenience the enemy by "bending on impact".
Does it need the "except" part though? I mean, 10 throwing axes to destroy a shield is extremely ineffective and not a viable strategy anyway. So 10 or 22, doesn't matter, they both suck and are both irrelevant when it comes to dealing with shields. So it's like saying "fian champions are generally the best except in swimming contests". xD
@@mortache It is not a simple inconvenience, when a throwing spear is stuck in your shield. In reality this almost immediately renders your shield useless in melee, as the weight and balancing is very bad for fastly deflecting enemy attacks. Also if stuck it gives the enemy a relatively save spot so shove your shield away etc.. A lightly amored enemy with a one handed weapon without a shield is very vulnerable especially in a battle, where the capability of individual movements is restricted.
Throwing axes in 1.8 are anti-shield primarily when paired with perks. They're fantastic at softening up an approaching line of shielded infantry, especially if you have a line of archers behind your axe throwing infantry.
I have noticed some of this Taleworlds tomfoolery myself. It is part of a flawed development idea that is roughly, "Higher number equals lower damage" It is a stupid simplification, and the saddest part was throwables in warband were pretty accurate. Throwing weapons should be limited, high damage, accurate at close range
Throwing axes destroy seige engines for the player and come out faster than javelins. But you’re going to want javelins for destroying shields so you likely won’t bring axes unless you’re going like 2h, axes, javs. For sieges I will sometimes bring 3 axes and solo the battering ram very quickly.
Axes are also sh0rter ranged then javelins are. I do believe its for balance sake though. During beta or early acces (forget which of the 2 it was?) I played a battle line of axe throwers. Not alot of things survived if you got time to throw all their throwable weapons....
i always saw jav as killing untis but axes to detroy shields so youe 2 handers can come in and wreckl them or if u got way mnroe arcxhers give them the change. so depends on your setup i guess which is practicly better. 1 on 1 yes jav wins
I think if they increased the accuracy for either throwing axes or significantly increased the throwing skill for units with throwing axes, and then increased the damage slightly of throwing axes, that would make a huge difference. That being said, the Aserai are by the worst faction to play as militarily, the most easy to defeat, and have no units that are above 3rd place in Tier 5, and their Tier 1-4 have the worst armor, HP, and shields. They are good at dying.
Basically for throwing weapons to be dangerous, you need your units to have a pair of Jareed stacks. That leaves a third slot for a shield and a fourth slot for their main weapon.
You missed the point of throwing axes even tho you talked about it at the end. Throwing axes have less weight and are meant as a support for the melee unit to do little extra damage on enemy or shield. If you go with athletics you shouldnt really take them unless you want to destroy shields. But if you want to be light and fast without athletics they are great
So basically the axes are only good to destroy shields from a range. If you know you have a bunch of battles against units with shields, then maybe throwing axes would not be so bad, because taking away their shield makes them extremely vulnerable.
I use thrw axes when I've run out of javs and am in the middle of being cav charged. Axes are faster and good for quick execution to already damaged units
Honestly. Everyone talks about Sturgia having the best infantry. And, they are great. But, Sturgian infantry never gives me the kind of trouble Aserai infantry does.
Kinda feels like the devs forgot to give the throwing axes a proper niche. Less damage, smaller stack amount, less range, harder to aim, worse damage type... The shield thing is nice and all, but for one, it's still not battle viable (like,you need more than a stack to break a single shield) and second, even if it were, that still wouldn't cover the downsides. The only possible advantage I can see is that if you're forced to use your throwable as melee for some reason, the axe is probably a bit more useful than a javelin.
If they are going to make throwing axes the specialized ranged weapon for breaking shields, they should do so much faster. Bannerlord is full of these very odd balancing and design decisions, and I've been holding out hope for a while Taleworlds will fix them, but they seem to be too preoccupied with Multiplayer and porting the game to consoles. Oh well
Yes they are preoccupied with multiplayer that they have allowed server crashes every 3rd map load over 2 years, and don't give mod developers access to individually
There is nothing better then getting cheat mode, Kaoses Tweaks mode, and with these 2 making a company of ~20 elite infantry and ~20 elite archers only with ultra skilled companions. With decent tactics and vanilla damage (optionally with battle regeneration mod) you can shred hundreds of units with barely 40 companions squad. Ballista javelins are fun as heck haha
It figures that most cultures used javelins and not throwing axes lol. But perhaps weakening the shields is helpful for axe wielding Sturgian troops? I remember Lindybeige's video where he said throwing axes bounce a lot, launching a volley of them into an enemy formation would create chaos as the axes bounced on the ground and the shields to hit other people around them lol
I mean, it makes sense though...I like how some weapons just feel better in bannerlord. It's more realistic. Javelins and throwing spears were used for most of history by many civilizations - whereas throwing axes and other small weapons were not as prevalent - because they just work better. And because it was easier to master: a long straight polearm was easier to aim and could potentially go further while being more aerodynamic. The axes in the game are a bit faster to aim and shoot and can sometimes carry more based on weapon stack, but aren't as much damage. They are fun though xD
And axes were sometimes used because they simply were small enough to be thrown without angling your shield away and risking your neck to be hot with an areow
Well, in the actual middle ages throwing stuff wasn't the best thing anymore and cause of the pillows are most a thing of the antiquity. And I am playing a character with 2 bags of pillows to throw with the Realistic Battle Mod. I need to actually search for unarmored people to throw then otherwise they make almost no damage.
Thing is throwing axes are much lighter than javalins so it's a trade off. Have you seen the weight of one stack of high quality javalins? It can go up to 5.9 or more in weight.
This damage and such might be different now but don't throwing axes do more damage to shields in order for the axeman to be able to easily cut through enemies?
They do, but without the perks for increased damage to shields, it practically never happens, especially to higher tiered soldiers with shields that have more HP.
The one benefit to axes (other than bonus to shields) is that contrary to javelins, you can picked them up from corpses and shields. They are just more reusable
True but that aspect is not enough to make them good enough. And the throwing weapons in general are kind of bad comparing their throwing stats vs swinging stats. I think that it kind of makes sense for javelines but not so much for axes. So maybe the axes should at least be good for onehanded too, maybe have all axes be able to throw. Would be pretty cool to throw two handed axes too, if not to long or too heavy. Still may not be enough of a gimmick but would balance things a bit more i think and would make axes in general more appealing. As for dagger i don't know as those are trash too, maybe more per stack and lighter overall for throwables and ability to throw for the onehanded ones too and faster stab speed, maybe even replace directional cuts to be directional stabs. Some of those, maybe like frontal and downward, be completely unblockable with a weapon too, while the sides and over the head blocks damages the attacker's hand.
Ahoy there! It's been a while since my last upload. I hope y'all got something from the video, comment if you have anything questions!
Another perk to throwing axes if you use them for siege gates. The axes damage the gates in the hundreds. Add perks that give you 40 + axes and up the damage. And another benefit is that the throwing axe bounces off the gates so you can reuse the throwing axes for the siege gates.
I was able to destroy gates before the actual siege ram could get close to the gates.
The axes were to cool in warband they must buff the axes (especially for sturgia units)
Heavy throwing axes hit like a truck in Warband, throwing axes should do split damage half cut and half blunt.
Yeah, I had noticed this on my playthrough as well. I REALLY wanted my Shocktroop units to have a ranged weapon, but like you mentioned, they ended up prioritizing throwing the axes instead of using their 2H weapons. Throwing axes really do need a buff.
But that GOAT moment at 2:16 had me dying! Great video!
So, in short
Javelins are way better
Except against shields
However, i would say, the Axes are useful, since, on infantry vs infantry fights, the thrown weapons are just gonna hit a shield 90% of the time.
Even if only 2 axes get thrown, that's a hefty amount more damage to shields.
So, in a scenary of 2 lines of infantry approaching each other. The thrown weapons wont do a whole lot anyways, but the axes will damage the shields more, which will give a little advantage in the ensuing melee, since the shields will break quicker
But, that is about the only scenario where Axes are useful. Thrown will usually more be used on Cavalry as they run over ahead of the infantry, and axes wont do anything since Cav units tend to have pretty good armour
the except against shield bit is hilarious since javelins in a lot of cases were specifically used to fuck shields up and throwing axes never had that purpose.
The problem is that shields don't even break that often in melee vs melee. Enemy AI will usualy just charge, so most of their infantry dies long before their shields are destroyed. If 2 or 3 axes were enough to break a shield maybe this could make a difference, but 10?
@@antix995 That's based on a misconception. I assume you're talking about the pilum. The long narrow metal shaft was designed to pierce shields and kill enemies behind the shields even if those shields were held at an arm's length, not simply to inconvenience the enemy by "bending on impact".
Does it need the "except" part though?
I mean, 10 throwing axes to destroy a shield is extremely ineffective and not a viable strategy anyway.
So 10 or 22, doesn't matter, they both suck and are both irrelevant when it comes to dealing with shields.
So it's like saying "fian champions are generally the best except in swimming contests". xD
@@mortache It is not a simple inconvenience, when a throwing spear is stuck in your shield. In reality this almost immediately renders your shield useless in melee, as the weight and balancing is very bad for fastly deflecting enemy attacks. Also if stuck it gives the enemy a relatively save spot so shove your shield away etc.. A lightly amored enemy with a one handed weapon without a shield is very vulnerable especially in a battle, where the capability of individual movements is restricted.
Throwing axes in 1.8 are anti-shield primarily when paired with perks. They're fantastic at softening up an approaching line of shielded infantry, especially if you have a line of archers behind your axe throwing infantry.
In all honesty though just increasing the Throwing Axe base dmg and increasing the throw dps should be enough of a fix.
My friend from Varnovopol told me that javelins are bullshit, throwing axes are better)
I have noticed some of this Taleworlds tomfoolery myself. It is part of a flawed development idea that is roughly, "Higher number equals lower damage"
It is a stupid simplification, and the saddest part was throwables in warband were pretty accurate. Throwing weapons should be limited, high damage, accurate at close range
Try comparing the best hatchet throwers with looters and their rocks. Im sure even with rocks you'd be able to get more kills against high armor
Throwing axes destroy seige engines for the player and come out faster than javelins. But you’re going to want javelins for destroying shields so you likely won’t bring axes unless you’re going like 2h, axes, javs. For sieges I will sometimes bring 3 axes and solo the battering ram very quickly.
Axes should do equal parts Cut and Blunt Damage tbh
Throwing axes are OP. You can destroy gates before the ram gets half way and if you set the axes up the right way you can make a TON of denars.
Yup I definitely came to RUclips to read..
Axes are also sh0rter ranged then javelins are.
I do believe its for balance sake though. During beta or early acces (forget which of the 2 it was?) I played a battle line of axe throwers. Not alot of things survived if you got time to throw all their throwable weapons....
i always saw jav as killing untis but axes to detroy shields so youe 2 handers can come in and wreckl them or if u got way mnroe arcxhers give them the change. so depends on your setup i guess which is practicly better. 1 on 1 yes jav wins
I think if they increased the accuracy for either throwing axes or significantly increased the throwing skill for units with throwing axes, and then increased the damage slightly of throwing axes, that would make a huge difference.
That being said, the Aserai are by the worst faction to play as militarily, the most easy to defeat, and have no units that are above 3rd place in Tier 5, and their Tier 1-4 have the worst armor, HP, and shields.
They are good at dying.
I think vladian have the worst infantry including the Sargents are trash infantry
kinda bs, because theres a perk upping shield damage by a whole lot. like 5 axes required. now give them their shields back
And I built my character around throwing weapons can’t hit anything what a terrible mistake that was
It makes sense, axes would really bad bad against armour since they do cutting dmg, also they won't always hit with the blade.
Basically for throwing weapons to be dangerous, you need your units to have a pair of Jareed stacks. That leaves a third slot for a shield and a fourth slot for their main weapon.
You missed the point of throwing axes even tho you talked about it at the end.
Throwing axes have less weight and are meant as a support for the melee unit to do little extra damage on enemy or shield. If you go with athletics you shouldnt really take them unless you want to destroy shields. But if you want to be light and fast without athletics they are great
Throwing weapons are not for crowds, axes has a bonus against armors and shields
Yeah. It is accurate to irl. Throwing axes were shit.
I think is realystic, also in the reality should be like this..
So basically the axes are only good to destroy shields from a range. If you know you have a bunch of battles against units with shields, then maybe throwing axes would not be so bad, because taking away their shield makes them extremely vulnerable.
But historically franciskas were very powerful so what gives eh
I use thrw axes when I've run out of javs and am in the middle of being cav charged. Axes are faster and good for quick execution to already damaged units
Honestly. Everyone talks about Sturgia having the best infantry. And, they are great. But, Sturgian infantry never gives me the kind of trouble Aserai infantry does.
Kinda feels like the devs forgot to give the throwing axes a proper niche. Less damage, smaller stack amount, less range, harder to aim, worse damage type...
The shield thing is nice and all, but for one, it's still not battle viable (like,you need more than a stack to break a single shield) and second, even if it were, that still wouldn't cover the downsides.
The only possible advantage I can see is that if you're forced to use your throwable as melee for some reason, the axe is probably a bit more useful than a javelin.
If they are going to make throwing axes the specialized ranged weapon for breaking shields, they should do so much faster. Bannerlord is full of these very odd balancing and design decisions, and I've been holding out hope for a while Taleworlds will fix them, but they seem to be too preoccupied with Multiplayer and porting the game to consoles. Oh well
Yes they are preoccupied with multiplayer that they have allowed server crashes every 3rd map load over 2 years, and don't give mod developers access to individually
There is nothing better then getting cheat mode, Kaoses Tweaks mode, and with these 2 making a company of ~20 elite infantry and ~20 elite archers only with ultra skilled companions. With decent tactics and vanilla damage (optionally with battle regeneration mod) you can shred hundreds of units with barely 40 companions squad. Ballista javelins are fun as heck haha
I didn't have any decent success with ranged infantry, I tell them to shoot only if I can flank the enemy or they have no shields.
It figures that most cultures used javelins and not throwing axes lol. But perhaps weakening the shields is helpful for axe wielding Sturgian troops?
I remember Lindybeige's video where he said throwing axes bounce a lot, launching a volley of them into an enemy formation would create chaos as the axes bounced on the ground and the shields to hit other people around them lol
I LOVE I LOVE JAVELINS I LOVE IMPALING MY ENEMY WITH SPEARS FROM THE HEAVENS❗️❗️❗️
It’s pretty stupid that throwing axes break shields faster than javelins, given that the whole point of javelins was to disable shields
The only reason to use a throwing axe is as a makeshift 1h... that's not a little spear
I love that at 5:32 he has almost half his health still and his mouth has been split into the same as the predators
I mean, it makes sense though...I like how some weapons just feel better in bannerlord. It's more realistic. Javelins and throwing spears were used for most of history by many civilizations - whereas throwing axes and other small weapons were not as prevalent - because they just work better. And because it was easier to master: a long straight polearm was easier to aim and could potentially go further while being more aerodynamic. The axes in the game are a bit faster to aim and shoot and can sometimes carry more based on weapon stack, but aren't as much damage. They are fun though xD
And axes were sometimes used because they simply were small enough to be thrown without angling your shield away and risking your neck to be hot with an areow
Yeah they need a buff, so that against light armor they can be at least as good as the javs
Well, in the actual middle ages throwing stuff wasn't the best thing anymore and cause of the pillows are most a thing of the antiquity. And I am playing a character with 2 bags of pillows to throw with the Realistic Battle Mod. I need to actually search for unarmored people to throw then otherwise they make almost no damage.
Jesse, what the fuck are you talking about?
Axes should have "cleaving" damage, not cutting or piercing
When used as a melee, javelins are also so much better.
Thing is throwing axes are much lighter than javalins so it's a trade off. Have you seen the weight of one stack of high quality javalins? It can go up to 5.9 or more in weight.
You know what’s even lighter? Not carry them
This reflects reality. Armor can be pierced, not cut. This goes for chainmail, scale, splint, lamellar, plate.
This damage and such might be different now but don't throwing axes do more damage to shields in order for the axeman to be able to easily cut through enemies?
They do, but without the perks for increased damage to shields, it practically never happens, especially to higher tiered soldiers with shields that have more HP.
Well even the axes are weaker i think in melee the sturgeons win
The one benefit to axes (other than bonus to shields) is that contrary to javelins, you can picked them up from corpses and shields. They are just more reusable
True but that aspect is not enough to make them good enough. And the throwing weapons in general are kind of bad comparing their throwing stats vs swinging stats. I think that it kind of makes sense for javelines but not so much for axes. So maybe the axes should at least be good for onehanded too, maybe have all axes be able to throw. Would be pretty cool to throw two handed axes too, if not to long or too heavy. Still may not be enough of a gimmick but would balance things a bit more i think and would make axes in general more appealing. As for dagger i don't know as those are trash too, maybe more per stack and lighter overall for throwables and ability to throw for the onehanded ones too and faster stab speed, maybe even replace directional cuts to be directional stabs. Some of those, maybe like frontal and downward, be completely unblockable with a weapon too, while the sides and over the head blocks damages the attacker's hand.
Throwing axes is used to damage an opponent so they have only to swing once or twice to kill
Not with the 6 damage it does against high armored opponents...
Great vid! Love it!
Great work!
In all fairness, axes are decent up close. Still nowhere near as good as javs tho
do you play mutiplayer? throwing axes is very good in multiplayer,
music at 3:10?
It's one of the Khuzait songs. All songs here are from bannerlord
It plays if you hang around the Khuzait lands for a while
Axes deal cut,javelins deal pierce,simple
Well good thing i chose the empire over the sturgians lol
it should literally be the opposite lmfao - throwing axes are specifically for cracking open breastplates like ceramics.