Eric: I've never played a game where me or my opponent used all our freeze spells Eric two minutes later: I'm going to try and make the argument that a freeze spell is worth more than a minor piece 😂
On the one hand, you get 5 freezes and only 4 minor pieces. On the other hand, spell chess theory is so undeveloped that most games are decided within 20 moves or so, which means that you only have 4 opportunities to freeze at the absolute max. More like 3 or 2 opportunities that make any tactical sense at all. What's more, a freeze isn't all that great when your opponent can counterfreeze, but a freeze when your opponent *can't* counterfreeze can be very opportune, and your own counterfreeze is a lifesaver in defense. Complex dynamics at play here; interesting to see nuclear deterrence theory tested out on the chessboard.
Chess has always had a temporal (number of moves) aspect to its strategy in addition to tactical and positional play, but heretofore it's been in support of the other two--mattering in the context of endgames, not falling behind in the opening, and tactical opportunities like complex exchanges and zwischenzugs. The spell cooldown seems to bring time to the forefront.
At about 13:00 when you said you had a cool idea, I had the exact same up until when you said you used the wrong spell and wanted to freeze. I saw jump spell on the rook on h7 over g7 and take f7. It's defended by the other rook and the bishop covers e8 so I think that's checkmate
true, he can freeze your rook on a7 and take your rook on f7, but your counter freeze the king and it's gg. Or freeze your rook on f7 and Qb6+, but you counter freeze the Queen it's mate in next move.
@@移居火星逃离地球 You have to be careful though so you freeze both the queen and the king. Otherwise queen can block, since jump has already been used earlier in the combination.
I think Eric was trying to save his freeze because he thought it would be more valuable than the bishop but ya it does seem hard to justify not freezing back there.
just realized that when the attacking player has a jump available and there are two pieces between an attacker and its target (as at 23:24) _both pieces are pinned_ (neglecting one's own spell arsenal)
Xiangqi also has the “flying general” rule, where the general (the king equivalent) can deliver check to the opposing general along an open file. This means a piece will end up pinned between the two generals if it’s the only piece separating the two along a file.
@@OoUndeadOo i had noticed that the spell visual effect doesn't go away until the casting player's next turn -- by your report it's clear that the duration of the jump spell is one full turn, not just one ply
Eric did what's called a "frumpmate", similar to duckmate's name origin. Frump is a combination of freeze first, then jump. There can also be a scenario called "jeezemate", you know where that comes from. Then there's the normal freezemate and jumpmate.
Can you give an example where a "jeezemate" is possible? It sounds pretty hard to set up to me, due to the opponent having a full turn to react between the jump and the freeze.
It seems the freeze jump combo is pretty insane. If you can check the king regularly and freeze it at the same anything they use to block it can be jumped over the next move. I think you would have to do a counter freeze to stop it, and I'm pretty sure its a forced win if you do this when their freeze is recharging
Someone needs to design a spell chess puzzle where the solution involves sacrificing a piece by using a jump spell to move a pawn 2 spaces and getting captured en passant.
2:08 using a freeze like this is very dangerous. I think white wins after Nb5, threatening various freeze mates, since you can't counter freeze. Probably the best move for black is Qa5+, saccing the queen to get the freeze back and avoid mate. The only other try I see is Kd7, which loses in spectacular fashion: freeze@e6&Ne5+ jump@f6&Bxe5 dxe5 Ke8 Nd6+ freeze@f5&exd6 freeze@c7&Bb5, white wins the queen and blacks king is still in danger
Actually at the beginning I thought 'oh no, not another stupid variant' but towards the end of the video I actually not only started to appreciate the variant itself but also - and this is especially true of the Jump Charm - how playing this variant aid you in playing chess. This is indeed mind-boggling
I've been getting into spell chess, really enjoying it! I'm learning some trappy openings and I feel like I have some basic tactical awareness as well. (Also just broke into the top 1000 as well, something I don't think I can do in real chess...)
So if you’re losing and your opponent accidentally piles up all his movable pieces in a 3x3 area, you can force a stalemate and get a draw (assuming he does not have a jump spell to use on a blocked pawn). Very unlikely to happen but stalemates becomes much more common and part of tatics
A player can jump through a piece the opponent charmed. this means he can also charm an additional one and jump through 2 pieces in a move, it just happened to me in a game.
new to this variant but at 13:12 I believe Eric can win by playing Qa4+. king has to move since the queen can jump over any blocking piece, so Kf8 which loses to Rxf7 defended via jump by the h7 rook
I think the king is safer in the center because there are many pieces in the center so opponent won't really be able to jump. When castling it it has only pawns in front which could be jumped over, I think?
Here's an idea, Eric. You know a lot of strong players who are also entertaining on camera. You could get together 8 or 12 of them for a chess decathlon (or appropriate -athon depending on how many variants), where pairings cycle through different chess variants like bughouse, 960, duck chess, king of the kill, horde, kung fu, etc. and get points for wins, draws, and maybe bonuses for certain events/quacktics/etc. I would buy tickets to watch that!
19:35 Nxe4 is a nice move but its probably better to play e5 or Nh5 with the same idea (Bg4# or Nf4#) so white doesn't lose a piece ìn case you don't take on h1
He had no jump, he used accidentally on the last turn, it needs to replenish. The right move would be to just capture f7 last turn with no spells. Cause he would be the one able to counterfreeze if needed and also would have the jump to use on the other rook, but he massively messed up
Just had my first few games. Beagn developing some opening theory around it and learning a few tactics around the spells. In the majority of cases so far I've found its generally best no to be the first to freeze. Due to counter freezing tactics. I am hoping to figure out some possible instances where this isn't the case soon.
26:45 is not a checkmate, opponent king can use jump potion to jump over the rook to e1. EDIT: King can't jump over the rook. King still only can move 1 square. Jump potion only works for pieces that can move longer distances (queen, bishop, rook, probably also pawns in the default position).
4:55 I think opponent had freeze the queen and set up a double attack on her with Qd2. Even if we freeze their rook, we can't defend our queen from theirs.
It would be nice if you could activate the abilities by a keybind like pressing 1 or 2 for jump or freeze instead of needing to click it with the mouse.
You can't simply win material with a freeze. Always remember they can counter it. And also remember it when they froze you first, there's always a counter.
I've found a bug or a feature, idk. When you apply jump onto a cell, opponent can overpass this cell as well. I had two pieces in front of my king, put a jump on one of the pieces and the opponent put jump on the other piece as well on their turn an jumped over two pieces and took my king
Here's a tip for anyone who wants to think about freeze in an intuitive way. One thing I think about when trying to think for tactics in normal chess is "if there was something I could do in TWO moves instead of one, what would it be?" The idea being that sometimes the solution to a tactic is to play a quiet move that threatens something bigger. This is exactly the logic you use when searching for a good "freeze" move. You want to find a 2 move combo, so you make it yourself by taking away your opponents responses to the first move.
Poison spell: a 3x3 area in which any peice dies in........... uhh how do you balance this... 5 turns? So if you manage to hit the golden 9 peices thats 4 guarenteed dead. Actully how often do you see 9 of the opposing players peices all in one place? Make it dies in 4 turns. The spell itself lasts 6 turns. Recall spell: a 1 tile spell that lets you take any of your own peices, and recall it to any of your first three ranks (pawns are not allowed on your first rank) Haste spell: also 1 tile, lasts for 3 turns, allows for limited range peices to move an additional space in any of their directions when moving from or through the haste tile. (Pawns can move 2 or 3 if they havent moved), (kings can move 2 spaces and direction), (heres the tricky one, Knights can only move 1 additional tile in either direction, not both, depending on where the haste tile is. If the knight starts on the haste tile, it can move 3 in one direction, 1 in another, so a long L. If the haste tile is a traditional knighrs move away, the knight now has the option to move two tiles in oen direction, and 2 tiles in another. It would make more sense with visuals). All other peices remain unchanged since they already move infinitely. Skeleton spell: spawn a pawn. Thats it. Spawn a pawn in any of your first 5 ranks, minus the first rank again. Those are all of my ideas
when you play with aiden he takes your knight and you decide to dodge with the king, and aiden retreats, but he could have used to jump to take your rook on a1. i think thats a lot of material lost unless you have an attack, which you didnt at the time - had nothing developped yet.
Itd be cool to add a third spell that lets any piece move like a king for a turn Turn your white bishop into a black one, or quickly adjust your knights
Hey Eric, I came across a weird stalemate in a game - by opponent had all their pieces in a 3x3 square and I was down in material. Turns out, if you can freeze all your opponents pieces in one spell, it's stalemate because they can't make a move!
We should coin the term freezwang - zugzwang from freeze, where one freezes all the active pieces so that the opponent have to make a bad move with the remaining pieces!
5:40 I don't think it has aydenrchess. Its a funny coincidence that I played with her today and her account's name is aydenrchess lol probably just a diffrent NM
There's stalemate in spell chess too and it's draw. And if you freeze all of the opponent's movable pieces it will be a stalemate. But you can't freeze your own pieces to make stalemate.
When i was a kid and my father taught me how to play chess i used to be very upset when loosing so i came up with the idea of "special potion" which would let my king escape when needed. I am glad i was like 20 years ahead. And i still can't play the game.
Would be interesting if Freeze froze in time as well as space, i.e. nothing could move into or out of the frozen area, Jump spells could not be cast on any frozen pieces, etc.
"and i have to be careful, i think this is ok. 'cause i dont have my freeze, and opponent got 5 freezes. every check can be deathly.... but this check... " OPPONENT: knight check "OOHHHHHHHH!!!"
At a certain skill level I'd think that freezes become mostly useless because the opponent will always counter freeze the same area. The only time a freeze would be helpful is to delay a check
I don't think jump charm extends the movement of a piece, so pawns and kings are still only moving 1 space. Similarly jump charm does nothing for knights - they already jump everything. It's just the long range Bishop, Rook, and Queen that benefit, but that's already huge.
I played this and got to a rook endgame where my opponent had a jump, and I didn't have any spells, and it wouldn't let me take his rook with my pawn on the back rank! Opponent said he thinks there's no promotion in spell chess?? Which if so, is really silly, and I don't see why that'd be the case. but it wouldn't let me move my pawn to the back rank, so either it was a glitch, or there's no promotion.
10:10 I was thinking freeze that whole area (B7)....capture with queen and then jump and capture the knight with a check. I don't know if you could have done that or not haha.
Is he uses freezes, opponent counter freezes the queen, tatical freezes are not so efficient if you are the one freezing first, unless on very specific cases
@@MatsMatsuo I'd have to watch the video again, but wasn't it a forced move regardless? He used jump with the rook if I remember correctly. So couldn't he have used queen instead if he froze? If he got counter froze he would still be in position to jump and hit the horse on C6?
@@MatsMatsuo Okay, can you use both spells at the same time? Because I figured freezing the B7 area and getting counter frozen would just end up keeping the pieces there to begin with, since he can't move and I can't move. So the queen would ultimately be left at A6 ready to hop to C6 next turn. No?
what happens if its your turn to move but all your pieces are frozen? stalemate? If so - can you just stalemate yourself by freezing yourself in a lost position??
Eric experiences what we experience playing chess. The “wow, that’s checkmate!” says it all!!
Eric: I've never played a game where me or my opponent used all our freeze spells
Eric two minutes later: I'm going to try and make the argument that a freeze spell is worth more than a minor piece 😂
I would say a freeze is worth 2 pawns and a jump worth a rook+
@@youjying I think your first jump is worth a minor piece and your second jump is worth a rook+
And this makes perfect sense. The threat of being able to freeze is worth a lot, that’s why people prefer to keep it in reserve.
On the one hand, you get 5 freezes and only 4 minor pieces.
On the other hand, spell chess theory is so undeveloped that most games are decided within 20 moves or so, which means that you only have 4 opportunities to freeze at the absolute max. More like 3 or 2 opportunities that make any tactical sense at all.
What's more, a freeze isn't all that great when your opponent can counterfreeze, but a freeze when your opponent *can't* counterfreeze can be very opportune, and your own counterfreeze is a lifesaver in defense. Complex dynamics at play here; interesting to see nuclear deterrence theory tested out on the chessboard.
Chess has always had a temporal (number of moves) aspect to its strategy in addition to tactical and positional play, but heretofore it's been in support of the other two--mattering in the context of endgames, not falling behind in the opening, and tactical opportunities like complex exchanges and zwischenzugs. The spell cooldown seems to bring time to the forefront.
Things I've learned about this game:
1. Don't move the d pawn.
2. Double checks are usually fatal.
I would also like to add that the wayward queen looks strong, but loses a queen for a rook
There's still Qf3 or Qf6 if you're black tho.@@eldeewt
what about wayward but freezing the rook?
@@eldeewt
Ya bcuz of the jump
At about 13:00 when you said you had a cool idea, I had the exact same up until when you said you used the wrong spell and wanted to freeze. I saw jump spell on the rook on h7 over g7 and take f7. It's defended by the other rook and the bishop covers e8 so I think that's checkmate
I was yelling at my monitor for him to do that, lol. Crazy game.
true, he can freeze your rook on a7 and take your rook on f7, but your counter freeze the king and it's gg. Or freeze your rook on f7 and Qb6+, but you counter freeze the Queen it's mate in next move.
I also saw this. I thought this was the cool move.
@@移居火星逃离地球 You have to be careful though so you freeze both the queen and the king. Otherwise queen can block, since jump has already been used earlier in the combination.
@@jah_hern81same LMAO
5:50 When your opponent freezes to take a piece, you also have to freeze to take back a piece. You're trading freezes and pieces so to speak
I think Eric was trying to save his freeze because he thought it would be more valuable than the bishop but ya it does seem hard to justify not freezing back there.
I think Black has Qh4 in that position if you counter freeze
yeah levy analyzed this@@muhammadmirzoxabibullayev3016
What does QH4 do there? The knight can just take the queen because the opponent's freeze was in cooldown
@@dynamic.6302 if Night takes the the queen you use the jump spell and take the king with the bishop. Qh4 is double check basically
just realized that when the attacking player has a jump available and there are two pieces between an attacker and its target (as at 23:24) _both pieces are pinned_ (neglecting one's own spell arsenal)
Nice observation
X-ray vision is much more threatening than in normal chess
You see something similar with cannons in xiangqi (Chinese chess)
Xiangqi also has the “flying general” rule, where the general (the king equivalent) can deliver check to the opposing general along an open file. This means a piece will end up pinned between the two generals if it’s the only piece separating the two along a file.
@@OoUndeadOo i had noticed that the spell visual effect doesn't go away until the casting player's next turn -- by your report it's clear that the duration of the jump spell is one full turn, not just one ply
Eric did what's called a "frumpmate", similar to duckmate's name origin. Frump is a combination of freeze first, then jump. There can also be a scenario called "jeezemate", you know where that comes from.
Then there's the normal freezemate and jumpmate.
Jeezing all over your opponent's king?
Can you give an example where a "jeezemate" is possible? It sounds pretty hard to set up to me, due to the opponent having a full turn to react between the jump and the freeze.
It seems the freeze jump combo is pretty insane. If you can check the king regularly and freeze it at the same anything they use to block it can be jumped over the next move. I think you would have to do a counter freeze to stop it, and I'm pretty sure its a forced win if you do this when their freeze is recharging
Someone needs to design a spell chess puzzle where the solution involves sacrificing a piece by using a jump spell to move a pawn 2 spaces and getting captured en passant.
Oh my god can you please do this so that my brain can wrap around the en passant quirk?
2:08 using a freeze like this is very dangerous. I think white wins after Nb5, threatening various freeze mates, since you can't counter freeze.
Probably the best move for black is Qa5+, saccing the queen to get the freeze back and avoid mate.
The only other try I see is Kd7, which loses in spectacular fashion:
freeze@e6&Ne5+ jump@f6&Bxe5
dxe5 Ke8
Nd6+ freeze@f5&exd6
freeze@c7&Bb5, white wins the queen and blacks king is still in danger
I appreciated that you posted this content where you are already familiar with the mode, so we can see some impressive plays.
Actually at the beginning I thought 'oh no, not another stupid variant' but towards the end of the video I actually not only started to appreciate the variant itself but also - and this is especially true of the Jump Charm - how playing this variant aid you in playing chess. This is indeed mind-boggling
Eric Frozen
I've been getting into spell chess, really enjoying it! I'm learning some trappy openings and I feel like I have some basic tactical awareness as well. (Also just broke into the top 1000 as well, something I don't think I can do in real chess...)
Eric we love you from baghdad iraq❤
Terrorististan
🤢
And from Syria❤
@@Teen-Tok-Shortsyoure disgusting
@@Teen-Tok-Shortswhat is that?
There's stalemate in spell chess if you have no moves (this can happen if all of your pieces are frozen by your opponent).
So if you’re losing and your opponent accidentally piles up all his movable pieces in a 3x3 area, you can force a stalemate and get a draw (assuming he does not have a jump spell to use on a blocked pawn). Very unlikely to happen but stalemates becomes much more common and part of tatics
19:50 Good callout by Eric, admitting he got "oh no my queen" happen to him this time
A player can jump through a piece the opponent charmed. this means he can also charm an additional one and jump through 2 pieces in a move, it just happened to me in a game.
new to this variant but at 13:12 I believe Eric can win by playing Qa4+. king has to move since the queen can jump over any blocking piece, so Kf8 which loses to Rxf7 defended via jump by the h7 rook
What he did was basically the same thing but with a flashy and useless queen sac. (If he didn’t mess u the spells afterwards)
26:24 Nf3 instead Bxd5 with Nxh2
13:44 Rook jump from h7 to f7 should be winning
Jump g7 Rhf7 - freeze f7 Qb6 (setting up jump c5 QxK) - freeze b5 Rae7 - ~ - RxK
At 25:05 Eric said his only move was Kg8 to avoid checkmate but he could've used jump Kh6. Riiiiight?
King can go only 1 at a time. For going h8 to h6 u need 2 moves. Jump spell let work only on rocks, bishops and queens
No, jump doesn't give movement range. It's useless for the king, since it can't move far enough to reach the other side of a piece.
Interesting, I didn't know that. The description is not precise enough, so thx for info @@commentator3074
I see. That makes sense. Thanks gang.
26:55 he could have jump over his rook right?
Don't tell Jonathan Schrantz that this is chess with spells, he's adamant that this is not chess, so that he can play it ;)
I think the king is safer in the center because there are many pieces in the center so opponent won't really be able to jump. When castling it it has only pawns in front which could be jumped over, I think?
Until the center opens up
Here's an idea, Eric. You know a lot of strong players who are also entertaining on camera. You could get together 8 or 12 of them for a chess decathlon (or appropriate -athon depending on how many variants), where pairings cycle through different chess variants like bughouse, 960,
duck chess, king of the kill, horde, kung fu, etc. and get points for wins, draws, and maybe bonuses for certain events/quacktics/etc. I would buy tickets to watch that!
19:35 Nxe4 is a nice move but its probably better to play e5 or Nh5 with the same idea (Bg4# or Nf4#) so white doesn't lose a piece ìn case you don't take on h1
The Queensac at 26:20 doesn't work because of counter freeze and Nf3 then after Rh8 Nxh2 wins.
it would be a very nice backfire for Eric 😂😂😂 he was afraid of that
Couldn't he just have used jump on the g7 pawn to jump over and checkmate with the rook on h7? Sorry if I am making a mistake in advance.
He had no jump, he used accidentally on the last turn, it needs to replenish. The right move would be to just capture f7 last turn with no spells. Cause he would be the one able to counterfreeze if needed and also would have the jump to use on the other rook, but he massively messed up
@@MatsMatsuo i meant at 13:43 where he does indeed have a jump spell
Freeze rook on a7 then King take rook on f7.
But white can freeze king on f7 and pawn h6 for a double check which will be checkmate.
Some strange things that one doesn't realize: you don't have to jump over your jump -- you can use it to just create a check situation.
A wild ride of emotions at 19:28 😂
Just had my first few games. Beagn developing some opening theory around it and learning a few tactics around the spells. In the majority of cases so far I've found its generally best no to be the first to freeze. Due to counter freezing tactics. I am hoping to figure out some possible instances where this isn't the case soon.
26:45 is not a checkmate, opponent king can use jump potion to jump over the rook to e1.
EDIT: King can't jump over the rook. King still only can move 1 square. Jump potion only works for pieces that can move longer distances (queen, bishop, rook, probably also pawns in the default position).
17:54 This match puts Eric on a roller coaster!
At 6:26 the bishop was hanging, you could’ve jumped over your pawn with your king and took.
4:55 I think opponent had freeze the queen and set up a double attack on her with Qd2. Even if we freeze their rook, we can't defend our queen from theirs.
I love these kinds of variants. A ladder that randomly swapped between Duck chess and Spell chess would be a lot of fun
It would be nice if you could activate the abilities by a keybind like pressing 1 or 2 for jump or freeze instead of needing to click it with the mouse.
You can't simply win material with a freeze. Always remember they can counter it. And also remember it when they froze you first, there's always a counter.
13:43, missed literal mate in one jumping the g7 square.
It's mate in 2
Opponent can freeze the rook and take the rook on f7 and then white must freeze both queen and the king and mate
Bro the checkmate with the freeze idea was insane
I really like the jumping mechanic. Reminds me of the cannon in Chinese chess
I've found a bug or a feature, idk. When you apply jump onto a cell, opponent can overpass this cell as well. I had two pieces in front of my king, put a jump on one of the pieces and the opponent put jump on the other piece as well on their turn an jumped over two pieces and took my king
Here's a tip for anyone who wants to think about freeze in an intuitive way.
One thing I think about when trying to think for tactics in normal chess is "if there was something I could do in TWO moves instead of one, what would it be?" The idea being that sometimes the solution to a tactic is to play a quiet move that threatens something bigger. This is exactly the logic you use when searching for a good "freeze" move. You want to find a 2 move combo, so you make it yourself by taking away your opponents responses to the first move.
But you still have to be aware of the counter freeze :D
At 6:36, the opponent could have traded a Bishop for a Rook by jumping the b pawn
Excited for the Wizard-Eric thumbnail
Poison spell: a 3x3 area in which any peice dies in........... uhh how do you balance this... 5 turns?
So if you manage to hit the golden 9 peices thats 4 guarenteed dead.
Actully how often do you see 9 of the opposing players peices all in one place? Make it dies in 4 turns. The spell itself lasts 6 turns.
Recall spell: a 1 tile spell that lets you take any of your own peices, and recall it to any of your first three ranks (pawns are not allowed on your first rank)
Haste spell: also 1 tile, lasts for 3 turns, allows for limited range peices to move an additional space in any of their directions when moving from or through the haste tile.
(Pawns can move 2 or 3 if they havent moved), (kings can move 2 spaces and direction), (heres the tricky one, Knights can only move 1 additional tile in either direction, not both, depending on where the haste tile is. If the knight starts on the haste tile, it can move 3 in one direction, 1 in another, so a long L. If the haste tile is a traditional knighrs move away, the knight now has the option to move two tiles in oen direction, and 2 tiles in another. It would make more sense with visuals). All other peices remain unchanged since they already move infinitely.
Skeleton spell: spawn a pawn. Thats it. Spawn a pawn in any of your first 5 ranks, minus the first rank again.
Those are all of my ideas
when you play with aiden he takes your knight and you decide to dodge with the king, and aiden retreats, but he could have used to jump to take your rook on a1. i think thats a lot of material lost unless you have an attack, which you didnt at the time - had nothing developped yet.
6:38, I think you hung a rook to a bishop Jump spell there.
but is it called chell or spess?
This variant is so fun to watch but also really frustrating to watch lol
Itd be cool to add a third spell that lets any piece move like a king for a turn
Turn your white bishop into a black one, or quickly adjust your knights
More spell chess please, love it!
To disable CoC theme, go to boards setting and disable 'Enable Special Themes' option.
wow that last checkmate was genius !!
Hey Eric, I came across a weird stalemate in a game - by opponent had all their pieces in a 3x3 square and I was down in material. Turns out, if you can freeze all your opponents pieces in one spell, it's stalemate because they can't make a move!
We should coin the term freezwang - zugzwang from freeze, where one freezes all the active pieces so that the opponent have to make a bad move with the remaining pieces!
5:40 I don't think it has aydenrchess. Its a funny coincidence that I played with her today and her account's name is aydenrchess lol probably just a diffrent NM
It was me. My main is Aidenrchess
@@aidengaming4230 oh lol
At 13:47 can’t you jump over the g pawn with your h7 rook for checkmate?
Yes he could have. That’s what I thought he meant with his cool idea.
15:20 eric what it u just jump over the g7 pawn with the h7 rook isnt it mate ?
At 13:45, jumping the rook on h7 to f7 looks like a viable idea, talk about fancy
Yea, that f7 jump and Rf7 was pain to look at
There's stalemate in spell chess too and it's draw. And if you freeze all of the opponent's movable pieces it will be a stalemate. But you can't freeze your own pieces to make stalemate.
What happens if you do freeze everything of yourself? You just lose on time?
@@linuslucke3838 You can't do that, such freeze is illegal move.
@@ggmoyang ah, thanks
It is good to be careful when using your freeze, because if you use it, any check could be deadly.
6:52 you had queen takes d7 and freeze checkmate
edit: I guess 1 spell at a time is allowed
You can only use 1 spell at a time
Can you Jump and Freeze on the same turn? I thought it was one or the other.
How do you spell duck chess?
2:49 doesnt d5 win a piece? (because the bishop cant desperado trade like in his version with b5)
Doesnt look like your regular chess game
Wow, so many fascinating combinations in this video!
I know I’m a low elo but couldn’t Eric take the pawn at 13:47 with the rook on the right side and it would of been checkmate?
Normal chess elo doesn't really matter for this variant. The spells change the game very very much
Do you have the correct time stamp? Cause your comment makes no sense
@@MatsMatsuoI didn’t have the correct stamp but the room on h7 I think can take the pawn on F7 and that’s checkmate I think…right?
14:51 If you played jump on g7 and took on f7 with the h rook instead, it would be instant mate...
6:16 I think freezing the Bishop was correct.
When i was a kid and my father taught me how to play chess i used to be very upset when loosing so i came up with the idea of "special potion" which would let my king escape when needed. I am glad i was like 20 years ahead. And i still can't play the game.
Eric: "This game is so mind bending."
Me: that's how I feel about normal chess 😢
At 13:44 you missed mate in 1. You could have used jump with your h7 rook.
No he couldn’t, jump was reloading
On the last position, the white King may jump over a Rook
Spell chess seemed really fun. Would like too a learning arc on it!
Would be interesting if Freeze froze in time as well as space, i.e. nothing could move into or out of the frozen area, Jump spells could not be cast on any frozen pieces, etc.
"and i have to be careful, i think this is ok. 'cause i dont have my freeze, and opponent got 5 freezes. every check can be deathly.... but this check... "
OPPONENT: knight check
"OOHHHHHHHH!!!"
26:20 nice one!
In that last game could the opponent’s king have hopped over his rook to escape?
Since a king can only move 1 square - no
A king still only moves one square, the jumped square still counts I figure
16:00 gxxf3 is so funny
I’m loving the spell chess content
the only way to use your own theme with spell chess is to set up a custom game and apply the spell chess rule to your game.
At a certain skill level I'd think that freezes become mostly useless because the opponent will always counter freeze the same area. The only time a freeze would be helpful is to delay a check
Counter freeze isn't enough when you can defend the piece that was used for the capture
@@guillaumec1636 oh yeah, duh
6:37 free rook. 11:26 free knight. 11:55 knight and two rooks for a queen though?
In the final position in the video I think the opponent could have jumped their king to e6 to avoid immediate mate
16:32 i wonder if you could do capture enpassant with a jump so you capture the king to win the game .
I don't think jump charm extends the movement of a piece, so pawns and kings are still only moving 1 space. Similarly jump charm does nothing for knights - they already jump everything. It's just the long range Bishop, Rook, and Queen that benefit, but that's already huge.
I noticed that double capture thing too lol
Cmon Eric you literally just said you've never seen someone use all their freezes... lol you gotta use one there!
I played this and got to a rook endgame where my opponent had a jump, and I didn't have any spells, and it wouldn't let me take his rook with my pawn on the back rank! Opponent said he thinks there's no promotion in spell chess?? Which if so, is really silly, and I don't see why that'd be the case. but it wouldn't let me move my pawn to the back rank, so either it was a glitch, or there's no promotion.
One day, someone is going to make another variant called "Quantum Chess". Oh wait, it already exists, and is really mind-numbing.
26:35 jump@f1 and ke1
Chess is 99% tactics, spell chess is 99.999% tactics
10:10 I was thinking freeze that whole area (B7)....capture with queen and then jump and capture the knight with a check. I don't know if you could have done that or not haha.
Is he uses freezes, opponent counter freezes the queen, tatical freezes are not so efficient if you are the one freezing first, unless on very specific cases
@@MatsMatsuo I'd have to watch the video again, but wasn't it a forced move regardless? He used jump with the rook if I remember correctly. So couldn't he have used queen instead if he froze? If he got counter froze he would still be in position to jump and hit the horse on C6?
he had captured with the queen, opponent counter frozes and captures the queen next@@ItIsYouAreNotYour
@@MatsMatsuo Okay, can you use both spells at the same time? Because I figured freezing the B7 area and getting counter frozen would just end up keeping the pieces there to begin with, since he can't move and I can't move. So the queen would ultimately be left at A6 ready to hop to C6 next turn. No?
I love the aesthetics of the pieces of thia mode, too bad we cant use them on normal chess
seems like checking is much stronger in this, bc blocking with a piece is bad... so the king has to move
what happens if its your turn to move but all your pieces are frozen? stalemate? If so - can you just stalemate yourself by freezing yourself in a lost position??
I hope it goes on youtube
At the end, could the king jump over the rook, effectively moving two squares?
I really wish the time control was longer because most of the games ended in flagging. The ones that didnt were really cool though