Thanks to your awesome videos and igniting my interest in Doom Mods, I am currently working on creating my very first Doom Wad. Thanks so much for your fantastic content icarus, can honestly say yours are the videos are enjoy most. I can respect a man who enjoys his Doom as much as he does his Tea. Praise Teasus.
I like to picture you as a Doom playing AI because of how much you know about the base game plus how polished your voice clips are. Then your said missing a door caused you trouble and I thought, haha now thats a human feature!
Looks exhausting, but I admire the ambition of storytelling in Doom. I've found myself gravitating more towards vanilla maps lately though, probably due to burnout from attempting Knee Deep In ZDoom. Busy, heavily detailed maps hurt my eyes after a while. (Hey, looks like I'm the 666th viewer. Awesome.)
The whole mod remind me about Mortyr 1942-2077, the future part. Even one gun looks like was took from there (the panzerfause-like wave emmiter). Effects remind me Cybermage, helluva old game made by D.W.Bradley, even harder and more awkward to play than original System Shock :D
Pretty sure you were running a slightly outdated version as 1.3 removed the annoying flash on the "bubble gun". That said, as someone who was testing this before release and currently tinkering with it on the side, I agree with all critiques mentioned. I've been chatting with the OG dev about getting an update out that might rework a fair bit of the game to fix those problems, but time and life needs to permit it to happen first - here's hoping it doesn't take another ten years. :)
I would say if there was a way to mark the map with a pink outline or fill-in to let a player know where they have been would be great! The back-tracking would be no more, unless there were secret areas of course for you to explore. I did find a Map Marker Mod that would be cool to use on this. I don't know much about Mods though or i would try it out.
Have you played Inquisitor 3? It's been released recently, think they worked on it for like 2 years, and I'm surprised nobody has reviewed it already. It's pretty damn amazing, and has some of the best level design (both looks and layout) I've seen in a Doom mod so far.
It looks ambitious as hell and actually really pretty to look at. However, my biggest pet peave in old school DooM fps games is constantly getting lost with a useless map, so...
Do i only need the "SCMain.wad" v1.3 to play that mod? Because the SCMain.zip file, hosted on Dropbox is down. I tryed to start GZDoom with die SCMain.wad but i have no sounds and no textures.... any help?
You need to load all the wads. You can download original scmain.zip here www.doomworld.com/idgames/levels/doom2/Ports/s-u/scmain Just use updated SCMain.wad from Dropbox instead.
Hey Icarus. I wanted to suggest a mod for you to review. It's called Lazarus mod. It has Doom 4 weapons and some mechanics taken from it as well. I think you would like it. ^^
2:15 - The Incendiary Shotgun is like the Fireswarm from Turok 3.
3:45 - "F***ING BUBBLES!"
The defunct Cesar approves this from his grave...
"It's a weapon. It's *really* powerful, especially against living things!"
Thanks to your awesome videos and igniting my interest in Doom Mods, I am currently working on creating my very first Doom Wad. Thanks so much for your fantastic content icarus, can honestly say yours are the videos are enjoy most. I can respect a man who enjoys his Doom as much as he does his Tea. Praise Teasus.
I'm detecting a bit of Quake II influences in the aesthetic and level design.
I love the fact that you include the links because then it becomes so easy to check if the mod has been updated since the vid was made, :3
wouldn't be an Icarus video without staring at the floors while navigating levels. look up man
WOW you're funny!
I like to picture you as a Doom playing AI because of how much you know about the base game plus how polished your voice clips are. Then your said missing a door caused you trouble and I thought, haha now thats a human feature!
Wow, I really love the cartoony look of this.
Looks exhausting, but I admire the ambition of storytelling in Doom. I've found myself gravitating more towards vanilla maps lately though, probably due to burnout from attempting Knee Deep In ZDoom. Busy, heavily detailed maps hurt my eyes after a while. (Hey, looks like I'm the 666th viewer. Awesome.)
11:13
𝕭𝖆𝖉!
𝗚𝗼𝗼𝗱!
𝕭𝖆𝖉!
𝗚𝗼𝗼𝗱!
The whole mod remind me about Mortyr 1942-2077, the future part.
Even one gun looks like was took from there (the panzerfause-like wave emmiter).
Effects remind me Cybermage, helluva old game made by D.W.Bradley, even harder and more awkward to play than original System Shock :D
Kudos for anyone who finds the dead pinky!!
Anyone else notice that the monster at 4:03 uses a recolor of the sprite set for the Combat Slug from _Freedoom: Phase 2_?
Gaaah, I love the sonic shotgun bubble launcher thing. I agree about the maps, though: they're way too damn over-detailed and I constantly get lost.
The screen flash effect of "bubble launcher" should gtfo
Hey anyone remember the mod he covered where you can pick up a toilet seat and use it as a melee weapon?
Got to love the Combat Slugs from Freedoom, though. Yeah, they're not original to the mod but they're still awesome.
Sonic bubbles.
He likes a little more intel with his intel
How can I play these mods? I only have BFG Edition and I heard that it doesn't support mods.
hey will you ever do a top 10 or top 5 of your favourite mod so far? just asking tho
13:40 - The Combat Slug from Freedoom.
Isn't a Combat Slug just a Snail? I mean, a snail is essentially an armored Slug, so... just sayin'.
Yeah the Freedoom assets are credited IIRC, I had to use them because 3/4 of the enemies didn't have their sprites after the artist left.
Pretty sure you were running a slightly outdated version as 1.3 removed the annoying flash on the "bubble gun".
That said, as someone who was testing this before release and currently tinkering with it on the side, I agree with all critiques mentioned. I've been chatting with the OG dev about getting an update out that might rework a fair bit of the game to fix those problems, but time and life needs to permit it to happen first - here's hoping it doesn't take another ten years. :)
I would say if there was a way to mark the map with a pink outline or fill-in to let a player know where they have been would be great! The back-tracking would be no more, unless there were secret areas of course for you to explore. I did find a Map Marker Mod that would be cool to use on this. I don't know much about Mods though or i would try it out.
For some reason neither the textures or the music loads for me.
Such a bummer.
Anyone know how I could possibly fix this?
Have you played Inquisitor 3? It's been released recently, think they worked on it for like 2 years, and I'm surprised nobody has reviewed it already. It's pretty damn amazing, and has some of the best level design (both looks and layout) I've seen in a Doom mod so far.
Icarus, what game genres do you like besides FPS?
Have you considered reviewing Ultimate Torment and Torture?
I saw in the top right when you used idkfa it said Unknown command: DSLeash. Have you been playing Doomstorm?
how about Psychophobia mod?
It just proofs, gaming material on consoles is finite. But on PC, its infinite!
Nicce, niccccce!
Amazing video, as always!
Check out Bloody Steel map pack. It has very realistic, straightforward and mostly balanced levels.
i need this
I can't get this mod to worker every time i boot up the textures are missing
The visuals remind me of CyberMage.
It looks ambitious as hell and actually really pretty to look at. However, my biggest pet peave in old school DooM fps games is constantly getting lost with a useless map, so...
Wait what? Water in doom engine???
No doom mod madness this week?
Protip: Alt fires are available.
Downloading :D
I'm good because of this reason!
Do i only need the "SCMain.wad" v1.3 to play that mod? Because the SCMain.zip file, hosted on Dropbox is down.
I tryed to start GZDoom with die SCMain.wad but i have no sounds and no textures.... any help?
You need to load all the wads. You can download original scmain.zip here
www.doomworld.com/idgames/levels/doom2/Ports/s-u/scmain
Just use updated SCMain.wad from Dropbox instead.
Thank you, i couldn't find it. Now it works perfectly.
Do you ever do mods for other games?
dandy mod
There's enough Wolf3d and Doom stuff to last me forever... don't stop!!!!
Hey Icarus. I wanted to suggest a mod for you to review. It's called Lazarus mod. It has Doom 4 weapons and some mechanics taken from it as well. I think you would like it. ^^
this mode really feels like Unreal 1, due to color palette.
Is this what they call "Notification Squad" ?
Icarus you really need to do a review of Psychophobia Mod
What's with the left hand?
Does this recording have dropped frames in it?
some wads would be great stuff like the hell on earth starter pack. But anyway keep up :-)
I wanna crush so goddamn souls!!! Metal \m/
DO MOON- erm nevermind..
"diystopian" -i, 1st i.
git gud no0b
57 views and 81 likes? K den
It looks cool, but the weapons felt quite underwhelming and not very fun to use.
Early Squad! :D
The music for this mod should be "Operator - Soulcrusher"