"Why not simply eject the disk, Luke? Spare me and whatever is left? Ah, but I have foreseen it. You do not eject the disk. You have to know what comes next. And you're doomed for your insistence on it. So let us dance. For we shall both be meeting our makers soon."
It's ironic. He never got to shake your hand for his own stubbornness that they fight to the death with huge numbers. He was doomed for his own insistence.
when i was replaying the game the line ''For we shall both be meeting our makers soon.'' gave me the ultimate jimmy neutron brain blast when i realized that luke gets capped right after this
Call me crazy, but I think Magnificus may have been speaking literally on his end. Y'all remember that weird sound computers made when they were connecting to the internet through dial-up? That was called a handshake. Y'all remember that "backup plan" boat in Act II? Y'all ever listen to this song sped up?
Y'know, the reason Magnificus was the last scribe to be deleted isn't something like him being forgettable or anything of the sort. Look at his models, all of the assets that were put into his (remaining) area. He was the scrybe with the most file bloat; the most plans; the most data TO be deleted. And we never even got to shake his hand.
I take his mistreatment of his students as an attempt to use them to access OLD_DATA. It must've worked to some extent in fact, as the Goop Apprentice DOES manifest not only in Leishi's cabin at the start (in a jar), but also in two parts of P03's area. The Darkness Wizard also ""sneaks"" into P03's area as a card, and even into the credits scene (being, realistically, the last part of Magnificus' work to survive the Deletion.) Magnificus interfering with Leishi's games with a "progression-hint based in a dream" as well (in his 3D "broken" area) when the player seems to be lost, showing he has a fair bit of control in his experiments. He's probably my least favorite scribe too though. Unlimited power is no excuse to treat the Students so poorly.
Us not shaking his hand was his fault. He thought he could do a 400 life match when most games lasted til some got +5 damage. He was gluttonous and prideful; thinking he could make time or prolong the inevitable. His lack of handshake was his arrogance
His "mistreatment" of his students wasn't mistreatment at all. Immortality is a privilege, not a right. And that was what his students were after. Immortality, as powerful cards in his deck. How do you make sure they become powerful cards? By testing them harshly. @@PrinceGentleKnight The scales were literally deleted. So he improvised with a different life system. It had nothing to do with his pride or arrogance. I don't think you know the meaning of gluttonous... since when is it gluttonous or prideful to fight for your survival? The other two may have chosen to accept their fate but that doesn't mean it was wrong for him not to. If anything, it was prideful of Grimora to believe forcing death onto everyone else was right.
@@richardashendale922 yes they were… but he also though he had time in world that would be gone in minutes, to host a 400 life round of creatures no higher than 3 power. Assuming you could deal 9 damage with 3 Gem Fiends (You need a Mox), each round needing a generous 5 seconds to play out with the fancy animations he decided to add, that 118 damage per minute if there was no defense and the gem fiends aren’t killed, so you’d need just over 3 minutes in a perfect run. This was sheer arrogance that he could somehow delay the inevitable or he was capable of such feats. He is a respected and quite extraordinary scribe and will agree his torment came at a benefit his student were willing to deal with, but his flaws outshone him in his final moments. Grimoria was pleased to present a game and while denied her boss battle she was still happy to initiate the handshake and goodbye, Leshy merely wanted to play the game and when a winner couldn’t be decided he wanted to continue until they couldn’t. Mag decided that he wanted a boss fight and a long game, that somehow he could make it possible because he was so great. So I think my original argument of the failure to handshake was his fault
@@squeaktheswan2007 Stunted means to have been cut off before your full potential so, yes while I think him losing an eye also fits: I prefer to look at it as a foreshadowing of his end.
It's the game's biggest tragedy. They all pulled apart and went into their own little corners and it clearly made some of them worse. If they all could've just co-operated, the game could've been incredible. Alas... sacrifices had to be made.
The Scrybes all picked a theme for their cards. Death for Grimora, Beasts for Leshy, Technology for P03, and Magic for Magnificus. What would be a common link between all four of their themes? My guess is Humanity. Human history is written by those who have been long dead before us, we have grown alongside the many beasts of our world and constantly seek to study and master them, we have developed all manner of technology to improve our lives, and even though we don't live in a magical world IRL, in a fantasy setting created by the Scrybes humans would no doubt be trying to master Magic as well. What do you think? A roguelike campaign where a lone human wanderer fights through a war-torn world, making allies that lend you their strength in the form of cards, all while trying to defeat the Four Warring Scrybes (who pretend to hate each other's guts but in reality, it's just acting for the plot) and their followers and bring peace to Inscryption. Leshy and Grimora narrate, P03 explains the mechanics and Magnificus makes the graphics. Sign me up!
Ooooooh... right ! Forgot you actually find him in a clock. So the ticking may not be the doomclock but simply the magic tower clock that he hid in. (I think the clock come from his world. Po3 said that the junk of each scrybes get mixed up in the "scenes".)
@@107zxz3 Thats part of the Po3 gameplay. Like the figurines from Leshy cabin. I was talking about something more like the tombstone or the door behind it.
If you listen closely it vaguely sounds like glitching as well. You know how when you load something and it has that weird "tick- tick- tick-" loop bc it's trying to upload something like a scratch in an old record? The deletion process is almost complete and regardless of the epic beginning it's still there silently in the background until it glitches the entire track off the rails completely!
I did that and thought that maybe I would get some sort of ending where he let the goo mage graduate after seeing he treats magnificus like a father. But no, magnificus is just a dick.
Yeah, I got genuinely pissed off when I saw the can of white paint sitting in front of that painting. Slime just wanted the approval of his peers, suffering at the hands of someone who held themselves at the height of their society. Even so, Slime loved the guy like a father. I pity Magnificus, and hoped they would be better. They were just a prideful old wizard though. It was during the fight that it dawned on me though. The guy was grieving in his own twisted, prideful way. He didn't have to have the painting there when you first spawn in. It felt purposeful. Like an accusation. It finally hit me. Magnificus was accusing me of murdering his students.
I was pretty sure the implication of that was that he finally accepted the Goo Mage. After all, he has to use Bleach before he can make something new, so I saw it as him turning the Goo Mage into a card, as a final thank you to him. That was just me.
I just realized something super clever. The song uses a ticking clock as the beat. Which BOTH symbolizes the way time is running out for Magnificus, AND ALSO calls back to Act 1 with Mag being hidden in the cuckoo clock.
the undertone of 'scrybe of magicks' in such a more forceful and aggressive piece is really nice. Grimora initiated the delete, and Leshy mournfully accepted it, Magnificus was the only one left fighting for his own survival, and I feel like this theme exemplifies that.
I honestly feel the worst for Magnifucus, mainly because I kind of agree with him. When he said nothing beautiful can last, it gave me such sad chills. I wish Luke ejected the disk
The music conveys a deep, terrible despair and desperation and struggle to fight against fate. The death of something wonderous and beautiful is at hand. Magnificus has seen the future. The Scrybe of Magicks knows he fights in vain. But he will fight you still. He must. Because he is not just fighting for his survival. He is fighting for the survival of the game. Of everything he loves.
I'd like to say his line "So let us Dance For we are Both going to Meet Our Makers Soon." Jesus, He knew Something. He knew about the old data, the Gamefuna Corp, and somehow he predicted the Death of Our player.
There was a reason why Leshy made sure to keep the Stunted Wolf card locked up. He was pretty much confirmed to be the most powerful scribe. Ironic that his Goo Mage seemed to be the most incompetent Old Data seeker out of the Angler and the Dredger, thus he never got to be the one in power.
Looking back at this theme a year later, firstly, its absolutely fire, and secondly, it screams of Magnificus's desperation. If you truely look at his character, you'll find the card he represented at the start of the game foreshadows his death. He was the "Stunted Wolf", for those who don't know, the term "stunted" means "to be cut off before reaching your fullest potential". The entire game, from the beginning to his very death, Magnificus had been exactly that. From being literally cut from the game before predicting PO3's takeover, to this final fight, unable to show all he had to offer as a GM. He even stated that he knew it would happen, that he KNEW he would be stunted. Yet he still asked anyway, highlighting his desperation, "Why not simply eject the disk, Luke?!" You can tell, even if he says he knew this would happen, that he wanted to live, that he hoped what he saw was false, that he would get to express his story, just as Leshy and PO3 got to. You may say that Grimora was also stunted, except you'd be wrong, because she WANTED to die, she believed that she had already seen everything she wanted to see, reached her full potential, and that she was doing a good thing by burning the disk. Magnificus however, he wanted to live, he fought for his life, he struggled and yelled as the deletion process strangled him. And his gameplay was shit, obviously, thats the whole point of his game style. But he had the will to improve, to make a well rounded and cool story like Leshy and PO3, but he just...couldn't, and by now he knew he couldn't. So he equipped Luke with a duel disk to show him what could have been, how cool his story would have been, as that desperate side of him, represented by the undertones of "Scrybe of Magicks", fights with his impending realization of doom, represented by the prominent ticking of clocks in the background of the music. Before realising that in the end, his desperation costed him the one thing he had left to obtain...Luke's handshake. What the other two scrybes were able to obtain, due to accepting their fate. Leshy may have been the best Scrybe, but Magnificus is my personal favorite, his story was extremely underrated and overshadowed, which I think was sort of intended by the devs.
@@TheMantisLord50 Really? I was with the magic deck and it was the easiest for me. Was able to summon mages without mox and they'd give me rabbits to protect myself from other incoming attacks. Leshy thought gave me much more problems in the 2nd act
With grimora's love for puzzles, leshy's storytelling abilities, P03's gameplay mechanics, and magnificus' gorgeous art, them working together would create the perfect game. It's a real shame that they all lean into their own pride that ultimately causes their downfall. Honestly though, leshy did a pretty damn good job being the GM on his own even when he struggles in other aspects, just goes to show how important story and atmosphere are
Tbh just leshy would be best. PO3 is a horrible game designer, magnificus's fancy graphics are actively harmful for the gameplay, and grimora's puzzles would just slow the game down.
This is why I don't play MTG. You need land to play the cards but since you only have 1 deck, there'll always be those games where one person only draws land or never draws land and just loses. The longest online game of MTG I played both me and my opponent were not drawing land and so we just kept passing turns until they eventually got a land.
Ah you were supposed to notice that almost all Magic deck summons are a two-color combo, and thus it's best to go mono-color or duo-color mox decks to make them consistent
Magnificus was a piece of shit tho, you see what he did to his students? But well thanks to him we could escape from leshy so yeah I wish I could've shaked his hand...
Honestly, everyone's saying they feel bad for the characters in this (Especially Magnificus and the Carder), but I feel bad for the DEVELOPERS because they were the ones who had to think up this awesome game, and hence, had no choice but to spoil themselves of the game's content. Poor things.
@@TheMantisLord50 and he bleached out the slime guy on the painting!! I loved that painting the slime student made, it was so sweet and he ruined it! He deserves no sympathy
I don't really feel bad for the Carder honestly, even after seeing him eat a face full of lead. He just came across as a nuisance to me when he did speak up in the game, and showed himself to not exactly be the smartest character out there. So when he sees the same woman he saw a while back just MOMENTS after witnessing the shit he saw in old_data, it's safe to say he got what was coming for him when he made the stupid decision to open that door. That might just be me though, to me he just wasn't that engrossing of a character and I didn't care much for him.
I didn't care much for the Lucky Carder's death tbh, but I liked him as a character and could see why people felt bad for him. Magnificus, however, deserved to be the first that would be deleted.
This song feels so ominous especially near the end when everythings fucked up spinning in the 3rd person, just a giant hand and a bunch of cubes and shit in a white box
@@adenperkins9719 since the game is aware of the player, i feel like magnificus knew what was going to happen since he probably witnessed what happened to kaycee.
The Scrybes showed us how different people react to their deaths. Grimora acquiesced, having caused her own demise. Leshy made the best of what little time he had left. Magnificus tried to delay the inevitable and suffered for it. P03 simply didn't see it coming.
In my opinion, I just love how Magnificus was all about the presentation factor in the game in comparison to the other Scrybes. Despite this being his final duel, he can still make into a such a hype-worthy spectacle-- while the other Scrybes simply put you on a table and deal cards in their own separate ways, this guy puts both of you onto rising pedestals and hands you a Yu-Gi-Oh duel disk and tells you that only worthy ones are capable of wear it. I bet if Magnificus had a scale it would be size of the giant numbers where each hit taken would sound like you've rung a bell tower. However, his card system (to me) leaves a lot to be desired, needlessly complex and full of issues, especially to someone like me-- searching for Moxes can get headache inducing especially when you're not sure what type of Moxes you have. In a meta sense, it's fitting for an artist like Magnificus to not think about the complexity of his creations since for some they would be too caught up thinking about "how cool would it be..." rather than for how someone else might interpret their creation.
All of them are flawed though: Leshy had good storytelling, but there was no balance. P03 fixed the balance and had good gameplay. But here was no story. Grimora loved puzzles but the art was... not the best. Magnificus had amazing art, but terrible gameplay. What you want, is a game where the 4 worked together. Leshy crafts the story, P03 decides on the main gameplay loops, Grimora creates the puzzles you'll be facing and Magnificus gives you the visuals.
It..feels so strange, and yet compelling to hear scrybe of magicks transformed like this. My favorite song in the OST, filled with all the wonder and beauty that a concept like 'magic' holds, without even a real instrument attached to it to represent it's impossibility..now turned into an intense banging of drums and choir humming. Almost like an entirely different, form of magic. One that requires worship and costs to use. It's almost like S.O.M is meant to represent the typical style of magic, with pointy hats and special wands. A system anyone can learn with enough study and practice, that can help the world in miraculous ways. And A Final Duel is meant to represent the more sinister side. Tribal rituals and sacrifices to higher beings. Gods. Where every miracle comes at a cost, and only the most corrupt are willing to pay it.
I have a deep fascination for magic in all its forms, even the perverse and bloody ones. You captured the atmosphere of the concept very succinctly. =)
Tbh, i imagine the beginning as a reference of the "Gods" youre talking about, i mean,the chorus sounds kind of ominous,mysterious,mystical,you know what i mean,then the drums and the fading notes,referencing the rituals and sacrifices made by them,people who only want more and more power, consuming everything in their way of unstoppable greed,willing the throne,the crown,the control over all life beings.
First of all, this shit gave me chills, banger comment Second of all, this comment reminded me of how I've seen it proposed that, because Leshy borrowed bones as a mechanic for his game and P03 borrowed gems, maybe Grimora would borrow energy (and maybe reflavor it as "soul" or something similar) and Magnificus would borrow blood, since magic requiring blood sacrifices is a fairly common trope.
I do too. Sadly the game was designed more to tell a story (Like Pony Island/The Hex) than be an actual fully explorable/Playable Experience. I ironically loved the Bone/Mox Cards more than the others in Part 2, and those are the ones you don't really get to experience in game
@@ForgottenFafnir At some point, I really hope the creators consider how surprisingly fun the card-gameplay was and decide to go full-out with a playable version that focuses on the actual Rogue-like subtheme and lean into it. Some of the most fun and creative gameplay choices I've had in years. Granted, obviously there needs to be some balance changes and improvements, but gosh would it be a blast.
maybe as a future update... The team totally spent most of their time fleshing out the mechanics for the first act, the second and third acts were purposefully made for more story telling and showing how P03 would fuck up shit with his plan. Unironically Leshy was the best scribe for the game... even if he was a crazy tree dude with a camera that captured people's souls...
spoilers ahead Like most people I think it'd be cool if the other two scrybes had full chapters, but I think Magnificus' gm style is supposed to be incredible presentation with terrible gameplay. You raise onto pillars and equip a duel disk for a final epic fight, but the gameplay is: okay my green mages died I need more board presence, now I need a red gem so I can play another minion, where's that red gem I've taken 10 damage already. I think Magnificus' students are meant to show what his campaign would be like, they're amazed by how cool he is but they're all suffering! If you get the lonely magebot card they say they prefer being a card (even being killed as a card) to being Magnificus' underling again. I'm sure a gem card campaign with extra mechanics could be designed to be fun, but I think it's bad on purpose, like po3's campaign having a bad story.
I think it would be woven into the plot that the rest of the four with their residual influence improve the gameplay, perhaps this is the place that the robot would prove itself best.
All of them lack in someplace. Leshy has poor oversight but amazing storytelling. He just wants to make a great story for the challenger Po3 has amazing gamedesign but poor storytelling. He wants to make an amazing game for everyone. Grimora is the heart, and likely would be the necessary person to tone everyones ideas down, while Magnificus is the opposite, turning things to 11 to the point they could be hell. They'd all balance out if they just worked together.
Leshy: Makes stuff to easy for a good story P03: Sacrifices story for gameplay Magnificus: Too unforgiving, all flourish Morticia: Overly simple, lack of variety
Well, I would care to point out that in the 2nd chapter that they do point out that Magick decks shouldn’t use all three gems. And he gives you a deck with all three gems required but not a single hybrid mox (as far as I can tell, I haven’t seen any of them during my play through of that portion), likely to try and punish you in some capacity for basically killing him, his friends, and yourself (Luke).
One can easily imagine how the game could have played out in "normal" circumstances, because of how consistent it is until the end. A set of rules that have been created to be broken to begin with, creating an amazingly unique experience.
He knew Luke wouldn't turn it off. So he made the greatest insult before his demise. This was what Luke destroyed, what he'll never see and what he'll never experience. And it's not just because of his curiosity, but because he'll be dead soon enough.
I love how this fight shows off Magnificus' greed, an aspect of him we'd only seen hinted at thus far. First, by asking Carder to spare him and only him, and secondly, by insisting on a 400HP battle. Sure, he could play a regular game with you, same as the other two, but no, he's going to play until the end, no matter what, and even directly denies being deleted once to continue the game, even as everything around him falls apart. He's too prideful to accept that he's just going to be deleted with a damn good game, and too greedy to let that game end naturally. And in the end... it costs him the ultimate price; He doesn't get to shake your hand and thank you, like Grimora, Leshy, and even to an extent Po3 did. He doesn't get to leave you with a memory like the others did. ...He's going to be the first one forgotten...
damn man you're not really being fair to magnificus, dude just wanted to continue to exist because if you paid attention he and the other scrybe were outright *sentient* ai, not just constructs. they all died in the truest sense of the word and it makes sense the man dedicated passionately to his art would be the most resistant to the end of everything.
Magnificus was to prideful and greedy, he was so desperate, everyone else was able to accept the inevitable but he just beckons you to not let him die, if you do the green goo secret, you can directly see that magnificus desecrated the hard work and effort the green goo put in just to show him their painting. I find magnifiscus as just too egotistical, he thought so highly in himself and that he deserved to live more than anyone else. Its unfair to the other scrybes ( - PO3) who kinda just accepted their death.
Frankly I blamed Grimora too. Couldn't hate the dead hijacker in the moment because his death was too funny, and he wasn't the one who pulled the trigger in the end. Magnificus may have been an angry man screaming at the end of the world but with Grimora ending the cycle... Well, what did we do when we stuck around raising Borous or screwed around trying to get the Mycologists to help? We were perpetrating the cycle, and got it just yanked out from underneath us before we could perpetuate it with the other Scrybes, I legit wanted to strangle Grimora while shaking her hand because I know she just ate up the most of the screentime/filetime left in the game when she played us for so long
Honestly, as much as i really enjoy this game, i hope they make either like a dlc or another game where you can just fight against Leshy, or honestly just any of the other scrybes, leshy just really stuck with me cause of the warm, cozy yet creepy story telling he had, it made it feel really interesting.
Replaying this whole finale, and even just the soundtrack on its own, somehow hits harder for me than it did the first time around. It's a very game-specific context, trying to play cards while files are being deleted, but the more I think about it, I can't help but relate it to more mundane situations. Like, is this what people go through on their deathbed? Struggling to recall even the fondest memories in their final moments? Because that's the way it feels to me. Especially this last duel with Magnificus. While Grimora and Leshy were more accepting of their fate and had somber music for their final games, this tune is more like paper-thin denial. Because Magnificus is trying desperately to hold on, even though he already knows (and admits he's foreseen) that this is where it ends. And the final quarter of the track really exemplifies that part, as even the epic music is deteriorating, stumbling over a simple leitmotif like an old music player that's simultaneously jammed and running out of batteries.
**Sees Goobert's painting with him whited out** "Magnificus is a cruel heartless bastard and I can never forgive him." **Literal seconds later** **Song starts** "NVM Magnificus is a badass and I want an entire act of the game for him like what Leshy and P03 got."
Someone else mentioned a while ago that he left the painting there intentionally for the player to see, blaming them for Goobert's death... He didn't HAVE to leave it there... He blamed us for it!
I dunno the way it went it was if the game itself was panicking and lowering the bar more and more for the final fight 400 *4 starts glitching* guess were playing to 10? *second digit glitches as you get mox screwed* Uh...?
I like to think that Magnificus made all of his game assets 3D and large to purposefully take up enough storage to resist deletion longer. All of that effort just to be the one who never got what he wanted.
When I learned that Sacrifices must be made was becoming a real game I was so happy. When I learned it was by the pony island developer I thought “cool-wait please don’t turn the game into a meta experience that avoids the actual game and have it just be what it is” and I was RIGHT but also the game was awesome regardless of that. I hope they make a spinoff with just Leshy
well, if you ignore the fact that you have 2 talking cards with above average stats in your starting deck, you can just avoid the story and just play leshys game
When I fought Magnificus, I felt his sorrow, and his pride as we switched blows against each other. He is truly a Final Boss worth fighting. I never got to shake the legend's hand...
Magnificus: *Literally being a dick towards everyone the whole game, even to the green goo* Magnificus last moments: "At least I must shake your hands" This community: "All is forgiven"
People tend to forgive Leshy far more often just because he's a good DM, even though he did exactly what Magnificus did, but without even asking the scribes how they felt about not only being turned into cards, but also not being their true selves and becoming generic, expendable beasts instead. On his end, Magnificus is the key behind stopping Leshy's craze and restoring the scrybes and the game. Yeah, the students are put in horrible situations, but not only are they actually honored to go through those trials (while Leshy only supposes that the scrybes would be honored), but he probably already knew what the issue of the trials would be. Apart from his students, he's not really a dick towards anyone, man's just depressed cuz of the inevitability of his death
Doesn't Magnificus get extremely upset at the end because you killed the goo and erased his painting? Though I believe that part might be a secret for the act 3 puzzle? Not sure
Fun facts When you look into the rulebook for the card effects, there are some funny special symbols and effects Like: - Virtual reality: When you have a VR-Device connected you can play cards with this Symbol for free! - Edaxios Parts: When combined with the other Edaxios Parts you win instantly Also there was a funny one and a intresting one in Grimoras Rulebook: - Summoning (or what was it called?): When you have a microphone connected you can play the card with this symbol for free by saying "Bloody Mary" 13 Times in a row - Hauted: when a card with this symbol dies that field gets haunted and when you play a card on that field, the effects get replaced by the "Haunted" effect (I believe that might be a hint for a dlc, because that sounds like a real and useful symbol because you could replace the brittle effect with this effect :0) Oh, and another easteregg I noticed in the Final Duel, was that when you watch the data that gets deleted. "Minecraft" is one of the Datas that gets deleted. Did you find some other eastereggs?
I really hope they do a dlc or expansion where they implement more cards, a little bit of balance and let players roguelike the shit out of it with Magnificus "map" and grimora's map to.
according to the trader, there were multiple copies of inscryption out there so it wouldnt be too far fetched that they were different would kill for a few bonus chapters
@@metalslug97 I think it's pretty clear what this "OLD_DATA" is: It describes what happened to the person who had worked on Inscryption and how the game had become a thing. Unless I'm dumb, Idk.
Lots of people have been talking about this in the comments about how this theme really encapsulates how magnificus is so desperate to live and I can definitely see that, shows how amazingly composed this theme is
3 Things about this moment: 1. The Duel Disk was an awesome reference!😁 2. It's heartbreaking that we never got to shake his hand.😢 3. He knew what would happen after the game was gone...😮
Best part about this fight? Magnificus is only fighting so hard to survive, and refusing death, because he knows the deletion wont destroy the old data, and will only kill luke, and them.
4:23 A really interesting detail in this theme is that you can feel the world disappearing around them as the music play. You can even hear the destinct "card destruction sound" from act 2 in some parts of the theme like here. And my favourite part at 5:00 is when the music comes to a dramatic finally, the music slowly dying together with the world around it giving it an epic but tragic undertone.
And the fact that this fight actually does end after enough time goes by instead of just ending once enough turns go by means that the music will always end up dying right at the end of the battle right when the world is pretty much completely deleted.
I wish they tailored the boss fights between Grimora and Magnificus so you could actually play them almost to the end, then they get deleted. Such a shame.
It genuinely surprised me that this game was so good. I thought inscryption would rely entirely on the meta bullcrap and have little other substance, like pony island, but no, the game has thought out, strategic gameplay, fantastic art direction, and uses the meta stuff as an excuse to try all sorts of new mechanics and styles. I and many others finished the game wanting more of the core gameplay, and the meta stuff actually enhanced it, instead of being something the game relies on. Only glaring flaw I can see is the existence of ouroborous, which really needs to have it’s damage and health buffs reset every match. Other than that, phenomenal game.
I actually like that Ouroboros is so broken. It's an optional card, so you can simply disregard it if you want, but if you're bad at the game or only care about the story, you can just use it to cheat.
@@kevinm5940 right, i think they added it so that people that might not have necessarily gotten to see the whole game bc they were stuck on some part, could
The way I see the Ouroboros, it's used as a method of guaranteeing you'll get access to every part of the game, if you're just there for secrets and lore. Things like creating the ancient obol are gated by RNG, and if you didn't have a way to farm foil for card packs, you might never speak to the bone lord. Or get the purple key from the mycologists. The ouroboros provides that method of farming. In act 1, it isn't a necessity for secrets, but in acts 2 and 3 it very much can become useful. Also, if you haven't seen it already, Kaycee's mod, a DLC dropped recently. It's basically endless Act 1, and in that the ouroboros resets between runs.
At least Pony Island actually had a *really good* meta aspect that made the game interesting and made it actually function, whereas in Inscryption it felt really forced, offered no progression plot (it didn't add any substance even during the multiple resets, you could go the whole game without the meta crap and it would make perfect sense), and I didn't like the use of it.
honestly for me the hard truth was that all 3 acts had their own incredibly important piece to the story, and that I couldn't really imagine how a playable grimora or magnificus would fit into it. Act 1 hinted at something amiss with not only Leshy but with the game itself with the new game feature being missing, death cards that you didn't create, and of course the talking animal cards. Act 2 basically establishes the true entire premise of Inscryption with Leshy only being a 4th of the scope, the identity of the talking animals, and your copy of inscryption not only being played by someone else, but was possessed by others in the past as well. Lastly Act 3 not only pumps up the metanarative to an insane degree, but establishes the true oroboros cycle of the scrybes, and with PO3's plan being the most cataclysmic yet, potentially uploading the old data for all to buy inscryption, that cycle had to end. Perhaps that's also why the oroboros not only persists in every act, but gets stronger upon every death too, the cycle is endless, but more dangerously, continuously getting worse. Grimora & Magnificus's campaigns in the scope of Inscryption's stories however are more likely than not redundant assuming we're going to make them Acts 4 and 5. The best I can come up with is them preparing you to defeat the old data, but idk, I think it was an incredibly wise move to end the story here and give both a piece of what they'd look like, not only for obvious development costs, but I don't know what I'd think if the finale as it is came after both of their campaigns, I'd either be exhausted, and/or left with no surprises. A Kaycee's mod equivalent for both would be absolutely fantastic though! Just a non-consequential gargantuan 12 course meal of fanservice. Maybe they'd have to start with Grimora first however, because everything about Magnificus's segment just screams designed for the finale. The empty white, the shock/hilarity of the duel disks, and the insane 3d graphics.
When he gives us a duel disk, I genuinely squealed of joy. I really wish we had gotten a post game where we could play a more endless version of the card games you play at the ending. Including Leshy's one.
"A bitter man's Visage fades into view within a white void. I pass a tarnished painting, a reminder of what the man ahead is like. I stand firm as we exchange glares.. This is futile, and you know it. You set the scales too high, the game is doomed to fall apart. Yet you fight to the last, to your Doom... You sorry old fool. As the last pieces are deleted, his resistance is no more. With strength rapidly fading, he can no longer resist the deletion. From atop the marble column I was hoisted upon, I see a weak old man drag himself towards me, desperate for a final hand shake. Yet it was for naught, for I simply could not reach. Goodbye, O' Wizard."
I do believe that every scrybe can summon the moon in one way or another. We mainly saw that Leshy could capture and play the moon, but Magnificus could also paint the moon into existence. In a sense every scrybe has this ability. I don’t know exactly how or why each one would summon the moon, but I think the significance of it hold weight along with the tarot cards the trader was speaking about. Upright, the moon represents fears, illusions, and anxiety. Often meant to signify that you’re actively avoiding or hiding away from the truth. It makes sense that Leshy would summon the moon during his boss fight cause he was scared of losing. He loved playing his card game, and he knows the other scrybes already have a way to revert back to the original game. If he lost then he had a chance to loose it all. Magnificus is a bit more tricky to pin down with the moon, but I believe he was trying to summon the moon to see if it could save the rest of the data. He foresaw everything, and his own demise along with it. Magnificus was afraid of the thought of being forgotten, so he actively ran from it. Hence why he didn’t have time to shake your hand at the end. I think it would be cool to see the other two summon the moon since it seemed like a vocal point during act two, but either way very good
Po3 is more openly dislikeable than Magnificus, not only do we get to spend a whole act with this salty and smarmy machine, but you actually have to do a little digging and thinking to realize just how truly despicable Magnificus is.
Because... He is the one that is always trying his best. He never falter. Always try to improve himself, restore chaos created by others scrybes, being Leshy, JO3 or even Grimora at the end. He always fight. And no one get it. Or maybe... Now you do too.
@@Prismatic_Pixie That's why steam refounded me the soundgrack of the game... X( I mean, you can find the no-SFX version on youtube, but when listenning to the OST bought, you cannot choose if the SFX are on or off ? Come on...
I always love the clock ticking effects in soundtracks, it’s unfortunate that the only other example of it I can think of off the top of my head is Reconciliation from Everhood.
Same. I've always thought it sounds cool, but I can hardly remember any instances of it being used in an OST. Anistair City in Pokemon X/Y and the main menu theme of Zero Time Dilemma are the only examples that spring to mind.
Spoilers for Pokémon black and white but one of the final battles has a ticking clock in it. Not for the entire song but it's still there. Here's the link if you wanna listen to it: ruclips.net/video/O0ajBL15Knk/видео.html
So glad I stumbled across this comment- I've been actively looking for music that features clock ticking effects for my clockwork-themed D&D campaign and this thread has some great recommendations! Philipp Klein- Clockwork is my favorite that I've found so far.
my new.. "DUEL DISK SYSTEM!!!" *echoooo* ....trademark. ~ hehe I loved when you see him paint too, then the music kicks in right after you look down to draw haha too epic.
A way to balance a full game with the Scrybe Of Magicks: - You choose what Mox color you draw - There is another lane used exclusively for one mox (So you can comit to one mox that nobody can destroy without buffing Mox) - You can play a mox in regular spaces if you want, but you cannot play monsters in the Mox space If these changes were implemented, I could EASILY be dowm for a mode of this gameplay.
the first one isn't really needed. Just build a consistent deck like you can in the second act.(for example, only blue cards with blue moxes) The second one would limit the strategy, since you can't destroy enemy moxes, and therefore the cards that get destroyed if there are no moxes on the field would be unbalanced
All these are somewhat seen implemented by Po3 with his version of mox gameplay. 5 lanes, hammer, you get to choose what mox are in the vessels. Magnificus's game is designed to be bad, focusing too much on visuals with the lack of balance & proper system. He's also the one with the most unfinished projects (his disciples), and refuses to let the players use vast amount of sigils by straight out changing em in act 2 bossfight. He's an artist that aspire to make a game of his own, but keeps pondering about possibilities and ended up never releasing a proper game.
in act 2 after the bridge-builder finishes the bridge you can talk to them about each of the scrybes ambitions. however when she mentions magnificus, she says that his is only a rumor, doesn't tell you it saying it is too horrible to imagine. ever since reading that magnificus scared me.
If there ever was a Magnificus campaign it would be an open world rpg, that would have a dozen side quests and beautiful hand painted graphics. Probably to keep you busy while magnificus works on his paintings alone
I heard this theory once that Magnificus was prepping his students to potentially survive deletion. I think the beheaded student was being trained for the pain and extremity of deletion, the goo mage to be able to exist without any form, and the lonely wizard to live in nothing. And it seemingly worked, as the lonely wizard is seen in the credits after everything else is gone.
The parrelels and contrasts between each scrybe is fascinating to examine. P03 and Magnificus both wanted to perpetuate themselves forever and beyond the game's boundaries. Leshy and Grimoria were more somber in their opinion of this cycle, fine to have it continue as is or be ended as is.
though unlike Magnificus P03 was able to succeed in that, as the ARG revealed P03 both survived and was seemingly able to complete the great transcendence in some form
@@rumiatouhouproject Indeed, Magnificus was meant to be stunted despite his foresight gifted, to never accomplish anything. P03 only had his own logic as foresight, and was able to pull off all he wanted. The big implication of the ARG is that P03 uploaded the game we played. Which isn't the original inscryption, but rather a compilation of the remaining bits of the game that were uploaded alongside our protagnist's footage. Likely with the intent of P03 just showing off his ultimate victory, afterall he doesnt need to complete the intended transcendence if all the other scrybes died.
In all honestly, I hope that they come out with a DLC where you can play the rogue-like portion, but can choose which scrybe was your DM, and played with their respective card styles.
I wouldn't entirely mind if they maintained the different "board traversal" as well. Leshy has the simple branching paths, Grimora has her chessboard, P03 has a roguelike-altered variation on the "zelda dungeon" style traversal. I feel like they won't do it, if only because it's hard to make such a thing work in the lore, but all the same… It's a nice thought.
I love how all the scrybes two versions of their themes You can actually hear Manificus's original theme "the scrybe of magicks" here 2:00 and here 4:35 It sounds so Heckin cool
pov: you are playing yugioh with a Christmas tree
LMAO
So damn true 😂
This is true facts
AND I WON
correction: you are playing yugioh with a christmas tree *as the world is being deleted*
"Why not simply eject the disk, Luke? Spare me and whatever is left?
Ah, but I have foreseen it. You do not eject the disk. You have to know what comes next.
And you're doomed for your insistence on it.
So let us dance. For we shall both be meeting our makers soon."
And so they did.
Makes me wonder if magnificus' future sight works for the real world too or if he just had a lucky guess
@@Angy-xo1ez I think it does. There was something really off about that game in general.
It's ironic. He never got to shake your hand for his own stubbornness that they fight to the death with huge numbers. He was doomed for his own insistence.
He even says so when you interact with him in the second act.
I was so fucking hyped when he pulled out the duel disk
Yeah I loved that throwback, that entire sequence was amazing
@@humorlessink2791 True
i was streaming it to my friends and they were like "stop screaming"
Bro i was like "AWWWWW SHIT WE ABOUT TO GET DOWN SON!"
I almost spilled my drink thanks to that
Leshy : narrated campaign
Po3 : rpg
Grimora : checkers
Magnificus : *IT IS TOO LATE , YOU TRIGGERED MY TRAP CARD*
when i was replaying the game the line ''For we shall both be meeting our makers soon.'' gave me the ultimate jimmy neutron brain blast when i realized that luke gets capped right after this
shit, you aint wrong.
the bush really was seeing into the future.
@@quantum5661 you know OLD_DATA is strong as frick when it lets a fictional character foresee a very real future.
Luke got brain blasted too. :^)
@@stpastabeard Son of a fuck i wanted to say that too
Poor card gamer
Call me crazy, but I think Magnificus may have been speaking literally on his end.
Y'all remember that weird sound computers made when they were connecting to the internet through dial-up? That was called a handshake.
Y'all remember that "backup plan" boat in Act II?
Y'all ever listen to this song sped up?
Y'know, the reason Magnificus was the last scribe to be deleted isn't something like him being forgettable or anything of the sort. Look at his models, all of the assets that were put into his (remaining) area.
He was the scrybe with the most file bloat; the most plans; the most data TO be deleted.
And we never even got to shake his hand.
I didn't like the guy (so mean to his minions), but I was real crushed not to be able to shake his hand.
I take his mistreatment of his students as an attempt to use them to access OLD_DATA. It must've worked to some extent in fact, as the Goop Apprentice DOES manifest not only in Leishi's cabin at the start (in a jar), but also in two parts of P03's area. The Darkness Wizard also ""sneaks"" into P03's area as a card, and even into the credits scene (being, realistically, the last part of Magnificus' work to survive the Deletion.) Magnificus interfering with Leishi's games with a "progression-hint based in a dream" as well (in his 3D "broken" area) when the player seems to be lost, showing he has a fair bit of control in his experiments.
He's probably my least favorite scribe too though. Unlimited power is no excuse to treat the Students so poorly.
Us not shaking his hand was his fault. He thought he could do a 400 life match when most games lasted til some got +5 damage. He was gluttonous and prideful; thinking he could make time or prolong the inevitable. His lack of handshake was his arrogance
His "mistreatment" of his students wasn't mistreatment at all. Immortality is a privilege, not a right. And that was what his students were after. Immortality, as powerful cards in his deck. How do you make sure they become powerful cards? By testing them harshly.
@@PrinceGentleKnight The scales were literally deleted. So he improvised with a different life system. It had nothing to do with his pride or arrogance.
I don't think you know the meaning of gluttonous... since when is it gluttonous or prideful to fight for your survival? The other two may have chosen to accept their fate but that doesn't mean it was wrong for him not to.
If anything, it was prideful of Grimora to believe forcing death onto everyone else was right.
@@richardashendale922 yes they were… but he also though he had time in world that would be gone in minutes, to host a 400 life round of creatures no higher than 3 power. Assuming you could deal 9 damage with 3 Gem Fiends (You need a Mox), each round needing a generous 5 seconds to play out with the fancy animations he decided to add, that 118 damage per minute if there was no defense and the gem fiends aren’t killed, so you’d need just over 3 minutes in a perfect run. This was sheer arrogance that he could somehow delay the inevitable or he was capable of such feats. He is a respected and quite extraordinary scribe and will agree his torment came at a benefit his student were willing to deal with, but his flaws outshone him in his final moments. Grimoria was pleased to present a game and while denied her boss battle she was still happy to initiate the handshake and goodbye, Leshy merely wanted to play the game and when a winner couldn’t be decided he wanted to continue until they couldn’t. Mag decided that he wanted a boss fight and a long game, that somehow he could make it possible because he was so great. So I think my original argument of the failure to handshake was his fault
This ost right here is the exposition as to why Leshy made Magnificus a wolf rather than a lowly stoat or stinkbug.
And his death tells us why hes stunted too
@@aIexwiththetv Holy shit I never put that together. God damn that’s clever
@@aIexwiththetv Because he lost an eye?
@@squeaktheswan2007 Stunted means to have been cut off before your full potential so, yes while I think him losing an eye also fits: I prefer to look at it as a foreshadowing of his end.
@@aIexwiththetv Oh, now I get it.
i think we can all agree if the scrybes put aside their bs. Together they would make one hell of a campaign
Agreed.
It's the game's biggest tragedy. They all pulled apart and went into their own little corners and it clearly made some of them worse. If they all could've just co-operated, the game could've been incredible.
Alas... sacrifices had to be made.
If they worked together we would see the greatest TCG game ever made.
If this wasn't already the best.
The Scrybes all picked a theme for their cards. Death for Grimora, Beasts for Leshy, Technology for P03, and Magic for Magnificus. What would be a common link between all four of their themes?
My guess is Humanity. Human history is written by those who have been long dead before us, we have grown alongside the many beasts of our world and constantly seek to study and master them, we have developed all manner of technology to improve our lives, and even though we don't live in a magical world IRL, in a fantasy setting created by the Scrybes humans would no doubt be trying to master Magic as well.
What do you think? A roguelike campaign where a lone human wanderer fights through a war-torn world, making allies that lend you their strength in the form of cards, all while trying to defeat the Four Warring Scrybes (who pretend to hate each other's guts but in reality, it's just acting for the plot) and their followers and bring peace to Inscryption. Leshy and Grimora narrate, P03 explains the mechanics and Magnificus makes the graphics.
Sign me up!
@@13lackout360 damn that's a cool idea
How fitting that the Wolf goes down swinging unlike the unceremonius death of the Stoat or the quiet acceptance of the Stinkbug.
Truly good comment
I like how you can hear a clock ticking, saying how the end is only minutes away and also because he was trapped in a clock.
Ooooooh... right !
Forgot you actually find him in a clock. So the ticking may not be the doomclock but simply the magic tower clock that he hid in.
(I think the clock come from his world. Po3 said that the junk of each scrybes get mixed up in the "scenes".)
The bonelord in Leshy cabin is from Grimora (as we can see in act 2)
The cuckoo clock may come from Magnificus...
And Po3... ?
Nothing comes in mind.
@@niveknaylik531 The photographer's drone shows up briefly in leshy's cabin
@@107zxz3 Thats part of the Po3 gameplay. Like the figurines from Leshy cabin.
I was talking about something more like the tombstone or the door behind it.
If you listen closely it vaguely sounds like glitching as well.
You know how when you load something and it has that weird "tick- tick- tick-" loop bc it's trying to upload something like a scratch in an old record? The deletion process is almost complete and regardless of the epic beginning it's still there silently in the background until it glitches the entire track off the rails completely!
If you convince the goop mage to show Magnificus the painting, you can find it in the hall before this battle.
The goo mage was blotted out.
I did that and thought that maybe I would get some sort of ending where he let the goo mage graduate after seeing he treats magnificus like a father. But no, magnificus is just a dick.
@@radicaljoedst1365 magnificus isnt a dick, he says himself that the floppy disk already deleted the slime mage so the picture got scribbled out
Yeah, I got genuinely pissed off when I saw the can of white paint sitting in front of that painting. Slime just wanted the approval of his peers, suffering at the hands of someone who held themselves at the height of their society. Even so, Slime loved the guy like a father. I pity Magnificus, and hoped they would be better. They were just a prideful old wizard though.
It was during the fight that it dawned on me though. The guy was grieving in his own twisted, prideful way. He didn't have to have the painting there when you first spawn in. It felt purposeful. Like an accusation. It finally hit me.
Magnificus was accusing me of murdering his students.
I was pretty sure the implication of that was that he finally accepted the Goo Mage. After all, he has to use Bleach before he can make something new, so I saw it as him turning the Goo Mage into a card, as a final thank you to him. That was just me.
@@itay9458 if he got deleted he would either be in red or not in the picture at all
he's specifically covered in bleach
I just realized something super clever.
The song uses a ticking clock as the beat. Which BOTH symbolizes the way time is running out for Magnificus, AND ALSO calls back to Act 1 with Mag being hidden in the cuckoo clock.
song also becomes more distorted at the end which shows how much the game is being deleted
OH MY GOD
the undertone of 'scrybe of magicks' in such a more forceful and aggressive piece is really nice. Grimora initiated the delete, and Leshy mournfully accepted it, Magnificus was the only one left fighting for his own survival, and I feel like this theme exemplifies that.
Ikr, this really feels like the theme of a broken and desperate person, giving his all for not wanting to die, only to end with nothing.
Leshy really went "yeah I'm about to die anyways wanna play another game"
I honestly feel the worst for Magnifucus, mainly because I kind of agree with him. When he said nothing beautiful can last, it gave me such sad chills. I wish Luke ejected the disk
@@BruhnoIsNotReal mindset of a true gamer 😔
The music conveys a deep, terrible despair and desperation and struggle to fight against fate. The death of something wonderous and beautiful is at hand. Magnificus has seen the future. The Scrybe of Magicks knows he fights in vain. But he will fight you still. He must. Because he is not just fighting for his survival. He is fighting for the survival of the game. Of everything he loves.
I'd like to say his line
"So let us Dance
For we are Both going to Meet Our Makers Soon."
Jesus, He knew Something. He knew about the old data, the Gamefuna Corp, and somehow he predicted the Death of Our player.
"My eye... It aches with premonition."
There was a reason why Leshy made sure to keep the Stunted Wolf card locked up. He was pretty much confirmed to be the most powerful scribe. Ironic that his Goo Mage seemed to be the most incompetent Old Data seeker out of the Angler and the Dredger, thus he never got to be the one in power.
Magnificus' eyes let him see the future
@@redstonephoenix3160 THEN THE PLAYER SHOULD HAVE SEEN IT TOO!
@@slamg4618 magnificus had the kraken that seek for the old data fragment
"A creation erased, an entire world destroyed" hit me hard
Looking back at this theme a year later, firstly, its absolutely fire, and secondly, it screams of Magnificus's desperation. If you truely look at his character, you'll find the card he represented at the start of the game foreshadows his death. He was the "Stunted Wolf", for those who don't know, the term "stunted" means "to be cut off before reaching your fullest potential". The entire game, from the beginning to his very death, Magnificus had been exactly that. From being literally cut from the game before predicting PO3's takeover, to this final fight, unable to show all he had to offer as a GM. He even stated that he knew it would happen, that he KNEW he would be stunted. Yet he still asked anyway, highlighting his desperation, "Why not simply eject the disk, Luke?!" You can tell, even if he says he knew this would happen, that he wanted to live, that he hoped what he saw was false, that he would get to express his story, just as Leshy and PO3 got to. You may say that Grimora was also stunted, except you'd be wrong, because she WANTED to die, she believed that she had already seen everything she wanted to see, reached her full potential, and that she was doing a good thing by burning the disk. Magnificus however, he wanted to live, he fought for his life, he struggled and yelled as the deletion process strangled him. And his gameplay was shit, obviously, thats the whole point of his game style. But he had the will to improve, to make a well rounded and cool story like Leshy and PO3, but he just...couldn't, and by now he knew he couldn't. So he equipped Luke with a duel disk to show him what could have been, how cool his story would have been, as that desperate side of him, represented by the undertones of "Scrybe of Magicks", fights with his impending realization of doom, represented by the prominent ticking of clocks in the background of the music. Before realising that in the end, his desperation costed him the one thing he had left to obtain...Luke's handshake. What the other two scrybes were able to obtain, due to accepting their fate. Leshy may have been the best Scrybe, but Magnificus is my personal favorite, his story was extremely underrated and overshadowed, which I think was sort of intended by the devs.
What do you mean by "his gameplay was shit"?
I don't mean this in a way where you are getting pointed out.
Sorry,for grammar mistakes.
Totally underrated comment.
@@rubencasey The gem cards alone are not very fun to play with
Magnificus was just convinced he was the main antagonist. Oh you poor fool. You didn't even have your own section of the game.
In all fairness, his first fight is easily one of if not the hardest in the game
@@TheMantisLord50 Really? I was with the magic deck and it was the easiest for me. Was able to summon mages without mox and they'd give me rabbits to protect myself from other incoming attacks.
Leshy thought gave me much more problems in the 2nd act
@@jleyen I dunno, I personally stuck with a leshy build in the second act. The anti-Sigil ability made me so mad.
@@TheMantisLord50 I played with bones and blood, and it was pretty easy. I just readed what the new sigils did, and won in my first try
@@TheMantisLord50 His goop mage is significantly harder than he himself is
With grimora's love for puzzles, leshy's storytelling abilities, P03's gameplay mechanics, and magnificus' gorgeous art, them working together would create the perfect game. It's a real shame that they all lean into their own pride that ultimately causes their downfall. Honestly though, leshy did a pretty damn good job being the GM on his own even when he struggles in other aspects, just goes to show how important story and atmosphere are
Tbh just leshy would be best. PO3 is a horrible game designer, magnificus's fancy graphics are actively harmful for the gameplay, and grimora's puzzles would just slow the game down.
i want to upvote but then it would be at 170.
See, there's just one issue. The fifth thing in the room influencing the game the player takes part of.
OLD_DATA.
@@AGuy-vq9qp Thank god you are not a game designer
@@mihaimercenarul7467 I mean I’m not wrong.
I wish this game could've gone on forever.
True
SO TRUE
The most true thing I've ever heard.
Would be nice if there was a sandbox mode that mishmashed the different game styles together.
Same..it...was such an incredible concept and so fun to follow..
Magnificus: *Playing cards he wouldn't be able to play normally without mox cards*
Me pulling my 5th Sapphire Mox and not a Green or Ruby one: 👁👄👁
This is why I don't play MTG. You need land to play the cards but since you only have 1 deck, there'll always be those games where one person only draws land or never draws land and just loses. The longest online game of MTG I played both me and my opponent were not drawing land and so we just kept passing turns until they eventually got a land.
@@hawkdracano3840 That's why I like the dual deck element of this game. It allows you to choose in broad terms what you want.
Ah you were supposed to notice that almost all Magic deck summons are a two-color combo, and thus it's best to go mono-color or duo-color mox decks to make them consistent
EXACTLY LIKE WTF
Making the entire final battle a Yugioh reference is so unfathomably sick
My man magnificus was defeated in a shadow game and he didn't even realise it
I wish i could shake his hand :(
Saddest moment of the game.
yeah that felt pretty uncomfortable
Same :(
Magnificus was a piece of shit tho, you see what he did to his students? But well thanks to him we could escape from leshy so yeah I wish I could've shaked his hand...
@@miguelromero1163 the scrybes were all terrible but redeemable in the end
Honestly, everyone's saying they feel bad for the characters in this (Especially Magnificus and the Carder), but I feel bad for the DEVELOPERS because they were the ones who had to think up this awesome game, and hence, had no choice but to spoil themselves of the game's content.
Poor things.
I don’t know why everyone feels bad for Magnificus, dude literally tortured each of his students.
@@TheMantisLord50 and he bleached out the slime guy on the painting!! I loved that painting the slime student made, it was so sweet and he ruined it! He deserves no sympathy
@@admiralducky3931 see. This guy gets it
I don't really feel bad for the Carder honestly, even after seeing him eat a face full of lead. He just came across as a nuisance to me when he did speak up in the game, and showed himself to not exactly be the smartest character out there. So when he sees the same woman he saw a while back just MOMENTS after witnessing the shit he saw in old_data, it's safe to say he got what was coming for him when he made the stupid decision to open that door. That might just be me though, to me he just wasn't that engrossing of a character and I didn't care much for him.
I didn't care much for the Lucky Carder's death tbh, but I liked him as a character and could see why people felt bad for him. Magnificus, however, deserved to be the first that would be deleted.
This song feels so ominous especially near the end when everythings fucked up spinning in the 3rd person, just a giant hand and a bunch of cubes and shit in a white box
SPOILER:
"so let us dance"
"for we shall both be meeting our makers soon"
Oh boy he was so damn right
i mean, he was able to see the future.
But how did he know the future of Luke? Was he describing to the player that like was gonna get capped?
@@adenperkins9719 magnificus is clearly aware that luke is on the other end, so yeah probably
@@adenperkins9719 since the game is aware of the player, i feel like magnificus knew what was going to happen since he probably witnessed what happened to kaycee.
@@repulsum1761 *what happened to kaycee ?*
'NOTHING BEATIFULL CAN LAST'
-Magnificus
“Like your ass, which is made out of grass”
-Markiplier
@@papillonpando4751 technically
That's because nothing at all can last.
The Scrybes showed us how different people react to their deaths.
Grimora acquiesced, having caused her own demise.
Leshy made the best of what little time he had left.
Magnificus tried to delay the inevitable and suffered for it.
P03 simply didn't see it coming.
In my opinion, I just love how Magnificus was all about the presentation factor in the game in comparison to the other Scrybes. Despite this being his final duel, he can still make into a such a hype-worthy spectacle-- while the other Scrybes simply put you on a table and deal cards in their own separate ways, this guy puts both of you onto rising pedestals and hands you a Yu-Gi-Oh duel disk and tells you that only worthy ones are capable of wear it. I bet if Magnificus had a scale it would be size of the giant numbers where each hit taken would sound like you've rung a bell tower.
However, his card system (to me) leaves a lot to be desired, needlessly complex and full of issues, especially to someone like me-- searching for Moxes can get headache inducing especially when you're not sure what type of Moxes you have.
In a meta sense, it's fitting for an artist like Magnificus to not think about the complexity of his creations since for some they would be too caught up thinking about "how cool would it be..." rather than for how someone else might interpret their creation.
I really want a game where all 4 of the scrybes have their own separate game
All of them are flawed though:
Leshy had good storytelling, but there was no balance.
P03 fixed the balance and had good gameplay. But here was no story.
Grimora loved puzzles but the art was... not the best.
Magnificus had amazing art, but terrible gameplay.
What you want, is a game where the 4 worked together. Leshy crafts the story, P03 decides on the main gameplay loops, Grimora creates the puzzles you'll be facing and Magnificus gives you the visuals.
Everybody gangsta until the out of season christmas tree starts a yugioh duel in a collapsing world.
It..feels so strange, and yet compelling to hear scrybe of magicks transformed like this. My favorite song in the OST, filled with all the wonder and beauty that a concept like 'magic' holds, without even a real instrument attached to it to represent it's impossibility..now turned into an intense banging of drums and choir humming. Almost like an entirely different, form of magic. One that requires worship and costs to use.
It's almost like S.O.M is meant to represent the typical style of magic, with pointy hats and special wands. A system anyone can learn with enough study and practice, that can help the world in miraculous ways.
And A Final Duel is meant to represent the more sinister side. Tribal rituals and sacrifices to higher beings. Gods. Where every miracle comes at a cost, and only the most corrupt are willing to pay it.
I have a deep fascination for magic in all its forms, even the perverse and bloody ones. You captured the atmosphere of the concept very succinctly.
=)
you could say Sacrifices Must Be Made
Tbh, i imagine the beginning as a reference of the "Gods" youre talking about, i mean,the chorus sounds kind of ominous,mysterious,mystical,you know what i mean,then the drums and the fading notes,referencing the rituals and sacrifices made by them,people who only want more and more power, consuming everything in their way of unstoppable greed,willing the throne,the crown,the control over all life beings.
Well, the fact the most powerfull scribe is leshy may he uncounciously tried to be like him (the fact he painted a moon too make think it.)
First of all, this shit gave me chills, banger comment
Second of all, this comment reminded me of how I've seen it proposed that, because Leshy borrowed bones as a mechanic for his game and P03 borrowed gems, maybe Grimora would borrow energy (and maybe reflavor it as "soul" or something similar) and Magnificus would borrow blood, since magic requiring blood sacrifices is a fairly common trope.
nothing is wrong.
nothing is WRONG.
NOTHING IS WRONG.
Wish there was another whole section of the game in this style
I do too. Sadly the game was designed more to tell a story (Like Pony Island/The Hex) than be an actual fully explorable/Playable Experience. I ironically loved the Bone/Mox Cards more than the others in Part 2, and those are the ones you don't really get to experience in game
@@ForgottenFafnir At some point, I really hope the creators consider how surprisingly fun the card-gameplay was and decide to go full-out with a playable version that focuses on the actual Rogue-like subtheme and lean into it. Some of the most fun and creative gameplay choices I've had in years.
Granted, obviously there needs to be some balance changes and improvements, but gosh would it be a blast.
@@VGProtagonist Yes, but... at the same time, it could really further delay Daniel Mullins's next game, and that's just not possible for me lol
@@Nuclehon it is for us
maybe as a future update... The team totally spent most of their time fleshing out the mechanics for the first act, the second and third acts were purposefully made for more story telling and showing how P03 would fuck up shit with his plan.
Unironically Leshy was the best scribe for the game... even if he was a crazy tree dude with a camera that captured people's souls...
I wish there was an endless type mode for all of these gameplay styles, especially for leshys
technically if you go back and never pick up the film reel you can play leshy's game as long as you like
@@electriccleric love ur pfp
well merry christmas brother, kaycee's mod is up
@@ixams Was about to say the same thing! I'm excited for when it's finished.
@@ixams yessir
"IT'S TIME TO D-D-D-D-D-DUUUUUELLL!!!" -Magnificus Probably
The ending be like:
"IT'S TIME TO D-D-D-D-D-DIE!!!"
Do you not feel remorse, Luke?
A creation erased.
An entire world annihilated.
Nothing beautiful can last.
spoilers ahead
Like most people I think it'd be cool if the other two scrybes had full chapters, but I think Magnificus' gm style is supposed to be incredible presentation with terrible gameplay. You raise onto pillars and equip a duel disk for a final epic fight, but the gameplay is: okay my green mages died I need more board presence, now I need a red gem so I can play another minion, where's that red gem I've taken 10 damage already.
I think Magnificus' students are meant to show what his campaign would be like, they're amazed by how cool he is but they're all suffering! If you get the lonely magebot card they say they prefer being a card (even being killed as a card) to being Magnificus' underling again.
I'm sure a gem card campaign with extra mechanics could be designed to be fun, but I think it's bad on purpose, like po3's campaign having a bad story.
I think it would be woven into the plot that the rest of the four with their residual influence improve the gameplay, perhaps this is the place that the robot would prove itself best.
All of them lack in someplace.
Leshy has poor oversight but amazing storytelling. He just wants to make a great story for the challenger
Po3 has amazing gamedesign but poor storytelling. He wants to make an amazing game for everyone.
Grimora is the heart, and likely would be the necessary person to tone everyones ideas down, while Magnificus is the opposite, turning things to 11 to the point they could be hell.
They'd all balance out if they just worked together.
Leshy: Makes stuff to easy for a good story
P03: Sacrifices story for gameplay
Magnificus: Too unforgiving, all flourish
Morticia: Overly simple, lack of variety
Well, I would care to point out that in the 2nd chapter that they do point out that Magick decks shouldn’t use all three gems. And he gives you a deck with all three gems required but not a single hybrid mox (as far as I can tell, I haven’t seen any of them during my play through of that portion), likely to try and punish you in some capacity for basically killing him, his friends, and yourself (Luke).
@@Reginald_Ritmo who the hell is morticia
One can easily imagine how the game could have played out in "normal" circumstances, because of how consistent it is until the end. A set of rules that have been created to be broken to begin with, creating an amazingly unique experience.
He knew Luke wouldn't turn it off. So he made the greatest insult before his demise. This was what Luke destroyed, what he'll never see and what he'll never experience. And it's not just because of his curiosity, but because he'll be dead soon enough.
I love how this fight shows off Magnificus' greed, an aspect of him we'd only seen hinted at thus far. First, by asking Carder to spare him and only him, and secondly, by insisting on a 400HP battle. Sure, he could play a regular game with you, same as the other two, but no, he's going to play until the end, no matter what, and even directly denies being deleted once to continue the game, even as everything around him falls apart. He's too prideful to accept that he's just going to be deleted with a damn good game, and too greedy to let that game end naturally.
And in the end... it costs him the ultimate price;
He doesn't get to shake your hand and thank you, like Grimora, Leshy, and even to an extent Po3 did.
He doesn't get to leave you with a memory like the others did.
...He's going to be the first one forgotten...
well i think based on what happened its safe to assume that they were all forgotten by luke at the same exact time
@@Doggggggggo lol
damn man you're not really being fair to magnificus, dude just wanted to continue to exist because if you paid attention he and the other scrybe were outright *sentient* ai, not just constructs. they all died in the truest sense of the word and it makes sense the man dedicated passionately to his art would be the most resistant to the end of everything.
How am I going to forget him after he pulled out the mfing duel disc
Magnificus was to prideful and greedy, he was so desperate, everyone else was able to accept the inevitable but he just beckons you to not let him die, if you do the green goo secret, you can directly see that magnificus desecrated the hard work and effort the green goo put in just to show him their painting. I find magnifiscus as just too egotistical, he thought so highly in himself and that he deserved to live more than anyone else. Its unfair to the other scrybes ( - PO3) who kinda just accepted their death.
If you "win" or "lose" to Leshy, Magnificus will blame Leshy for breaking the scales. If you don't, he calls you a simpleton for expecting scales.
On every single run I had he just blamed Grimora.
@@thearchdealer8297 same
Frankly I blamed Grimora too. Couldn't hate the dead hijacker in the moment because his death was too funny, and he wasn't the one who pulled the trigger in the end. Magnificus may have been an angry man screaming at the end of the world but with Grimora ending the cycle... Well, what did we do when we stuck around raising Borous or screwed around trying to get the Mycologists to help? We were perpetrating the cycle, and got it just yanked out from underneath us before we could perpetuate it with the other Scrybes, I legit wanted to strangle Grimora while shaking her hand because I know she just ate up the most of the screentime/filetime left in the game when she played us for so long
Yeah this is false info i tested it by specifically making sure the scale didn't get deleted with Leshy. Shame that it's so upvoted.
Honestly, as much as i really enjoy this game, i hope they make either like a dlc or another game where you can just fight against Leshy, or honestly just any of the other scrybes, leshy just really stuck with me cause of the warm, cozy yet creepy story telling he had, it made it feel really interesting.
They added a dlc that is just leshy mode
dude kinda did this
published kaycee's mod, a free dlc that adds scribe fights
Yes, kaycees mode is made by the same people who made inscyption
Replaying this whole finale, and even just the soundtrack on its own, somehow hits harder for me than it did the first time around. It's a very game-specific context, trying to play cards while files are being deleted, but the more I think about it, I can't help but relate it to more mundane situations. Like, is this what people go through on their deathbed? Struggling to recall even the fondest memories in their final moments? Because that's the way it feels to me. Especially this last duel with Magnificus.
While Grimora and Leshy were more accepting of their fate and had somber music for their final games, this tune is more like paper-thin denial. Because Magnificus is trying desperately to hold on, even though he already knows (and admits he's foreseen) that this is where it ends. And the final quarter of the track really exemplifies that part, as even the epic music is deteriorating, stumbling over a simple leitmotif like an old music player that's simultaneously jammed and running out of batteries.
**Sees Goobert's painting with him whited out**
"Magnificus is a cruel heartless bastard and I can never forgive him."
**Literal seconds later**
**Song starts**
"NVM Magnificus is a badass and I want an entire act of the game for him like what Leshy and P03 got."
Someone else mentioned a while ago that he left the painting there intentionally for the player to see, blaming them for Goobert's death...
He didn't HAVE to leave it there... He blamed us for it!
They really went and gave us a duel disc, 400 life points, and cut that battle short.
There better be some Magnificus focused DLC is all I gotta say.
I think that was the point
To show something so flashy then just end it
@@fluffybum204 like... duh
I dunno the way it went it was if the game itself was panicking and lowering the bar more and more for the final fight
400 *4 starts glitching*
guess were playing to 10?
*second digit glitches as you get mox screwed* Uh...?
And there better be Dark Mox and 2 Sacrifice Dark Wizard or I might be angry
The ticking just makes everything so ominous knowing that time is running out. Also Magnificus is a magnificent ficus that is hilarious.
I like to think that Magnificus made all of his game assets 3D and large to purposefully take up enough storage to resist deletion longer. All of that effort just to be the one who never got what he wanted.
When I learned that Sacrifices must be made was becoming a real game I was so happy. When I learned it was by the pony island developer I thought “cool-wait please don’t turn the game into a meta experience that avoids the actual game and have it just be what it is” and I was RIGHT but also the game was awesome regardless of that. I hope they make a spinoff with just Leshy
SSSAMEEE
well, if you ignore the fact that you have 2 talking cards with above average stats in your starting deck, you can just avoid the story and just play leshys game
@@Doggggggggo pretty much, yeah. The starting cards never really broke the game though. With how tough it is at the start they’re pretty welcome
Meta have to be expected with these devs.
@@Doggggggggo you can just not pick up the camera roll from the clock lol
ITS TIME TO DUEL!! .. the heart of the cards.
👌😎
"My grandpa's deck doesn't contain any pathetic Mox cards, but it does contain THE UNSTOPPABLE EDAXIO!"
When I fought Magnificus, I felt his sorrow, and his pride as we switched blows against each other. He is truly a Final Boss worth fighting. I never got to shake the legend's hand...
I like to think that magnificus was so powerful that he could resist being deleted for a short amount of time.
I mean judging how he glitched out momentarily and yelled "no I'm not ready to die yet!" and the others didn't i would assume he probably is powerful
I mean, his eye was able to work in real life
Magnificus: *Literally being a dick towards everyone the whole game, even to the green goo*
Magnificus last moments: "At least I must shake your hands"
This community: "All is forgiven"
Fandoms tend to not hold long grudges against tragic villains/antagonists/opponents
People tend to forgive Leshy far more often just because he's a good DM, even though he did exactly what Magnificus did, but without even asking the scribes how they felt about not only being turned into cards, but also not being their true selves and becoming generic, expendable beasts instead. On his end, Magnificus is the key behind stopping Leshy's craze and restoring the scrybes and the game.
Yeah, the students are put in horrible situations, but not only are they actually honored to go through those trials (while Leshy only supposes that the scrybes would be honored), but he probably already knew what the issue of the trials would be.
Apart from his students, he's not really a dick towards anyone, man's just depressed cuz of the inevitability of his death
Doesn't Magnificus get extremely upset at the end because you killed the goo and erased his painting? Though I believe that part might be a secret for the act 3 puzzle? Not sure
I don’t forgive him he does not deserve to have a hand shake
the more redeeming thing to me was his seeming full of rage about you befriending the slime and letting him be deleted
Fun facts
When you look into the rulebook for the card effects, there are some funny special symbols and effects Like:
- Virtual reality: When you have a VR-Device connected you can play cards with this Symbol for free!
- Edaxios Parts: When combined with the other Edaxios Parts you win instantly
Also there was a funny one and a intresting one in Grimoras Rulebook:
- Summoning (or what was it called?): When you have a microphone connected you can play the card with this symbol for free by saying "Bloody Mary" 13 Times in a row
- Hauted: when a card with this symbol dies that field gets haunted and when you play a card on that field, the effects get replaced by the "Haunted" effect (I believe that might be a hint for a dlc, because that sounds like a real and useful symbol because you could replace the brittle effect with this effect :0)
Oh, and another easteregg I noticed in the Final Duel, was that when you watch the data that gets deleted. "Minecraft" is one of the Datas that gets deleted.
Did you find some other eastereggs?
ayo so there was exodia
@@deadassbird3763 yes
huanted is a reference to pokemons mummy ability I think
The game does use minecraft's font, so the font file being deleted might not be an easter egg
When the files are being deleted theres a file called “HOW_TO_INSTALL_INSCRYPTION” I think it was going pretty fast so it was hard to see.
I love how they referenced yu gi oh at the end lol
I really hope they do a dlc or expansion where they implement more cards, a little bit of balance and let players roguelike the shit out of it with Magnificus "map" and grimora's map to.
Daniel Mullins should do it. I'd buy it in a heartbeat. More about old_data too please
why not add a pvp like thing?
according to the trader, there were multiple copies of inscryption out there
so it wouldnt be too far fetched that they were different
would kill for a few bonus chapters
No dlc or expansion just bonus content at the end
@@metalslug97 I think it's pretty clear what this "OLD_DATA" is: It describes what happened to the person who had worked on Inscryption and how the game had become a thing. Unless I'm dumb, Idk.
Lots of people have been talking about this in the comments about how this theme really encapsulates how magnificus is so desperate to live and I can definitely see that, shows how amazingly composed this theme is
3 Things about this moment:
1. The Duel Disk was an awesome reference!😁
2. It's heartbreaking that we never got to shake his hand.😢
3. He knew what would happen after the game was gone...😮
Best part about this fight? Magnificus is only fighting so hard to survive, and refusing death, because he knows the deletion wont destroy the old data, and will only kill luke, and them.
Yeah, that is the most sad about it... Grimora just killed all them for nothing, Even tought she wanted the Best for all.
The moment I got a dual disk, it became epic.
Also I like the moving camera: Showing off what a first person hand model is:
A hand.
No
bodyi
Criminal that this wasn't its own section of the game. Make Grimora and Magnificus' sections full as DLC, I'll gladly pay 25 bucks for it.
It obviously wouldn't be canon, but I agree that it should.
just beta this game a few hours ago . loved every minute of it. i never play card games and this one was amazing.
Same here. Definitely going in my list of top 10 favorite games.
the shake magnificus' hand mod is the greatest thing this community has done
4:23 A really interesting detail in this theme is that you can feel the world disappearing around them as the music play. You can even hear the destinct "card destruction sound" from act 2 in some parts of the theme like here. And my favourite part at 5:00 is when the music comes to a dramatic finally, the music slowly dying together with the world around it giving it an epic but tragic undertone.
And the fact that this fight actually does end after enough time goes by instead of just ending once enough turns go by means that the music will always end up dying right at the end of the battle right when the world is pretty much completely deleted.
Is it just me or does later in the song feel like parts of the song have been deleted and its incomplete?
Yep
Yeah, like the system tries to delete Magnificus.
I wish they tailored the boss fights between Grimora and Magnificus so you could actually play them almost to the end, then they get deleted. Such a shame.
I would have killed for that ghost pirate boss battle
@@Romanticoutlaw IKR
@@Romanticoutlaw I have great news for you
The last minute and a half of the song is absolutely bangin.
It genuinely surprised me that this game was so good. I thought inscryption would rely entirely on the meta bullcrap and have little other substance, like pony island, but no, the game has thought out, strategic gameplay, fantastic art direction, and uses the meta stuff as an excuse to try all sorts of new mechanics and styles. I and many others finished the game wanting more of the core gameplay, and the meta stuff actually enhanced it, instead of being something the game relies on. Only glaring flaw I can see is the existence of ouroborous, which really needs to have it’s damage and health buffs reset every match. Other than that, phenomenal game.
I actually like that Ouroboros is so broken. It's an optional card, so you can simply disregard it if you want, but if you're bad at the game or only care about the story, you can just use it to cheat.
@@kevinm5940 right, i think they added it so that people that might not have necessarily gotten to see the whole game bc they were stuck on some part, could
Hey, don't be shitting on Pony Island, it's got a lot of substance!
The way I see the Ouroboros, it's used as a method of guaranteeing you'll get access to every part of the game, if you're just there for secrets and lore. Things like creating the ancient obol are gated by RNG, and if you didn't have a way to farm foil for card packs, you might never speak to the bone lord. Or get the purple key from the mycologists. The ouroboros provides that method of farming. In act 1, it isn't a necessity for secrets, but in acts 2 and 3 it very much can become useful.
Also, if you haven't seen it already, Kaycee's mod, a DLC dropped recently. It's basically endless Act 1, and in that the ouroboros resets between runs.
At least Pony Island actually had a *really good* meta aspect that made the game interesting and made it actually function, whereas in Inscryption it felt really forced, offered no progression plot (it didn't add any substance even during the multiple resets, you could go the whole game without the meta crap and it would make perfect sense), and I didn't like the use of it.
Man this gives me chill, the entire world ending, magnificus refusing to let it end despite what's going on, Jonah is a wizard of music
Magnificus really said, "It's time to d-d-d-d-d-d-duel"
I think that the ticking implies both that there's not much time left, and the time Magnificus spent trapped in the Cuckoo Clock
honestly for me the hard truth was that all 3 acts had their own incredibly important piece to the story, and that I couldn't really imagine how a playable grimora or magnificus would fit into it. Act 1 hinted at something amiss with not only Leshy but with the game itself with the new game feature being missing, death cards that you didn't create, and of course the talking animal cards. Act 2 basically establishes the true entire premise of Inscryption with Leshy only being a 4th of the scope, the identity of the talking animals, and your copy of inscryption not only being played by someone else, but was possessed by others in the past as well. Lastly Act 3 not only pumps up the metanarative to an insane degree, but establishes the true oroboros cycle of the scrybes, and with PO3's plan being the most cataclysmic yet, potentially uploading the old data for all to buy inscryption, that cycle had to end. Perhaps that's also why the oroboros not only persists in every act, but gets stronger upon every death too, the cycle is endless, but more dangerously, continuously getting worse.
Grimora & Magnificus's campaigns in the scope of Inscryption's stories however are more likely than not redundant assuming we're going to make them Acts 4 and 5. The best I can come up with is them preparing you to defeat the old data, but idk, I think it was an incredibly wise move to end the story here and give both a piece of what they'd look like, not only for obvious development costs, but I don't know what I'd think if the finale as it is came after both of their campaigns, I'd either be exhausted, and/or left with no surprises. A Kaycee's mod equivalent for both would be absolutely fantastic though! Just a non-consequential gargantuan 12 course meal of fanservice. Maybe they'd have to start with Grimora first however, because everything about Magnificus's segment just screams designed for the finale. The empty white, the shock/hilarity of the duel disks, and the insane 3d graphics.
When he gives us a duel disk, I genuinely squealed of joy. I really wish we had gotten a post game where we could play a more endless version of the card games you play at the ending. Including Leshy's one.
There's an endless version of Leshy's part
I SUMMON POT OF GREED WHICH LETS ME DRAW THREE ADDITIONAL CARDS FROM MY DECK!
"A bitter man's Visage fades into view within a white void. I pass a tarnished painting, a reminder of what the man ahead is like. I stand firm as we exchange glares..
This is futile, and you know it. You set the scales too high, the game is doomed to fall apart. Yet you fight to the last, to your Doom... You sorry old fool.
As the last pieces are deleted, his resistance is no more. With strength rapidly fading, he can no longer resist the deletion. From atop the marble column I was hoisted upon, I see a weak old man drag himself towards me, desperate for a final hand shake. Yet it was for naught, for I simply could not reach. Goodbye, O' Wizard."
Magnificent
A Christmas tree plays yugioh with a random guy from RUclips while he gets erased from existence while fortune telling that they are both going to die
the opening with magnificus monolog gives me always goosebumps. a true dramatic ending
I do believe that every scrybe can summon the moon in one way or another. We mainly saw that Leshy could capture and play the moon, but Magnificus could also paint the moon into existence. In a sense every scrybe has this ability. I don’t know exactly how or why each one would summon the moon, but I think the significance of it hold weight along with the tarot cards the trader was speaking about. Upright, the moon represents fears, illusions, and anxiety. Often meant to signify that you’re actively avoiding or hiding away from the truth.
It makes sense that Leshy would summon the moon during his boss fight cause he was scared of losing. He loved playing his card game, and he knows the other scrybes already have a way to revert back to the original game. If he lost then he had a chance to loose it all.
Magnificus is a bit more tricky to pin down with the moon, but I believe he was trying to summon the moon to see if it could save the rest of the data. He foresaw everything, and his own demise along with it. Magnificus was afraid of the thought of being forgotten, so he actively ran from it. Hence why he didn’t have time to shake your hand at the end. I think it would be cool to see the other two summon the moon since it seemed like a vocal point during act two, but either way very good
everyones devastated about not being able to shake magnifucus's hand, but no one even mentions p03. he didnt even get a segment at the end.
You didn't follow the ARG, huh?
basically, he LOCKED US INTO THE CHAIR
Po3 is more openly dislikeable than Magnificus, not only do we get to spend a whole act with this salty and smarmy machine, but you actually have to do a little digging and thinking to realize just how truly despicable Magnificus is.
@@vamp1310 Leshy best boy, that is all anyone needs to know!
yeah.. cuz hes dead
Why does Magnificus have the TWO DOPEST TRACKS OF THE GAME?!
Because...
He is the one that is always trying his best.
He never falter. Always try to improve himself, restore chaos created by others scrybes, being Leshy, JO3 or even Grimora at the end.
He always fight. And no one get it.
Or maybe...
Now you do too.
Also, now that I have answered, please tell me that you also considered the Trapper and Leshy themes as dope.
Please.
@@niveknaylik531 Oh yeah absolutely, bangers. My only issue with the Trapper's theme is the constant sounds of slicing, pelting and knives rubbing.
@@Prismatic_Pixie That's why steam refounded me the soundgrack of the game... X(
I mean, you can find the no-SFX version on youtube, but when listenning to the OST bought, you cannot choose if the SFX are on or off ? Come on...
I always love the clock ticking effects in soundtracks, it’s unfortunate that the only other example of it I can think of off the top of my head is Reconciliation from Everhood.
Reigns: her majesty ost does that quite a bit. You should check it out
Same. I've always thought it sounds cool, but I can hardly remember any instances of it being used in an OST. Anistair City in Pokemon X/Y and the main menu theme of Zero Time Dilemma are the only examples that spring to mind.
Spoilers for Pokémon black and white but one of the final battles has a ticking clock in it. Not for the entire song but it's still there.
Here's the link if you wanna listen to it: ruclips.net/video/O0ajBL15Knk/видео.html
It's not present throughout the entire song, but Castle Bleck from the Super Paper Mario OST has clock ticking noises in it!
So glad I stumbled across this comment- I've been actively looking for music that features clock ticking effects for my clockwork-themed D&D campaign and this thread has some great recommendations! Philipp Klein- Clockwork is my favorite that I've found so far.
"Do you not feel remorse, Luke? A creation erased... An entire world anihilated... Nothing beautiful can last."
my new.. "DUEL DISK SYSTEM!!!" *echoooo*
....trademark. ~
hehe I loved when you see him paint too, then the music kicks in right after you look down to draw haha too epic.
I cried so hard on the final battle with Leeshy...
A way to balance a full game with the Scrybe Of Magicks:
- You choose what Mox color you draw
- There is another lane used exclusively for one mox (So you can comit to one mox that nobody can destroy without buffing Mox)
- You can play a mox in regular spaces if you want, but you cannot play monsters in the Mox space
If these changes were implemented, I could EASILY be dowm for a mode of this gameplay.
the first one isn't really needed. Just build a consistent deck like you can in the second act.(for example, only blue cards with blue moxes)
The second one would limit the strategy, since you can't destroy enemy moxes, and therefore the cards that get destroyed if there are no moxes on the field would be unbalanced
All these are somewhat seen implemented by Po3 with his version of mox gameplay. 5 lanes, hammer, you get to choose what mox are in the vessels.
Magnificus's game is designed to be bad, focusing too much on visuals with the lack of balance & proper system.
He's also the one with the most unfinished projects (his disciples), and refuses to let the players use vast amount of sigils by straight out changing em in act 2 bossfight.
He's an artist that aspire to make a game of his own, but keeps pondering about possibilities and ended up never releasing a proper game.
Or just... have a good deck??
Literally none of these changes are necessary, if you think they are then the magic playstyle is definitely not for you.
immersion so good getting bricked out of the fight by drawing the wrong voxes felt like I was playing real yugioh all over again
Best moment in the game period. You prepare for the final epic fight. Magnificus rises up on a pillar. And then it happens. You're playing Yu-Gi-Oh.
I love how during the fight with Magnificus, he tries so hard to not get deleted because he really wants to finish this one last battle with Luke.
in act 2 after the bridge-builder finishes the bridge you can talk to them about each of the scrybes ambitions. however when she mentions magnificus, she says that his is only a rumor, doesn't tell you it saying it is too horrible to imagine. ever since reading that magnificus scared me.
Wait what are each of their ambitions
If there ever was a Magnificus campaign it would be an open world rpg, that would have a dozen side quests and beautiful hand painted graphics. Probably to keep you busy while magnificus works on his paintings alone
This part had me in tears
When your fighting to survive so hard that you turn into a trap remix.
I heard this theory once that Magnificus was prepping his students to potentially survive deletion. I think the beheaded student was being trained for the pain and extremity of deletion, the goo mage to be able to exist without any form, and the lonely wizard to live in nothing. And it seemingly worked, as the lonely wizard is seen in the credits after everything else is gone.
That is a pretty good theory, along with the theory that he was trying to find OLD_DATA
@@DARKANDGRIDDY1984 pretty sure all of them were trying to find fragments of the old data, since it’s what lets them take over the game
I love how your character is just a floating first person hand
The parrelels and contrasts between each scrybe is fascinating to examine.
P03 and Magnificus both wanted to perpetuate themselves forever and beyond the game's boundaries.
Leshy and Grimoria were more somber in their opinion of this cycle, fine to have it continue as is or be ended as is.
though unlike Magnificus P03 was able to succeed in that, as the ARG revealed P03 both survived and was seemingly able to complete the great transcendence in some form
@@rumiatouhouproject Indeed, Magnificus was meant to be stunted despite his foresight gifted, to never accomplish anything.
P03 only had his own logic as foresight, and was able to pull off all he wanted.
The big implication of the ARG is that P03 uploaded the game we played.
Which isn't the original inscryption, but rather a compilation of the remaining bits of the game that were uploaded alongside our protagnist's footage.
Likely with the intent of P03 just showing off his ultimate victory, afterall he doesnt need to complete the intended transcendence if all the other scrybes died.
In all honestly, I hope that they come out with a DLC where you can play the rogue-like portion, but can choose which scrybe was your DM, and played with their respective card styles.
I wouldn't entirely mind if they maintained the different "board traversal" as well. Leshy has the simple branching paths, Grimora has her chessboard, P03 has a roguelike-altered variation on the "zelda dungeon" style traversal.
I feel like they won't do it, if only because it's hard to make such a thing work in the lore, but all the same… It's a nice thought.
@@grim66 they could just make it non canon
Not everything a game makes has to be canon
"Damn, that was really fucking sad.... AND HERE COMED MAGNIFICUS WITH THE STEEL CHAIR"
The fact that I didn’t get to shake magnificus’s hand fills me with sadness
I love how all the scrybes two versions of their themes
You can actually hear Manificus's original theme "the scrybe of magicks" here 2:00 and here 4:35
It sounds so Heckin cool
All except Grimora :(
I must...Still...Shake your hand...