The quality is simply jaw-dropping. And that griffin at the beginning, what a display of animation skills. Congratulations. Please keep us updated on your English course, I'll be delighted to join.
@@ANIMATIONLESSON 당신에게 도움을 제안하는 이메일을 보냈습니다. 당신의 튜토리얼 중 어떤 것이든 영어로 번역하는 데 도움을 드릴 수 있습니다 (작은 튜토리얼이나 긴 튜토리얼 모두 가능합니다). 번역 작업에 어려움을 겪고 있다면 제가 도움이 될 것입니다. 👌
Awesome animation quality, my only critique is, a blade should not be constantly slammed on the ground, i dont know who came up with this that now in most games if a broad sword is used then you gotta slam it on the ground, go a different route, still loved the video
The animations do indeed look great and all, but there's one thing I've noticed in a lot of eastern game animations as of late is there's a ton of screen shake added to it - to the point of being annoying. Normally, this isn't much of an issue as plenty of games offer the option to turn off screen shake, but there have been a few that don't, which makes for a very annoying experience. Edit: In this particular video, it's most noticeable with the warrior in the gold armor. Far too much screen shake. It makes me think of the whole shaky cam thing that some movies get a lot of hate for (The Bourne series is most notorious for this). Again, so long as there's an option in the game to remove it - no big deal.
Honestly, this is what gamers want, but games are litteraly being held back because of western game media political correctness and "guidelines". I really wish more and more developers would be willing to challenge those "modern audiences" falacies that only journalists no real gamer cares about want. Please Asian developers, don't let your creative view be poisoned by the west. Your vision is what real gamers want, and if you follow your heart your game will sell, I promise you that.
Looks very good! I'm a beginner solo game designer/dev and i'm trying to learn 3d sculpting, rigging, animation etc all by myself. How long does it take to come close to the level shown in that video?
The quality is simply jaw-dropping. And that griffin at the beginning, what a display of animation skills. Congratulations. Please keep us updated on your English course, I'll be delighted to join.
Thank you.
I will notify you when the online lecture (English subtitles) is ready.
The armored dudes look so cool. Also, the sound effect is amazing. You can really feel the force behind those swings.
Thank you.
Give this person unlimited budget and the reins to create all the character art and animation on a new MMORPG - NOW. this is FIRE.
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Not only the animation, also the drip love it
Thank you.
Beautiful animations. I congratulate you on your skill.
Wow.....the griffin feels so heavy, and rough. Very cool animation.
Phenomenal animation quality.
Stellarblade quality
This is exactly what combat animation should look like!
Are these excerpts from a game or just animations for demonstration and practice?
This is a portfolio for getting a job at a game company.
That's why we make it with the concept of in-game animation.
@@ANIMATIONLESSON Hope you get the Job!
@@xRagingxDemonx Thank you.
wow that looks so cool
Thank you.
Nice to hear some sound effects as these tend to be silent or rely on background music.
Thank you.
just amazing
so cool
와 진짜 잘하셨네요..! 여자 검 공격 너무 맘에 드네요
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크아 오졌다
Pretty neat animations. Always loved that style.
Thank you.
Did you do this? Amazing.
Amazing done! Superb
Thank you.
신입인데 이렇게 잘만드시다니 대박입니다 그리폰도 대박이고 캐릭터 움직이는것도 대박이에요~~~ ❤❤❤
고맙습니다.
남캐의 풀플레이트와 육중한 무기 투박하면서도 거친공격은 나의 마음을 앗아가기엔 충분했다.(여캐는 헤응...)
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정말 독특한 데모, 정말 마음에 듭니다.❣
고맙습니다.
@@ANIMATIONLESSON 당신에게 도움을 제안하는 이메일을 보냈습니다. 당신의 튜토리얼 중 어떤 것이든 영어로 번역하는 데 도움을 드릴 수 있습니다 (작은 튜토리얼이나 긴 튜토리얼 모두 가능합니다). 번역 작업에 어려움을 겪고 있다면 제가 도움이 될 것입니다. 👌
우와 미쳤다
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Amazing !!!! Thx +++
Thank you.
빨리 오픈하면 좋겠네요
NICE ! you added AQUILA FAVONIA sword !
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Great job.
I saw a mobile game used this as a Ad.
Thank you. This is the portfolio that the student created for employment.
I came for the mage, and stayed for the Berserker. 🙂
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looks great this is what i want to see in games and animated shows.
OMG, WOW
Thank you.
she knows what shes doing hehe
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amazing! i wonder what software they used to make this.
Thank you. We use 3ds max.
경력 몇년차는 되어야 이 정도 할 수 있나요?? 감탄스러워요.ㅎ
고맙습니다. 신입입니다.
做成動作遊戲很棒喔~
謝謝您留下評論。
I am still waiting for the course. Can I pre-order it?
It is currently being planned/prepared.
nice costume design
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0:40 like this part good job!!
Thank you.
The animations are really amazing, it would be so great if you could implement them as a mod for Skyrim SE. Just like the mage outfit.
Очень круто сделано. Масса, скорость выглядят очень сочно.
Спасибо.
Absolutely Fire, Top Level, The Best! - Subscribed + Liked
I wanna learn this
Thank you.
포스포큰이 이렇게 나왔어야 했다 ㅠ
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흐믓한 영상
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Awesome animation quality, my only critique is, a blade should not be constantly slammed on the ground, i dont know who came up with this that now in most games if a broad sword is used then you gotta slam it on the ground, go a different route, still loved the video
Thank you.
풀플레이트 아머 검이랑 도끼 내려치는거 보고 정신이 번쩍 드네
고맙습니다.
thats way a AAAAA+++++ games suck in those days
Meanwhile me in iClone suffering with subpar free resources
IMPRESSIVE. How long does it take to finish these animation?
Portfolio production usually takes more than seven to eight months, but this animated reel took about two to three more months.
어엉..? 옷 디자인은 모바일 게임 오딘에서 나오는 원소의 노른을 참고하신건가요?
오딘 캐릭터로 알고 있습니다.
검은사막 뭐하냐 이런분 채용해가라
Whoa!
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there's a kind of bounce in the way he walks.
It's as if the character is bouncing, and it's a bit overplayed. 0:50
Lol that sword, i still have not got it. Day 1 player 😉
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I want you to have a class on gaming showreels
She is like a female lumen sage
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매의 검 발견한 원붕이들은 개추
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so,is that a game? the name is?
those heels are made out of titanium
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안녕하세요 포트폴리오가 너무 멋지네요 혹시 이런 모델링은 유료로 구하는걸까요??
캐릭터 모델링은 아래 유료/무료 사이트 등을 통해 구합니다.
www.cgtrader.com/3d-models/character
www.artstation.com/marketplace/game-dev
www.deviantart.com/heliosal/gallery
best animation for mobile ads v:
Thank you.
Nice, but the motion blur is distracting and makes it hard to see your work. Turn it off if you want to use this professionally.
how long have you been animating and what software do you use
We use 3ds max.
So if you're not already making games, when are you going to make games? Make them with characters and combat like this and you'll go far.
Thank you.
Loved this shit
Thank you.
This game would run at 12FPS on 90% of computers.
안녕하세요. 1월에 과외 문의 메일을 드렸습니다. 괜찮으시다면 해당 메일의 확인 요청을 드려도 될까요?
확인해보겠습니다.
kinda like black desert
'ODIN: VALHALLA RISING' character.
Name of game?
The character is a mobile game character.
The animations do indeed look great and all, but there's one thing I've noticed in a lot of eastern game animations as of late is there's a ton of screen shake added to it - to the point of being annoying.
Normally, this isn't much of an issue as plenty of games offer the option to turn off screen shake, but there have been a few that don't, which makes for a very annoying experience.
Edit: In this particular video, it's most noticeable with the warrior in the gold armor. Far too much screen shake. It makes me think of the whole shaky cam thing that some movies get a lot of hate for (The Bourne series is most notorious for this).
Again, so long as there's an option in the game to remove it - no big deal.
Thank you for leaving a comment.
안녕하세요~ 과외 관련해서 메일 남겼는데 확인 부탁 드려도 괜찮을까요..??
확인 후, 회신드리겠습니다.
Do you teach in English?
I'm teaching in Korean.
과외 관련해서 메일 남겼는데 확인 부탁드려도 괜찮을까요 :)..?
확인 후, 회신 드리겠습니다.
Honestly, this is what gamers want, but games are litteraly being held back because of western game media political correctness and "guidelines". I really wish more and more developers would be willing to challenge those "modern audiences" falacies that only journalists no real gamer cares about want. Please Asian developers, don't let your creative view be poisoned by the west. Your vision is what real gamers want, and if you follow your heart your game will sell, I promise you that.
Thank you.
이분은 어디 취업하셨나요??~ 다른분들은 다 적혀 있었던거 같아서요~
개인 사유로 취업 지원을 시작하지 않았습니다.
Looks very good! I'm a beginner solo game designer/dev and i'm trying to learn 3d sculpting, rigging, animation etc all by myself. How long does it take to come close to the level shown in that video?
We only produce leggings and animations.
Individual differences are large, but it usually takes seven to eight months or more.
@@ANIMATIONLESSON cool, thanks
이젠 포폴에 소리도 들어가네...
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What's with the motion blur... Really?
I don't know if I understood the question correctly.
It is a phenomenon in which the image is blurred due to fast movement.
전형적인 한국게임..캐릭터구만
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