A Brief Introduction to Computational Geometry

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  • Опубликовано: 9 сен 2024

Комментарии • 34

  • @wrymeanders8382
    @wrymeanders8382 18 дней назад +1

    Thanks for the overview. I love the description of the "Marks" book as something you can curl up with and read! I'll have to get a copy now :)

    • @MikeShah
      @MikeShah  18 дней назад

      @@wrymeanders8382 cheers, you are most welcome!

  • @darkside3ng
    @darkside3ng 4 месяца назад +1

    Very interesting. Thanks for the explanation

  • @yuli3873
    @yuli3873 Год назад +3

    Super interesting, thank you!!

    • @MikeShah
      @MikeShah  Год назад

      Cheers, you are most welcome!

    • @yuli3873
      @yuli3873 Год назад +1

      @@MikeShah 39:39 Isn't that Mark Overmars the creator of Game Maker? :o
      By the way, it would be awesome to see a video about Integration and Resolution as well! Great content Mike!

    • @MikeShah
      @MikeShah  Год назад

      @@yuli3873 Good eye -- it sure is :) en.wikipedia.org/wiki/Mark_Overmars

    • @MikeShah
      @MikeShah  Год назад +1

      You know you've made it when you get a wiki page :)

  • @BruceJia
    @BruceJia 5 месяцев назад +1

    Nice stuff. Thank you.

  • @reneradojcic
    @reneradojcic Год назад +2

    Awesome stuff! Great presentation style

  • @atenaansari4319
    @atenaansari4319 Год назад +2

    very useful thank you for sharing

  • @alexandrohdez3982
    @alexandrohdez3982 Год назад +1

    I like when you say pause the video and think your stragerty. 👏👏👏

    • @MikeShah
      @MikeShah  Год назад

      Cheers! It's part of the learning process 🙂

  • @guilherme6535
    @guilherme6535 Год назад +2

    Awesome stuff!

  • @lordsoup4287
    @lordsoup4287 3 месяца назад +1

    Hey are you continuing this course? Super interesting topic!

    • @MikeShah
      @MikeShah  3 месяца назад +1

      Eventually I'd like to do more math & programming videos, but no immediate plans to do this quite yet.

  • @vinodgupta-cy1kf
    @vinodgupta-cy1kf Год назад +1

    I am looking to explore computational geometry. It seems to be good start.

    • @MikeShah
      @MikeShah  Год назад

      Cheers, glad to hear it!

  • @josephbarnes3596
    @josephbarnes3596 6 месяцев назад +1

    I've wanting to get into computer graphics since I heard about geometric processing. I'm a math and comp sci major. Should I learn open GL first?

    • @nyanlauncher7350
      @nyanlauncher7350 5 месяцев назад

      I'm no expert, but I believe you'd be fine if you get a little comfortable with it and its concepts first, then you can dive more in depth as you use it. A lot of the time, you just gotta start stuff and learn what you need to along the way.

  • @erik9817
    @erik9817 Год назад +1

    Nice. Do you recommend implementing the algorithms in a graphics API?

    • @MikeShah
      @MikeShah  Год назад +1

      Yup, 100% -- at the very least eveb simple or brute force implementations can be a great way to learn more algorithmic thinking in a different domain 🙂

  • @skeleton_craftGaming
    @skeleton_craftGaming 6 месяцев назад +1

    * non- planar flash backs*

    • @MikeShah
      @MikeShah  6 месяцев назад

      😆

    • @skeleton_craftGaming
      @skeleton_craftGaming 6 месяцев назад +1

      @@MikeShah blender is particularly bad at shading non planar geometry

    • @MikeShah
      @MikeShah  6 месяцев назад

      How so? In EEVEE, Cycles, or just the general viewport? There's probably a setting to change how the normals are computed (averaged for example) that can maybe improve this?@@skeleton_craftGaming

    • @skeleton_craftGaming
      @skeleton_craftGaming 6 месяцев назад +1

      @@MikeShah i mean it is in the view port... I guess idk if the shadows are wrong per se they just look real bad compared to planar surfaces. Also I just end up triangulating the mesh and that, by definition, makes all of the surfaces planar.

    • @MikeShah
      @MikeShah  6 месяцев назад

      Interesting -- I'm sure improvements can always be made. Maybe someone knows what option to toggle here :) @@skeleton_craftGaming