@@MikeShah 39:39 Isn't that Mark Overmars the creator of Game Maker? :o By the way, it would be awesome to see a video about Integration and Resolution as well! Great content Mike!
I'm no expert, but I believe you'd be fine if you get a little comfortable with it and its concepts first, then you can dive more in depth as you use it. A lot of the time, you just gotta start stuff and learn what you need to along the way.
Yup, 100% -- at the very least eveb simple or brute force implementations can be a great way to learn more algorithmic thinking in a different domain 🙂
How so? In EEVEE, Cycles, or just the general viewport? There's probably a setting to change how the normals are computed (averaged for example) that can maybe improve this?@@skeleton_craftGaming
@@MikeShah i mean it is in the view port... I guess idk if the shadows are wrong per se they just look real bad compared to planar surfaces. Also I just end up triangulating the mesh and that, by definition, makes all of the surfaces planar.
Thanks for the overview. I love the description of the "Marks" book as something you can curl up with and read! I'll have to get a copy now :)
@@wrymeanders8382 cheers, you are most welcome!
Very interesting. Thanks for the explanation
Cheers!
Super interesting, thank you!!
Cheers, you are most welcome!
@@MikeShah 39:39 Isn't that Mark Overmars the creator of Game Maker? :o
By the way, it would be awesome to see a video about Integration and Resolution as well! Great content Mike!
@@yuli3873 Good eye -- it sure is :) en.wikipedia.org/wiki/Mark_Overmars
You know you've made it when you get a wiki page :)
Nice stuff. Thank you.
Cheers!
Awesome stuff! Great presentation style
Cheers!
very useful thank you for sharing
Cheers!
I like when you say pause the video and think your stragerty. 👏👏👏
Cheers! It's part of the learning process 🙂
Awesome stuff!
Cheers!
Hey are you continuing this course? Super interesting topic!
Eventually I'd like to do more math & programming videos, but no immediate plans to do this quite yet.
I am looking to explore computational geometry. It seems to be good start.
Cheers, glad to hear it!
I've wanting to get into computer graphics since I heard about geometric processing. I'm a math and comp sci major. Should I learn open GL first?
I'm no expert, but I believe you'd be fine if you get a little comfortable with it and its concepts first, then you can dive more in depth as you use it. A lot of the time, you just gotta start stuff and learn what you need to along the way.
Nice. Do you recommend implementing the algorithms in a graphics API?
Yup, 100% -- at the very least eveb simple or brute force implementations can be a great way to learn more algorithmic thinking in a different domain 🙂
* non- planar flash backs*
😆
@@MikeShah blender is particularly bad at shading non planar geometry
How so? In EEVEE, Cycles, or just the general viewport? There's probably a setting to change how the normals are computed (averaged for example) that can maybe improve this?@@skeleton_craftGaming
@@MikeShah i mean it is in the view port... I guess idk if the shadows are wrong per se they just look real bad compared to planar surfaces. Also I just end up triangulating the mesh and that, by definition, makes all of the surfaces planar.
Interesting -- I'm sure improvements can always be made. Maybe someone knows what option to toggle here :) @@skeleton_craftGaming