Tap to unmute

Is this the RAREST perk in DBD?

Share
Embed
  • Published on Jul 18, 2025
  • Today we talk about what might well be the four most unpopular Killer perks, and also try to make them work together in a build!
    Viewer featured: / kosmo_
    Watch live: / otzdarva
    Join our community: / discord

Comments •

  • @notOtzdarva
    @notOtzdarva  Year ago +1812

    Correction: The corrrect numbers are 0.06% and 0.18%! (still, absolutely abysmal that there were so many perks like these).

    • @салфеткибумажные-р3щ
      @салфеткибумажные-р3щ Year ago +28

      The best value I've ever got with hangmans trick is seeing the last survivor healing and waiting for others to die in a far away corner of the map, survivor didn't open the box but I still came there and the goober was still there. It is possible to get good value with it but it's rare, and I was lucky to get it right away

    • @PoundCakeJakeTV
      @PoundCakeJakeTV Year ago +9

      The thing I have been saying about perk usage rates is that no matter what the devs do, the game will always have perks that are weaker than others. Nerf dead hard because it was getting used too much? People adapt and run other perks they feel will give them similar value.
      Sidenote: I am shocked that territorial imperative, beast of prey, bloodhound got any use at all.

    • @smockytubers1188
      @smockytubers1188 Year ago +18

      For people having trouble conceptualizing incredibly small numbers (all of us if we're being honest), it might help to put these percentages into fractions: .06% means the guy that recorded this data over 1593 games saw this perk used one time. Once, in 1593 games, a killer ran Overwhelming Presence. My guess is it was for Doctor Adept too, but I obviously don't know that.

    • @michaelnichols9557
      @michaelnichols9557 Year ago +4

      The first game really showed why you have to run gen defense, and how easily survivors can get through gens even when splitting pressure through hits. I'm not complaining, just saying it's kind of ridiculous how OTZ out of all people had that hard of a game with the least used perks.

    • @michaelnichols9557
      @michaelnichols9557 Year ago +1

      ​@@PoundCakeJakeTVI main killer when I play solo, I always find a build that works and basically stick to it (old pop + thanatophobia, Scourge: Pain Res + Floods of Rage, and now that they've gutted everything, Nowhere to Hide + Eruption.) I main Legion, which is mostly fun against intermediate players, but Bamboozle has always been a staple for me in his builds and the fourth slot goes to Lethal Pursuer because it's amazing on Legion. I can't wait for them to release more great perks just to end up nerfing them to dirt. :)

  • @AZHYMOVS
    @AZHYMOVS Year ago +3657

    Beast of Prey is still the saddest killer perk currently imo. It'll presumably be 'nerfed' soon too when they eventually remove the BP bonus as they have been doing with other perks of that kind.

    • @tomh779
      @tomh779 Year ago +89

      Dope seeing that you watch Otz man! Love your channel!

    • @kiyomikamii
      @kiyomikamii Year ago +32

      Hey man! It's nice to see you here!

    • @revolveswayyy
      @revolveswayyy Year ago +96

      ​@@tomh779who doesn't watch otz?

    • @fordprefectt69420
      @fordprefectt69420 Year ago +24

      hey everyone

    • @D0qy
      @D0qy Year ago +86

      the only reason beast of prey isn’t 0% used is because of that bloodpoint bonus 😭

  • @Glaasse
    @Glaasse Year ago +1427

    It's worth noting that there were some "play with random perks" challenges while he was recording his data. I suspect there would be a lot more 0% perks otherwise.

    • @idith7403
      @idith7403 Year ago +23

      Yup I got septic and hangman’s when doing the random perk challenge

    • @Preddle
      @Preddle Year ago +16

      Not really, all perks have seen use over 0.05% use, and just as a quick fact, with 4 slots and 200+ perks per side the perfect average use lies at 1.76%. any perk below 1.76 gets used less than average and any perk above 1.76 gets used above average. A perk that sits exactly at 1.76 gets used once about every 50 games. With pretty much 30 different killers, that is about right if you have a killer that's averagely used(like pig or demo) then you can deduce that Save The Best For Last will be really close to average.
      Any perk at a 0.5 or higher % pickrate is relatively a common perk. Perhaps even common because it's always used on 1 specific killer or a specific build. Like T3 tombstone Myers with Play with your food.

    • @Kmn483
      @Kmn483 Year ago +5

      Looking at nightlight (which tracked 156k games in mid june & july)...

      Leverage 189 (0.48%)
      Furtive Chase 184
      Bloodhound 167
      Predator 162
      Overwhelming Presence 159
      Territorial Imperative 127
      Septic Touch 115
      Hoarder 98
      Shattered Hope 83
      Scourge Hook: Hangman's Trick 68 (0.17%)

    • @jeanmarc6517
      @jeanmarc6517 9 months ago +4

      @@Preddle Thats just absolutely not how statistics work in that scenario. Perks arent chosen at random. The average is entirely dependent on the attractiveness of perk. Wich why you see some perks with 20% use in average. I think you got too excited trying to do math and completely forgot that all of it doesnt matter if you threw the extemes out of the door, and make it random while it isnt.

    • @Preddle
      @Preddle 9 months ago

      @@jeanmarc6517 i never even mentioned the word statistics. I just pointed out that perks having above a 1.76% usage are used more than average. Because the perfect average is 1.76%.
      Seriously, what makes you think I was talking statistics?
      Also, you're not talking about average. If a perk "on average" gets used 20% of the time, then it just gets used 20% of the time. Thats not a statistical average. Its a relative average when you the game individually. The statistical average is a median. The mathematical average is 1.76%. If we're talking practical statistics, then if a perk has a statistical appearance of 50%, then you on average should encounter that perk in nearly 100% of games if its a survivor perk, and 50% of games if its a killer perk.

  • @michellerahe4853
    @michellerahe4853 Year ago +2254

    There's still like over 30 perks that need reworks BADLY. Like this is not happening, territorial imperative, premonition, bloodhound, predator, beast of prey

    • @kuklusky3908
      @kuklusky3908 Year ago +67

      Pls make premonition good i remember using it in 2017

    • @masterbudyn
      @masterbudyn Year ago +50

      This is not happening can be nice sometimes, it's bad and does almost nothing but it's satisfying

    • @cogumelo6963
      @cogumelo6963 Year ago +44

      This is not happening should be removed not reworked. Its by far, the worst perk in the game, really, really far

    • @Glaasse
      @Glaasse Year ago +31

      The word rework is being thrown around a lot when all they need are some buffs.

    • @Skladak_Killer_98
      @Skladak_Killer_98 Year ago +9

      @@cogumelo6963 premedition is much worse, it basically does nothing

  • @remnts
    @remnts Year ago +684

    10:43 The overwhelming presence value is so big, it literally breaks the game 😂

    • @pongsapaksubpokatorn6138
      @pongsapaksubpokatorn6138 Year ago +3

      🤣

    • @austintomlinson7863
      @austintomlinson7863 Year ago +57

      you could say its presence is quite - ahem - *overwhelming*.

    • @Irondragon1945
      @Irondragon1945 Year ago +10

      @@austintomlinson7863 boooooooooooo

    • @Gobsternaut
      @Gobsternaut Year ago

      @@austintomlinson7863🍅🍅🍅🍅🍅

    • @trevorrehurek3391
      @trevorrehurek3391 Year ago +3

      I don't get around to playing killer much anymore, but my thought process of overwhelming presence occasionally gets put into rotation over lightborn. Lightborn only deals with flashlights. There will always be people trying to flashlight stun, but one way to eventually limit that in the game is through overwhelming presence. Face a wall and look up. They just wasted a chunk of their flashlight.
      With overwhelming presence, survivors within the terror radius that are healing with a base medkit automatically can't fully heal themselves. It's almost like forcing a plague broken status because now the survivors must find someone else to heal, waste their time hoping to find a medkit, or continue playing injured. Personally, I haven't seen Iron Will or Self Care from survivors as often, so I don't have a problem with sporadically throwing overwhelming presence into the mix. 🤷‍♂️

  • @ImmortalBerry
    @ImmortalBerry Year ago +324

    I ran into septic touch 3 weeks ago! It was a wraith with an exhaustion, hit and run built. They had genetic limits, fearmonger, septic touch and blood echo. Also, they had the brown add-on which let's you keep your terror radius while cloaked and they had a mangled add-on. I remember being so surprised by being affect by septic touch. In the endgame, I talked with the wraith about how many times I was exhausted and I remembered being affected by cruel limits 3 times, and septic touch 2 times! That match sticked with me :)

    • @LittleKikuyu
      @LittleKikuyu Year ago +7

      Amazing that you kept all of that info in mind 😮 Cool! 😎

    • @ImmortalBerry
      @ImmortalBerry Year ago +33

      @@LittleKikuyu Yeah it was because of the debate I had with the wraith afterwards where we talked about the match result :) that made me keep it in mind.

    • @jubexclue680
      @jubexclue680 Year ago +22

      @@ImmortalBerryI think it’s cool when players use off meta perks and make builds with them

    • @jakubbogdanowicz9623
      @jakubbogdanowicz9623 Year ago +6

      ​@@ImmortalBerry I won't say it was me, because that sounds stupid, but as a Wraith main I like to experiment with non-meta gimmick builds so it's cool to hear that you stumbled upon a nice Wraith among all those fake Wraith mains who are toxic, run NOED and try to put our reputation into the ground 😂😂

    • @ImmortalBerry
      @ImmortalBerry Year ago +2

      @@jakubbogdanowicz9623 I love wraiths! I went for Philip in 'Hooked on you' lmao!

  • @AnotherDempsey
    @AnotherDempsey Year ago +704

    Terror radius perks usually actually work better on Wesker since he has a naturally large terror radius and enough mobility to constantly have people in the radius.

    • @AceDeclan
      @AceDeclan Year ago +22

      Isn’t doctors larger? I know he’s is larger with specific add/ons that extend it while static charge is ready.

    • @AnotherDempsey
      @AnotherDempsey Year ago +97

      @@AceDeclan Dr's is only bigger if you use 2 calm add-ons and/or distressing. Wesker's is 40m without add-ons.

    • @quint3ssent1a
      @quint3ssent1a Year ago +40

      I kinda half-remember there being a killer who had an add-on with "during the use of killer power, your terror radius becomes the ENTIRE MAP". I think it was Legion. Leverage also plays into Legion well, because he can easily injure everyone and then just keep them in this state.

    • @xxSandt21xx
      @xxSandt21xx Year ago +2

      @@AnotherDempseytrue but I’d still go with the doctor. Two calm add ons plus distressing? Fun times

    • @AnotherDempsey
      @AnotherDempsey Year ago +3

      @xxSandt21xx That just means you're only getting 1 of the weaker effects (calm) of doctor's powers instead of the arguably stronger discipline or order effects. You're also using (wasting) a perk slot and getting way less mobility than Wesker.

  • @felsics9441
    @felsics9441 Year ago +28

    2:49 Doctor heard his name and got excited

  • @V_enjoyer
    @V_enjoyer Year ago +1221

    Suddenly these perks are now the most used

    • @Vevvy
      @Vevvy Year ago +87

      bhvr definitely sponsored this video

    • @V_enjoyer
      @V_enjoyer Year ago +14

      Didn’t expect to get 288 likes in an hour :pumkine:

    • @brandonpitter492
      @brandonpitter492 Year ago

      [Happy]

    • @kolerder
      @kolerder Year ago +14

      >Video about 4 perks
      >”This perk is now the most used”
      >What

    • @ZekeVG
      @ZekeVG Year ago +1

      ​@@kolerderthey clearly didn't watch the video

  • @TigerKirby215
    @TigerKirby215 Year ago +149

    Leverage is such a good perk. You get 5 hooks to get a 30 second effect while Sloppy Butcher does the same slowdown all the time 😇

    • @j3rm3rks37
      @j3rm3rks37 Year ago +1

      Use both on wraith and play hit and run style. Actually works pretty well

    • @SAR500
      @SAR500 Year ago +2

      @@j3rm3rks37but i thought mangled perks dont stack ?

    • @thelaw9731
      @thelaw9731 Year ago +20

      ​@@SAR500they don't but leverage doesn't apply mangled, it slows healing by 5 percent per stack but mangled is always 25%

  • @Wiseguy150
    @Wiseguy150 Year ago +268

    I want to see Otz do the same with the 4 least used survivor perks

    • @Kmn483
      @Kmn483 Year ago +21

      That would be:
      (stats from Nightlight out of 647k survivors' perks)
      Up the Ante 263 (0.16%)
      Inner Focus 238
      Teamwork: Collective Stealth 245
      Corrective Action 234 (0.14%)
      Noticing a theme here... they're all perks that rely on your team and offer weak or situational upsides that usually contradict with their activation criteria.
      You need to be good enough to land great skill checks reliably, but play with people bad enough to miss skill checks. You have more luck pulling yourself off hooks the more people are alive... but typically you'd only try to pull yourself off a hook when you're one of the last alive. You see the killer's aura after they hit a close teammate of yours... you already have info on the killer at that point and that aura is probably not going to help you much at that point.

  • @grayrim
    @grayrim Year ago +111

    Hangman’s trick is weird in that unlike all the other scourge perks, nothing actually happens when someone is hooked (or unhooked.) It’s just very unreliable aura reading.

    • @SonicAdventureEnjoyer
      @SonicAdventureEnjoyer Year ago +3

      For real. Especially doing Adept Pig and shes not the greatest of killers too so it was even harder when i basically only had two perks to basically use because i got 0 value from hangman's trick lol

    • @SynderAsunder
      @SynderAsunder Year ago +20

      I kinda wish they kept the old aura reading and just added the 12 meters for scourge hooks onto it, especially with how unreliable scourge spawn locations are

    • @leiah6514
      @leiah6514 Year ago +5

      The problem with many of these bad perks is they have better options. There’s so many great aura reading, anti-healing, and anti-item perks that none could really couldn’t get value no matter how much it’s buffed. Best case they make it so scourge hooks can’t be sabotaged, but they just have to completely rework these perks to do something else. Leverage is the only exception if they made it after unhooks.

  • @rebelrose1992
    @rebelrose1992 Year ago +178

    I think hangman's trick might be a bit better (tho still very niche) if it made scourge hooks immune to sabotage. That might give it a similar use to lightborn if you go against a group of toolboxes that you suspect might be a sabo squad.

    • @nyixxi
      @nyixxi Year ago

      yea but then nobody would have a reason to be near one

    • @Relevart9169
      @Relevart9169 Year ago +13

      thats still completely useless, just revert it to its original form before the initial nerf and its a completely viable perk if u go against sabo squads or if sabo even becomes meta

    • @Xane875
      @Xane875 Year ago +15

      @@nyixxiThat is of course assuming that no survivor runs a sabotage toolbox without the Saboteur perk to tell them which perks are scourge hooks. Which is a reasonable assumption in fairness. Having the hook reduce sabotage speed would probably be better in that way. Though I think instead, Hangman’s trick could just injure a survivor that sabotages the scourge hook. Feels pretty thematic for Pig, too.

    • @dardade3277
      @dardade3277 Year ago +1

      that'd be a cute change, sure, but it wouldn't have gotten any more value in any of these games.

    • @NameIsDoc
      @NameIsDoc Year ago +2

      Personally I think they should change it to where it removes the hook visual effect for survivors or puts it in all scourge hooks so they can't easily tell where you hooked.

  • @WarmishFrog
    @WarmishFrog Year ago +227

    I think leverage would gain significantly more value if it activated after unhooking when survivors are likely to be healing.

    • @dineez627
      @dineez627 Year ago +46

      That and maybe not have a insanely low time limit. Up it to 50 seconds at least.

    • @Shiro_Sage
      @Shiro_Sage Year ago +6

      That would make a big difference. Would also somewhat counter we'll make it.

    • @Fred-Bread101
      @Fred-Bread101 Year ago +2

      And increase the amount of heal slowdown for each stack whilst reducing the total amount of stacks

    • @austintomlinson7863
      @austintomlinson7863 Year ago +5

      I think the idea with the perk is if you can keep pace with getting a hook roughly when the cooldown ends, the heal slowdown is worth it.
      Personally I prefer the tempo based gameplay of the current version, 30sec is just way to fast a pace to set. If that's the goal then I think it should also not punish for somehow going faster (ie if Leverage is active while hooking, it should add 30sec to the current timer instead of resetting to 30sec).
      If you want to stick with 30sec I'd make survivors broken for the duration instead of slower heals.

    • @Fred-Bread101
      @Fred-Bread101 Year ago +2

      @@austintomlinson7863 I can see that but the perk hardly provides any value up until you have around two people death on hook, and sloppy butcher just does what the perk tries doing but so much better and faster, the perk honestly needs tweaks. Also yeah the thirty second duration is way too short

  • @RoyalCrest-LetsPlaysAndMore

    The Hangman's Trick "buff" was honestly the saddest thing to me. When I went for the Pig adept, it was surprisingly helpful, like a weaker version of BBQ and Chili. Obviously, it's outclassed by other perks, but I just don't understand how reducing its effective range by limiting it to 4 hooks was in anyway a buff. For reference, the AoE for old HT was ~113 m^2 per hook, and now it's ~314 m^2 per hook. This means that 1 HT Scourge Hook covers as much area as a little under 3 HT normal hooks, meaning HT Scourge Hooks cover ~942 m^2, as much area as ~8.3 normal HT hooks.
    Now, fun fact, per the DBD wiki, the number of hooks that spawn per map are equal to the number of map tiles divided by 3. The smallest map in the game is Treatment Theatre with 98 square tiles. That means over 30 hooks should spawn on the map. Which means the total area coverage from old HT is over 3.6k m^2, which is ALMOST 4x AS MUCH COVERAGE as Scourge Hook HT at the bare minimum. Nevermind the RNG elements of Scourge Hooks, such as spawning near each other and having overlapping AoEs or spawning near the edge of the map, reducing its effective coverage. In no way can this be considered a buff. Like, literally, a very simple but effective buff would be to make it so Sabotaging took like 50% longer to do. There's no dedicated "anti-sabotage" killer perk that makes sabotaging significantly slower. It would still be trash but it would be a better change than what it is currently.

  • @Crueltycretin
    @Crueltycretin Year ago +67

    That third game attempt is a really weird example of the specific niches almost all lining up during a shifting battle of attrition. Fascinating.

  • @Josh651Pro
    @Josh651Pro Year ago +70

    Overwhelming presences small buff: Reveal the aura of survivors who are using an item in your terror radius

    • @RattlebonesTheThird
      @RattlebonesTheThird Year ago +24

      Small buff is a massive understatement

    • @Josh651Pro
      @Josh651Pro Year ago +12

      @@RattlebonesTheThird I don't think it would be that strong. It's just a nice thing to have to know if you're getting value out of your perk and would be mostly situational. It would only be in your terror radius too, so it's not like they can see people across the map healing or using a toolbox.

    • @arc2641
      @arc2641 Year ago +3

      Might be a nurses’ calling on a 4 medkit lobby so idk maybe instead of auras, a single notification like pebble

    • @Josh651Pro
      @Josh651Pro Year ago +13

      @@arc2641 But the survivors will have the overwhelming presence icon that shows up on their screen whenever they are affected by the perk, so it's not like they won't know and most people heal far away from the killer, not next to them.

    • @RattlebonesTheThird
      @RattlebonesTheThird Year ago +1

      @@Josh651Pro I think it would be very strong. At least nurses calling only works within a specific range and only when they're healing, this one is based on the TR which can be modifiable to be much bigger than nurses and works for medkits, toolboxes, keys, and maps, as well as having small counterplay other than "move out of the radius"

  • @RavennaWyrmwood
    @RavennaWyrmwood Year ago +70

    If they really want to buff Hangman’s Trick they should make it spawn extra scourge hooks as well.
    Overwhelming Presence would benefit from an icon indicating when it’s doing something, that way you could use it kinda like Whispers.

    • @Taranis2734
      @Taranis2734 Year ago +5

      Literally if it spawned 3 extra scourge hooks and nothing else I'd probably use it quite often.

    • @McAlli44
      @McAlli44 Year ago +8

      Honestly even 2 hooks extra could push it into pickable territory. I’d run that on occasion too

    • @nolanweted5020
      @nolanweted5020 Year ago +3

      something like each unique survivor you pick up makes another scourge hook spawn could be nice

    • @Hyrule409
      @Hyrule409 Year ago

      If Overwhelming Presence did what you suggested, then Whispers would be the next 0% perk. The only difference between the two would be the audio playing during Whispers, which as an avid Whispers Ghost-Face enthusiast it hurts more than it helps imo.

    • @Whispersmith646
      @Whispersmith646 Month ago

      ​@@Hyrule409well, and they need to be actively using the item

  • @magentamoth621
    @magentamoth621 Year ago +1176

    Hello Otz, this is friends

  • @cyan8237
    @cyan8237 Year ago +94

    Maybe if hangman's trick aura reading was always on it'd be usable kinda. You could combine it with monstrous shrine to always see shack I guess.

    • @HexMileena
      @HexMileena Year ago +4

      You have to be carrying a survivor so it’s basically pointless

    • @faffywhosmilesatdeath5953
      @faffywhosmilesatdeath5953 Year ago +19

      That would be absolutely busted though. Imagine having constant wallhacks on one of the best loops on any map.

    • @faffywhosmilesatdeath5953
      @faffywhosmilesatdeath5953 Year ago +23

      ​@@HexMileenathat's the thing, they're suggesting that it should always be on, regardless of whether or not you're carrying someone

    • @TheZombieman500
      @TheZombieman500 Year ago +10

      or make it like the rest of scourge hook perks that require you to hook the survivor to activate it. once activated, see auras around scourge hooks for 30 seconds? 45 seconds?

    • @focasmart3498
      @focasmart3498 Year ago +1

      Or you could just use territorial imperative to do, essentially, the same thing at the cost of only using a single trash perk lol

  • @SpawnOfJenova
    @SpawnOfJenova Year ago +5

    DBD is one of those games that I oddly enjoy watching, even tho I've never played and legit have zero idea what is going on. Your videos, especially your game play breakdown where you kind of go through what you were thinking are a ton of fun to watch

  • @kosmic_overdose
    @kosmic_overdose Year ago +238

    I like throwing on Leverage and Sloppy with Dredge. I didn't realize the perk was so unpopular 💀

    • @itoastpotatoes399
      @itoastpotatoes399 Year ago +75

      Tbh that actually sounds playable, if you can guarantee downs in nightfall.
      If leverages numbers weren't so fucking weak. They should make reduce the max tokens and increase the amount per token.

    • @StopWhiningManguideCultists
      @StopWhiningManguideCultists Year ago +6

      Those two on oni are dangerous

    • @itoastpotatoes399
      @itoastpotatoes399 Year ago +5

      @@StopWhiningManguideCultists idk on Oni I don't think you can waste two perk slots on anti heal and assume you're going to land consistent m1s/downs
      Oni wants to snowball, so he is expecting long stretches of time where you get nothing. Both sloppy and leverage require you to get consistent injuries and downs throughout the game for them to have value.

    • @StopWhiningManguideCultists
      @StopWhiningManguideCultists Year ago +7

      @@itoastpotatoes399 no it's so they are bleeding a lot. With both blood or add-ons you find piles everywhere

    • @samcoleman5494
      @samcoleman5494 Year ago +1

      @@StopWhiningManguideCultistsyeah but how are you supposed to get the first hit before 3 gens pop withou slowdown

  • @grizzlygrievous735
    @grizzlygrievous735 Year ago +4

    One thing they could do for overwhelming presence, is make it track how many charges are wasted, and then buff the killer when a certain number of wasted charges is reached. For example, giving the killer a larger terror radius or making survivors scream. Something that would fit with the perks name. They could make it have tiers as well so it could counter perks like built to last and Gabriel’s perk.

  • @gmiller4165
    @gmiller4165 Year ago +12

    I think they could update Overwhelming Presence to indicate when it’s working. Just have it light up when someone in your terror radius is using an item and being affected by it, like when Whispers lights up when near survivors. It wouldn’t make a huge difference overall, but it’d be a nice, tiny QOL change to feed you info if people ever do run the perk more in the future, or when adepting Doc. Hell, maybe they could do the same for Septic Touch. These perks would be slightly more usable if you knew when they were being activated

    • @Hyrule409
      @Hyrule409 Year ago +1

      Even better, items degrade (*very* slowly) while in chase. You'd be forced to drop items like medkits if you don't have add-ons as soon as you hear the Killer approaching because if you don't hit a Great Skill-Check, you're not going to be able to get a full heal out of it. It's still weak, but a change like this on a perk that's already F- tier wouldn't be unwelcome imo.

  • @anoriginalusername4527

    WHAT! I use leverage on so many killers, in fact I love it on Oni! Helps a ton! But now that I think about it, I’ve only ever seen it 4 times in survivor games

  • @PackproYT
    @PackproYT Year ago +2

    5:00 they fixed hitboxes and made the fast vault speed line up with the surviour animation so that you ain't on other side of windows getting hit. its fixing a bug everyone is just used too.

  • @T-rexman0908
    @T-rexman0908 Year ago +6

    14:03 is my life description

  • @kyleeeee_c
    @kyleeeee_c Year ago +1

    I love the addition of the subtle jazz in the background while explaining things. Makes things much more relaxing and fun!

  • @rabbidguarddog
    @rabbidguarddog Year ago +14

    I remember using leverage on death slinger and being kinda happy with it. Survivors that constantly want to heal at the hook are usually caught by this perk but i understand it being outclass.

    • @notOtzdarva
      @notOtzdarva  Year ago +7

      I mean if they have "We'll Make It" for example they absolutely will shred the 5 or 10% slowdown from this perk.

  • @Cr4zyMonkey101
    @Cr4zyMonkey101 Year ago +2

    Perfect reaction to what it feels like when a survivor disconnects after things are going well for you as a killer - 10:44

  • @Seth_Is_Here
    @Seth_Is_Here Year ago +29

    Your amazing Otz! Thank you for always being such a helpful and lovely person!

  • @TheParadøx7061
    @TheParadøx7061 Year ago +2

    I never expected smooth jazz music to go so well with Otz's speaking

  • @m-pod9541
    @m-pod9541 Year ago +36

    Is there info on the rarest survivor perks as well? Would be very interested in seeing that 👀

    • @HazelMotionless
      @HazelMotionless Year ago +3

      This is not happening strikes me as the rarest surv perk in my opinion

    • @jackk.4670
      @jackk.4670 Year ago +3

      I aint never hear anybody who uses POISED

    • @arzorark6649
      @arzorark6649 Year ago

      ​@@HazelMotionlessLegit the only time I ran it was for that on Archive Challenge requiring to equip it and point towards Killer's direction.
      Even for that it's a worthless pick.

    • @shiningdiscretion3435
      @shiningdiscretion3435 Year ago +1

      ​@@jackk.4670forgot that perk even existed XD

    • @hyejinmoon4882
      @hyejinmoon4882 Year ago +2

      @@jackk.4670 Poised is only good if you're gonna be looping a lot. It's not the most HORRIBLE perk out there but it's weak comparatively. It'd be better if it hid your aura and grunts of pain/blood for the 10 seconds. Like you're gathering composure after completing a generator.

  • @babanaga220
    @babanaga220 Year ago +2

    10:38 I was soooo with you super deep in the game I was incredibly frustrated when they dced haha

  • @gamogi7142
    @gamogi7142 Year ago +3

    I've been running Fearmonger, Septic Touch, Genetic Limits and Blood Echo together and it actually feels really good. Getting to play the game instead of having to wait out sprint burst and made for this making chases longer is extremely nice.
    Granted Septic Touch isn't what really matters in it but also who cares about winning in a party game. Running 4 perks to counter one thing is funny so Septic Touch is a go to perk for me.

  • @tonyadobe1904
    @tonyadobe1904 Year ago +2

    2:28 dang I just used Septic touch 2 days ago lol for my adept. Anyway, I remember back then, I don’t know too much now, the perk I would never see was Camadere (I think it’s name changed to Kinship now, it’s essentially reverse of Resurgence).

    • @tonyadobe1904
      @tonyadobe1904 Year ago

      Also before you ask I got 0 used out of the perk I played a basic M1 killer other then one neat use of the locker one (I was on the game so the map was mega smol)

  • @bogazicifizikmuhendisligi

    8:45 now, we understand why no one runs them

    • @morrt8579
      @morrt8579 Year ago

      it was already pretty clear from reading the perk descriptions

    • @bogazicifizikmuhendisligi
      @bogazicifizikmuhendisligi Year ago

      ​@@morrt8579in 2:57 otz says "So yeah let's play a game with them and see why no one runs them"
      Actually My comment was an answer to otz

  • @kuscheltear
    @kuscheltear Year ago

    10:40 love how otz is in the middle of presenting his dbd dissertation and the game just decided to dc :D

  • @Orthane
    @Orthane Year ago +11

    I'm still kind of new to the game, so I was actually using Leverage, I rushed SM to Prestige 1 because I thought that every hook you got decreased healing speed just like that, not for only 30 measly seconds.

    • @zenoheart
      @zenoheart Year ago

      That would've made it somewhat OP paired with other anti-heal perks. You better read the perk descriptions before you Prestige any character lol.

    • @linnies.3684
      @linnies.3684 Year ago +2

      @@zenoheart Dying Light is a permanent 3% for every non-obsession hook and affects a lot more than just healing, and it sees very little use. Even if you stacked a pemanent Leverage with Dying Light you'd only start getting a lot of value after you're already close to winning. Three non-obsession hooks would get you the equivalent of Mangled, which admittedly you could stack with Sloppy Butcher but at that point you're using three perks to try and slow healing when Adrenaline is one of the most common perks in the game.

    • @zenoheart
      @zenoheart Year ago

      @@linnies.3684 you know your stuff but I'm just saying he should really read the effects of the perks before you Prestige a character. Not prestige it then end up realizing the perks effects are different from what you thought you knew. Y'know not everyone needs an explanation and everybody has their own play style.

  • @stovepipe
    @stovepipe Year ago

    Nobody:
    Otz tuning the survivors: 20:01

  • @GestressteKatze
    @GestressteKatze Year ago +4

    i'm really shocked shattered hope is not among these. even when circle of healing was still good, i saw no one run this perk

  • @lensflare5891
    @lensflare5891 Year ago +2

    It's really nice to know that even against a doctor running the absolute worst dog water perks in the game, survivors will still find a reason to throw back some bags at the exit gate for those sweet 'watch me leave' seconds

  • @AlphaZero_o3o
    @AlphaZero_o3o Year ago +8

    Otz, thank you very much for such a good and emotional assessment of my actions, I am flattered! ❤❤❤
    P.S. I played for Ash in the last game

  • @gus7602
    @gus7602 Year ago

    It’s actually so insane how you keep coming up with fresh ideas… I stopped playing dbd like two years ago and I still watch your videos.

  • @NateFroge
    @NateFroge Year ago +19

    Hangman’s trick should make it so that if a survivour is with a meter of a hook whilst the killer is carrying a survivour, the survivour has their aura revealed and they are exposed. Essentially an anti sabotage/ bodyblock build

    • @Leaf__22
      @Leaf__22 Year ago

      So starstruck but worse?

    • @NateFroge
      @NateFroge Year ago

      @@Leaf__22 arguably, but with the benefit that the survivour isn’t going to know that they can’t bodyblock till the last second, so they aren’t going to be able to run as far.

  • @xydru9206
    @xydru9206 Year ago

    When the Feng Min stood still at 18:54 she wanted to use her styptic (you can see that she had one at 20:40 ) but she couldn't cause she was in Tier 3 xD

  • @asdrashuet-doyle961

    I run these fairly often because I always play with a randomizer build and it loves to give me trash ❤️

  • @switjive17
    @switjive17 Year ago +1

    If they change Septic touch to make you unable to pickup survivors, that'll help counter Buckle Up gamers.
    Leverage should have the opposite effect. 10 tokens at the start and 1 less per hook.

  • @Yellowninja-ei6ob
    @Yellowninja-ei6ob Year ago +3

    love your content otz keep it up my guy ❤

  • @colonelgreathed1321

    I used septic touch in my heal-slow build on Dredge. I also like the idea of using septic touch and fearmonger (along with certain add-ons) to make an exhuastion/blindness focused killer build. It may not be meta, but it sounds pretty cool!

  • @sp_ce.
    @sp_ce. Year ago +52

    You switched up the raw probability with the perctentage. (Its impossible to get 0.0006% from 1500 people, that would mean mean 0.009 people used it, which obviously is impossible)
    0.0006 is the chance people used it, which is equal to 0.06%, with 1.0 being 100%. You should multiply the numbers you used by 100. It's a very easy thing to miss, so no worries, but a disclaimer/fix would be nice :))
    EDIT: for the people who dont get what i mean: 1/1593 = ~0.0006 = 0.06%. Percentage is 100*raw statistical probability.

    • @ikeymci
      @ikeymci Year ago +1

      But there 1500 games, not people

    • @gachispy
      @gachispy Year ago +3

      @@ikeymci and in 1500 games there are 1500 killers

    • @robinkardol
      @robinkardol Year ago +5

      Yes if he played 1.500 games it's impossbile.
      However, the guy who provided the data played exactly 1.593 games(as seen at 0:48). If 1 killer played that perk it's 1/1593 = 0.00062774639% which is 0.0006%
      3/1593 = 0.001883 (which is probably a rounding down mistake).
      So the percentages are still, besides the possible rounding down mistake, correct

    • @3xpression296
      @3xpression296 Year ago +5

      ​@@robinkardolbro. You need to go back to school lol. OP is correct. 1/1593 = .00062 (this is the RAW STATISTICAL of 1 occurrence in 1593 possible outcomes). That's NOT the PERCENTAGE of how many games (killers) ran the perk in the games played. In order to get that number, you have to MULTIPLY .00062x100 and this creates the "slice of the pie chart" for the entire selection of perks for every game by every killer. Lol.

    • @j.o.7521
      @j.o.7521 Year ago +1

      ​@@alexanderskouby3468no because survivors cant run killer perks dude

  • @Eight-Bytes
    @Eight-Bytes Year ago

    That disconnect in the middle was heartbreaking, I was so invested in your plan. Lmao.

  • @edwardmartin3549
    @edwardmartin3549 Year ago +3

    It just confirms that in fact killers were crying over ‘made for this’ just to bitch about a decent survivor perk. They should increase the endurance effect for made for this to 15 seconds

  • @maxtracker2904
    @maxtracker2904 Year ago

    You got me. “This is Otz, fresh like a rose” was entirely unexpected 😂

  • @egghunter2122
    @egghunter2122 Year ago +3

    Now imageine a game where everything is equally ballanced and fun to play... yeah no cant imagine that

  • @RedDemonSoup
    @RedDemonSoup Year ago +1

    That second game was the funniest shit I’ve seen all week

  • @holdthisforme8235
    @holdthisforme8235 Year ago +3

    Nerf MFT. My god. Its game changing to the highest degree. + the vault changes is very oppressing. The issue is that MFT is too strong and theres no condition to it other than be injured.

  • @piralos1329
    @piralos1329 Year ago +1

    One thing I would love to see is something along the lines of using each of these perks in a build designed to make them shine? For example, Overwhelming Presence paired with something like Sloppy, to make trying to heal in terror radius pointless (but make moving out of it pointless as well), to really tax on items! Maybe pair in some kind of powerful regression (Ruin, Pop, Eruption, Pain Res, etc) to make draining the toolboxes more effective, because the gens will then become brutally slow!
    Regarding Leverage, you could do something that pushes survivors to heal that also triggers on hook? Blood Echo very much springs to mind, making attempting to heal through it kinda painful! If you pair that with a killer who encourages healing, such as a stealth killer - Wraith springs to mind, since he can also have Sloppy via Add-Ons - you potentially have the basis for a very, very nasty anti-healing build! Nurse's Calling can also enable you to punish people trying to heal through it, and then Jolt provides some much needed slowdown (and further incentive to heal!)
    The other two perks I have no ideas for though--

  • @DiamondsOfSeven904
    @DiamondsOfSeven904 Year ago +4

    What about least used survivor perks?

  • @dbdtoast7924
    @dbdtoast7924 Year ago +1

    i love how otz literally makes videos telling the devs which perks need help/rework and yet they get 0 change. keeping doing what you're doing otz i love that someone has hope in the devs possibly making a change

    • @BwanaLasPelotas
      @BwanaLasPelotas Year ago

      Otz made a video 4 weeks ago about a broken mechanic that survivors are now abusing because it's now very public (look at the 3rd match for example)...And there's still no fix for it. So you can see how devs dont even listen to the one player that makes devs job for them, Otz even made a video about perk changes and they still ignored it.

    • @hypno5690
      @hypno5690 Year ago

      At the end of the day he's a RUclipsr. They're too busy making coomerbait

  • @detectiveobvious1337

    The amount of rizz in the beginning tho, Otz is a rizzlord

  • @Im-fl7gu
    @Im-fl7gu Year ago +1

    “You guys suck” Otz must still be in a dark place

  • @pabloastudillo1239
    @pabloastudillo1239 Year ago +3

    I mean, septic touch with the oni is a very good combo imo, coupling it with coulrophobia, sloppy and lethal pursuer and the addon to see survivors aura with blood and i have never lost a match with that

  • @Bunbunnyny
    @Bunbunnyny Year ago +1

    In my opinion, there is simply no reason to use Overwhelming Presence when Franklin's does a near infinite better job of doing what Overwhelming Presence does without the survivor actually getting any value out of the perk, PLUS there's a good chance the survivor will forget to leave the trial with their item.

  • @presL05
    @presL05 Year ago +4

    I thought shattered hope woulda been there😭😭

    • @yeezer3856
      @yeezer3856 Year ago

      Good for if people brought boons and you have pentimento

    • @presL05
      @presL05 Year ago

      @@yeezer3856 almost nobody brings boons anymore tho

    • @yeezer3856
      @yeezer3856 Year ago

      @@presL05 but still if your dedicated to your pentimento build boons are common enough to consider it

  • @MythicTF2
    @MythicTF2 Year ago +2

    So, I've done some thinking on these perks and I think I've come up with some ways to buff/change them that'll actually make them good and still keep with their theme/identity.
    Hangman's Trick:
    At the start of the trial, you gain 2/3/4 tokens. A token can be expended by pressing active ability 1 on a normal hook. This will permanently convert that hook into a scourge hook.
    (Alternatively, you just start the trial with that many scourge hooks already)
    While carrying a survivor, you see the auras of survivors within 6/8/10m of a scourge hook.
    Scourge hooks take 30 seconds less to respawn after being fully sabotaged.
    -
    The idea is to make it a good secondary perk to be run with any other scourge perk, much like monstrous shrine. I personally think just the first effect alone would make it good to run with scourge hook perks as a complementary perk, but the 2nd effect would make it amazing if you run a heavy scourge hook build so you can get more use out of all your scourge hooks.
    Hex - Leverage:
    Every time you hook a survivor, all injured survivors gain the hemorrhage effect for 80/100/120 seconds.
    Healing speed is reduced by 40% for 80/100/120 seconds. This effect gains an additional 20% healing speed debuff for each token after the first.
    Every time you hook a survivor, gain 1 token, up to a max of 5.
    If a survivor completes a heal action during the time that Leverage is active, their aura is revealed for 2/3/4 seconds.
    -
    The idea here is to make it actually be difficult and punishing to heal while its active. That effect would need it to be a hex perk and would allow it to be much stronger. The perk's identity is to punish healing but it doesn't really even do that in it's current state since it's so weak and when its strong is when you're already winning or they're already mostly through healing.
    Overwhelming Presence:
    Any time your aura is revealed to the survivor, you see that survivor's aura as well.
    This aura reading lingers for 2 seconds after they can no longer see your aura.
    Reveal your aura to all survivors for 5 seconds every 60 seconds.
    Whenever a survivor can see your aura, you gain a 10% haste buff. The survivor gains a 25% efficiency penalty to all actions. Skill checks are 100% faster during this time. Skill checks are automatically triggered on any survivors (where applicable).
    -
    This perk should honestly get a complete rework. My idea is to carry over some of the ideas but change it's identity almost completely. I don't think it'd be meta or S tier with this rework, but it'd be a more unique perk for killer to have and would still be more useful and satisfying to use than it currently is.
    Septic Touch:
    Whenever a survivor is healing inside your terror radius, apply oblivious and hemorrhage for 5 seconds. This effect lingers.
    Whenever a survivor is healed outside your terror radius, gain 1 token.
    On your next successful basic attack consume a token to apply exhaustion and blindness for 40 seconds.
    -
    This perk is kinda hard since it's identity is both "anti-heal" and "anti-exhaustion" but it doesn't do either very well. I decided to just both their aspects but make them situationally applied. Idk how else to change this perk but going with the idea of a "touch" applying some kind of debuff seems like it'd keep its identity intact while also buffing the perk to a degree.

    • @neo-necro
      @neo-necro Year ago

      Really good ideas. I'd like to suggest two adjustments:
      The tokens for Hangman's Trick turn the first non-scourge hooks used into scourge hooks. Alternatively, they stay normal hooks, but consume a token to act as a scourge hook for that hook instance.
      Instead of being 100% faster, skill checks during Overwhelming Presence should be one great-only skill check when they enter your terror radius, followed by a constant barrage of good-only skill checks (like with Merciless Storm). This gives it natural synergy with Doctor, and I also think it's more thematic.

  • @stevennelson5464

    LMAO 19:38 "Ohhh you guys suck" made me laugh

  • @jasonblundelldobebussing

    So called free thinkers when Otz releases a new perk build video.

  • @EvolvedDinosaur
    @EvolvedDinosaur Year ago

    16:19 Otz doing his best airplane impression

  • @AccountingNightmare

    19:59 Love the editing right here 😍

  • @micahevans9431
    @micahevans9431 Year ago

    'hi im otz, and this is jackass' -- that immediately came to mind when i saw the pain you were about to inflict on yourself

  • @Grushvak
    @Grushvak Year ago

    Otz: I hate this drop into fastvault so much.
    Also Otz: previously made a video showcasing the drop into fastvault

  • @farron_greatsword
    @farron_greatsword Year ago +1

    The James and Ashley were really good.

  • @notshriker9393
    @notshriker9393 Year ago +1

    I actually like running leverage on Legion when paired with Thanatophobia. It’s like a „pick-your-poison“ thing, either suffer Thana slowdown or suffer the heal slowdown against a legion that can just injure you again instantly sometimes. Although it still feels lackluster. But hey, I like the build, not too sweaty at least. Just like I play Septic Touch on Spirit since it’s release, just fun to use. Maybe I’m weird, who knows

  • @AutumnGuiFei
    @AutumnGuiFei Year ago

    I’m glad I contributed to hangman’s trick not being the least used perk in the game anymore. Now to move on to using septic touch every match

  • @Halloweenowl
    @Halloweenowl Year ago

    Otz trying to explain a plan that would make these perks work gives me "Pepe Silvia" vibes. 😂

  • @ahhqhaseeb
    @ahhqhaseeb Year ago

    Otz saying alright alright alright reminds me of that song

  • @trippyeyes1477
    @trippyeyes1477 Year ago +1

    I think a good but fair buff to Hangman's Trick would be your scourge hooks can't be sabotaged. Just like Lightborn it'd only be useful if the survivors bring a specific build, except it only protects 4 hooks compared to preventing all blinds, and both offer a very niche form of aura reading.

  • @cyrusthagreat6649

    So nice of Otz to get the usage work for Septic Touch up from 0%!

  • @BeriAngel
    @BeriAngel Year ago +1

    I actually run Overwhelming Presence on Wesker, his larger Terror Radius is nice dealing with toolboxes and medkits, with the benefit of also affecting keys!

  • @bibbles2468
    @bibbles2468 Year ago

    the kiss bye bye makes me very happy everytime, great video Otz!

  • @MixaCat
    @MixaCat Year ago

    The music in intro is much better than in the restaurant I’m watching the video in! Also nice video

  • @finksmaestro1798
    @finksmaestro1798 Year ago +1

    I think as long as AWAWA exists, hangman’s will never truly peak.

  • @cultic_art
    @cultic_art Year ago

    the silence after the dc and then the "ok" made me laugh idk why

  • @pedrerriki
    @pedrerriki Year ago

    09:17 thought we were descending into otz's brain for a sec and boy was i scared 😨😅

  • @president5301
    @president5301 Year ago

    10:42 U were literally on fire and your analysis were spot on!! DBD had to shut you down xD

  • @voichi7128
    @voichi7128 Year ago

    Nice Sound! 5:32 that kinda made my day hahhah

  • @Golden_Patriot
    @Golden_Patriot Year ago

    10:43 ash medkit was too powerful lol

  • @mayuwu4408
    @mayuwu4408 Year ago

    Perhaps since Hangman's Trick is about your "ingenious modifications to Hooks", they could make it turn an extra hook into a Scourge Hook, and/or the Scourge Hooks aren't just randomly picked and instead they're in more convenient positions (either there's some algorithm that determines their placement that factors in how many tiles are nearby the hook, ideal distance from the other Scourge Hooks, etc. Or they're placed manually on each map). They could maybe even add another effect that synergizes with every other Scourge Hook perk, kinda like Lethal Pursuer does with other Aura-Reading perks.

  • @DiablitoKawaii
    @DiablitoKawaii Year ago

    overwhelming presence has one of the best descriptions of a perk in the game

  • @Nyce-Gaming
    @Nyce-Gaming Year ago

    19:36 had me lmao 🤣

  • @HunterEnder1616
    @HunterEnder1616 Year ago

    Otz fits perfectly with smooth jazz in the background

  • @floriuszz
    @floriuszz Month ago

    "If I wanted to slug" while slugging two people is nuts lol

  • @zettaeliza2043
    @zettaeliza2043 Year ago +1

    Maybe im just too committed to the bit of actively shunning good perks, but these 4 perks are unironically bussin and ive had a blast (not success, a *blast*) using them on stream

  • @notarealcop7673
    @notarealcop7673 Year ago +1

    Community: Hey, BHVR! The drop into fast-vault bug is back! do something
    BHVR: We've fixed a long awaited vaulting bug. They are now even stronger.

    • @anshd927
      @anshd927 Year ago

      Make a balance change. Call it a bug fix.

  • @Iron_Cutlass
    @Iron_Cutlass Year ago +2

    I think these perks might be a bit better on Blight:
    ~Spreading pressure by hitting multiple Survivors for Leverage is easier on Blight.
    ~You can reach Survivors quickly so a large Terror Radius is not necessarily needed for Overwhelming Presence and Septic Touch.
    ~You can use the information from SH: Hangman's Trick a lot better since you can use it to pressure Survivors after hooking someone, if they are still healing, you can maybe use SH: HT to get value from Septic Touch.
    I think the only issue with this specifically is that it would be less of a showcase of the perks but moreso a showcase of Blight doing what Blight does best... just being a dang good Killer that can get value from most perks in the game... even the "garbage" ones.

    • @neo-necro
      @neo-necro Year ago

      Like you said, that's just Blight being strong. You could run no perks on him and still do well if you know what you're doing.

  • @TheInez
    @TheInez Year ago

    Omg PLEASE keep doing jazz in your talking videos 🙏 this was amazing

  • @samuraituff9653
    @samuraituff9653 Year ago

    8:45 of course the classic bags and the survivors wasting you're time its so funny thought
    Sometimes just wants me to make a torture build for survivors lol

  • @CaptainDoomsday
    @CaptainDoomsday Year ago +1

    I am SHOCKED that Predator isn't the lowest. Septic Touch may be borderline worthless, but at least it isn't an overt handicap. And No Mither and Distressing are generally handicaps too, but at least they have meme power. Survivors can't see that you've subjected yourself to Predator without one of two uncommon perks.

  • @NameIsDoc
    @NameIsDoc Year ago

    Overwhelming is one of my favorite perks actually due to being one of the better counters to med kits back in the day and tool kits now. Although it is so difficult to gage if it's going.
    Beast is never used except for a meme nemesis/Myers build I run centered around stealth. Hysteria, trail, plaything beast