A a game engine of all things is the last thing I expected for a meme montage edit to be made for but this gets me just an inch closer to maybe considering trying out game dev again. Good stuff!
Open source software is just better because of the community that builds up around it! Everyone just expects Unreal to have the best features... here, in open source, you gotta work for your bacon! The reward is the work itself and the friends we make along the way!
Im a 3d artist for unreal games and I always just test my stuff in godot because it's so much faster and the engine takes way less resources in the background. The camera controls being the same as blender helps too.😁
So, you use it because its SO MUCH FASTER. Uses LESS RESOURCES IN THE BACK GROUND then say Unity or Unreal engine. This is why its BETTER? That the controls are the SAME as in BLENDER? Wow its so interesting that you said a literal truth.
@@MateoC-f4n Yes I do use it and so far it's been a really promising engine compared to the rest, I'm taking a lot of time to learn the ins and outs of it and currently I have been testing lots of graphical/visual features for it's 3D and it has been quite decent. I made a few very simple games and test projects in earlier versions but mostly I have been waiting for more features/fixes and I've been reporting on them from time to time on their github, tho with 4.3 release I think I can finally pull off some of the more advanced game ideas I've had. What's so funny? Do you have an actual argument to make or just here to laugh for no reason? I find it ridiculous how you made absolutely no argument with such confidence lmao
Godot's workflow is very reminiscent of the flash era and many won't recognize that. But the devs were clever and it stuck to the really good parts of that glorious past
It'll persist throughout the runtime of the script as opposed to being forgotten about because it was declared within a function (I think). Declare the variable up top, the whole script can use it.
@@blu3260pretty sure it'd work same as static methods: other classes and objects and whatever can access the variable without needing to instantiate this class (create an object of it) that said this is from purely a high-school level of learning oop and a miniscule amount of gamedev on unity
Godot seems like it's just a meme but then you try it and realise it's actually really solid, especially for prototyping and 2D stuff. But the Unreal graphics envy is real; you understand why they use that thing for some movies.
First thing I learn as a dev is that you can make good games on lower games engines and also make terrible games on high quality game engines. Take as good example FNAF and as a bad example you can search yourself...
Yeah! @@Slotherin_Dev Making games in it is so... Idk how to explain this really,I think it's relaxing after a bit,if... They only didn't make the car steer in radians in code 🤦 Apart from that Godot is coooool, it's free,you can see whatever you want if it, change it,download add-ons for it, it's pickup and create and the only restriction is to include a copy of the Copyright in your game! I was using Unreal Engines for around 6 months or more,same progress in like 2 months! It's THAT easy! Also the graphics whit a bit of playing whit those sliders (really cool that they give you a default already that you can revert back at any moment) you can make an AAA graphics game,even if it's just for the stupidest thing,they also offer multiple things like Culling,FXAA and even DX12 in the last update built-in!
I've added the asset links to the video description. These were given by Epic Games for free, and I extracted them from Unreal Engine 5-Tokyo as GLTF and Arena as .obj. Don't forget to grab this month's free assets from the Epic Games Marketplace!
Pretty much yes, except for those created by Epic Games. "Any Marketplace products that have not been created by Epic Games can be used in other engines unless otherwise specified."
The choice of game engine really depends on the specific requirements of the game I'm developing. So, rather than sticking with one, I choose among Unreal Engine, Unity, or Godot depending on the project's needs.
If I were creating a 2D pixel art game or a small 3D cartoon game, I would use Godot because it’s lightweight and allows for faster development time. If my game needed to manage a large number of objects with high performance for both networking and processing, I would definitely go with Unity due to its Entity Component System (ECS) and Data-Oriented Technology Stack (DOTS). For anything else, like physics-based games or visually stunning ones (whether realistic or stylized) Unreal Engine would be my choice because of its advanced graphics capabilities and physics stability. These are just my personal preferences based on my experience, so what works best for you might differ! Hope that helps!
Help a fellow ignorant here. One thing that keeps me away from gamedev is that I want most of my focus and time to be spent on the code. Stuff like the shown in this video makes it seem like gamedev revolves around lots of clicking, options switching, scrolling and editing stuff.
It's all dependent on the game you're making and the engine you're working with. If you want a code-oriented approach you can still do a lot, but you'll probably be hampered. Crucially a lot of elements of gamedev are about feel, so you'll be making lots of minor tweaks to get the experience just right. Audio and visuals especially benefit from using the tools outside of the script window, as you need a particular form of feedback to see what effects your changes have.
GDScript is dynamically typed, with optional static typing. For example: var a = 1.0 var b : float = 1.0 var c := 1.0 The same can be done with functions. Example: func _ready(delta): pass func _ready(delta : float) -> void: pass
@@_GhostMiner there are static functions, but effectively no private functions or variables. I don't know what you mean by explicit return type: you can use static typing for return. Again, e.g. func _ready() -> void: return func add(a : float, b : float) -> float: return a+b The "->" and following type is the return type
@@lanata64with "explicit" return I mean that you have to specify what value does the function return in its name. In C family languages you type "void, int, bool, etc" before writing the function name, while in Javascript you don't have to specify anything (besides func.name)
Bro chose music from Sonic Lost World 😭 Don't get me wrong, Lost world has a pretty good ost, it's just that it's the worst sonic music in the entire mainline sonic franchise.
Dude made a gaming montage for a game engine
we got godot edit before gta 6
A a game engine of all things is the last thing I expected for a meme montage edit to be made for but this gets me just an inch closer to maybe considering trying out game dev again. Good stuff!
Game devging
Gaming devevinging
Open source software is just better because of the community that builds up around it! Everyone just expects Unreal to have the best features... here, in open source, you gotta work for your bacon! The reward is the work itself and the friends we make along the way!
2:11 You sold me the engine right there
And you don't even need to buy it, it's free
Yay. The cult must grow >:)
Im a 3d artist for unreal games and I always just test my stuff in godot because it's so much faster and the engine takes way less resources in the background. The camera controls being the same as blender helps too.😁
So, you use it because its SO MUCH FASTER. Uses LESS RESOURCES IN THE BACK GROUND then say Unity or Unreal engine. This is why its BETTER? That the controls are the SAME as in BLENDER? Wow its so interesting that you said a literal truth.
@@leahcimnaerc9543 dang get a grip bruh
@@leahcimnaerc9543 settle down
@@leahcimnaerc9543 simmer down gamer, they both have their pros and cons
I love Godot, feels like the least bloated engine out there and yet so many features
I totally agree! It’s amazing how Godot offers so many features while staying simple and not overwhelming.
are you actually talking about Godot? Do you even use it lmao
@@MateoC-f4n Yes I do use it and so far it's been a really promising engine compared to the rest, I'm taking a lot of time to learn the ins and outs of it and currently I have been testing lots of graphical/visual features for it's 3D and it has been quite decent. I made a few very simple games and test projects in earlier versions but mostly I have been waiting for more features/fixes and I've been reporting on them from time to time on their github, tho with 4.3 release I think I can finally pull off some of the more advanced game ideas I've had.
What's so funny? Do you have an actual argument to make or just here to laugh for no reason? I find it ridiculous how you made absolutely no argument with such confidence lmao
@@MateoC-f4n Got the unity fan right here
@@MateoC-f4n wdm? explain! pls
I love the fact that persons like Brackeys or Dani are just local memes for game devs now
Godot's workflow is very reminiscent of the flash era and many won't recognize that. But the devs were clever and it stuck to the really good parts of that glorious past
godot the goat
Goatdot
underrated youtuber spawned on my homepage? hell yeah subbed
Thanks!🎉🎉
Yo the 3d scene lighting is legit good man, you nailed it
WHAT THE F### IS A STATIC VARIABLE 🔥🗣🗣🗣
Nice vid, loved and subscribed ❤
RAAAHHHH
🔥🔥🔥🔥🔥🦅🦅🦅🦅🦅🗣️🗣️🗣️🗣️🗣️
It'll persist throughout the runtime of the script as opposed to being forgotten about because it was declared within a function (I think).
Declare the variable up top, the whole script can use it.
@@blu3260pretty sure it'd work same as static methods: other classes and objects and whatever can access the variable without needing to instantiate this class (create an object of it)
that said this is from purely a high-school level of learning oop and a miniscule amount of gamedev on unity
@@blu3260The important thing is that it's fast as fuck. Dynamic variables are the main thing that makes GDscript slower than C#.
that Dani clip was a callback, god damn
Godot seems like it's just a meme but then you try it and realise it's actually really solid, especially for prototyping and 2D stuff. But the Unreal graphics envy is real; you understand why they use that thing for some movies.
Godot
Really love this series of videos. Interested in see what you will do next(maybe even a new game dev log?)
Thanks! The next video will likely be a devlog, but we’ll see. I might make one more .exe video before that.
Gaming montage for the best game engine? How epic.
it's so good
I miss these exe edits!!!!well done brother 🙏🙏
Thamks for making this vid, it reminds me of the basics in a very entertaining way!
I love this engine. Allows me to have lot of fun.
This level reminds me of Time Splitters 2 how I imagined it as a Kid (young adult).
Godots great. Definitely my engine of choice!
SO is godot having a complex mesh support .
Godot best game engine
Sonic music... Sonic Colors Remastered... Godot...
Nice vid, i started using godot and im enjoying it a lot! What software did you use for this game's art?
Thanks! All the 3D assets I used are from the Unreal Engine Marketplace. Check the video description for the links!
Godot?... More like: Good Dough
god you make it look so easy
Ohhh man SHIT I missed that free Tokyo Environment back in August :(((
Godady is my favorite ge
your so good at building
For me working on godot its like working with oldman with an Alzheimer's
Kid named titlemap
I using it xD if I'd choose a level of confidence with Godot, I'd surely choose the part where the white cat pukes lol
PHITING OST SPOTTED, PEAK
АХХАХАХХ ОРУ
BRACKEYS IS BACK!!!
Awesome, but I always wonder how people always gets the naming conventions wrong. It is snake_case, not camalCase
Im already subbed in my first video of this channel
okay now, that was actually pretty cool 🥛👍
Godot gang represent!✊
Wow, you doing amazin job! I wonder what you going to do to 100k subs
First thing I learn as a dev is that you can make good games on lower games engines and also make terrible games on high quality game engines. Take as good example FNAF and as a bad example you can search yourself...
More effort in the video than in the project. E for effort.
0:47 why puke LOL
i guess because it looks static and ultimately lacked game feel. Hence why he upgraded it to make it "Juicy"
I don't know how to do any of this shit.
please submit your work to the godot reel 2024.
Cryengine next?
Im your 1000 sub lol,Nice vid! Using Godot from a bit,it's really nice and user friendly,i picked it up and an issue doesnt last more than 2 hours lol
Yoo, bro, thank you so much! 🎉🎉 So glad you enjoyed the video! Godot is awesome in almost every way! Love it!
Yeah! @@Slotherin_Dev Making games in it is so... Idk how to explain this really,I think it's relaxing after a bit,if... They only didn't make the car steer in radians in code 🤦
Apart from that Godot is coooool, it's free,you can see whatever you want if it, change it,download add-ons for it, it's pickup and create and the only restriction is to include a copy of the Copyright in your game!
I was using Unreal Engines for around 6 months or more,same progress in like 2 months!
It's THAT easy!
Also the graphics whit a bit of playing whit those sliders (really cool that they give you a default already that you can revert back at any moment) you can make an AAA graphics game,even if it's just for the stupidest thing,they also offer multiple things like Culling,FXAA and even DX12 in the last update built-in!
underrated
guys how do I make a gun for a 2d platformer for the main character that follows/shoots wherever the mouse is pointing, I must know
Can you teach me, the hands sounds smooth
paint.exe next
Game Maker Studio 2
Gogoat
bros got adhd or smth
Walking Simulator
what assets did you use in the end?👀
I've added the asset links to the video description. These were given by Epic Games for free, and I extracted them from Unreal Engine 5-Tokyo as GLTF and Arena as .obj. Don't forget to grab this month's free assets from the Epic Games Marketplace!
Bro just speedran gamedev
0:55 😂
I have a hard request... Do you know bevy? 🤔😂
Unfortunately, I don't 😔. That really is a hard request! 😂
GoatDot
Game development shitposting is incredible
godot
I'm on linux can't relate to video title
godot
...
It's beautiful
love your vids
I am glad you love them❤️
wait you mean to tell me i can use the assets i bought / could buy or got for free from the Unreal Marketplace in GoDot?
Pretty much yes, except for those created by Epic Games. "Any Marketplace products that have not been created by Epic Games can be used in other engines unless otherwise specified."
good dough
🤣
Do a vid of my retro engine
now do s&box.exe...
"const var"
You know you're doing the right things when people start to do this edits about you😂
I was gonna sub but then I saw the ai pfp
So which engine you choosed?
The choice of game engine really depends on the specific requirements of the game I'm developing. So, rather than sticking with one, I choose among Unreal Engine, Unity, or Godot depending on the project's needs.
@@Slotherin_Dev oh thanks
Waiting for your game devlogs
@@Slotherin_Dev can you explain for which scenario which engine is better
It will help us also.
If I were creating a 2D pixel art game or a small 3D cartoon game, I would use Godot because it’s lightweight and allows for faster development time. If my game needed to manage a large number of objects with high performance for both networking and processing, I would definitely go with Unity due to its Entity Component System (ECS) and Data-Oriented Technology Stack (DOTS). For anything else, like physics-based games or visually stunning ones (whether realistic or stylized) Unreal Engine would be my choice because of its advanced graphics capabilities and physics stability. These are just my personal preferences based on my experience, so what works best for you might differ! Hope that helps!
@@Slotherin_Dev thanks brother
what system now?
I want only up paet 2 plz
im gonna steal your game idea hope u dont mind
|*coughs* you're gonna inspire *coughs*! Just make sure to invite me to play when it's done!
@@Slotherin_Dev yes i will (i suck so it probably wont even exist)
cool
what's the first song please
Honeycomb Highway - Sonic Lost World
What are your pc specifications?
CPU : Ryzen 7 2700x
GPU : Nvidia GTX 1070 TI
RAM : 16GB 3200mhz
Now do GMS2.exe
Help a fellow ignorant here. One thing that keeps me away from gamedev is that I want most of my focus and time to be spent on the code. Stuff like the shown in this video makes it seem like gamedev revolves around lots of clicking, options switching, scrolling and editing stuff.
It's all dependent on the game you're making and the engine you're working with. If you want a code-oriented approach you can still do a lot, but you'll probably be hampered. Crucially a lot of elements of gamedev are about feel, so you'll be making lots of minor tweaks to get the experience just right. Audio and visuals especially benefit from using the tools outside of the script window, as you need a particular form of feedback to see what effects your changes have.
haha nice vid
The most funny godot video lmao
Blender.exe
*Why is every variable "var" instead of its intended data type?*
GDScript is dynamically typed, with optional static typing. For example:
var a = 1.0
var b : float = 1.0
var c := 1.0
The same can be done with functions. Example:
func _ready(delta):
pass
func _ready(delta : float) -> void:
pass
and you can configure to force you to use static typing. Also by using static typing the game gains a lot in performance.
@@lanata64 i guess it also doesn't have access modifiers and (explicit) return types?
The "private void" section of real languages
@@_GhostMiner there are static functions, but effectively no private functions or variables. I don't know what you mean by explicit return type: you can use static typing for return. Again, e.g.
func _ready() -> void:
return
func add(a : float, b : float) -> float:
return a+b
The "->" and following type is the return type
@@lanata64with "explicit" return I mean that you have to specify what value does the function return in its name.
In C family languages you type "void, int, bool, etc" before writing the function name, while in Javascript you don't have to specify anything (besides func.name)
Source.exe?
Bro chose music from Sonic Lost World 😭
Don't get me wrong, Lost world has a pretty good ost,
it's just that it's the worst sonic music in the entire mainline sonic franchise.
man how tf did you manage to import obnoxious roblox meme content creator editing into making a godot game... you even got the repetitive sonic music
GODOT grqafic look like game 2008 yearsl. godot 4 only for 2 d, ONLY FOR 2d!!!!!!!!!!!!!!!!
But godot is not a game engine, it's open source.
How does it being open source make it not a game engine?
So Blender is also not a 3D modelling application because it's also Open Source?
Do I understand you correctly? ;-)
@@watermelonfrogy It made by a few people, not a big company. So it doesn't have everyday support, etc.
@@dadaafi-np4nq that doesn’t mean its not a game engine?
Less Go(dot)! Great Video!