LugnutsK Discord Server: / discord Savegame at start: storage.google... Savegame at end: storage.google... Reddit post from the thumbnail/video: / train_13_is_lost
You can prevent deadlocks on flat junctions if every train is the same length. You simply have to put the first semaphore after the junction so that when the train stops it's not on the junction. This solution only works in the early game because it reduces capacity, but flat junctions are usually used at early game.
Very true. Its a pretty obscure and kinda advanced technique but is also inefficient, so I don't really recommend it practically. But I do want to make a tutorial video on "advanced flat junctions" at some point :P
@@BuilderQ Nah there are genuinely interesting techniques. It relates a lot to how you build junctions in Factorio since there are no bridges/tunnels there. :)
I can see how you could immediately fix this junction with say a couple bridges (and maybe tunnels). On a different note maybe I could send my version of solutions to these problems to you and you could see in one of you vids if it's good or not. I wouldn't expect that to actually happen but it's a thought. (got excited again :/)
Personally I'd bridge the North fork over the South one so it can go straight diagonal without this 90 degree turn, instead of bridging the South one over the North one of you get what I mean
Hello! Thank you very much for keeping openttd alive!!! Question: for simple junctions, or one turn mergers, do you recommend lifting and double bridging one track of the main line, and make the connection under bridges or double bridge over the two tracks of the main line and make a big loop (to avoid close turns) to join the main line???
Really depends on the particular situation. If one of the lines is going in a more diagonal direction, then it will probably be on the ground (since there are no diagonal bridges/tunnels)
A big issue with trying to build realistic looking railways in openttd is the fact, that irl there are people constantly keeping an eye on stuff running smoothly everywhere.
I notice in some of the flat junctions there are block signals placed immediately after the junction. Wouldn't it be good practice to put the signals a bit further away so that in case a train has to stop it isn't blocking the entire junction?
Such a shame to find out you've stopped making content!
We miss you man, you should totally start making content again
You can prevent deadlocks on flat junctions if every train is the same length. You simply have to put the first semaphore after the junction so that when the train stops it's not on the junction. This solution only works in the early game because it reduces capacity, but flat junctions are usually used at early game.
Very true. Its a pretty obscure and kinda advanced technique but is also inefficient, so I don't really recommend it practically. But I do want to make a tutorial video on "advanced flat junctions" at some point :P
@@LugnutsK Is your advanced flat junctions video just 1 minute video with text "don't do it" in it?
@@BuilderQ Nah there are genuinely interesting techniques. It relates a lot to how you build junctions in Factorio since there are no bridges/tunnels there. :)
Excellent thumbnail
Your explaining and game knowledge is great! I wish you would post more and maybe create a playthrough series, we miss you!
Come back please
1:10 Damn, that is in Warsaw, Poland. I would be absolutely terrified about what will happen if it happened in my city lol. (I live in Poland)
1:23 - ah yes, a typical example of driving in Warsaw...
Great thumbnail and happy to see a video from your again!
Ah, the Problems of a Long Term Game. Great stuff resolving that problems
I knew this map looks familar.
I love these videos!!!
It only took me a second to recognize the city of the thumbnail LOL
Yes finally the second episode! Nice series❤️
I can see how you could immediately fix this junction with say a couple bridges (and maybe tunnels).
On a different note maybe I could send my version of solutions to these problems to you and you could see in one of you vids if it's good or not. I wouldn't expect that to actually happen but it's a thought. (got excited again :/)
nother episode :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Come back on youtube
can you do a tutorial about how to boost your industry's in openttd 13.0.0 .. bc i tried with your older tutorial but its not working for me.
Personally I'd bridge the North fork over the South one so it can go straight diagonal without this 90 degree turn, instead of bridging the South one over the North one of you get what I mean
High quality video
1:20 my country is such wonderful
You get my interest due to foto from my city where this deadlock was.
We need you to make more content !
Hello! Thank you very much for keeping openttd alive!!! Question: for simple junctions, or one turn mergers, do you recommend lifting and double bridging one track of the main line, and make the connection under bridges or double bridge over the two tracks of the main line and make a big loop (to avoid close turns) to join the main line???
Really depends on the particular situation. If one of the lines is going in a more diagonal direction, then it will probably be on the ground (since there are no diagonal bridges/tunnels)
A big issue with trying to build realistic looking railways in openttd is the fact, that irl there are people constantly keeping an eye on stuff running smoothly everywhere.
👍
Poland stronk thumbnail from Warsaw
3 years without his wisdom 😔😔
I notice in some of the flat junctions there are block signals placed immediately after the junction. Wouldn't it be good practice to put the signals a bit further away so that in case a train has to stop it isn't blocking the entire junction?
Simple answer is yes, but in general flat junctions are only good as a stop gap
Can you make video about cargo distributor? Symmetric and asymmetric
You can make a train roundabout but it is hard.
1:12 mój kraj taki piękny...
💀💀💀💀💀💀💀💀
bro i thought you quit youtube