I prepared this effect in AE, exported as png. sequence. Then inserted it into Spine, used a duplicate of the shoulder pad mesh, and replaced its texture with my effect (using a linked mesh), so the already configured weights from the shoulder pad were saved for the sequence. With this method, the texture size is not important, it can be smaller, the main thing is that the proportions of the picture are preserved, then the texture is correctly stretched in the mesh area.
@@megacheak Thank you so much for your thoughtful reply. I noticed in the comments of your other videos that you use light sweep + Displacement map, thank you so much. From Korea
How did you get the glow on the shoulder?
Did you work on the spine separately?
I prepared this effect in AE, exported as png. sequence. Then inserted it into Spine, used a duplicate of the shoulder pad mesh, and replaced its texture with my effect (using a linked mesh), so the already configured weights from the shoulder pad were saved for the sequence. With this method, the texture size is not important, it can be smaller, the main thing is that the proportions of the picture are preserved, then the texture is correctly stretched in the mesh area.
@@megacheak Thank you so much for your thoughtful reply. I noticed in the comments of your other videos that you use light sweep + Displacement map, thank you so much. From Korea