Ivan Chekh (megacheak)
Ivan Chekh (megacheak)
  • Видео 82
  • Просмотров 98 757
Animation of 3D rotation of the icon golden mask in AE #animation #aftereffects
Animation of 3D rotation of the icon (golden mask) based on 2D art,
made entirely in AE.
Here is a small demonstration of how the project is organized in AE. I use the old method with duplicating layers and shifting them along the Z axis. I also have masks set up that cut the layer in a certain way depending on its depth.
All graphics owned by Playtika. © Playtika.
music by Karl Casey @ White Bat Audio
ruclips.net/video/wbqVXwi3fMQ/видео.html
Просмотров: 643

Видео

Eagle icon made with Spine 2D #spine2d #animation #madewithspine
Просмотров 278Месяц назад
Eagle icon and pop-up animation demo, made with Spine 2D. All graphics owned by Playtika. © Playtika.
Coin in Element 3D AE tutorial #ae #aftereffects #vfx #animation
Просмотров 2762 месяца назад
A tutorial on creating a coin in AE using the Element 3D plugin from Video Copilot. I don't know how relevant this is, but I still find this method quite fast and convenient, since you can animate a 3D object directly in the After Effect composition. Even when I make simple models in Blender, I import them (via .obj) into Element and animate in AE. I hope you find it useful :) music: Jazzy Nigh...
Using Tracks for preview in Spine 2D #spine2d #animation #madewithspine
Просмотров 3072 месяца назад
Using Tracks for previewing in Spine 2D. In this example, I imported several previously created background animations and used tracks to select the most interesting combination, and then combined the necessary ones into one. All graphics owned by Playtika. © Playtika.
Animation of a set of low icons made with Spine 2D #spine2d #animation #madewithspine
Просмотров 2212 месяца назад
Animation of a set of low icons made with Spine 2D. The highlight was made in AE using CC Light Sweep and Displacement Map effects, and then inserted as a sequence with a linked mesh into Spine. All graphics owned by Playtika. © Playtika.
Cat character animation made with Spine 2D #spine2d #animation #madewithspine
Просмотров 3752 месяца назад
Cat character animation made with Spine 2D. All graphics owned by Playtika. © Playtika.
How to copy and combine animations from different skeletons in Spine 2D #spine2d #madewithspine
Просмотров 4753 месяца назад
Another short tutorial on how to copy and merge animations from different skeletons/projects in Spine 2D. Although this is a very basic tutorial, in Spine this process is not implemented quite explicitly. This transfer can be useful if you have a library of presets or simply transfer a piece of animation from another project. I hope this can be useful to someone. music by Karl Casey @ White Bat...
zebra icon animation demo Spine 2D #spine2d #animation #madewithspine
Просмотров 2683 месяца назад
For the 2.5D head effect, I do the following animation with tilting down, up, left, right and then adjusting the weights in animation mode by jumping over key frames (having previously attached the bones in setup mode). Often in the final animation the range of motion is not as extreme as during the rig setup stage and you can waste a lot of time on detail that ultimately won't be visible. I pr...
Tips on using a clipping mask in Spine 2D #spine2d #animation #madewithspine
Просмотров 1,7 тыс.4 месяца назад
Here are some tips on using a clipping mask in Spine 2D. This is something like a very basic tutorial, but I still hope that it will be useful to someone. Important note! Clipping masks in Spine have a significant impact on performance, so you need to be careful with them and avoid using them whenever possible. More about this - esotericsoftware.com/spine-clipping#Performance All graphics owned...
Bear and Wolf symbols - Spine 2D animation demo #spine2d #animation #madewithspine #AE
Просмотров 3084 месяца назад
Here are a couple of symbol animations from my past works made in Spine 2D. All graphics owned by Playtika. © Playtika.
Fix for loss of weights in Spine 3.8 when copying animation from one skeleton to another #spine2d
Просмотров 1694 месяца назад
A small tip on how to fix the loss (damage) of weights when transferring animation from one skeleton to another in Spine version 3.8. This glitch sometimes happens in Spine 3.8 and possibly in other older versions. May be useful for those who still work in older versions of Spine 2D. Here is the video about copying animations in Spine- ruclips.net/video/5fdfLwpSBss/видео.html music by Karl Case...
Animation of the Dragon symbol in Spine 2D #spine2d #animation #madewithspine
Просмотров 6975 месяцев назад
Animations of the symbol and feature with the dragon. The main part was done in Spine 2D, but the final post-processing of the symbol was done in AE. All graphics owned by Playtika. © Playtika.
Koala character features animation in Spine 2D #spine2d #animation #madewithspine
Просмотров 1815 месяцев назад
Spine 2D animation of the Koala character with additional effects for three features (random prize, random symbols and random reel). All graphics owned by Playtika. © Playtika.
Christmas Tree (Scatter symbol) animation demo AE #animation #aftereffects
Просмотров 1676 месяцев назад
Animation of a Christmas tree (Scatter symbol) in AE. Everything was done 100% in AE, arranging flat layers in 3D space to match the original art as much as possible for the transition at the beginning and end of the turn. Also, for fun, I made a gif for New Year's Eve. All graphics owned by Playtika. © Playtika.
Koala character animation in Spine 2D #spine2d #animation #madewithspine
Просмотров 7017 месяцев назад
Koala character animation in Spine 2D - idle, reactions and trigger states for four different skins. An additional difficulty was that the final project should not contain any constraints and inheritance of bone properties (inverse kinematics, transform constraints...), which was a bit limiting when rigging the character. All graphics owned by Playtika. © Playtika.
symbols animation demo AE #animation #aftereffects
Просмотров 7508 месяцев назад
symbols animation demo AE #animation #aftereffects
Santa intro feature + symbols (Spine animation demo)#spine2d #animation #madewithspine
Просмотров 4159 месяцев назад
Santa intro feature symbols (Spine animation demo)#spine2d #animation #madewithspine
Set of symbol anim demo [Spine 2D] #spine2d #animation #madewithspine
Просмотров 98110 месяцев назад
Set of symbol anim demo [Spine 2D] #spine2d #animation #madewithspine
Fairy transition demo Spine 2D #spine2d #animation #madewithspine
Просмотров 62710 месяцев назад
Fairy transition demo Spine 2D #spine2d #animation #madewithspine
Girl in green symbol animation [Spine 2D] #spine2d #animation #madewithspine
Просмотров 1 тыс.11 месяцев назад
Girl in green symbol animation [Spine 2D] #spine2d #animation #madewithspine
some symbols animation from 2021 / Spine 2D #madewithspine #spine2d #2danimation
Просмотров 81911 месяцев назад
some symbols animation from 2021 / Spine 2D #madewithspine #spine2d #2danimation
Spine 2D girl animation demo #madewithspine #spine2d #2danimation
Просмотров 6 тыс.Год назад
Spine 2D girl animation demo #madewithspine #spine2d #2danimation
Spine 2D - Drop ball gamble game #2danimation #spine #spine2d #madewithspine
Просмотров 369Год назад
Spine 2D - Drop ball gamble game #2danimation #spine #spine2d #madewithspine
Shark character (sing and bite ver) Spine_2d animation #2danimation #spine #spine2d #madewithspine
Просмотров 2,4 тыс.Год назад
Shark character (sing and bite ver) Spine_2d animation #2danimation #spine #spine2d #madewithspine
Vikings Wilds symbols Preview #2danimation #spine #spine2d #madewithspine
Просмотров 606Год назад
Vikings Wilds symbols Preview #2danimation #spine #spine2d #madewithspine
couldn't resist making an alternate version #2danimation #spine #spine2d #animation #madewithspine
Просмотров 705Год назад
couldn't resist making an alternate version #2danimation #spine #spine2d #animation #madewithspine
Spine demo - little ghost hunter girl #2danimation #spine #spine2d #animation #madewithspine
Просмотров 738Год назад
Spine demo - little ghost hunter girl #2danimation #spine #spine2d #animation #madewithspine
Viking Blue Wild symbol Spine demo + fun version #2danimation #spine #spine2d #madewithspine
Просмотров 459Год назад
Viking Blue Wild symbol Spine demo fun version #2danimation #spine #spine2d #madewithspine
Smoke example/tip in Spine #2danimation #spine #spine2d #animation #madewithspine
Просмотров 2,2 тыс.Год назад
Smoke example/tip in Spine #2danimation #spine #spine2d #animation #madewithspine
Spine pseudo 3d demo #2danimation #spine #spine2d #animation #madewithspine
Просмотров 550Год назад
Spine pseudo 3d demo #2danimation #spine #spine2d #animation #madewithspine

Комментарии

  • @Nineoldman1
    @Nineoldman1 7 дней назад

    How did you get the glow on the shoulder? Did you work on the spine separately?

    • @megacheak
      @megacheak 7 дней назад

      I prepared this effect in AE, exported as png. sequence. Then inserted it into Spine, used a duplicate of the shoulder pad mesh, and replaced its texture with my effect (using a linked mesh), so the already configured weights from the shoulder pad were saved for the sequence. With this method, the texture size is not important, it can be smaller, the main thing is that the proportions of the picture are preserved, then the texture is correctly stretched in the mesh area.

    • @Nineoldman1
      @Nineoldman1 7 дней назад

      @@megacheak Thank you so much for your thoughtful reply. I noticed in the comments of your other videos that you use light sweep + Displacement map, thank you so much. From Korea

  • @ge_mack
    @ge_mack 15 дней назад

    Looks great. How do you feel about optimization? export to sequence 60frames? For example, that's a lot for the engine as for a single element. How would you handle it?

    • @megacheak
      @megacheak 15 дней назад

      Good question. We try to do everything in Spine as much as possible, but sometimes we still use sequences for some elements of the game. In theory, you can make a complex rig, animate meshes (like morphing) and achieve a similar result (3D animation), but it will be very difficult to calculate (render) and time-consuming. Sequence, on the contrary, is very easy to render, the only downside is that it takes up a lot of space in the game's resources. For such purposes, we render a sequence at 30 frames per second, unfortunately this is not an ideal solution, since real-time animation will be played at 60 frames and look smoother...

    • @ge_mack
      @ge_mack 15 дней назад

      @@megacheak tnx for the answer

  • @anded8798
    @anded8798 16 дней назад

    How do you learn this kind of stuff? For me it's so hard to get into AE after spine 2d.

    • @megacheak
      @megacheak 15 дней назад

      Hmm... in my case it's the other way around. I started a long time ago with AE and Premier, then Flash (Anime) and only then Spine.

    • @megacheak
      @megacheak 15 дней назад

      I'll add one more thing. As for character animation, after Spine I also don't want to do it in AE, making a 2.5D effect with morphing or other deformations is quite difficult and the project can slow down a lot, it's not pleasant to work after Spine. But as for creating various effects, I always do them in AE, and then use static fragments (or sequences) in Spine.

    • @anded8798
      @anded8798 15 дней назад

      @@megacheak Thank for the reply! I'm really interested in learing making sequence effects in AE to enhance my Spine animations, but can't really find good tutorials, all stuff I see is related to video editing, not gamedev.

    • @megacheak
      @megacheak 15 дней назад

      @@anded8798 Here is example - ruclips.net/video/nxQ06KnCXmo/видео.htmlsi=H8xZssxSjPwd2gnW There are more interesting examples on his channel

    • @anded8798
      @anded8798 15 дней назад

      @@megacheak I've seen that video! Arman is a great teacher, I've learned a lot from him. Sorry, I didn't express myself clearly, I meant AE for gamedev tutorials. Perhaps you know about similar channel that does AE tutorials for gamedev?

  • @JesusVetia
    @JesusVetia 19 дней назад

    You just make my day! Thank u so much. Another follower 4 u!

  • @drakulanimation
    @drakulanimation Месяц назад

    Вибачте, а чи можете підказати яким чиноми ви увімкнули направляючі у спайні? (лінійки по краям екрану)

    • @megacheak
      @megacheak Месяц назад

      там внизу ліворуч (де масштаб регулюється) має бути іконка у вигляді кутової лінійки, або натиснути Ctrl+Shift+R але користі від неї не багато, тому що малювати напрямні як у Photosop не можна, натомість я тимчасово створюю Bounding Box коли потрібно щось вирівняти.

    • @drakulanimation
      @drakulanimation Месяц назад

      @@megacheak дякую тобі велике, бо мені цього дуже не вистачало. А то програмісти у нас безрукі самі не можуть плейсхолдер посунути на пару пікселів, а мені на око доводилось увесь час підгоняти

  • @nagiro2757
    @nagiro2757 Месяц назад

    Is this background element frame by frame or it's just texture with zoom out and offset?

    • @megacheak
      @megacheak Месяц назад

      Hi. These are just textures animated with offset by position, rotation and size. There is a fragment with a small sequence (frame by frame) at the 50th second - small stars on the right, but in the whole these are all separate images. Like one layer increases (moves or rotates) and goes into transparency, and the second (the same), starts from transparent and smaller and as it appears increases to the original size. Thus, we get a looped animation for one element. Then we tie it to one common bone (group) and duplicate and arrange these groups.

    • @nagiro2757
      @nagiro2757 Месяц назад

      @@megacheak Thank you for your information. Awesome technique ^^

  • @dorneanudoru
    @dorneanudoru Месяц назад

    Excellent work! Thanks for sharing!

  • @dep4067
    @dep4067 2 месяца назад

    nice work ~~~👍

  • @dep4067
    @dep4067 2 месяца назад

    very cool

  • @xdpanaceaxd
    @xdpanaceaxd 2 месяца назад

    Гарно!

  • @phongnguyen169
    @phongnguyen169 2 месяца назад

    Nice, very helpful for newbie like me 🎉😊

  • @BrunoRicardoCunha
    @BrunoRicardoCunha 3 месяца назад

    Nice work, congrats. What is the name of the game?

  • @yaroslavdmitriev3028
    @yaroslavdmitriev3028 3 месяца назад

    how long does it take to do this kind of work?

    • @megacheak
      @megacheak 3 месяца назад

      about two working days

  • @dorneanudoru
    @dorneanudoru 4 месяца назад

    Great job! Good to mention that all these presented techniques work just in World Axes mode as we can see as being selected in the video.

    • @megacheak
      @megacheak 4 месяца назад

      Oh thanks. I forgot to mention that this works on the Local axis and on the World axis.

  • @mortezahagh7715
    @mortezahagh7715 4 месяца назад

    Thank you for the amazing tip!!! It makes my day! But I want to know if I can make a clipping mask with an animated part of my animation. for example I have a hat which is animated using position, scale and rotation and maybe some deformation made by a bunch of bones. is it possible?

    • @megacheak
      @megacheak 4 месяца назад

      Yes, clipping slot could be attached to bones, and weights on it's vertices works like on regular mesh.

    • @megacheak
      @megacheak 4 месяца назад

      I would also recommend avoiding using the mask as much as possible, as it puts a lot of CPU load. And with a large number of animations (characters) with masks on the screen, there may be performance problems. That is, you always need to think about how you can create this or that effect without a mask and only use a clipping mask as a last resort. But if you have only one animation on the screen or are making animation for export to video, then there are no special restrictions.

  • @mj_nooker
    @mj_nooker 4 месяца назад

    Класс! Смотрел несколько раз - но так и не понял, как ты реализовал Turbulent Displacement или просто турбуленцию шерсти у Волка :) Буду ломать голову

  • @NulledInstance
    @NulledInstance 4 месяца назад

    this looks kinda ai generated and i like it

  • @treasure_loft_video
    @treasure_loft_video 4 месяца назад

    Great job!

  • @TheManne1987
    @TheManne1987 4 месяца назад

    Please. Would you make a English version of make this turtioal? I love you work.

    • @megacheak
      @megacheak 4 месяца назад

      You can enable subtitles and select the English subtitle language in the settings.

  • @Chris_M_Romero
    @Chris_M_Romero 4 месяца назад

    Very nice, thank you

  • @grigory_motion9367
    @grigory_motion9367 5 месяцев назад

    This is very awesome! 🤟

  • @xdpanaceaxd
    @xdpanaceaxd 5 месяцев назад

    Дуже круто!

  • @sketch_8884
    @sketch_8884 5 месяцев назад

    огонь)

  • @valeriyasandulyak5942
    @valeriyasandulyak5942 5 месяцев назад

    Вау, мрію навчитися так само оживляти персонажів❤

  • @vintagekidz09
    @vintagekidz09 5 месяцев назад

    very nice brother pls send me one file

  • @wavevil
    @wavevil 6 месяцев назад

    Excellent work!

  • @TaigaReverie
    @TaigaReverie 6 месяцев назад

    Nice! I've always wondered if Spine could be used for animated shorts, or if it was more suited for games.

    • @tonypuglieso1386
      @tonypuglieso1386 2 месяца назад

      SPine its more for game, you can animate scenes on this. But If you need a Animation software like spine and plus vectors too, Moho Pro, have bone tools and mesh deform and its more suitable for animations or riggs 360.

  • @katyakatya954
    @katyakatya954 7 месяцев назад

    🥰

  • @sanle6498
    @sanle6498 7 месяцев назад

    Still looks amazing <3 I love i see your work

  • @katyakatya954
    @katyakatya954 7 месяцев назад

    👍👍👍👍👍👍👍👍

  • @matroxy_
    @matroxy_ 8 месяцев назад

    Иван спасибо огромное! Искал альтернативу стадартному паппет тулу в афтере, и нашёл ваше видео, то что мне было надо, конечно не спайновский меш с весами, но тоже неплохая альтернатива

    • @flowperekur
      @flowperekur 4 месяца назад

      Я не знаю работает это или нет, но можно попробовать привязать маску к плагину Joystick n slider, и задать 4 направляется движения головы. Чтобы по итогу создать это псевдо вращение. Если это сработает та это будет очень круто. Так как мне тоже не очень нравится работа папит тул

    • @matroxy_
      @matroxy_ 4 месяца назад

      @@flowperekur Да, это работает, кроме того доработал эту идею с просто path не удобно манипулировать, поэтому использую не стандартный nulls to path, а super point nulls, бесплатная модификация нативного плагина, где есть ручки (handles) которые тоже привязываются к нулям. А тут большой простор открывается, можно добавлять эксрпешены и все остальные прелести нулей.

    • @flowperekur
      @flowperekur 4 месяца назад

      @@matroxy_ блин я только сегодня скачал и использовал в реальном проекте 😄 Да я протестил, с джойстиком отлично работает. Но минусы только то что обрабатывается медленно. Так как у папит тул там координаты позиции каждой точки, и они видимо легче в афтере просчитываются. Но все равно это просто волшебная тема, это должно было быть встроенной функцией в афтере.

  •  8 месяцев назад

    hi, can you sharing the method for shining golden accessories ? i Meant the shine movement

    • @megacheak
      @megacheak 8 месяцев назад

      I was often asked about this... I want to make a tutorial, but I don’t have time yet, I’m very busy at work. But essentially this is a sequence prepared in AE, light sweep fx + displacement map fx, and then you need to render this sequence in the dimensions (proportions) of the mesh in Spine 2D in order to duplicate the finished mesh with adjusted weights and replace it with the resulting sequence (using linked mesh). In this case, the weights for this sequence are inherited automatically, and if the proportions are different, for example the glow goes beyond the boundaries of the object, then you will have to adjust the weights manually.

    •  8 месяцев назад

      @@megacheak thanks you so much, so the key is render frame by frame from AE to Spine and using linked mesh for using that right?

    • @megacheak
      @megacheak 8 месяцев назад

      Yes. Here's some more information on setting up effects. It is advisable to make a composition for this effect with a large margin on the sides. Otherwise, there may be problems with the Displacement Map, also the layer (solid) with Light Sweep must be the same size (as the composition), and the effect must be in cut-out mode. Then we add the Displacement Map effect, and as a map we indicate the layer with the art, and for the distortion channels we use (light or saturation... try different ones), and we set the value itself to be significant (200-600 pixels, depends on the size of the composition), then, the excess can be cut off with the same layer with the art (assigning it as a mask) or throw the Set Mate effect. Additionally, you can decorate it with some kind of Glow or Star Glow (Trapcode) or Shine. It is advisable to trim the final composition for rendering to the size of the original art so that it matches the texture in Spine, this will make it easier to transfer existing weights.

    •  8 месяцев назад

      @@megacheak thanks you so much

  •  8 месяцев назад

    hi, can you sharing the method for the FX in background and the shine around the character?

    • @megacheak
      @megacheak 8 месяцев назад

      Regarding highlights on gold, I responded to your comment in another video. The dissolve of the background is fx in AE (dissolve luma or luma key), the shine (rays) behind the character is also done in AE (Trapcode Shine or Sapphire Edge Rays). In this case, in the final it was an export from AE (sequence), but you can also insert these effects directly into the spine, simply edit them into separate sequences, you can make them smaller (for optimization) and increase them in the spine. You can also use not all frames of the sequence, but for example every 5 (or other interval) and animate them overlapping through transparency in the spine (as in my example with the fireworks).

    •  8 месяцев назад

      @@megacheak love that, thanks you so much about detail.

  • @nekokna
    @nekokna 8 месяцев назад

    excellent!i got to animate fast movements in spine,sometimes, so for now i was jsut slowing wdoens the preview,but this is truly usefull! no more glitching scales!THANKS

  • @d_animator9537
    @d_animator9537 10 месяцев назад

    tutorial or source project please. ну пожалуйста((

    • @megacheak
      @megacheak 8 месяцев назад

      Unfortunately, I can’t share the project. Regarding the tutorial, search for - AE RE: FLEX warp (morph) tutorial. For example, there is a playlist from the official revisionfx channel - ruclips.net/video/CEOEdeSPLqQ/видео.html

  • @_Piesnia
    @_Piesnia 10 месяцев назад

    Очень интересная анимация. Нравится больше второй вариант, я бы ещё дольше рыг растянул. Но понимаю что в игровой анимации нужно всё укорачивать.

  • @_Piesnia
    @_Piesnia 10 месяцев назад

    Зделали бы разбор по такому эффекту. Свечения. Было бы круто!

    • @megacheak
      @megacheak 10 месяцев назад

      Hmm... This is not the first time I have been asked about this. I'll try to make a tutorial soon. But essentially this is a light sweep fx + displacement map, and then you need to render this sequence in the dimensions (proportions) of the mesh in the spine in order to duplicate the finished mesh with configured weights and replace it with the resulting sequence (using a linked mesh).

  • @Bubbieeeee
    @Bubbieeeee 11 месяцев назад

    It's you! You're the guy who makes the mobile game animations!

  • @katyakatya954
    @katyakatya954 11 месяцев назад

    👍👍👍👍👍👍

  • @katyakatya954
    @katyakatya954 11 месяцев назад

    Ваня , дуже круто !!!!!!!!!!!

  • @adolfgoodkind3647
    @adolfgoodkind3647 11 месяцев назад

    Awesome!

  • @gabetestingarmamods7272
    @gabetestingarmamods7272 11 месяцев назад

    amazing tutorial! thank you ~

  • @gabetestingarmamods7272
    @gabetestingarmamods7272 11 месяцев назад

    how long did it takes...

    • @megacheak
      @megacheak 11 месяцев назад

      I don’t remember exactly (it was a couple of years ago), about 3-4 working days. It took about half or a day to prepare the art (artists often don’t take into account all the moments for animation), about a day on the rig in Spine, then the animation process itself (there were several states, anticipation at the beginning, then the mummy popping up and the cycle at the end). When the rig is ready and there is an idea (vision) in your head, the animation process goes quite quickly. But the finalization stage, when I polish little things and add effects, can take a long time, the main thing here is to stop on time (taking into account the allocated deadlines for the task).

    • @gabetestingarmamods7272
      @gabetestingarmamods7272 11 месяцев назад

      @@megacheak thanks for the reply! you're so nice

    • @kostanedaexcision5587
      @kostanedaexcision5587 11 месяцев назад

      Awesome work!

  • @Corvus007
    @Corvus007 11 месяцев назад

    cool, but how can you add motion blur to your animation?

    • @megacheak
      @megacheak 11 месяцев назад

      Are you talking about the jaguar's paw? There is no motion blur here, it's just a picture (prepared in PSD or AE), then attached to the bones and animated like a regular layer in Spine. It’s like a baked-in solution, reminiscent of the classic method from frame-by-frame animation, when they blur or stretch an object. Motion blur can also be added in the game engine (if for real-time) or in post-processing (if the animation will be rendered into a video or sequence).

  • @grigory_motion9367
    @grigory_motion9367 Год назад

    Cool animations! 😀

  • @vintagekidz09
    @vintagekidz09 Год назад

    pls send me spine file

    • @megacheak
      @megacheak Год назад

      Sorry, but I can’t, since these particular art assets were used in a couple of working projects... or I can give you a project without pictures (with empty slots) if it suits you?

  • @SCPAnimation
    @SCPAnimation Год назад

    great effect!! Could you please tell me how to make such an effect (glossy parts) in After Effect? which plugins used?

    • @megacheak
      @megacheak Год назад

      Light Sweep + Displacement Map, on the layer above; use the same art as a map, and for example the lightness or saturation channel, you need to play with the parameters of both effects until you get the desired result. You can also draw a more detailed (black and white) distortion map yourself.

    • @tonypuglieso1386
      @tonypuglieso1386 6 месяцев назад

      @@megacheak Hi the shine effect you make in affter eefects use the same animation and next add the shini exported to spine? thanks.

    • @megacheak
      @megacheak 6 месяцев назад

      @@tonypuglieso1386 Not animated, just a static part, and then you need to render that sequence in the dimensions (proportions) of the corresponding mesh in Spine 2D to duplicate the rigged mesh with the adjusted weights and replace it with the resulting sequence (using the linked mesh). In this case, the weights for this sequence are inherited automatically. This way the effect will be animated according to the original mesh.

    • @tonypuglieso1386
      @tonypuglieso1386 6 месяцев назад

      Greatt very tanks for the tips 🤩@@megacheak

  • @МаксимБорисов-у5з

    HOW???? Tutorial ps

  • @kienvu9919
    @kienvu9919 Год назад

    can make a tutorial on how to mesh

  • @kingteejayart
    @kingteejayart Год назад

    Amazing😦 How can i get spine 2d free😥

    • @megacheak
      @megacheak Год назад

      I don’t know, I have a working license, but for personal use the price is not that high... You can also try DragonBons, a free program similar to Spine, only a little less functional and has not been updated for a long time, but you can learn from it and gain experience.