it is important to note that due to the title "Road to Mastery: ", reaching levels 30 or 50 with any class will also reward you with a single class specific EX-Cube. Meaning that if you don't really care about grinding for the perfect add-on stats, you can just get to level 30 and move on with the next class until you are done with all of them
VERY good tip! I was wondering how I had cubes in my inventory without being max level. Yeah you could totally do the tier 3 roll, guarantee level 10 rolls and settle on that until you decide to reach max level
Yeah, that one is a game changer, it'll come in really handy once Kvaris mining base comes out. No more running out of PP just because you have to sprint from one point of the map to another to slap a bitch with PAs
Awesome vid man. Add ons are super insane! Everyone in my group chat has been grinding them really hard, and we're just blown away at how much stronger you get with them.
@@Thriftshoppin That sounds more or less right. Most of us in the group got all our skills to 18-19 and we've been running falz in under 7m without a ranger. Purp in around 9 min with a ranger. Though I am curious about something. I have a lot of experience in the phantasy star series, but not much in the ways of MMOs; When stuff like this happens do devs usually start balancing around the stat changes or let things roll? The new power is great and all, but I can't help feel like tough content has lot a lot of its meaning with all the new power.
iv done class skills for my bo/fi an br/hu on ship 3 an my br/te on ship 2 and soon my wa/fo on ship 3 the boosts are awesome an that its on account make it so i dont have to lvl every class on evey character on every ship, i admit i was not all that impressed by waker but having played it for a day i really like it as much as bouncer an braver an its now my main class on my ship 4 character. great vid as always
I think the info on Arks-Visiphone has more errors, for Bo's sub-skill "Encore Jump" it says "Touching an enemy while jumping will cause you to bounce and inflict a small amount of damage." However in-game it actually says "Do an additional jump when you hit an enemy with an attack while double jumping".
It's something like you double jump but if you strike the enemy with your double jump, you can then double jump again. As long as you continue to strike the enemy with these jumps, you can continue to jump~
@@Thriftshoppin Huh, what I heard is that after you jump once, if you hit an enemy, you can jump again without "using" the actual double jump. But if you already double jumped you cannot trigger encore jump.
Tyvm dood, love Keroppi n all, but sometimes he leaves stuff out, maybe cuz of his extreme dedication to putting out atleast 1 vid. a day?, Specifically in this case, practical examples of the actual process of setting up/using Add-on Skills. So again, tyvm for taking the extra time to actually show the whole process. 😁😎✌️
this new feature for all classes is so great and rewards those who has lvl up all classes so far and with this we get unlocks new combination and wepaon fixas with crit potential/chances matters. AND most importantly perma Triboost ^_^
Fixa Fatale has been neck and neck or better than the others since they released, lmao. When I say "neck and neck", I mean within 1% damage of Attack if it was lower.
I've spammed 250 tier 1s on a lvl 19 main addon and it wouldn't hit lvl 20. My friend said he spammed tier 3s for lvl 20. Can anyone confirm that they got lvl 20 from tier 1s or not?
@@Thriftshoppin i've come to realise that anything above lvl 16 (except for bouncer main add-on, you can feel the difference a lot there) is just diminishing returns
Man just wait for kaizaar to end up being a drop/ fixa crit rate. Already peeping some insane numbers with blaze shot but I need a calculator to see if it's doing what I think it is.
Roll for add-on skills whenever you get a class cube! These are stats that are ACCOUNT WIDE. Therefore, they affect any character, any class, any time!
Last year when they were going over survey results they said they were actually surprised by what people wanted from the game. Apparently they had thought we wouldn't care for story and thought we would keep ourselves occupied by leveling all the classes. It was actually flipped. I think this is their way of trying to incentivize us playing all the classes since they invested so much in it. So while this is happening they can work on more story related stuff like the character mini chapters.
I think its a feature they decided to add now as we will likely encounter level 65 enemies in september/october. They can balance these additional stats if they find it necessary
it is important to note that due to the title "Road to Mastery: ", reaching levels 30 or 50 with any class will also reward you with a single class specific EX-Cube. Meaning that if you don't really care about grinding for the perfect add-on stats, you can just get to level 30 and move on with the next class until you are done with all of them
Bump
VERY good tip! I was wondering how I had cubes in my inventory without being max level. Yeah you could totally do the tier 3 roll, guarantee level 10 rolls and settle on that until you decide to reach max level
Dash and glide pp recovery is such a huge quality of life addition, feels very nice in gameplay.
Yeah, that one is a game changer, it'll come in really handy once Kvaris mining base comes out. No more running out of PP just because you have to sprint from one point of the map to another to slap a bitch with PAs
Thats lowkey the best add on skill
Awesome vid man. Add ons are super insane! Everyone in my group chat has been grinding them really hard, and we're just blown away at how much stronger you get with them.
I think someone calculated something like a 12% DPS increase with level 20 fighter/braver/class potency add on
@@Thriftshoppin That sounds more or less right. Most of us in the group got all our skills to 18-19 and we've been running falz in under 7m without a ranger. Purp in around 9 min with a ranger. Though I am curious about something.
I have a lot of experience in the phantasy star series, but not much in the ways of MMOs; When stuff like this happens do devs usually start balancing around the stat changes or let things roll? The new power is great and all, but I can't help feel like tough content has lot a lot of its meaning with all the new power.
Desperately needed this guide, for I am a dumb dumb. THANK YOU!
All good! Best of luck with those rolls~
Your content rocks man. Super helpful and direct in many ways. I needed this exact info.
Love to hear it! Thanks for the kind words friend~
iv done class skills for my bo/fi an br/hu on ship 3 an my br/te on ship 2 and soon my wa/fo on ship 3 the boosts are awesome an that its on account make it so i dont have to lvl every class on evey character on every ship, i admit i was not all that impressed by waker but having played it for a day i really like it as much as bouncer an braver an its now my main class on my ship 4 character. great vid as always
Yes for sure! I never thought of that! If you're capped on 2 ships you can maximise these rolls even further!
hm i did not know about the triboost part, good info to know
Nearly 3 time as short keropi’s video. Tyyy
LMAO
I think the info on Arks-Visiphone has more errors, for Bo's sub-skill "Encore Jump" it says "Touching an enemy while jumping will cause you to bounce and inflict a small amount of damage." However in-game it actually says "Do an additional jump when you hit an enemy with an attack while double jumping".
Its because it was copypastad from Heros jump encore
@@PremiumShiny Damn that's some lazy-ass work.
It's something like you double jump but if you strike the enemy with your double jump, you can then double jump again. As long as you continue to strike the enemy with these jumps, you can continue to jump~
@@Thriftshoppin Huh, what I heard is that after you jump once, if you hit an enemy, you can jump again without "using" the actual double jump. But if you already double jumped you cannot trigger encore jump.
Tyvm dood, love Keroppi n all, but sometimes he leaves stuff out, maybe cuz of his extreme dedication to putting out atleast 1 vid. a day?, Specifically in this case, practical examples of the actual process of setting up/using Add-on Skills.
So again, tyvm for taking the extra time to actually show the whole process. 😁😎✌️
Thank you for the kind words! Glad these vids help!
just liked the video before watching it because I already know it is high quality content
Sheeesh! Thanks friend
Bouncers add-on skills seem really good. dash and GLIDE recovery are really good on paper, as well as encore jump
YUP. Bouncer is the true support skill KING. That recovery goes hard
So a good way to enhance ur main class is by playing other classes (in some cases)
I like this a lot
Its actually really nice that we have a reason to play other classes. Here's to hoping for more systems like this in the future
this new feature for all classes is so great and rewards those who has lvl up all classes so far and with this we get unlocks new combination and wepaon fixas with crit potential/chances matters. AND most importantly perma Triboost ^_^
the Triboost is lowkey the GOAT. It's one of the few ways to increase meseta drop so Alnothe Farming just became better~
Finally, it pays off to have leveled half the classes outta boredom.
For sure! I am in the process of leveling everything as I ignored it for a year haha
The bouncer skill add on was such a game changer even though it's just quality of life.
That pp regen is cheating LMAO.
lmao that ending, I felt it
Had to put in that part of me being a bozo wasting meseta on a potential 0.5% crit chance 8^)
CRIT CRIT CRIT CRIT CRIT CRIT CRIT
FATAL FIX FINALLY MATTERS!!!!
Fixa Fatale has been neck and neck or better than the others since they released, lmao.
When I say "neck and neck", I mean within 1% damage of Attack if it was lower.
Fatale is the KING once again
I've spammed 250 tier 1s on a lvl 19 main addon and it wouldn't hit lvl 20. My friend said he spammed tier 3s for lvl 20. Can anyone confirm that they got lvl 20 from tier 1s or not?
Most ppl got 20 from tier 1.
Its most likely that the % chance changes depending on the tier you use, but theres no evidence proving that currently
@@Thriftshoppin guess I'm just very unlucky then lol thanks for confirming this tho!
Gacha for stats pretty much, hope in the future there's a pity system that lets you reach lvl 20 subs
I wouldnt mind this, lv20 is a neseta sink. Im avoiding it lmao
@@Thriftshoppin i've come to realise that anything above lvl 16 (except for bouncer main add-on, you can feel the difference a lot there) is just diminishing returns
I feel this haha. I still find it worth to go for 18+ but yeah, its not the end of the world. No content requires the stats so yeah....
So basically even if you are in different class you could still get the buffs from it?
Correct
yooo, what is this song in the background? it's doooope
All music is by Harris Heller! The music used for this video is from his "Groove" Album!
does the skills sitll work if you sub the class?
You actually dont need to be main or sub to get the skills. They apply to your account
Man just wait for kaizaar to end up being a drop/ fixa crit rate. Already peeping some insane numbers with blaze shot but I need a calculator to see if it's doing what I think it is.
Ohlawd. Imagine Fixa Fatale on Kaizaar + level20 Braver add-on? Thats 40% Crit rate. -drools-
Did brave get a new skill or am I’m trippin
Haven't logged in for a bit I would have to check. The main effect is critical chance unless they changed it
So wait until I'm lvl 60 to do this orr??
Roll for add-on skills whenever you get a class cube! These are stats that are ACCOUNT WIDE. Therefore, they affect any character, any class, any time!
Why suddenly Sega gave us those hugh extra buffs ?
Last year when they were going over survey results they said they were actually surprised by what people wanted from the game. Apparently they had thought we wouldn't care for story and thought we would keep ourselves occupied by leveling all the classes. It was actually flipped. I think this is their way of trying to incentivize us playing all the classes since they invested so much in it. So while this is happening they can work on more story related stuff like the character mini chapters.
@@lambasted6886 true now finally multi weapons worth it
@@lokhanmartin4540 I hope that's next!
I think its a feature they decided to add now as we will likely encounter level 65 enemies in september/october. They can balance these additional stats if they find it necessary
@@Thriftshoppin more likely if nothing new , players will just leave and play other new games
I can never go above 18% 😢
Right there with you Q_Q! Got one to 19, all others are 17ish
u have a conthy voice
Wow thanks! ASMR vids when?