5 MAJOR ISSUES with SoD Phase 2 - WoW Season of Discovery

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  • Опубликовано: 2 окт 2024

Комментарии • 414

  • @NOHITJEROME
    @NOHITJEROME  6 месяцев назад +11

    These issues are 100% fixable tho. No matter what, we are going to PUMP and have a Blast is SoD. LET'S GOOOOO

  • @mantequillas1278
    @mantequillas1278 6 месяцев назад +4

    I couldn't agree with you more. Finally, someone who sees all the problems we have. I just subbed.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Thank you a lot mantequillas. I appreciate your words. As for the problems, since you can see them as well - do you have any major issue that needs to be prioritized? What should blizzard be focused on first?

    • @mantequillas1278
      @mantequillas1278 6 месяцев назад +2

      @NOHITJEROME class balancing first. Runes for alts easier to access. Rep being accessible by all characters across the same account, or at least to revered if exalted on main. Classes like rogues and warriors bringing wanted buffs to raid via new Runes. Nerfing the raid to make it more pug friendly.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Class balancing seems like an easy solution - small tweaks for each class would be a very good start. As for runes for alts, maybe a way to unlock ie dark rider rune for ALL characters? Once you get it once, you have it on all of them. I'd like to see rogues bring a buff, maybe a small AP buff like Might. As for nerfing the raid, I think the best solution is something to make tanks take less damage on the last 2 fights. They just get pummeled to death and the healers can't keep up (unless you have smart tanks)

  • @1776huckleberry
    @1776huckleberry 6 месяцев назад +8

    You are both beautiful and brave, the editing is 100%. NOHITJEROME is 10/10. Real talk though thanks for acknowledging the problems instead of sleeping them under the rug.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      Yooo thanks huckleberry, feels great to read this. As for the problems, it sounds wild but one of the lead devs (aggrend) has been tweeting about pretty much all these problems.
      It has been interesting to see that transparency. As for the problems themselves, is there any major issue that stands out to you? Something that needs to be prioritized

    • @1776huckleberry
      @1776huckleberry 6 месяцев назад +3

      @@NOHITJEROME Burst is definitely too high, runes feel too strong compared to classic spells. We will still use runes if they receive a bit of a tune-down. That would make the game feel like it has more choice instead of new meta-picks. Melee suffers more from burst but many casters don't have the freedom of mobility that a boomkin or meta warlock have and if you reduce burst they will suffer disproportionately from too much if a reduction in power. Thanks for asking and keep up the good work!

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      I wonder if giving flat HP increases in PvP would be the solution. It felt like people didn't like it much in WSG in P1 since Priests became gods and nobody ever died. Tweaking runes does seem like the best solution. I like the nuance you lay out - it's not black and white. If you nerf all casters/all burst, you end up hurting some classes more than others. We need individual tweaks to each rune

  • @Skulkesyk
    @Skulkesyk 6 месяцев назад +7

    - Account wide rep
    - 50% xp boost per max level char you have
    - Instant mail (between alts)
    - Rune skip on certian runes (you've already done this quest line on another character do you wanna skip?)
    - Skip Crafting epic questline (If you've already done it before)

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      love the idea of speeding up alts based on hitting max level on a main. instant mail is a great change too. as for rune skip - also a good idea. crafting questline I agree too. have been procrastinating on that questline, it feels kind of clunky to start it and go through all the travel now on multiple characters. though all in all the mode is a good time, not trying to complain too much. just my personal feelings

    • @peateargriffen36
      @peateargriffen36 6 месяцев назад

      Fully agree with the rune comment especially the ratchet one since each class has to do that one. The crafting quest is cool to do, but only once. That one should be account wide.

    • @ingwiafraujaz3126
      @ingwiafraujaz3126 6 месяцев назад

      To add, they should remove the long cooldown on DMF buff.

    • @ingwiafraujaz3126
      @ingwiafraujaz3126 6 месяцев назад

      And just make DMF buff available in both Elwynn and Mulgore at the same time.

    • @Ben-ek6pj
      @Ben-ek6pj 6 месяцев назад

      What you do on your alts then besides power leveling and raid +BM logging?

  • @albundy2239
    @albundy2239 6 месяцев назад +6

    I still have a great time in SoD, but I do think some problems are actually rooted in the community. People are way to focused on the overall meta, checking logs and so on. They really need to chill, it's just a 20 year old game...

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      I'm glad you are still having a great time Al, so am I. I do think some problems are rooted in the community, and it's an age thing. People have less time, they want their raids to go well, and they have long memories (as a kid I don't think I cared if I failed as much, I remember getting stuck in deadmines in that giant furnace room for hours once lol).
      Nobody wants to fail, it's the fear of failure or getting stuck in a hell run that I think is causing a lot of these issues. Only solution so far was to make the raid really easy ie BFD where the chances of failure are a lot lower

    • @Nzeth
      @Nzeth 6 месяцев назад +1

      Dunno, the last 3 bosses in gnomer makes it just easier to bring range over melee and imo thats the biggest issue atm (Doesnt mean you have to). People would rather bring players that could cover more mechanics than someone that will do that one thing, and I get that. I hope Blizzard changes that for Phase 3 and onwards.

    • @johnwick9367
      @johnwick9367 6 месяцев назад

      Everytime i took a 0 parse guy in my pug he made us wipe at least once, and if you spend gold and time for your raid to go well than im expecting no mistakes from the ppl i bring. And he is right, i dont wanna spend more than 1 hour in gnomer, the raid is easy just requires ppl to focus and do a little bit of preparation. Dont think you can come to a raid without even watxhing a video and expect and invite next week

    • @johnwick9367
      @johnwick9367 6 месяцев назад

      So you can say im the problem with the game today, but it is exactly like you said, its a 20 years old game, how hard can it be to prep for a leveling raid that ppl did with bfd gear week one

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +2

      yeah there's no reason to bring a melee stack when menagerie rewards ranged, thermaplugg rewards ranged and electrocutioner straight up sucks without ranged. I believe the raid mechanics were intentional, they wanted ranged to have lots of viability. but it ignores the fact that not everyone is willing to instantly reroll the second a new thing becomes the meta

  • @nyztan0
    @nyztan0 6 месяцев назад +2

    I agree with all of your points jerome, you have a good insight in to the state of SoD, wish they would pay attention, unfortunately it looks like they gave up on phase 2 and are focusing on P3 now

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +2

      thank you for saying this nyztan, I do think they have given up on p2 as well, I would love to see a few raid tweaks in the last few weeks of p2 to at least make pugs more viable. p3 will be a good time, I hope it isn't overshadowed by cata. I think we are all holding out hope that p4 is insane, maybe several new raids, and we finally start getting more of that classic+ dream

  • @mje1984x
    @mje1984x 6 месяцев назад +11

    lmao that intro is incredible

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yooo thanks mje :D glad you liked it. buying that rope to rappel down the blizzard offices took ALL the budget but it was worth it. how's your view on SoD as we near the mid/late point of p2? are you enjoying it?

  • @Wilkeys999
    @Wilkeys999 6 месяцев назад +10

    Exalted with AB without stepping foot in the battleground feels weird.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +2

      hmmm.. I wanted to bring up that point too, thanks for mentioning it. I wish AB was more relevant this phase, it's my favorite BG and it feels like there isn't much of a reason to do it

    • @Kivrus
      @Kivrus 6 месяцев назад +2

      Yeah the amount of rep u gain in bg is just too low to even go there

    • @robertfugate2232
      @robertfugate2232 6 месяцев назад +1

      no tabard quest available until 60 bro WTF

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      ya that;s weird I'd be exalted right now if the tabard was available (so i tell myself..)

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      and the games last 30+min. better be getting straight up gold for spending that much time :D

  • @JeffDays
    @JeffDays 6 месяцев назад +16

    a possible idea I thought of for warsong rep (or possibly any rep), is that once you hit exalted on one character, the vendor could sell a "bind on account" item that redeems for 1000 rep and costs 1 gold. So this way you could sink gold to get your alts exalted after already hitting it on your first character

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +4

      That is genius Jeff. I love the idea of having alternate ways to achieve reps like this. You could also just add in a very expensive bloodmoon reward for warsong rep and have it be sendable between characters. Hell, the coins themselves being sendable between characters would be cool too. Wouldn't mind some AB rep on my alts :D

    • @Tyrvana
      @Tyrvana 6 месяцев назад

      Personally I'd make a daily quest with a rotation on 5 different types of quest(unlocks at honored) that offers 500-750 reputation that's realm-bound which would be proper imo, however you have to be kinda careful with dailies as they can become exhausting/too much to do. Probably though it could either be gold, some material or some type of mark obtained for/from x or y.

    • @sighz4086
      @sighz4086 6 месяцев назад

      A few gold for exalted and bis gear. Sounds reasonable..might as well just let the vendor sell gnomer best in slot gear, done gnomeragan once might as well skip that too.

    • @JeffDays
      @JeffDays 6 месяцев назад

      @@sighz4086 I think you missed the part where I made it clear that you have to hit exalted on one of your characters first :) it's a seasonal realm, and one that encourages having multiple alts. doing that long grind on multiple characters is excessive

  • @The_Way_Ministries
    @The_Way_Ministries 6 месяцев назад +11

    According to Agrim nerfing hunters to the ground fixes everything.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +2

      Daily to do list: Nerf hunter (check)..buff shaman (check) lol. I really think the hunter nerfs come down to "they don't want the same class to be at the top every phase" though that doesn't explain why melee hunters were so strong

    • @Kivrus
      @Kivrus 6 месяцев назад +1

      By end of p1 Hunters were not top dps

    • @Parzival.007
      @Parzival.007 6 месяцев назад

      @@NOHITJEROMEhunters were never top dps for a phase 😂 they were top for maybe a week? And then blizzard nerfed them into the dirt.

    • @eduardomaldonado1647
      @eduardomaldonado1647 6 месяцев назад +1

      Raise Stamina of clothes to match that of the Plate wearers who are DPS. then match the DPS of the plate wearers to match that of the clothes. increase the mechanics to raise the armor of the clothes to match that of the plate wearers. HOW ??? Shadow Form, Ice Armor, Demon Armor, Thick hide, If melee have insta cast buttons like crusader strike , arcane shot, give the clothes insta cast spells that do as much damage. Balancing the game as it is is almost impossible. Some classes will always do better against other classes in PVP . Shadow priest melts face of the Warrior, rogue and hunter own face of the priests. At least at level 40. I remember TBC shadow priest full gear with resilience were damn powerful. Sometimes what starts out very powerful early in game is not the most powerful in the end game its all about scaling.

    • @MDHDH-iy7nm
      @MDHDH-iy7nm 6 месяцев назад

      @@eduardomaldonado1647thats why they arent over balancing; we wont get that kind of balancing til 60, they simply dont have the resources to work on that shit when its going to change constantly... id much rather they put out new content and work on that for now

  • @maxpowers5055
    @maxpowers5055 6 месяцев назад +20

    This is a season of discovery. There will be ups and downs. The community is what's ruining the fun. No more gigantic chads. This isn't Mythic+

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +4

      Good point max, there will be ups and downs, ultimately I'd say more ups than downs. As for the community/raid issues, I am tempted to blame the playerbase but in this case it does feel like the game design itself is causing some issues too. Why bring a rogue to try to get 6/6 when a shaman brings more damage and utility? Or any number of classes

    • @maxpowers5055
      @maxpowers5055 6 месяцев назад +4

      @NOHITJEROME I honestly have no idea what they were thinking with rogue. They kill in BGs, world PvP, and a rogue Blood moon group but meh.... I main a warrior so tell me about it. However I play the fantasy that I most enjoy and not the FOTM... Warrior, Hunter, Priest. And I just can't stand playing a melee hunter even though I have BIS, I just don't like the playstyle and would never raid as a melee hunter.... coming from a 19 year WoW player.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +2

      I think max that rogues are just in an impossible situation since they have no utility to balance out the damage. Rogues are the best example of separating pvp and pve abilities, but I do think that would make the mode too confusing. I don't like melee hunter either, I've been playing ranged hunter and really enjoying it despite the low damage.
      Rotation feels great, you feel great on the 2 hard fights (mengaerie/thermaplugg) and I know ranged is getting buffed one day so it's nice to keep practicing it. Plus the melee hunter runes are annoying to get, don't want to do dark riders again lol

    • @maxpowers5055
      @maxpowers5055 6 месяцев назад +1

      @NOHITJEROME thanks for engaging with your fan base, I love your content and passion for the game. I wish you the best, hope you do some Cataclysm content. The hate it gets is people who never played it or had to live through a few hard months of only a 10% mortal strike debuff. Which I did but it's coming out polished at 4.3 version or something. So yeah, thank you again! Hopefully they keep heroic dungeons actually heroic feeling and don't give into the cryhards. Original Heroics in Cata were some of the best content in WoW imo, challenging and fun, and put people in check and made you work for the reward.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      Thanks for saying this Max. I will definitely be all-in on Cata, I'm excited for the RBGs and PvP and the dungeons as well. As for the rest of it, I'm not so sure yet but I know the launch is always hype for any expansion so that will be a great time.
      I think they'll make the heroics hard and the raids easy, that's my theory at least. You'll have to use CC to get through the dungeons (shudder) and they will feel like a real accomplishment. Looking forward to that

  • @MrSpex24
    @MrSpex24 6 месяцев назад +5

    Most simple fix for Runes and pvp reps rewards would be to make them bind on account you buy them on your main and mail them to alts

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +2

      love that idea. once you get the dark rider rune, straight to all your alts. would help a lot

  • @stopthecycleofabuse9689
    @stopthecycleofabuse9689 6 месяцев назад +2

    finally got my perma investigated by a real human after 2 weeks and not surprisingly i got my account back almost immediately once it was looked into. dogshit customer service, shouldn't give ppl perma's for malicious mass reports and shouldn't take 2 weeks to look into it. had like 7 automated responses. worst customer support on the planet

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      I'm glad you got unbanned, you deserve that. I'm sorry about the automated systems taking you out. They have no customer support anymore, it's a miracle you got unbanned. I hope you don't hold a grudge, it has happened to all of us

  • @IvMrNayfeenvI
    @IvMrNayfeenvI 6 месяцев назад +2

    I'll never grasp the rationale behind balancing the game around PvE rather than PvP in Classic. Let's consider this scenario: if Blizzard continues to prioritise PvE balance, what occurs is that all "balanced" classes enter the raid, clear it efficiently in 35 minutes, and then have to wait three days for the raid to reset.
    During this 3 day downtime, they venture into the world to farm gold from mobs, only to be ambushed and swiftly SMASHED by an overpowered Shadow Priest, without a prayer to retaliate.
    Frustrated, they abandon gold farming and attempt questing for income, yet encounter a Shaman who swiftly SMASHES them without offering a chance to fight back.
    Disheartened, they opt to participate in the new STV event, only to face successive groups of Shadow Priests and Shamans, once again getting SMASHED. They eventually abandon STV altogether.
    Desperate for a change, they decide to level an Alt, but find themselves in a contested area where they are relentlessly hunted down and, you guessed it SMASHED by levelling Shadow Priests and Shamans, ultimately leading to their decision to quit the game altogether.
    Now, consider balancing the game around PvP. Suppose I'm playing the best PvE class in the game, and I'm consistently dealing 25-35% more damage than everyone else in the raid. How does this detract from others' experiences? In fact, my superior performance only serves to expedite raid completion? It's evident that players don't want to spend hours upon hours in a raid. Therefore, if certain classes are outperforming others by a significant margin, they're essentially carrying the raid by swiftly dispatching bosses, benefiting EVERYONE involved.
    Nobody quits WoW because Fire Mages consistently top the damage meters in raids. However, players are indeed leaving the game because outside of raids, they're consistently dominated by classes that have become excessively powerful due to PvE buffs, despite already being overpowered in PvP.
    Imagine been a Warrior main in Phase 2... You're FORCED to raid log because outside of being mediocre at best in the Raid (70 minutes a week) they're literally walking free honor in PVP (The remaining 167 hours of the week). The only reason Warriors engage in PvP at the moment is to make the Rank 5 grind faster for everyone else :D
    WoW has ALWAYS been a better game when the game was "Balanced" in PVP because like it or not, PVP is more of the game than PVE. We just don't realise it because they think PVP is just BGs and Arena when in Classic it's EVERYTHING outside of the raid, which again is 70 minutes a week of content...

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      @IvMrNayfeenvI I agree that the game should be more of a pvp balance. I have never been a big parsing guy or speedrunning guy, though I do understand the appeal. The big problem is that the original game is designed around raids. Raid, goldfarm, raid, goldfarm, raid goldfarm. The game was never seriously designed around PvP, it was a side activity, something the original devs loved, but not the core group of the game.
      I agree with your theory that players quit because of PvP imbalance moreso than PvE imbalance. AThe game will be better if they balance around the PvP.
      The raid somehow being considered the endgame when it's 1 hour per 3 days doesn't make a lot of sense to me. The endgame being around raids DOES make more sense at 60.. MC, BWL, Naxx, maybe even Kara - But right now things should be pvp focused like you said

  • @oJackOfSpades
    @oJackOfSpades 6 месяцев назад +2

    I think the idea of an mmorpg is to experience the world from one character that you really invest in.
    I understand that people enjoy playing alts but I think its reasonable that the alts don't reach the same reps and bonuses as your main. After all then we'd just have an ever changing class meta and people just flocking to the flavour of the month.
    I enjoy the world more, the more unique players are from eachother in terms of race, class and what the overall bring to the table.
    Like hunters pulling in a lot of classic raids, spriest for their shadow weaving etc. those are really cool utilities.. you can probably run gnomer in a full shaman/paladin group but I'm just saying..
    Also I love classic era PvP, the incorporation of engineering gadgets n stuff to compliment your class, but SoD PvP is incredibly unbalanced.. I think classes more or less need certain spec options that make them viable for either PvP or PvE . Not 100% both with the same spec. I also believe classes dmg output should be balanced around utilities too. Paladins in classic era are a great example of a really strong class that can manage PvP dmg output, but not so much in PvE, yet they are still always invited for their great utilities.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      Hi Jack, I get the take. Runescape worked so well for me because I played one character and felt real personal attachment to him. Every achievement felt meaningful, every item I got. WOW doesn't have that for me when I alt. The alts feel clunky, they feel almost like a burden at times. It is reasonable that alts shouldn't reach the highs of your main. But it would be nice if WOW was more modern with alts and we didn't need 8 characters.
      As for the unique aspects of the game, the original devs felt very strongly about making things feel this way. Profesions are a good example. Frankly I'd prefer to have EVERY profession on one character..but that's not how they wanted it.
      Classic SOD pvp feels retail-y to me though I suppose retail is way lower damage and more dampening focused. Things like dispersion (although fun for my priest) must feel miserable to fight against. The utility aspect is a good point as well, right now shamans do the most damage AND have the most utility, that's not right. I do believe in SoD pvp in p3/p4 especially but it will take some serious rebalancing.

  • @ilijanikolic2498
    @ilijanikolic2498 6 месяцев назад +2

    They should buff raiding diffuclty to point where pugs cant clear raids at all.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yes agreed make it 100% impossible for anyone to clear the raid it should be a monument to our failures

  • @RafaelOliviera952
    @RafaelOliviera952 6 месяцев назад +1

    the major problem is that ranged is overpowered comparing with melle
    no, its not hard to balance....double or triple the HP, and double or triple the boss and mobs damage....burst is a problem on open world...much lesse problematic o BGS...becouse we have hp more hp to hold a burst...

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      hmm.. I agree with that rafael. Melee hunter being an exception and enhance shaman are good examples - it feels like the only way to make melee viable is to make their damage INSANE and that's frustrating for everyone. Do you think the survivability in general in pvp needs to be increased? is the burst too ranged-favored?

  • @diablo9863
    @diablo9863 6 месяцев назад +1

    Gotta say I disagree with you on the wsg bracers you main has the hard bis while your hunter like mine will get the gnome second bis bracers there being a line between mains and alts is healthy

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmmmm.. I just am not sure I can handle being 2nd bis. It's fine, but it's like picking the wrong racial in classic for parsing and realizing it too late. Or the wrong ring from karazhan and being stuck with it for weeks lol

  • @Parzival.007
    @Parzival.007 6 месяцев назад +1

    Hunters should be #1 DPS(preferably ranged Hunter) - we are the ONLY pure DPS class left in the game. (Every other class has tanking/healing capabilities.) I am currently a 99.7 AVG parsing RANGED Hunter and in my guild runs I am usually the top 3 dps overall. Once 20 mans come, I am HOPING for a buff that makes us much more competitive on the damage meters, also I HATE melee hunter(the rotation is so f*cking boring, I’d rather do less dmg and shoot from far away.)

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      I play ranged hunter myself and the damge isn't THAT bad, at least if you have a lot of melee in your raid for comparison. But I fully agree ranged should be leagues better than they are right now. Makes no sense that the far easier melee rotation does a massive amount more damage

  • @akhsdenlew1861
    @akhsdenlew1861 6 месяцев назад +1

    I think if they Make rep-account wide it's gonna completly kill WSG as a bg... do we rly want that?
    WSG rep is like.. the ONLY true grind apart from gold farming in the game.
    There's really nothing else...
    Honestly i feel like the problem in this phase is NOT having enough grinds or enough meaningful things to do with your main.
    We Also need PvP ranks to give TRUE pvp items ( literally BIS for pvp) with special PVP effects that "stop" you from getting one shitted...
    Ranks should absolutly give the best pvp set for evert class/spec.. let the off parts and maybe even the weapons come from PvE so pvp players would still need to raid to be fully BIS.
    But those who take time to grind ranks in pvp should absolutly have an advantage with their pvp set in pvp and NOT getting one shotted.
    Either an abnormal amount of stamina or special extra effects Like the one the head from WSG had in Phase 1.
    Also we need dual talent spec ofc ( make that , the one and only Gold sink in phase 3, 150g or something), and some replayability in terms of pve.. a daily special dungeon or something.
    Not TOO much to feel like a chore, just a little something.
    EXP boost should always be 100% in your 2nd character..
    Once u get your first character to max lvl, u get 100% exp boost.
    Once u get your 2nd character to max lvl, u get 200% exp boost.. and so on.
    Pretty simple solution to both keep the leveling experience classic-like ( the 1st time) but also not make it a chore for alts...
    Other than that, i believe the Gnomeregan raid is a perfection in terms of difficulty.
    it's not hard, it's not a cake walk. People will naturally want to play with good players that pump regardless of difficulty. ( good players want to play with good players and Bad players usually want to get carried).
    people with brains will always clear.
    And that's exactly the difficulty range they need to keep.
    Keep in mind that just by Increasing the raid to 20 , up from 10, that alone increases the difficulty by like... 50%.
    Imagine if in 4th boss in gnomer.. instead of 6 soakers, you had to put 12 soakers...
    The mechanic, even though the same, twice as hard.. just by making the raid 20man.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hi akhsdenlew, I don't want to see WSG killed, but man that shouldn't be the TRUE ENDGAME Of this mode should it?
      There is definitely a lack of grinds on your main right now. PvP ranks, PvP honor, PvP rewards themselves should be a much bigger focus. At first I like that bloodmoon didn't have many big grinds, but now I wish it did. I don't have a big reason to be doing it currently.
      Dual spec would be nice, a big goldsink, but I do think that is already coming in P3.
      As for XP boost, I love the idea of increasing it with more alts. Ultimately we all want to level one character normally and then breeze through on alts.
      Gnomeregan is great like you said it's just very pug unfriendly. I don't think the avg pug is better than 5/6, probably 90%+ of the pugs are 5/6. That's an issue right now. As for the 20 mans ,that will definitely increase raid difficulty, it's a great point I hadn't thought about.
      P3 will be a very difficult balance for blizzard. we will see if they can pull it off

  • @JohanGurima
    @JohanGurima 6 месяцев назад +1

    I agree 100% with your takes on both classes being left out of raids AND gnomeragan being difficult to pug. I have joined 5 pugs and all 5 have failed to clear it, only going 3/6 or 4/6. (inb4 "git gud" I have led 10 gnomer pugs and all 10 have cleared 6/6, which just goes to show the most important part seems to be the raid leader "gatekeeping" the bad players out).
    The "just join a guild" is incredibly tone deaf since, as the post you included in the video explains, it's a two pronged problem of raid design and class design which has left a few classes, particularly rogues, in the gutter. Additionally, it completely ignores the problem that a lot of players cannot commit to a guild, especially not on some bizzare 3 day rotating lockout. Is SoD supposed to be a super accessibly version of WoW (which is why they are giving +100% exp), but also you can only play if you are willing to schedule your life around it? Is it supposed to be casual wow or not?

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yeah exactly, i've never had a successful pug over here and meanwhile guild runs, the ones that have the built in gatekeeping, they are always 6/6. as for the join a guild thing - it's definitely not realistic for everyone. a lot of people want low committment, to be able to join the raid and clear it. right now that's just not possible with current raid design.
      as for the 3 day lockout, I'm not sure how I feel. it's nice to be able to raid anytime, but I feel like I've started to miss lockouts and things are slipping. i raid in wrath every sunday morning and that feels really consistent by comparison

  • @emberalus2229
    @emberalus2229 6 месяцев назад +1

    Not everything is blizzard's fault, I think the real thing that needs to be fixed is the community's mental health issues. The elitism, asking for gearscore, reserving every item humanly possible (which includes BFD and even the leveling dungeons like RFD and even SM), it's all too much. And I'm speaking from the POV of a healer with good gear and parses who everyone wants, so I have no issues raiding each reset but I think people slowly are losing their marbles and I'm amazed to see how the thing that ruins the game can be the players themselves.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      you are right emberalus, the community is at fault as well. i'd say we got older, we became much more time oriented, less time to play. the result is the elitism because failing = wasting 3-4 hours of valuable time, gearscore gatekeeping, all of it.
      as a healer as well we are mostly insulated from all the gatekeeping since nobody wants to play a healer. but man playing a hunter now too I started to experience it. 0 groups want a ranged hunter, need to have existing logs..how do you have logs if you haven't done the raid yet? lol

    • @emberalus2229
      @emberalus2229 6 месяцев назад

      @@NOHITJEROME So true, I just recently leveled a mage (healer) and I experienced the worst of the worst of last minute pug hell. I got last minute replaced twice, for then to be offered 30g to come back because their healer left for then to be booted AGAIN because the raid said they found a priest. And in the end I found a raid with 2 more hours before reset and it was a clean sweep. (After over 2 hours of the most toxic time), immediately went to bed.

  • @BlackJackMH
    @BlackJackMH 6 месяцев назад +1

    I mained rogue from phase 1. We tried to do the raid 3 times with 2-3 rogues in the group and we could never do it. We then took a group with warlock/sp/firemage and they dealt x2 dps compared to rogues. This is not ok at all. I get the balance and stuff but man 400+ dps vs my 220 means the boss goes from easy to unbeatable. Which leads to wipes, long raids, dissatisfaction. So it was a choice of whether to reroll another class or not play basically. It's very hard to level another class to 40 when you have a life and a full time job. And the main thing - I don't want to. Make it so the raid can be done with any comp. Plus the raid is a bit long, trash takes too much time (againg rogue sucks here).
    Also a great thing about SoD is the journey. Giving 100% XP buff goes against it tbh and ruins the fun for me as well.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      it's definitely a problem blackjack, you are basically being forced to reroll to a caster class and then next phase the opposite set of classes will be buffed and op again. casters are so much stronger in gnomeregan it's insane especially on menagerie and thermaplugg. the mode is definitely pushing you to make more characters, but most of us don't have time to do it. ahhh well, i do really enjoy the mode. just some flaws that might have to be addressed

  • @MrSunnyEarth
    @MrSunnyEarth 6 месяцев назад +1

    Good video Jerome!
    - I wish they did something about getting runes on alts, wish all the runes that is not class specific were account wide, and the class specific ones would give you alot of experience when aquired.
    -i PvP'd alot in P1, but the shaman buffs and other broken classes like SP has killed my fun with pvp, and when you solo que on EU alliance, you can get into a 3x5 man premade AB which just feels so bad. Would love to see them making alliance and horde get into same team and que against the same faction, Blood moon is FFA so why not make BGS also have that.
    -Blood moon was 10x better at the start of the phase when you did not have the altar AoE meta. Some classes are just so horrible at collecting coins when the meta is how it is, would be a good "nerf" if there was no altars and just have a specific "zone" that you got extra bloods for fighting in or something.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Hi MrSunnyEarth, thank you. As for runes on alts, being able to "unlock" some of the runes once you get them on one chracter seems like a good idea. I like the idea of getting XP from runes as well to push players to get runes earlier so you don't end up having to get a bunch of them at 40.
      PvP right now must feel VERY rough for alliance, as a horde member I truly hate shamans right now in bloodmoon. I do think I'd be blasting more AB if there were more reasons to do so, ie rewards. Wouldn't mind FFA bgs though that would mean I'd have to play against shamans..
      I loved bloodmoon at the start. The altars themselves should be reworked IMO. I don't like that it's all about a giant deathball at the altar. The small skirmishes make it way more fun. Bliz should have already stepped in on that imo

  • @ICee712
    @ICee712 6 месяцев назад +1

    The playerbase is whats going to ruin/is ruining the game. Worried about elitists? Make a GUILD that isn't pouring over logs and worried about min/max'ing the meta. Create your own groups that aren't focused on those elitist values. We did this in OG Vanilla. ADJUST to the game. We used to clear a raid in multiple nights - because it was either a progression raid or too difficult/time consuming for a single night. Blizzard is having to serve this game up to the lowest common denominator, which seemingly is the vocal minority.
    Account wide reputation now too? Grinding might not always be the most fun, depending on the faction, for some people. But every single aspect of the game is not and should not be accessible to every single player. Unless you want to invest the time needed to complete what is necessary. The magic of seeing someone with a Thunderfury is a thing of the past. Now, instead of being in awe of that characters power, people will tab over to the forums and bitch that they need to make it easier to obtain. I'm of the mindset that things should only be obtainable if you are willing and able to put in the effort needed. Clearly, some ppl disagree with that - and there's lots of games out there that cater to you if you're one of them.
    Once you have everything unlocked available to you, then what? What do you do? Glitch mobs in a dungeon to solo it? Standing in a major city? Using your gear to blow up poorly geared players? The "game" is about growing your character, and slowly making him/her more powerful with incremental upgrades. The GAME is the journey. And...that Journey is working your way up in level. Building reputation. Taking multiple clearouts of specific raids/dungeons to get get a specific items to drop for yourself.
    People that want everything to be open access to them, and if we get those things - BOOM - we have retail. A completely dead game, aside from the transactional feeling of running mythic+, or arena for rating. If that is your thing, by all means, enjoy the platform available to you that already exists. If we keep tailoring a game that we wanted for years to look more and more like retail, the game dies. The game is supposed to be 'working on' your character to slowly advance them. If that's not your thing, then maybe this isn't the version for you. The only thing I really agree with in this video is some of the burst is way too high, compared to some other classes/specs. But, with that, we're only level 40 right now. This is not endgame. Things may come into line as we near 60.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      ICee, the playerbase is a major issue. I always think it's an age thing though. We are older now and people don't want to make guilds, they don't want to create groups, they don't want to risk failure. In OG vanilla we were young and bulletproof and failures didn't matter so much. Now a failure can feel like a personal failing, if I feel good at hunter and fail to 6/6 gnomeregan now I feel like I'm not the player I thought I was.
      Lately I have seen the catering to the vocal minority happening and it is a concern, (ie buffing classes just because of a few complaint tweets) it's a road valve went down in DotA 2 and it leads to a game most players are unsatisfied with. But we will see how far blizz really goes with it.
      Account wide reps would be to solve a problem which is that WSG rep is kind of hell to farm right now on 3-4 characters. Not everything should be accessible, but this mode is designed for us to pump a bunch of alts up and play a bunch of characters at the same time. There isn't enough content for just ONE character. I definitely don't want to see the cool items, the epic items like TF getting devalued. I don't want to see everyone walking around with all the prestige items. But in an alt mode there must be a solution for getting your alts BIS gear.
      Once you have everything unlocked, the idea of the mode is to play more alts. At least that's what I think it is, nobody is quite sure. The idea of growing your character was very good in Classic, in TBC, in wrath. SOD is much more about alts though, that's where stuff like the account wide reps come in. It's about multiple journeys, not just one.
      I definitely agree with your points overall, players want everything given to them and yet we all agree we don't want retail. Here's the alarming thing though - retail is designed to get OUR demographic to play as much as possible. Those ARE the changes blizz thought would work to keep us playing for years to come and to continue subscribing. It's no wonder every class change feels retail-y because I do believe blizz has systems they think are effective and they want to implement them across the board.
      In the end though, I'm glad we have SoD and I do hope they can retain the classic feel, but I also understand why they might go the other direction towards quality of life, account wide reps, etc. TLDR: we old

  • @easycake3251
    @easycake3251 6 месяцев назад +1

    Easy fix to PvP ? Buff Health Pools by a lot. The problem ? Then you have to do all the calculations and adjustments for the PvE side. And Blizzard is willing to let the game suffer just so they dont have to pay a team to do the new calculations. So no, its not "impossible", they are just ignoring the problem for the sake of money.
    TLDR: They messed up the math, originally.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      yeah the math of it would take a ton of effort and if you buff hp pools you have to tweak every aspect of the game. you COULD nerf heals to the point where the game feels good with 30% more hp. you COULD nerf certain overpowered classes so they don't feel so bursty. but it would take so much effort and money. plus it's probably not even bad for the game to have some classes be op. drives more alts

  • @zaboomofoo8755
    @zaboomofoo8755 6 месяцев назад +2

    Everything about sod is great minus the super dbag cringe "raid leaders", who gate keep a super easy raid to new or casual players lol ... too many toxic players who are creating a horrible environment. Imagine requiring amazing logs for a 10man dungeon

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      I'm in agreement that SoD is great and the gatekeeping/raid leading aspects are the biggest annoyance. I suppose the question is whether that's on the players or the design of the game itself with the raid IDs and high individual responsibility in the raid. Nobody wants to fail and lose their lockout after all

    • @zaboomofoo8755
      @zaboomofoo8755 6 месяцев назад +1

      @NOHITJEROME yea absolutely. It's a toss up on certain things for sure. Either way thanks for the videos and keeping us all up to date and sharing your thoughts and everything on this stuff. Appreciate you dude keep up all the hard work 💪

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yooo thanks a lot zaboom. glad you are enjoying SoD minus all the gatekeeping. hopefully the 20 mans don't introduce EVEN MORE gatekeeping, we will have to wait and see

    • @zaboomofoo8755
      @zaboomofoo8755 6 месяцев назад

      @NOHITJEROME what server and faction are you playing? I host 2-3 gnomers depending on my schedule right now and do my best to create a chill fun raid for all and have never not full cleared! Would love to game with you if we happen to be on the same server? Lone wolf horde

  • @programaticLearning
    @programaticLearning 6 месяцев назад +1

    How blizzard hasn't just buffed rogues the past 4 weeks just shows they are incompetent. Untalented non-premier devs, doing side show work, for a company that was in shambles. I mean rogues only got one skill book "redirect". My priest got increased fort AND shadowfiend. Fuck aggrend at this point

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      i wonder if it's just a strategy, each phase some classes will be good, some will be bad. if they give in and buff rogues, they take away something they planned for next phase. it must be the case

  • @carelesscribo3072
    @carelesscribo3072 6 месяцев назад +1

    If you're a rogue get a guild make relations, ours brings rogues they were fine last phase big deal they're not good currently will probably be good next patch and then Shaman's will be crying next phase.
    The content should be hard'ish that pugs will have issues with, maybe we can add a LFR for pugs that cant clear.
    I agree on the ALT's having to regrind the same ruin quest line that say your main has done, certain Runes should be account bound doing dark riders on 5 toons feels bad, will agree with this.
    I think some reps should be account bound like the trade commerce one but that's about it.
    What do we mean separation of class abilities? Cant we just have different coefficients from hitting a NPC to a actual player? I'm not a dev but that sounds like the best case scenario to balance pvp without effecting pve.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Rogues 100% need guilds, but do guilds need rogues at this point? The answer of joining a guild makes perfect sense, but I don't know if a lot of guilds are opening up their doors to rogues right now.
      As for content difficulty, I agree it shouldn't be a cakewalk. But I swear I've never been in a pug that 6/6ed and I've never been in a guild run that 5/6ed. The design around the raid has to be somewaht pug friendly.
      As for account-wide reps, it makes sense at this point, or at least give us a headstart on reps if we already hit wsg exalted. Man that grind is too much to do 3-4 times.
      As for separation of class abilities, I mean like Mortal Strike (PvE) (sucks), Mortal Strike (PvP) (big damage increase) - the idea of balancing abilities so they work differently on NPCs and players.
      The coefficient idea would be pretty much exactly what I'm getting at. Do you think that's ultimately too confusing for the playerbase? It would definitely help quite a bit with balance.

  • @alexd2249
    @alexd2249 6 месяцев назад +1

    account wide rep and xp boost after your main is max level miss the point unfortunately. The biggest problem with p2 was the amount of people that quit in the mid 30s. Those people would have not benefitted from xp boosts that were specific to alts only. The same is true of the WSG grind. Getting to exalted by lvl 40 probably never intended anyways.
    It is always better to just make things easier and more straightforward.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmmm...what can blizzard do about people quitting mid 30s? it happened in original classic too. everyone quit at 30-40. imagine how big the game would be if everyone got to 60..as for wsg, I do agree it was not intended to be exalted yet. i think they will give us more wsg catchup next phase with the new pvp event

  • @imadust
    @imadust 6 месяцев назад +2

    i left to try wotlk but ill prob be back to finish it off. I just don't want to run gnomeregan anymoore and pvp is unbalanced, which is always the case, but shamans are too op and make it harder for alliance to win

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      well the nice thing is p3 will hit and p4 and you can come back anytime. hell by p4 they'll probably be giving us a 200% xp bonus lol. but don't worry about shamans, im sure they'll make paladins op next

  • @chrisarnone8704
    @chrisarnone8704 6 месяцев назад +1

    I agree the 5 you listed are issues but blizzard has a few bigger problems
    MMOs are meant to be 1000v1000 but it struggles to handle battles with only hundreds. Because they refuse to invest in better hardware or a different system than a server system.
    Customer service is probably the worst in the industry
    Lack of innovation, season of discovery isn’t bad but it isn’t great either. Blizzard hasn’t innovated anything in a long time.
    Unless these issues are fixed you can balance classes all you want but the game will slowly die

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      VERY GOOD point chris, why are we not getting the true mmo experience? I want to see the tech improvements from the last 20 years implemented into classic. Imagine lag free battles of 10k players. The dream, I don't know why we don't push harder for it

  • @AnimeFan4815
    @AnimeFan4815 6 месяцев назад +1

    I'd welcome account wide reps, rune unlocks, and item storage x) ,possibly even mounts..
    And also I'd like a reason to revisit dungeons and blast more than gnomer or stv
    I'm not a big pvp guy, and the amount of tedium to properly setup alts makes me want to go back to wrath classic or retail instead of actually leveling Chars in SOD

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmmmm, you kn ow what would be the best thing? the ability to send your alts rep, or rune unlocks (ie once you do dark riders once, you are all set), or even xp. frankly i wish we had a "one character" setup where you could do every class..every profession on 1 char. but that's something for wow 2. as for pvp, I completely get it. bis pve gear coming from exalted warsong must be a nightmare for pver-s lol. im very glad i enjoyed wsg in p1 on priest and got the rep done on (one) character

  • @akmetal574
    @akmetal574 6 месяцев назад +1

    Aggrend is just another delusional Blizzard dev that's let his power go to his head. They need to either make SoD raids way harder or way easier. The in the middle crap is way less fun. Once again Blizzard can't figure out what fun is... People act like Warriors topping the meters is the worst thing that could happen, someone has to and at least when its warriors all other classes still have a raid spot for buffs and debuffs unlike the caster meta. Not warriors fault that the only runes Blizzard can think to give us is % damage or copy paste retail ability's, the runes are so uninspired its pathetic. The dev's in charge of Warrior and Rogue need to be replaced.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmm they are definitely in the middle right now. the raid is too easy for guilds and too hard for pugs. not sure the best solution. bfd kinda worked, was easy enough for everyone. as for warriors, the rune creativity is definitely a major issue. did you guys get any fun runes at all in p2? meanwhile on my priest every new rune I got was a dream. ahh :D

  • @lisat4334
    @lisat4334 6 месяцев назад +1

    I play a lot of alts and I absolutely agree with you. Right now the leveling speed feels almost too high - so thats good. But having to do all these time consuming things - flight points, rep grind, PvP are certainly the top ones coming to mind, is a hassle. How much faster it would be if u could do stuff such as the rune farm or the sleeping bag q line if u alrdy had all the flight points ur main picked up. I think that making rep, flight points account wide would be a good thing. It's only a seasonal server after all.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      I forgot about flight points as well. It would be nice to have some (small or large) advantages when making a 2nd char. Flight points on every char is very tedious. As for reps, if account wide is too big even the act of being able to send rep to your alt (ie sendable bloodmoon coins) so i am not forced to bloodmoon on a feral druid. or sendable runes for the duplicates (dark riders, grizzby)

  • @elpred0
    @elpred0 6 месяцев назад +1

    imo, reddit post is not wrong but tbh all of the PvE "problems" sounds like tryhard or asocial cries. Like not having epic bracers is a problem to do high parses or joining a guild is a problem, the fuck. And for alts, it is way easier than vanilla. Video feels like it never will be enough and want to change a clasic/vanilla experience to retail.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      you know what elpred you are not wrong. most of the issues are pve related, most of them don't matter in the grand scheme of things and won't really move the needle of actually enjoying the game. I don't want the game to be more like retail, but a lot of those decisions were made for a reason in the end. Classic has some..outdated.. systems (ie raid id system)

  • @hobgoblin9339
    @hobgoblin9339 6 месяцев назад +1

    Honestly, all I’m really hearing is that the player base is the problem. SOD does not have hard content, I mean seriously you can play whatever you want (within reason) and be able to pull enough dps or healing to clear content. I can also say that as someone who has played WoW since original TBC that the player base has always been this way. The game does suck in some areas but it’s not as bad as people say, people just suck when it comes to mentality and creativity.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Hmmm Hobgoblin, in a lot of ways I DO think the playerbase is the problem. But can we blame working dads who don't have a lot of time to commit? SoD isn't so hard but gnomeregan requires either A) A guild that knows all the mechanics or B) At least 3-4 hours to fail on bosses like Menagerie and Thermaplugg. I have never run into a pug that is willing to fail more than 4-5 times on thermaplugg unfortunately.
      You can definitely play any raid comp, any class and succeed in this mode. But for the avg player, playing meta, playing exactly what is desirable is the only consistent chance at clearing the raid
      I do agree in the end that the game is in a much better place than people say. I don't want to be overly negative, the mode is great. But in the end these problems are things blizz are looking at, I wouldn't be shocked if the next raid is VERY easy as a result.

  • @sleshflex4170
    @sleshflex4170 6 месяцев назад +1

    Tbh stop blaming blizzard for players failure....nto being able to pug or complete gnomer may suck but is only a player issue not a dev issue, the only thing that is bad is having an ID that u dont want to risk with random player but again is an MMO not a single player saying" find a guild" is more then a legitimate thing to say.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmmm, sleshflex, I think you are making a valid point. the players are at fault. but we are older now, we have less time to play. the raid id system is outdated, but they can't really fix that aspect. the best solution is to join a guild in the end. i just don't know if everyone is willing to put in the time for that

  • @bagelobo
    @bagelobo 6 месяцев назад +1

    My biggest issue with SoD, I think, is the excessive reuse of abilities from TBC and Wrath instead of creating entirely new skills. The game feels more like Wrath to me than Vanilla, even though it's in the Vanilla setting.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yeah they are giving us the greatest hits of wotlk/tbc and for a lot of people classic is just..classic. i can see why they did it this way (way easier, cheaper, makes people relate to the abilities) but it would have been cool to see entirely new ideas

  • @bradycooper2108
    @bradycooper2108 6 месяцев назад +1

    I don't think account wide rep would be good. Not everyone needs to easily be exalted. Plus that would mean less people doing both PvP events because they don't need the rep. But I do like the idea of having something you can buy from a vendor to redeem reputation for your alts.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Hi Brady, you bring up a good point that account wide reps end up hurting pvp participation. I think the buyable rep for alts is genius and it should be mailable/saveable. I do have a theory next phase they'll let us get wsg from from the next pvp event. That would explain why they haven't done anything yet

  • @Overblazer
    @Overblazer 6 месяцев назад +1

    Rogues not getting raid slots seems like an american issue, in europe I see lots of posting looking for groups, yes it kinda is annoying rogue is getting 0 changes throughout the phase and only daggers viable build is boring but you can easly do over 400 dps on every boss almost and I score over 500 dps as well raid group dont need more than 300 dps every dps character to clear it easly

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmmm..rogues can definitely blast like you said and you don't NEED any specific class to clear. but man ranged are so op right now by comparison, so much more plug and play. the worst mages can do 300+ dps, the worst rogues..200 or less easily. that's a big problem right now. plus the last 2 fights (the hard ones) are so much more ranged friendly and nobody wants to go 5/6

  • @patrickkitchen7431
    @patrickkitchen7431 6 месяцев назад +1

    Buff warriors ms damage, small but effective. Give rogue a buff to give more raid viability. Maybe same as might. Small subtle changes. Just some ideas. Keep xp buff so easy to play multiple characters.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      MS buff would be good since that won't really break the raid either, the only concern being level 60 PvP since warriors are so good at 60.. Rogue utility might buff would be small but enough to make group leaders think harder about flat out rejecting them and I like it. XP buff I hope will stay, the question is whether it will be enough. 40-50 will take a very long time, at least 25 hours for most players, probably 30+

  • @JoeyyyBoyyy
    @JoeyyyBoyyy 6 месяцев назад +1

    Got bored and quit so did my three friends that were playing Phase 1 felt quite fun Phase 2 felt weak in comparison. Hopefully Phase 3 brings something new.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yoooo joey I agree p1 was killer and p2 has not hit the same highs, may not be the fault of the mode just the midgame of wow is the weak point. p3 will be better imo and i hope you come back for it. do you feel like it's a lot harder to get back in once you stop playing? that's my big worry if a lot of people take a break

  • @CreepyCat.
    @CreepyCat. 6 месяцев назад +1

    This game was designed to be no-lifed if you wanna, and yet you cannot-it’s not possible because there’s not much to strive for.
    Something about it just doesn’t feel quite right at all.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yeah it's 2 problems competing with each other. a 2004 game designed for people that are now 30 years old. and a modern attempt to make the game appeal to a new audience. the two concepts are heavily at odds. i love classic wow and i love the ideas in sod. but they are very difficult to balance, maybe impossible

  • @kattatonik2356
    @kattatonik2356 6 месяцев назад +3

    You’re getting better at making videos. Keep it up

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      thanks a lot kattatonik, that means a lot to hear. currently evading gnome capture the best I can. :D did you have any takes on the problems facing SoD right now? I don't think the problems are unfixable, but there's definitely a lot on blizzard's radar right no

  • @dannymayberry2740
    @dannymayberry2740 6 месяцев назад +1

    If it took more than an hour to clear the raid at this point then half the raid team is just not putting in any effort. My guild runs rogues and feral druids every run and we get it done in 40 minutes or less. Even stacking 6 rogues for dps wouldn’t cause a clear to take more than an hour.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      half the raid ISNT putting in effort, you are right. but how do you find 10 pugs that are willing to pug in equal effort? pugs simply are hit or miss. sometimes the tank has never done the raid before. sometimes a healer got carried in a previous run and all of a sudden you can't hit the heal checks on thermaplugg. in my experience most pugs end up 5/6 and disband

  • @Bofum69
    @Bofum69 6 месяцев назад +1

    I love this video and is very original and entertaining but I feel like these problems are for like the sweaty players. Most casuals don’t even consider these problems. At least my casual ass doesn’t

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      thanks for saying this bofum, I definitely think they are primarily problems that face sweaty players, the ones playing the most hours. the mode is very well designed for playing 1 character casually. in your case, are there really any problems you have with SOD? or does it feel (mostly) problem free?

  • @neverclevernorwitty7821
    @neverclevernorwitty7821 6 месяцев назад +1

    I don't claim to be the target demographic, just my personal experience, but SOD is a flawed mode. It sounded interesting in the beginning, but I think we all see that you can't expect to add a crapton of retail class changes into an already imbalanced game without any beta testing. We are destined to ride waves of FOTM metas, and once they finally got it pinned down, the phase is stale. We are seeing why many only wanted some new content, the era classic meta is-what-it-is, and people play knowing what the meta will be. Barely a month in, and people are dropping like flies, and now with 20 man raids coming with an already shrinking raider pool, I foresee some major discontent after a few weeks into P3.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      I definitely see the flaws of the mode like you do and the balance is probably one of the two biggest things. I definitely do prefer seeing some balance tweaks instead of the classic era where nothing gets changed for 3 years though. I hope the playerbase doesn't drop massively, I do believe in the endgame and P4 being the start of true classic+, several raids, new questlines, etc. I think everything is on the table. IF we can get through p3 like you mention

  • @Stallx99
    @Stallx99 6 месяцев назад +1

    Lol the end where you say we need a classic+ kills me. lol its what we wanted from the start but sod just isnt it imo. The closest ive found to a great classic+ server was a private server that was suppose to relaunch but i think due to sod or maybe other factors... The small team crumbled 😢

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      I think you are right stallx - the real solution to all the issues with leveling..progression..it's classic+. Turtle WoW has a lot of the right ideas and it seems like every move is logical. New zones, new hubs, new places to level, new places to explore. I'm curious what the project you are talking about was. Do you have the name? Turtle has always been compared heavily with Classic+, so I am surprised there is a second similar project.

  • @chrisgg
    @chrisgg 6 месяцев назад +1

    As a phase 1 Lover and addict I’m no longer sure sod will be a success in the long run. Something is missing in phase 2.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmmm.. i think p1 had SO much to offer with making fresh characters..everyone learning and exploring together. p2 the cliques are established, guilds are established, etc. that might be the key problem

  • @garrettwheeler2011
    @garrettwheeler2011 6 месяцев назад

    All rep should be account bound in SOD and retail. Double PVP rep each phase, and add a daily PVP quest for rep token of your choice in max level zones! Give a reason for world PVP.. because BGs are getting played out!

  • @peateargriffen36
    @peateargriffen36 6 месяцев назад +1

    They phases are lasting too long imo and that is contributing to the dropout. Im only playing because I can raidlog now.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmm peatear, I think you are right. p1 dragged a bit, p2 has potential to drag WAY too much. rumors of june (?) or late may p2 which I think is way too late. would love late april instead

  • @mocan1978
    @mocan1978 6 месяцев назад +1

    Leveled two toons to 40, couldt get in raids so I stopped playing... Too many elitists for gnomer

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      mocan you should definitely try to get into a guild. i wouldn't say pugs are a great experience anyways, the odds of success in the runs are low

  • @Alex-jo8en
    @Alex-jo8en 6 месяцев назад +1

    In my opinion, in order to have some sort of balance in pvp, atleast with the extremely high damage output is to do what they did in wsg phase 1 and add a flat damage reduction to pvp. Damage for pretty much every class is just too high and individually nerfing and buffing classes can have indirect consequences because it effects both pve and pvp. I would like to see them atleast try the damage reduction and see what happens. I think its also pretty telling the under representation of healers in phase 2 besides priests pretty much, you wont see a lot of resto druids/shamans and holy paladins are even more of a rarity. Additional tuning for some classes/spells is probably in order too.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      A flat damage reduction is great but then the healers become gods and the DPS complain. People want their abilities to HIT and not feel like they are being artificially reduced. Frankly I preferred P1 as a priest but against undergeared characters I could tank THREE PEOPLE at once. That's miserable for the dps involved. I remember playing my boomkin and against 3 priests nothing ever died and that was a bad experience too. It's not cut and dry, I'd go middle ground approach and buff HP but not by a massive amount.

    • @Alex-jo8en
      @Alex-jo8en 6 месяцев назад

      @@NOHITJEROME Yea i agree it was a little rough in phase 1 when it came to healers especially priests but i agree they could either do HP buff or somehow find a middle ground by not reducing damage too much because it was around 20% if im not mistaken in p1. It's kind of like we are on the other end of the spectrum of dmg being way too high in general instead of heals being bonkers. The goal is def finding a middle ground between the two, whichever method it takes to get there I'm here for it.

  • @Berthier90
    @Berthier90 6 месяцев назад +1

    i dont see a big problem every phase is shaking up the meta also SOD is already better then the normal classic more specs are useable

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmm..I agree that every phase should shake things up, it's good to see different classes being viable. I think the question is whether that's fair to say a rogue that expected to be viable every phase and now they are stuck sitting on the bench

  • @haim5321
    @haim5321 6 месяцев назад +1

    One way they can improve i lfg tool like in wotlk so you dont waste time sorting groups and go in q dungeon or activate the summon stone ot and it may sound crazy add 20% movement speed out of combat for levels 1-39 so the traveling wont feel like shit on some classes or make fly points that you already have on one char be on another and reduce hs cd a lot of what making in classic feel bad is at least for me the traveling witch awesome on your main but after 2-3 i just raid log my alts now when they get to 25-27 as i hate the traveling time and i dont want them to love there life from 28 to40 in sm

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      A better LFG tool would be amazing. LFG bulletin board is a solid addon if you don't have it, but man even that isn't enough for me. I think that would be the single biggest improvement.
      As for the movement speed, I 100% a gree, movement speed feels way too slow when leveling multiple alts. For horde it's really easy to get boon of the blackfathom but for alliance it's not really possible. Plus it doesn't persist through death and ganks are common.
      30min hs cd would be great as well. Travel is definitely a major problem on alts, I spend half of my gold on summons these days lol

    • @haim5321
      @haim5321 6 месяцев назад

      @@NOHITJEROME on the lfg what i meant was that it would trleport ya to the dungeon so even dungeons out of the way for ya faction would be easyer to do like stockade for ally or Wargen one for ally(forgot the name but warriors got rune there and pala have class quest) ppl still do them and go out of the way but it is not that simple and on a pvp server... glhf lol

  • @jaybeezy4124
    @jaybeezy4124 6 месяцев назад +1

    Quit speeding through content and understand raids take TIME! FFS don’t turn this to retail.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      i know jaybeezy, but most people don't have a lot of time to play. can they really commit to 4-5 hour progression raids?

  • @trainer1kali
    @trainer1kali 6 месяцев назад +1

    the rogues got bad cuz some of them ganked aggrend's character's during the leveling ") lol

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      that probably happened lol. one of the devs like 10 years ago got multibox ganked in a BG and the next day he got rid of follow in battlegrounds. perk of being a dev, i'd be tempted to do the same

  • @Pompowianka
    @Pompowianka 6 месяцев назад

    Couldnt agree more with all the points, definetly there is a lack of end game content, especially solo content, defilers grind is way too easy compared to WSG whick took some real dedication, and with classes like mage doing aoe blood moon you can do exalted defilers in no time, also the raid id system is the worst, im a raid leader myslef doing semi guild runs and im forced to do meta comps and parse checks just because 1 mistake makes the team go 8/10, which is still doable but just feels bad and makes the morale go really low. Why cant they just put ID on each of the bosses, trash doesnt give any decent items in SOD anyway, great video man, epic intro too❤❤❤

  • @DevilPanda1337
    @DevilPanda1337 6 месяцев назад +2

    I've leveled way too many classic characters (hardcore, blizzard hardcore, wotlk, private servers) to still find enjoyment in leveling/gearing characters again to experience the changes. Can't wait for Season 4 M+ in a couple weeks tho, and especially cata after.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      ya i'm in the same boat. burnt on the leveling. classic+ could fix that easily. imagine how fun a new zone would be or updated quests across the board. could see a lot of cool creativity and new energy around leveling

  • @Sinns1981
    @Sinns1981 6 месяцев назад +1

    Gnomeregan should be even harder, to elimininate pugs completely, Classic wow was never about pugs, it was about the guild, and helping eachother, if you cant understand that then you never played classic in 2004-2005 like we did. We even got to know eachother in real life after months raiding together. Pugs eliminate the real social factor, get to know who you playing with and get better together. Pugs are the cancer of classic like GDKP, one problem is solved, lets hope they fix the other.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      hmmmm locuraloka, it's a hot take, but it's on the right track. GDKPs were causing this problem too - why join a guild when you can be part of efficient fast runs and get paid to do it? blizz is definitely trying to rebuild the guild systems around the game. but is it possible for everyone to be in a guild in 2024? not everyone has consistent arability for raids, not everyone wants to deal with the social aspects of guilds. pugs are way less social ,but sometimes that's exactly what someone wants

    • @Sinns1981
      @Sinns1981 6 месяцев назад +1

      @@NOHITJEROME less social, not joining a guild, it starts sounding like the reason why we left retail in the first place. A wise man once said, “ we asked for classic plus, not a retail minus”. You guys are sometimes the voice of the community so please remember how it used to be back in the days, that’s what we want with just a little tuning. Vanilla wasn’t for everyone then and it should not be for everyone now. Fight to keep the essence of the game and not to fill it with hundreds of casuals whom afk in warsong while watching Netflix.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      I want classic+, I want the horizontal progression with new zones, new quests, new features ie player housing. and the same original core classic game. it's just at odds with the ideas in SoD right now, especially the alt focus. ahh will try to keep in mind your points, I don't want retail any more than you do

  • @ebossnz6838
    @ebossnz6838 6 месяцев назад +1

    How are people not clearing gnomer as a pug. Its easy raid. And we have rogues in out raid. I think the issue is people not the class. Rogues do fine. And whos taking 3 hours. We can do it in 1. Use a rogue to get the portals.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      pugs always have a new tank or someone that has no idea what they are doing. even 1 fresh healer is enough to make a pug 100% guaranteed to fail on thermaplugg. see it's not that the raid is impossible, but groups disband after 3-4 wipes. so that makes it impossible

    • @ebossnz6838
      @ebossnz6838 6 месяцев назад

      @@NOHITJEROME yeah that is true.

  • @Roksu95
    @Roksu95 6 месяцев назад +3

    Lol your videos are pure gold mate

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      yooo thank you roksu, I much appreciate you saying that. hope you are still having a good time in SoD, didn't want the video to be too negative. what have you been up to ingame?

    • @Roksu95
      @Roksu95 6 месяцев назад +1

      Ive been leveling up my hunter!

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      once you hit 40 you need to hit uldaman, insane gold, you will have 5000 gold in no time :D@@Roksu95

  • @Based_Chameleon
    @Based_Chameleon 6 месяцев назад +1

    The problem with some of these solutions is that they will stir SoD way too far towards retail. I think people just have to accept that Classic (and yes that includes SoD imo) isn't an alt friendly game and also shouldn't be one. Pick a character and focus on that one. I don't get why people need like 3 + alts. But one idea I like is to make some of the new runes bind to account. If you get the Dark Rider rune for example, you can trade the item to your alts so you don't have to do the quest over and over again. But don't make reputation account wide. That's anti classic and shouldn't be put in the game.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Hmm Based Chameleon, I think you are right. It's clear as a playerbase we are not interested in retail, and yet most solutions for SoD involve retail solutions. The problem is that SoD IS designed around being alt friendly. But the game itself blocks alting at every turn, the reps, the gold requirements, the runes.
      I do love the idea of the "duplicate" runes (grizzby/dark rider) being something you can get multiple of and mail to alts. I actually think they will probably end up doing it, very logical idea. As for account wide reps, they are very close to retail. But how do we solve the WSG rep issue? Maybe a way to buy wsg rep with bloodmoon coins

    • @Based_Chameleon
      @Based_Chameleon 6 месяцев назад +1

      @@NOHITJEROMEGiven that next phase we probably won't get a PvP event, they should just add something to get rep for WSG more efficiently than by doing WSG.
      In the end, Blizz has to decide whether they want to make SoD an alt friendly experience or not. I'm tending towards the latter because we don't want SoD to turn into retail, but merely fix and improve Vanilla WoW while keeping it's core intact. Some retail ideas actually work quite well with this. Imo dual spec and guild banks are mandatory for SoD and I'm hoping we will at least get dual spec next phase. P2 was the perfect time to introduce it and they unfortunately missed the opportunity. Finding raids and filling existing ones would have been much less of a pain in the ass if they had just implemented into the game.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      I think we will get a pvp next phase unless they said otherwise. Hopefully something in azshara.
      I do think blizz wants this to be an alt friendly experience but the game design itself is at odds with that. You can't really keep the corte of the game intact and make the mode alt friendly. Though I do love the ideas of guild banks and dual spec.
      Especially if dual spec is just an in-town thing, don't like the mid raid swaps very much. Dual spec would help a lot with raids right now, except for rogues. Those poor rogues being forced to all tank lol

  • @dnandez79
    @dnandez79 6 месяцев назад +1

    Blizzard regurgitates classic + skills from other ex pacs and the fanboys go nuts, even though its just the Same Old Dungeons.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      would be cool to see sod with all new skills. as a non retail player these spells are flawed in some ways. ie dispersion for my priest is amazing but it actively makes priests unpleasant to fight against lol

    • @dnandez79
      @dnandez79 6 месяцев назад

      @@NOHITJEROME honestly, I was hoping SoD was going to drastically revamp the old dungeons, maybe add a bunch of new quests that were meant to expand the storyline and clean up some of the lore. They could have even just added a new dungeon and it probably would have been fine. To bad Blizz is all hype and usually falls short on delivery.

  • @_Travey
    @_Travey 6 месяцев назад +1

    Phase 2 has been incredibly boring. Already stopped playing until next phase

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      i can see why you feel that way, it really is a phase where you have to work to make the most of it. ive definitely enjoyed learning some new skills like cath boosting, but without that i'd be lost.is it the raid travey? just the lack of things to do? I'm curious on your thoughts

  • @RandySnarsh
    @RandySnarsh 6 месяцев назад

    SoD community been too toxic for me. This 6/6 xp, wbs and all req for get into a raid just took the fun out of the game. I not manage try Gnomerang yet and prob never will since i be quting in a few days when the sub goes out. Even getting dungeon grps can be hard do to players prefer aoe farm them. They need add dungeon finder for raids and dungeons if they wanna keep the player base. More and more will fall of for being excluded from PvE content. When they remade classic in 2018 getting inot any 40 man or 20 man raid was super easy. Only requirment was, what is yoru class. No one even required you had pots and dots and buffs. Was just hey wanna join. Community now are not same. Players today think they are playing E-sport, the final where you can win billon of dollars to be the best player in WoW. It is not about have fun anymore just be be best and have OP logs. Logs took over WoW! Ban logs would help a lot for normal players.

  • @mrman880
    @mrman880 6 месяцев назад +1

    Well said video. Didn't really enjoy P2 much cause of these reasons.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      p3 will be a lot better, they are really pushing things in the right direction I feel like. what do you think about it?

  • @ffarkasm
    @ffarkasm 6 месяцев назад +1

    Ye, don't forget, that though it is season of discovery, it is still classic/vanilla. Not retail.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      Very true ffarkasm. And blizz (and myself, and most players) keep suggesting and coming up with retail-esque ideas. Even though we actively avoid retail. So this is a dangerous road to go down.
      I hope voices like yours can help to level the discourse and prevent us from going too far towards retail. Do you think SoD right now is in a good place? Is there a major issue you want to see fixed?

    • @ffarkasm
      @ffarkasm 6 месяцев назад +1

      ​@@NOHITJEROME Yes, and I believe you have some very valid points. However I still like to keep a semi-conservative approach on changes. For instance, while I agree that maxing a reputation with every single alt would be an unbearable tedious work, making reputations simply account-wide would be too much. My idea would be giving big account-based bonuses, such as the following. Let's say, you have a first character and you raise your WSG (or any other) repu to exalted. On your second character you get let's say, a 200% reputation bonus which means you already get three times the reputation. While this is a big bonus, reaching exalted is substantial work, just not as much as it was with your first character (14000 reputation to grind instead of 42000). Then, once you have the exalted on your second character, you get further 200% bonus, which means it five times the normal already. Now you only have to grind 8400 repu altogether to exalted, which is far less than the original, but you still have to work a bit. (A further detail can be added that not only exalted is the set point, but each repu level. So if your highest repu level with any character is revered for instance, you only get the repu bonus with your second character until revered, and once it catches up with the first character, there is no more bonus. I think you understand what I mean.)
      Another issue is - as you said - PvE content. You see, the developers in a same kind of uncomfortable situation as an artist, such as a musician. If you always make the same music, eventually it becomes boring. If you change your music, you might alienate some of the fans. So you have to find the delicate way to evolve without alienating your fans.
      You see, BFD wasn't a difficult raid. That's for sure. What made BFD difficult at any case is Kelris. However, Kelris was a dps/gear/consumable check. The raid could be done with any kind of raid composition if they do enough damage/heal. The mechanics were simple, but if the raid is simply "not strong enough" then they fail. With the design of Gnomeregan the devs intended to do something different. As you said, in Gnomeregan, the mechanics are much more complicated than in BFD, and there is much personal responsibility at almost all bosses, not to mention that the Electrocutioner and Thermaplugg heavy relies on caster/ranged characters. This creates a dillema. If you are melee, it is difficult to get a raid spot at all. If you are caster, it is easier to get a raid spot, but it is likely that you'll face much more loot competition.
      I don't say this approach is bad in general, if we would have got a raid with similar simple mechanics as BFD, it wouldn't be that interesting. Nevertheless, I agree that the only solution now is to increase future raids to 20 men, so there is more room to adapt the requirements.
      Note, it is a discovery not only for us, but the developers as well.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      I like your middle ground approach. Keep it from being retail, while easing the grinds. Incentivizing players and rewarding them for playing more instead of just handing them free things. I love the idea of the scaling bonuses too where you get faster reps the more characters you do.
      As for PvE content, youy are right that they are locked into what they do because they have to please the core audience. Personally I've never been married to classic raids or wow raids in general. I'm of the opinion that the raids were the best they could come up with in a short timeframe. If you were to build a modern MMO you wouldn't go with many of the choices they went with back in the day. (nor would you go the mythic route)
      The BFD route to me although it would be boring to replicate a 2nd time IS the way to go. You make a hard dps check (hard-ish) and everyone feels accomplished for hitting it. And what's nice is as the phase progresses that check magically gets easier and easier as you get more gear.
      With these mechanics in gnomeregan, it's more creative, it's more interesting. But the fundamental problem is that even 3 months from now a fresh player joining the raid WILL actively cause wipes and problems on thermaplugg. At least if they play a role like tank or healer. I don't know the best solution for that.

  • @robertlashley1831
    @robertlashley1831 6 месяцев назад +1

    Pvp rep an alliance is hard as fuck to farm, horde and having shamens just ruins it

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      oh god I feel bad for you having to fight shamans lol. i think i would have a MISERABLE time seeing 3-4 shamans per game

  • @sighz4086
    @sighz4086 6 месяцев назад +1

    disagree with rep account wide. this is still an mmo where you have a main and alt. shouldnt just be able to level for 10 hours and go purchase full bis on a character.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yeah i see your point sighz, but maybe a way to buy rep on your main to send to your alt. something small like that would help a lot

    • @sighz4086
      @sighz4086 6 месяцев назад

      @@NOHITJEROME personally I'd rather they just add more new things to do on your main, rather than just replaying the same content on a different class anyway.

  • @Pimula.Tsuchimi
    @Pimula.Tsuchimi 6 месяцев назад +1

    We're all worried about the next game being a wow killer. Then we said what killed wow was wow itself. But what really happened: the community killed Wow with their elitism.
    Cataclysm is not gonna be popular. Eliteism is gonna get worse because the content is not easy.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +2

      Hmmm. did we become elitist? Or did we get old as hell and we don't have time for failing anymore? That's my theory at least. Come home from work, only a few hours to play, who wants to fail in gnomeregan for 4 hours? Everyone has 3 hours to play and bedtimes.
      I saw something on reddit about the question of a "failed run" vs "no run at all" and overwhelmingly people would prefer to NOT run the raid than to 5/6. That's eye opening to me, it shows how much we don't want to waste time at this point.
      As for cata, I think it will beniche but I hope the 10mans are fun at least and the dungeons. The launch is always more hype than the real content anyways so as long as that's good I'm happy

    • @Pimula.Tsuchimi
      @Pimula.Tsuchimi 6 месяцев назад +1

      @NOHITJEROME This is a good point. Somehow, my guild survived all of wrath until I c c. We wiped for a whole night to down heroic putricide. The guild broke up two weeks later.
      People get too burned out on progression with having families and work schedules.
      Back in the old days of wow, we'd wipe five days a week on one boss. warcraft really doesn't have a lot of new blood.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Hard raids lead to guild disbands, it's a fact. Your guild made it far further than mine, we made it to lady vashj in TBC and disbanded there. Progression is a no go in modern wow unfortunately, we are all too busy.
      New blood and new ideas would be great. I think it'd be cool to see a re-imagining of the raid ID / raid lockout system. I wonder what possible alternatives there are that might make people less frustrated and less fearful of wasting their raid ID.

  • @matts7125
    @matts7125 6 месяцев назад +1

    Personally I’ve only heard of people not being let in raids on RUclips, I’ve never actually met a person who hasn’t been able to find a spot in a raid ,

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      it requires flexibility imo. if you are a bm hunter looking for a raid it can be a slog. or a rogue. you have to take what you can get and that's usually a 5/6 run or 4/6 which means missing most of the good epic loot

    • @matts7125
      @matts7125 6 месяцев назад

      @@NOHITJEROME I mean again, you say that but my guild has let rogues in on fresh runs and I haven’t met anyone who’s had that problem in game especially this far into the phase

  • @thejesterscapnc
    @thejesterscapnc 6 месяцев назад +1

    Phase 2 is boring and i have a raid to gnomer tonight, i don’t really want to go to.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmmm..you know what you need? to reroll an ENHANCE SHAMAN. they never get bored in raid :D

  • @skate4life977
    @skate4life977 6 месяцев назад +1

    I was thinking about Cataclysm reputation Tabards.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmm..those are amazing. i was really hoping those would be in wrath. had to spend so much on runecloth lol

  • @joshuabichsel
    @joshuabichsel 6 месяцев назад

    Couldnt they potentially try balancing pvp around class specific buffs? For example Warriors in pvp get 15-25% spell damage reduction. That way you can still counter warriors with physical damage, but its not 100% a counter because we still have plate gear. Other classes you could do similar things with. Idk why phase 1 we had a 5% damage deduction helm and a flat damage reduction buff and this phase we have nothing. I still feel like something as simple as Charge/Intercept gave warriors 10-20 rage and you couldnt be slowed or stunned while in animation would put us in a much better place. At least then we could potential burst someone down as well.

  • @qorda1337
    @qorda1337 6 месяцев назад

    - Account wide rep
    - 50% xp boost per max level char you have
    - Instant mail (between alts)
    - Rune skip on certian runes (you've already done this quest line on another character do you wanna skip?)
    - Skip Crafting epic questline (If you've already done it before)
    (repost)

  • @fr3ddycraft
    @fr3ddycraft 6 месяцев назад +1

    guilds...you will need a guild and a raid leader willing to teach =)

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      ahhhh... where can I Find such a thing? I have a guild, but the leaders do not teach :D they expect excellence naturally. i suppose everyone must learn on their own

  • @Emjay131
    @Emjay131 6 месяцев назад

    I dont think there is a problem with the raid being to difficult to pug, the problem is the RAID ID LOCK, Just think about it, how was it in Vanilla when people raided MC, they didnt do whole raid in one take, they did like half raid one day and other half like next day, And this is what i prefer, making you more or less forced to join a guild, Being in a guild is all what wow i about, making an community that you enjoy. And your idea of making account wide reputation isnt really an bad idea! Although, One suggest of mine would be: You have to gain exalted on one character to get 50% more rep while grinding on your alts etc, making it still an proud achievement you can flex with

  • @quenicorn
    @quenicorn 6 месяцев назад

    Maybe unpopular opinion but PvP is totally fine.
    People just don't know how to gear their classes for the PvP properly and don't have the skill and don't think about how to play properly.
    As hunter I have no problem soloing 2 shamans at once if they are not that experienced and if I have all my CDs rdy. IMHO geared hybrid melee/range survival hunter is absolute CC god in SoD PvP.
    Also for class balance, what it is actually? Is it that every class is doing same amount of damage or what? WoW PvP is just like game of chess, some classes are good at some areas and some are bad at some. Learning to what your class excel in which areas and in which is weakest and how to play with these is biggest part of mastering the game and making a huge difference of your overall experience, but it takes effort, and I feel that game should be set like that and not make everyone same, just look at retail every class is so streamlined.
    I m having total blast of learning how to counter and play against every class and making up strategies and testing them out, and see if they works out or not, I probably spent over 100g just to test different talent builds, and found one which totally fits to my playstyle and which not.
    People doesn't seem to realize how much they can customize their characters and playstyle through testing different gear and stat combinations, and how big of impact does it have if you stack full stam gear with different talents/rune builds - people are just lazy to test new things, barrier is not that high since you can buy almost every decent gear from AH, or farm it (this also adds whole new content to the game and is something to work on) no, everyone is looking up for the "meta" guides which gear get, which talents use and then complain against players who just spend effort and time to get better - as it should be.
    This is personally most fun I ever had from gaming as thinking about different combinations stimulates my creativity to the max, and testing them out is so rewarding even if it doesn't work.

  • @Punk_in_Drublic
    @Punk_in_Drublic 6 месяцев назад

    nice video bud! good points and well delivered! i think SoD is brilliant, 1-25 was the most fun phase so far for me personally. 100% agree that gnomer isn't very PuG friendly, as some one that doesn't want to commit to a set raid time i rely on being able to form a pug and it's been a task shall we say ^^ people either say they know what they're doing and wipe the raid (rather than just asking what to do) and annoy others because they just cost the entire raid all their buffs ooooor leave after a wipe or 2! very frustrating and just make's people not want to bother organising a pug. i think alternative ways to gear are needed, for example a phase related pvp set, gated behind rep and a certain amount of personal pvp kills (to avoid bot's/afk'ers in bg's), or like a lot of people have been saying, HC dungeons. As the lvl'ing takes longer in the later phases, i feel more and more people are going to have less and less time to raid, so being able to jump into a HC deadmines or HC wailing caverns etc every evening with random people might suit the majority of the player base, rather than having to join a guild, join their discord, sign up for the raid and hopefully get a spot, set aside a certain evening and certain time frame aside... feels like a major task (almost like a job) and a game shouldn't feel like that (especially a seasonal "experimental" game)... IMO vanilla fresh when? xD looking forward to the next phases but they need to add some content that isn't focused on raiding that yields actual rewards! I mean come on, gating the professions behind a raid is just lazy! they could of come up with an awesome quest chain with some awesome lore that then gave you access to your profession craftable item but instead they gated it and send you on a really boring quest to touch 4 diff sensors xD horrendously lazy

  • @groweachday155
    @groweachday155 6 месяцев назад +1

    lol love the fire mage turning the moonkin into a cooked chicken xD

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      i should not have read this while im hungry...fried moonkin sounds incredible right now. going to have to settle for sad bachelor bowl of cereal instead

  • @roohni2226
    @roohni2226 6 месяцев назад

    There’s no reason why we should have so much classic ‘jank’ in sod. Mail between alts, instance IDs, not having account bound rep. These are all old and stupid designs that should remain in 2004 not in 2024 imo. And can we stop the whole nerfing hunter things because they have strong base dmg but scale like shit? Its not fun at all.

  • @scdogg444
    @scdogg444 6 месяцев назад +2

    EVERYONE SHUT UP ITS JEROME TIME!

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      scdogg i am trying to not say a peep but i have to open this bag of sun chips i hope it doesn't disturb you

  • @Newbalancedad
    @Newbalancedad 6 месяцев назад +1

    Agreed. Not the Blood Moon part. Idc that is straight trash.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      bloodmoon enjoyment is directly correlated to the class you play. play a boomkin or spriest and your experience is VERY differerent than melee lol

  • @Dunkedyret
    @Dunkedyret 6 месяцев назад

    I don’t see gnomeregan as the problem. To me it’s how the raid lockouts work.
    BFD was too easy, now they made the raid a bit more challenging, and people start complaining. It’s really hard for blizzard to make something that satisfy everyone.

  • @Vigilant_warrior_08
    @Vigilant_warrior_08 6 месяцев назад +1

    I am demotivated at the moment to organize pug raid group, it's hard to fill up the raid and 10m raid naturally emphasis more on each person to be responsible. I,ve been pugging mostly since the phase 2 launch but the last 6 lockouts were brutal. I managed to get 6/6 only 2 times. Most players rage quit after they know some members were not performing well or caused wipes. It was less of an issue during the first 3 weeks of phase 2 but apparently I have to agree with Aggrend on this matter. I was the warrior on Friday nite nite btw it's just discouraging to raid lead, apparently I'm a bad raid leader. Good content dude.
    Don't get me wrong I love gnomeregan please keep making raid like this blizzard. It's fun. Raid leading gnomer is way harder compared to Karazhan zul'aman or ulduar, I suspect there are tons of newer players in wow classic sod.
    I'm looking forward for my redemption arc on Friday nite nite since I have obtained the epic axe 😂

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      Hi druidism, it's definitely rough to pug, I have made a pug this week that got 5/6 and it took an hour to start. People in the stream kept commenting about how long it took to start the group. Frankly it's 1000x easier to just join something premade or to just have a guild.
      You are not a bad raid leader at all. It's the part where you have to find 10 players with raid experience or the chances of success are low. Can fresh characters that have never done the raid clear it? Absolutely, but they'll need 5-6 wipes and the problem is..no group stays together for more than 3-4 wipes.

    • @Vigilant_warrior_08
      @Vigilant_warrior_08 6 месяцев назад +1

      ​@@NOHITJEROMEyea it was pretty much what I experienced first hand, forming a raid could take up to a 1 hour and only end up with 4/6 or 5/6. Some people just straight up dip after getting their loots since I assume they were out of patience to keep on continuing the run with bad pug group.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +2

      Exactly, there is no question 90%+ of pugs end up 5/6 or worse. That's a major issue right now and I don't think it's forcing people into guilds. Instead it's just causing players to drop out entirely from the raiding scene which is really dangerous. Not sure the best solution, probably to make the last 2 bosses less punishing for tanks. If you have pug/first time tanks..thermaplugg would take 10+ attempts. But people leave after 3 wipes :D

    • @Vigilant_warrior_08
      @Vigilant_warrior_08 6 месяцев назад +1

      @@NOHITJEROME true, I don't have solution as well to this problem. But for real leading gnomer pug is way way harder than Karazhan, zul'aman or ulduar. I don't want to blame new players but the amount of mechanics which require good coordination is just way too punishing for average pug

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      karazhan pugs were epic, pretty much any comp worked, even the most demon pugs usually worked out. never felt too hard to fill either even halfway into the run. not sure why gnomer feels so different

  • @michaelmcewen1724
    @michaelmcewen1724 6 месяцев назад

    Do some of you want to play the game or just have them give you everything without having to put in any effort? The fact in this video he states that leveling takes too long... It's supposed to. The game was not designed for the sweat lords who cleared gnomer in the first 24 hours... Most complain of having nothing to do between raids but then also complain about having to do rune quests on alts or grinding rep or BM coins. Sounds like some picked the wrong version of this game to play if you want to put no effort into getting the best items of the phase. Put in the work you'll feel better about yourself at the end.

  • @lordoritos001
    @lordoritos001 6 месяцев назад

    broooo those video are getting crazy whit those animations good job XD ppl need to stop complaining or we gonna end up whit a junk game like retail everything does not need to be fast and easy and let it last more then 2 Week before u get Nothing to do please stop making everything faster and enjoy. its not a problem if you dont have all the class lvl 40 and all the rep maxed and clear gnomer 6/6 each 3 day

  • @johnwick9367
    @johnwick9367 6 месяцев назад +1

    My problem with this theory is that i for one dont play a top dps meta class, but i do my homework, i farm gold for 30g consumables every 3 days, i make sure i dont make mistakes and yes that all leada to 97+ parses. So let me ask you this, if im wilking to put in work to make my gnomer sub 1 hour run, why should i take a casual carefree guy and literaly boost him in raid? I probably wont so this is the reason why some ppl cant fins grps. If you are willing to put in work into your character and said raid you will get a spot everyweek for sure

    • @johnwick9367
      @johnwick9367 6 месяцев назад +1

      And these are the people that complain the most, they wanna get in but dont wanna work for it

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Hello John Wick, you make very good points. You put in the effort..class discord..gold farming..bis lists..rotations..sims. Then you want to be surrounded with players that put in similar effort. It's a good theory, but what happens when most of the playerbase doesn't want to put in that effort? Now you have to reject the vast majority of applicants, meanwhile the raids they end up in never clear and as a result they probably quit the game.
      Meanwhile if they make the raid easier (ie bfd) nobody has to put in much effort and the raid still falls over dead. I have a theory the next bracket raid will be VERY easy just due to this idea

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      it's true I tried to find a raid as BM hunter..didn't put any effort into getting melee hunter runes. guess what? I didn't find a raid spot and had to make a pug myself. I guess the question here is whether that's good or bad for the game. should a hunter have to spend 4 hours collecting runes just to get a raid spot? or should anyone that hits 40 be able to just walk into the raid no problem and clear it

    • @johnwick9367
      @johnwick9367 6 месяцев назад +1

      Yes but than blizzard is catering to the needs of only one type of player....after you done your raid, you had clears logged and im betting you didnt have issues joining a pug. I for one dont pick and choose specs for my run i only require clears logged just so i know ppl know the tactics. I have a ranged hunter (not alot of ppl play it) or rogue (every run almost) often in my raids, if they do their job i dont care what spec they are. Gnomer is hars for your average casual guy trying out wow for the first time in 10 years, but for a 20years veteran its ridiculously easy

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      Hmmm..I think blizz has to cater to the needs of that "one type of player" because otherwise they just quit and it's just 1000 John Wicks (and me..I guess I can count in there :D ) and they won't make any money. I agree that any class doing their job is 100% viable for the raid, whether that's a ranged hunter or a rogue.
      And the raid itself is just not hard, but there's something about the individual responsibility, the amount of errors one single player can cause in the raid. People have like..3 wipes in them before they give up on raids nowadays. I guess raids have to be designed around that conceit

  • @kidbengala8362
    @kidbengala8362 6 месяцев назад +1

    There is nothing to do ingame. We need hc or mythic dungeons, or arena. We need something to do ingame.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      mythic dungeons would be sick. arenas as well. or rbgs. what do you think they should prio first kidbengala?

    • @kidbengala8362
      @kidbengala8362 6 месяцев назад

      @@NOHITJEROME tbh as we know vanilla pvp plays a big part of the game. The intruction of the pvp events is good and fun but after a few runs we have nothing to aim for with it. I would suggest arenas with all CC reduced to a cap. Also make all cosmetics and STV mounts account wide, this a seasonal server afterall, no need to give tools for lvling alts quick, but then u have to farm EVERYTHING again. Thx for vidros.

  • @LZUTTV
    @LZUTTV 6 месяцев назад +1

    Haha, was really confused when I heard Lzuuk posted on reddit. that's me baby!

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      lets go lzuuk, you had some good points to make about alts and account wide reps. it does seem like account wide reps are a bridge too far for most people. but what about a way to buy rep and send it to alts? ie wsg/ab from bloodmoon, but then you can mail the rep to your alt. that way I don't have to bloodmoon on a feral druid (lol)

    • @LZUTTV
      @LZUTTV 6 месяцев назад +1

      @@NOHITJEROME I think account wide rep promotes alts, I seriously cba to do WSG/AB rep stuff again, feels like too big of a mountain. People saying 'that's too retail' or 'that's not classic'....we have warlocks with demo form, melee hunters, and gear that is better than MC in some cases etc, this is not classic. it's a temporary server experience/experiment, let us play alts without feeling gimped. Good video though my guy

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      Lzuuk I agree with you that acount wide reps promote alts, it's definitely the case in Wrath. How many less alts would there be if people had to do all the reps every time lol. It's true we have a lot of retail abilities and systems right now, and it's not classic. But I suppose some are holding out hope that it still is classic and blocking every retail system is that last holdout, it's an act of defiance. The reality is we've been playing retail even in 2019, this whole game is built on the retail client and the experience is nothing like 2004. Not a bad thing, just the reality in the end.

  • @remziwigett5472
    @remziwigett5472 6 месяцев назад

    I know you mentioned rogues but personaly, range hunters, both marks and BM are weak, for a pure dps class it needs to always be in the top 1/4. anyother pure dps class that has not kit to tank or heal and be a value, is an issue and needs to be fixed. not everyone wants meele hunter.

  • @Helliondre
    @Helliondre 6 месяцев назад

    The reput is one of the issues i have, honestly regrinding pvp reputation is just a pain, and the fact that you are still obligate to go in battleground for warsong when for arathi you just can have fun in the new mode is another issue.
    After all this time why not removing the reverd cap in ashenvale event ? at least reroll will have an easier way to obtain some mandatory bis items.

  • @user-tr3wg7qd6h
    @user-tr3wg7qd6h 6 месяцев назад +4

    I really hope Blizzard pays attention to this video.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      yooo B, I think every point in here was something aggrend mentioned in a tweet at one point or another. they are definitely well aware of all the issue and limitations of the mode. I just hope that the playerbase isn't dropping because I really do like SOD.
      these are fixable issues in the end, even if the answers aren't obvious yet. Are you still enjoying yourself? Or are any of these problems dealbreakers for you

    • @user-tr3wg7qd6h
      @user-tr3wg7qd6h 6 месяцев назад

      My main is a rogue so I'm getting closer to quitting the game each week because the poor pve balance.

  • @elxjasonx
    @elxjasonx 6 месяцев назад +1

    They gonna kill SoD if they make raids 20 man, my guild at least already saying they give up if they have to do a Raid with the ID system on 20 man.

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      Hmmm.. it feels like the 20 mans are inevitable at this point. You don't think it will be easy to fill 20 mans? What if the raid is BFD level difficulty, maybe that's the only way.

    • @ffarkasm
      @ffarkasm 6 месяцев назад +1

      20 men raiding is already confirmed for an unannounced raid in P3 and for Molten Core in P4. What is the problem with it?

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      hmmm, the problem is that it's hard to get 20 people I think. I remember it taking ages to fill ZG pugs and AQ20 back in the day, this could be even more like that

    • @elxjasonx
      @elxjasonx 6 месяцев назад +1

      @@NOHITJEROMEThe problems besides fill the 20 players is if someone leve after 1 wipe, you are screw due to ID lockout. We are a small guild of 13 distribute the loot by who really need it more, thanks to 3 day lockout we have no problem with everyone gearing but now we would have to get 7 more that we know nothing about, just hope they take this in account

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      yeah that's a major issue elxjasonx, imagine your MT leaves or a healer and you have to fill for the last boss. in gnomer right now that's a death sentence for the group

  • @Brusselgriffonrbestdog
    @Brusselgriffonrbestdog 6 месяцев назад +1

    Everything is great for sod. The only thing that’s kinda silly is how everything is all about instant cast abilities

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      I agree, the mode has been overall very great. I don't like the instant abilities either though. Shadow word death haunts my dreams..

  • @johnscribb6731
    @johnscribb6731 6 месяцев назад +1

    I just can't help thinking "carrot on a stick"

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      they just need to give us the carrot. or maybe the stick. i wonder which is more motivational

  • @quetz6335
    @quetz6335 6 месяцев назад +1

    I agree that reputation should be account wide, its not too much like retail.
    I think a way they can make it more alt friendly while keeping the leveling aspect, is your first character you make on the account has regular xp gains, and then once you get max level every character you make gets the joyous journeys buff on the account.
    I also think they should try to experiment with a way that Final Fantasy 14 does it how you can switch between classes just by changing your weapon, well in WoW you should be able to play other classes only that the character's race is eligible to play, all on one character. So if youre undead you can play mage, warlock and priest on the same character but you cant play a druid or hunter on it. There could be a way where you can unlock another class to level once you hit max level and you talk to the class trainer that you want to play, and then when you switch classes it changes your whole action bars and gear. And the way to level that new class is youll get increased experience gains since you maxed out one class already.
    What do you think do you think this would be able to work?
    Great video!

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад +1

      Account wide reps would definitely do a lot to motivate people to make more alts. I like the idea of the first character being slow to level and then the rest being much much faster. As for classes, races, I agree. Class limitations make no sense anymore, the same with race limitations. I'd love to have all possible racials available. Same thing with professions. Why are we forced to make 5 alts to have full professions when we could just level them all on one character. It's not like we are getting great roleplaying experience with all the enchanting bots DMing me to do enchants lol.
      I love the idea of prestige and leveling the same character multiple times, it's a much better system than alts. Frankly the alts make the game clunky, I would love ONE character that I keep progressing and keep working on. It's a much much better solution and it's so outside of the box, I fear it may never happen.
      Great idea though, would love to see it implemented

  • @stephangunnheim9572
    @stephangunnheim9572 6 месяцев назад +1

    fix premade problem in bgs only problem in sod :D

    • @NOHITJEROME
      @NOHITJEROME  6 месяцев назад

      you want solo queue? or 10man wsg again? :D they sorta forced 5mans now