Lorn's Lure | "Dissolution" (No Climbing Picks)

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  • Опубликовано: 15 ноя 2024
  • "The final chapter also starts out similarly cool with a new tool, but very quickly turns into an absolute hot mess...its timed, its chaotic, and its brutally unforgiving. it gives you a new supertool that trumps your entire existing toolkit, makes that your only option for success, and demands that you perfect it while under constant time pressure." - Steam review for Lorn's Lure
    I wanted to see if this claim was true or rubbish. No, this is not a dig at a fair negative review, I was simply bored and was curious if you could beat the whole chapter using nothing but tic tacs and dash jets. Much to my surprise, it is!
    I have a nagging belief that doing a pickless run without dying might actually be possible, the trouble however comes at Checkpoint 8. The issue is that the location where the cycles initially start compared to where you respawn are significantly far apart, and those seconds traveling between those spots matter A LOT since no grapple means missing out on a lot of speed. If someone, somehow, finds a way to stay alive without fucking up (yeah have fun practicing that), then doing a deathless run is 100% possible.
    And I thought I ran out of things to do in this game. I recently did and recorded a sub 4:40 run on NG+, but I'm going to try to record another run since that video is not super quality. In due time, I guess.
    TIMESTAMPS
    --------
    0:00 - Beginning Area
    2:04 - Cutscene
    3:04 - Checkpoint 1
    3:26 - Checkpoint 2
    3:52 - Checkpoint 3
    4:30 - Checkpoint 4
    4:50 - Checkpoint 5
    5:18 - Checkpoint 6
    5:37 - Checkpoint 7
    6:20 - Checkpoint 8
    6:43 - Checkpoint 9
    7:44 - Checkpoint 10
    8:20 - Run Stats

Комментарии • 8

  • @szwagrowicz0786
    @szwagrowicz0786 8 дней назад +2

    4:01 How did you not die falling with 3 indicators? The only way to slow down after this is using the harpoon which isn't an option for this run.

    • @Achrotone
      @Achrotone  8 дней назад +4

      Normally, you'd be correct. However, with the update that allows you to touch walls at terminal velocity without dying, this trick became possible. Essentially, what I'm doing here is just hugging the wall while moving forward. Then by some unexplainable interaction, I don't die when I hit the slope, and I'm able to keep going.

  • @poikei8037
    @poikei8037 3 дня назад +1

    very clean, the movement in the pre boss part was sublime, i honestly didnt think it would be possible without all the upgrades

  • @MRX-ji3rh
    @MRX-ji3rh 2 дня назад

    How long did it take you to find all the routes.

  • @poikei8037
    @poikei8037 3 дня назад

    are you planning on doing a speedrun on the full game without the climbing picks?

    • @Achrotone
      @Achrotone  3 дня назад

      Not really, but it's a cool suggestion.