Setting up Convai RPM characters with Salsa in Unity

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  • Опубликовано: 29 сен 2024
  • A short tutorial about substituting Salsa for Oculus OVR stuff in Unity. Specifically in a conversational AI tool called Convai. This will show how to import the RPM characters you create in Convai into your project and how to remove the Oculus scripts and use Salsa instead.
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Комментарии • 12

  • @steev3d
    @steev3d Год назад +2

    Nice tutorial Bob

  • @onboard3441
    @onboard3441 6 месяцев назад +1

    Do you know if this could be functional with a webgl build? Convai / salsa cc3 plus character?

    • @bobhawkey3783
      @bobhawkey3783  6 месяцев назад +1

      I’ve only tried a webgl build once and didn’t really complete it so I’m not sure. I haven’t heard of any restrictions with the components you mentioned though. When in doubt give it a try! 😊

    • @onboard3441
      @onboard3441 6 месяцев назад

      @@bobhawkey3783 should be finished on this today, fingers crossed eh. :)

    • @bobhawkey3783
      @bobhawkey3783  6 месяцев назад +1

      @@onboard3441 excellent. Best of luck!

    • @onboard3441
      @onboard3441 6 месяцев назад

      @@bobhawkey3783 it works, only issue I'm having is control of the jaw. Is there a minimum maximum setting control within salsa for the emotes? Still learning.

    • @bobhawkey3783
      @bobhawkey3783  6 месяцев назад

      @@onboard3441 the Visemes are what control the mouth when speaking, not the emotes. Emotes should be used sparingly and not when speech is happening. If you are using Salsa there is a CC3 OneClick addon that makes it very easy. Are you actually using Salsa? If so I could give you instructions for the OneClicks.