(OLD) Create AI Characters in Unity | Convai Plugin Setup Tutorial [Part 1]

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  • Опубликовано: 17 ноя 2024

Комментарии • 59

  • @convai
    @convai  3 месяца назад

    The workflow for creating AI characters and adding them to your Unity projects is much faster now, with the updated Convai SDK for Unity. Check out our latest tutorial: ruclips.net/video/anb9ityi0MQ/видео.html

  • @tompicarella
    @tompicarella Год назад +3

    This tutorial does not work. There is no place to put an API key like in the tutorial and when you first import the package it has several error messages saying, Assets\Convai\Plugins\GLTFUtility\Scripts\Spec\GLTFAnimation.cs(37,18): error CS0246: The type or namespace name 'Required' could not be found (are you missing a using directive or an assembly reference?) Please update this tutorial.

    • @usamabutt_33
      @usamabutt_33 Год назад +3

      Yes Same error

    • @convai
      @convai  Год назад

      @@usamabutt_33Hello, we have a troubleshoot guideline here: docs.convai.com/api-docs/plugins-and-integrations/unity-plugin/troubleshooting
      If error continues, please reach out at support@convail.com

    • @EventHorizonVR2023
      @EventHorizonVR2023 Год назад +2

      @@usamabutt_33 I am getting the same errors and seems that many others are too. Convai should do a tutorial video on how to fix these errors becuase I ma trying to follow the troubleshooting procedure in the link they provided and no luck 😕

  • @transcendencemediallc3845
    @transcendencemediallc3845 Год назад +7

    Sorry, but this tutorial seems to be missing a few steps. I am not seeing anything that shows Convai on my menu bar. I'm also seeing a long list of "error CS0246"

    • @usamabutt_33
      @usamabutt_33 Год назад

      same bro

    • @eatonlawfirm
      @eatonlawfirm Год назад

      Having the same errors.

    • @江承翰-f8z
      @江承翰-f8z Год назад +6

      I fix this by installing Animation Rigging, it is in Window -> Package Manager -> Change the bar "Packages: In Project" into "Packages: Unity Registry" -> install Animation Rigging under Packages

    • @bauervision
      @bauervision Год назад

      @@江承翰-f8z thx bro

  • @TYNEPUNK
    @TYNEPUNK Год назад

    man this is incredible!!

  • @oklahomaproductions
    @oklahomaproductions Год назад +2

    very helpful!

  • @Dante02d12
    @Dante02d12 11 месяцев назад +1

    Hey! This is awesome! Is it possible to use a local LLM? And can this be used for 2D characters? I'd like to make a game in RPG Maker style, and have the NPCs powered by a chatbot of my own.

  • @brianplaysvr9400
    @brianplaysvr9400 3 дня назад +1

    can this work in Vr?

  • @SoloaramYt
    @SoloaramYt Год назад

    NOT WORKING I GET THIS ERROR I ALREADY TRY EVERYTHING> Assets\Convai\Scripts\Editor\ConvaiCharacterImporter.cs(4,7): error CS0246: The type or namespace name 'Siccity' could not be found (are you missing a using directive or an assembly reference?)

    • @convai
      @convai  Год назад

      Hello, can you email us at support@convai.com or join our discord for direct communication: discord.gg/CUfM22wtB4

  • @xr-labs2310
    @xr-labs2310 Год назад +1

    Is it possible to upload this project file to Unity WebGL?

  • @fathahnoor
    @fathahnoor Год назад +1

    Amazing!

  • @enigmaticimagination01
    @enigmaticimagination01 Год назад +2

    Can't wait to test it out, does it save conversations? It's very important.

    • @convai
      @convai  Год назад

      Yes, we do in chat history.

  • @manonpiano
    @manonpiano 6 месяцев назад

    Looking great so far!, I manged to make it work the convai plugin and I see the menu option and installed my API key, now I have another problem: where is the convai streaming demo file? It looks like I can't locate the Convai streaming demo on the scenes folder as shown in the video, I see 2 files: convai demo and convai demo - mobile , is there any other folder called "scenes", the current folder structure there i'm finding this files is: assets/convai/scenes

  • @SuriyaFigo
    @SuriyaFigo 11 месяцев назад

    When i import the file i got some errors like CSharp.dll will not loaded due to errors ,after i do built they are gone but the script class cannot be found, i don't know what to do next

  • @judyyu5155
    @judyyu5155 4 месяца назад

    Is there anyone who knows how to change the player (not NPC)? Because the player doesn't have a body but only have a camera. I've tried to make a player that has a body but I failed. I added the same camera + components to my player and it only showed "Not close to talk" notification. But I checked the raycast for my player works and reaches to the NPCs but I cannot start a conversation with NPCs.

    • @convai
      @convai  3 месяца назад

      Hello,
      We are sorry for the issue you are experiencing.
      If you wish, please join our Discord server, and our developers will be able to assist you in resolving the problem.
      discord.gg/Tm9b3FWFJG
      Thank you!

  • @andrewbrannan1680
    @andrewbrannan1680 8 месяцев назад

    Could you import a AI from character ai and add that to a game?

  • @chandradippanja522
    @chandradippanja522 8 месяцев назад

    Is there any way where the convai bot starts the conversation ?

  • @SuriyaFigo
    @SuriyaFigo 11 месяцев назад

    Some files are didn't loaded due to errors Someone tell me what to do?

  • @SuperTitank
    @SuperTitank Год назад

    Hello there ! Thank you for this tutotrial, quick question though : I got it working In Unity on the PC, but can it work on a Quest 2 standalone ? Is it possible to activate voice chat via the Oculus microphone ? Thanks in advance.

    • @convai
      @convai  Год назад

      Hello please reach out to us on email to support@convai.com or for direct communication to discord: discord.gg/VBHFd7sFb8

  • @albumcorvus8429
    @albumcorvus8429 Год назад

    Excellent! I would like to know if you are going to upload a video to solve the error that has been caused in unreal since the Plugin update (that the audio dictation does not work)

    • @convai
      @convai  Год назад

      Hello, we have a troubleshoot guideline here docs.convai.com/api-docs/plugins-and-integrations/unity-plugin/troubleshooting

    • @xr-lab_io
      @xr-lab_io Год назад

      ​@@convai guideline does not solve audio error:
      RpcException: Status(StatusCode=Cancelled, Detail="Received http2 header with status: 404")
      Convai.gRPCAPI.ConvaiGRPCAPI.ProcessAudioChunk (Grpc.Core.AsyncDuplexStreamingCall`2[TRequest,TResponse] call, System.Int32 diff, System.Single[] audioData, System.Boolean enableTestMode, System.String testUserQuery) (at Assets/Convai/Scripts/Utils/ConvaiGRPCAPI.cs:339)
      UnityEngine.Debug:LogException(Exception)
      Convai.gRPCAPI.d__16:MoveNext() (at Assets/Convai/Scripts/Utils/ConvaiGRPCAPI.cs:352)
      System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(d__16&)
      Convai.gRPCAPI.ConvaiGRPCAPI:ProcessAudioChunk(AsyncDuplexStreamingCall`2, Int32, Single[], Boolean, String)
      Convai.gRPCAPI.d__14:MoveNext() (at Assets/Convai/Scripts/Utils/ConvaiGRPCAPI.cs:288)
      UnityEngine.UnitySynchronizationContext:ExecuteTasks()
      looking forward to your correspondence, sincere regards

  • @EventHorizonVR2023
    @EventHorizonVR2023 Год назад

    Trying to implement it into my current project and getting the error message: Assets\Convai\Plugins\GLTFUtility\Scripts\Spec\GLTFAnimation.cs(37,18): error CS0246: The type or namespace name 'Required' could not be found (are you missing a using directive or an assembly reference?) I tried to follow the troubleshooting procedure you posted on one of the replies but still no luck. Any possibility of making a video tutorial on how to fix this issue to get this working?

    • @convai
      @convai  Год назад

      Hello, please reach out to us at support@convai.com

  • @samiyahyabey4104
    @samiyahyabey4104 8 месяцев назад

    you package is broken, when imported into a new blanck projet in 2021 it creates bunches of errors

    • @convai
      @convai  8 месяцев назад

      Hello,
      You can integrate our Convai package from Asset Store into your project via Package Manager.
      If you want, join our Discord server and let's complete the installation together. discord.gg/zmxCXF2bRA

    • @samiyahyabey4104
      @samiyahyabey4104 8 месяцев назад

      @@convai thanks for the reply I didn't know about that ! I actually fixed the error by doing exactly what people in comment suggested. I'll join your discord also and congrats for what you do !

  • @AuditorsUnited
    @AuditorsUnited Год назад +1

    if you made your system work seamlessly with mixamo and fuse character generator you would go far

    • @convai
      @convai  Год назад

      Yes, it is something we are definitely thinking of this! :)

    • @AuditorsUnited
      @AuditorsUnited Год назад

      look up tafi avatar@@convai daz 3d is making a text based character generator

  • @CSEliot
    @CSEliot Год назад

    Unity asset store download doesn't come w/ the Character Importer :/

    • @convai
      @convai  Год назад

      Hello, in the asset store we are limited by the constraints from unity. For the character importer you need to use the version from our documentation. docs.convai.com/api-docs/plugins-and-integrations/unity-plugin

  • @-.._.-_...-_.._-..__..._.-.-.-

    How is this different than using OpenAI? Is Convai an OpenAI wrapper?

    • @convai
      @convai  Год назад +3

      We focus on the lowest latency speech recognition, LLM and voice. Orchestrating this is no easy feat. We want this to feel as natural as possible.

    • @redqueengaming6
      @redqueengaming6 Год назад

      @@convai You guys are doing a awesome job, im currently trying to incorparate it into my MRTK project. Though having a few issues, The error "LNK1181 cannot open input file 'D:\Builds\Test\build\bin\ARM64\Release\GameAssembly.lib'" is a linker error in your project. The error occurs when the linker is unable to find and open the specified input file, in this case, 'GameAssembly.lib'. Then this error which i have no control over The error "LNK2019 unresolved external symbol grpcsharp_call_recv_initial_metadata" is another linker error. The error indicates that the linker is unable to find the definition for the function grpcsharp_call_recv_initial_metadata from the gRPC library.

    • @redqueengaming6
      @redqueengaming6 Год назад

      I should have said these errors happen after the build, and when i have visual studio open, with my hololens attached, then build it without Debug with Arm64 with Realease. Thank you though for providing an awesome AI experience

  • @brewlife9622
    @brewlife9622 10 месяцев назад

    is there a mac tutorial for all this?

    • @brewlife9622
      @brewlife9622 10 месяцев назад

      I have downloaded the core unity plugin but in the folder is a bunch of folders labeled with numbers

    • @convai
      @convai  9 месяцев назад

      Hello, If you need any help with the setup, we'd be happy to assist you on our Discord server. Feel free to join us there! discord.gg/S7HQv4sxz3

  • @AuditorsUnited
    @AuditorsUnited Год назад

    they seem more like assistance than character.. a bounty hunter wouldn't act like that

  • @redx1134
    @redx1134 8 месяцев назад

    WOW

  • @LoucosDoMetro
    @LoucosDoMetro 7 месяцев назад

    You start using Unity... Then you change to Unreal and Unity is no more. This is how you completely lost me.

  • @thesinha2650
    @thesinha2650 Год назад +2

    This is insane but is this totally free? Cause there's a competitor of yours names Inworld AI and I used it pretty good.

    • @convai
      @convai  Год назад +1

      We have a free developer tool. When going to production with the game/application is where we can go with an enterprise or a partnership deal.