Last time I remember, that black and purple missing texture also appears in Minecraft and fricking Blender! Not so exclusive now. Edit: wtf just happened.
I'm pretty certain it's in Minecraft because of source lol. I dunno, has anyone ever asked Notch about it? Edit: Minecraft is not built in source, read my other replies, it's very clear I know that and that this was worded poorly. I figured it was because Notch is a nerd and loves ValvE games. But I've also been informed it's an industry standard. Now, please, leave me alone, this comment thread is driving me up a wall all because you just read the first reply and immediately respond to it without reading the rest of the thread. Good day.
There's a reason why developers use magenta and black checkerboards (or just magenta) to signify missing textures It's eye catching, especially in gritty games like Half-Life, so the developers can easily notice and fix it. Unless you're making a flashy stylized game, magenta is a rare color. In fact, magenta isn't even real as it doesn't exist on the light spectrum, it's just our brains attempting to bridge the gap between violet and red. All of these facts make it a great choice for missing textures and it's a common practice to make it a "fallback" when something goes wrong while developing.
Mentioning that magenta isn't real in the context of video games is pretty irrelevant considering that the only real colors our displays show are red, green and blue. Any other color you see isn't real by that logic either
@@Thornskade I get what you mean but your example is a completely different reasoning isn't it? His explanation of magenta involves how our eyes pick up light in a limited way but your example was about RGB color mixing. Nitpicky I know but it stood out to me that they don't really correlate.
@@EnbyOccultist No, it's the same thing. Magenta is a result of wavelength mixing as interpreted by our brain, the same way yellow from a display is not actually yellow, but red and green wavelengths mixed and interpreted by our brain
@@EnbyOccultist Also there's another thing I originally didn't want to discuss but I now feel is necessary to avoid further confusion, which is that to say magenta isn't real is a very misleading statement and simplification of a subject matter probably due to not properly understanding it The extent of truth of that statement is that magenta can't exist as its own wavelength, but that doesn't mean it isn't real. When we look at a magenta object, it reflects blue and red light in such a way that we perceive it as magenta. So the object does indeed have all the properties that actually make it magenta, which is a reflection of blue and red wavelengths. What we perceive to be magenta, is indeed magenta. Even if it can't exist as one wavelength, it is ultimately still what magenta is Ultimately this could end up being a deeply philosophical question because nothing we perceive is actually equal to reality. Nature doesn't care about our perception of red or any other color, or smells, or temperature. Magenta is our perception, but the reality is that blue and red wavelengths of light are hitting our eyes. The way I see it, the emission of blue and red wavelengths at the same time is a real property, and if our perception of that is magenta, so be it. That makes it a real color, both to us and in reality
Notch is a big TF2 fan (which uses the source engine) and that's why he used the same texture for the same purpose in Minecraft. It's just a nice reference. I hope people don't actually think Minecraft came up with it though
Source is based on GoldSrc. Which in turn was based on the Quake engine. In id's original source code there is a small 8 x 8 byte array used as a placeholder bitmap with a black and pink-ish color checkerboard pattern (using color indexes 0 and 255). In Quake this pinky (index 255) color is used to "paint" transparency in 2D sprites.
@@fanrail174 So because it's a color index, 0 and 255 aren't tied to any specific color values. Index 0 might contain black [0,0,0] as this is mostly standard practice, but either index could hold any color. 255 is just the final entry in a list of colors. Lots of Quake mods will actually modify this list to get more pleasant color options for their maps. Though it's interesting because I believe even Half Life would've used bitmap instead of palette indexes. Reminds me of seeing the same light flicker from Q1 all the way up to Half Life Alyx.
@@dreamsEGA goldsrc still uses palettes, only that each texture has one, instead of the entire game using a single palette like quake. Also the skybox is true RGB. Painfully low res by today's standards tho 😭
i actually had an alternative version of the video where i actually did use Entry of the Gladiators, but it probably would have been copyrighted if it were.
@@Jariner_exists It's understandable that you don't know this, but this "clown song" *is* "Entry of the Gladiators". It's a 1897 military march made by Julius Fučík.
did you forget to read the comment above? yes, i do know that the "clown song" is "entry of the gladiators". the reason why i used that version instead of original was because i thought it was gonna be copyrighted.
This isn’t about coding though? Missing textures can be anything as long as they are recognisable, the image choice and whether you’ve coded before don’t really influence each other
Oh yeah and can you code? What languages and all of their respective libs and definitions do you know? Do you make any money from it? I don’t think you’ll ever respond so I’m just gonna assume NONE OF THE ABOVE and ask you to shut your pretensions furry mouth before speaking next time, you reek of not knowing shit about ass NERD
POV: i didn't put that there this guy also called me out for ''faking crashes' and using fullbright to make the mod look bad on purpose. he also accused me of sending my subscribers to harass a random gamebanana creator because I didn't like his mod. all of this because I made a video about a modpack I didn't like and said my opinion. yes I was wrong to pick on a random modpack and I'm sorry for that, but accusing me of these things without any proof is just stupid.
as someone who doesn't have anything to do with the half-life community and has no bias you weren't hateful or rude, but you were wrong about the weapon's and hecu soldiers. It makes sense they have m9 and Colt 727 with desert camouflage but other than that it's a good video.
I love the timing of the music, because as you can see purple and black in the distance, the music starts picking up and the MOMENT you zoom into the room, the carnival music truly starts.
@@Automaton_unit And? Someone had to edit the timings of the music correctly, assuming it wasn't lined up perfectly by coincidence. Still, my point stands. The music lines up perfectly to what happens in the video, intentional or not.
Lol... I remember learning years ago that, while not specifically purple and black necessarily, a painfully contrasting checkerboard pattern is industry standard for an unloaded or undefined texture.
In the software mode renderer it's actually a black'n'yellow checkerboard, and I thiiink that's how it also originally appeared in Quake. Thanks Carmack!
I was gonna fact check if magenta-black checker was in Goldsrc from the get go or if it was backported from Source perhaps around the time of the 2013 SteamPipe update. Thanks admer!
@@Pacman009 They are not actual files, so you can't find them. They get procedurally generated instead when the game starts up. The texture itself is actually the same between the software & OpenGL renderer, it's just that they get interpreted differently. More technically, in both modes, they generate a 16x16 grid of bytes, and fill it with an alternating series of 0 and 255. In greyscale mode that'd be a checkerboard of black'n'white pixels. Normally, pictures are stored in RGB (0-255 for red, 0-255 for green etc., resulting in 3 bytes per pix), but here it's 1 byte per pixel. These 1-byte values are then used to look up a colour in "gfx/palette.lmp", which conveniently has 256 colours. My guess is the two renderers interpret the palette itself a little differently, RGB vs. BGR and whatnot.
@@mfaizsyahmiis it really a cringe whine when noclick actually drove a modder to take down their mods, therefore causing a string of events to deprive them from their creativity and never modding again? yeah idk the guy is kinda right for complaining about noclick's toxicating behavior edit: i have been informed that my thoughts are completely biased and have no ground to stand on
eh kinda, its weird because the engine they claimed it is just the successor to the engine its actually from, its a valve trademark in general that became iconic and spread outside of valve (minecraft uses it)
Its a huge problem with sound effects too; More and more shows and movies recently have started using the same sfx library that Half Life 2 happened to use and its annoying to see several clips just get flooded with comments suggesting Half Life 2 owns those foley sounds.
@@SkeleTonHammerit's so easy to implement that it being a feature or not it's basically a stylistic choice at that point. checkerboarding requires slightly more effort but realistically would only be a few hours tops
Alright context for the people that dont know: "Mira" (The person who is talking in the video) basically accused noclick of editing the mod to add a missing texture onto it to make it look bad, while saying that "purple n black checkerboards dont exist in goldsource", which i have decided to make a video making fun of that point. (by showing yeah, it does exist.) Someone has reuploaded the video, heres some more context: ruclips.net/video/iooyIrCc_GQ/видео.html
Checkerboard missing textures are like, EVERYWHERE if you really look for'em lol As another comment mentioned, Blender even has'em 1993 Doom has a white and grey checkerboard pattern if I'm not mistaken
Unreal Engine 4 and 5s default texture is called "WorldGridMaterial" and it's a checkboard pattern to, even if it has normal maps to make it look better. It displays whenever it cannot load a texture
It never was lol. But I guess only mappers know that. The only difference is that the Goldsrc Engine throws an error with a game crash if you try to load a map when a .wad, sprite or model is missing, but you can still load it if the .wad is there but it's missing one or more textures inside and if you replace the missing models and sprites with different ones with the same name. The Source Engine on the other hand can still load maps even if it's missing resources like textures and models (hence the big ERROR model). So basically it's just harder to see in Goldsrc.
@@goti4no820 I've never heard anyone calling themselves "modder" just because they install mods. If "mapper" is the one that makes maps, "modder" is the one that makes mods; "modder" is just generic basically, and it's used to describe people that modify an already existing game. I've been a level designer for 17 years and I work in the games industry so you can trust my word.
Trying to one up someone in the Valve community (and probably in other communities too) will just unleash someone that knows more than you. Case and point.
I remember watching RUclips at 4:00 in the morning and this video started playing and I thought I was having some kind of heart attack induced nightmare
GTAV, Unity, Blender, Minecraft, and many others also have this. The color magenta is determined to be the most unnatural color in most conceived environments, especially in a rigid tiled pattern. so software utilizes this to let developers know when something isn’t right about a texture. That way developers don’t accidentally miss-content anything in a final release.
@@Caellyan unfortunately, there is such case. Unreal Engine does that. I don't know why because it could actually be mistaken for some black carpet looking texture, but whatever.
Guys, all these games don’t use the same default missing textures, they all have their own version of pink and black checkerboard because those colors are proven to stand out well so developers could notice it
Magenta is commonly used to indicate a broken texture because it isn't commonly found in level design unlike the other primary and secondary colors. It stands out and lets the developer know they still need to texture the object.
I have no idea what video you're referencing, but I used to make Half-Life 1 maps back in the day and I saw a lot of purple-and-black checkerboard textures.
Basically noclick was criticising a mod on what they could do better then someone I don’t know the name came to TRY and roast him but noclick came along and proved all his claims wrong expect wrong which was a mistake. Anyways this was of the points the guy tried to roast him on but then he proved him wrong because even tho it’s very rare it is in gold source.
I think every engine should use the purple and black checkerboard for missing textures since its such a displeasuring texture that you feel the need to get rid of it immediately
From my understanding, it makes the game load textures from the .WAD file in the game's directory, specifically halflife.wad. The reason this is used is because the maps in the game will 'pack' the halflife.wad into the map, which the game uses instead, so using this command will make the game load the textures from the game directory instead of the map file. It's often used for things like texture replacement mods. I think what's happening in this case is the map 't0a0a' has that vat texture included, because the halflife.wad packed into the map has the texture. When enabling r_wadtextures, it switches to the halflife.wad in the game directory, which does not have that vat texture included. Probably a small oversight from the Half-Life developers.
Fun fact: In the popular gmod map rp_downtown_v4c_v2 if you go to the gas station by the houses next to spawn there is a missing texture between the small building and the canopy above the gas pumps.
technically the purple and black checkerboard is an intentional texture, not many engines have this implemented, at least not in the same way, i believe unreal has some sort of texture to put in place of a missing texture, but unity simply shows the material with a solid color, or a shader will be displayed as solid magenta to signify an error
Unreal has a default material and it is a rather pretty one at that. it's a gray and dark grey checkerboard with sunken checker boarders using normal maps from memory it's the same thing as the magenta checkerboard just less offensive
He is wrong of course, as proven in this video, but whats up with the massive amount of strawmen in the comments here? Like, we've already proven him wrong, why do you need to strawman him for no reason? He is talking about goldsource vs source, and specifically a missing texture being shown with a purple and black checkerboard. That's what he means when he says it's exclusive to the source engine: He means that only source uses this method and goldsource does not, not that no other games have a missing texture texture. I find it interesting that 99% of comments here are not commenting on what he's ACTUALLY wrong about, but rather inventing a strawman.
I checked this myself, and from I can see, there aren't missing textures on this map (at least not that I can see). I also checked the pre 25th anniversary build with no missing textures
I actually got to see these missing textures on my first playthrough, when I first clicked on this video I thought it was just the first clip and was about to comment lol
People don't know this is a thing. aka missing texture texture in GoldSrc engine, famous in Source engine, for example in Garry's Mod, for when you forget to mount CS:S and your whole game looks like this.
HL:S and "GoldSource" Half-life have different menus. The menu shown here is the "OG" Half-life, as pre-Gearbox as Steam can make it. Which still has the pink-black missing texture. Because it predates HL1, and goes back to Quake. GoldSource makes it purple, I think, but it's still the same.
@@pepperonibyte6484I think at that time it didn't register with me that goldsource did in fact use purple checkerboards and maybe the dude was playing half life source and didn't know it.
Even in Unreal, except its white and a sort of pale blue. I am positive that the tops of those silo things were black in older versions. Its literally just a default texture that is resorted to when a texture cannot be loaded or found. It can be literally anything.
@@Pestbot It's about the video "Why is Realistic Half Life So Bad" asnd the response video (clipped here), "Why is "Why is Realistic Half Life So Bad" So Bad?"
I’ve messed around in the GoldSrc editor for a little bit (still mostly an amateur) but I think adding missing textures was supposed to act as a ‘no draw’ texture where the vis leafs wouldn’t get. I’m guessing it saved resources since maybe goldsrc doesn’t spend as many resources rendering missing textures. *!!!!!IM JUST GUESSING I HAVE VERY LITTLE CLUE WHAT IM TALKING ABOUT!!!!!*
@@Jariner_exists mira is the cascade man? i never, and i mean never expected this guy to appear in this context, holy shit its like a car crash in slow motion and all i gotta do is fucking watch as he gets himself into drama and now finally he can't get away with it, has to private his video like a lil wimp
@@UsernameDoesntCare no, the reason why i called him the "cascade man" is because he has videos titled "half-life cascade". how do you twist my comment to say that "he is mira"??
I love it when people who don’t know what they’re talking about try to exert themselves as an expert.
@@SkeleTonHammer Obviously magenta is chosen because it has the smallest byte size out of all other colors.
@@puppergump4117 Um, actually it's magenta because game developers can only see outside of the visible light spectrum.
@@puppergump4117fun fact:
Source uses red ERROR when model doesn't exist because display text is cheaper than displaying 3d model!
@@puppergump4117is that a joke?
@@manender1020 couldn't be more obvious
Last time I remember, that black and purple missing texture also appears in Minecraft and fricking Blender! Not so exclusive now.
Edit: wtf just happened.
I'm pretty certain it's in Minecraft because of source lol.
I dunno, has anyone ever asked Notch about it?
Edit: Minecraft is not built in source, read my other replies, it's very clear I know that and that this was worded poorly.
I figured it was because Notch is a nerd and loves ValvE games. But I've also been informed it's an industry standard.
Now, please, leave me alone, this comment thread is driving me up a wall all because you just read the first reply and immediately respond to it without reading the rest of the thread.
Good day.
Actually blender just uses a very intense magenta for missing textures, instead of the checker black and magenta!
In Blender it was just a harsh magenta, no checkerboard pattern
source was first
in blender it's just purple
Nah bro sometimes I open the fridge and the leftover pie is like all magenta and black checkerboard
missing texture pie
you forgot to download an addon bruh
@@IodizedNaCL He forgot to install Pie Simulator: Source 😂
you gotta get counter-strike source, left for dead 2 and half-life 2 episode 2 for each the pie's 3 sub-textures
You need source with your pie. I recommend custard.
It feels so weird seeing the missing texture in HL1 I rarely ever see it in that game
Because i think usually it uses a lambda texture, this is some weird case
I tried the exact commands ran in the video and there's just a hole instead of a checkerboard@@shadesoftime
A testimate to how good the game is
well you'd hope every video game has that and unless it's blizzard or GF I'd expect it@@Der_Key
@@shadesoftime might be true but even then I've never seen any form of a missing texture ever in HL1
There's a reason why developers use magenta and black checkerboards (or just magenta) to signify missing textures
It's eye catching, especially in gritty games like Half-Life, so the developers can easily notice and fix it.
Unless you're making a flashy stylized game, magenta is a rare color.
In fact, magenta isn't even real as it doesn't exist on the light spectrum, it's just our brains attempting to bridge the gap between violet and red.
All of these facts make it a great choice for missing textures and it's a common practice to make it a "fallback" when something goes wrong while developing.
"It's eye catching especially in gritty games like Half-Life" but also an annoying reminder to buy Counter Strike Source for the 7th time.
Mentioning that magenta isn't real in the context of video games is pretty irrelevant considering that the only real colors our displays show are red, green and blue. Any other color you see isn't real by that logic either
@@Thornskade I get what you mean but your example is a completely different reasoning isn't it? His explanation of magenta involves how our eyes pick up light in a limited way but your example was about RGB color mixing. Nitpicky I know but it stood out to me that they don't really correlate.
@@EnbyOccultist No, it's the same thing. Magenta is a result of wavelength mixing as interpreted by our brain, the same way yellow from a display is not actually yellow, but red and green wavelengths mixed and interpreted by our brain
@@EnbyOccultist Also there's another thing I originally didn't want to discuss but I now feel is necessary to avoid further confusion, which is that to say magenta isn't real is a very misleading statement and simplification of a subject matter probably due to not properly understanding it
The extent of truth of that statement is that magenta can't exist as its own wavelength, but that doesn't mean it isn't real. When we look at a magenta object, it reflects blue and red light in such a way that we perceive it as magenta. So the object does indeed have all the properties that actually make it magenta, which is a reflection of blue and red wavelengths. What we perceive to be magenta, is indeed magenta. Even if it can't exist as one wavelength, it is ultimately still what magenta is
Ultimately this could end up being a deeply philosophical question because nothing we perceive is actually equal to reality. Nature doesn't care about our perception of red or any other color, or smells, or temperature. Magenta is our perception, but the reality is that blue and red wavelengths of light are hitting our eyes. The way I see it, the emission of blue and red wavelengths at the same time is a real property, and if our perception of that is magenta, so be it. That makes it a real color, both to us and in reality
Anyone who has screwed up a minecraft texturepack knows it's DEFINETELY not exclusive.
to be fair minecraft released way after source
Notch copied the pattern for Minecraft
The Texture Pack thing in Minecraft is explicitly a reference to the Source version of the missing texture placeholder.
@@BeckenPowerPLit's a good thing to copy
Notch is a big TF2 fan (which uses the source engine) and that's why he used the same texture for the same purpose in Minecraft. It's just a nice reference. I hope people don't actually think Minecraft came up with it though
Source is based on GoldSrc. Which in turn was based on the Quake engine. In id's original source code there is a small 8 x 8 byte array used as a placeholder bitmap with a black and pink-ish color checkerboard pattern (using color indexes 0 and 255). In Quake this pinky (index 255) color is used to "paint" transparency in 2D sprites.
Wait, why is it pink and not white if it is 255?
@@fanrail174 you better ask id's guys.
@@fanrail174 So because it's a color index, 0 and 255 aren't tied to any specific color values. Index 0 might contain black [0,0,0] as this is mostly standard practice, but either index could hold any color. 255 is just the final entry in a list of colors. Lots of Quake mods will actually modify this list to get more pleasant color options for their maps.
Though it's interesting because I believe even Half Life would've used bitmap instead of palette indexes. Reminds me of seeing the same light flicker from Q1 all the way up to Half Life Alyx.
@@dreamsEGA goldsrc still uses palettes, only that each texture has one, instead of the entire game using a single palette like quake.
Also the skybox is true RGB. Painfully low res by today's standards tho 😭
Best comment!
I loved the near-instantaneous zoom into the missing textures syncing perfectly with Entry of the Gladiators. Your comedic timing is on point.
i actually had an alternative version of the video where i actually did use Entry of the Gladiators, but it probably would have been copyrighted if it were.
@@Jariner_existsWdym? What music did you use here if not Entry of the Gladiators? Also isn't Entry of the Gladiators in public domain?
@@PouLS used good old clown music, also i didnt know that.
@@Jariner_exists It's understandable that you don't know this, but this "clown song" *is* "Entry of the Gladiators". It's a 1897 military march made by Julius Fučík.
did you forget to read the comment above? yes, i do know that the "clown song" is "entry of the gladiators". the reason why i used that version instead of original was because i thought it was gonna be copyrighted.
Man forgot to instal cs condition zero
Wait hold up… that’s actually a good goldsource alternative to the css joke since cz actually had new textures… holy shit
oh my god this is advanced counter strike humour
Forgot to install Day of defeat
CS Condition Zero Deleted Scenes as well
Magenta and checkerboard patterns have been used for debugging things since the early 90's. This has such "I've never written a line of code" energy
eh, yeah, but i wouldn't say its "cant code" energy, it existed before half life but valve is what popularized it, its just a mistake
Think it's closer to "What is this 'Hammer editor' anyway?"
This isn’t about coding though? Missing textures can be anything as long as they are recognisable, the image choice and whether you’ve coded before don’t really influence each other
It's the kind of thing that if its not there, you might put it there yourself so you can find missing textures easier.
Oh yeah and can you code? What languages and all of their respective libs and definitions do you know? Do you make any money from it? I don’t think you’ll ever respond so I’m just gonna assume NONE OF THE ABOVE and ask you to shut your pretensions furry mouth before speaking next time, you reek of not knowing shit about ass NERD
Warcraft III used this in its editor to represent invisible elements like triggers, cameras, etc
POV: i didn't put that there
this guy also called me out for ''faking crashes' and using fullbright to make the mod look bad on purpose.
he also accused me of sending my subscribers to harass a random gamebanana creator because I didn't like his mod.
all of this because I made a video about a modpack I didn't like and said my opinion.
yes I was wrong to pick on a random modpack and I'm sorry for that, but accusing me of these things without any proof is just stupid.
as someone who doesn't have anything to do with the half-life community and has no bias you weren't hateful or rude, but you were wrong about the weapon's and hecu soldiers. It makes sense they have m9 and Colt 727 with desert camouflage but other than that it's a good video.
noclick ur like 3 weeks late bro
I mean, you did motivate the modpacker to actually make something worth while so... no harm done?
L
no clicks
I love the timing of the music, because as you can see purple and black in the distance, the music starts picking up and the MOMENT you zoom into the room, the carnival music truly starts.
Hate to be that guy but this tune was mostly used in circuses than carnivals
It's called editing
@@Automaton_unit And? Someone had to edit the timings of the music correctly, assuming it wasn't lined up perfectly by coincidence.
Still, my point stands. The music lines up perfectly to what happens in the video, intentional or not.
@@Automaton_unit that timing wasnt edited doe, it was just coincidentally perfect for the music that i was using.
@@Jariner_exists ok?
"It is not. I resent that. Slander is spoken. In print, it's libel."
Lol... I remember learning years ago that, while not specifically purple and black necessarily, a painfully contrasting checkerboard pattern is industry standard for an unloaded or undefined texture.
That or just solid pink/purple.
In the software mode renderer it's actually a black'n'yellow checkerboard, and I thiiink that's how it also originally appeared in Quake. Thanks Carmack!
I was gonna fact check if magenta-black checker was in Goldsrc from the get go or if it was backported from Source perhaps around the time of the 2013 SteamPipe update. Thanks admer!
@@mfaizsyahmi You're welcome!
Does that mean in the files both of the missing texture textures can be found?
@@Pacman009 They are not actual files, so you can't find them. They get procedurally generated instead when the game starts up.
The texture itself is actually the same between the software & OpenGL renderer, it's just that they get interpreted differently.
More technically, in both modes, they generate a 16x16 grid of bytes, and fill it with an alternating series of 0 and 255. In greyscale mode that'd be a checkerboard of black'n'white pixels.
Normally, pictures are stored in RGB (0-255 for red, 0-255 for green etc., resulting in 3 bytes per pix), but here it's 1 byte per pixel. These 1-byte values are then used to look up a colour in "gfx/palette.lmp", which conveniently has 256 colours.
My guess is the two renderers interpret the palette itself a little differently, RGB vs. BGR and whatnot.
@@Admer456 so what you’re saying is if I rename decals.wad to all the different wad files the missing texture won’t be deleted too
When you have no idea what the context of this video is
I wish I did it sounds funny
I just saw it on my home page. Oh god it's just a cringey whine about noclick.
@@mfaizsyahmiis it really a cringe whine when noclick actually drove a modder to take down their mods, therefore causing a string of events to deprive them from their creativity and never modding again?
yeah idk the guy is kinda right for complaining about noclick's toxicating behavior
edit: i have been informed that my thoughts are completely biased and have no ground to stand on
@@zeroideas3722 the person whos complaining about their toxicating behaviour also has toxicating behaviour, make of that what you will.
@@zeroideas3722ok mira
In Blender and if I recall also Unreal Engine, stuff turns purple when textures are missing.
The color makes it easy to notice something is off.
Another example is in one of Deathmatch Classic's bundled maps. There's a switch that does not have a texture on its wall-parallel face.
"I saw it first in thing" doesn't equate to "thing invented this" or "this is exclusive to thing", I wish more people'd understand that
I wish more people would understand a lot of things.
Goes right along with "if I'm not already aware of something, it doesn't exist"
eh kinda, its weird because the engine they claimed it is just the successor to the engine its actually from, its a valve trademark in general that became iconic and spread outside of valve (minecraft uses it)
@@mechadeka "if an item is not in our records, it does not exist!" - that old woman in Star Wars Attack Of The Clones
Its a huge problem with sound effects too; More and more shows and movies recently have started using the same sfx library that Half Life 2 happened to use and its annoying to see several clips just get flooded with comments suggesting Half Life 2 owns those foley sounds.
This feature is so exclusive it's an industry standard. 😅
@@SkeleTonHammerit's so easy to implement that it being a feature or not it's basically a stylistic choice at that point. checkerboarding requires slightly more effort but realistically would only be a few hours tops
That's crazy actually. I never knew the purple/black missing texture was in GoldSRC.
cry of fear has it
I think the only reason many people think of Source engine when they see a checkerboard pattern like this is due to gmod
@@marikiri5119 yep, because of custom maps using css for most of its textures, content, whatever.
Alright context for the people that dont know: "Mira" (The person who is talking in the video) basically accused noclick of editing the mod to add a missing texture onto it to make it look bad, while saying that "purple n black checkerboards dont exist in goldsource", which i have decided to make a video making fun of that point. (by showing yeah, it does exist.)
Someone has reuploaded the video, heres some more context: ruclips.net/video/iooyIrCc_GQ/видео.html
Do you have a reupload of this video?
Link us the context, chud.
Link the videos
was the first command you were inputting a disable/delete for a texture so that you could showcase what a missing texture looks like?
Can you give the channel
Checkerboard missing textures are like, EVERYWHERE if you really look for'em lol
As another comment mentioned, Blender even has'em
1993 Doom has a white and grey checkerboard pattern if I'm not mistaken
Unreal Engine 4 and 5s default texture is called "WorldGridMaterial" and it's a checkboard pattern to, even if it has normal maps to make it look better. It displays whenever it cannot load a texture
Blender only has the magenta, but I would be interested in how it would be if it was a checkerboard pattern
im pretty sure thats only in modern doom sourceports
Original Doom straight up crashes then it can't find a texture
Minecraft has one too
bro didnt install CS:S to play half-life 💀💀💀
the fuск you are talking about
why the к?@@madbanana22
@@WohaoGyoutube would autofilter the comment
no it wouldn't, you can say fuck normally@@madbanana22
You know thats two different games on two different engines, right?
It never was lol. But I guess only mappers know that. The only difference is that the Goldsrc Engine throws an error with a game crash if you try to load a map when a .wad, sprite or model is missing, but you can still load it if the .wad is there but it's missing one or more textures inside and if you replace the missing models and sprites with different ones with the same name. The Source Engine on the other hand can still load maps even if it's missing resources like textures and models (hence the big ERROR model). So basically it's just harder to see in Goldsrc.
@@goti4no820 Well yeah, a mapper is technically a modder as well since a map is a modification (hence a mod).
@@goti4no820 I've never heard anyone calling themselves "modder" just because they install mods. If "mapper" is the one that makes maps, "modder" is the one that makes mods; "modder" is just generic basically, and it's used to describe people that modify an already existing game. I've been a level designer for 17 years and I work in the games industry so you can trust my word.
@@goti4no820 Yeah you literally told me, otherwise I would have not. :D
I LOVE how you added the circus music
Trying to one up someone in the Valve community (and probably in other communities too) will just unleash someone that knows more than you. Case and point.
source nerd emoji right there
no
@@Koptevoiyea
Would it be covered in magenta/black checkers or would it be a low poly neon green model
Leave
🟡ℹ🤓
Purple and black tile also found in call of duty: Future Warfare beta build (NX1). Also in Minecraft.
It even shows up in GIMP if you try to make some impossible color
impossible color!?!? is bro trying to paint in infrared?!
Stand for your anthem, you are the solo act of the tonight's show
What gives it away is the fact that it's shaded. Even on a pitch dark map, you can see the grids glow in the dark.
Gives away that its what?
what does that "give away"?
@@wolcamophone4783 PLEASE WE NEED TO KNOW
I realized GoldSrc does this too when I was making my own map and didn't update the WAD file with the new textures
To be honest, I thought goldsource used the Gabe face as the missing texture.
Ah yes, my favourite feature of Half Life.
THE GABEN BOX
I remember watching RUclips at 4:00 in the morning and this video started playing and I thought I was having some kind of heart attack induced nightmare
GTAV, Unity, Blender, Minecraft, and many others also have this. The color magenta is determined to be the most unnatural color in most conceived environments, especially in a rigid tiled pattern. so software utilizes this to let developers know when something isn’t right about a texture. That way developers don’t accidentally miss-content anything in a final release.
nEw gAmEs hAvE eXCLUsivES
Unity, Blender and some other tools use Very Bright Purple in their tools.
@@坽 True. Not all of it has a black and purple tiling. But they still use the same or similar color.
Imagine if someone used a gray color. That would be insidious lol
@@Caellyan unfortunately, there is such case. Unreal Engine does that. I don't know why because it could actually be mistaken for some black carpet looking texture, but whatever.
I ate a cat
You make me want to cry. That's (In my opinion) kind of cruel. But even so, I do respect YOUR opinion.
I will eat another
Achevement Unlocked!
*What cat?*
Break the mini-teleporter in Kleiner's lab.
Awesome
I still have nightmares about that cat.
Guys, all these games don’t use the same default missing textures, they all have their own version of pink and black checkerboard because those colors are proven to stand out well so developers could notice it
Magenta is commonly used to indicate a broken texture because it isn't commonly found in level design unlike the other primary and secondary colors. It stands out and lets the developer know they still need to texture the object.
I have no idea what video you're referencing, but I used to make Half-Life 1 maps back in the day and I saw a lot of purple-and-black checkerboard textures.
Basically noclick was criticising a mod on what they could do better then someone I don’t know the name came to TRY and roast him but noclick came along and proved all his claims wrong expect wrong which was a mistake. Anyways this was of the points the guy tried to roast him on but then he proved him wrong because even tho it’s very rare it is in gold source.
I think every engine should use the purple and black checkerboard for missing textures since its such a displeasuring texture that you feel the need to get rid of it immediately
fucking love the choice of a MIDI for the music
Don't tell him about Minecraft and Blender and like a shit ton of other games
0:10 What does wad textures do?
From my understanding, it makes the game load textures from the .WAD file in the game's directory, specifically halflife.wad. The reason this is used is because the maps in the game will 'pack' the halflife.wad into the map, which the game uses instead, so using this command will make the game load the textures from the game directory instead of the map file. It's often used for things like texture replacement mods.
I think what's happening in this case is the map 't0a0a' has that vat texture included, because the halflife.wad packed into the map has the texture. When enabling r_wadtextures, it switches to the halflife.wad in the game directory, which does not have that vat texture included. Probably a small oversight from the Half-Life developers.
@@chev2 Wad files are what also powered the classic Doom games and was used for Quake's Textures. The engine that Half Life descended from.
an example of speaking before thinking
Fun fact: In the popular gmod map rp_downtown_v4c_v2 if you go to the gas station by the houses next to spawn there is a missing texture between the small building and the canopy above the gas pumps.
"you put that there!"
☝️🤓
technically the purple and black checkerboard is an intentional texture, not many engines have this implemented, at least not in the same way, i believe unreal has some sort of texture to put in place of a missing texture, but unity simply shows the material with a solid color, or a shader will be displayed as solid magenta to signify an error
you meant purple and black? (technically magenta and black)
@@vibaj16 yea i did, and magenta, not sure what i was on lol
Unreal has a default material and it is a rather pretty one at that. it's a gray and dark grey checkerboard with sunken checker boarders using normal maps from memory
it's the same thing as the magenta checkerboard just less offensive
this is why source is my favorite engine
He is wrong of course, as proven in this video, but whats up with the massive amount of strawmen in the comments here? Like, we've already proven him wrong, why do you need to strawman him for no reason?
He is talking about goldsource vs source, and specifically a missing texture being shown with a purple and black checkerboard. That's what he means when he says it's exclusive to the source engine: He means that only source uses this method and goldsource does not, not that no other games have a missing texture texture.
I find it interesting that 99% of comments here are not commenting on what he's ACTUALLY wrong about, but rather inventing a strawman.
The dude is just a troll and he brought that to himself, it's dumb to say that
I checked this myself, and from I can see, there aren't missing textures on this map (at least not that I can see). I also checked the pre 25th anniversary build with no missing textures
did you do the r_wadtextures command first?
Ah, I did not. Will check again later today
🤓 VS 🤓 shakedown. winner gets a tub of coleslaw
Coleslaw is the gayest type of cheese
Even minecraft has this checkerboard as missing textures lol
Since quake days it's used as a "missing texutre" texture
Wasn't goldsource one of the engines that help popularize this shit as the industry standard?
I need an explanation
Any idea what the og video is?
it got privated out of shame
who made it?@@hl2betafan
ruclips.net/video/iooyIrCc_GQ/видео.html
@@charliekill88 the same guy who made the mod
also IIRC he was called Mira or something?
This is a Feature exclusive to the ANY engine
Man, why do I always end up finding bits and pieces of drama. I hate drama, why can't people just leave each other alone?
"bits and pieces of drama"
DOES HE
*KNOW?*
Bro it's not that serious.
@@gamertypeawesome?
Guys wait until he finds out the whole drama with mrbeast I can’t lie at this point it’s not even drama it’s a full on war
Why can't we go back to this, instead of having the game crash and corrupt itself because it can't load a texture
Whats this guys channel
its deleted.
why are you trying to go on their channel anyways?
@@Jariner_exists To watch the full one
@@Jariner_existsthey deleted their entire channel over this?!💀
I actually got to see these missing textures on my first playthrough, when I first clicked on this video I thought it was just the first clip and was about to comment lol
meanwhile minecraft mods
It's a feature exclusive to placeholders.
this whole comment section looks like a bunch of toddlers
facts
and someone needs to 𝓬𝓻𝓾𝓬𝓲𝓯𝔂 𝓽𝓱𝓮𝓶 𝓪𝓵𝓵
I can’t even begin to get into how bad this looks for you.
Я конечно не очень шарю за поколения и особенности сюрс энджина , но я проорал с этого видоса XD
"you put that there!"
*EXTREMELY LOUD INCORRECT BUZZER*
What’s the context here? I wanna find this original video because this clown sounds like the video game equivalent of Cinemasins.
Original video was privated but you can find a reupload of it here. ruclips.net/video/iooyIrCc_GQ/видео.html
What video is this from?
a now privated video called "Why is "Why is Realistic Half-Life So Bad?" So Bad?"
@@Jariner_existsi assume it was privated because he got clowned so hard for it lol
by some reason in a map of deathmatch classic that texture appears
garry's mod and it's consequences
>it's
Maybe it was just mandela effect but in opposite day
What is the context?
People don't know this is a thing. aka missing texture texture in GoldSrc engine, famous in Source engine, for example in Garry's Mod, for when you forget to mount CS:S and your whole game looks like this.
Ahh yes it's used to make transparent surfaces like glass and meshed fencing, it's also used for trigger barriers
what if it was half-life source?
*edit* I'm stupid when I'm tired lol.
i am racking my brain trying to see what point you are trying to make
gameplay is show in half life, as you can tell by the main menu
HL:S and "GoldSource" Half-life have different menus. The menu shown here is the "OG" Half-life, as pre-Gearbox as Steam can make it.
Which still has the pink-black missing texture. Because it predates HL1, and goes back to Quake.
GoldSource makes it purple, I think, but it's still the same.
This is my opportunity to 🤓splain
north dakota
@@pepperonibyte6484I think at that time it didn't register with me that goldsource did in fact use purple checkerboards and maybe the dude was playing half life source and didn't know it.
he has the voice that i would exactly imagine when someone said something like that
bro is noclick girlfriend ☠
nah im his boyfriend
Even in Unreal, except its white and a sort of pale blue. I am positive that the tops of those silo things were black in older versions. Its literally just a default texture that is resorted to when a texture cannot be loaded or found. It can be literally anything.
This isn’t a “feature,” this is literally the default texture for most 3D rendering systems.
A "feature" of showing "hey, you got a missing texture here! fix it!"
Doesn’t goldsrc just crash when there’s a missing texture? It’s always crashed when any texture is missing for me?
It crashes when you fouce it to load external wads but one or more wads the maps references is missing
aw man i hate both him and noclick now
well finnally stumbled across the situation that explains why this video exists.
i cant even find either video these are referncing
@@Pestbot It's about the video "Why is Realistic Half Life So Bad" asnd the response video (clipped here), "Why is "Why is Realistic Half Life So Bad" So Bad?"
@@rm_steeleand the response is, why is "why is "why is realistic half life so bad?" so bad?" so bad?
insert clown here
I've seen dozens of videogames *and software tools* that utilize this pink and black effect.
You: ☝🤓
i am smort and betah then u!1!1 🤓🤓
As i know purple is used because it's one of rarest colors in nature
troonsource
Ped0ph1le try not to be a transphobe challenge (impossible)
@@HonkTwentySix40%
what
@@HonkTwentySixWhat are you on about
He might be confusing the checkerboard pattern with the ERROR model, witch is only in the source engine
I’ve messed around in the GoldSrc editor for a little bit (still mostly an amateur) but I think adding missing textures was supposed to act as a ‘no draw’ texture where the vis leafs wouldn’t get. I’m guessing it saved resources since maybe goldsrc doesn’t spend as many resources rendering missing textures.
*!!!!!IM JUST GUESSING I HAVE VERY LITTLE CLUE WHAT IM TALKING ABOUT!!!!!*
“You put that there. Missing textures do not use the purple-black checkerboards in Goldsrc. This is a feature exclusive to the Source engine.”
lol that guy was insane like he tried to justify the shotgun model
Checked on my WON copy of the game, the face straight up doesn't get rendered.
Dude I literally knew this guy when I was younger lmfao he was always this brilliant trust me
it's at least as old as quake 1
As a 3d artist I am offended that they think no other engine has that texture, I see that purple in my nightmares and have never source developed
My ultrakill still doesn't have any light textures, and no gabriel texture (he's a big purple flying polygon for me)
This was the singular part of his rambling mess of nonsense where he actually seemed like he did a little homework, and bro STILL got it wrong
what kinda wacky drama did i miss?
wacky drama regarding noclick and holy shit its the cascade man himself
@@Jariner_exists mira is the cascade man?
i never, and i mean never expected this guy to appear in this context, holy shit
its like a car crash in slow motion and all i gotta do is fucking watch as he gets himself into drama
and now finally he can't get away with it, has to private his video like a lil wimp
@@UsernameDoesntCare no, the reason why i called him the "cascade man" is because he has videos titled "half-life cascade". how do you twist my comment to say that "he is mira"??
The glowing picnic blanket of forgetting to fix a vmt filepath