StarCraft II: Heart of the Swarm - Multiplayer Unit Update
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- Опубликовано: 11 окт 2024
- Witness the latest updates to StarCraft II: Heart of the Swarm's multiplayer units. Learn about the new units being added to each race and what they can do. StarCraft2.com
It’s nice watching this in 2019 and seeing how the units used to look like and how they look like now.
The lack of warhound saddens me. Such a cool unit
@@eiplays2768 it would have only taken them just lower its damage and attack rate to balance it.
Or just bring the goliath back.
It's fascinating how things change as much in design and ideas from the Beta to the actual game. It's like a movie, they polish the original thoughts little by little.
I'm assuming they took out the ultralisk charge because it was so op
ShadowViking47 yeah why would they ever make ultralisk good enough that someone might actually use it? Lol
Actually I think they removed the ability because it didn't always result in desired behavior - sometimes it knocked away units that the ultralisk was already having issues catching up to, allowing them to resume kiting. On paper, it was a cool idea, but in practice it was just a weird, somewhat unpredictable ability in a big pitched battle.
@@ZC.Andrew most likely, I'm happy with the speed upgrade. granted, they're still worthless in most scenarios
@@simunator yeah. They are. They can serve as deal-sealers when Zerg is already ahead, or sometimes as damage soakers against bio that is too heavy on Marines. But in most cases they"re just capitalizing on a specific situation, and have a niche role. Overall, their derpiness still keeps them from being solid choices in many games. It's a little sad. At least they're better than they were in HOTS though!
did you see the video? It was not only the charge but also killed all units in that area lol of course its too op
I'll be honest, I think it was a mistake to include so many units focused on harassment. Starcraft is at its most fun when there are huge battles between armies, not when you give up because your opponent destroyed your entire mineral line.
Biggest mistake was that and the reliance on banes/widow mines/disruptors. The blink and your entire army disappears mechanic is not fun
@@hangover89what happened to these new units, same with the legacy of the void units?
New units:
0:34 Mothership Core
0:59 Oracle
1:30 Tempest
2:11 Battle Hellion
2:24 Warhound
2:38 Widow Mine
3:19 Swarm Host
3:39 Viper
4:04 Ultralisk
+BBspike100 but there is something , i only buy the original starcraft 2 i didn buy heart of swarm and when i go online i can found these units on my army and i able to use them and i didn buy heart of swarm how ??l
omar sameh you can use them only when "Vs AI" or "Arcade"
BBspike100 no dude i check online and can't found them it was just miss understand
they took out half what is shown in vid, fyi
Its been 3 years since this comment, and only 20% of what's shown in this video is still in the game.
I don't count the Swarm Host either, since its been redesigned so thoroughly its basically just a different unit entirely that uses the same model. A lot of the units shown that ARE still in the game have undergone drastic redesigns.
@@Vaprous and I thought oracles were cancer in their current state
"Protoss nerf at its finest"-Mr. Future
To this day, this is one of the most epic intros Blizzard has ever made. Just the way they show the units combined with the music, nerdchills for sure.
Why the mothership core changed from a mothership to a ball
You guys are getting mothership core?
Its so funny how everyone just thinks that terran got by far the bad end of this update but now everyone is just complaining about widowmines everywhere and hellbat all ins :D
2021 check-in, widow mines are still everywhere
Literally they changed/took out one thing from each race. War hound,ultra list charge and clocking on the oracle.
how come the never actually implemented the war hound???
I remember them saying it overlapped its role with Marauders too well. In my personal opinion, it was also this massive health pool they have, made them hard to kill, in some instances.
Whenever I see the Swarm Host, I get vibes of Wolf Spiders. The similarities? Well, what other creature on Earth carries it's kids on its back?
There adding it in lotv, prob because it didn't work with the campaign or they didn't know what could counter it.
+merf masters because the only targeted mechanical units... which makes it extremely dangerous for protoss since all units are mechanical (except zealots and the templars) but completely useless to zerg which they have no mechanical units.
Samuel James Not to mention that Warhounds also weren't quite as versatile as other units. If I'd use any word to describe the Warhound, it's "specialized"; and specialized is not a good word to use for any Terran unit. The Terrans are meant to be flexible and ready for whatever gets thrown at them. Terran units meant for specific tasks (such as being an "anti-mechanical unit") stick out like sore thumbs.
OMG ORACLE WTF
THE CLOKING FIELD, THE ENTOMB, CANCER
U dont even need to kill the workers just entomb the mineral line then it would deal much economy damage that does not even need any skill.
@@diamondwave100
Oh. My. God.
That strategy sounds so dirty that it could only be Protoss. Lmao
and all of those abilities only for campaing mode....
I've been watching evenmore recent pro streams, and I can't really say zerg is too powerful, plus it's a beta, stuff is bound to be imbalanced.
What I can say, though, is that Zerg certainly got more than any other race. The new mid-tier units change how zerg is played quite drastically, where Terran and Protoss are largely the same right now.
That mothership core should have kept its aesthetic the same because it looks sick
funny how half the content has been removed by now
I'd like to see Protoss having a much superior technology balanced with much superior cost in gas, minerals and building time. Races are not different enough, units too balanced in strength.
They actually do. There's a HOTS custom map out right now on the ice map that blizz had in their battle report, and mech actually looks like a very viable option that can easily take on late game armies. Widow mines actually rape, each one does 200 damage and they can easily be reactor factoried out, warhounds actually passively kill immortals and colossus which is insane, and battle hellions don't melt like hellions used to.
Yo why did they remove the burrow charge from Ultralisks? People might've actually made them without purposefully throwing the game.
DAVID KIM!!!!!!!!!!!!
That is correct, the core is not a unit, but I didn't say that. I said they changed the mother ship, by making you have to get the core, which has its own set of abilitys, before you can get it. They just changed one of the units from each race, being the mothership, ultralisk, and hellion. And as for terran being OP, that mostly just personal opinion, because some people say toss is OP, others say its terran, and lots of people are saying the new zerg units are OP.
no, in options, even now before its relesed, you can chose between heart of the swarm multi play or regular. so the new units wont be seen in regular multi play for people without the expansion
Oracles broke this game. Did Blizzard ever wonder why half the player base left after the introduction of that unit??
i didn t say they where offensive air units, btw a drop is not an offensive use of medivac? i meant stargate tech as the equivalent of starport. raven is used for PD drone especially since the last buff and they can do banshee harassment. stargate however is never used in PvT because none of the units it makes are viable in that match-up. Terrans already have everything they need in air, protoss needed a way to force engagement in late game and do consistent harassment.
swarm hosts and vipers will be very deadly together, but the tempests and oricals together will be very strong as well, 22 range and a unit that can give you visibility of an area, sounds like a win to me, not to mention the possibilities of a cloaked cannon wall with a purifier backing it up
I understand what you mean, but against a Terran with a lot of Siege Tanks they can be quite useful, same thing against a Zerg with a lot of Brood Lords, the armies are so immobile, so with Tempest you can easily pick important units off before engaging.
Temporarily gives the mothership core a photon-cannon-like attack that can apparently 2-shot stalkers. It also seems to do splash damage.
How can you feel the power of the warhound through a 10 second demonstration? I played the HOTS alpha version at MLG aniheim and the warhound completely demolishes any mechanical unit. To give you an idea of its power, it costs around 150 minerals 75 gas and is capable of killing 2 stalkers and surviving.
It´s so fun to see how different these units are in 2013 :)
Even funnier in 2020!
Protoss Imba just got a whole new meaning lol!
I actually think a lot of these new units are aimed at zerg, who, in the current meta, usually take a fast 3rd before going to a lair. Because of all the invis and flying units, I think this will force them to start a lair off of 2 bases instead of after the 3rd is started for spires and overseers.
They do splash damage, the last time I looked. So against mass mutas who are clustered up, Tempest is really devastating. And its range makes it a flying Siege Tank for Toss, although it does not have that much firepower.
Maybe the balance isn't exactly up to snuff, but they'll work at that. What I would like to say is that these units are fucking awesome, just really great concepts that will make Starcraft 2 even more fun to play and especially watch, esportswise.
only for moving whilst burrowed, the final charge element is much faster
not quite - they can make it more expensive so that you can use PER ENGAGEMENT, like EMP with ghosts - its very effective but you can use it like twice per game.
The viper thing and the tempest both cost A LOT most likely more than the tank so if you get that down the opponent loses more resources.
these exact thoughts crossed my mind as well.
yeah i noticed that one too, terran will have to figure out a good strategy to defend against all of that.
Required Fixes (IMO)-
Swarm host- increase locust spawn rate
Tempest- increase rate of fire
Widow mine- increase cost, decrease its damage
Looking at the preview of the core in this vid ( 0:38 ) it seems like the stalkers it two-shotted were already damaged by the opponent's stalkers. Oops. Still, it seems to deal enough damage to 3-4 shot stalkers - the attacking stalkers on the left side had only been hit once or twice at most, and were three-shotted by the core.
Of course, it doesn't really matter since this is a point of balance and will probably be changed before or after release.
some of these are in the campaign you can use some of them in the campaign and fight some of them
You vuys know that this video only shows snippits of the units. We cant say one race is overpowered yet until we get the chance to play them :D
I know it's not released yet but the different unit abilities seem to give the other two races an upper hand. Protoss and Zerg units have abilities that rely on skill and less on damage output. The Terran units seem to rely more on damage. Overall, there seems to be greater plasticity for the other 2 race units in terms of roles and strategy. Maybe Blizzard has balanced this but from this video alone, it's difficult to see how. (I'm not complaining but showing how this might lead to it)
Multiplayer refers to non-campaign gameplay. For example, you vs. ai still counts as multiplayer (it's pvp, just one player isn't a real human).
Tempests don't cost that much, right now they ost 300 minerals and 300 gas, so 2 Tempests would be 600 minerals and 600 gas.
And these Tempests can deal with Siege Tanks and other important units to give you an advantage, you can keep them from just A-moving with Force Fields if you want to.
If you really want to see Tempests in action, there are HotS matches casted by Day[9] and Rob Simpson, they've proved to be quite useful there.
But what do I know, I haven't played the Beta :)
Now is the best time to argue because they are developing the units and trying to get as many inputs as possible to balance the game.
It seems like the Tempest is a Protoss version of the Guardian - whether they need something like that is another story. I see the potential for lots of interesting usage of widow mines and vipers, though!
Wow, Widow Mines have Terror Drone-like behavior.
Completely IMBA
Tempest was balanced recently with a waaaay slower fire rate, almost double a seiged seige tank. Voids/pheonix's will still rule the air for protoss.
It's amazing how Blizzard managed to cherry-pick only the most intense few seconds from each HotS soundtrack to make the background music.
Ya i feel the same way, Ive been playing toss since beta so im sure ill have enough tricks up my sleeve for a come back when toss gets the right buff. I just dont like commiting to air for these new units bc if that gets shut down early, its very inconvenient to go twilight or robo. Even if i manage to get enough bases running to support it, it still puts me behind ups due to the late tech switch. ill rather follow a linear progression of tech like terran or adaptability of zerg.
Well Terran now have Shredder instead of Widow Mind so it will be a lot more useful, Plus I think they got rid of Orbit's cloak ability which I was really looking forward to.
the metagame in TvZ for terran wont be mass bio tanks, it will change to mech, so dont worry. banelings wont be used too much :)
this will make battle's even more interresting. but i need to admit, the new units and the updates for the old one are impressive!
Oracle was amazing back then
Tempest look so damn OP.
kinda flying version of siege tank
@cbjewlz many of the units in this expo are op. The tempest has 22 range (gg if you don't have lots of corouptors/vikings). The widow mine can 1 shot any unit in game... and the viper can use the blinding cloud/abduct.
I dont think so. Terran got the battle hellion, (Which is just a new version of an already current unit.) the warhound, and the widow mines. In total, 2 new units, and one changed unit. The protoss get the oracle, the tempest, and the mother ship core, which is just a change to another current unit. Finally zerg get the Swarm host, the Viper, and The ultralisk, the last current unit to get a new ability. so in total, every rase gets 2 new units and one unit is changed.
They have already said, multiple times, they are not going to charge that high. It will be priced as an expansion. So it is gonna be more like 45 bucks. And before a year is out most likely down to 30 something.
And I am fine with them adding new units.
It switches up game play, and makes for new strategies.
Vipers are pretty expensive, it would be hard to make so many of them also consider unit cap
This would be very hard to do in earl stages due to very high resource costs and in the mid-late game you will have more powerful units to destroy the barriers quickly.
what about the replicant? did it get nerfed? i havent heard of it in a while...
that also means u need to keep at least 1 of those "more powerful units" in each of your bases
군단의 심장에서 테란만 유난히 유닛들이 대거 교체되는 일이 많았는데 테란에는 분쇄기,투견이 있는데 분쇄기는 정지 모드에서 방사선을 뿜어내 공중과 지상에 범위 공격을 가하나 이동 모드에서나 아군 유닛이 해당 범위 내에 들어오면 공격을 멈춘다고 한다.하지만 당연히 짤렸고 결국 노바 비밀 작전에서 파괴 드론으로 재활용이 되었습니다.
투견은 골리앗을 계승할 유닛으로 지상 및 공중까지 다재다능한데 그 이유는 투견의 특수 기술인 폭주 미사일이 있어서 왠만한 유닛들을 전부 녹여버리는데 역시나 짤리고 대신에 캠페인 유닛으로 나오는데 당연히 적군 유닛으로만 나온다.
그래서 교체된것이 바로 땅거미 지뢰 와 화염 기갑병으로 땅거미 지뢰는 땅에 숨어서 접근하는 적들을 감시 미사일로 없애버리는 게릴라 전 유닛으로 다행히도 캠페인에는 안나왔다.
화염 기갑병은 화염차를 바이킹 처럼 변신할수있게 업그레이드한 유닛으로 때마침 화염방사병의 빈자리를 대체하기 위해 추가된듯하다.
프로토스는 딱히 삭제된 유닛이 복제자 뿐인데 복제자는 말 그대로 상대유닛을 복제하는 유닛이라서 결국 벨런스 붕괴가 될것같아서 삭제되었다가 공허의 유산에서 분열기로 정화자소속 유닛으로 재활용됩니다.
모선핵은 모선의 실용성이 없어서 교체된 유닛이지만 오히려 모선핵이 실용성이 없어서 결국 다시 모선으로 회귀하고 모선핵이 삭제되었습니다.
저그는 딱히 변경된게 울트라리스크의 점복 돌진은 캠페인에서만 사용할수있게 변경 되었습니다.
군단의 심장의 주역은 저그라서 딱히 변경된 점이 없다.대신에 캠페인에서는 케리건이 인간으로 되돌아오는 바람에 타락귀를 생산할수 없게 됩니다.
Hey Bernard. I didn't know you had a RUclips page. Oh, and this is Canaan.
Wow Starcraft has improved heaps O_O
Thank you for bringing this to my attention.
Apparently the dictionary or source I used approximately one year ago to find the difference between stupidity and foolishness was incorrect. They are... synonymous...
I think what Blizzard was trying to showcase there was how the new Zerg army worked as a whole. Banes were able to attack without dying only because of the blinding clouds
protoss has mass recall now you can pressure zerg early game for free since you cant lose your army
they even show you,the biggest weakness of protoss is that deathball is very slow
Of course the queen can get away quick enough as the hatch will always have creep by it. Also if the queen was anywhere near the drones chances are the drones will be targeted as there is more of em
HOTS will be released Dec 31st 2012
out of all the races the most op new units have to be the toss one's I mean Toss is next level now
I am zerg master, I don't know if you mean "go high",means until gm or master, but I find that ZvP is the easiest of all if you know what you're doing and the toss timing...
Can't believe they took out burrow charge
Actually, if I remember correctly Blizzard said each "expansion" would be a standalone, so I am guessing you would pay full price for it, unless they changed their original plan. However, they said that each "expansion" would be a complete game by itself so technically they can be considered a "Separate" game.
don´t forget they have at least removed the protoss copy unit and all of them seem balance in this update, it didn´t even mention the thor change making the thor incredibly powerfull but more expensive and only one
although i wish they didn't remove it, i heard that the replicant was removed because rather than diversifying gameplay, players would just chose not to create certain units out of fear of them being copied.
i rly like the swarm host he could be used rly defensively like the lurkers were :'( i miss them
4v4 shenanigans just got a whole lot more shenaniganserer
Agreed, based on the HOTS gameplay im seeing, Terran has nothing to bring to the battle. Vikings may be able to stem the vipers but with swarm host/Upgraded hydra/evolved ultra combo, and throw in Vipers, zerg becomes unstoppable.
Toss will gain an edge with superior range on the tempest and the eco disruption ability of the oracle. Also with the cloak ability and mothership core, toss overall can be formidable. Like i said though, i think Zerg has the best build coming into HOTS.
I have one minor question... what would be the purpose of upgrading a Mothership Core into a full Mothership, given that the latter will no longer have its cloaking field and (so I was told) you can't construct another Mothership Core while the Mothership is present?
Ah, that's true. Might risk leaving you a bit exposed, but at that stage of the tech tree you should have other forms of defence available.
Zlot archon is one of the late game builds i go. However I tend to go more the standard death ball (charlot, colusus, stalker, temp) with 3 3 3 up late game. Okay to your statement about zlots. However based on battle reports thus far and videos we see with Battle helions vs Zlots, its also not a far fetched claim.
man this is gonna make me play protoss more often
u can easily move the unit that got widow mined away from the rest of the army. look how long it takes to explode
just curious, how is this going to work for standard multiplayer matches? will players with this only be able to play with other plays that have purchased it?
Funny how the Mothership Core original looked more like a Mothership Frame.
there will be balancing, rememeber a beta for some balancing and after release they have updates.
I agree, Carriers shuoldn't be removed, they're actually really good against Zerg late game right now. They should just buff it and let it stay.
I factored in the fleet beacon.
It doesn't matter if your killed 2 of my siege tanks, I'll just a-move my thor(to smash force fields) warhound hellion army into your base and smash your small army. 600/600/12 supply is a big deal believe it or not. The battle reports proved my point exactly: protoss was almost never able to win a straight up fight. In the PvZ report toss won because he had colossi and oracles, in the PvT protoss lost because he had no way to kill that mobile terran mech ball.
Why were the hydra's speed upgrade totally left out? With that zerg became super overpowered...
Toss is going to be so OP. Let's throw balance out the window blizz.
Who said they were insects. Perhaps each swarm host has a natural quantum folding mechanism inside of it, allowing for almost infinite locusts.
good to see that so long needed zerg buff has been implemented
do you know how to count? zerg only gets 2 new units as well, and the third "new" unit for terran is just an extra transformation to an existing unit. so with your logic, the mothership core should count as an extra unit too.. geez
Woo, those Tempests look OP'ed.
Siege Tanks must AT LEAST get significantly more range now with THREE new units spesifically designed to counter it. Heck I say give them anti air ability too.
can't wait for HoTS comes out
if u looked at his impressions he said he disliked the protoss new unit cause they're still gonna go deathball there's no variation it just makes deathball even stronger. and if u seriously think giving an earlier cloaking field isn't op compared to the other new units then there's no need talking.
The Warhound looks suspiciously like a Warhammer 40k's Space Marine Dreadnaught