Speedruns and World Building! - Minima Devlog [7]
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- Опубликовано: 5 окт 2024
- Hellooo! This is the seventh devlog for my lil platformer game made in Unity using my absolutely enormous knowledge of game development and programming and being a very cool person.
haha
but yes, we now have speedrun timers and the first world of the game! Very exciting, and I look forward to putting out a demo in the next couple of months :D
=Social Media=
Discord - / discord
Twitch - / icosolive
Patreon - / icoso
Twitter - / icoso_games
=Music=
Music from Uppbeat (free for Creators!):
uppbeat.io/t/f...
License code: ZBH1Z3FHISRKPHDX
Music from Uppbeat (free for Creators!):
uppbeat.io/t/p...
License code: YSAAJRLDKGIICGXM
Music from Uppbeat (free for Creators!):
uppbeat.io/t/p...
License code: HS8CUVWAIZPU8SU9
=About Icoso=
Hey! I’m Icoso, a solo indie game developer with a passion for creating games people like to play! For my projects, I program all of the code, create all of the ‘art’, and compose all of the music and sound effects! I have lots of fun putting together my games and I also enjoy connecting with the indie game development community! There’s a lot of awesome people out there and I hope you can be the next one that messages me to say hi! I really love knowing what people are working on and seeing updates through gifs, screenshots, development builds, and full releases! Please don’t hesitate to ask me anything or share any of your awesome work - I’d love to be a part of it! :D
=Programs in Use=
Game Engine - Unity3D unity.com/
Pixel Art - Aseprite www.aseprite.org/
Music - FL Studio www.image-line...
Sound Effects - Bfxr www.bfxr.net/
Graphics/Design - Adobe Photoshop www.adobe.com/...
Audio Recording - Adobe Audition www.adobe.com/...
Video Editing - Adobe After Effects www.adobe.com/...
Thank you for being a part of my game development journey, and I’ll see you in the next video! :D - Игры
minima pros and cons
*pros*
_•its a game_
*cons*
_•its a game_
_•triangle equal kill_
you are, indeed, very wise
@@icoso indeed
its a game
The man, the myth, the legend, icoso is back! Minima is definitely looking like a game now.
Yeees! Thanku for watchin the video ^^
I aggree
One thing I thought of is some sort of hard mode, maybe you would unlock it by completing a world, allowing you to play that world on hard mode, maybe by completing all worlds, letting you play all worlds on hard mode, or maybe by completing a world within a certain period of time (like less than a minute and 30 seconds)
The hard mode levels would be identical to their normal mode equivalents, but with new obstacles added to make them harder. It'd make the game more fun for more skilled players, and improve the speedrunning community
I've had the idea of a hard mode (or maybe Maxima mode) where there are added obstacles to make it more challenging, especially for speedrunning :D I might make some speedrun-specific options to play through the whole world, too :)
0:52 - chef's kiss comedy
Really great stuff Icoso, can't wait for the next devlog (as always) :]
Hahaha, thanku very much ^^
ok. i now have the knowledge that triangles are pointy, very groovy :)
And circles are pointless
triangles = kill
triangles are pointy bois
"this is minima, it's uh- it's a game"
- icoso 2022
😎
Awesome video! Love the Minima devlogs.
Thank you very much! :D
A quick suggestion. There is a chance that people who haven't seen these devlogs understand that the white box on the white floor is the player. Soo you can either use a different color or a arrow at the start of the map.
Mmmm yes true, maybe I can add a sort of 'spawn in' animation when the level starts, so you can easily see where the Player is :D
Great Devlog!
When Minima comes out, I'll definitely play the game and will speedrun the game a lot.
Keep going!
Thank you very much! Comments like these give me a lot of motivation to continue ^^
Great and calming video as always icoso! I learned some stuff too :p
Can't wait to playMinima
Thanku very much Nuggie! I am a very calm person overall, and that's why I never make jokes or scream in my videos 😎
It's epic to see how much thought you put into each level.
Haha, thanks! I'm doing my best 😅
Nice work! The Jason stuff you have is very cool, will definitely be useful in the future.
I will say, the restart the world button to me looked more like a continue button rather than restart!
Thanks a bunch! I'll probably have to go back and fix it a couple times but ey, that's just the game dev cycle :P
You're definitely right there, haha - I'll see if I can make it look a bit more reset-ty :)
ngl the best youtuber made game, not even joking, keep the grind going king!
😅 Thank you for the support! :D
@@icoso np
The pog, a minima devlog
trueeeee
We sure love juh-son. Great stuff
Loving the progress! 16 levels per world sounds like a ton of work, but I'm curious to see you pull it off😁
Haha, thanku for stopping by! I'm exciting to get into all of the gameplay stuff now, for sure :D
it would be vary swag if there was a level editor or level builder or something like that
New to the channel and just binged watched the devlogs for this game, very amazing work. Was immediately hooked on the game's look, feel and controls.
A quick suggestion: Collectibles...!!!
They would increase the length of each level and will give the player more time to play around with the controls and mechanics(since they seem like the best part of the game) so that they won't dash towards the exit immediately.
Plus I see a lot of spots in your levels where collectibles can be placed.
Collecting them can also increase the calm, relaxing feel you want in the game.
Going off the main route to collect something, and then going back will make it so that the player takes more time in the level, and will naturally master it(imo).
Like a few levels of supermeatboy, you can even add literal locks and keys causing people to backtrack and play around the same area again.
Obviously it is your game, take my suggestion any way you wish, hope to play your game soon
Thank you very much for watching through the devlogs, I really appreciate it!
You've probably realised that I haven't posted anything too recently on it 😅 I'm currently rebuilding the game to some extent, and this collectibles idea sounds really great! I especially think it could add to the calm aesthetic. Thank you for the comment! ^^
I liked the part with the square 👌
Bit controversial but okay 😳
Great progress on the levels! I like the thought going into the start, although wonder how obvious double jumping is without any prompts, especially if casuals are your target audience.
Thank you very much! I definitely agree - when editing, I saw that the later levels might be a bit challenging as the first set of gameplay. I might make it a bit more intuitive by doing a few more 'tutorial' like levels to get the player comfortable with the controls :D
The legend returns... and vanishes after 7 minutes and 48 seconds
Jokes aside, cool devlog :)
7 minutes and 47 seconds since the last second he didn't talk
Hahah, thanku for stopping by :)
Iswagso
I am gonna continue this forever
Hahah, I look forward to it 😎
LETS GO NEW VID
WOOO
Now THAT is some good progress :)
Woo! :D
Looks good 👍
Cheers! ^^
HMMMMM.... Great devlog, love how your game has shaped form the starting.
Love your video, I was inspired to be an gamedev by your video and others.......😀😀
Thank you very much! I'm glad you've become inspired :D
@Icoso Thanks to you.😀😀
heh you even used the LTGD title screen thingy! very nice
Haha, indeed :D
u got dani to record words for ur vids, that's pretty THICK
YA
You really should setup the steam game now to get more wishlist and more sales when you release it
**tongue clicks**
N O I C E
N O I C E
hey icoso with the pause menu i think it would look better if it was simply just the icon with a slight black glow around ut as the boxes don’t looks so minimal but rather more outstanding and dont fit the game style in my opinion
Thank you for the input! I'll see if I can play around with the UI and make something a bit more minimalistic ^^
Hey, what was that Tool with ehich you just Drew a box and it came with a collider and Sprite? Was that a prefab or Sprite shape or? Looked handy.
That's the built-in TileMap tool in Unity :)
@@icoso So ruletiles?
Spikes and holes aren't exactly the same when it comes to obstacles. Even though you need to jump over both, when jumping down the hole, you have a chance to double jump out of it. When hitting the spikes, it's instantly over. So the difference is that spikes are more difficult obstacles than holes, they're not the same.
...Icoso... How experienced are you at... LONG SHAFTS????
:)
You should add boss fight
square boss
The player kinda fades in to the platforms, which might confuse people. Great devlog though! :DD
That's definitely true! I might try to find some way around that, thanks ^^
Omg u uploaded daily
I forgor u exist 💀
lol yes, imagine being cool
idea: add an Easter egg level or some secret level
I do have a plan to do something like that :)
Idea for Minima: add in something that shoots something in some way. Also, I noticed the dash orbs not present in the past few episodes. Just confused.
Very swaaag
Swaaaaaag
ICOSO POST!!!!
WOO
Maybe try adding procedurally generated levels, something like an infinite mode were you have to beat your previous score.
Oooh, I'll see what I can do with that idea. Maybe it could be a fun minigame :>
working game loop? whaaaaa what that??!?!!??
when is the next minima video coming out? it's been 10 months
The game is still alive, don’t you worry 😎 the next devlog will be an absolute banger
@@icoso well, that's good to know!
nice
Cheers! ^^
@@icoso cheerios :)
Hewwo
Hewwo nr. 2
6:54 🤨
:D
#hewwo
Hewwo nr 5
heelo
@@icoso heelo too :)
If you had memberships i would have already gotten one lol
Hewwo nr4
goodbye nr 9 :o
@@icoso Your the guy from Fortnite?
If 1+1 =3 why did 2+1 is not 5?
Hewwo nr.3