SF's Hammer Tutorials - Monitors & Cameras

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  • Опубликовано: 27 авг 2024
  • Learn how to create a monitor that can show what a camera sees.
    Rundown
    We start out by creating the monitor and applying a monitor texture to one of its faces. Then we create the camera, give it a name, and set that name as the target camera on the monitor.
    Podcast17: podcast17.com/
    The mention of my tuts: www.moddb.com/m...
    Made by Silverfish
    www.precautious...

Комментарии • 113

  • @HankRichard
    @HankRichard Год назад +62

    i love how hammer never gets updated so all the tutorials are still relevant

    • @alex135t
      @alex135t Год назад +8

      even 12 years later Lol

    • @WaLoR
      @WaLoR Год назад +2

      @@alex135t LOL

    • @yodigochau
      @yodigochau 4 месяца назад +1

      14 years later, found this helpful

    • @rileylecaptain113
      @rileylecaptain113 Месяц назад

      Lmao, I was about to say this.

    • @rileylecaptain113
      @rileylecaptain113 Месяц назад +1

      @ac-Lukesbiggestfan yeah, I’ve been going back into source map making, and the tool is actually really well made.

  • @dedoomslayer9167
    @dedoomslayer9167 3 года назад +9

    Thank you man! This is exactly what i am looking for, I only have a 20 hours experience and this is my first map.
    10 Years passed, But it still helps a ton!

  • @tlarson91119
    @tlarson91119 9 лет назад +13

    Hell yeah, this is what I'm talking about. Decided I wanted to make some cameras and displays for some of my maps and bam. There's a tutorial right here. Thanks!!

  • @Silwerfish
    @Silwerfish  14 лет назад +2

    Thank you!
    I'm glad to hear you find my tutorials easy to understand! :)

  • @drmaxi9039
    @drmaxi9039 9 месяцев назад +2

    God this IS old but still helpful

  • @leavenedits5399
    @leavenedits5399 4 года назад +1

    even after 10 years this is very helpful, thank you very much!

  • @Silwerfish
    @Silwerfish  14 лет назад +3

    @ZPS0 That's too bad, try following the tutorial one more time and make sure you do exactly like I do in the video and you may figure out your problem. Good luck!

  • @Silwerfish
    @Silwerfish  14 лет назад +2

    @Dearnus Hi, like it says in the video, you can only have one camera active at one time, but you can have more than one monitor active. So you can show the same camera on several monitors, but you can't show different cameras on several monitors.

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    @TheEPICtrainrider You can use inputs/outputs to turn one of the cameras on and the other one off.

  • @NoSignalMediaYT
    @NoSignalMediaYT 4 года назад +1

    very happy to see a tutorial that is worthy and greatly explained, can't wait to try this in my csgo map.

  • @crunchynutshell7257
    @crunchynutshell7257 2 года назад

    Still helps in 2022 thanks!

  • @inaiskie
    @inaiskie 6 лет назад +2

    This tutorial really helped, thanks!

    • @Silwerfish
      @Silwerfish  6 лет назад +2

      Glad you found it useful! :D

  • @Silwerfish
    @Silwerfish  14 лет назад +15

    There really is no reason for the player to actually have a model in a single player game. So that's why. :)

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    @PytoX, llakallaka, Bearrick
    Thank you for the kind words, I sure will keep them coming!
    Remember, tutorial suggestions are appreciated! :)

  • @Silwerfish
    @Silwerfish  13 лет назад +1

    @OperationTK Hehe, glad it worked out for you! :)

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    @Mariuspersem Yes, he made that clear in the video he directed me to earlier. :)

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    Thank you for the suggestion! I'll add it to the list. :)

  • @Dearnus
    @Dearnus 14 лет назад +1

    Awesome. This told me exactly what I needed. Thank you.

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    Thank you, your praise is appreciated. :)

  • @Silwerfish
    @Silwerfish  13 лет назад +1

    @MurdocGaming You can only have one camera active at one time in your level. You need to turn off the first camera before you can show the second one. You can then show the output on more than one monitor though.

  • @pinkshirtedman
    @pinkshirtedman 8 лет назад

    Thanks man, I've been stumped for a while with this

  • @Silwerfish
    @Silwerfish  14 лет назад

    @0RobinHood1 Yeah that's no problem at all. They even do that in HL2.

  • @Silwerfish
    @Silwerfish  13 лет назад

    @OperationTK Yes, you can only have one active camera at one time, but you can have as many monitors as you like. It's a technical limitation of the engine.

  • @schwarz1538
    @schwarz1538 2 года назад

    helpful, even 12 years later!

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    @greenpeacekiller52 Really? I can clearly see it on 480p, just expand the video if it's too small. I thought for sure that pretty much any monitor texture would work, that's why I didn't annotate it. I'll add one now though since there obviously is the possibility of it not working with some textures. :)

  • @ikannunaplays
    @ikannunaplays 7 лет назад +6

    If you don't find the entity you need try this.
    In Hammer, go to the 'tools' tab, then go to 'options...' When that is
    opened, go to the toppish area where it says, 'game data files:' Then
    hit the 'add' button. A bunch of .fgd files will appear and you need to
    add the hl2mp.fgd file. Depending on what game you want to edit, you can
    add more of these, but make sure you have hl2mp.fgd at all times. Now
    go create a screen!
    Credit: forums.steampowered.com/forums/showthread.php?t=685554

  • @Silwerfish
    @Silwerfish  14 лет назад

    @tikkumanne Like the annotation says at 1:20 you can only have one camera active at any time, but more than one monitor. Though there are workarounds that can be used in certain situations.

  • @Silwerfish
    @Silwerfish  13 лет назад

    @DarkForces1994 In Hammer, go to tools > options > game data files and add hl2mp.fgd to the list and the entity should hopefully appear.

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    Awesome! Glad I could help you! :D

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    @z0mgzt0m It might not be there in all games, it's available for me in HL2:ep2 at least and I remember that it's in ep1 and HL2 as well.

  • @DomiXen_Zvaczer
    @DomiXen_Zvaczer 5 лет назад

    Every time i add a func_monitor and point_camera the monitor turns black every time why do you don't put in light and env_sun

  • @Silwerfish
    @Silwerfish  13 лет назад

    @rayman1014 I know what you mean. It's possible to do that (but it's kind of hard to make it look really good). I don't have a tutorial on how to do that, but you could request it in the Moderator on my channel page so people can vote on it if you want me to make one!

  • @cameronos
    @cameronos 6 лет назад +1

    ugh, finally, thank you so much !

  • @Silwerfish
    @Silwerfish  14 лет назад

    @greenpeacekiller52 You can see the name of the texture in the video. It's called perftest/dev_tvmonitor1a.

  • @Methlab
    @Methlab 5 лет назад

    Thanks, Man!

  • @chr0matic556
    @chr0matic556 3 года назад

    thank you so much!

  • @funcMathias
    @funcMathias 14 лет назад

    Nice tut (again)

  • @TehKitteh95
    @TehKitteh95 14 лет назад

    I NEEDED THIS THANK YOU!

  • @rxleurn
    @rxleurn 4 года назад

    is it normal for it to be missing textures?

  • @Silwerfish
    @Silwerfish  14 лет назад

    @o0ZporK0o It's used for all real time cameras in HL2. :)

  • @imigratingbox
    @imigratingbox Год назад

    simple accurute and fast. in other words perfect

  • @MooseRider
    @MooseRider 12 лет назад

    Cheers Silwerfish, handy tutorial :)

  • @redvoiddd
    @redvoiddd 4 года назад

    Hello this is used by mirors for reflection dude ?

  • @ViperStarFilms
    @ViperStarFilms 13 лет назад

    @Blontra1 Hey look I had the same problem, I tried this very good tutorial about 2 weeks ago and it worked. Its not gonna be in your list of entities, but click on the block you want presss ctrl t and it should come up as one entitty from the list.

  • @Mariuspersem
    @Mariuspersem 14 лет назад

    "The model you're speaking about is the model you see when you add a info_player_start in Hammer, right?"
    i'm sure he meant the model in the Half-life games when you bring up the console and type "thirdperson"

  • @unusualcone8866
    @unusualcone8866 3 года назад

    thank you

  • @RandyLott
    @RandyLott 14 лет назад

    @nikki969nikki You need to go to Tools>options>Game Data Files and click the add button and add every one of those .fgd files! Otherwise hammer will not see certain functions that could have been used.

  • @cheapartistcheapy
    @cheapartistcheapy 2 месяца назад +1

    why my hammer doesnt work? it shows only black

  • @z0mgzt0m
    @z0mgzt0m 14 лет назад

    @Silwerfish oh no it does i found the problem you have to add an fdg file in the options to get it working :D

  • @Silwerfish
    @Silwerfish  14 лет назад

    @sasuke22sasuke It should still be there, it might not be available in all games, but I know it's there in HL2, Ep1, Ep2 and HL2DM at least.

  • @Silwerfish
    @Silwerfish  14 лет назад

    No I'm not wrong.
    1. The model you're speaking about is the model you see when you add a info_player_start in Hammer, right? Because that model is just used in Hammer.
    2. Portal is not Half-Life 2, in portal it is relevant to see yourself, that's why they gave you a model.
    3. This isn't about wether it HAS a model or not since we can clearly see that the player does not have a model by watching the video above.

  • @Silwerfish
    @Silwerfish  14 лет назад +1

    It's on the list. ;)

  • @kellerweskier7214
    @kellerweskier7214 7 лет назад

    question. does no draw and brush distance still work with cameras that are far away from the viewable monitor.... i.e. ill be across the map and many many no draw wall render protections away for optimization. so being clear across the map from the camera, will i still be able to see the players and props? sorta like it fails to do with GMOD cameras?

  • @gamecube762
    @gamecube762 14 лет назад

    Do you have a tutorial for displacments?

  • @Silwerfish
    @Silwerfish  12 лет назад

    @Halo4Follower On the Wiki it says that entity is used to control the players camera. If you can confirm if it does (or does not) work with point_viewcontrol, please let me know and I'll update the video.

  • @Peonygreenleaf
    @Peonygreenleaf 13 лет назад

    point_camera and monitor were removed by valve in the last update or the one before.

  • @Peonygreenleaf
    @Peonygreenleaf 13 лет назад

    @Silwerfish
    if someone gets a new install of sdk those ents will not be there, same goes for the vol light textures, valve removed them or hid them someplace at the very least.
    I have searched through all my gfc files for them and no luck then again i dont have ep2 either... so maybe thats part of the issue but i though HL2 had them by default.

  • @Silwerfish
    @Silwerfish  14 лет назад

    @00vitality00 Hey that's pretty cool, I didn't know about that!
    I apologize.

  • @Silwerfish
    @Silwerfish  13 лет назад

    @Blontra1 I don't know of an easy solution to that yet, it seems like Valve have removed it.

  • @Beatlenut63
    @Beatlenut63 13 лет назад

    @DarkForces1994 There is a point_camera, it's just hidden

  • @Dearnus
    @Dearnus 14 лет назад

    Hey, when I try to create two separate cameras and monitors, both monitors show the same camera view. I have set the camera names different and each monitor links to a different camera, but both show the same view in game. Have you heard of this before, and do you know what I may be able to do about it?

  • @handsomelessking
    @handsomelessking 4 года назад

    Thank u

  • @jarekdanerd7707
    @jarekdanerd7707 7 лет назад

    Odd... I linked all of it, But the screen shows a Strange Cyan and yellow Textured Pattern
    No Clue... lol... Maybe This Method Doesn't Work vey well anymore?

  • @Mariuspersem
    @Mariuspersem 14 лет назад

    @Silwerfish sorry, didn't see that xP

  • @altercuca
    @altercuca 14 лет назад

    awesome m8, keep them coming

  • @z0mgzt0m
    @z0mgzt0m 14 лет назад

    @Silwerfish yup

  • @Silwerfish
    @Silwerfish  13 лет назад

    @Peonygreenleaf Some people have said they can't find them, but I still have the entities in Ep2, so... I don't know really...

  • @japester5927
    @japester5927 6 лет назад +2

    RATE

  • @Laiten
    @Laiten 3 года назад

    thx

  • @Silwerfish
    @Silwerfish  13 лет назад

    @moviemaker310 All outputting their feeds to different monitors at the same time?

  • @PytoX
    @PytoX 14 лет назад

    cool done! great job :)

  • @Silwerfish
    @Silwerfish  14 лет назад

    @KillTheGrasshopper They might not work in some games, I use normal Episode 2 editor.

  • @Silwerfish
    @Silwerfish  13 лет назад

    @Peonygreenleaf Yeah they should be in HL2 as well... Damn Valve for being annoying! The functionality of the entities is still there (otherwise the cameras in HL2 singleplayer wouldn't work), they just removed them from the entity listings it seems... >.>
    So it's still possible to add cameras, but it's a whole lot more annoying...

  • @Silwerfish
    @Silwerfish  14 лет назад

    @z0mgzt0m Are you sure it works in the game when you do that?

  • @rektaldo_
    @rektaldo_ 4 года назад

    "func_monitor" doesnt exist anymore. is there another way to do this?

    • @nanoodev4715
      @nanoodev4715 4 года назад

      It does exist

    • @rektaldo_
      @rektaldo_ 4 года назад

      @@nanoodev4715 no it doesnt!
      what are you running a version from the 90's?!?!

    • @nanoodev4715
      @nanoodev4715 4 года назад

      @@rektaldo_ No, it must be the game you're using Hammer on. Check the wiki: developer.valvesoftware.com/wiki/Func_monitor

    • @rektaldo_
      @rektaldo_ 4 года назад

      @@nanoodev4715 yes u r right about that. I was looking for func_monitor on CS:GO.

  • @ChakLong
    @ChakLong 14 лет назад

    AWESOMESAUCE

  • @ZPS0
    @ZPS0 14 лет назад

    I don't know whats going rong, buyt it doesn't work..

  • @CDT_Delta
    @CDT_Delta 3 года назад

    11 years later and this is still not out of date...
    Valve pls fix

  • @lesliejohnrichardson
    @lesliejohnrichardson 3 года назад +1

    "Don't forget to *rate*, *favourite* and subscribe
    Damn this video is old

  • @buttmeister
    @buttmeister Год назад

    make a rave with rave lights and stuff and music

  • @PytoX
    @PytoX 14 лет назад

    what about making some cliffside ? :D

  • @Silwerfish
    @Silwerfish  14 лет назад

    @nikki969nikki Hi, what game are you mapping for?

  • @z0mgzt0m
    @z0mgzt0m 14 лет назад

    lol func_monitor doesnt exist for me :S

  • @rich98521
    @rich98521 14 лет назад

    because hes a vampire

  • @wintermute701
    @wintermute701 13 лет назад

    it does not display gordon, because there is no worldmodel for the player.

  • @Silwerfish
    @Silwerfish  13 лет назад

    @Theyallfloatdownhere Nope.

  • @moviemaker310
    @moviemaker310 13 лет назад

    @Silwerfish wtf, i can have 10 cameras active!

  • @Delter-12
    @Delter-12 Год назад +1

    Off-topic, but you sound like Pewdiepie.

  • @Niklasdiver123
    @Niklasdiver123 14 лет назад

    it is a bug of the engine,it's not your fault

  • @gudenau
    @gudenau 12 лет назад

    Nut scripts to move, edit, delete, and create entitys.

  • @borderlineredacted7918
    @borderlineredacted7918 4 года назад

    Am I Late?

  • @RonDucats2
    @RonDucats2 12 лет назад

    point_viewcontrol I believe it is now.

    • @Crowbar
      @Crowbar 7 лет назад

      viewcontrol controls the view of the player.

  • @oldgmodmoviesandvideos7438
    @oldgmodmoviesandvideos7438 2 года назад

    that's how the tv made in hl2 apartments..

  • @amirlator
    @amirlator 3 года назад

    YOLO

  • @Silwerfish
    @Silwerfish  14 лет назад

    @gamecube762 Yes I do! :)
    watch?v=BTFRODF57Fo

  • @greenhoodiecat
    @greenhoodiecat 7 лет назад

    in portal 2 theres no camera texture