I actually do see it lasting 5 years, I hope so, it will probably be much better by then. They made it a party game and we are in a fairly bland transition to a real game. So either they will go back to a party game or fully transfer to a real game and it will probably be great.
@@lukemiller7864party game? Real game? Its always been assymetrical horror game. I dont remember any party on release and developers themselfs told on stream that they are working on cosmetic reward when ranks reset and if you get rank 1. I know this because I was the one who asked it in the stream. It was never "just party game".
Otz, you should come up with a "9 star challenge". You give your friends 9 star to spend on perks based off your tier list and see who does the best/ who comes up with the most unique build. That would be so fun to watch!!
@@carbonunicorn5759 I've tried it every now and then but tbh I haven't had any extra satisfaction from it besides you only play with 3 perks if you have it since it doesn't give you advantages
Tier V Corrupt Intervention 1:04 Pain Resonance 3:31 No Way Out 8:03 deadlock 11:03 Tier IV Pop Goes the Weasel 14:24 Jolt 17:24 Hex: No One Escapes Death (NOED) 21:01 Save the Best for The Last 24:24 Lethal Pursuer 28:41 Sloppy Butcher 32:45 Deadman Switch 32:27 Discordance 38:08 Devour Hope 42:09 Nowhere To Hide 46:07 Hex: Blood Favour 48:11 Tinkerer 51:39 Hex: Undying 54:59 Hex: Pentimento 57:15 Tier III Fearmonger 1:00:51 Floods Of Rage 1:03:42 Agitation 1:06:17 Franklin's Demise 1:08:52 Merciless Storm 1:11:06 Play Thing 1:14:14 Bamboozle 1:17:12 Star Struck 1:19:30 Rancor 1:21:53 Barbecue 1:25:18 THWACK! 1:27:01 Enduring 1:29:57 Hex: Crowd Control 1:33:47 Eruption 1:35:57 Machine Learning 1:38:19 Darkness Revealed 1:42:02 Bitter Murmur 1:43:25 Play with Your Food 1:45:44 Surveillance 1:50:44 Infectious Fright 1:53:28 Awakened Awareness 1:56:31 Dragon's Grip 1:59:01 Hex: Ruin 2:01:48 Hex: Face the Darkness 2:05:26 Scourge Hook: Gift of Pain 2:07:53 Hex: Haunted Ground 2:11:27 A Nurse's Calling 2:13:12 Hex: The Third Seal 2:15:43 Hex: Retribution 2:17:48 Forced Hesitation 2:20:37 Hex: Thrill of the Hunt 2:23:10 Game Afoot 2:25:30 Thrilling Tremors 2:28:30 I'm All Ears 2:31:20 Brutal Strength 2:34:24 Spirit Fury 2:36:06 Tier II
Monitor & Abuse 2:39:35 Oppression 2:42:27 Dissolution 2:44:47 Forced Penance 2:47:16 Make Your Choice 2:49:59 Remember Me 2:53:28 Overcharge 2:55:39 GearHead 2:58:11 Hubris 3:00:17 Superior Anatomy 3:03:11 Knock Out 3:05:30 Hex: Huntress Lullaby 3:07:34 Coulrophobia 3:09:58 Grim Embrace 3:12:40 Dark Devotion 3:15:07 Trail of Torment 3:18:02 Blood Warden 3:19:59 Coup de Grâce 3:22:18 Unnerving Presence 3:25:23 Whispers 3:27:37 Zanshin Tactics 3:30:29 Iron Maiden 3:34:25 Lightborn 3:37:46 Shattered Hope 3:39:19 Terminus 3:41:12 Genetic Limits 3:44:53 Blood Echo 3:46:25 Leverage 3:48:00 Fire Up 3:50:06 Thanatophobia 3:51:45 Scourge Hook: Monstrous Shrine 3:54:25 Call of Brine 3:56:36 Nemesis 3:58:22 Septic Touch 4:01:19 Claustrophobia 4:02:56 Overwhelming Presence 4:04:23 Spies from the Shadows 4:06:02 Deathbound 4:08:25 Deerstalker 4:10:47 Mad Grit 4:12:23 Iron Grasp 4:14:48 Hysteria 4:16:26 Unrelenting 4:18:16 Tier I Hoarder 4:21:57 Bloodhound 4:23:34 Territorial Imperative 4:24:43 Distressing 4:26:10 Dying Light 4:27:45 Stridor 4:30:09 Furtive Chase 4:32:07 Scourge Hook: Hangman's Trick 4:34:46 Predator 4:37:19 Insidious 4:39:12 Beast of Prey 4:40:42 Shadowborn 4:41:50 Hi Otzdarva, i hope one day you could offer me a cup of coffee :)
In my opinion, Otz is the definition of an influencer. Regardless of his situation and mood, he promotes positivity and ambition. To the most genuine dbd content creator!🥂
influence: to have an effect on someone or something yes, he does by definition do that. theres nothing there about positivity or ambition though so maybe lets leave that subjective stuff out?
christ, otz, take a break dude! you've given us enough content to last months in the past week alone! for real though, i absolutely love your dedication, i'm so appreciative of everything you do for the dbd community!
Otz: Makes one of the most comprehensive and well made perk tier lists for both Killer and Survivor, spending nearly 10 hours of screen time and who knows how much of his personal time to create. BHVR: "Lol. Let's rework and adjust a bunch of perks on both sides two days later."
I‘m a suvivor main and I‘m not that experienced (maybe 100-150h). I don’t really know the strengths and weaknesses of every killer yet and I‘m really bad at predicting which perks they bring because I don’t even know most of them. This detailed tier-list is auch a blessing for me because not only do you explain what they do and rate them, you also give insight on which killers may or may not synergize with that particular perk and which perks are often run together! Thank you Otz, for not only making entertaining content, but also give us such detailed and informative videos from time to time. It doesn’t matter if killer or survivor, new or veteran in the game, solo or with friends, I think everyone can learn a little bit from these videos ❤️
A fun note for any Nemesis enjoyers who are looking for build ideas: Try Face The Darkness with Zombie Speed addons. Screams attract zombies to generators to harass survivors where survivors who split(doesn’t trigger Discordance) and while they attempt to do healing. Try the Stars badge with deadlock, face the darkness, it can make zombies a little more consistent.
@@cobefriend7797 Oh yeah I totally agree, I’m all ears is such a great underrated perk. It’s fantastic on all of those weaker ranged killers like phead, nemesis, and now dracula.
As a Spies from the Shadows connoisseur I have to say that the info this perk often gives me is really good on any killer, especially since Distortion might as well not exist with Spies in play and people lately love running Distortion. I will say however that Spies can be map dependent, if the map is open like Borgo then it's really easy to spot the birds flying away so Spies doesn't do THAT much. Also I am pretty sure sometimes the perk just decides that it doesn't want to go off even though im close enough for it to work, but I might be wrong on that and just don't pay enough attention. Thanks for coming to my BIRD talk.
I have almost 6 years in this game with thousands of hours and still listen to otz's long video tier lists on my ride to and from work. Hes very good at public speaking and keeping it interesting. He's amazingly driven too.
EXCELLENT! The next episode of my favorite podcast! Thank you Otz, I can only imagine how much sheer time and effort it takes to organize, write, record and edit these monsters
Deerstalker is extremely comfy on Twins. Very often you will down someone far away from Charlotte as Victor, meaning it's easy to lose them by the time Charlotte arrives, OR Victor ends up downing someone and then immediately going after someone else. Since Twins, by design, has to find downed people in order to hook them, I think it's a very nice perk on them that doesn't rely on Victor's killer instinct.
I don’t know what the dbd community without you. You’re positivity is so infectious and you’re the only reason I come back to this game after burning out and getting frustrated every few months now. Tbh it’s a little unfair how much fun you make the game look in your videos since you’re so good and stuff. Just really appreciate your content and I love long videos. Great stuff man.
Discordance + Overcharge + Nowhere to Hide. Best build I've found to counter gen-rush, which is the most effective survivor tactic right now. Effective gen-rushing against a good killer pretty much requires gen-tapping to stop regression mid-chase, and Overcharge punishes them for doing it...but even if they do make the skill check, you can just kick the gen again to regress it AND see every possible gen-tapper nearby. Of course, it also punishes them if they DON'T stop the regression quickly, so it kinda creates situations where there are no good counterplay options for survivors (as long as you don't let them pull you too far away from the gen(s) you're trying to defend). I've had matches against really good SWFs in which multiple gens that were 90% done, or more, got pushed back to 0 progress even as they tried their best to stop it. I know you sometimes try out build suggestions from your viewers, and I think you should try that perk combo. I usually use Fearmonger as the 4th perk.
fearmonger worst perk ever be, it has absolutely nothing vs survs, his movements or genrush, 5s exhausting doesn't really work cause they will have these 5 secs just running, soo.. it's better to change it
@@youngeleven501 Try thinking about it within the full context of the build, rather than viewing it by itself. Although, even by itself, you're judging Fearmonger too harshly. Being blind the entire time you're repairing can completely ruin some really sneaky survivor strats, and that's not even mentioning the exhaustion.
Don’t forget that with the meta perks: Corrupt pushes survivors towards the center of the map and towards you Pain Res essentially forces survivors to do 6 gens of progress instead of 5 because four -25%s = -100% No Way Out actually buys 80 seconds than 60 because of exit gate open time, and it also guarantees you a 4k
He talked for 4 hours and 43 minutes and had the audacity to end it with "I know I talked about some of these perks for shorter than I could have". Never change, Otz
Long comment, but I want my ideas expressed. These are the perks I would change for the better and how I would. Disclaimer: My opinion, and these are not balanced at all, I just think they would be fun changes/buffs. Territorial Imperative: When kicking a gen, this perk actives for 40/45/50 secs. Whenever a survivor interacts with the gen, a loud noise notification occurs and the survivor's aura is show for 4 secs. 80/70/60 sec cooldown. Distressing: Increases terror radius by 22/24/26%. When a survivor enters your terror radius, they gain a -5% hindered status until they leave the radius. Unrelenting: Decreases miss cooldown by 20/25/30% and hit cooldown by 5/7.5/10%. Hangman's Trick: While carrying a survivor, Survivors within 8 meters of any hook gains -10% hindered status and sabotage 10/15/20% slower. Lightborn: Immune to flashlights. When a gen is completed, gain a token (Up to 5). For each token gained, receive a 2% Haste boost for 15/20/30 secs. Insidious: When you stand still for 2 secs, gain the Undetectable status effect. Upon moving, you keep the status effect for an extra 2/3/4 secs. Predator: While not in chase, gain a 3/4/5% Haste boost. This perk deactivates upon entering chase. Have no idea if this comment will be seen so yay
Idk when you started doing it, but THANK YOU for using those circles to help identify which perk you're talking about. Really saves me time and I know it takes extra effort on your part!
At 1:38:14 the perk Machine Learning has a glaring flaw. If the killer traps a generator with this perk, for the next few seconds, the black smoke outline shows not just for the killers but for all survivors that are nearby. Survivors that see this can counter Machine Learning by keeping the generator at 99% for some time and complete it if there is the least amount of value possible for the killer. Some examples are for either a survivor just being downed, if another generator is suspected to be trapped, or the killer is heard to be approaching the trapped generator.
Awesome job as always, mr Ottdarva! All that remains is to do tierlist of every cosmetic in game including recolors or at least a list of your favorite cosmetics on every character!
Can we appreciate how in every “Hello friends this is Otz” there’s something different he says??? I look forward to whatever new one he’ll say in each video lol
I like how Otz finds all the scenarios a perk may shine, be it on a certain killer or with certain play styles. Big thanks for putting this video together, I am still trying to learn killer and these tier lists help a lot, I ran Jolt in several builds and had some good luck with it, may use it more often now that I am finding synergies with my existing builds.
I swear this video couldn’t be better timed for me. I’m on the newer side, so I want a very experienced players take on how good some specific killer perks are so I could target buying some specific killers with the best teachables. Thanks for the video otz
Pop is the weirdest one for me. On paper conceptually it sounds amazing 30% regress but kicking a gen is so detrimental at times. You really have to pick and choose when to kick and not just willy nilly whenever its active.
I love Furtive Chase on quiet non-stealth killers. On indoor maps I've used it to grab people off gens. Survivors dont seem to always register the terror radius is being essentially randomized and when they see people being chased on the HUD, I am very certain that they stop paying attention. Obviously incredibly niche, but still a fun perk when it comes into use.
Hands down the best use I’ve found and maybe the way he might want to use it in a future video. Furtive Chase No way Out Remember Me Rancor It’s an end game build. You’ll want to use a Killer that uses blindness such as The Knight or Freddy with add ons. This will help hide Rancor through out the match. In the End Game, if you manage to catch the Obsession you hook them instead of simply murdering them. With a little luck, they won’t wait out the No Way Out and Remember Me and try to save so now you down the new obsession and hook and repeat as desired. Maybe you kill them outright if they haven’t been hooked at all or No Way Out expires and you want to ensure the obsession can’t open the door sealing your Remember Me value. I hope he does make a video about it. It’s pretty fun actually, I donated to Oh Tofu’s stream to do a match with it when he did a viewer build.
Deadman’s Switch is really solid on dredge, with his add on that slams lockers when he teleports. If you use your first teleport, it spooks survivors off gens near lockers and tells you where they are.
As a pig main, I feel like whispers and its ability to be unavoidable is underrated. It relies more on your own skill than waiting for information to show up, and sometimes you don’t even get it because of how common distortion is in the recent meta. Also the information early game and end game is great. Personally I’d put it in at least 3 stars. Examples: Scorpionz and Aiyciee (previously world #3 pig, uses whispers a lot and very well)
The tier list is garbage. Only good about this is the explanations of the perks. I been using "weak" perks on killer and winning consistently, tailoring them to my needs and strategies. Whispers is a powerfull perk on pig i use also. If this was a tierlist for pig perks whisper would be in "Excellent" category. Just ake the explanations and ignore the tierlist. Make your own fun, experiment. This video will just promotes another stale meta when you see few perks over and over again.
@@aguywhonoticed9061 It's not garbage, just a difference in opinions and utility, and maybe less experimenting/useage with certain perks. For example since we both play pig and use whispers, we know the value it has on her (and as a result, its usefulness even on other killers). But not everyone uses whispers as much as we do. And so its less noticed and more underrated. But I will 100% agree with you that experimenting is a great idea, especially so the meta is fresher and more interesting.
Also just to add that whispers is also unavoidable with people running OTR. While it might be tough for newer players to get used to Whispers immediately, (which I admit is its downside) if you have a rough idea of how it works it can save you time searching areas as it updates you when people have left.
2:56:30 if you pair Overcharge with Dragons Grip, the scream gives Overcharge an extra second to work, as well as increasing the likelyhood that they will miss the Overcharge skill check because the Dragons Grip unnerves them
50:20 Watch out, there was a change to blood favour so that on maps with multiple floors this perk DOES NOT WORK anymore. "Change: Pallets are now only blocked on the same floor (Maps with several Floors)."
52:07, he he. This made me remember this one match, when I was playing with Tinkerer and I was chilling chasing people and suddenly generator was done without Tinkerer activating. l was trying paying special attention, but another generator got done and another one. After 4th done generator and not a single Tinkerer activation I just went to the middle of the map on top of some hill just to watch Tinkerer icon and my screen border. After last generator was done I just stood there confiused and when I saw survivor flying in the distance thus I understood, one can lose all gens without a single Tinkerer activation.
Eruption Lethal Pursuer Nowhere To Hide I'm All Ears This build is amazing on nurse Especially when you are decent with nurse but you find your self losing survivors after losing line of sight, this build lets you see auras all the time and you can just blink on top of them Sometimes you see survivors in ridiculous situations after nowhere to hide Like the survivor was 20 meters away on another floor and out of nowhere you blink on top of them
one thing you failed to mention about plaything is how well it synergizes with Devour and Penti, as they will look to break devour and after 90 seconds any survivor can break the plaything totem and it looks just like any other hex and then while looking for devour breaking bones you activate penti then watch them cry
Thank you Otz for the video and the website showing off best builds for said Killers. Tried the heavy hex build on Pig, whom I have not touched in ages. Got to rank 1 with her back in the day but when survivors became too strong (CoC Meta), I gave up. Now with this build, it was solid I felt like I was actually having control over the match again and survivors had a difficult time, best of all I did not have to tunnel, slug, nor camp. Well done Otz.
For "Thwack", i found a way to use it that i havent heard anyone talk about. Multiple times, some people try to flashlight blind me when im breaking a pallet, and then they scream and that stops the blind + they are close to the pallet so i often get a hit easily. Id love to see you talk about that aspect of the perk, great video as always Otz ♡
The devs may be the beating heart but Otz is the soul of this game. His continuous positivity and insightful mind on it despite its issues is wonderful to see and always a breath of fresh air.
Wish it was 45 minutes per perk so I can learn every minute detail too bad I have to settle for this 4 hour and 30 minute (pretty much a RUclips short) video instead. Thanks Otz!
Running game afoot with rancor is super fun. Typically that means I get to Moro whoever has been frustrating me most of the game, regardless of hooks. That particular kind of Moro satisfies me more than any other.
I have an idea for a Hoarder rework. At the start of the trial survivors will not be holding their equipped item, instead it will spawn in a random location. The survivor can see the aura of their item as long as it hasn't been picked up yet.
I play a pretty meme build on Plague and I have Than on it as well as Dying Light, and I have noticed the psychological pressure Than seems to exert on players (solo in particular) to cleanse is way greater than the actual effect of the perk, which is quite funny. I concur that I could be playing more efficiently, but it's fun working out ways to make use of slightly (or very) crap perks in niche scenarios.
Have you considered going over the changes of various perks that have happened recently, and your opinion as to how those changes affected your view of those perks?
Im not sure if i am impressed or scared by the shear amount of knowledge about a videogame this man holds inside his enourmous and gorgeous head. Love you Otz
I had forgotten about the spreadsheet thing. thanks so much. I started playing again a couple days ago but i have no idea what to build my killers (and then my perks are also... wonky since i went through unlocking most of the ones i got BEFORE the whole "prestige the character to get their stuff" patch so now it's all a confusing mess. thanks alot for these videos (yeah i know you recently released a best builds for each killer vid but just a general overview of how good perks are and the spreadsheet is also very welcome)
fun fact- while there are many who use the term "meta" as an acronym, that is not actually what meta means- at least not originally. The term "meta" is a prefix generally meaning "about", in the sense that something *is about* something else; though it can also be in the physical location sense of being around or nearby something. An example of its use is the term metacognition- which is when one thinks about thinking or "Cognition" which *is about* "Cognition". So when someone speaks about the "Metagame", they are talking about the "Game about the game" or the "Game outside of the game" which is an essential part of playing the game itself. IE discussion of game strategies, tactics, etc. So when one uses the term "meta" in isolation but in the context of talking about some game, then the term is infact shorthand for the term "metagame". But the acronym is very clever and also absolutely correct and succinct in its description of what a Metagame is, so it is in fact a valid term!
4:41:47 Recently started playing the game again, immediately got confused/put off by how unfriendly this game is towards ultra wide monitors. I just cannot put into words how crazy it is, that a game in 2023 reduces your FOV (literally, you see even less vertically) when you play it in ultra wide. Either that, or you try to resize the window only to get end up with a incorrect vertical fov and black bars (the anti-stretch "fix"). At least the launch commands still work noways and I can force the game into a 16:9 window (-borderless -resx=2560-resy=1440).
I think Spies should be a 3* perk, just because it cant be countered without calm spirit. The 5 second cooldown makes it a comstant flood of info for some killers.
Just want to comment that Play With Your Food could be a little higher (possibly 4 stars) just because of the fact you can spam it, even if Otz said otherwise. You can moonwalk in place to lose chase quickly (who knows why that's a thing), and you can also chase sideways without looking at the obsession to eventually lose chase while still continuing to apply pressure without losing distance on the survivor.
A couple quick notes about 1:35:55 Eruption. The Aura read duration is 12 seconds, not 10. Because its basekit length is greater than 10 seconds, if it blows up on someone who has Distortion it'll eat two stacks (once for the first 10 seconds, again to cover the last 2.)
@@Username-vn1wx I literally tested this personally, it was true as of time of writing, and I have no reason to think it's untrue now. Feel free to test it yourself with a friend in a private match. Have someone with at least two stacks be on a gen, down someone else (out of the terror radius to be safe) and count how many stacks are lost. In my testing, one stack was lost initially, and after ten seconds a second stack was lost.
@@Username-vn1wx I haven't tested with Lethal Pursuer, but my assumption is that the base time of Lethal Pursuer is 9 seconds. The extension might not work or something if there's no active aura read when the base timer runs out? I'm not entirely sure. Regardless, I have personally tested the Eruption one. And I don't say you should take my word for it; it's simple enough to test with one other person. Two others is ideal. By all means, go ahead and try.
Otz as you explained beforehand, when talking about lethal pursuer, myers's mirror is NOT bugged. As you stated, this perk only boosts duration-related perks/add-ons, and both of myers's mirrors detect survivors on command by RANGE, and does not have a set duration that can be boosted.
One of the best parts of Dead Mans Switch on Doc is that make Pop far more viable on him, since you can block a gen and have the time to get to it and pop it as soon as it unblocks. Discordance gets bonus points for being one of the few Teachables that actually has synergy with the killer it comes with.
I really like Infectious but I feel like it can actually hurt you as killer when using it. Sometimes you will down a survivor and know another one is nearby to do something sneaky or they thought you didn't see them. This can often lead to you getting a free hit or even a down on someone, but if you have Infectious they will immediately know you are aware of them and will begin to leave.
Omg otz is someone in the community who we need, like the ones who solved how much of a % a perk/add on had effect before it was called moderately, consideritaly, tremendously❤❤
I swear in 5 years when the game will still be alive Otz is gonna make 20 hours long videos on all the charms tierlisted and explained.
wishful thinking lol
I actually do see it lasting 5 years, I hope so, it will probably be much better by then. They made it a party game and we are in a fairly bland transition to a real game. So either they will go back to a party game or fully transfer to a real game and it will probably be great.
@@lukemiller7864party game? Real game? Its always been assymetrical horror game. I dont remember any party on release and developers themselfs told on stream that they are working on cosmetic reward when ranks reset and if you get rank 1. I know this because I was the one who asked it in the stream. It was never "just party game".
I think he already did it
There's a 19 hour video somewhere
Respect to Otz for putting in 4 hours of his time to explain all killer perks 🤝
Thanks, 46th United States President, Joe Biden, very cool!
Daddy creeper😭😭😭
Not just 4+ hours explaining them, he also had to put in the time to sort them, though Shadowborn was probably done in one second.
4 hours for you. For him it was about 4 hours + editing + sorting + script for speaking.
I was just looking for some information on current perks weirdly
Otz, you should come up with a "9 star challenge". You give your friends 9 star to spend on perks based off your tier list and see who does the best/ who comes up with the most unique build. That would be so fun to watch!!
Unironically an interesting concept
If it gets enough likes he might see it lol
I like the concept, i might actually do it in a few games myself, keeps it interesting!
genius concept
is it necessarily to use all 9 stars or less?
As a Blight main, I must agree that Shadowborn is the best perk in the game
I’ve been using shadowborn on Wesker for so long that I can’t stand to play without it lol
Why do you like it so much?
@@PalpyRNG makes you feel more zoom. if you take it once its very weird to play without it
@@PalpyRNGit makes you faster (trust me bro)
@@carbonunicorn5759 I've tried it every now and then but tbh I haven't had any extra satisfaction from it besides you only play with 3 perks if you have it since it doesn't give you advantages
Tier V
Corrupt Intervention 1:04
Pain Resonance 3:31
No Way Out 8:03
deadlock 11:03
Tier IV
Pop Goes the Weasel 14:24
Jolt 17:24
Hex: No One Escapes Death (NOED) 21:01
Save the Best for The Last 24:24
Lethal Pursuer 28:41
Sloppy Butcher 32:45
Deadman Switch 32:27
Discordance 38:08
Devour Hope 42:09
Nowhere To Hide 46:07
Hex: Blood Favour 48:11
Tinkerer 51:39
Hex: Undying 54:59
Hex: Pentimento 57:15
Tier III
Fearmonger 1:00:51
Floods Of Rage 1:03:42
Agitation 1:06:17
Franklin's Demise 1:08:52
Merciless Storm 1:11:06
Play Thing 1:14:14
Bamboozle 1:17:12
Star Struck 1:19:30
Rancor 1:21:53
Barbecue 1:25:18
THWACK! 1:27:01
Enduring 1:29:57
Hex: Crowd Control 1:33:47
Eruption 1:35:57
Machine Learning 1:38:19
Darkness Revealed 1:42:02
Bitter Murmur 1:43:25
Play with Your Food 1:45:44
Surveillance 1:50:44
Infectious Fright 1:53:28
Awakened Awareness 1:56:31
Dragon's Grip 1:59:01
Hex: Ruin 2:01:48
Hex: Face the Darkness 2:05:26
Scourge Hook: Gift of Pain 2:07:53
Hex: Haunted Ground 2:11:27
A Nurse's Calling 2:13:12
Hex: The Third Seal 2:15:43
Hex: Retribution 2:17:48
Forced Hesitation 2:20:37
Hex: Thrill of the Hunt 2:23:10
Game Afoot 2:25:30
Thrilling Tremors 2:28:30
I'm All Ears 2:31:20
Brutal Strength 2:34:24
Spirit Fury 2:36:06
Tier II
Monitor & Abuse 2:39:35
Oppression 2:42:27
Dissolution 2:44:47
Forced Penance 2:47:16
Make Your Choice 2:49:59
Remember Me 2:53:28
Overcharge 2:55:39
GearHead 2:58:11
Hubris 3:00:17
Superior Anatomy 3:03:11
Knock Out 3:05:30
Hex: Huntress Lullaby 3:07:34
Coulrophobia 3:09:58
Grim Embrace 3:12:40
Dark Devotion 3:15:07
Trail of Torment 3:18:02
Blood Warden 3:19:59
Coup de Grâce 3:22:18
Unnerving Presence 3:25:23
Whispers 3:27:37
Zanshin Tactics 3:30:29
Iron Maiden 3:34:25
Lightborn 3:37:46
Shattered Hope 3:39:19
Terminus 3:41:12
Genetic Limits 3:44:53
Blood Echo 3:46:25
Leverage 3:48:00
Fire Up 3:50:06
Thanatophobia 3:51:45
Scourge Hook: Monstrous Shrine 3:54:25
Call of Brine 3:56:36
Nemesis 3:58:22
Septic Touch 4:01:19
Claustrophobia 4:02:56
Overwhelming Presence 4:04:23
Spies from the Shadows 4:06:02
Deathbound 4:08:25
Deerstalker 4:10:47
Mad Grit 4:12:23
Iron Grasp 4:14:48
Hysteria 4:16:26
Unrelenting 4:18:16
Tier I
Hoarder 4:21:57
Bloodhound 4:23:34
Territorial Imperative 4:24:43
Distressing 4:26:10
Dying Light 4:27:45
Stridor 4:30:09
Furtive Chase 4:32:07
Scourge Hook: Hangman's Trick 4:34:46
Predator 4:37:19
Insidious 4:39:12
Beast of Prey 4:40:42
Shadowborn 4:41:50
Hi Otzdarva, i hope one day you could offer me a cup of coffee :)
Thanks you are a legend for this!
Thank you so much
THANK YOUU
Bro you legend for this mate
Thank you, LEGEND!
In my opinion, Otz is the definition of an influencer. Regardless of his situation and mood, he promotes positivity and ambition. To the most genuine dbd content creator!🥂
he's the Kylie Jenner of DBD
He is insanely professional.
DBD does not deserve him, but needs him.
influence: to have an effect on someone or something
yes, he does by definition do that. theres nothing there about positivity or ambition though so maybe lets leave that subjective stuff out?
@@Kenlac92 ?
singlehandly carrying dbd content on his shoulders. Thank you for the informative videos as always!
christ, otz, take a break dude! you've given us enough content to last months in the past week alone! for real though, i absolutely love your dedication, i'm so appreciative of everything you do for the dbd community!
Otz: Makes one of the most comprehensive and well made perk tier lists for both Killer and Survivor, spending nearly 10 hours of screen time and who knows how much of his personal time to create.
BHVR: "Lol. Let's rework and adjust a bunch of perks on both sides two days later."
Not all heroes wear capes! Doing the best work for the community Otz! 🙏🏻🖤
I‘m a suvivor main and I‘m not that experienced (maybe 100-150h). I don’t really know the strengths and weaknesses of every killer yet and I‘m really bad at predicting which perks they bring because I don’t even know most of them. This detailed tier-list is auch a blessing for me because not only do you explain what they do and rate them, you also give insight on which killers may or may not synergize with that particular perk and which perks are often run together! Thank you Otz, for not only making entertaining content, but also give us such detailed and informative videos from time to time. It doesn’t matter if killer or survivor, new or veteran in the game, solo or with friends, I think everyone can learn a little bit from these videos ❤️
When you play as the killer is a lot easier to counter them
Trying playing as killer and u will see what perks are most ran and what killers u can expect have certain perks
When the meta shifted and the killers needed him most, he arrived
This kind of videos are one of the most relaxing thing on the internet. Thank you for the amazing work you do Otz :D
A fun note for any Nemesis enjoyers who are looking for build ideas: Try Face The Darkness with Zombie Speed addons. Screams attract zombies to generators to harass survivors where survivors who split(doesn’t trigger Discordance) and while they attempt to do healing. Try the Stars badge with deadlock, face the darkness, it can make zombies a little more consistent.
I like running Im all ears because it helps me like up tentacle shots during chase!
@@cobefriend7797 Oh yeah I totally agree, I’m all ears is such a great underrated perk. It’s fantastic on all of those weaker ranged killers like phead, nemesis, and now dracula.
i was today years old when i found out that meta is an acronym
As a Spies from the Shadows connoisseur I have to say that the info this perk often gives me is really good on any killer, especially since Distortion might as well not exist with Spies in play and people lately love running Distortion. I will say however that Spies can be map dependent, if the map is open like Borgo then it's really easy to spot the birds flying away so Spies doesn't do THAT much. Also I am pretty sure sometimes the perk just decides that it doesn't want to go off even though im close enough for it to work, but I might be wrong on that and just don't pay enough attention. Thanks for coming to my BIRD talk.
Its amazing the amount of dedication this man has for this game. Two videos like this in less than a week, I have nothing but respect.
I have almost 6 years in this game with thousands of hours and still listen to otz's long video tier lists on my ride to and from work. Hes very good at public speaking and keeping it interesting. He's amazingly driven too.
He’s so good at explaining things he makes me wanna use every perk in the game
The amount of effort you put into videos to help people who are new and or not new is totally mind boggling *tips hat*🤠
EXCELLENT!
The next episode of my favorite podcast!
Thank you Otz, I can only imagine how much sheer time and effort it takes to organize, write, record and edit these monsters
Deerstalker is extremely comfy on Twins. Very often you will down someone far away from Charlotte as Victor, meaning it's easy to lose them by the time Charlotte arrives, OR Victor ends up downing someone and then immediately going after someone else. Since Twins, by design, has to find downed people in order to hook them, I think it's a very nice perk on them that doesn't rely on Victor's killer instinct.
okay? 1. who plays twins and 2. just because it benefits 1 killer doesnt mean its good
@@kingdunos when I'm in a snarky for no reason contest and my opponent is dunos1105 😧
@@kingdunoskey word on twins..
Haha you almost convinced me that someone plays twins
2 4+ hour videos in the same week. Your dedication to dbd and your content is truly incredible. Keep up the good work Otz!
I don’t know what the dbd community without you. You’re positivity is so infectious and you’re the only reason I come back to this game after burning out and getting frustrated every few months now. Tbh it’s a little unfair how much fun you make the game look in your videos since you’re so good and stuff. Just really appreciate your content and I love long videos. Great stuff man.
Discordance + Overcharge + Nowhere to Hide. Best build I've found to counter gen-rush, which is the most effective survivor tactic right now. Effective gen-rushing against a good killer pretty much requires gen-tapping to stop regression mid-chase, and Overcharge punishes them for doing it...but even if they do make the skill check, you can just kick the gen again to regress it AND see every possible gen-tapper nearby. Of course, it also punishes them if they DON'T stop the regression quickly, so it kinda creates situations where there are no good counterplay options for survivors (as long as you don't let them pull you too far away from the gen(s) you're trying to defend). I've had matches against really good SWFs in which multiple gens that were 90% done, or more, got pushed back to 0 progress even as they tried their best to stop it.
I know you sometimes try out build suggestions from your viewers, and I think you should try that perk combo. I usually use Fearmonger as the 4th perk.
fearmonger worst perk ever be, it has absolutely nothing vs survs, his movements or genrush, 5s exhausting doesn't really work cause they will have these 5 secs just running, soo.. it's better to change it
@@youngeleven501 Try thinking about it within the full context of the build, rather than viewing it by itself.
Although, even by itself, you're judging Fearmonger too harshly. Being blind the entire time you're repairing can completely ruin some really sneaky survivor strats, and that's not even mentioning the exhaustion.
Don’t forget that with the meta perks:
Corrupt pushes survivors towards the center of the map and towards you
Pain Res essentially forces survivors to do 6 gens of progress instead of 5 because four -25%s = -100%
No Way Out actually buys 80 seconds than 60 because of exit gate open time, and it also guarantees you a 4k
one thing i love about otz tier lists is he always shows it instantly instead of creating it as the video goes
Shadowborn: how to become an addict, and lose a perk slot doing so
When are we getting an updated killer perk tier list. Lots of new perks out now =]
He talked for 4 hours and 43 minutes and had the audacity to end it with "I know I talked about some of these perks for shorter than I could have". Never change, Otz
3:05:26 Knockout - You forgot to mention that the downed survivor regenerates slower
Great video as always Otz
Otz you're a legend for putting in timestamps even though everyone watches the full thing.
personally i never have time to watch all 4 hours at once so its nice to click right where i left off
Long comment, but I want my ideas expressed. These are the perks I would change for the better and how I would.
Disclaimer: My opinion, and these are not balanced at all, I just think they would be fun changes/buffs.
Territorial Imperative: When kicking a gen, this perk actives for 40/45/50 secs. Whenever a survivor interacts with the gen, a loud noise notification occurs and the survivor's aura is show for 4 secs. 80/70/60 sec cooldown.
Distressing: Increases terror radius by 22/24/26%. When a survivor enters your terror radius, they gain a -5% hindered status until they leave the radius.
Unrelenting: Decreases miss cooldown by 20/25/30% and hit cooldown by 5/7.5/10%.
Hangman's Trick: While carrying a survivor, Survivors within 8 meters of any hook gains -10% hindered status and sabotage 10/15/20% slower.
Lightborn: Immune to flashlights. When a gen is completed, gain a token (Up to 5). For each token gained, receive a 2% Haste boost for 15/20/30 secs.
Insidious: When you stand still for 2 secs, gain the Undetectable status effect. Upon moving, you keep the status effect for an extra 2/3/4 secs.
Predator: While not in chase, gain a 3/4/5% Haste boost. This perk deactivates upon entering chase.
Have no idea if this comment will be seen so yay
Does the unrelenting stack with save because if so good luck unhooking
@@Mystickal yea
The amount of hours Otz has spent making and showing these tier lists to us is insane. Respect!
Just joined the community but i'm glad that Otz makes videos about this Game! I used to follow him from his Dark Souls era
Idk when you started doing it, but THANK YOU for using those circles to help identify which perk you're talking about. Really saves me time and I know it takes extra effort on your part!
At 1:38:14 the perk Machine Learning has a glaring flaw. If the killer traps a generator with this perk, for the next few seconds, the black smoke outline shows not just for the killers but for all survivors that are nearby. Survivors that see this can counter Machine Learning by keeping the generator at 99% for some time and complete it if there is the least amount of value possible for the killer. Some examples are for either a survivor just being downed, if another generator is suspected to be trapped, or the killer is heard to be approaching the trapped generator.
Awesome job as always, mr Ottdarva! All that remains is to do tierlist of every cosmetic in game including recolors or at least a list of your favorite cosmetics on every character!
Waking up to find a near 5 hour video from Otz. Looks like the first five hours of my day are occupied.
Can we appreciate how in every “Hello friends this is Otz” there’s something different he says??? I look forward to whatever new one he’ll say in each video lol
I like how Otz finds all the scenarios a perk may shine, be it on a certain killer or with certain play styles. Big thanks for putting this video together, I am still trying to learn killer and these tier lists help a lot, I ran Jolt in several builds and had some good luck with it, may use it more often now that I am finding synergies with my existing builds.
Shadowborn does the opposite to me: it makes me sick, I can't use it without needing to go in a dark room and not move for a while.
Great video btw ♥
Thank you for giving me a video to watch during my lunch break!
I swear this video couldn’t be better timed for me. I’m on the newer side, so I want a very experienced players take on how good some specific killer perks are so I could target buying some specific killers with the best teachables. Thanks for the video otz
thank you so much otz you're a blessing to the community
I just finished the survivor one and now i have this? Otz is a blessing
Pop is the weirdest one for me. On paper conceptually it sounds amazing 30% regress but kicking a gen is so detrimental at times. You really have to pick and choose when to kick and not just willy nilly whenever its active.
I think franklins is better than pop.
@@erostone2266Franklins is top tier for me.
@@24_Hour_Majima hard agree you can literally shut down entire teams relatively quickly if nothing else you can really make them upset
This is a gold mine for both survivors and killers. Thank you Otz! Your efforts and knowledge of this game are absolutely legendary!
I love Furtive Chase on quiet non-stealth killers. On indoor maps I've used it to grab people off gens. Survivors dont seem to always register the terror radius is being essentially randomized and when they see people being chased on the HUD, I am very certain that they stop paying attention. Obviously incredibly niche, but still a fun perk when it comes into use.
Hands down the best use I’ve found and maybe the way he might want to use it in a future video.
Furtive Chase
No way Out
Remember Me
Rancor
It’s an end game build. You’ll want to use a Killer that uses blindness such as The Knight or Freddy with add ons. This will help hide Rancor through out the match.
In the End Game, if you manage to catch the Obsession you hook them instead of simply murdering them. With a little luck, they won’t wait out the No Way Out and Remember Me and try to save so now you down the new obsession and hook and repeat as desired. Maybe you kill them outright if they haven’t been hooked at all or No Way Out expires and you want to ensure the obsession can’t open the door sealing your Remember Me value.
I hope he does make a video about it. It’s pretty fun actually, I donated to Oh Tofu’s stream to do a match with it when he did a viewer build.
Deadman’s Switch is really solid on dredge, with his add on that slams lockers when he teleports. If you use your first teleport, it spooks survivors off gens near lockers and tells you where they are.
My man not only talked about all the perks but took the time to do the timestamps. Hands down the best gaming content creator I've seen.
As a pig main, I feel like whispers and its ability to be unavoidable is underrated.
It relies more on your own skill than waiting for information to show up, and sometimes you don’t even get it because of how common distortion is in the recent meta. Also the information early game and end game is great. Personally I’d put it in at least 3 stars.
Examples: Scorpionz and Aiyciee (previously world #3 pig, uses whispers a lot and very well)
theres no ranking system hes world #3 pig by what metric?
The tier list is garbage. Only good about this is the explanations of the perks. I been using "weak" perks on killer and winning consistently, tailoring them to my needs and strategies. Whispers is a powerfull perk on pig i use also. If this was a tierlist for pig perks whisper would be in "Excellent" category. Just ake the explanations and ignore the tierlist. Make your own fun, experiment. This video will just promotes another stale meta when you see few perks over and over again.
@@aguywhonoticed9061the tierlist its perfect the problem its the survivors you encounter using whispers man
@@aguywhonoticed9061 It's not garbage, just a difference in opinions and utility, and maybe less experimenting/useage with certain perks. For example since we both play pig and use whispers, we know the value it has on her (and as a result, its usefulness even on other killers). But not everyone uses whispers as much as we do. And so its less noticed and more underrated.
But I will 100% agree with you that experimenting is a great idea, especially so the meta is fresher and more interesting.
Also just to add that whispers is also unavoidable with people running OTR.
While it might be tough for newer players to get used to Whispers immediately, (which I admit is its downside) if you have a rough idea of how it works it can save you time searching areas as it updates you when people have left.
Perfect, i was wondering what i could be doing with my life and we get a brand new impersonator of otz video longer than my will to play DBD sometimes
2:56:30 if you pair Overcharge with Dragons Grip, the scream gives Overcharge an extra second to work, as well as increasing the likelyhood that they will miss the Overcharge skill check because the Dragons Grip unnerves them
dragons grip have a couldown 80 seconds for this reason is shit.
You are so close to 1 million subbies! I'm so proud of you Otz! Thank you for all you do for this community!
50:20 Watch out, there was a change to blood favour so that on maps with multiple floors this perk DOES NOT WORK anymore.
"Change: Pallets are now only blocked on the same floor (Maps with several Floors)."
World's most maddest lad does it again with the four hour tier list.
52:07, he he. This made me remember this one match, when I was playing with Tinkerer and I was chilling chasing people and suddenly generator was done without Tinkerer activating. l was trying paying special attention, but another generator got done and another one. After 4th done generator and not a single Tinkerer activation I just went to the middle of the map on top of some hill just to watch Tinkerer icon and my screen border. After last generator was done I just stood there confiused and when I saw survivor flying in the distance thus I understood,
one can lose all gens without a single Tinkerer activation.
Eruption
Lethal Pursuer
Nowhere To Hide
I'm All Ears
This build is amazing on nurse
Especially when you are decent with nurse but you find your self losing survivors after losing line of sight, this build lets you see auras all the time and you can just blink on top of them
Sometimes you see survivors in ridiculous situations after nowhere to hide
Like the survivor was 20 meters away on another floor and out of nowhere you blink on top of them
one thing you failed to mention about plaything is how well it synergizes with Devour and Penti, as they will look to break devour and after 90 seconds any survivor can break the plaything totem and it looks just like any other hex and then while looking for devour breaking bones you activate penti then watch them cry
I will watch every video otz ever puts out and this video is a great example of why. He puts so much effort and passion into this.
Thank you Otz for the video and the website showing off best builds for said Killers.
Tried the heavy hex build on Pig, whom I have not touched in ages. Got to rank 1 with her back in the day but when survivors became too strong (CoC Meta), I gave up. Now with this build, it was solid I felt like I was actually having control over the match again and survivors had a difficult time, best of all I did not have to tunnel, slug, nor camp. Well done Otz.
For "Thwack", i found a way to use it that i havent heard anyone talk about. Multiple times, some people try to flashlight blind me when im breaking a pallet, and then they scream and that stops the blind + they are close to the pallet so i often get a hit easily. Id love to see you talk about that aspect of the perk, great video as always Otz ♡
The devs may be the beating heart but Otz is the soul of this game. His continuous positivity and insightful mind on it despite its issues is wonderful to see and always a breath of fresh air.
oh man the fact that crowd control got a massive buff after this
Coup de grace feels like an ultra high skill ceiling perk
…so that’s why I’ve noticed screaming in Jolt 😂 thank you Otz, I’m a silly goose and didn’t read the patch notes
Otz has the best game knowledge of anybody. Change my mind
Wish it was 45 minutes per perk so I can learn every minute detail too bad I have to settle for this 4 hour and 30 minute (pretty much a RUclips short) video instead. Thanks Otz!
Never thought I'd see the day where Oppression is better than Overcharge and Call of Brine.
Running game afoot with rancor is super fun. Typically that means I get to Moro whoever has been frustrating me most of the game, regardless of hooks. That particular kind of Moro satisfies me more than any other.
I have an idea for a Hoarder rework. At the start of the trial survivors will not be holding their equipped item, instead it will spawn in a random location. The survivor can see the aura of their item as long as it hasn't been picked up yet.
I play a pretty meme build on Plague and I have Than on it as well as Dying Light, and I have noticed the psychological pressure Than seems to exert on players (solo in particular) to cleanse is way greater than the actual effect of the perk, which is quite funny. I concur that I could be playing more efficiently, but it's fun working out ways to make use of slightly (or very) crap perks in niche scenarios.
I’m going to go through all of it, but first i just wanna say thank you for everything you do for the community
Have you considered going over the changes of various perks that have happened recently, and your opinion as to how those changes affected your view of those perks?
Another short video to watch during my short break, thank you
Im not sure if i am impressed or scared by the shear amount of knowledge about a videogame this man holds inside his enourmous and gorgeous head.
Love you Otz
Truly love the full on dedication from otz to talk about perks for hours, thank you for all your hard work otz. ❤️
Respectable to otz for putting in all this time
just a minor thing but... thank you for pronouncing coup de grâce correctly!!
MFW my favourite build is only 25% decent and 75% weak 😭 Seriously though, insane content as always. Good to listen to whilst working away on stuff.
well, weak perks can be better with the right combo!!
Haven't played dbd for a while but still stop buy for these long info vids, I have an undying lust for otzdarva content
I had forgotten about the spreadsheet thing. thanks so much. I started playing again a couple days ago but i have no idea what to build my killers (and then my perks are also... wonky since i went through unlocking most of the ones i got BEFORE the whole "prestige the character to get their stuff" patch so now it's all a confusing mess. thanks alot for these videos (yeah i know you recently released a best builds for each killer vid but just a general overview of how good perks are and the spreadsheet is also very welcome)
The hangman's trick has a small place in my heart as my homemade barbecue when I was just starting the game and it had few perks
Anybody else smile when Otz says (however)
fun fact- while there are many who use the term "meta" as an acronym, that is not actually what meta means- at least not originally.
The term "meta" is a prefix generally meaning "about", in the sense that something *is about* something else; though it can also be in the physical location sense of being around or nearby something. An example of its use is the term metacognition- which is when one thinks about thinking or "Cognition" which *is about* "Cognition".
So when someone speaks about the "Metagame", they are talking about the "Game about the game" or the "Game outside of the game" which is an essential part of playing the game itself. IE discussion of game strategies, tactics, etc. So when one uses the term "meta" in isolation but in the context of talking about some game, then the term is infact shorthand for the term "metagame".
But the acronym is very clever and also absolutely correct and succinct in its description of what a Metagame is, so it is in fact a valid term!
I feel it would make sense for “Remember me” to have double the effect on the obsession
I love how it’s not just new perks, it’s ALL of them , again, EVERYTIME
Perfect thing to watch alongside a long file transfer, thank you Otz ^^
4:41:47 Recently started playing the game again, immediately got confused/put off by how unfriendly this game is towards ultra wide monitors. I just cannot put into words how crazy it is, that a game in 2023 reduces your FOV (literally, you see even less vertically) when you play it in ultra wide. Either that, or you try to resize the window only to get end up with a incorrect vertical fov and black bars (the anti-stretch "fix"). At least the launch commands still work noways and I can force the game into a 16:9 window (-borderless -resx=2560-resy=1440).
I think Spies should be a 3* perk, just because it cant be countered without calm spirit. The 5 second cooldown makes it a comstant flood of info for some killers.
Just want to comment that Play With Your Food could be a little higher (possibly 4 stars) just because of the fact you can spam it, even if Otz said otherwise. You can moonwalk in place to lose chase quickly (who knows why that's a thing), and you can also chase sideways without looking at the obsession to eventually lose chase while still continuing to apply pressure without losing distance on the survivor.
The madman has done it again!
Play with your food and superior anatomy are some of my favorite skull merchant perks they just make loops so unsafe
Dayum otz isn’t holding back on long videos the last few days, and I’m here for it.
A couple quick notes about 1:35:55 Eruption. The Aura read duration is 12 seconds, not 10. Because its basekit length is greater than 10 seconds, if it blows up on someone who has Distortion it'll eat two stacks (once for the first 10 seconds, again to cover the last 2.)
It doesn't use 2 distortion tokens. You are spreading false information because you do not fully understand how distortion works.
@@Username-vn1wx I literally tested this personally, it was true as of time of writing, and I have no reason to think it's untrue now. Feel free to test it yourself with a friend in a private match. Have someone with at least two stacks be on a gen, down someone else (out of the terror radius to be safe) and count how many stacks are lost. In my testing, one stack was lost initially, and after ten seconds a second stack was lost.
@@mmm1217 for lethal Persuer it uses one token, even tho the aura read is 11 seconds. It should be the same for eruption, so one of us are wrong.
@@Username-vn1wx I haven't tested with Lethal Pursuer, but my assumption is that the base time of Lethal Pursuer is 9 seconds. The extension might not work or something if there's no active aura read when the base timer runs out? I'm not entirely sure.
Regardless, I have personally tested the Eruption one. And I don't say you should take my word for it; it's simple enough to test with one other person. Two others is ideal. By all means, go ahead and try.
Otz as you explained beforehand, when talking about lethal pursuer, myers's mirror is NOT bugged. As you stated, this perk only boosts duration-related perks/add-ons, and both of myers's mirrors detect survivors on command by RANGE, and does not have a set duration that can be boosted.
One of the best parts of Dead Mans Switch on Doc is that make Pop far more viable on him, since you can block a gen and have the time to get to it and pop it as soon as it unblocks.
Discordance gets bonus points for being one of the few Teachables that actually has synergy with the killer it comes with.
Not even playing the game but he's passion toward the game and his deepdive explaining is great to watch.
I really like Infectious but I feel like it can actually hurt you as killer when using it. Sometimes you will down a survivor and know another one is nearby to do something sneaky or they thought you didn't see them. This can often lead to you getting a free hit or even a down on someone, but if you have Infectious they will immediately know you are aware of them and will begin to leave.
Omg otz is someone in the community who we need, like the ones who solved how much of a % a perk/add on had effect before it was called moderately, consideritaly, tremendously❤❤