As someone in a random comments section put it "Yiik is like if Earthbound and Persona had a love child, but then found out that they were brother and sister".
There's a differene between making a "bad" character and a "bad character". You can make a character who makes mistakes, is a jerk, doesn't think about the well being of their friends, etc. and still create an interesting character. You can make a character who is perfect, but is poorly written. Then there's YIIK, which managed to do both at the same time.
The thing is, they tried to make Scott Pilgrim without understanding what made Scott Pilgrim compelling. Like they skipped the entire last book in the series.
Post modernism rejects the idea of standards. He isn't unlikable by accident, he is purposefully bad to show you how shallow your view of right and wrong is. It doesn't work because post modernism is dog shit and can't accomplish anything, but this game is actually a really good foray into what games honestly made under the philosophy look like
Fucked up sure but tbh i'll give Alex just this one SMALL MICROSCOPIC regard, considering Rory lied the entire time leading everyone to a wild goose chase that almost got everyone killed. I understand how he's pissed and would agree to some certain extend... except for the dumbassery of the words coming out of his mouth that shout be kept s h u t
“I’m everyone’s punching bag” You literally just told that guy that nobody cares about his dead sister. If you can dish it out, you should be able to take it.
I will add on to what DrTheKay brought up. Sense Alex is supposed to be unlikeable. You aren’t aloud to complain about him being unlikeable cause that was the *INTENTION!*
CSIAS Official No, an antagonist is someone who opposes the protagonist but a protagonist doesn’t mean they are good. Alex is an asshole of a protagonist.
The funny thing about YllK is that I think it tries to be deconstructionist and deep but it actually ends up constructing the tropes by accident. They took a sledgehammer and made a wall.
agreed the writer writes like hes trying to sound like he is good at it instead of actually being able to write... just super cheesy wannabe deep metaphors and sounds incredibly unnatural I mean shit, this just isnt how people talk
Even if it was a book, I wouldn't keep reading after the first chapter. There is SO much pretentious crap in it, it makes me gag. Alex's "exposition to himself" moments are so long, unnecessary and boring that I'd rather watch paint dry than spoil my eyes with this watered down shit writing.
@@crypticcorgi8280 not really but main hero seems to have fetish for vaguely ethnic women xD I mean maybe not but its a fun joke i saw in one review of this game The actually yucky part is that main plot based on circumstances of real life dead person, and its not in good taste. Edit: oh i remember which review it was - Running Shines one. Very fun stuff, i reccomed
@@crypticcorgi8280 There is a serious problem that gets overlooked when it comes to westerners viewing Asian people, and in particular asian women. It boils down to harmful stereotyping, basically, with the most common ones aimed at asian women claiming that they're small, submissive, weak, doll-like, childish/childishly ignorant to the point of needing protection at all times, and always willing to offer sexual favors through the outdated idea of the "massage parlour happy ending" (which has historically proved to be a common result of modern women's slavery, disguising the prostitution of women as a valid buisiness that just happens to employ only foreign women). It's exactly the prevalence of these negative stereotypes that caused the shooting of several asian women not to long ago, leading to the Stop Asian Hate movement you might have seen on Twitter and the like. Admittedly the East has its own stereotypes of western women which are similarly negative and sexist, as informed by the west's own media portraying women (particularly thin blonds) to be dumb and willing to sleep with anyone--but that's not the particular issue presented by YiiK. Considering this is a game created in the West and uses a portrayal of a Real Life And Tragically Deceased eastern woman as a non-autonomous tool to both motivate and even _reward_ a Fictional And Possible Self Insert western male character, it can be assumed that the creator subconsciously subscribed to the negative asian woman stereotypes of weakness, submissiveness and a constant need for protection at the very least. But yeah, ethnicity aside, it's just tasteless in general. Like, animated cartoons of the Titanic where everyone magically survives kind of tasteless. (Edited because I typed this on mobile and made some mistakes)
@@conspiracypanda1200 Yes. Every _Western_ person views Asians in this manner. I am a _Western_ person and can confirm. Also, it's true that all Asian media portraying negative stereotypes of _Western_ women is due to _Western_ media's portrayal of said women, as Asians are incapable of forming their own opinions due to their childish ignorance or whatever.
“If they play a game where a character is unlikable or has to do some bad things, they get triggered immediately!” Clearly this man has no conception of how many people are horny for good villains
also, i don't know anything about scene, but i was pretty sure it wasn't around in the 90s. i googled it and it started in the early 2000s, only becoming popular from the late 2000s to early 2010s
@@fridaynightpizza7158 That seems to be a running theme. The dev wanted it to be set in '99 but kept putting in trends and ideas that happened in the early '00s. Or that line about certain 90s games being such a big factor in these characters' youths, but they would have been born at the tail end of the 70s if they're fresh out of college in '99
It doesn't help the fact that he's voiced by YuriofWind the guy known for reading lines like this sarcastically all the damn time in shitty creepy pastas.
Remember the Mr Bean movie where he went to the cinema and the movie narrator just kept droning on about simple actions? This is it, in video game form.
Went to PAX prime the year before this game came out. Got to play the demo for a bit while the creative director of this game hovered over me (very uncomfortable situation). When the game bugged out during an attack mini game the sleaze ball got pissed at me for “playing the game wrong”
"I knew in my heart she was the only woman I'd ever treated well." Honestly the devs forgot to put in the second part of the game where Alex realizes he's a shitlord and apologizes to his mom.
Yeah, Alex comes off as a total shallow dickhead who wrongfully believes himself profound and a whingy passive-aggressive asshole to boot. No, my dear Author, that doesn't make you sincere and vulnerable, it makes you an insufferable narcissist mediocrity so wrapped up inside your own digestive tract you appear to subsist on your own farts alone.
This dude spent his whole life being put down in school, thought he was just deep and misunderstood, then made this absolute self-indulging piece of shit and thought "Look how awesome I am", and just said fuck it to any sense of storytelling or plot
The game says it's set in 1999 but everyone acts like it's the 2000-2010's in the middle of the Great Recession; they constantly prattle about degree inflation and a stagnant economy, but 1999 was an all time high in economic growth for the US- the Dot Com Bubble hadn't burst yet, (it was about to, that was in 2000). Alex is a hipster maybe 4 or 5 years before that was even recognized as a subculture, he's literally doing it before it was cool. The story is kind of a decade off on everything but for wikipedia'd name drops for what wars happened in the 90s.
Adding on to this as well as the creator being disrespectful to actual dead people: In the graveyard section, littered with bad in-jokes and references, 100% NO JOKE, there’s a grave that says “RIP Satoru Iwata”. Yeah. A man that died in the 2010’s has his grave in “1999”
@@gtf234 Right? like, if you want 2000's/2010's references, just make your game take place in that time. Still doesn't save the writing though. The checklist of relatable "only 199X-20XX will remember" is super cringey
“Unconscious from a lack of humanity in her vessel.” I hate it when writers think more words are automatically better. I wouldn’t put that in a first draft
that's *exactly* what it is which is why the weird love thing going on between Alex and the Elisa Lam OC is so fucked up, imagine having the gall to fantasize about becoming the boyfriend of someone who *actually died*
I feel like the writers believe that having Alex mumble sentences full of complex vocabulary and edgy metaphors to explain what he thinks and feels about anything and everything that happens in the game is the *definition* of deep, profound writing
I guess they thought that him naturally reacting and responding to the other characters and events in the story wasn’t artistically thought provoking enough or something.
Now that you mention it, that makes a little too much sense This game is really similar to Stones to Abigail, you know, if you take out the school shooting and rape part
Nailed it on the head. That is Alex’s core character flaw, represented by the Essentia, that he must unplug himself from, or face a self-inflicted death.
"I'm a scene kid with a dead sister." And this game is supposed to be set... in the 90s... It's like the creator was born in 2005, glanced at one of those "Only 90s kids will remember" Buzzfeed articles, and decided yeah, he's an expert in 90s culture. All he had to do was _not_ set his dumb game in any particular decade, and those stupid references wouldn't stand out so much.
More damning is the 'core' parts of the script hinge on a setting that is distinctly the late 2000's, not the late 90's. The time wasting in-between segments where they ramble about how bad they think the world is becoming basically acts like they're in the middle of the Great Recession, which was 19 months between 2007-2009 that began with the collapse of the real estate economic bubble. That's when the stagnant economy in the US and degree inflation (ie the devaluing of academic credentials and the perceived advantages they provide at a given level) they complain about were at their worst. The 90's in the US was the opposite of what they constantly lament; it was marked by a persistent period of economic growth- because this was the era of the dotcom bubble, which wouldn't burst until mid-2000. 1999 was one of the highest years in the decade. It's like they remembered the 2000's more and just looked up a bunch of names to drop, like the 90's video games and bands and the wars that were happening at the time and said "Good enough"
@Matheus Gazotto It's pretty sarcastic but it does offer some actually good advice, often in the form of "what if we (did something good, like analyze or play with a cliche trope or did something clever to subvert expections)? No, let's instead play everything completely straight and shove in a love triangle for good measure!"
YIIK, 50 Shades of Grey, and Sonic.EXE all have a die-hard fanbase of white knights. Let that sink in. Sure proves the old adage that if you write what you like, other people will like it too, huh?
You can always make it as a writer so long as you stay your own greatest critic. Not ignoring your strengths and good executions, but definitely not overlooking fuck ups. You have acces to several billion people, there's bound to be a fanbase for your stuff.
The fact that Rory is drawn with a philtrum and few other facial details is bugging the hell out of me. It makes it look like his nose is constantly dripping.
Honestly I could see that working, if it was a deliberate parody game where the kid brought it up like every ten minutes and then the MC just snaps and completely goes off on him later in the game. Then if you wanted to bring actual feels in afterwards you could have the guy actually realize where they were (cause he cut the kid off mid sentence) and yknow, do something there.
S L oh yeah, there’s definitely a chance of that working in a better game, but god knows the yiik team doesn’t have enough brain cells amongst them to pull something like that off. nor do they care enough about actual victims of grief and suicide lol
Apparently it makes a bit more sense in context since the guy with the dead sister just strung them along for hours saying that he has something they want.
I’ve actually played through a majority of the game. The point where Alex became an unforgivable douche was when he yelled at Rory, who just lost his sister, for tricking them to go into the sewer. I just lost my dad around that time so I wanted one of the characters to just slap Alex in the face.
To be fair, everyone else in the script gives Alex shit for doing that and demands he apologize - at least it recognized his behavior was inappropriate. The problem comes right after where he continues to insist he did nothing wrong and is only apologizing because he's being forced to by everyone else and by the player. For all the constant contemplation and inner monologues Alex has, he never really reflects on anything about himself or genuinely grows from any of it- which in part is why he's so insufferable as a lead character but not in any capacity the audience can enjoy seeing him be a shitbag.
@@gtf234 And despite this, Andrew Allanson insists that the game is about growth. In particular, it's about a character with negative traits overcoming those traits and becoming a better person. What a fucking hack.
@@xShortRangex He's changed his story about what the intent was so many times nothing he says is worth taking at face value anymore- nothing that actually ended up in the final release is consistent with his shifting claims. Ex. He also says he rewrote the whole scenario late in development to tribute to his recently deceased mother- while that would explain why the ending that has Alex actually striving to be a better person isn't used and why there are so many leads that go no where, but not why there is no increased emphasis on Alex's relationship with his mother or why she has barely any role in the story if all the changes for the worse were related to that. I don't really buy at all that Alex was intended to be a dislikable main character that grows into a better one- because he doesn't actually do that in the slightest and is constantly rewarded and reinforced for being as self-centered and entitled as he is, with the big turn being that despite what he was told, the universe in fact does revolve around him.
@@gtf234 Funny. The only reason his voice actor made a similarly poor lip service apology is after HE was put into a corner by his many victims over the course of many, many years. That comparison he made is even deeper than that aside mention, from what I can tell. I'm halfway certain Chris Niosi himself contributed to the characterization as a self-insert character.
It's a common trope in anime and JRPGs that characters lean towards the young. They are children or teenagers, and we give them shit for it, cracking jokes about how you can retire at 30 or something. I confess I've always found this strange... until this game. Watching a bunch of 30-year-olds spout the same kind of dialogue and go through the same kind of drama you normally see in these games, with a heavy dose of hipster bullshit thrown in, made me realize WHY most playable characters in JRPGs are kids or teens. Especially Earthbound, which is all about childlike wonder. All that weird shit isn't there just because it's weird, it's because it's a world seen by the eyes of children. That's why you're armed with baseball bats and BB guns, that's why you never kill any monsters. The villains are stuff a kid in the 90s may have seen on TV as dangerous, like cults and aliens. That's why the dialogue doesn't make logical sense, because children don't often make logical sense. NONE of that holds water when you're an adult. The anachronism in this game goes beyond setting itself in the 90s with clear mid-2000s aesthetics. It's trying to apply kids rules to adult contexts. That explains the stilted dialogue, the inconsistent tone, the insufferably tactless main character and the forced drama. It's adults roleplaying children.
Evangelion fanfics cannot be THAT bad at floorlevel. I once read a fanfic where the premise basically was that random bs happens with parallel worlds, timelineresets, the third impact and catastrophies and two of the maincharacters were constantly in each others pants. And that was still better than this, because at least it was funny on an ironic level.
its like the game’s writing has never heard of the phrase “show dont tell.” i almost lost it when i had to stare at this insufferable hipster talk about his dream.
It's like every time a conversation starts you last about 2 minutes in utter stillness, waiting for a hook, before just yelling "FUCK IT" and skipping like 40 seconds in this video.
I’m a pretentious, purple prose-y, dialogue heavy type of writer. But I think experiencing this whole game cured me instantly. My professor was right. Clarity is truly the only beautiful thing in writing.
@@chetleahey8944 hey that's good if you ever get published or anything like that try to remember me and I'll pick a copy of it up Cuz I'm bored Durning quarantine and don't have anything else to do frankly
@@sedme0 that’s true for sure, but when the intended purpose of the dialogue is to explain shit, it should do so clearly. Obviously not everything should be explained, and in those cases I agree completely.
Omg for real. This is the book EVERY guy who took a philosophy class tries to write. It's meandering, doesn't take itself seriously, and most importantly doesn't respect the reader. The amount of exposition via Alex's inner monologue is offensive. And it's not that this mechanic doesn't work. Because it COULD work if it was built into the game's mechanics. Freezing the entire game and holding the player captive to inner monologue is just, ugh.
@@marvalice3455 it's not accurately representing postmodernism, you idiot. That's the entire point of this video. The beginning shows why postmodern art is legitimate, and they go on to explain that this game is nothing like those actual postmodern artworks. What are you, a Jordan Peterson broflake who completely misconstrues the meaning of "postmodern" into "SJW"?
I HATE the whole "protagonist must be relatable, therefore he must be perfect" misconception. What the game director doesn't get is that character being an asshole is not the problem: he has to be a REALISTIC asshole. Explore his character. Explain to me, the player, WHY is he this way. Paint him not as a perfect but misunderstood hero, but as a living, breathing, flawed, COMPLICATED human being he is supposed to be. THEN I will relate to him no matter how much of an asshole he is, because, guess what, I also am a living, breathing flawed human being. If you are too incompetent for that (which, to be fair, is not that uncommon, writing good characters is hard, I get it) then AT LEASTake him easily likeable for crying out loud. Wow, I had to blow much more steam off than I thought. Rage mode disactivated.
Exactly. I found his overall deduction of the criticism to miss the point of what people were complaining about. There are plenty of characters in media who are arguably even more morally bankrupt than Alex, yet manage to be more entertaining and relatable.
Its okay to be an asshole, you just don't have to be an asshole about it. The dev clearly didn't want to make a Gary Stu character so he flawed him the hell up... Slight issue was that he didn't have the writing skills to do it realistically, so we end up with this horrible chimera of a plot where the main character openly acts like a fucking creepy sadistic sociopath, yet everyone around him treats him like he is the best person to ever person. I see the dev diary's first entrance being "#1 don't make a Gary Stu" and they somehow managed to walk back to exactly that.
Mordirit In a weird way though, Alex, in spite of how awful he is, is still kinda a Gary Stu. Other characters point out how awful he is, but nothing ever comes of it in any meaningful way. Then it turns out he’s the most important person in the whole universe.
@@gregjayonnaise8314 I know, that's what I said... Usually Mary/Gary Sue/Stu's are created by not giving the character ANY flaws... Alex somehow is one of the most flawed characters I have ever seen, and STILL comes cross as a fucking Gary Stu because every other character treats him like the 2nd coming of Christ with free seafood buffet or something
Oh yeah, I heard about this. I recall Toby Fox, the creator and composer of Undertale, Tweeting out that he composed some music for this game... before deleting that Tweet almost immediately.
If there was one thing I could personally say to the dev, it'd be that Elisa Lam was a real person. She has friends who miss her and a family who will never be the same without her. She's not a damsel in distress for your boring, pretentious self-insert character - she's dead, and died in a horrible way. Grow up.
And the thing is, sure. You could make a game exploring the mystery surrounding a tragedy. Problem is, even though there are signs pointing to Lam's death being the result of suicide as well as the hotel being shit in security in general, we never really know for sure. Her family and friends are more or less still grieving. Making her an OC and a love interest to the main character is disrespectful beyond belief.
13:37 Okay, here's my theory: whoever wrote this game wanted to write books. But he can't find a good publisher or his books never sell because he isn't talented or unique. So, he writes for this game. He has no idea how to write a video game, so he treats it like a book.
I think he first wrote the dialog boxes, then the script, and lastly developed the game. Like we can see it's a cat. Please spare us on it's color and satus, we can see it clearly! Even to include the boxed he could be like "That's a distressed cat. Inspect further?" [yes] [no] --> [[yes]] "The cat looks like it's lost, maybe it's owner is in the forest? I should take a look."
It seems to be trying to be like a VN, but in the case of VNs, they're supposed to be closer to a book than a videogame, and they don't have that much visuals, so exposition is often necessary. Here it comes off as redundant, it's kinda pointless to have that much exposition when you have a clear picture of the scene showing everything in full detail
The scene _describing_ the android's room was absolutely painful for me. It's like the developer doesn't trust the player enough to understand what they're looking at. "You would call her a woman, but the exposed circuitry stops it from leaving your mouth." Awkward phrasing aside, that's _probably_ the first thing the player noticed. Especially now that you've ZOOMED IN on her for this line. Yeah, I see it dev, she's a robot. Thanks for showing AND telling me, thank god we don't have Smell-O-Vision yet, otherwise we'd smell oil and burnt circuitry too just to really explain this is a robot. Either that, or the dev has no faith in their game and its ability to hold your attention through its monologue walls
I think the funniest thing about Alex being so deeply dislikeable is I don't think Andrew Allanson truly recognized that or was willing to admit it until people very clearly read the character that way. From what I can tell Alex is a very cut and dry author self-insert and acts, reacts, and speaks the exact way Andrew himself would. Which just triples down on the game and it's creator's failure to actually listen to its core message as stated, rather than the core message as experienced through the game.
@@afloatingghost5011 when white guys especially are depicted as only having an interest in asian women it makes the character or person read as sexist and into race play. theres a lot of loaded history behind it connected to a difference in western and eastern culture. especially recently with the popularization of anime, being into asians exclusively is associated with sexual obsession or unwanted sexual attention
@@np8139 The title doesn't even properly convey that it's Y2K. Most people thought it was pronounced Yik. It's like a misspelling for a word that doesn't exist.
@@MegaFriendlyCreeper Good point. It's like they thought that only unsophisticated peasants spell it as Y2K. Only true mega-geniuses with brains the size of the universe use roman numerals.
Christ, this is like so many good things without any of the things that make them good. It's Scott Pilgrim without the self-awareness, Earthbound without the charm, Persona without the great characters and music, Night in the Woods without the drive. Utterly derivative, pretentious garbage, and the worst part is that it's just dripping with self-importance. You can tell the developer thought he was making something truly groundbreaking when in fact it's just a lump of dogshit.
Imo feels like scott pilgrim but its just not as entertaining. Scott himself was a legitimate incel, but at least the other characters looked down on him for it (in the comics at least).
@@megasocky I never thought I'd say this but for once youtube is actually restoring my faith in humanity. I was so sure people would show up to defend scott pilgrim here.
I can say without a shadow of a doubt that this game would turn from horrific to possibly one of the strongest in its niche if Xavier Renegade Angel replaced the main character. Totally recontextualizes the entire game.
Why is it that every self-insert thing ever created is a complete cringe show with the main character being the most important person in the universe and everyone else's feelings, troubles, depressions don't matter? With Alex, he has a meteor created by his alternate selves, about to destroy the universe. With Onion boy's books, he keeps preying on girls with mental problems, he beats everyone up singlehandedly with whatever anime moves his fucking mother taught him apparently, he gets abducted by aliens and kills and becomes god or whatever the fuck. Self-inserts are infuriating. Change my mind.
Not gonna lie: The first takeaway I took was learning how you're ACTUALLY supposed to say this game's title. I've only ever heard of this game in passing (never really got interested enough to look into it any further beyond seeing it's name), and I've always thought you're supposed to say it as "yick". And by the end of this video, I feel like it is a much more fitting title.
@@samuelaguilar1537 That's a completely unsubstantiated view of it. Allanson himself has said that he was disappointed in how people failed to realize the emotional gravity of it. And the phrase "suffering was influential" in no way implies what you are saying. Another to way phrase it is "her tragic fate was influential". It's not any sort of sadistic intent, quite the opposite.
"Then like all the other women in my life abandoned me" if you are self aware enough to see the pattern you should be self aware enough to realize you are causing it
Wow, I could write for this game! Visuals: *picture of a rose* Dialogue: “Within this room there is a flower, the flower is like blood, a strong fresh red, it seems to be that of a Rose, the elegant rose in the middle of the room has sharp skin tearing thorns that we dare not touch, the thorns are held to the stem of the rose as if part of the rose, yes, the rose has thorns, thorns upon the green stem holding the red crown that is the rose in the middle of the rose. The room is not interesting compared to the rose, the rose standing solely and idle in the middle of the room. If you were to feel the aura in the room it’d feel bland but you are drawn to the rose as if it’s important. It brings colour to the room. Yes, colour is important in all things, our eyes see colour allowing us to see details. The rose is red, the rose is also green. If you were to cut yourself on the thorns you would bleed, bleed red blood, like the rose. The rose and blood share the same colour maybe that’s a clue to progress, but what of green? For the green represent the help we take for granted? The rose being our hard work, sweat and blood, becoming something beautiful in the end. The stem is the support we get along the way, the thorns are the people who protect us. Those who protect us can hurt us... the red... the rose and blood are red, our blood or theirs. Do we sacrifice our friends? Maybe if we found the rose we could understand ourselves.”
Ah, I see you also learned at the school of writting an essay with no actual content, the equivalent of walking in circles using words, I was very good at that back in middle school.
They should hire me for script writing another Y2K game for my vast knowledge of their write style. It’s funny because it’s not a typical “description” you’d see on an information board that they’ve inflated. It’s the dialogue... where no human would ever speak in such a manor with out some form of abbreviation or even someones interruption to say their simplified understanding.
I don't know why, but I really like watching reviews about this game. I haven't even played it and I obviously don't plan on it, but every time I see a review, I just watch it.
I'm just learning what not to do after watching these videos, but there is occasionally the praise of something of quality in the game, mainly atmosphere-related stuff, that I also take note of.
did... did a yellow llama just come out of a ball of fire, bonk a Starman from Earthbound, make the screen glitch the heck out and scream "LEMONADE PISS" at everyone after having a rather dark and emotional talking scene about depression? did i just go crazy? wtf was that scene?
@@Ryu1ify you didnt answer anything i asked about, i already knew this was a earthbound rip off going into it WAS THAT A YELLOW LLAMA THAT JUST CAME OUTTA NO WHERE AND SCREAMED "LEMONADE PISS" AT EVERYONE? IS THAT WHAT I JUST SAW? HELP ME I CANT FUNCTION ANYMORE
@@nambiezombie1435 The game literally does not expand upon it. You do not see this enemy in the game ever again nor do you get an explanation of why Villa is terrified of it.
This game looks like when a TV show has a character playing a game/being inside a game and instead of using a real IP because of budget they just CGI animate some really cheesy looking fake video game and I find it surreal that that vibe was actually achieved for a real, actually playable game
"I had seven girlfriends throughout high school and college." Uh huh. Right. Whatever you say, Alex. I mean, maybe he's not my type? Ladies? What do you think? Is Alex a total hunk?
Nope. I don't trust guys like Alex. He seems to be the kind of guy who goes on and on about how much he respects women, before calling you a bitch for not having sex with him.
33:50 I think a big problem with Alex and him being unlikable is that he is a dick for no reason. He is JUST an unredeemable person with no good sides. He doesn't live in an apocalypse world. He isn't sorrounded by terrible people in his life. He doesn't suffer from anything. And in the end he stays static as a character.
u hit the nail on the head, the reason his dickishness isnt in any way endearing unlike other asshole characters is theres no explanation for why he is that way. he has a loving mother who worked overtime to pay his way through college and he bitches about the chores she gives him, thats what mainly killed his character for me personally. the supposed love he expressed for her in monologues contrasting with the shit he gave her over the simplest crap made me want to punch him
Well… his Dad broke up their family to go have a family with some other lady, his sister Allison died, he graduated college barely and late after burning down all his relationships, and now he has to move in with his Mom and get a minimum wage job because Lord knows he isn’t a good enough writer to graduate on time much less get published.
Tbh since the point of the author is to make a toxic character, this is perfect. I think we can all think of someone who started lashing out at everybody, but then ends up crying and pretending to be a victim. The fact that every other character just forgive and forget is what is bothering.
That's a pepblem plaguing pop culture, for some reason instead of creating with a sense of maturity and hindsight creators get stuck in their 10's refusing to grow.
@@McFlyIncognito Shinji's regular moments of being a wuss and a crybaby are kinda justified in context and in relation how he's surrounded by terrible people like his father or by people who are barely holding themselves together let alone be qualified to care for him like Misato. Super Robot Wars loves to reflect that by taking him away from Gendou's influence and surrounding him by stronger and more supportive figures like Bright, Amuro, TV Kouji Kabuto and TV Ryouma (I really need to make that specification because the 70's anime Getter Team were decisively more heroic characters than their manga counterparts who were bloodthirsty maniacs, literal terrorists, and mad scientists of very lacking morals and scruples). The result is a much more confident and strong willed Shinji- one of single greatest moments of the Alphaverse was when Shinji got to slap Kira from Gundam SEED for crying too much during the conflict with Andy Watfeild, ie Bootleg Ramba Ral. By contrast, Alex has no such justifications for his attitudes- he's surrounded by people who basically accept his worst behaviors with just the hollowest of apologies. He's grown up with stability and certainty and has never experienced any real hardship- he has no place to act like he's being put out or inconvenienced as much as he does. And for all that, I just don't buy that any of this perception was intended like Allanson claims now- he's changed his story too many times about what his creative intents were.
Man, I was only 6 at the end of the 90's and I remember the decade better than this hack dev. Who the fuck was wearing 2010's clothing in 1999, nobody I fucking knew was doing that shit.
@@KaiserMattTygore927 nah fr I was born 2001 and these character just feel like 2013 hipsters who want to RECREATE that idealized 90s theyve seen on TV
@@dream-lh4pc It was actually made BEFORE 1999. The only reason Araki picked this date is because of the Prince song called "1999". This just makes YIIK's case even worse lmao
I think the dev wanted to make it in modern times, but then three quarters of the way through decided they wanted to bank on nostalgia points. But they were almost done with everything, so frantically shoved in random stuff like pogs and CDs, while not paying attention to clothing, 90s lingo, or anything else. But that's just a theory.
the scene kid with the dead sister looks just like mello from deathnote. same eyes, hair color, hairstyle, pose everything. it even looks like it could be traced from some official art.
I’ve never seen Death Note, but just going off of the fact that the writer already plagiarized lines from a book, I wouldn’t be surprised if he copy-pasted a whole bunch of other shit, including character designs.
That "fake female room with the dead robot" scene, the narration literally reads the script, like, that HAS to be the script, the screenwriting for what would happen and what you were supposed to think, and since they didn't have the budget to have you feel that way, they read the script so you knew how to feel
I describe it as if Persona and Earthbound had a child but realized that it was deformed and had 5 diseases so it tried to abort it and it failed halfway through and managed to have the kid and then they realized they were siblings all along and made this deformed, potato-shaped being of flesh that bothers to move even after being shot 5 times as a mutant being of ruin and one's hubris ruining everything
Honestly, Earthbound was a Postmodern RPG before this game was even a thing, and that came out in the SNES era. it took some of the tropes that made rpgs at the time and even today, and did something unique with them. It's status made people question what an rpg could be, which caused a bunch of people to try their hands at their own RPGs and they created something unique as well. point is, making something special in conception isn't too hard if you take a step back and ask "but what if worked THIS way instead?" but this game... is WAY too up it's own ass to see where they should asked "okay, but where do we STOP?"
People like Shigesato Itoi and Osamu Sato paved the way for this kind of avant-garde game design, and then this guy comes along and hides behind "postmodern nonlinearity" to tell his rambling insufferable life story
Especially if they're going to have those blocky text boxes like a traditional JRPG. Just have JRPG text boxes with no voice acting, or voice acting with unintrusive subtitles.
@@unexpected2475 After months of reflection, I've come to the conclusion that it's a result of bad scripts and bad/inexperienced voice direction. The director probably never had any experience directing whatsoever and might have even been the lead dev themselves. A majority of the game's voice lines are probably cold reads.
I honestly think the VAs were really good and obviously have great potential but they didn't have a lot of voice direction as well as some characters' voices were kinda weirdly mixed. Rory, for me, did it cuz his voice sounds like it's a bit muffled/has background noise at the points, particularly when you first greet him. But I still like the voices, especially Vella and Alex's, even if their dialogue isn't for me.
I actually saw the game, was like "Ehhh this looks weird, better watch a review." I learned by watching this video that it's _not_ pronounced Yeek, but that it's Y2K. Which is annoying, and pretentious. I have never seen Y2K written as YIIK, and I doubt the dev's writing far too much to believe it's for a deeper meaning
The poison for Kuzco? The poison that, when ingested, provides negative effects, intended to harm the person that ingests it? The poison where the one to ingest it is named Kuzco, the one that should drink the poison. That poison? The one to be engorged upon by Kuzco? Kuzco’s Poison.
"I picked up the poison vigorously, grabbing it with grip. It was the poison, the poison meant for Rory, the poison chosen especially to kill Rory, Rory's poison."
@@funnymoleman2039 You can see clearly that it was poison, given the specific wording in the container's labels. Another added label would determine it to be poison, particularly for Rory. This label is clearly not placed during production, which means that this poison meant for Rory, which shakes, vibrating with motion, is for a much personal endeavor.
"We are inside a room. We can tell from the decorations on the wall that it is a female's room" This is something I'd have a character say *sarcastically* How did anyone involved look at this script and keep a straight face?
"We can clearly depict from our fotographic sight that this room is a femoid's room. It has become evident from inspecting the decorations around the room to make a close assumption that this is in fact, a femoids room"
Alex doesn't just praise Two Brothers. I rewatched a playthrough and noticed that it also mentions Andrew Alonson by name alongside a list of other, more notable musicians, and then goes on to praise specifically his music. That ego REALLY isn't warranted, and kinda gives more weight to Alex being a self-insert.
Fan theory Sammy wasn't taken by weird monsters, Alex is a sociopathic serial killer and he murdered Sammy. His relationships with his friends are him attempting to deflect guilt and to hide evidence in a sort of "hyper reality" story. After all, who would blame the man doing the most to save Sammy for her death? Edit: people seem to think I like Yiik. That is not true, I just couldn't think of a better way to phrase my thoughts than "fan theory"
Yo that shit would be a sick ass plotwist Imagine playing the main protagonist but you don't like his arrogant bitchy personality and then at the end the game reveal that you are the villain all along
If only Narcissistic Personality Disorder were a solely millenial affliction. World history would be a lot less full of horrific tragedies, unimaginable abuse, and pretentious fuckwits who think they're the epitomy of artistic merit. But no, that's just always been a thing. This is just a young one.
winding dialogue in games that go on tangents are only acceptable when the dialogue is actually GOOD. an example of good, interesting dialogue is in Disco Elysium, where your different personalities are constantly arguing with each other and rambling on and on.
Yeah, but even in these cases there are actual character development. Little tangents can set certain vibes and define character traits without imoacting the plot directly, but aparently Yiik failed that too
Disco has the right balance of relevant dialogue and thoughtful flavor text which is 80% relevant to 20% not. YIIK is 5-10% relevant info to 90-95% big brain self jerk "poetry" and reddit humor.
I love how you edited this in a way that means the viewer is forced to suffer through how awful the game is, which honestly works so well in displaying what you're talking about
the RANDUM LOL XD enemies, the way its supposed to be 199x something, 4 kids, paranormal shit... this game is trying so hard to be earthbound and i hate it.
@@MadderCommotion honestly people should just like, play earthbound. everyone always talks about it but like it feels like very few actually have played it.
@Mikhail G Exactly what's "Boomer" about that? I'm guessing you're just using this as a generic insult regardless of age. (I mean, have you seen modern art? A banana taped to the wall for goodness sake!)
@Mikhail G Yes, I've seen a fair bit of modern art which has a tendency to be paint flicked onto a canvas, random squares or literal rubbish. I have no art skills whatsoever so I truly respect those who have that talent and put effort into their works. A lot of modern art feels like a low effort joke that stupid people have paid hundreds of thousands for. But perhaps that's just me. (For the record, I'm a millennial, one of those detested beings. It just didn't like an OK boomer moment. I'm sorry if I came across as overly confrontational; that wasn't my intention.)
@@1Thunderfire look I'm an art student so I've been researching different art forms and although I personally dislike modern and postmodern art, saying there isn't any reason or meaning behind them is wrong because most of them are designed to be simplistic and provocative, something that gets a reaction out of you, or they pose a question/concept, stuff like that. You can't really take away those merits because the hard part isn't always the practical stuff but the theory behind it.
That developer interview honestly says everything I need to know about this game. When someone says all gamers are stupid idiots who don't understand art because nobody liked their game, you know exactly what kind of pretend deep bullshit it is. This "I made a game with a deep and thoughtprovoking message in mind, so the game is automatically a work of art regardless of execution and anyone who disliked it is simply too stupid to understand art"-attitude is just pathetic, and it's quite ironic to see it displayed by someone who made a game supposedly about accepting that you are flawed and working to better yourself.
It's extremely ironic when you see the message about becoming better and working on your flaws and then the dev 360 into blaming the others and saying they don't like the jerk protagonist which suffers no consequences and is validated by everything happening in the game. I feel like the dev was projecting unto the protagonist tbh
i think thats why the message falls so hard, it isnt sincere because the main dev never fully learned or embraced that lesson himself. you cant teach what you dont understand
It sounds like he played undertale for an hour and then had someone explain homestuck to him once and then he thought to himself " yeah I could do these kind of plots better than both of these stories" and then tried to write a book and when that took to long he copy pasted the dialog into a video game.
@@Ahrone1586 It's shown at 34:16, circled in red, with the in-game copy-paste immediately to the left and with the original material + original Author's name helpfully sourced in the bottom right corner.
"OH MY GOD! ITS A GOLDEN ALPACA!" I have never wanted to right hook a person i never met more than i did after see that. That might have been the moment i turned the game of and deleted it from my computer.
What the fuck is a golden alpaca? Like, there's no YIIK wikia where I can read about this horseshit, so some one tell me what the fuck a golden alpaca is.
@@brothir it's the phrasing. Saying that her suffering in particular was influential, instead of just saying that the case itself or the rumors and conspiracies are what inspired you, well, it's just weird. It's hard to explain.
@@frog1405 It really isn't. "Suffering" can be used in a wider, more abstract sense. For instance, if he had said "her tragedy" instead I doubt anyone would have batted an eye, yet it would have been almost insufficient to capture the full scope. I think a lot of people's English is just deficient, and they make mistaken interpretations based on a too narrow understanding of the word "suffering".
@@jakass It's common among shitty game designers to be defensive and the few fans they do have are as rigid as isis I'm speaking as someone who has designed bad games I'm speaking as someone whose played really bad games (like card hunter, if there's anyone that deserved a car bombing it's those guys)
He seems to have this desire to write lavish descriptions, but has no idea how to do so beyond a banal sort of "Something, and also something," constant periods, and redundancy. Aside from "vibrating with motion," "the expressionless decor and bedding show uninteresting taste." What makes it uninteresting? This is a lot of description with no actual _description_ ; we don't know what the decor or bedding actually look like. We can only guess what the writer thinks is "uninteresting," since he's telling us it's uninteresting and not actually describing a scenario that is "uninteresting." "Unremarkable but adequate lighting;" What would constitute remarkable lighting? This is a bizarre choice of words, why not just say the lighting is "barely adequate?" "Something inhuman," "we get the impression." Why tell the reader what to think like this? It's as if a horror novel constantly described everything as "terrifying" and "unsettling" rather than actually building any sort of atmosphere or providing imagery. You don't tell the reader what they should be thinking, you use words to make the reader come to the desired conclusions of their own accord There's some kind of fundamental misunderstanding with the writing, and not just because it's redundant with being able to see everything right there on the screen since this is a video game.
"Unremarkable, but adequate lighting." This line is so self-contradicting: if the lighting is unremarkable then why make a remark about it? Does the writer assume that if he doesn't mention that there's light that we'll think the room is pitch black?
Really good point. So many words used to say nothing. Entire sentences could be replaced with absolutely nothing and it would get across the same thing.
@@weepee2400 Writing was one of my majors. This sort of prose is something that I would feel bad about taking apart if I was just editing another student's paper, but this guy seems pretty full of himself and will never read this anyway. There are times people will miss details or not understand writing and criticize it because of those misconceptions but this is totally not what's happening. He straight up thinks people just _don't understand his genius_ and not that the sentences and characterization are poor. If we aren't even supposed to like Alex, why is his godawful prose such a major focus of the game? And if we're supposed to sympathize with him even if we don't like him, well I don't, because he's a rude, pretentious twit who I have nothing in common with.
The way you got this point across was concise, digestible, and gives me something to think about when editing my writing for imagery. This is super helpful! Thank you!
As someone in a random comments section put it
"Yiik is like if Earthbound and Persona had a love child, but then found out that they were brother and sister".
Why do bad Experiences trigger burst of creativity!!
Lmao
I just seen that comment
Why do people compare it to persona? It’s more earthbound than persona
@@thejman5683 bringing up something that claims to be "post modern" in the same sentence as persona is an insult. Jung would disapprove.
@@Ramsey276one Somebody's gotta have it .
"I sighed as the Elevator began to shake, vibrating with motion."
That is literally a line in this game. Send help.
That redundancy was redundantly redundant.
When you're writing an essay and you need to hit word count
Vibrating...With motion
Goddammit
I sighed as carbon dioxide came out of my mouth
Seems like Ben Shapiro wrote this whole game, no wonder its shit
There's a differene between making a "bad" character and a "bad character".
You can make a character who makes mistakes, is a jerk, doesn't think about the well being of their friends, etc. and still create an interesting character.
You can make a character who is perfect, but is poorly written.
Then there's YIIK, which managed to do both at the same time.
incredible
The thing is, they tried to make Scott Pilgrim without understanding what made Scott Pilgrim compelling. Like they skipped the entire last book in the series.
@@simonm7917 Including its own movie
Post modernism rejects the idea of standards. He isn't unlikable by accident, he is purposefully bad to show you how shallow your view of right and wrong is.
It doesn't work because post modernism is dog shit and can't accomplish anything, but this game is actually a really good foray into what games honestly made under the philosophy look like
@@marvalice3455 I think there's value in post modernist ideas being explored, but I think it wasn't handled well.
Rory: “ MY 12 YEAR OLD SISTER KILLED HERSELF RIGHT HERE”
Alex: “don’t care, didn’t ask”
Alex: "I missed the part where that's my problem."
sigma childsuicidillionaire grindset
To be fair, I didn't give a shit about Rory's sister either. His entire character is basically Batman if his family dying was his only character trait
Vella: *_(horrified silence)_*
Fucked up sure but tbh i'll give Alex just this one SMALL MICROSCOPIC regard, considering Rory lied the entire time leading everyone to a wild goose chase that almost got everyone killed. I understand how he's pissed and would agree to some certain extend... except for the dumbassery of the words coming out of his mouth that shout be kept s h u t
“I’m everyone’s punching bag”
You literally just told that guy that nobody cares about his dead sister. If you can dish it out, you should be able to take it.
Jacob Dying Extraordinaire that scene made me want to punch the mc
I will add on to what DrTheKay brought up. Sense Alex is supposed to be unlikeable. You aren’t aloud to complain about him being unlikeable cause that was the *INTENTION!*
BurgerHouseintheHouse The point isn’t that he’s an unlikeable character, it’s that he never improves and is instead rewarded for being so unlikeable.
We play as an antagonist instead of a protagonist?
CSIAS Official No, an antagonist is someone who opposes the protagonist but a protagonist doesn’t mean they are good.
Alex is an asshole of a protagonist.
The funny thing about YllK is that I think it tries to be deconstructionist and deep but it actually ends up constructing the tropes by accident. They took a sledgehammer and made a wall.
"They took a sledgehammer and made a wall."
This quote has been claimed by Illegal Aliens Ltd. and associates, thank you for your cooperation.
Took a sledgehammer and made a wall is a great quote man
This comment is better than quotes of YIIK.
"They took a sledgehammer and built a wall" can I steal this?
Just like undertale
"7 girlfriends from high school and college"
Your self insert is showing
Where?!
@Virgil Grin Lmao I was joking
Tum Tum I’ve never heard of this game whatsoever but a robot waifu sounds horrible enough on its own.
*THE FEMALES*
This. This makes me feel like this is a creepy dude making a self-insert.
SIMP detected
“Inside of my dream, she entered my dream”
A beautiful quote by our main character in Y2K
It's no, 'In my restless dreams, I see that town, Silent Hill.'
Hm, yes, the floor here is made out of floor
@@the13throse this is basically all the dialogue in this game
@@suezuccati304
"The water was wet"
-yiik, probably
A dream within a dream. A second-order dream, if you will. Careful when coding dreams, an infinite recursion would be unpleasant.
Virgin Vella: Pain is inevitable. suffering is optional.
Chad Alpaca: *Lemonade*
the answer to both is more booze.
@@peterjanssen5901 dad no
@@wildfire9280 *dad yes.*
@@whotookmypuddingcup4131 dad maybe
@@100billionsubscriberswithn4 dad probably
''Inside my dreamworld, she entered my dreams''
-Mozard Einstein, 200 BC
Epic "The floor is made out of floor" moment
Cyber Mantid “people die when they are killed”
Jonathan Joestar with Pluck “The Archer class is really made up of Archers huh”
"Earth is a planet"
“In Germany, dying is punishable by death”
The way the dialogue is written is like how a high schooler has to write a minimum 500 word essay
agreed the writer writes like hes trying to sound like he is good at it instead of actually being able to write... just super cheesy wannabe deep metaphors and sounds incredibly unnatural I mean shit, this just isnt how people talk
How he decided to basically narrate everything that we're already seeing just shows how pretentious he is. Glad I stopped playing this game an hour in
Even if it was a book, I wouldn't keep reading after the first chapter. There is SO much pretentious crap in it, it makes me gag. Alex's "exposition to himself" moments are so long, unnecessary and boring that I'd rather watch paint dry than spoil my eyes with this watered down shit writing.
I hope you have enjoyed reeding this essay as much as I enjoyed writing it *jumps out of window*
Nah it's more like a high schoolers first attempt at fiction writing.
The creator was so moved by the suffering of an Asian woman he made a game so one of the endings could’ve been him being with her forever
Idk, feels wierd to emphasize that she is asian.
Is there a significants to that?
@@crypticcorgi8280 not really but main hero seems to have fetish for vaguely ethnic women xD I mean maybe not but its a fun joke i saw in one review of this game
The actually yucky part is that main plot based on circumstances of real life dead person, and its not in good taste.
Edit: oh i remember which review it was - Running Shines one. Very fun stuff, i reccomed
@@crypticcorgi8280 there's a problem with the fetishiation of Asian women, that the dev is implementing
@@crypticcorgi8280 There is a serious problem that gets overlooked when it comes to westerners viewing Asian people, and in particular asian women. It boils down to harmful stereotyping, basically, with the most common ones aimed at asian women claiming that they're small, submissive, weak, doll-like, childish/childishly ignorant to the point of needing protection at all times, and always willing to offer sexual favors through the outdated idea of the "massage parlour happy ending" (which has historically proved to be a common result of modern women's slavery, disguising the prostitution of women as a valid buisiness that just happens to employ only foreign women). It's exactly the prevalence of these negative stereotypes that caused the shooting of several asian women not to long ago, leading to the Stop Asian Hate movement you might have seen on Twitter and the like. Admittedly the East has its own stereotypes of western women which are similarly negative and sexist, as informed by the west's own media portraying women (particularly thin blonds) to be dumb and willing to sleep with anyone--but that's not the particular issue presented by YiiK. Considering this is a game created in the West and uses a portrayal of a Real Life And Tragically Deceased eastern woman as a non-autonomous tool to both motivate and even _reward_ a Fictional And Possible Self Insert western male character, it can be assumed that the creator subconsciously subscribed to the negative asian woman stereotypes of weakness, submissiveness and a constant need for protection at the very least.
But yeah, ethnicity aside, it's just tasteless in general. Like, animated cartoons of the Titanic where everyone magically survives kind of tasteless.
(Edited because I typed this on mobile and made some mistakes)
@@conspiracypanda1200
Yes. Every _Western_ person views Asians in this manner. I am a _Western_ person and can confirm. Also, it's true that all Asian media portraying negative stereotypes of _Western_ women is due to _Western_ media's portrayal of said women, as Asians are incapable of forming their own opinions due to their childish ignorance or whatever.
“If they play a game where a character is unlikable or has to do some bad things, they get triggered immediately!” Clearly this man has no conception of how many people are horny for good villains
*looks at robotnik from the Sonic movie*
@@mayamelodyegg1607 That's not the example I would've chosen. *But this is better*
Snape
@@mayamelodyegg1607 Eggman in general, honestly
...dio
"I'm a scene kid with a dead sister"
I seriously cannot tell if that is supposed to be a serious or a comedic line.
I think it's trying to be both
@Help Me "Imagine if Persona was Earthbound but also Earthbound was bad."
also, i don't know anything about scene, but i was pretty sure it wasn't around in the 90s. i googled it and it started in the early 2000s, only becoming popular from the late 2000s to early 2010s
@@fridaynightpizza7158 That seems to be a running theme. The dev wanted it to be set in '99 but kept putting in trends and ideas that happened in the early '00s. Or that line about certain 90s games being such a big factor in these characters' youths, but they would have been born at the tail end of the 70s if they're fresh out of college in '99
It doesn't help the fact that he's voiced by YuriofWind the guy known for reading lines like this sarcastically all the damn time in shitty creepy pastas.
Remember the Mr Bean movie where he went to the cinema and the movie narrator just kept droning on about simple actions?
This is it, in video game form.
You're really going to compare Willem Dafoe's Masterpiece "Playback Time" to this shit?
Gotta check Mr Bean again!
Jesus Christ
At least that scene was funny.
“How could you be so selfish?”
Went to PAX prime the year before this game came out. Got to play the demo for a bit while the creative director of this game hovered over me (very uncomfortable situation). When the game bugged out during an attack mini game the sleaze ball got pissed at me for “playing the game wrong”
Of course! "Everyone but me" is playing the game wrong!
lolol sounds like a skill issue
Bola del sleeze.
Hilarious
BRUH
"I knew in my heart she was the only woman I'd ever treated well."
Honestly the devs forgot to put in the second part of the game where Alex realizes he's a shitlord and apologizes to his mom.
@Stix N' Stones a shitlord
@Stix N' Stones It does, it's ruler of turds.
@Stix N' Stones Sure
Yeah, Alex comes off as a total shallow dickhead who wrongfully believes himself profound and a whingy passive-aggressive asshole to boot. No, my dear Author, that doesn't make you sincere and vulnerable, it makes you an insufferable narcissist mediocrity so wrapped up inside your own digestive tract you appear to subsist on your own farts alone.
Why should he apologize to a version of his Mom who we are EXPLICITLY shown doesn’t exist?
I find it hilarious that they compared some dude seeing a woman being kidnapped by demons to a child finding porno magazines, top tier writing omg
That's ironically gold
@@pdacafplaguedoctorsarecool7179 that's fool's gold.
@Orkhiss based
Such a nice take on Lovecraftian revelation lol
This dude spent his whole life being put down in school, thought he was just deep and misunderstood, then made this absolute self-indulging piece of shit and thought "Look how awesome I am", and just said fuck it to any sense of storytelling or plot
> Sets game in 90's
> Tons of references and trends from 2000's and 2010's
ok.
The game says it's set in 1999 but everyone acts like it's the 2000-2010's in the middle of the Great Recession; they constantly prattle about degree inflation and a stagnant economy, but 1999 was an all time high in economic growth for the US- the Dot Com Bubble hadn't burst yet, (it was about to, that was in 2000). Alex is a hipster maybe 4 or 5 years before that was even recognized as a subculture, he's literally doing it before it was cool. The story is kind of a decade off on everything but for wikipedia'd name drops for what wars happened in the 90s.
Adding on to this as well as the creator being disrespectful to actual dead people: In the graveyard section, littered with bad in-jokes and references, 100% NO JOKE, there’s a grave that says “RIP Satoru Iwata”. Yeah. A man that died in the 2010’s has his grave in “1999”
I believe one of the main characters says that Chrono Trigger was "one of the holy grails of my childhood".
Chrono Trigger came out in 1995.
@@DunkleCobro
This gets shown in the video lol
@@gtf234 Right? like, if you want 2000's/2010's references, just make your game take place in that time. Still doesn't save the writing though. The checklist of relatable "only 199X-20XX will remember" is super cringey
“Unconscious from a lack of humanity in her vessel.”
I hate it when writers think more words are automatically better. I wouldn’t put that in a first draft
my favourite is when alex is in the elevator and says that it 'vibrated with motion' lmao
@@Tulip_bip This guy would describe walking down the pavement as “The sound of my shoe as it made clacking noises with the fresh cement below.”
@@robertlauncher
the worst part is that i know people who would say stuff exactly like that-
This is the kind of shit I wrote in middle school.
Words of wisdom people: Sometimes less is more.
v e s s e l
This feels like weird creepy self insertion
Especially when you take the vore scene into account.
It is. The dude literally self-inserted himself and made himself the most important person in the game's universe
He most likely wanted to get into Elisa Lam's pants 🤮🤮🤮 She didn't deserve to die the way she did and be inserted in this game
@@oddballkimin Plot twist: the creator teleported her soul into a hard drive and that's how she mysteriously vanished
that's *exactly* what it is
which is why the weird love thing going on between Alex and the Elisa Lam OC is so fucked up, imagine having the gall to fantasize about becoming the boyfriend of someone who *actually died*
I feel like the writers believe that having Alex mumble sentences full of complex vocabulary and edgy metaphors to explain what he thinks and feels about anything and everything that happens in the game is the *definition* of deep, profound writing
I guess they thought that him naturally reacting and responding to the other characters and events in the story wasn’t artistically thought provoking enough or something.
Leave it to someone with a totty icon to have on point observations about others' failings, I love that for u
@@oohwow2787 HELPP yeah
What complex vocabulary?
Her brain melting with mine!!!
The main character is literally what Onisions characters are like, in fact this whole thing feels like something Onision would make
It's like something Brian Griffin would write...
@@fumomofumosarum5893 theory: the main character is just brian's humansona
Now that you mention it, that makes a little too much sense
This game is really similar to Stones to Abigail, you know, if you take out the school shooting and rape part
@@AngryCerealMilk and a little bit of reaper's creek
That's unsettling...
This whole game just feels like one big "I hope she sees this bro" moment
Except the “she” in this case is someone who’s actually dead.
@@FragmentedR_YT which makes it so much more perverse and creepy
@@frogerzard6606
Based and necrophiliapilled
Nailed it on the head. That is Alex’s core character flaw, represented by the Essentia, that he must unplug himself from, or face a self-inflicted death.
"I'm a scene kid with a dead sister."
And this game is supposed to be set... in the 90s... It's like the creator was born in 2005, glanced at one of those "Only 90s kids will remember" Buzzfeed articles, and decided yeah, he's an expert in 90s culture. All he had to do was _not_ set his dumb game in any particular decade, and those stupid references wouldn't stand out so much.
I have the problem he just casually mention his deAD sister as a part of introducing himself... w h a t
The character doesn't even look that scene
More damning is the 'core' parts of the script hinge on a setting that is distinctly the late 2000's, not the late 90's. The time wasting in-between segments where they ramble about how bad they think the world is becoming basically acts like they're in the middle of the Great Recession, which was 19 months between 2007-2009 that began with the collapse of the real estate economic bubble. That's when the stagnant economy in the US and degree inflation (ie the devaluing of academic credentials and the perceived advantages they provide at a given level) they complain about were at their worst. The 90's in the US was the opposite of what they constantly lament; it was marked by a persistent period of economic growth- because this was the era of the dotcom bubble, which wouldn't burst until mid-2000. 1999 was one of the highest years in the decade.
It's like they remembered the 2000's more and just looked up a bunch of names to drop, like the 90's video games and bands and the wars that were happening at the time and said "Good enough"
Your saying the creator of the game is fifteen?
That stood out to me too. Wasn't scene a thing in the 2000s? I went to high school 2004-2009, and I remember that being a thing for teens then.
It's like an AI was fed the Mother series, 5 young adult novels, and then the entire catalogue of Terrible Writing Advice's videos
Yeah, that sounds about right.
This is the best thing I've read all day.
@Matheus Gazotto yeah, just look behind the sarcasm
@Matheus Gazotto If you do literally exactly the opposite of what he says, you have legitimate writing advice that may actually be helpful. So yeah.
@Matheus Gazotto It's pretty sarcastic but it does offer some actually good advice, often in the form of "what if we (did something good, like analyze or play with a cliche trope or did something clever to subvert expections)? No, let's instead play everything completely straight and shove in a love triangle for good measure!"
Sometimes i think I'll never make it as a writer. Then I hear the writing in this game, and I suddenly feel better about myself.
Hey, same.
YIIK, 50 Shades of Grey, and Sonic.EXE all have a die-hard fanbase of white knights. Let that sink in.
Sure proves the old adage that if you write what you like, other people will like it too, huh?
god mood
You can always make it as a writer so long as you stay your own greatest critic. Not ignoring your strengths and good executions, but definitely not overlooking fuck ups. You have acces to several billion people, there's bound to be a fanbase for your stuff.
Hey, just remember that people get paid good money to write stuff like Trolls, the Emoji movie, the Ugly Doll Movie, etc.
The fact that Rory is drawn with a philtrum and few other facial details is bugging the hell out of me. It makes it look like his nose is constantly dripping.
thank you funny possum man
Its Pyrocynical
great
that's what the undernose cavity thing is called? huh
I thought it looked like he had a cat nose
HE REALLY LOOKED A KID IN THE EYES AND TOLD HIM THAT NO ONE CARES ABOUT HIS DEAD SISTER????????????? AT THE PLACE WHERE SHE DIED???????? JESUS CHRIST
Honestly I could see that working, if it was a deliberate parody game where the kid brought it up like every ten minutes and then the MC just snaps and completely goes off on him later in the game. Then if you wanted to bring actual feels in afterwards you could have the guy actually realize where they were (cause he cut the kid off mid sentence) and yknow, do something there.
S L oh yeah, there’s definitely a chance of that working in a better game, but god knows the yiik team doesn’t have enough brain cells amongst them to pull something like that off. nor do they care enough about actual victims of grief and suicide lol
Standing up to lying emo kids? Is Alex /oursoy/?
This fame came out over a year ago and I’m still obsessed with watching clips from how awful it is
Apparently it makes a bit more sense in context since the guy with the dead sister just strung them along for hours saying that he has something they want.
it's called YIIK cause that's the sound you make trying to play it.
"Yick"
Nah, it's more of a Yiikes
Yikeys Mikyies
Helo Kirb
original
Might as well call the game "EYCH", said like Jontron and everything
I’ve actually played through a majority of the game. The point where Alex became an unforgivable douche was when he yelled at Rory, who just lost his sister, for tricking them to go into the sewer. I just lost my dad around that time so I wanted one of the characters to just slap Alex in the face.
To be fair, everyone else in the script gives Alex shit for doing that and demands he apologize - at least it recognized his behavior was inappropriate. The problem comes right after where he continues to insist he did nothing wrong and is only apologizing because he's being forced to by everyone else and by the player. For all the constant contemplation and inner monologues Alex has, he never really reflects on anything about himself or genuinely grows from any of it- which in part is why he's so insufferable as a lead character but not in any capacity the audience can enjoy seeing him be a shitbag.
@@gtf234 And despite this, Andrew Allanson insists that the game is about growth. In particular, it's about a character with negative traits overcoming those traits and becoming a better person.
What a fucking hack.
@@xShortRangex He's changed his story about what the intent was so many times nothing he says is worth taking at face value anymore- nothing that actually ended up in the final release is consistent with his shifting claims. Ex. He also says he rewrote the whole scenario late in development to tribute to his recently deceased mother- while that would explain why the ending that has Alex actually striving to be a better person isn't used and why there are so many leads that go no where, but not why there is no increased emphasis on Alex's relationship with his mother or why she has barely any role in the story if all the changes for the worse were related to that.
I don't really buy at all that Alex was intended to be a dislikable main character that grows into a better one- because he doesn't actually do that in the slightest and is constantly rewarded and reinforced for being as self-centered and entitled as he is, with the big turn being that despite what he was told, the universe in fact does revolve around him.
Sorry for your loss. D: I lost my dad the same way, so the way the game treats suicide is. A sore point.
@@gtf234 Funny. The only reason his voice actor made a similarly poor lip service apology is after HE was put into a corner by his many victims over the course of many, many years. That comparison he made is even deeper than that aside mention, from what I can tell. I'm halfway certain Chris Niosi himself contributed to the characterization as a self-insert character.
It's a common trope in anime and JRPGs that characters lean towards the young. They are children or teenagers, and we give them shit for it, cracking jokes about how you can retire at 30 or something. I confess I've always found this strange... until this game. Watching a bunch of 30-year-olds spout the same kind of dialogue and go through the same kind of drama you normally see in these games, with a heavy dose of hipster bullshit thrown in, made me realize WHY most playable characters in JRPGs are kids or teens. Especially Earthbound, which is all about childlike wonder. All that weird shit isn't there just because it's weird, it's because it's a world seen by the eyes of children. That's why you're armed with baseball bats and BB guns, that's why you never kill any monsters. The villains are stuff a kid in the 90s may have seen on TV as dangerous, like cults and aliens. That's why the dialogue doesn't make logical sense, because children don't often make logical sense. NONE of that holds water when you're an adult. The anachronism in this game goes beyond setting itself in the 90s with clear mid-2000s aesthetics. It's trying to apply kids rules to adult contexts. That explains the stilted dialogue, the inconsistent tone, the insufferably tactless main character and the forced drama. It's adults roleplaying children.
This is golden
This... makes a lot of sense actually. Really good comment.
@@chumsnotreal imagine if your main protagonist from pokemon was some 28 y/o who finally left his parents house... what a world that would be
@@seanofthedead3076 I'd imagine the first pokemon that dude would try and catch would be a ditto or a Gardevoir.
@@morezombies9685 Oh hell...
This dialogue is like wattpad evengallion fanfiction.
Dont insult Wattpad evangelion fanfics like that
Nah it's like the y/n fanfics
Evangelion fanfics cannot be THAT bad at floorlevel. I once read a fanfic where the premise basically was that random bs happens with parallel worlds, timelineresets, the third impact and catastrophies and two of the maincharacters were constantly in each others pants. And that was still better than this, because at least it was funny on an ironic level.
I'd almost rather listen to shinji being a b**** for 26 episodes then watch one cut scene of this
I was genuinely thinking about how fanfiction-y the dialogue and self-narration is lmao
its like the game’s writing has never heard of the phrase “show dont tell.”
i almost lost it when i had to stare at this insufferable hipster talk about his dream.
It's like every time a conversation starts you last about 2 minutes in utter stillness, waiting for a hook, before just yelling "FUCK IT" and skipping like 40 seconds in this video.
It's like it's trying to be poetic but more boring and long
The room bit Was astonishing
I’m a pretentious, purple prose-y, dialogue heavy type of writer. But I think experiencing this whole game cured me instantly. My professor was right. Clarity is truly the only beautiful thing in writing.
Has your stuff gotten better since then ?
@@mushroomkaat2667 Much better and much cleaner. Weird that I can thank this disaster of a game for that, but I’ll take it.
@@chetleahey8944 hey that's good if you ever get published or anything like that try to remember me and I'll pick a copy of it up
Cuz I'm bored Durning quarantine and don't have anything else to do frankly
@@sedme0 that’s true for sure, but when the intended purpose of the dialogue is to explain shit, it should do so clearly. Obviously not everything should be explained, and in those cases I agree completely.
ernest hemingway minimalist chads rise up
This just feels like the creator wanted to write a book but was like, “No one cares about books anymore let’s make a video game and change nothing”
Itd be a damm bad book too
It's feels like a rough draft with unbearable characthers forced into a game.
Omg for real. This is the book EVERY guy who took a philosophy class tries to write. It's meandering, doesn't take itself seriously, and most importantly doesn't respect the reader. The amount of exposition via Alex's inner monologue is offensive. And it's not that this mechanic doesn't work. Because it COULD work if it was built into the game's mechanics. Freezing the entire game and holding the player captive to inner monologue is just, ugh.
Thing is, we may not agree on what "good art" is.
But we can ABSOLUTELY agree on what "bad art" is.
That's because its okay to like bad art, albeit ironically. Saying one piece of "Good art" is considered bad can set off a ton of arguments.
Remember when someone sold a piece of shit in a bag as modern art?
@@Luci_Diavol Dude, there's no need to call out loot boxes like that.
@@Luci_Diavol BANANA DUCTTAPED TO A WALL.
@@Luci_Diavol If it was a satirical take on the absolute shit the modern art world has become, then it's actually quite clever imo.
wtf even is this game im literally shaking and vibrating with motion
My body is seizing as if gripped by a ghost that likes handmade milkshakes.
Post modernism. This is what you get when the very concept of standards are rejected
MarvAlice did you even watch the video
@@fionaur5933 the whole thing yes
@@marvalice3455 it's not accurately representing postmodernism, you idiot. That's the entire point of this video. The beginning shows why postmodern art is legitimate, and they go on to explain that this game is nothing like those actual postmodern artworks.
What are you, a Jordan Peterson broflake who completely misconstrues the meaning of "postmodern" into "SJW"?
I HATE the whole "protagonist must be relatable, therefore he must be perfect" misconception. What the game director doesn't get is that character being an asshole is not the problem: he has to be a REALISTIC asshole. Explore his character. Explain to me, the player, WHY is he this way. Paint him not as a perfect but misunderstood hero, but as a living, breathing, flawed, COMPLICATED human being he is supposed to be. THEN I will relate to him no matter how much of an asshole he is, because, guess what, I also am a living, breathing flawed human being. If you are too incompetent for that (which, to be fair, is not that uncommon, writing good characters is hard, I get it) then AT LEASTake him easily likeable for crying out loud.
Wow, I had to blow much more steam off than I thought. Rage mode disactivated.
Exactly. I found his overall deduction of the criticism to miss the point of what people were complaining about. There are plenty of characters in media who are arguably even more morally bankrupt than Alex, yet manage to be more entertaining and relatable.
Its okay to be an asshole, you just don't have to be an asshole about it.
The dev clearly didn't want to make a Gary Stu character so he flawed him the hell up... Slight issue was that he didn't have the writing skills to do it realistically, so we end up with this horrible chimera of a plot where the main character openly acts like a fucking creepy sadistic sociopath, yet everyone around him treats him like he is the best person to ever person. I see the dev diary's first entrance being "#1 don't make a Gary Stu" and they somehow managed to walk back to exactly that.
Suggestion? Take a read of _Julius_ by Daphne Du Maurier. Now *THAT'S* how you write an understandable asshole protagonist. 😁
Mordirit
In a weird way though, Alex, in spite of how awful he is, is still kinda a Gary Stu. Other characters point out how awful he is, but nothing ever comes of it in any meaningful way. Then it turns out he’s the most important person in the whole universe.
@@gregjayonnaise8314 I know, that's what I said... Usually Mary/Gary Sue/Stu's are created by not giving the character ANY flaws... Alex somehow is one of the most flawed characters I have ever seen, and STILL comes cross as a fucking Gary Stu because every other character treats him like the 2nd coming of Christ with free seafood buffet or something
The actual point of the game wasn’t to make an unlikable main character, it was to make an unlikable game developer.
Them glasses
Well then, at least they succeeded at *something*
I mean at least they portrayed themselves accurately
Almost to Phil Fish levels...
@Lamlela Matsiliza Yes.
Oh yeah, I heard about this. I recall Toby Fox, the creator and composer of Undertale, Tweeting out that he composed some music for this game... before deleting that Tweet almost immediately.
This just strengthens my feeling that this game was a bad attempt at being like homestuck
I refuse to believe that, the music in this game is t e r r i b l e
@@BG_NC god dont get me started on that fandom
@@what8037 I mean the dude has like one song he refuses over and over
@@what8037 Into the mind was the track he made, it's actually pretty good imo
Why do the monologues feel like Wattpad fanfiction
that's an insult to wattpad fanfic
Even a wattpad fanfic has better writing than this game
They probably fucking are
@@artistaFrustado9000 I know it's a joke but _Uhhhh._
I would literally rather read quotev south park x reader mpreg fanfic than play this fucking game.
If there was one thing I could personally say to the dev, it'd be that Elisa Lam was a real person. She has friends who miss her and a family who will never be the same without her. She's not a damsel in distress for your boring, pretentious self-insert character - she's dead, and died in a horrible way. Grow up.
And the thing is, sure. You could make a game exploring the mystery surrounding a tragedy. Problem is, even though there are signs pointing to Lam's death being the result of suicide as well as the hotel being shit in security in general, we never really know for sure. Her family and friends are more or less still grieving. Making her an OC and a love interest to the main character is disrespectful beyond belief.
And if the Dev could say something to you, it would probably go along the lines of "Dude cool with that! Nobody cares about your dead sister!"
@@mordirit8727 ... Is punching the Dev in the face a good response? Or?
cuz i want to punch him in the face
@@elvingearmasterirma7241 so it's not just me
@@elvingearmasterirma7241 Or revoke his ability to use his tongue with a sharp utensil. Either or.
This video was miserable. Not because you did a bad job, but because I had to experience YIIK for the first time
I couldn't finish it for this reason. I didn't know how much to skip at a given moment.
13:37 Okay, here's my theory: whoever wrote this game wanted to write books. But he can't find a good publisher or his books never sell because he isn't talented or unique. So, he writes for this game. He has no idea how to write a video game, so he treats it like a book.
That's closer to DnD descriptions than novel writing.
So it's like David Cage wanting to make a movie, but he made inherently bad games instead?
@@pheonixowl999
If it was he would have players chewing him out on his bull.
I think he first wrote the dialog boxes, then the script, and lastly developed the game. Like we can see it's a cat. Please spare us on it's color and satus, we can see it clearly! Even to include the boxed he could be like "That's a distressed cat. Inspect further?" [yes] [no] --> [[yes]] "The cat looks like it's lost, maybe it's owner is in the forest? I should take a look."
So, Shenmue, but BAD?
Overused joke incoming
YIIKES: A POST-MORTEM RPG
It's a post-gameplay RPG.
"show don't tell" is a good rule of thumb for interactive mediums
this game's doing a lot of telling
I was thinking the same thing.
And it’s telling in the worst way possible too
It seems to be trying to be like a VN, but in the case of VNs, they're supposed to be closer to a book than a videogame, and they don't have that much visuals, so exposition is often necessary. Here it comes off as redundant, it's kinda pointless to have that much exposition when you have a clear picture of the scene showing everything in full detail
@@stargazer162 Hell even visual novels don't make the same scene drag on for far longer than it should or ramble on about meaningless details
The scene _describing_ the android's room was absolutely painful for me. It's like the developer doesn't trust the player enough to understand what they're looking at. "You would call her a woman, but the exposed circuitry stops it from leaving your mouth." Awkward phrasing aside, that's _probably_ the first thing the player noticed. Especially now that you've ZOOMED IN on her for this line. Yeah, I see it dev, she's a robot. Thanks for showing AND telling me, thank god we don't have Smell-O-Vision yet, otherwise we'd smell oil and burnt circuitry too just to really explain this is a robot.
Either that, or the dev has no faith in their game and its ability to hold your attention through its monologue walls
I think the funniest thing about Alex being so deeply dislikeable is I don't think Andrew Allanson truly recognized that or was willing to admit it until people very clearly read the character that way. From what I can tell Alex is a very cut and dry author self-insert and acts, reacts, and speaks the exact way Andrew himself would. Which just triples down on the game and it's creator's failure to actually listen to its core message as stated, rather than the core message as experienced through the game.
I hate alex just as much as anyone else but even before the game came out they called him unlikeable in articles and forums online
Doesn't help that his love interest is an Asian girl.
@@jakesanchez6621 ...dafuq is that suppose to me???
@@afloatingghost5011 white dudes who date asian women have a specific stereotype about them. it's complicated.
@@afloatingghost5011 when white guys especially are depicted as only having an interest in asian women it makes the character or person read as sexist and into race play. theres a lot of loaded history behind it connected to a difference in western and eastern culture. especially recently with the popularization of anime, being into asians exclusively is associated with sexual obsession or unwanted sexual attention
This is the game Va11-Ha11-A mentioned as a hit game that gets six remasters for lasting so long in pop culture.
That didn't age well.
Wait Va11Ha11a references this game?
whoa whoa, can I get a screenshot of that?!
@@DaSquareful this game references Va11-Ha11-a during the vella mind dungeon segment
@@logicaloverdrive8197 Features the bartender from va11 too
@@Meeceace that's what I meant.
This is like a video game adaptation of Onision's books.
The main character himself has traits of Onision.
At least this game uses correct spelling and punctuation. It's sad that this is the only praise I can give it.
@@np8139 Pffft XD
@@np8139 The title doesn't even properly convey that it's Y2K. Most people thought it was pronounced Yik. It's like a misspelling for a word that doesn't exist.
@@MegaFriendlyCreeper Good point. It's like they thought that only unsophisticated peasants spell it as Y2K. Only true mega-geniuses with brains the size of the universe use roman numerals.
Christ, this is like so many good things without any of the things that make them good. It's Scott Pilgrim without the self-awareness, Earthbound without the charm, Persona without the great characters and music, Night in the Woods without the drive. Utterly derivative, pretentious garbage, and the worst part is that it's just dripping with self-importance. You can tell the developer thought he was making something truly groundbreaking when in fact it's just a lump of dogshit.
>Scott piligrim
>Self-awareness
Imo feels like scott pilgrim but its just not as entertaining. Scott himself was a legitimate incel, but at least the other characters looked down on him for it (in the comics at least).
@@megasocky I never thought I'd say this but for once youtube is actually restoring my faith in humanity. I was so sure people would show up to defend scott pilgrim here.
Also blood zero, but nobody remembers that
Doesn't help that one of the characters is a robotic waifu who plays a significant part in the story.
Now where have I seen this before?
Hmmm... Nah.
This is the kind of shit that Xavier Renegade Angel exists to mock
I can say without a shadow of a doubt that this game would turn from horrific to possibly one of the strongest in its niche if Xavier Renegade Angel replaced the main character. Totally recontextualizes the entire game.
The writer of this game definitely believes in fate, destiny, and fatestiny.
@@tjenadonn6158 The Golden Alpaca shan't be a match for my Apachistani Shakashuri Llama-skinning invocation.
I played Yiik once. Woke up with a bootyhole the size of a wine bottle, fat end first
Oh my God this is literally what XRA was mocking.
This was the hardest video I've ever had to watch.
Not because the video is bad, but I had to listen to the game's dialogue
i could manage the ingame dialogue but I had to mute the dev interview parts
Since when did Onison's creepy self-insert books get a videogame adaptation?
At least it wasn't the one where he killed God and Death
Why is it that every self-insert thing ever created is a complete cringe show with the main character being the most important person in the universe and everyone else's feelings, troubles, depressions don't matter?
With Alex, he has a meteor created by his alternate selves, about to destroy the universe. With Onion boy's books, he keeps preying on girls with mental problems, he beats everyone up singlehandedly with whatever anime moves his fucking mother taught him apparently, he gets abducted by aliens and kills and becomes god or whatever the fuck.
Self-inserts are infuriating. Change my mind.
Lol
Not gonna lie: The first takeaway I took was learning how you're ACTUALLY supposed to say this game's title. I've only ever heard of this game in passing (never really got interested enough to look into it any further beyond seeing it's name), and I've always thought you're supposed to say it as "yick". And by the end of this video, I feel like it is a much more fitting title.
More like yikes
@@LadyLeviathan YIIKES. Fixed that for ya.
@@Eduar6996 thank you
Same, I thought it was a mix of "yikes" and "yeet".
yeah i thought it was yeek
"Her suffering was influential" is one of the most maniacal things i've read
Why? There's nothing wrong with it.
@@brothir it literally sounds like he did not care about the fact she or her family suffered from her death, wdym "there's nothing wrong with it"?
@@samuelaguilar1537 That's a completely unsubstantiated view of it. Allanson himself has said that he was disappointed in how people failed to realize the emotional gravity of it.
And the phrase "suffering was influential" in no way implies what you are saying. Another to way phrase it is "her tragic fate was influential". It's not any sort of sadistic intent, quite the opposite.
@@brothir i said it sounded like it, not that it's fact
@@brothir the guy's self insert gary stu wants to fuck a girl who is based off a real life tragedy. that is perverse and fucked up
So basically this game is incredibly aggressive autofellatio.
Gotcha.
The choice of words... Y2K/10 XD
A spiritual trip into the twisted mind of a “nice guy”.
Or male feminist predator
definitely. I have more of an urge to fight and defeat the 'protagonist' than play as him.
@@lkcdarzadix6216 a nice guy voiced by a male feminist predator
This game can be summarized by the jimmy neutron table salt meme
"Then like all the other women in my life abandoned me" if you are self aware enough to see the pattern you should be self aware enough to realize you are causing it
That he doesn't and isn't is the point.
Wow, I could write for this game!
Visuals:
*picture of a rose*
Dialogue:
“Within this room there is a flower, the flower is like blood, a strong fresh red, it seems to be that of a Rose, the elegant rose in the middle of the room has sharp skin tearing thorns that we dare not touch, the thorns are held to the stem of the rose as if part of the rose, yes, the rose has thorns, thorns upon the green stem holding the red crown that is the rose in the middle of the rose. The room is not interesting compared to the rose, the rose standing solely and idle in the middle of the room. If you were to feel the aura in the room it’d feel bland but you are drawn to the rose as if it’s important. It brings colour to the room. Yes, colour is important in all things, our eyes see colour allowing us to see details. The rose is red, the rose is also green. If you were to cut yourself on the thorns you would bleed, bleed red blood, like the rose. The rose and blood share the same colour maybe that’s a clue to progress, but what of green? For the green represent the help we take for granted? The rose being our hard work, sweat and blood, becoming something beautiful in the end. The stem is the support we get along the way, the thorns are the people who protect us. Those who protect us can hurt us... the red... the rose and blood are red, our blood or theirs. Do we sacrifice our friends? Maybe if we found the rose we could understand ourselves.”
You forgot to be unlikable
I like Marmite on my pancakes.
Ah, I see you also learned at the school of writting an essay with no actual content, the equivalent of walking in circles using words, I was very good at that back in middle school.
Gotta hit that 500 word mark the teacher gave somehow...
They should hire me for script writing another Y2K game for my vast knowledge of their write style.
It’s funny because it’s not a typical “description” you’d see on an information board that they’ve inflated.
It’s the dialogue... where no human would ever speak in such a manor with out some form of abbreviation or even someones interruption to say their simplified understanding.
I don't know why, but I really like watching reviews about this game. I haven't even played it and I obviously don't plan on it, but every time I see a review, I just watch it.
It is the same impulse to look at a car accident or a train wreck.
Haha same here..
Lmao yeah
I'm just learning what not to do after watching these videos, but there is occasionally the praise of something of quality in the game, mainly atmosphere-related stuff, that I also take note of.
YellowpowR nice.
did...
did a yellow llama just come out of a ball of fire, bonk a Starman from Earthbound, make the screen glitch the heck out and scream "LEMONADE PISS" at everyone after having a rather dark and emotional talking scene about depression?
did i just go crazy?
wtf was that scene?
It's a shitty attempt at replicating Undertale, or Earthbound, or LISA, just like everything else in the game.
@@Ryu1ify you didnt answer anything i asked about, i already knew this was a earthbound rip off going into it
WAS THAT A YELLOW LLAMA THAT JUST CAME OUTTA NO WHERE AND SCREAMED "LEMONADE PISS" AT EVERYONE?
IS THAT WHAT I JUST SAW?
HELP ME I CANT FUNCTION ANYMORE
@@nambiezombie1435 Honestly I've seen weirder while resting in LISA
@@nambiezombie1435
The game literally does not expand upon it. You do not see this enemy in the game ever again nor do you get an explanation of why Villa is terrified of it.
@@TheXenoxen thats....
just horrible story writing wow
This game looks like when a TV show has a character playing a game/being inside a game and instead of using a real IP because of budget they just CGI animate some really cheesy looking fake video game and I find it surreal that that vibe was actually achieved for a real, actually playable game
This is because Alex is having a delusion that he is in a video game.
"I had seven girlfriends throughout high school and college." Uh huh. Right. Whatever you say, Alex.
I mean, maybe he's not my type? Ladies? What do you think? Is Alex a total hunk?
I could imagine that some poor soul with low self esteem would buy in to his narrative of never being wrong and taking all of his bitching seriously.
Alex looks like he owns a "this is what a feminist looks like" t-shirt and is one leaked chatbox away from being outed as a sex pest.
Nope. I don't trust guys like Alex. He seems to be the kind of guy who goes on and on about how much he respects women, before calling you a bitch for not having sex with him.
Well one Alex was a manipulative bastard boyfriend so I might be there's probably a good reason why he has so many exes.
Plot twist: almost every single girl only went on one date and then never called him back.
He calls them his exgirlfriends to sound cooler than he is.
33:50 I think a big problem with Alex and him being unlikable is that he is a dick for no reason. He is JUST an unredeemable person with no good sides. He doesn't live in an apocalypse world. He isn't sorrounded by terrible people in his life. He doesn't suffer from anything. And in the end he stays static as a character.
u hit the nail on the head, the reason his dickishness isnt in any way endearing unlike other asshole characters is theres no explanation for why he is that way. he has a loving mother who worked overtime to pay his way through college and he bitches about the chores she gives him, thats what mainly killed his character for me personally. the supposed love he expressed for her in monologues contrasting with the shit he gave her over the simplest crap made me want to punch him
Well… his Dad broke up their family to go have a family with some other lady, his sister Allison died, he graduated college barely and late after burning down all his relationships, and now he has to move in with his Mom and get a minimum wage job because Lord knows he isn’t a good enough writer to graduate on time much less get published.
this game is the gift that keeps on giving in the worst way possible
The shit that keeps on shitting
hello there
also fuck this game i've avoided it so much but this video made me realize this SUCKS
@@hammdogporkington3058 the white elephant that keeps on shitting*
@@hammdogporkington3058 AVGN is that you?
F**********
“No one cares about your dead sister.”
20 Seconds later.
“It’s ok, I’m everyone’s punching bag.”
Tbh since the point of the author is to make a toxic character, this is perfect.
I think we can all think of someone who started lashing out at everybody, but then ends up crying and pretending to be a victim.
The fact that every other character just forgive and forget is what is bothering.
@@Snipfragueur exactly
Alex as a character is unlikable in both ways.
1. He’s written to be unlikable.
2. He’s badly written
@@lacner Is he badly written?
@@diddlenfiddle7311 Yes. His essay-long tirades are proof enough, I believe.
Alex seems like someone tried to write Shinji without remembering Shinji is a 14 year old teenager and not a 20-something years old man
Lots of 20 somethings are the new 12 year olds
Also he forgot to make it a good character like shinji.
That's a pepblem plaguing pop culture, for some reason instead of creating with a sense of maturity and hindsight creators get stuck in their 10's refusing to grow.
@@McFlyIncognito Shinji's regular moments of being a wuss and a crybaby are kinda justified in context and in relation how he's surrounded by terrible people like his father or by people who are barely holding themselves together let alone be qualified to care for him like Misato. Super Robot Wars loves to reflect that by taking him away from Gendou's influence and surrounding him by stronger and more supportive figures like Bright, Amuro, TV Kouji Kabuto and TV Ryouma (I really need to make that specification because the 70's anime Getter Team were decisively more heroic characters than their manga counterparts who were bloodthirsty maniacs, literal terrorists, and mad scientists of very lacking morals and scruples). The result is a much more confident and strong willed Shinji- one of single greatest moments of the Alphaverse was when Shinji got to slap Kira from Gundam SEED for crying too much during the conflict with Andy Watfeild, ie Bootleg Ramba Ral.
By contrast, Alex has no such justifications for his attitudes- he's surrounded by people who basically accept his worst behaviors with just the hollowest of apologies. He's grown up with stability and certainty and has never experienced any real hardship- he has no place to act like he's being put out or inconvenienced as much as he does. And for all that, I just don't buy that any of this perception was intended like Allanson claims now- he's changed his story too many times about what his creative intents were.
@@gtf234 Amen brother
I can't believe this video pulled off a "We need to talk about parallel universes" joke as such a good transition
"I was born in the 90s and this is what I think the 90s were like", the game.
Man, I was only 6 at the end of the 90's and I remember the decade better than this hack dev.
Who the fuck was wearing 2010's clothing in 1999, nobody I fucking knew was doing that shit.
@@KaiserMattTygore927 nah fr I was born 2001 and these character just feel like 2013 hipsters who want to RECREATE that idealized 90s theyve seen on TV
The 90s were nothing like this
"i was born 1999 and this is what i think the 90s were like," the game
The thing that pains me the most with this game? How fucking badly it misses the mark of being "1999".
I'm pretty sure Diamond Is Unbreakable gets 1999 better than this.
@@blastfurnace8644 I mean to be fairly it was made in 1999 or earlier so it would've been much easier to do that
@@dream-lh4pc It was actually made BEFORE 1999. The only reason Araki picked this date is because of the Prince song called "1999". This just makes YIIK's case even worse lmao
I think the dev wanted to make it in modern times, but then three quarters of the way through decided they wanted to bank on nostalgia points. But they were almost done with everything, so frantically shoved in random stuff like pogs and CDs, while not paying attention to clothing, 90s lingo, or anything else.
But that's just a theory.
@@funnymoleman2039 A GAME THEORY
the scene kid with the dead sister looks just like mello from deathnote. same eyes, hair color, hairstyle, pose everything. it even looks like it could be traced from some official art.
Honestly I did think that kid looked a bit different than all the other characters, I bet this is why
I was hoping someone would point that out
so i wasn't the only one who thought that!
I’ve never seen Death Note, but just going off of the fact that the writer already plagiarized lines from a book, I wouldn’t be surprised if he copy-pasted a whole bunch of other shit, including character designs.
I knew he looked familiar.
That "fake female room with the dead robot" scene, the narration literally reads the script, like, that HAS to be the script, the screenwriting for what would happen and what you were supposed to think, and since they didn't have the budget to have you feel that way, they read the script so you knew how to feel
The massive giveaway is that the mystery Narrator From Nowhere mispronounces "solemnness" because the script misspelled it, but no one fixed this.
This game is like if Persona and Earthbound had a kid and it was complete dogshite.
I describe it as if earthbound and persona were siblings and this was their disfigured, inbred child.
I describe it as if Persona and Earthbound had a child but realized that it was deformed and had 5 diseases so it tried to abort it and it failed halfway through and managed to have the kid and then they realized they were siblings all along and made this deformed, potato-shaped being of flesh that bothers to move even after being shot 5 times as a mutant being of ruin and one's hubris ruining everything
@@XBlade-em7no actually... Yours is better
I was THINKING this reminded me of earthbound
It’s called fetal alcohol poisoning
Honestly, Earthbound was a Postmodern RPG before this game was even a thing, and that came out in the SNES era. it took some of the tropes that made rpgs at the time and even today, and did something unique with them. It's status made people question what an rpg could be, which caused a bunch of people to try their hands at their own RPGs and they created something unique as well. point is, making something special in conception isn't too hard if you take a step back and ask "but what if worked THIS way instead?" but this game... is WAY too up it's own ass to see where they should asked "okay, but where do we STOP?"
People like Shigesato Itoi and Osamu Sato paved the way for this kind of avant-garde game design, and then this guy comes along and hides behind "postmodern nonlinearity" to tell his rambling insufferable life story
Love that game.
Sometimes games just shouldn't have voiceacters.
Especially if they're going to have those blocky text boxes like a traditional JRPG. Just have JRPG text boxes with no voice acting, or voice acting with unintrusive subtitles.
It wouldn't have made this game any better, let's be honest.
Not that, they should just be fucking good.
If it didn't have voice actors, no one would actually read the whole story lol
Either have good voice acting or no voice acting.
I can't tell if the voice acting is bad or if they're just having the hardest time ever figuring out how the hell to read these scripts
It's the latter, no question.
Niosi is did good as dub Reigen, so I'd believe it's the latter
The VAing in this is actually not too bad imo, so probably the latter.
@@unexpected2475 After months of reflection, I've come to the conclusion that it's a result of bad scripts and bad/inexperienced voice direction. The director probably never had any experience directing whatsoever and might have even been the lead dev themselves. A majority of the game's voice lines are probably cold reads.
I honestly think the VAs were really good and obviously have great potential but they didn't have a lot of voice direction as well as some characters' voices were kinda weirdly mixed. Rory, for me, did it cuz his voice sounds like it's a bit muffled/has background noise at the points, particularly when you first greet him. But I still like the voices, especially Vella and Alex's, even if their dialogue isn't for me.
Me: *Knows the game's name is supposed to be read "Why two kay"*
Also me: _"Yeek"_
Yuck
Yick
"yikes"
I actually saw the game, was like "Ehhh this looks weird, better watch a review." I learned by watching this video that it's _not_ pronounced Yeek, but that it's Y2K. Which is annoying, and pretentious. I have never seen Y2K written as YIIK, and I doubt the dev's writing far too much to believe it's for a deeper meaning
Its actually supposed to be "Yik" no joke
this dialogue has the same energy as Kuzco's poison
The poison for Kuzco? The poison that, when ingested, provides negative effects, intended to harm the person that ingests it? The poison where the one to ingest it is named Kuzco, the one that should drink the poison. That poison? The one to be engorged upon by Kuzco? Kuzco’s Poison.
The one where he turns into a Llama?
Aha i see your point, but main difference is the Kuzco's poison scene is actually good and fits its tone
"I picked up the poison vigorously, grabbing it with grip. It was the poison, the poison meant for Rory, the poison chosen especially to kill Rory, Rory's poison."
@@funnymoleman2039 You can see clearly that it was poison, given the specific wording in the container's labels. Another added label would determine it to be poison, particularly for Rory. This label is clearly not placed during production, which means that this poison meant for Rory, which shakes, vibrating with motion, is for a much personal endeavor.
"We are inside a room. We can tell from the decorations on the wall that it is a female's room"
This is something I'd have a character say *sarcastically* How did anyone involved look at this script and keep a straight face?
Actually, I know what's happening, That's the directions mistaken as diolauge. What the fuck?
CMG The Person That means that there was no direction for the voice actors, and that the script was horribly formatted. I hope at least.
Reiian Plaier Exactly
HOW?!
@@CMGThePerson Kind of like that hilarious clip of Kevin Sorbo yelling "DISAPPOINTED!"
"We can clearly depict from our fotographic sight that this room is a femoid's room. It has become evident from inspecting the decorations around the room to make a close assumption that this is in fact, a femoids room"
Alex doesn't just praise Two Brothers. I rewatched a playthrough and noticed that it also mentions Andrew Alonson by name alongside a list of other, more notable musicians, and then goes on to praise specifically his music. That ego REALLY isn't warranted, and kinda gives more weight to Alex being a self-insert.
I came across this comment while the video was on that lmao
Fan theory
Sammy wasn't taken by weird monsters, Alex is a sociopathic serial killer and he murdered Sammy. His relationships with his friends are him attempting to deflect guilt and to hide evidence in a sort of "hyper reality" story.
After all, who would blame the man doing the most to save Sammy for her death?
Edit: people seem to think I like Yiik. That is not true, I just couldn't think of a better way to phrase my thoughts than "fan theory"
SH4D0W *this could’ve been the actual story but they just didn’t care*
Yo that shit would be a sick ass plotwist
Imagine playing the main protagonist but you don't like his arrogant bitchy personality and then at the end the game reveal that you are the villain all along
@@ebitempurafry now I'm really curious if there's an actual game with this plot
Oh shit, that’s good...
Dude where were you when they desperately needed to hire writers?
What even is this? Millennial Narcissism: The Game?
It's "I wrote a self-insert that no one liked so I backpedalled hard and said it was meant to be ironic": The Game
It does induce quite a bit of “ugh murder me please” though
That's as good of an assessment as any, and probably less harsh than anything I'd have come up with.
@@neoqwerty Why didn’t he just become a better person?
If only Narcissistic Personality Disorder were a solely millenial affliction.
World history would be a lot less full of horrific tragedies, unimaginable abuse, and pretentious fuckwits who think they're the epitomy of artistic merit.
But no, that's just always been a thing. This is just a young one.
winding dialogue in games that go on tangents are only acceptable when the dialogue is actually GOOD. an example of good, interesting dialogue is in Disco Elysium, where your different personalities are constantly arguing with each other and rambling on and on.
Yeah, but even in these cases there are actual character development. Little tangents can set certain vibes and define character traits without imoacting the plot directly, but aparently Yiik failed that too
God Disco Elysium is so good. Only game where you can die by nodding so hard you break your neck.
This dev needed an editor, badly.
Disco has the right balance of relevant dialogue and thoughtful flavor text which is 80% relevant to 20% not. YIIK is 5-10% relevant info to 90-95% big brain self jerk "poetry" and reddit humor.
Joshua Graham from honest hearts, I can listen to his dialog forever.
alex reads like an abusive ex boyfriend......
And is voiced by one.
Also male feminists predator
@@stephen2624 oh right niosi did do that
Because he was. That’s part of the game. Also, unfortunately, was voice acted by a real life one. Yiikes
"We need to explain parallel universes"
>Plays mario 64 music
Sly
TJ "Henry" Yoshi
Yep XD
Look all I'm saying is that in no universe is this game good.
I love how you edited this in a way that means the viewer is forced to suffer through how awful the game is, which honestly works so well in displaying what you're talking about
I don't, because I'm not a sadist.
the RANDUM LOL XD enemies, the way its supposed to be 199x something, 4 kids, paranormal shit...
this game is trying so hard to be earthbound and i hate it.
Earthbound did really well at being a postmodern game, this is just trash
@@MadderCommotion honestly people should just like, play earthbound. everyone always talks about it but like it feels like very few actually have played it.
All these shitty games are just Earthbound wannabes
Oh, I was thinking Persona.
28:55 *hmmm*
_looks at giygas_
Rory: "MY TWELVE-YEAR-OLD SISTER GAME ENDED HERSELF!!!"
Alex:: "No one cares about your sister,"
When I first saw this comment I thought it was an exaggeration, but no, that's word for word what Alex says.
@@dewott3754 where did he say?
@@silent0089 21:00
@MomoTheBellyDancer dont say that K word in this Christian Roblox Server
@MomoTheBellyDancer www.urbandictionary.com/define.php?term=Game%20End
That ending interview with the creator makes me see why his games fail: he's a hack who has no respect for his audience.
@Mikhail G Exactly what's "Boomer" about that? I'm guessing you're just using this as a generic insult regardless of age. (I mean, have you seen modern art? A banana taped to the wall for goodness sake!)
@Mikhail G I thought the "literal animal poop" stacked up in piles around the gallery exhibit was nice. If a bit on the nose.
@Mikhail G Yes, I've seen a fair bit of modern art which has a tendency to be paint flicked onto a canvas, random squares or literal rubbish. I have no art skills whatsoever so I truly respect those who have that talent and put effort into their works. A lot of modern art feels like a low effort joke that stupid people have paid hundreds of thousands for. But perhaps that's just me. (For the record, I'm a millennial, one of those detested beings. It just didn't like an OK boomer moment. I'm sorry if I came across as overly confrontational; that wasn't my intention.)
@@1Thunderfire look I'm an art student so I've been researching different art forms and although I personally dislike modern and postmodern art, saying there isn't any reason or meaning behind them is wrong because most of them are designed to be simplistic and provocative, something that gets a reaction out of you, or they pose a question/concept, stuff like that.
You can't really take away those merits because the hard part isn't always the practical stuff but the theory behind it.
@Mikhail G Cope harder Millenial.
That developer interview honestly says everything I need to know about this game. When someone says all gamers are stupid idiots who don't understand art because nobody liked their game, you know exactly what kind of pretend deep bullshit it is. This "I made a game with a deep and thoughtprovoking message in mind, so the game is automatically a work of art regardless of execution and anyone who disliked it is simply too stupid to understand art"-attitude is just pathetic, and it's quite ironic to see it displayed by someone who made a game supposedly about accepting that you are flawed and working to better yourself.
It's extremely ironic when you see the message about becoming better and working on your flaws and then the dev 360 into blaming the others and saying they don't like the jerk protagonist which suffers no consequences and is validated by everything happening in the game. I feel like the dev was projecting unto the protagonist tbh
i think thats why the message falls so hard, it isnt sincere because the main dev never fully learned or embraced that lesson himself. you cant teach what you dont understand
"I dated a girl in college who was a women and gender studies major"
I feel like it was supposed to say “women’s” as in “women’s studies” but I love the idea that he just had to specify she was, in fact, a woman
"i dated a girl who was a women"
*A S C E N D S*
"I don't know how to tell girls I respect them, so here we go"
Simp levels are over 9000
@@malaizze I hope this was meant to be a jab, like she even majored in gender studies, but still identified as a boring old woman, *rolls eyes*
It sounds like he played undertale for an hour and then had someone explain homestuck to him once and then he thought to himself " yeah I could do these kind of plots better than both of these stories" and then tried to write a book and when that took to long he copy pasted the dialog into a video game.
@@--.._ what dialogues?
@@Ahrone1586 It's shown at 34:16, circled in red, with the in-game copy-paste immediately to the left and with the original material + original Author's name helpfully sourced in the bottom right corner.
a real man would analyze how the stories become good instead of looking at it and going: "hmm yes big brain input"
"OH MY GOD! ITS A GOLDEN ALPACA!"
I have never wanted to right hook a person i never met more than i did after see that. That might have been the moment i turned the game of and deleted it from my computer.
What the fuck is a golden alpaca? Like, there's no YIIK wikia where I can read about this horseshit, so some one tell me what the fuck a golden alpaca is.
@@TheGloriousLobsterEmperor it’s literally an actual golden alpaca
@@BOGOworms4sale Yes but like, *why?* Why a golden alpaca? Is there a lore reason behind its existence? Or is it just pure absurdism?
@@TheGloriousLobsterEmperor randum lmoa
Me at first: “oh it isnt THAT bad to base a character off a death case” the dev: “her suffering was influential” me after: “oh... nvm...”
Why would that make you change your mind?
@@brothir it's the phrasing. Saying that her suffering in particular was influential, instead of just saying that the case itself or the rumors and conspiracies are what inspired you, well, it's just weird. It's hard to explain.
@@frog1405 It really isn't. "Suffering" can be used in a wider, more abstract sense. For instance, if he had said "her tragedy" instead I doubt anyone would have batted an eye, yet it would have been almost insufficient to capture the full scope. I think a lot of people's English is just deficient, and they make mistaken interpretations based on a too narrow understanding of the word "suffering".
@@--.._ Billy Bat by Naoki Urasawa is also a really good example of using real life tragedies right in fictional stories.
Alternate Game Title: "Nice Guy in an Isekai"
Yiisekai?
@@am-ranth8955 so, how a realistic Isekai would go?
Alternate title: Male Feminist: Predictable Sex Pest.
Hearing the developer being salty and trying to explain why people disliking his game is bullshit actually hurts my soul.
@@deathpallie "EA can do whatever they want with their loot boxes. It's not your game, it's theirs."
@@deathpallie are you the dev, you seem to defend this game something fierce
@@jakass
It's common among shitty game designers to be defensive and the few fans they do have are as rigid as isis
I'm speaking as someone who has designed bad games
I'm speaking as someone whose played really bad games (like card hunter, if there's anyone that deserved a car bombing it's those guys)
Him saying the failure of his game proves games are just glorified toys and not art really hurts my soul
He literally sounds like an incel and it's honestly perfection.
He seems to have this desire to write lavish descriptions, but has no idea how to do so beyond a banal sort of "Something, and also something," constant periods, and redundancy. Aside from "vibrating with motion," "the expressionless decor and bedding show uninteresting taste." What makes it uninteresting? This is a lot of description with no actual _description_ ; we don't know what the decor or bedding actually look like. We can only guess what the writer thinks is "uninteresting," since he's telling us it's uninteresting and not actually describing a scenario that is "uninteresting."
"Unremarkable but adequate lighting;" What would constitute remarkable lighting? This is a bizarre choice of words, why not just say the lighting is "barely adequate?" "Something inhuman," "we get the impression." Why tell the reader what to think like this? It's as if a horror novel constantly described everything as "terrifying" and "unsettling" rather than actually building any sort of atmosphere or providing imagery. You don't tell the reader what they should be thinking, you use words to make the reader come to the desired conclusions of their own accord There's some kind of fundamental misunderstanding with the writing, and not just because it's redundant with being able to see everything right there on the screen since this is a video game.
"Unremarkable, but adequate lighting." This line is so self-contradicting: if the lighting is unremarkable then why make a remark about it? Does the writer assume that if he doesn't mention that there's light that we'll think the room is pitch black?
damn you know your writing, Snacks, do you study Writing/Literature or just amateur?n
Really good point. So many words used to say nothing. Entire sentences could be replaced with absolutely nothing and it would get across the same thing.
@@weepee2400 Writing was one of my majors. This sort of prose is something that I would feel bad about taking apart if I was just editing another student's paper, but this guy seems pretty full of himself and will never read this anyway.
There are times people will miss details or not understand writing and criticize it because of those misconceptions but this is totally not what's happening. He straight up thinks people just _don't understand his genius_ and not that the sentences and characterization are poor. If we aren't even supposed to like Alex, why is his godawful prose such a major focus of the game? And if we're supposed to sympathize with him even if we don't like him, well I don't, because he's a rude, pretentious twit who I have nothing in common with.
The way you got this point across was concise, digestible, and gives me something to think about when editing my writing for imagery. This is super helpful! Thank you!
Wait time out, this game's name is pronounced Y2K? I legit thought it was pronounced Yick...
i like how the game itself calls the name stupid a few minutes in
I always thought it was "Yeek" lmao
i knew it was called that and i still call it yiik to mock it
That's one more letter away from "Yuck"
Im still calling it Yeek