@@DeanWBarry They've said time and time again that her kit is really difficult to balance around her ult because of how strong it is. Toning down the numbers don't change the fact that she steals HP & Prots. Changing her ult to something similar to Tyrael from HotS where she charges in and stuns the target and knocks the others away, it'll deal damage without stealing prots (or steal a whole lot less,) and won't deal nearly as much damage with the same items. In good hands not changing her ult and now that it's AOE it's going to be even more broken.
@@xRagingxDemonx A stun would make her stronger than prot shred in most scenarios. Same as like Amc stinger being a stun instead. Stuns are good. The prot shred is good for picking a tank quick off like a sobek pluck into your whole team or something. Or if nem is 1v1ing a solo for some reason but she still wins that fight without ult 90% of the time unless its like a toll bellona.
I was expecting something interesting for Khepri since he is my top mastered god in smite 1 and they absolutely did nothing here. The supposedly improvement for his 2nd ability is trash, it’s such a stupid idea that it won’t see play, I would have preferred a way to speed up the ball since it’s so slow when chasing an enemy. Here are some of my ideas: what if Khepri could assign his ult to someone like a Kali passive and it will work like a secret ult, however he will still be able to use his ult normally but when casted the passive will transfer to the selected target. What if khepri could kill with his ult to ensure a teammate’s safety by pressing the button a second time. How about adding to his 1 a safety escape since he sucks when everyone ganga style surrounds him. Like the 3 of Sun Wukong, you could make closer range be a grab, and long range a digging into the ground to appear somewhere else, this way he can avoid damage and gives the enemy time to stop his channeling with cc, is a perfect replacement for his running around trying to not hit someone with your 1 and die.
this is one of those post when you basically asking to break the game and insert some over the top wierd stuff that only works on paper xd like I like innovation but this is a moba you can't change a number without breaking something
not to be a debby downer but does anyone else think these models look really flat? like how does smite 1 have better shading and detailing than smite 2, especially on nemesis man, the cloth looks super flat and all the colors looks really dull
It's cause they're making 4 gods each month from the ground up. They'll probably touch up all the models and shading once they satisfy people's want for content
They did talk about this on the stream. They are keeping the god kits the same with a "+1" addition. Because community feedback for rework has always been negative. Even the most well received rework, Loki, was still in the negative. They said if they had ideas for a new kits or new abilities they rather put it on a new god. Their words not mine. I'm Just a messenger.
Complete bs. Simply no changes. Nothing new. Recycled abilities and it took them so long. Almost half a year and they could only put out a few gods and with barely any changes.
The negativity in here is so sad. Oh no the god has the same kit as it originally did with only a few changes! Can promise you that if they changed it to much people would bitch anyways
Will they ever stop re-cycling every single old god model, kits and animations? Or are they simply gonna copy-paste everything (like we didnt notice it lmao) and pretend that this is a "complete new game from the ground with new engine and techs" (literally their words btw) because they "did something" 💀💀💀. I mean i've been a smite player since damn early 2013...... But this looks straight from a 2009 game 😭🙏 let's be honest and realistic, they are flopping already, they know it, and they are simply milking to money grab us until they can.
Yeah, they said they couldn't just make this an update for Smite 1 because of the drastic differences in how the models work, but they still somehow found a way to just reuse all of Smite 1 animations anyway. If it's going to be 98% same abilities, same mechanics, ,same animations with just a new item system then there was no reason to make this a whole new separate game. This should've just been a major Smite 1 update.
@@tonyviesca6776 majority who exactly? 😂 if the "majority" asked for this, why is the game dying already? why it is flopping already? why are people disappointed af already? nobody asked for this copypasta sh*t, and they def wouldnt have said "we are making a complete new game from the ground with new engine and techs" if the majority asked for a simple update/revamp. Stop coping hard, nobody asked for this.
we don't need every single god changed visually, it's still in development. If they worked on animations all day they wouldn't be able to move on with their 50 god release
I like how the game is buggy or not working even on pts 😂
Her shield still goes away from CC??
Seriously??
Yes? its her counterplay otherwise shes literally unfightable
That's always been the case lol
@@BrotherShaw I know that. Hense why i said "Still"
@@DeanWBarry They've said time and time again that her kit is really difficult to balance around her ult because of how strong it is.
Toning down the numbers don't change the fact that she steals HP & Prots.
Changing her ult to something similar to Tyrael from HotS where she charges in and stuns the target and knocks the others away, it'll deal damage without stealing prots (or steal a whole lot less,) and won't deal nearly as much damage with the same items.
In good hands not changing her ult and now that it's AOE it's going to be even more broken.
@@xRagingxDemonx A stun would make her stronger than prot shred in most scenarios. Same as like Amc stinger being a stun instead. Stuns are good.
The prot shred is good for picking a tank quick off like a sobek pluck into your whole team or something. Or if nem is 1v1ing a solo for some reason but she still wins that fight without ult 90% of the time unless its like a toll bellona.
I was expecting something interesting for Khepri since he is my top mastered god in smite 1 and they absolutely did nothing here. The supposedly improvement for his 2nd ability is trash, it’s such a stupid idea that it won’t see play, I would have preferred a way to speed up the ball since it’s so slow when chasing an enemy.
Here are some of my ideas:
what if Khepri could assign his ult to someone like a Kali passive and it will work like a secret ult, however he will still be able to use his ult normally but when casted the passive will transfer to the selected target.
What if khepri could kill with his ult to ensure a teammate’s safety by pressing the button a second time.
How about adding to his 1 a safety escape since he sucks when everyone ganga style surrounds him. Like the 3 of Sun Wukong, you could make closer range be a grab, and long range a digging into the ground to appear somewhere else, this way he can avoid damage and gives the enemy time to stop his channeling with cc, is a perfect replacement for his running around trying to not hit someone with your 1 and die.
this is one of those post when you basically asking to break the game and insert some over the top wierd stuff that only works on paper xd like I like innovation but this is a moba you can't change a number without breaking something
This is why you’re not a game designer lmao
@ProfX501 yeah bc that's not his work, he's a player and you could explain him why is not possible to do that instead of acting like an jerk
Iza model looks bad
not to be a debby downer but does anyone else think these models look really flat? like how does smite 1 have better shading and detailing than smite 2, especially on nemesis man, the cloth looks super flat and all the colors looks really dull
It's cause they're making 4 gods each month from the ground up. They'll probably touch up all the models and shading once they satisfy people's want for content
My girl Sleazinami ❤
Rogue company season 15 event pass release date then maybe 2025,
All possible rogue company devs work on Paladins. Do you play paladins btw?
You making videos please rogue company season 15 event pass called
theyre all the exact same kits
smite2
They did talk about this on the stream. They are keeping the god kits the same with a "+1" addition. Because community feedback for rework has always been negative. Even the most well received rework, Loki, was still in the negative.
They said if they had ideas for a new kits or new abilities they rather put it on a new god.
Their words not mine. I'm Just a messenger.
This is fine. They spent years balancing and fine tuning the gods, there's no throw a bunch of random stuff in
Nerf sobek wtf
He was wtf
Complete bs.
Simply no changes.
Nothing new. Recycled abilities and it took them so long. Almost half a year and they could only put out a few gods and with barely any changes.
Tbf that danz passive is nutty
The negativity in here is so sad.
Oh no the god has the same kit as it originally did with only a few changes!
Can promise you that if they changed it to much people would bitch anyways
game falido
Will they ever stop re-cycling every single old god model, kits and animations? Or are they simply gonna copy-paste everything (like we didnt notice it lmao) and pretend that this is a "complete new game from the ground with new engine and techs" (literally their words btw) because they "did something" 💀💀💀.
I mean i've been a smite player since damn early 2013...... But this looks straight from a 2009 game 😭🙏
let's be honest and realistic, they are flopping already, they know it, and they are simply milking to money grab us until they can.
Yeah, they said they couldn't just make this an update for Smite 1 because of the drastic differences in how the models work, but they still somehow found a way to just reuse all of Smite 1 animations anyway. If it's going to be 98% same abilities, same mechanics, ,same animations with just a new item system then there was no reason to make this a whole new separate game. This should've just been a major Smite 1 update.
@@DevilMayCode 100% facts.
This is not smite 2, this is simply a Smite 1 update lol.
It's effectively a Smite 1 remake with revamps to the base items and character systems. This is what the majority of people said they wanted.
@@tonyviesca6776 majority who exactly? 😂
if the "majority" asked for this, why is the game dying already? why it is flopping already? why are people disappointed af already?
nobody asked for this copypasta sh*t, and they def wouldnt have said "we are making a complete new game from the ground with new engine and techs" if the majority asked for a simple update/revamp.
Stop coping hard, nobody asked for this.
we don't need every single god changed visually, it's still in development. If they worked on animations all day they wouldn't be able to move on with their 50 god release