would you prefer it if it was kind of like farming mats for ascention? i actually like farming relics/ornaments because it's more exciting, if you farm mats for ascention then you do them like 12 times and you're done, that sounds boring as hell and i hate using my energy for boss and trace mats because the best that can happen is i can get 3 purple and save 10 energy wow epic, with relics that's not the case and that's the fun part, there's always gamba and you might get the best piece on your account tomorrow when it comes to farming ornaments then sure you can say its annoying and that's valid but also will get solved next update sooo adding an relic loadout system would indirectly improve relic grind because then swapping them would be easier and so you wouldnt feel like you need as many good pieces
@@utsubyo I'll pray so that you eventually understand why you're wrong and don't have to spend literal months farming for a set piece to never see it drop with the stats you need it for the one character you want to gear up.
@@vetreas366 the thing is you dont have to spend months, you can if you want the best build possible but you dont need perfect pieces to beat the game, minmaxing is optional, so then what's your point? You can most likely farm for 2 weeks and that'd be good enough as long as the mainstats are correct and you have the right team, that is such a goofy argument as if i dont have to farm relics as well and i dont know how it looks like lol
This will be a good relic, this would be good relic, the next one will be a good relic, OMG MY ratio want a good tail, OMG my qq only have 39 crit rate OMG, why the fuck black swan HAS A FUCKING 88 CRIT DAMAGE AHHAHAHAHAHAHAHAHAH
4:01 not being able to jump is not an issue at all since a lot of jrpgs especially turn-based jrpgs there is not jump button at all. and biggest examples are persona games for closer comparison to hsr's gameplay but nobody complains at all for not being able to jump freely.
Nope so many people were actually complainong about not having a jump button . It became a meme in the community because its obviously not needed but something fun. Its an obvious joke
SO REAL about the ult canceling button like sometimes I misclick other times the enemies have 1hp before I realize like it's not necessarily a skill issue 😭
"yapping" part is becoming more and more visible for me. If it was only Black Swan, then I would say yeah it suits her character but then we got aven talking like he is writing a novel and solving a puzzle at the same time or even acheron. Heck even someone like sparkle and robin? I've heard this is normal for chinese story-telling but idk sometimes it becomes too much cus english isn't my first language and it's hard to keep up with every single sentence. Also they NEED to stop making 5 star characters for a single month cus I want to get them all 😭 (also if they won't give Jingliu more screen time after we come back to Xianzhou I'm gonna sue them. My girl is the most important Xianzhou character with 5 secs of screentime in the main story)
LOL, maybe they should. add a room so that you as the Trailblazer have your own room. And by doing the simulated universes you can get little items or trophies Our customation things for your room to put in your room to decorate. Maybe we'll get it our own room in a patch or
I personally stoped playing that game because it was just an auto fest and one day when i was playing a new game i forget about loging to do the 5min auto play and then decided to not play again, maybe one day if i'm bored i'll play again.
Actually yea that's how I quit most live service games in the past. Like once you miss one day, you will also lose the FOMO feeling, then you don't feel so bad about quitting at all.
Events need replayability like in Fgo. Basically resinless farming. Of course, it should take more time to get resources equal to a calyx, but I'd definitely enjoy being able to build characters to be barely playable at endgame a week earlier than usual.
6:54 This is my biggest problem with the game, there's little to nothing to do. You spend weeks waiting to pull for a character and the only way for you to try them out might be an old MoC encounter from 3 weeks ago. Everyone memed on Genshin for not having more endgame content but at least the only one they had was good. Currently, Hsr has two modes and one of them is pretty bad. If they're going to add more than one at least make the resets weekly.
1) Stat farming on relics suck. No way to target specific stats and it can take months to get 1 good relic set for a character 2) Synthesizing relics is a bit too deep of a cost. Having a conversion be 1:3 instead of 1:10 would be huge. Especially since you can only get 3 gold relics from running max level corrosion cavern. 3) No way for new players to earn event LC's. While I may have been playing since the 2nd week, trying to get friend's to join and have them miss out on good LC's for units cause they weren't there sucks
funny enough the worst part about star rail is the story and even tho is the worst part is still better then genshin, and the "best" part about genshin is the story lol
one day i was playing hi3rd for 3hrs and right after i logined into hsr ,unconsiously taping space bar because my character was not jumping ( in hi3rd you can do double jump) and with every tap the force was increased as there was no response and a sudden realization that this game has no jump button . yea because of no jump button i nearly broke my keboard this game is actually is more like pay to win. you can clear regular calyx and other things but , to clear max diffuculty bosses , level 5 swam disaster , golden gears , moc you need a very good team ( all 5 stars better ) with good synergy . using ults when you not intended to is a skill issue . not able to clear su is skill issue to i think no one can replace acheron cause you can clear su , swam , golden gears in record time , skiping normal combat domains with instant kill
I think nihility is completely fine as it is, Debuffs are it's main thing and dots are technically just debuffs, the only character that you could argue not really being nihility in gameplay is acheron, but even then acheron is nihility because of her lore.
acheron is what made me think that and tbh the lore doesn't explain it , because alot of characters follow a certain path in the game which is different than the lore , kafka doesn't follow nihility , sampo same, sparkle , himeko,welt etc.
@@stioorg I get that, but you also have to consider what paths can be represented in combat, how do you present elation in combat? Or rememberence which is about remembering? Enigmata. Even trailblaze can't really be represented in combat well. So the combat paths may not necessarily represent the path that a character follow, think about it, bailu follow the hunt which is the enemy of abundance but in combat she's a healer so she's an abundance character.
@@ishpreetsingh7521 true , but if we take bailu that's exactly why i said acheron being nihility doesn't make sense like they did to bailu , they can put her as a destruction character so i'm just responding to your first point is that if they follow something in lore it won't mean it's gonna be ingame
@@stioorg acheron is the only outlier here, I was just responding to the take about other characters being inconsistent in their path. Ignoring acheron, others seem okay.
my only problem with the game is the farming since i left star rail twice during 1.1 and 1.4. I missed out on a lot of farming for my characters so now I’m running out of trailblaze power quickly with more characters I’m farming for it’s a real pain in the ass. And the relic changing system is just bad why do we did 10 just to make one if they made it like genshin which is 3 it would’ve been much better. As for events i hope we get more events talking about characters something like the ghostly grove in the ghost event, or maybe an event about decorating your room in the express.
You get random parts from genshin strongbox, you can't determine whether you will get a circlet or a goblet or a flower. In hsr, you can choose the part but it costs more to make up for less rng. I personally would've preferred to pay 3k relic fragments to just get a god rolled piece altogether but that is probably asking too much
@@isshonsaha8673 i completely forgot that genshin’s strongbox is completely rng with pieces lol but it would be actually cool if next anniversary we can pick any god full set relic/planet ornament pieces
The biggest problem for me is artifacts sense you need 2 complete sets and you can’t switch on artifact for the better sense you need all 4 and 2 for the effect. That is the on thing i like about genshin artifacts sense you only need 4 out of 5 artifact of the same set and you can switch one for a better piece.
I think the worst thing about the game is the toughness system and how it basically makes you have to pull for a dps from every element but I think the game is trying to solve that problem with characters like acheron boothil and sam which is good
No they aren’t going to “solve” this problem. They will inevitably introduce some enemy that can’t have their toughness changed, and you HAVE to use that specific element
Your saying reducing pity and get every ch for free that's what i get If I'm wrong correct me please Bcs if that's your point it's not going to make money people will get what they want why spending @@stioorg
About inablity to cancel Ultimates - it was by design. As devs previously mentioned, turn based system was heavily inspired by Trails series, and in their games you also can use ultimates to break turn order - perform S-Break. And you can't cancel them either. By it's different case for performing S-Break (or correctly - using S-Craft) on your turn. To start on, characters can have multiple S-Crafts (but only one can be chosen in menu to use for S-Break). Also, Trails series games battles take place in 3D and characters can walk, changing their position, very different for HSR encounters. So using S-Craft involves many more stages than using ultimate in HSR. If in HSR, you, pressing the ultimate, pretty much locks you in using it, in Trails games you, using S-Craft option: can choose which S-Craft to use, target for it (it can be solo enemy/ally or specific area with multiple enemy/ally) and only then using it. And you can cancel it on any stage before actually confirming use. Also, using S-Craft ends your turn, but I don't think it's necessary to add, because power level of crafts in Trails series is way higher than any of skills in HSR. So I think HSR devs can add something similar to the game too, for example: you missclicked Robins ultimate on YOUR turn, but you doesn't want to use it now, so you cancel it; then you press it on the end of a cycle, NOT on your turn, and you CAN'T cancel it. TLDR: I think that using ultimate to break turn order and being unable to cancel it is fair, but you absolutely should have an option to cancel it when used on your turn. I hope it makes sense.
I cannot tell you how many times I have accidently fat fingered the ultimate key for the wrong character. Honestly I too wish you could cancel an ultimate.
powercreep is in every gacha game it happens even if it holds for some time , but i already said that the hsr meta as a whole isn't the best this isn't Predatory tho , as you can use most characters and still clear content some people cleared the whole content without even pulling just by getting the free dr ratio also it isn't the standard of games no way , it's the standard of "gacha" games
Lol. I heard the jumping comment that he was talking about And, yeah, this is a cute and awesome little fact It was a ways, ways back. But there was actually a game that got canned, and people wouldn't play it because it didn't have a jump function in it. So they literally had to patch the game where the character could jump.
relic farming is expected to be really bad.. but why oh why are resins (stat selectors) there in the first place when 98% of the time i get 2-3 static substats and a useless % substat!? Because of that, they're only good for completing sets or getting just the needed stat regardless of substat rng. Oh and the usual substat points being given to the least relevant ones most of the time
I have a problem with the camera movement stabilization either the speed or the colors or both it makes my eyes tired, That's prevents me from looking to much on the screen, even the fight I just put it on auto to avoid the headache.
Okay, the fact that some people outright quit the game for the reason alone being you can't jump...and that's it, is freaking bizarre to me. I understand the annoyance, but to not give it a chance to see if you like the story/combat anything else about it? wtf lol
ngl i actually quit because of luofu, that shit was so tedious to go through lmao penacony brought me back immediately though, one of the best gacha story ive played
If you think more cinematic and less dialog is the solution, would you be okay with updates being every 5 or 6 months? Animation, especially good animation, takes a lot of time. And most players complain that there‘s not enough to do every patch despite how often these updates are in hsr compared to other popular games of other genres.
we get a main story in 3 patches in a whole year so yes they can and if they can't , adding a little more cutscenes wont make the wait from 6 weeks to to 18 weeks that's impossible , it will take more time i'm not saying to puit cutscenes everywhere , i'm saying that making cutscenes show some things in the story that make you analyse and understand more than focusing on fights
That doesn’t mean much. 3 main story patches and we‘re halfway through for this year. And from those patches there’s only a couple minutes worth of cinematics, hence why you raised this issue. Their main storytelling tool for these patches is still dialogue, so I don’t understand how they can pump up more cinematics to circumvent „yapping „ . 6 months for 15 minutes of cinematics… if you want an hour long worth of main story cinematics for less dialog the time cost has to be huge.
@@isaacPc9 when did i say an hour long the main point was to talk less and show more adding another 5-10 minutes of cinematics and doing the rest of the work in the dialogue will solve everything
@@stioorg but what more can they cut to the dialogue without starting to lose context? The story is long because it's that complex and intensive. Even in parts when there's "yapping" there's also something going on to have you engaged, like fighting the miniboses before the first sunday fight, during which you hear him recite the scriptures(bible) of Ena, or the parts when there's 2d art scene that you can see and check for details while a dialogue of the past is being spoken. there is talk and show at the same time. And did this patch really have a lack of cinematics in comparison with other patches?
My guy, whole Honkai Series is reliant on huge detailed paragraphs of text to show interactions between characters outside of battle or cutscenes. Also, it's not like anyone's in a rush. Hoyo releases an update once every like month and a half and you can complete the whole damn chapter in like 8 hours or so (not including finding all chests, birds or whatever future planets might have to collect) Even if you're a new player, you can quickly catch up because there are a lot of rewards to pull for good characters and the enemies scale with your equilibrium level
i just want to know how in the hell do you manage this channel and the Arabic one and if you are the one that edits both of them like that,then that only means you are menace
Planar Farming is only a problem when people just starts making it out to be a problem. The real problems are the path identities. Shit dont be making sense no more. Blade can't utilize buffs from his own path cuz the shield is not synergistic. This has got to stop.
TIME FOR AN ANALISYS OF THIS WHOLE VIDEO ESSAYING TIME NOBODY IS GOING TO READ THAT ANYWAY LETS GOOOO -adding ult cancel valid -story is very subjective, imo penacony story was interesting from start to finish and even tho characters were "just talking" most of the time i compleatly lost sense of time, in fact i found parts where i had to play (tournament and the puzzles before sunday fight) annoying because i wanted to listent to them "just talk" more, so it depends, in the whole penacony story from 2.0 to 2.2 only the bar part felt unnecessary because that was an introduction to the event, they probably could make it better with more cutscenes sure but i think the amount of dialogue wasn't a problem by itself, imo it was great -luofu valid to some extent, for me the main issue was that there was just not enough, if we got as much as in penacony i think it'd be way better with things explained properly and having time to explore relationships between those characters -gacha as a flaw is valid, but it also has some upsides like making each account unique to some extent and being more exciting (unless you just whale) -no jump button is kind of a meme at this point but sure valid -events being bad is valid, imo a lot of them are absolutely mindless minigames with some often irrelevant story -endgame is fine imo, i dont have neither himeko nor argenti and my herta is not built and i got max stars in every PF (in current one even got 80k), there is a lot that you can do to play around enemies and buffs provided, sure some characters are an easy way out but well obviously some characters are better in specific scenarios and they are not the only way to beat them -i refuse to elaborate on meta and powercreep especially mentioning seele cuz i'll just get tilted (people really underestimate her just because her dps floor is not as high and praise characters like jingliu and acheron with high dps floor because they have overinflated performance at low investment and that's all im going to say) -paths are compleatly fine idk wdym, nihility is about debuffs and that's about it, what they do with those debuffs is specific to a character, hunt single target, destruction blast with some gimmicky mechanic, harmony buffs, preservation tanks, abundance healers, erudition aoe, so where's the issue? -G&G/SD having more meaning besides first time clear and quests valid (it takes a while to fully complete G&G tho) -loadouts valid (MC now kind of has those so maybe they're testing? cope) -My personal one that i'd add is WHERE ARE THE SKINS ITS BEEN A YEAR I WANT TO GIVE YOU MONEY HOYO JUST GIVE ME A SKIN FOR THAT
On the topic of paths the two that are really weird to me are nihility and destruction I think the others are handles well, hunt is big single target harmony is buffing abundance is healing preservation is shielding and protecting allies simple, but I don’t get why a Acheron a nihility character is a top dps? Aswell as why hunt characters are being out damage in single target scenarios by destruction and nihility characters
The only really weird one to me is Acheron on Nihility. I guess the justification would be that she relies on debuffs in order to be dominant, but it's still kinda weird.
The big issue with the writing is that: it's very prevalent in gacha games from China. Arknights is probably the most infamous example, but Honkai Impact 3rd, Genshin Impact, Azur Lane, and many more seem to always end up having the same problem: it's written akin to classical Chinese literature. Often a result of cramming in so many details that result in a lot of what people call 'yapping'. By contrast, this is why a lot of American media takes off in Asian markets as while you'll fine a number of details and lore-explanation: it's often paced in a way that comes from how English is written. The variations in different languages often have specific words for specific things whereas English is infamous for so many words to mean multiple things or depending on use, can mean the opposite. While I enjoy Penacony, I do think they really could of done more by making this 4 parts (not counting the epilogue) as a lot of the talking also could of came when doing fights or generally exploring. The cutscenes were nice, but segments where you're forced to play as a character who does nothing is rather pointless and just watching cutscenes for a gacha game isn't exactly great (seriously, how are we doing the Final Fantasy stick again?). The Luofu especially suffers from this as a lot of core details are never given to the viewer, unless you seek it out. But you get a lot of details that do not matter if you didn't get the other. For example: the High Court Quintet. Unless you sought that out before the Blade vs. Dan Heng segment, than there is no impact or real explanation to care about the confrontation. Nice they got to it with Jingliu, but given that they don't even rest on it: the player is left on their own. Let alone, despite introducing a Lord Ravager, they don't really sink in just the threat level she is for a minute or really explain properly why one should follow the Hunt. Really, Belobog and Herta Space Station are tighter as often they did give another knowledge for what you're getting into or what's happening. Cocolia is rather simple, but easy to explain. Sunday while a lot of questioning is something: it doesn't matter if the player hasn't really gotten to know Robin. A big error is that 2.2 could of honed in on bonding with Robin and contrasting her with Sunday, with 2.3 being where we really confront Sunday. It'd also give more room to players to spend time with Clockie and grasp embracing Mikhail's legacy. For what it's worth, I do believe a lot of these gachas could benefit from writers outside China to really hone in these stories. After all, pacing continues to be an issue and it stems from the literature that derives a place. Really, you'd want someone to point out that a lot of these things would benefit from players going against mobs that represent the plot. The Luofu did have enemies that reflected this, but by the same token: the game did jack all to give out hunt characters. Flipside, Penacony added Sparkle, Robin, & Harmony Trailblazer in the story. All characters of the Harmony. Be a lot more fun to give players, even for story these characters and explore the concept while fighting ads.
It's not a gacha game thing. If you watch Chinese anime, you'll notice that there will always be a lot of variety of skills, but most of them are shown with a side character giving a paragraph long explanation from the sidelines, but the main character just does a simple punch. And I get why - It's because most of the "skill effects" are very conceptual by nature and does not lend themselves well to visible representation. Which is what's happening in HSR also. In HSR, a lot of the powers and events are of the conceptual, emotional, or psychological. And usually it's quite complex. For example, the effects of the divine law that Aventurine went through. We can't tell what's happening because it's psychological, so he has to keep verbalizing it. Even for media from outside China, when they're talking about conceptual-level ideas, they also "yap" alot. e.g. Most of the Noble Phantasms from the Fate Series are conceptual. Most JRPGs and manga. Most DC comics. Movies that touches on ideas and concepts(example Inception, or 无间道). Religious texts. etc. There may be a pacing problem with HSR, but I feel it is not critical. Because trying to showcase concepts and ideas have always been longwinded in any media. I do feel there is usage of too much obscure analogies and metaphors though, which is what others probably refer to as "sounding like a poet"
Not being able to do main story bosses because they are to hard, I got softlocked on the propagation emanator, Argenti, Adventurine, The 3 robots before the fight with Monday and phantylia just because I didn't have good enough characters, I was using dan heng (not IL) as my main dps until ratio came out because of my bad luck and because I pulled for silver wolf when I started playing. Right now I'm lvl 66 and my only usable sustain is gepard because I never got the chance to pick up another cool tank or healer because I wanted to save up gems for characters I wanted to play, not meta characters
You don't need meta characters to go through the story. Gepard can work as a sustain very well as long as you have built him correctly and invested into him decently enough. If you need more sustains, you can also get Lynx for free. She is also decent
@@isshonsaha8673 my E1 S1 gepard couldn't do anything against bosses like aventurine or against the robots and lynx can't exactly prevent me from getting one shot by some bosses
@@HajpeQ123 that's unusual. How much defense does he have? Does he have energy regen rope and spd boots? Does he have 134 spd? Does your other teammates have at least 3k hp so they don't get nuked down? If the answer to everything I mentioned is positive, then it's highly unusual for him to fail to sustain
@@isshonsaha8673 my team has around 3k health, gepard has 6k def with every piece going into defence but he has low energy and speed because I never get speed
@@HajpeQ123 i dont even have 5 star preservation, nor 5star dps, i breeze all the content simply with just QIngque E6, Sparkle E0S1, Lynx E1 (got it from PF and shop) and Fire TB. i used this comp from Belobog to Aventurin, and change to Serval (E2), Asta(E1), Lynx(E4), and Imaginary TB to fight Sunday. Try use Food buff, i retry 2 on Sunday boss, and more than 5 on Aventurine (Pre-nerf) and only able to kill Aventurine after his nerf in one try.
Personally, I don't care about the cinematics or not, as long as the dialogue is good and the story is good (of course having cinematics is still really f*cking cool). But I guess it is harder and harder for people to be patient and read a story (not being pretentious, don't attack me please 😭) as time goes on and things get faster. Not jumping a problem ? Most turn based jrpgs don't have a jump button...how is that an issue...I do get it feels weird but I srly don't mind it. Also, (I'm not sure if it was stated in the video) I don't mind my relic farming...yeah I know, call me psycho if you want. I think it is personally fun, but maybe i'm just a gambling addict I don't know. Most of the other things...I do agree with you though. But we'll have to see if they do fix some issues. Another issue I have : you need to have energy to fight the bosses/stages in the world (cocolia/phantyllia etc...) when sometimes I just wanna fight them for fun or to test out a unit quickly.
I will mention the true negatives of honkai star rail : No open world No jump No free combat gameplay No dodge no parry Just role playing stay there and took damage bruuh That's the real harsh truth It's the best game for role playing I admit But you can't compare it with wuthering waves, genshin impact Role playing won't beat a AAA open world game Even if it have a big revenue and much positive fanbase That have nothing to do with it
canceling your ult? thats like shooting your bullet and asking it back because you didn't excpect to die it to one bullet Story in penacony only felt like a yep fest because it was too similar to belobog's story, Good person who is actually bad = cocolia + sunday, have to go underground because of said character, said characters trying to make their child/sibling on their side, unlocking new power to destroy said character, only difference are minor things and (SPOILER) sunday does not die but gets under trial, but basicly its copy paste but change it a little so it does not seems like it Yeah loufu was sh#t Gacha is a genre, its not a THING in a game, its the CORE of the game, like in CIV TURN based STRATEGY, somepople want the TURN's nonexistent, in GI gacha is INDEED a problem because the game itself does not revolve around it despite the devs wanting to, in HSR Gacha is done right, its fair and keeps you motivated to do MoC and PF so you can pull more, as a strategy game, no matter you like it or not, in pulls, you need strategy, by that i mean who you pull, and who are you planning to pull as it can change the way you play with different characters while in GI, you can clear the abbys with the same 8 characters you first got in 1.0, sure you can do that in HSR IF the enemies have those weakness as the first 8 character you got, other wise its a no go . . . . . . and mostly who plays gacha games have gambling addiction, and if you are f2p you can enjoy it without paying real money go spamming attack, you have to learn that if you can't jump then spam attack or hell you can do the same while spamming space Events are truely can be boring, like the cocktail making one, i only wanted to creat cocktails yet it was 30% drink making and 70% yapping, i like 2.2 events because i can ignore the yapping and just making the numbers change, its based on opinion, not everybody likes the samething Powercreep is inevitable, its not the bad side of hsr its the bad side of gacha, and seele is still the best character to clear quantum enemies especially with sparkle Paths are all about what the aeon is, IX is a f#cking mess so its kinda everything thats why it feels weird watching nihility character being dps/dot/debuff other points valid
The entire penacony was a disappointment. Everyone is trying to be a poet to say basic things. Death meant nothing the entire time. Robin survived,firefly survived,sunday survived. Absolutely no consequences. The only death we got was done off screen. The fire dude(forgor his name) Edit:Forgot adventurine survived as well
The point of the story were that those deaths were a lie. The lie meant something in the story - it wasn't nothing. You were looking for death, like a kid who got introduced to death in fiction and thought it is edgy and meaningful. But it isn't.
It has nothing to do with money or difficulty, it just takes a lot of TIME just like for any type of animation Schedules are tight, especially for big companies like Hoyoverse I can understand the issue with the overload of dialogues but the "just make cinematics instead!" solution is shallow thinking and show a lack of knowledge/research, there's a reason cutscenes are 'rare'/occasional in basically every game
@@chipsalancienne3080 i mean if you listened to the video i said make them talk less (to show more instead of telling) and add more cinematics. And if ut takes so much time. Hire more people . What cannot be solved with money can be solved so much money. Its a big investment tho but we saw more cinematics in penacony than any other ark and we will probably see even more
Penacony story sucked in my opinion. The whole stuff with Firefly “death” was purely shock value and didn’t matter in the story at all. It was so yappy, the dialogue was uninteresting and plain boring. Not to mention they speak in cryptic and metaphorical bullshit that thinks it’s being more profound than it actually is.
@@stioorg actually i didnt even watch the vid my comment was based on how much i dont like your thumbnails and titles i aint wasting my time watching ur vids 💀but im fine with wasting my time commenting this since i type too fast and this took me 15 secs
The only problem I have with the game is the relic/ornament farming, holy shit this part of the game is what drives people to insanity
Same, especially ornaments
would you prefer it if it was kind of like farming mats for ascention? i actually like farming relics/ornaments because it's more exciting, if you farm mats for ascention then you do them like 12 times and you're done, that sounds boring as hell and i hate using my energy for boss and trace mats because the best that can happen is i can get 3 purple and save 10 energy wow epic, with relics that's not the case and that's the fun part, there's always gamba and you might get the best piece on your account tomorrow
when it comes to farming ornaments then sure you can say its annoying and that's valid but also will get solved next update sooo
adding an relic loadout system would indirectly improve relic grind because then swapping them would be easier and so you wouldnt feel like you need as many good pieces
@@utsubyo I'll pray so that you eventually understand why you're wrong and don't have to spend literal months farming for a set piece to never see it drop with the stats you need it for the one character you want to gear up.
@@vetreas366 the thing is you dont have to spend months, you can if you want the best build possible but you dont need perfect pieces to beat the game, minmaxing is optional, so then what's your point? You can most likely farm for 2 weeks and that'd be good enough as long as the mainstats are correct and you have the right team, that is such a goofy argument as if i dont have to farm relics as well and i dont know how it looks like lol
This will be a good relic, this would be good relic, the next one will be a good relic, OMG MY ratio want a good tail, OMG my qq only have 39 crit rate OMG, why the fuck black swan HAS A FUCKING 88 CRIT DAMAGE AHHAHAHAHAHAHAHAHAH
Here before Tectone
yup
Yup he is the biggest HSR steamer
Who cares? Are you serious?
@@isaacPc9 riders care 🤣
@@isaacPc9 you do apparently
Remember guys 4 + 4 is "wrong" 👍
4:01 not being able to jump is not an issue at all since a lot of jrpgs especially turn-based jrpgs there is not jump button at all. and biggest examples are persona games for closer comparison to hsr's gameplay but nobody complains at all for not being able to jump freely.
Nope so many people were actually complainong about not having a jump button . It became a meme in the community because its obviously not needed but something fun. Its an obvious joke
I play a lot of turn based games and JRPGs. Love them. But I loathe not being able to jump around like a total derp.
@@stioorgthe game even made jokes about it in the dialogue at the beginning of penacony.
another thing i want to add: WHERE DAFUQ ARE THE SKINS ITS BEEN OVER A YEAR NOW !!!!
That's fuqing right, Hoyo! Please introduce more predatory systems, I HAVE TOO MUCH MONEY!
I still remember the LIE of March's skin. They did us real dirty with that one.
It's the lack of R34 and doujin HSR has compared to genshin 😔
Wild
@@The_Spooky_Boilet'em cook 🗿
@@The_Spooky_Boi He's not wrong
no???
SO REAL about the ult canceling button like sometimes I misclick other times the enemies have 1hp before I realize like it's not necessarily a skill issue 😭
"yapping" part is becoming more and more visible for me. If it was only Black Swan, then I would say yeah it suits her character but then we got aven talking like he is writing a novel and solving a puzzle at the same time or even acheron. Heck even someone like sparkle and robin? I've heard this is normal for chinese story-telling but idk sometimes it becomes too much cus english isn't my first language and it's hard to keep up with every single sentence. Also they NEED to stop making 5 star characters for a single month cus I want to get them all 😭 (also if they won't give Jingliu more screen time after we come back to Xianzhou I'm gonna sue them. My girl is the most important Xianzhou character with 5 secs of screentime in the main story)
I don't want to talk about relic farming it doesn't deserve to be called "farming" it's just hell
Reading issue
LOL, maybe they should. add a room so that you as the Trailblazer have your own room. And by doing the simulated universes you can get little items or trophies Our customation things for your room to put in your room to decorate. Maybe we'll get it our own room in a patch or
bruh
ur vids are getting crazier and crazier and i love it
I personally stoped playing that game because it was just an auto fest and one day when i was playing a new game i forget about loging to do the 5min auto play and then decided to not play again, maybe one day if i'm bored i'll play again.
Same thing happened to me once too. One day of not logging in is enough for me to never come back for weeks lol!
Actually yea that's how I quit most live service games in the past. Like once you miss one day, you will also lose the FOMO feeling, then you don't feel so bad about quitting at all.
I have never wish i could jump in hsr before. It simply isnt needed
it's personal preference, and it's not needed , but feels weird for so many people to not be able to jump and it became a meme in the community
@@stioorg The thing is. Every turn-based game doesn't have a jump button. The only turn-based game series that has a jump button is Paper Mario.
Events need replayability like in Fgo. Basically resinless farming. Of course, it should take more time to get resources equal to a calyx, but I'd definitely enjoy being able to build characters to be barely playable at endgame a week earlier than usual.
can you make a video like this but about genshin? because we dont have many of them! you made valid points and love the vids!!!
already made that one before
Acheron should have been Erudition, but i guess they really wanted to fit with her lore
6:54 This is my biggest problem with the game, there's little to nothing to do. You spend weeks waiting to pull for a character and the only way for you to try them out might be an old MoC encounter from 3 weeks ago.
Everyone memed on Genshin for not having more endgame content but at least the only one they had was good. Currently, Hsr has two modes and one of them is pretty bad. If they're going to add more than one at least make the resets weekly.
The bad side of HSR is lose the 50/50 6 times in a row 😢( no win at all)
Just get lucky bro
Skill Issue
The WORST Side Of Honkai Star Rail: hanu wars minigame
that shit made me go insane for a 200 jades
The relic farm in this game has made me rethink my life choices
1) Stat farming on relics suck. No way to target specific stats and it can take months to get 1 good relic set for a character
2) Synthesizing relics is a bit too deep of a cost. Having a conversion be 1:3 instead of 1:10 would be huge. Especially since you can only get 3 gold relics from running max level corrosion cavern.
3) No way for new players to earn event LC's. While I may have been playing since the 2nd week, trying to get friend's to join and have them miss out on good LC's for units cause they weren't there sucks
funny enough the worst part about star rail is the story and even tho is the worst part is still better then genshin, and the "best" part about genshin is the story lol
one day i was playing hi3rd for 3hrs and right after i logined into hsr ,unconsiously taping space bar because my character was not jumping ( in hi3rd you can do double jump) and with every tap the force was increased as there was no response and a sudden realization that this game has no jump button . yea because of no jump button i nearly broke my keboard
this game is actually is more like pay to win. you can clear regular calyx and other things but , to clear max diffuculty bosses , level 5 swam disaster , golden gears , moc you need a very good team ( all 5 stars better ) with good synergy .
using ults when you not intended to is a skill issue . not able to clear su is skill issue to
i think no one can replace acheron cause you can clear su , swam , golden gears in record time , skiping normal combat domains with instant kill
I think nihility is completely fine as it is,
Debuffs are it's main thing and dots are technically just debuffs, the only character that you could argue not really being nihility in gameplay is acheron, but even then acheron is nihility because of her lore.
acheron is what made me think that
and tbh the lore doesn't explain it , because alot of characters follow a certain path in the game which is different than the lore , kafka doesn't follow nihility , sampo same, sparkle , himeko,welt etc.
@@stioorg I get that, but you also have to consider what paths can be represented in combat, how do you present elation in combat? Or rememberence which is about remembering? Enigmata. Even trailblaze can't really be represented in combat well. So the combat paths may not necessarily represent the path that a character follow, think about it, bailu follow the hunt which is the enemy of abundance but in combat she's a healer so she's an abundance character.
@@ishpreetsingh7521 true , but if we take bailu
that's exactly why i said acheron being nihility doesn't make sense
like they did to bailu , they can put her as a destruction character
so i'm just responding to your first point is that if they follow something in lore it won't mean it's gonna be ingame
@@stioorg acheron is the only outlier here, I was just responding to the take about other characters being inconsistent in their path. Ignoring acheron, others seem okay.
brooo Sparkle trailer is insane
The first point is SO true
Nice video ✨
I agree with you in that you can't stop the ultimate skill...it's annoying
كيف الحنكة 😏😉
my only problem with the game is the farming since i left star rail twice during 1.1 and 1.4. I missed out on a lot of farming for my characters so now I’m running out of trailblaze power quickly with more characters I’m farming for it’s a real pain in the ass. And the relic changing system is just bad why do we did 10 just to make one if they made it like genshin which is 3 it would’ve been much better. As for events i hope we get more events talking about characters something like the ghostly grove in the ghost event, or maybe an event about decorating your room in the express.
You get random parts from genshin strongbox, you can't determine whether you will get a circlet or a goblet or a flower. In hsr, you can choose the part but it costs more to make up for less rng. I personally would've preferred to pay 3k relic fragments to just get a god rolled piece altogether but that is probably asking too much
@@isshonsaha8673 i completely forgot that genshin’s strongbox is completely rng with pieces lol but it would be actually cool if next anniversary we can pick any god full set relic/planet ornament pieces
The biggest problem for me is artifacts sense you need 2 complete sets and you can’t switch on artifact for the better sense you need all 4 and 2 for the effect. That is the on thing i like about genshin artifacts sense you only need 4 out of 5 artifact of the same set and you can switch one for a better piece.
I don’t really have a issue with the characters talking a lot it gives more time to focus on the story
I think the worst thing about the game is the toughness system and how it basically makes you have to pull for a dps from every element but I think the game is trying to solve that problem with characters like acheron boothil and sam which is good
Solving the problem by making you pull 5 stars?
No they aren’t going to “solve” this problem. They will inevitably introduce some enemy that can’t have their toughness changed, and you HAVE to use that specific element
thats not a flaw though thats a mechanic in the game. That would also make the element system useless.
@@ChrisUchiha7 better than pulling 7 different DPSs especially for new players like me
@@shironasama0445 how do you know that for sure?
How can they make money 3:33
how is genshin making money then
Your saying reducing pity and get every ch for free that's what i get
If I'm wrong correct me please
Bcs if that's your point it's not going to make money people will get what they want why spending @@stioorg
About inablity to cancel Ultimates - it was by design. As devs previously mentioned, turn based system was heavily inspired by Trails series, and in their games you also can use ultimates to break turn order - perform S-Break. And you can't cancel them either. By it's different case for performing S-Break (or correctly - using S-Craft) on your turn. To start on, characters can have multiple S-Crafts (but only one can be chosen in menu to use for S-Break). Also, Trails series games battles take place in 3D and characters can walk, changing their position, very different for HSR encounters. So using S-Craft involves many more stages than using ultimate in HSR. If in HSR, you, pressing the ultimate, pretty much locks you in using it, in Trails games you, using S-Craft option: can choose which S-Craft to use, target for it (it can be solo enemy/ally or specific area with multiple enemy/ally) and only then using it. And you can cancel it on any stage before actually confirming use. Also, using S-Craft ends your turn, but I don't think it's necessary to add, because power level of crafts in Trails series is way higher than any of skills in HSR.
So I think HSR devs can add something similar to the game too, for example: you missclicked Robins ultimate on YOUR turn, but you doesn't want to use it now, so you cancel it; then you press it on the end of a cycle, NOT on your turn, and you CAN'T cancel it.
TLDR: I think that using ultimate to break turn order and being unable to cancel it is fair, but you absolutely should have an option to cancel it when used on your turn. I hope it makes sense.
I cannot tell you how many times I have accidently fat fingered the ultimate key for the wrong character. Honestly I too wish you could cancel an ultimate.
We are waiting for 10,000 followers of your brother from the Arab community ❤
Not being able to cancel ultimates is still so annoying ever since release it’s been such an annoyance
Can someone tell me the outro song for this? It's really good. 🙂
love tapes - baby
How is hsr the standard of games? Predatory power creeps every single update shouldn’t be “the standard”
powercreep is in every gacha game it happens even if it holds for some time , but i already said that the hsr meta as a whole isn't the best
this isn't Predatory tho , as you can use most characters and still clear content some people cleared the whole content without even pulling just by getting the free dr ratio
also it isn't the standard of games no way , it's the standard of "gacha" games
worst part for me is me LOSING ALL MY 50/50s IN THE GAME im on the brink of quitting the game again
Fr? I only lost one. And it was my first pull on the first Seele banner.
@@-Salazari- its sadly true
Lol. I heard the jumping comment that he was talking about And, yeah, this is a cute and awesome little fact It was a ways, ways back. But there was actually a game that got canned, and people wouldn't play it because it didn't have a jump function in it. So they literally had to patch the game where the character could jump.
relic farming is expected to be really bad.. but why oh why are resins (stat selectors) there in the first place when 98% of the time i get 2-3 static substats and a useless % substat!? Because of that, they're only good for completing sets or getting just the needed stat regardless of substat rng. Oh and the usual substat points being given to the least relevant ones most of the time
Why do we need the "jump" button?
We dont "Need" the jump button. Its a meme in the community. It feels better to have a jump button while exploring nothing more
Honkai star rail is not 50/50 it’s actually 56/44
For now path work as Light Cone class restriction. If you use LC on the wrong path then you get only base stat increase minus the effect.
Relic systems is sh*t copare to artifacts system
it's actually way better and u get easier rolls and have self modeling resin
The rng with relics is the worst I've ever seen. And that self modeling thing is like twice a month. And you still can ONLY pick the MAIN Stat. Omg
@@animatedamons470 the no off piece make it 2 time worst than artefact system
I have a problem with the camera movement stabilization either the speed or the colors or both it makes my eyes tired, That's prevents me from looking to much on the screen, even the fight I just put it on auto to avoid the headache.
Okay, the fact that some people outright quit the game for the reason alone being you can't jump...and that's it, is freaking bizarre to me. I understand the annoyance, but to not give it a chance to see if you like the story/combat anything else about it? wtf lol
ngl i actually quit because of luofu, that shit was so tedious to go through lmao
penacony brought me back immediately though, one of the best gacha story ive played
If you think more cinematic and less dialog is the solution, would you be okay with updates being every 5 or 6 months? Animation, especially good animation, takes a lot of time. And most players complain that there‘s not enough to do every patch despite how often these updates are in hsr compared to other popular games of other genres.
we get a main story in 3 patches in a whole year
so yes they can
and if they can't , adding a little more cutscenes wont make the wait from 6 weeks to to 18 weeks that's impossible , it will take more time
i'm not saying to puit cutscenes everywhere , i'm saying that making cutscenes show some things in the story that make you analyse and understand more than focusing on fights
That doesn’t mean much. 3 main story patches and we‘re halfway through for this year. And from those patches there’s only a couple minutes worth of cinematics, hence why you raised this issue. Their main storytelling tool for these patches is still dialogue, so I don’t understand how they can pump up more cinematics to circumvent „yapping „ . 6 months for 15 minutes of cinematics… if you want an hour long worth of main story cinematics for less dialog the time cost has to be huge.
@@isaacPc9 when did i say an hour long
the main point was to talk less and show more
adding another 5-10 minutes of cinematics and doing the rest of the work in the dialogue will solve everything
@@stioorg but what more can they cut to the dialogue without starting to lose context? The story is long because it's that complex and intensive. Even in parts when there's "yapping" there's also something going on to have you engaged, like fighting the miniboses before the first sunday fight, during which you hear him recite the scriptures(bible) of Ena, or the parts when there's 2d art scene that you can see and check for details while a dialogue of the past is being spoken. there is talk and show at the same time. And did this patch really have a lack of cinematics in comparison with other patches?
5:16 the solution of powercreep Is eza from dokkan so that character can powercreep the other
my only complain is just the system of rerun banners (i dont want to wait a year for my wanted characters)
I hope they fix dis power creep I don’t want what is currently happening in honkai impact to happen in star rail
My guy, whole Honkai Series is reliant on huge detailed paragraphs of text to show interactions between characters outside of battle or cutscenes. Also, it's not like anyone's in a rush. Hoyo releases an update once every like month and a half and you can complete the whole damn chapter in like 8 hours or so (not including finding all chests, birds or whatever future planets might have to collect)
Even if you're a new player, you can quickly catch up because there are a lot of rewards to pull for good characters and the enemies scale with your equilibrium level
You mean YapFest is Sunday give Lecture to Astral Express Crews. Am I right? 😅 I know it.
the jumping part is right. like legitimately. you dont have to make it do anything. just let me jump. give me the useless button. idc.
i just want to know how in the hell do you manage this channel and the Arabic one and if you are the one that edits both of them like that,then that only means you are menace
happy that you like the content ❤️
Now roast Honkai impact 3. The favorite child of Hoyoverse
Planar Farming is only a problem when people just starts making it out to be a problem. The real problems are the path identities. Shit dont be making sense no more. Blade can't utilize buffs from his own path cuz the shield is not synergistic. This has got to stop.
TIME FOR AN ANALISYS OF THIS WHOLE VIDEO ESSAYING TIME NOBODY IS GOING TO READ THAT ANYWAY LETS GOOOO
-adding ult cancel valid
-story is very subjective, imo penacony story was interesting from start to finish and even tho characters were "just talking" most of the time i compleatly lost sense of time, in fact i found parts where i had to play (tournament and the puzzles before sunday fight) annoying because i wanted to listent to them "just talk" more, so it depends, in the whole penacony story from 2.0 to 2.2 only the bar part felt unnecessary because that was an introduction to the event, they probably could make it better with more cutscenes sure but i think the amount of dialogue wasn't a problem by itself, imo it was great
-luofu valid to some extent, for me the main issue was that there was just not enough, if we got as much as in penacony i think it'd be way better with things explained properly and having time to explore relationships between those characters
-gacha as a flaw is valid, but it also has some upsides like making each account unique to some extent and being more exciting (unless you just whale)
-no jump button is kind of a meme at this point but sure valid
-events being bad is valid, imo a lot of them are absolutely mindless minigames with some often irrelevant story
-endgame is fine imo, i dont have neither himeko nor argenti and my herta is not built and i got max stars in every PF (in current one even got 80k), there is a lot that you can do to play around enemies and buffs provided, sure some characters are an easy way out but well obviously some characters are better in specific scenarios and they are not the only way to beat them
-i refuse to elaborate on meta and powercreep especially mentioning seele cuz i'll just get tilted (people really underestimate her just because her dps floor is not as high and praise characters like jingliu and acheron with high dps floor because they have overinflated performance at low investment and that's all im going to say)
-paths are compleatly fine idk wdym, nihility is about debuffs and that's about it, what they do with those debuffs is specific to a character, hunt single target, destruction blast with some gimmicky mechanic, harmony buffs, preservation tanks, abundance healers, erudition aoe, so where's the issue?
-G&G/SD having more meaning besides first time clear and quests valid (it takes a while to fully complete G&G tho)
-loadouts valid (MC now kind of has those so maybe they're testing? cope)
-My personal one that i'd add is WHERE ARE THE SKINS ITS BEEN A YEAR I WANT TO GIVE YOU MONEY HOYO JUST GIVE ME A SKIN FOR THAT
Luckily for me, one day I realized that I have enough pain with Fate.
i think the i have most is nihility in end-game content is only dots like simulited univers and other defufs
On the topic of paths the two that are really weird to me are nihility and destruction I think the others are handles well, hunt is big single target harmony is buffing abundance is healing preservation is shielding and protecting allies simple, but I don’t get why a Acheron a nihility character is a top dps? Aswell as why hunt characters are being out damage in single target scenarios by destruction and nihility characters
The only really weird one to me is Acheron on Nihility. I guess the justification would be that she relies on debuffs in order to be dominant, but it's still kinda weird.
The big issue with the writing is that: it's very prevalent in gacha games from China. Arknights is probably the most infamous example, but Honkai Impact 3rd, Genshin Impact, Azur Lane, and many more seem to always end up having the same problem: it's written akin to classical Chinese literature. Often a result of cramming in so many details that result in a lot of what people call 'yapping'.
By contrast, this is why a lot of American media takes off in Asian markets as while you'll fine a number of details and lore-explanation: it's often paced in a way that comes from how English is written. The variations in different languages often have specific words for specific things whereas English is infamous for so many words to mean multiple things or depending on use, can mean the opposite.
While I enjoy Penacony, I do think they really could of done more by making this 4 parts (not counting the epilogue) as a lot of the talking also could of came when doing fights or generally exploring. The cutscenes were nice, but segments where you're forced to play as a character who does nothing is rather pointless and just watching cutscenes for a gacha game isn't exactly great (seriously, how are we doing the Final Fantasy stick again?).
The Luofu especially suffers from this as a lot of core details are never given to the viewer, unless you seek it out. But you get a lot of details that do not matter if you didn't get the other. For example: the High Court Quintet. Unless you sought that out before the Blade vs. Dan Heng segment, than there is no impact or real explanation to care about the confrontation. Nice they got to it with Jingliu, but given that they don't even rest on it: the player is left on their own. Let alone, despite introducing a Lord Ravager, they don't really sink in just the threat level she is for a minute or really explain properly why one should follow the Hunt.
Really, Belobog and Herta Space Station are tighter as often they did give another knowledge for what you're getting into or what's happening. Cocolia is rather simple, but easy to explain. Sunday while a lot of questioning is something: it doesn't matter if the player hasn't really gotten to know Robin. A big error is that 2.2 could of honed in on bonding with Robin and contrasting her with Sunday, with 2.3 being where we really confront Sunday. It'd also give more room to players to spend time with Clockie and grasp embracing Mikhail's legacy.
For what it's worth, I do believe a lot of these gachas could benefit from writers outside China to really hone in these stories. After all, pacing continues to be an issue and it stems from the literature that derives a place. Really, you'd want someone to point out that a lot of these things would benefit from players going against mobs that represent the plot. The Luofu did have enemies that reflected this, but by the same token: the game did jack all to give out hunt characters. Flipside, Penacony added Sparkle, Robin, & Harmony Trailblazer in the story. All characters of the Harmony. Be a lot more fun to give players, even for story these characters and explore the concept while fighting ads.
It's not a gacha game thing. If you watch Chinese anime, you'll notice that there will always be a lot of variety of skills, but most of them are shown with a side character giving a paragraph long explanation from the sidelines, but the main character just does a simple punch.
And I get why - It's because most of the "skill effects" are very conceptual by nature and does not lend themselves well to visible representation. Which is what's happening in HSR also. In HSR, a lot of the powers and events are of the conceptual, emotional, or psychological. And usually it's quite complex. For example, the effects of the divine law that Aventurine went through. We can't tell what's happening because it's psychological, so he has to keep verbalizing it.
Even for media from outside China, when they're talking about conceptual-level ideas, they also "yap" alot. e.g. Most of the Noble Phantasms from the Fate Series are conceptual. Most JRPGs and manga. Most DC comics. Movies that touches on ideas and concepts(example Inception, or 无间道). Religious texts. etc.
There may be a pacing problem with HSR, but I feel it is not critical. Because trying to showcase concepts and ideas have always been longwinded in any media. I do feel there is usage of too much obscure analogies and metaphors though, which is what others probably refer to as "sounding like a poet"
"No cancel Ults" It's a turn-based game ?
You forgot that the game is actually boring
Nah its fun af
People who dont like turn based will say that. And thats not a problem in the game thats personal preference
another point is There are to many 5 star compared to 4 star
Not being able to do main story bosses because they are to hard, I got softlocked on the propagation emanator, Argenti, Adventurine, The 3 robots before the fight with Monday and phantylia just because I didn't have good enough characters, I was using dan heng (not IL) as my main dps until ratio came out because of my bad luck and because I pulled for silver wolf when I started playing. Right now I'm lvl 66 and my only usable sustain is gepard because I never got the chance to pick up another cool tank or healer because I wanted to save up gems for characters I wanted to play, not meta characters
You don't need meta characters to go through the story. Gepard can work as a sustain very well as long as you have built him correctly and invested into him decently enough. If you need more sustains, you can also get Lynx for free. She is also decent
@@isshonsaha8673 my E1 S1 gepard couldn't do anything against bosses like aventurine or against the robots and lynx can't exactly prevent me from getting one shot by some bosses
@@HajpeQ123 that's unusual. How much defense does he have? Does he have energy regen rope and spd boots? Does he have 134 spd? Does your other teammates have at least 3k hp so they don't get nuked down? If the answer to everything I mentioned is positive, then it's highly unusual for him to fail to sustain
@@isshonsaha8673 my team has around 3k health, gepard has 6k def with every piece going into defence but he has low energy and speed because I never get speed
@@HajpeQ123 i dont even have 5 star preservation, nor 5star dps, i breeze all the content simply with just QIngque E6, Sparkle E0S1, Lynx E1 (got it from PF and shop) and Fire TB. i used this comp from Belobog to Aventurin, and change to Serval (E2), Asta(E1), Lynx(E4), and Imaginary TB to fight Sunday. Try use Food buff, i retry 2 on Sunday boss, and more than 5 on Aventurine (Pre-nerf) and only able to kill Aventurine after his nerf in one try.
Personally, I don't care about the cinematics or not, as long as the dialogue is good and the story is good (of course having cinematics is still really f*cking cool). But I guess it is harder and harder for people to be patient and read a story (not being pretentious, don't attack me please 😭) as time goes on and things get faster.
Not jumping a problem ? Most turn based jrpgs don't have a jump button...how is that an issue...I do get it feels weird but I srly don't mind it.
Also, (I'm not sure if it was stated in the video) I don't mind my relic farming...yeah I know, call me psycho if you want. I think it is personally fun, but maybe i'm just a gambling addict I don't know.
Most of the other things...I do agree with you though. But we'll have to see if they do fix some issues.
Another issue I have : you need to have energy to fight the bosses/stages in the world (cocolia/phantyllia etc...) when sometimes I just wanna fight them for fun or to test out a unit quickly.
the yap-fest is SOOOO OBVIOUS in the 2.2 quest
if words don't matter in the next scene why bother writing it in the first place
Bro Fr Power creep is Very Bad in This Game And Their Solution is Pull Another Character To make Power crept Usable Again is So BAD
It’s only gonna get worse
I will mention the true negatives of honkai star rail :
No open world
No jump
No free combat gameplay No dodge no parry
Just role playing stay there and took damage bruuh
That's the real harsh truth
It's the best game for role playing I admit
But you can't compare it with wuthering waves, genshin impact
Role playing won't beat a AAA open world game
Even if it have a big revenue and much positive fanbase
That have nothing to do with it
This is a turn based game. Of course you can't play it as a open world action rpg
canceling your ult? thats like shooting your bullet and asking it back because you didn't excpect to die it to one bullet
Story in penacony only felt like a yep fest because it was too similar to belobog's story, Good person who is actually bad = cocolia + sunday, have to go underground because of said character, said characters trying to make their child/sibling on their side, unlocking new power to destroy said character, only difference are minor things and (SPOILER) sunday does not die but gets under trial, but basicly its copy paste but change it a little so it does not seems like it
Yeah loufu was sh#t
Gacha is a genre, its not a THING in a game, its the CORE of the game, like in CIV TURN based STRATEGY, somepople want the TURN's nonexistent, in GI gacha is INDEED a problem because the game itself does not revolve around it despite the devs wanting to, in HSR Gacha is done right, its fair and keeps you motivated to do MoC and PF so you can pull more, as a strategy game, no matter you like it or not, in pulls, you need strategy, by that i mean who you pull, and who are you planning to pull as it can change the way you play with different characters while in GI, you can clear the abbys with the same 8 characters you first got in 1.0, sure you can do that in HSR IF the enemies have those weakness as the first 8 character you got, other wise its a no go . . . . . . and mostly who plays gacha games have gambling addiction, and if you are f2p you can enjoy it without paying real money
go spamming attack, you have to learn that if you can't jump then spam attack or hell you can do the same while spamming space
Events are truely can be boring, like the cocktail making one, i only wanted to creat cocktails yet it was 30% drink making and 70% yapping, i like 2.2 events because i can ignore the yapping and just making the numbers change, its based on opinion, not everybody likes the samething
Powercreep is inevitable, its not the bad side of hsr its the bad side of gacha, and seele is still the best character to clear quantum enemies especially with sparkle
Paths are all about what the aeon is, IX is a f#cking mess so its kinda everything thats why it feels weird watching nihility character being dps/dot/debuff
other points valid
I love how u speak english Smoothly
Hello stioorg
I am currently not having a seizure
Nice content
Pgr we could get each and every character as f2p
The entire penacony was a disappointment. Everyone is trying to be a poet to say basic things. Death meant nothing the entire time. Robin survived,firefly survived,sunday survived. Absolutely no consequences. The only death we got was done off screen. The fire dude(forgor his name)
Edit:Forgot adventurine survived as well
misha and gallagher died actually
@@stioorgthey were never real in the first place😑
The point of the story were that those deaths were a lie. The lie meant something in the story - it wasn't nothing.
You were looking for death, like a kid who got introduced to death in fiction and thought it is edgy and meaningful. But it isn't.
Nice.
That was the comment, byebye.
2:20 Lmao you know how much time it takes to create cinematics? We'd still be at Firefly's death if they took that path
is it really that hard to make a 10-20 second cinematic? i dont think so but thats just my opinion
they make more than 200 million a month and they can't do that ? ,
It has nothing to do with money or difficulty, it just takes a lot of TIME just like for any type of animation Schedules are tight, especially for big companies like Hoyoverse
I can understand the issue with the overload of dialogues but the "just make cinematics instead!" solution is shallow thinking and show a lack of knowledge/research, there's a reason cutscenes are 'rare'/occasional in basically every game
@@rokurio861 not exatcly hard, but it does that a lot of time to do all the effect and polishing
@@chipsalancienne3080 i mean if you listened to the video i said make them talk less (to show more instead of telling) and add more cinematics. And if ut takes so much time. Hire more people . What cannot be solved with money can be solved so much money. Its a big investment tho but we saw more cinematics in penacony than any other ark and we will probably see even more
I like hsr! How dare u have another opinion other than mine of the game!
Why do i learn about lootbar just now? Does this actually work? Please honest answer
if the game wasnt gacha it wouldnt be as good
I agree, it's one of the best gacha games out there but ultimately it'd just be better if it wasn't gacha all together.
ياخي انا الوحيد اللي اعتبر لوفو من افضل القصص اللي سوتها هويو؟؟؟؟؟؟؟
SOLOleveling is my next choice
Penacony story sucked in my opinion.
The whole stuff with Firefly “death” was purely shock value and didn’t matter in the story at all.
It was so yappy, the dialogue was uninteresting and plain boring. Not to mention they speak in cryptic and metaphorical bullshit that thinks it’s being more profound than it actually is.
how can i be diff today ahh vid
how to make reddit mods feel like human beings ahh vid
@@stioorg i dont use reddit but it seems u do
@@shinju_vera yes exactly , that's why i said it's free content
@@stioorg actually i didnt even watch the vid my comment was based on how much i dont like your thumbnails and titles i aint wasting my time watching ur vids 💀but im fine with wasting my time commenting this since i type too fast and this took me 15 secs
Here before tectone
You’re good. I like your channel.
tectone waiting room
Damn~ shettt~ they plainly stole Kurumi + Nahkwol from Epic Seven and Date a LIVE.
darn Chinese are so GOOD! at stealing intellectual properties~
8 mins of yapping 🤣
Goated content
When you finish the video I liked😂😂
your voice is so cool
thank you !
this video need this comment
TRUE AND BASED
Agree, good video.
I agrée with all your points
#truth #fact #trend #views
Nice
WoW😂
thank you, you said everything on my mind
the only problem i have with the talking is the talking speed.