Great tutorial for someone like me who's coming back to trackers after years of using a vintage MPC. One little advanced tip about slicing: while you almost always want the END of your slice to fall on a zero crossing, deliberately puting the START of a slice at a non-zero point in the waveform is a classic, oldschool technique for adding some transient to a sound that isn't snappy enough. It's especially handy for kicks sampled from vinyl or cassette, but it can work on almost anything. Also, a good compromise between slice markers and sample offset is to use an even number of equally spaced markers (and use fades to deal with any unwanted clicking), like creating a slice grid on an Octatrack or slicing to the default zone values on an MPC2000xl. I usually prefer slicing my main break to an even grid to retain all of the groove of the original erformance, and then fine tuning the slice points on any other percussion I layer over it.
Yo you are for reals one of the most entertaining and laid back tutorial makers. Definitely look forward to more from you. I'd love to see a deconstruct of some crazy Venetian Snares effect tricks. I can mostly pick them apart by ear but I bet you have them down quick.
I never think about ‘theory’ when programming a beat but really like the way you laid out the concepts during that part of the video. I will be coming back to that in my mind in the future. feeling that TN12LLU hit at the end too!
1:25 other than that legitimised repetition, what a great tutorial, with occasional jokes, haha you even seem to use winamp (used to, too, until my discographies got too large) now i understand why vs uses renoise over cubase :D i got a question though, which (kind of) vst' would you look out for breakcore, mathrock, jungle, drill n bass, perhaps even ambient or raggacore ? and as you seem to be a drummer, too, do you sample your own groves ? and what are you looking for in a sample that you slice up anyway ? perhaps i ought ask these questions in the renoise forum for others to see, though
yeah i only noticed that once I had already uploaded it lol, oh well. and yep winamp forever I don't use basically any VSTis for drum sounds when i'm making electronic music, I know a lot of people like NI Battery or FL Studio's Slicex but Renoise's built-in sampler is just my favorite by a long shot. people also seem to be enjoying "Amigo" lately, a sampler/slicer VSTi that emulates the commodore amiga soundchip's low-samplerate crunch. which is cool, but kind of redundant for me since I can just use ProTracker for that same sound basically right from the source, or just put renoise's built-in LoFiMat over a track for the same result. as far as mixing/effect VSTs for drums go, I mainly just use st4b but any transient shaper will work, and when I'm too lazy to spam the effect commands and other edits I've been playing a bit with Image-Line "Gross Beat" for stutters, fills and stuff. it's not as authentic as manually tracking that stuff in but it sounds nearly as good (as long as you use it sparingly and don't repeat patterns too much). as far as VSTi synthesizers for leads/pads/bass, i really like Sylenth1, Vital, Serum, and have gotten super into Phase Plant lately. when it comes to synths, i think the best one is just the one you like using the most. they can all do basically the same stuff, especially when you factor in external VSTs for effects, the process is just different depending on which synth you use. I haven't had a drumset since like 2011, though I did do concert/marching band in school and played in a few garage bands. I do still get a lot of rhythmic inspiration from just finger-drumming on my desk or translating rudiments/drum beats into breaks but i generally don't record stuff besides vocals. and as far as what breaks I try to use, the main thing I'm almost always looking for is ghost notes. you can get a classic jungle sound out of basically any sample with snare ghost notes. i also try to avoid ones with a lot of ride/crash cymbal, since those don't tend to slice up very cleanly and you have to be a lot more deliberate when using them to avoid having mismatched cymbal tails make it sound wonky. though at the same time i'm sure you could use that same "problem" on purpose for a cool and unique sound. hope this helps!
at 22:08 how are you jumping to each beat to put down a drum? also found your channel recently and you make some awesome tunes man, found out about renoise recently and ur tutorials are a big help, xoxo edit: you explain it in your other tutorial, step skip : )
Great video! I didn't know this about the zero crossings and that'll help a lot. Note on terminology: I think of the 2&4 as being the *backbeat*, whereas the *up*beat is halfway inbetween (AKA lines 2, 6, 10, & 14 here). Those upbeats are widely used in reggae and ska as the place where the guitar and/or keyboard hits, adding an upward jumping feel to the rhythm.
thank you so much jesus christ, this is the only normal and genuinely helpful video on renoise i've seen lmao. kisses and hugs love u
Great tutorial for someone like me who's coming back to trackers after years of using a vintage MPC.
One little advanced tip about slicing: while you almost always want the END of your slice to fall on a zero crossing, deliberately puting the START of a slice at a non-zero point in the waveform is a classic, oldschool technique for adding some transient to a sound that isn't snappy enough. It's especially handy for kicks sampled from vinyl or cassette, but it can work on almost anything.
Also, a good compromise between slice markers and sample offset is to use an even number of equally spaced markers (and use fades to deal with any unwanted clicking), like creating a slice grid on an Octatrack or slicing to the default zone values on an MPC2000xl. I usually prefer slicing my main break to an even grid to retain all of the groove of the original erformance, and then fine tuning the slice points on any other percussion I layer over it.
Yo you are for reals one of the most entertaining and laid back tutorial makers. Definitely look forward to more from you.
I'd love to see a deconstruct of some crazy Venetian Snares effect tricks. I can mostly pick them apart by ear but I bet you have them down quick.
I never think about ‘theory’ when programming a beat but really like the way you laid out the concepts during that part of the video. I will be coming back to that in my mind in the future. feeling that TN12LLU hit at the end too!
Shoutout to the number 12 looks like you reference. You really helped to break this program down and make it palatable. Thank you my G🙏🏽
Wow!! I've been desperately looking for that button in your '3rd way' since starting with renoise. You helped uncover it for me! Thank you!
That third method around 12mins is genius!!
You are amazing, congratulations!!!!
Very nice, thanks!
1:25
other than that legitimised repetition, what a great tutorial, with occasional jokes, haha
you even seem to use winamp (used to, too, until my discographies got too large)
now i understand why vs uses renoise over cubase :D
i got a question though, which (kind of) vst' would you look out for breakcore, mathrock, jungle, drill n bass, perhaps even ambient or raggacore ?
and as you seem to be a drummer, too, do you sample your own groves ? and what are you looking for in a sample that you slice up anyway ?
perhaps i ought ask these questions in the renoise forum for others to see, though
yeah i only noticed that once I had already uploaded it lol, oh well. and yep winamp forever
I don't use basically any VSTis for drum sounds when i'm making electronic music, I know a lot of people like NI Battery or FL Studio's Slicex but Renoise's built-in sampler is just my favorite by a long shot. people also seem to be enjoying "Amigo" lately, a sampler/slicer VSTi that emulates the commodore amiga soundchip's low-samplerate crunch. which is cool, but kind of redundant for me since I can just use ProTracker for that same sound basically right from the source, or just put renoise's built-in LoFiMat over a track for the same result. as far as mixing/effect VSTs for drums go, I mainly just use st4b but any transient shaper will work, and when I'm too lazy to spam the effect commands and other edits I've been playing a bit with Image-Line "Gross Beat" for stutters, fills and stuff. it's not as authentic as manually tracking that stuff in but it sounds nearly as good (as long as you use it sparingly and don't repeat patterns too much). as far as VSTi synthesizers for leads/pads/bass, i really like Sylenth1, Vital, Serum, and have gotten super into Phase Plant lately. when it comes to synths, i think the best one is just the one you like using the most. they can all do basically the same stuff, especially when you factor in external VSTs for effects, the process is just different depending on which synth you use.
I haven't had a drumset since like 2011, though I did do concert/marching band in school and played in a few garage bands. I do still get a lot of rhythmic inspiration from just finger-drumming on my desk or translating rudiments/drum beats into breaks but i generally don't record stuff besides vocals. and as far as what breaks I try to use, the main thing I'm almost always looking for is ghost notes. you can get a classic jungle sound out of basically any sample with snare ghost notes. i also try to avoid ones with a lot of ride/crash cymbal, since those don't tend to slice up very cleanly and you have to be a lot more deliberate when using them to avoid having mismatched cymbal tails make it sound wonky. though at the same time i'm sure you could use that same "problem" on purpose for a cool and unique sound. hope this helps!
really good tutorial m8.
i wish somebody could make a video like this for openmpt
at 22:08 how are you jumping to each beat to put down a drum?
also found your channel recently and you make some awesome tunes man, found out about renoise recently and ur tutorials are a big help, xoxo
edit: you explain it in your other tutorial, step skip : )
Could you do a tutorial on punching in drums onto the editor like what buttons to press etc, that would be super helpful!
Where did you find this theme? Looks beautiful!
it's Dracula! github.com/dracula/renoise/releases/tag/0.1
@@kalibration Thank you!
I just about to comment a same things lol but thank you
Thanks broski
Hi how do you make the patterns sound more loose with groove more funky instead of robotic?
I suppose one could play it in by hand with no quantize.
baller
Great video! I didn't know this about the zero crossings and that'll help a lot. Note on terminology: I think of the 2&4 as being the *backbeat*, whereas the *up*beat is halfway inbetween (AKA lines 2, 6, 10, & 14 here). Those upbeats are widely used in reggae and ska as the place where the guitar and/or keyboard hits, adding an upward jumping feel to the rhythm.
at 1:53 what button did u press to play the sampler. i try pressing space and it ends up not working (im super new to this)
Held Z on the keyboard, you can also click to the beginning of your sample and press Enter
I wanna be your friend