UE4 Test Black Hole Grenade from Live Stream

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  • Опубликовано: 1 фев 2025
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Комментарии • 15

  • @Lusiogenic
    @Lusiogenic  5 лет назад +16

    There's a tutorial in the works for this.
    Coming soon.

    • @osakanone
      @osakanone 5 лет назад

      How to make physics network predictive and reliable? UE4 physics not very multiplayer.

    • @Lusiogenic
      @Lusiogenic  5 лет назад

      Check out this plugin for replicating physics over the network: www.unrealengine.com/marketplace/en-US/product/smooth-sync
      It's free this month.

    • @t.mohitrajan4257
      @t.mohitrajan4257 3 года назад +2

      When

    • @OsrsNooby
      @OsrsNooby 2 года назад +1

      @@Lusiogenic Have you made a tutorial on this?

  • @1Life.Forever
    @1Life.Forever 5 лет назад +1

    you`re channel is awesome! great tutorials, thanks!)

  • @delphifissure
    @delphifissure 4 года назад

    Extremely cool. Would love to see the tutorial!

  • @kevinnguuyen
    @kevinnguuyen 4 года назад

    Quite good!

  • @Tokamak_9
    @Tokamak_9 5 лет назад

    Vaiting for the tutorial. Any ETA?

    • @Lusiogenic
      @Lusiogenic  5 лет назад +1

      I'm trying to release it at the end the upcoming week. I still have some stuff to understand in order for the tutorial to be clear and informative.
      This one turned out to be a bit more complicated then I anticipated.

  • @mantaneunzehnhundert
    @mantaneunzehnhundert 5 лет назад

    Nice 😁
    Did you make the gravity like the force in PB_Magnets?

    • @Lusiogenic
      @Lusiogenic  5 лет назад

      Thanks, and yes :)

    • @mantaneunzehnhundert
      @mantaneunzehnhundert 5 лет назад

      @@Lusiogenic that's an awesome Blueprint! I used it to make a snapping tool to do assembly's for a car by using "attach to component" after the "add force location" and changed the colour settings to snap at a chosen colour

  • @Thunder_Owl
    @Thunder_Owl 5 лет назад

    1st? :))