I'm trying to release it at the end the upcoming week. I still have some stuff to understand in order for the tutorial to be clear and informative. This one turned out to be a bit more complicated then I anticipated.
@@Lusiogenic that's an awesome Blueprint! I used it to make a snapping tool to do assembly's for a car by using "attach to component" after the "add force location" and changed the colour settings to snap at a chosen colour
There's a tutorial in the works for this.
Coming soon.
How to make physics network predictive and reliable? UE4 physics not very multiplayer.
Check out this plugin for replicating physics over the network: www.unrealengine.com/marketplace/en-US/product/smooth-sync
It's free this month.
When
@@Lusiogenic Have you made a tutorial on this?
you`re channel is awesome! great tutorials, thanks!)
Extremely cool. Would love to see the tutorial!
Quite good!
Vaiting for the tutorial. Any ETA?
I'm trying to release it at the end the upcoming week. I still have some stuff to understand in order for the tutorial to be clear and informative.
This one turned out to be a bit more complicated then I anticipated.
Nice 😁
Did you make the gravity like the force in PB_Magnets?
Thanks, and yes :)
@@Lusiogenic that's an awesome Blueprint! I used it to make a snapping tool to do assembly's for a car by using "attach to component" after the "add force location" and changed the colour settings to snap at a chosen colour
1st? :))
Yes! :D