SUPER BATTERY Cleric! Unicorn Overlord Expert
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- Опубликовано: 10 сен 2024
- So you've seen the basic Cleric Battery giving 1 AP to an ally. Now what if we simply DOUBLE the amount of AP the Cleric can give?
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I like how diverse these classes can be with just equipment. That's one of my favorite things about this game.
The way I'm planning to use this is to have Sharon be Bruno's AP battery so he can repeatedly use his row attack. Add in Yahna with the Frostbrand Tome to give Bruno Ice Conferral, and he can freeze entire rows as long as he outinitiatives them. I did give Bruno a Dove Plume so he can act first before everyone. Just add in a tank to protect the backline, and you got a pretty tanky unit that can shut down the most annoying formations.
I remember finding this combination two days ago when I noticed those boots, it a really dumb build because the cleric basically becomes a double dancer.
My favorite pairing for this combination with this cleric is the sell sword, sword fighter and Calvary.
And here I thought this game didn't have a dancer 😃
There’s like a cat hood or something you can buy with shards
I also gave Angel girl (however you spell her name) the cat hood from the divine shard shop and lapis pendant so she too could give an AP to someone. In my case I gave 3 AP to berenise for more heavy slash and killing slash. It would get pretty insane. I could situationally turn off the healer second AP and just switch her to double heal if the team killed without the extra ap. Angel girl on the front line, clive-healer-berenise on the back. There were many fights they could one shot and you can rush to the boss and destroy
This with a witch is what I'm doing to support Bruno. Cav doest need it since they kill everything anyway. With some accuracy buffs it lets him kill squads.
haha, you were not kidding, I spoiled this video in my comment on your last video xD. Good video though seeing it in action! Just as broken as I imagined. Game can't come out soon enough!!
The amount of sh you can do on this demo in just the first map it's hilarious. They aren't even promoted or have mid game gear and you can make some crazy builds and team comps
Later when you can do cleric's cane with catear hood cleric you can have 2 batteries just making clive an endless damage output machine lmao
Wait, I thought this build was common knowledge now. I ran this on my cleric to allow Ochlys to blade dance with 100% crit. It’s beyond endgame, just busted.
Love this build. But I wont be impressed until you can make the hoplite broke in a team comp.
I don't think Hoplite atm can contribute to breaking the game but it could contribute in an OP team/be along for the ride. It has too many problems to be a huge asset outside of damage boosting with dancers call or something.
@IcedCoffeeGaming they really did seem to short change them. What's with the one item slot for them? Why couldn't they have gotten the assaulting lance, making use of their low initiative to pick up kills from spread out damage of the earlier units turns, or something.
@@IcedCoffeeGamingI can see them being more useful if there are more multi-hit units, makes their ally guard a lot better. Or bigger maps where you need to guard command point. Shaman + Hoplite can hold a point just about forever
Oh geez! This and Berenice
You know I think I found a weird bug because I have and use this set up, but she refuses to use the boots. I don't know why.
If other things are using the "Activates at the start of battle" and (Limited) trait whoever has higher init activates their start of battlefield ability first and only one gets to.
@@IcedCoffeeGaming hrm I do have her in the team with my sword master...
Nice build
I don't think it's that good to be honest. Why? Because PP are super valuable on clerics, I would argue more than AP. protection, refresh and quick heal are a lot more valuable in my opinion that giving a single ap to another unit. There's also the fact that banking too much power on a single unit makes it more susceptible to hard counters.
I found I had a lot more success with a 3PP cleric that would react to help the team rather than a static build always buffing the party.
There's also some possibly cool stuff to be done with resurrection eventually.
And the magical buff that sacrifices the user magic in exchange can be devastating when paired with a mage with 2AP and good magic stat.
Battery should be great in actual game when AP costs are much higher, even currently it is very strong. It is the same as giving something a 100% damage buff because it gets to act again/do any attack.
@@IcedCoffeeGaming maybe, we'll have to see more high cost abilities. But then again clerics might also get really good abilities they want to use instead of being a battery.
I think a battery is interesting when feeding a unit that does a lot with very little AP like big aoe attacks. Maybe a gladiator/witch/cleric for instance where the gladiator keeps attacking a full row, the witch magic boosts him two times and the cleric gives him more AP to keep going. It's still walled by dodge tanks but at least the damage is a bit more varied and it hits multiple targets repeatedly.
Solution - spec your multiple clerics differently
@@heroinhero Obviously. But then none of them are OP if they are replacing each other depending on the situation. The whole point of something being OP is to be applicable pretty much anytime, anywhere for any reason.
I don't think (or at least don't hope) that there will be much if any OP team/build that can steamroll absolutely anything. The dreaded Shaman/Gladiator superjuiced combo in the early stages seems to hint at the fact that you will have to bring hyper specific team comps at times to get through some squads. Which I think is a good thing. I can't remember any TRPG where I had to rethink my team composition to get through a level to this extent. Usually it's just stuff like "oh they have a lot of flyers so I can bring more archers" but it doesn't go much further than that.
I'd say tho, battery clerics don't really work much with sellswords bc those guys are their own battery, lmao
FIRST
I'm 100% gonna be using this
Hell ye, AP boost literally anything for immense damage/profit (and more!)