Cinema 4d 2023.1: New Redshift Camera

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  • Опубликовано: 22 ноя 2022
  • This video goes over the new Redshift Camera and its new features!
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Комментарии • 38

  • @RealAndTrueHipHop
    @RealAndTrueHipHop Год назад +4

    I hate when I get used to a setup and then an update changes everything, then I need to re-learn again...
    Thanks for the video!

  • @Bobbybobby1
    @Bobbybobby1 Год назад +1

    Thank you def have to get used to this slight change in workflow

  • @evolnull125
    @evolnull125 Год назад +3

    Thanks! I scrolled through the video to find out how the bokeh works now. I have just met some problems with project being created in previous version of Cinema in the new one. Some tip and advice: just copy your assets from old project, create new one, and save if something does not work well.

    • @BTB3D
      @BTB3D  Год назад +1

      If there are old cameras in your scene your better off deleting them and remaking them.

  • @utheartist
    @utheartist Год назад +1

    youve been a real lifesaver for my c4d move - quality content my man - keep it up 👍🏽👍🏽

    • @BTB3D
      @BTB3D  Год назад +1

      Thanks!

  • @pixym
    @pixym Год назад +2

    Hi, thanks so much for this good review.

  • @DeibydPerez
    @DeibydPerez Год назад

    Thank you very much for keeping us updated. I really appreciate and value everything you do. the new cameras were driving me crazy. Now I have to relearn where everything is again. thank you very much again.

    • @BTB3D
      @BTB3D  Год назад

      Glad to help!

  • @raupe-designstudio
    @raupe-designstudio Год назад

    Thank you for the overview and your work. That was really helpful.

    • @BTB3D
      @BTB3D  Год назад

      You're very welcome!

  • @framesbykg
    @framesbykg Год назад +3

    One thing to note if you're using this for production (as I stupidly did) - C4D's take system currently doesn't recognize this camera at all. You may also find that most render farms don't recognize it either (until they update).

    • @raupe-designstudio
      @raupe-designstudio Год назад +1

      Unfortunately, so did I... The only workaround at the moment is (according to Maxon support) - to add a stage object to the scene and add the camera to the stage object. Then you have the possibility to select the stage object in the render-settings.

    • @BTB3D
      @BTB3D  Год назад

      Does it not work during render time? I was able to choose redshift cameras using takes, but didn't try rendering them. There is a setting in preferences that reverts to the old RS camera setup.

    • @raupe-designstudio
      @raupe-designstudio Год назад

      @@BTB3D Thanks for the hint. But I did not find the setting in preferences to revert to the old camera. Unfortunately, it also don't work with the takes. It doesn't matter which camera is selected in the take, you'll get only a standard camera as preset in the render que. Hopefully they will fix it soon...

  • @Ariamoodybroody
    @Ariamoodybroody Год назад

    Thanks for amazing tutorials. Quick question, where did the back plate option moved to on dome light properties? Some say it’s now in camera properties but can’t find it. Really frustrating.

    • @BTB3D
      @BTB3D  Год назад +1

      So it depends if you are using the new camera/dome light or old objects. If its the new objects, its in the camera under background.

  • @lazlo342
    @lazlo342 Год назад

    Thanks for the video. Have you had a chance to test if the "shift camera" feature actually works for creating a very large image that can be seamlessly stitched together?

    • @BTB3D
      @BTB3D  Год назад

      I have not! I have used Ai upscaling if I need large images.

  • @35ysl
    @35ysl Год назад

    I really like your tutorials. Are you on other social media too?

    • @BTB3D
      @BTB3D  Год назад

      Not yet!

  • @sniper8010
    @sniper8010 Год назад

    Thanks for your work! I'm curious where the "coc radius" slider is, it seems that it has been taken away from the new RS Camera, but WHY!?

    • @BTB3D
      @BTB3D  11 месяцев назад

      They changed the settings in the camera, I should have a more up to date video somewhere.

  • @kevinschreiber14
    @kevinschreiber14 Год назад +1

    When I updated to 2023.1 my camera icon totally went away from my Redshift toolbar (there's no camera icon at all under the RS Sun and Rig icon). i can manually add one from the Redshift menu at the top, but annoying that it's not in my toolbar. any idea why?

    • @BTB3D
      @BTB3D  Год назад

      After switching your renderer to Redshift the new Standard camera replaces the old camera w/ the camera tag. You can get it back by changing your preferences in the Redshift section.

  • @TranXpoter
    @TranXpoter Год назад +1

    I followed your steps for the bokeh. But When I un-click or click the bokeh, I do not see the DOF on my Redshift render view. Can you help me out? I am so used to adding a redshift tag on the camera and handling the DOF but. This new way, I still don't know how to apply the DOF.

    • @BTB3D
      @BTB3D  Год назад

      You also need to set the focus distance and adjust f-stop.

  • @maisieperry7338
    @maisieperry7338 Год назад

    I have redshift sun and sky applied to my project but it doesn't appear when I render my animation using the RS motion camera - it just comes out looking like the basic grey scaled foundations. Im probably sounding stupid right now but can someone help?

    • @BTB3D
      @BTB3D  Год назад

      Make sure you are using the sun and sky rig, not just the individual objects. Also make sure you are looking up since that is where you will see the sky and not below the horizon.

  • @Pvt.punchy
    @Pvt.punchy Год назад +1

    I'm confused why when you add a standard camera it becomes a RS Camera but when I add a Standard Camera its not a RS camera

    • @BTB3D
      @BTB3D  Год назад

      Make sure your renderer is set to Redshift.

  • @optimus6858
    @optimus6858 3 месяца назад

    looks like in RT mode camera shift x or y doesn't do anything

  • @ahrenb3393
    @ahrenb3393 6 месяцев назад

    I don't if i'm trippin but now when I start cinema 4d and add a camera it's automatically a RS Camera instead of a regular camera and idk how to get back to a regular camera with the green highlight cone. The RS Camera is orange and when i click off that camera onto a different object the cone is no longer there.
    I just wanna know how do i get my regular camera back with the green cone?

    • @BTB3D
      @BTB3D  6 месяцев назад

      They made RS the default renderer so now you get the RS camera by default. In a new scene, you can switch the renderer to standard, physical, etc. and that should let you create a regular camera.

  • @cmeves
    @cmeves Год назад

    One huge question - WTF happened to the Target Camera?? How would I create a camera target, I can't seem to find it in any option

    • @BTB3D
      @BTB3D  Год назад

      Under animation tags there is there a target tag. Add that to a camera. Use a null as the target object.

  • @StylishGaz
    @StylishGaz Год назад

    How come in the latest version there isn't an optical tab?

    • @BTB3D
      @BTB3D  Год назад

      Make sure you are using the latest version of Redshift.