Same here, been a whole year learning a developing my own style, but with that anime cartoon look, my character is done, but all Unity implementation just for that character is at 70%
I believe it was said by the creators that the feautures they implemented back in 2.93 were already adapted in 3.1. Also, Pencil+ is a quick helper. You can also create eyebrows over hair with native Blender. I think I gotta do that in a future video.
Arc system works is what compelled me to learn blender in the first place cause I want emulate this art style myself one day.
Same here, been a whole year learning a developing my own style, but with that anime cartoon look, my character is done, but all Unity implementation just for that character is at 70%
Ghislaine fan spotted 😁
"the ai don't lie" 😅
the outlines can't be exported to a game engine right, or do they?
Yes, only to Unity, using Pencil+ bridge. But you'll do well to research abou what parameters can be transfered first, on their webpage.
Whats your opinion about goo engine ..do you think it has any very useful features than normal blender
I believe it was said by the creators that the feautures they implemented back in 2.93 were already adapted in 3.1.
Also, Pencil+ is a quick helper. You can also create eyebrows over hair with native Blender. I think I gotta do that in a future video.
@@activemotionpictures This is an interesting take. then why do they keep releasing new gooblender versions?
TURNIGN A AI DESIGN INTO A REAL MODEL
I WANNA MAKE A FIGTHING GAME BASED OFF THAT
Yep. It is possible. Use Meshy.ai, then retopo.
@@activemotionpictures do you have any contacts if i had more questions?