I don't even need to make a followup video, I think everyone's disappointed by the update. Personally, it's worse than I thought. Some of these changes seem even more pointless than I originally thought they'd be.
I mean the changes are pretty minor but they still made it better, the expanded spawn area makes it easier to retake the glass area if the enemy gets there, the lowered wall in the centre makes it easier to switch sides, and the small tunnels do make mid feel less cramped
I love rants about splatoon map design. I’m a charger main and a dualies main and I agree that the wall should be removed. I want to be challenged from my charger position and I want to be able to have a match up against a charger where I can chase them instead of dying as soon as they get their aim on me.
I think it's interesting that the charger's perspective is "feeling like they lack impact," but it's good that you acknowledge that for the rest of us, the open-ness of the maps makes chargers not fun to play against. You go anywhere near mid and POW you're down for the count. It's quite hard to push up against chargers in S3, especially if there's more than one. Also I feel like we need tweaks to matchmaking. I'm tired of queueing up for some Series and being put on a quad slayer team against three backliners and a tri slosher. It's not fun and because Nintendo are assholes I can't just leave because then I'm punished with the loss I'll be receiving in 5 minutes anyway. Either I get kicked from MP for 10 minutes or I suffer 5 minutes of agony and be able to try again immediately. It's dumb.
Oh my god, don't even get me started about the matchmaking. Playing Squiffer? No problem. The moment I pick Splat Charger, I get paired with another Splat Charger or an Eliter. No idea what's going on there.
I'm always going to call undertow spillway as undertow shitway because idk who the fuck thought this was a "good" map for big run. But for real, charger players that can stand their ground are to be feared. I only know how to use it in salmon run so I'm a bit rusty, trying to get the sheldon licenses for the new charger weapons.
@@nathanblackburn1193 of course, just don't get your hopes up! To be fair in your favor turf war is the only current mode where the right side of spawn doesn't exist, so maybe it could get a few tweaks (though at the same time it looks even more like they're completely cutting off that area even more soooo)
I don't even need to make a followup video, I think everyone's disappointed by the update.
Personally, it's worse than I thought. Some of these changes seem even more pointless than I originally thought they'd be.
I mean the changes are pretty minor but they still made it better, the expanded spawn area makes it easier to retake the glass area if the enemy gets there, the lowered wall in the centre makes it easier to switch sides, and the small tunnels do make mid feel less cramped
nintendo's allergic to flank routes and the only prescription is poles
I love rants about splatoon map design. I’m a charger main and a dualies main and I agree that the wall should be removed. I want to be challenged from my charger position and I want to be able to have a match up against a charger where I can chase them instead of dying as soon as they get their aim on me.
I had the exact same thoughts about this rework, the one thing they could've done and they did everything but remove the wall
wow this reminds me of that one guy from new zealand that does rambles
runs dead
I think it's interesting that the charger's perspective is "feeling like they lack impact," but it's good that you acknowledge that for the rest of us, the open-ness of the maps makes chargers not fun to play against. You go anywhere near mid and POW you're down for the count. It's quite hard to push up against chargers in S3, especially if there's more than one.
Also I feel like we need tweaks to matchmaking. I'm tired of queueing up for some Series and being put on a quad slayer team against three backliners and a tri slosher. It's not fun and because Nintendo are assholes I can't just leave because then I'm punished with the loss I'll be receiving in 5 minutes anyway. Either I get kicked from MP for 10 minutes or I suffer 5 minutes of agony and be able to try again immediately. It's dumb.
Oh my god, don't even get me started about the matchmaking. Playing Squiffer? No problem. The moment I pick Splat Charger, I get paired with another Splat Charger or an Eliter. No idea what's going on there.
I'm always going to call undertow spillway as undertow shitway because idk who the fuck thought this was a "good" map for big run.
But for real, charger players that can stand their ground are to be feared. I only know how to use it in salmon run so I'm a bit rusty, trying to get the sheldon licenses for the new charger weapons.
Nintendo map design so bad they can't even make the game fun for the weapon mains they favor
To be fair it's possible that the preview is just the turfwar layout and the ranked modes could see more positive changes
This is the third time we've tried saying that, and it's never been true before.
@@settlingorca5374 That doesn't mean it's impossible
@@nathanblackburn1193 of course, just don't get your hopes up! To be fair in your favor turf war is the only current mode where the right side of spawn doesn't exist, so maybe it could get a few tweaks (though at the same time it looks even more like they're completely cutting off that area even more soooo)
I love the optimism, but I do not share it.
@@nathanblackburn1193 You can keep setting yourself up for disappointment then.
hehe pole not real
Underpole Spillway!
Thank you to Male 07 for the react video shoutout: ruclips.net/video/qP6QkNHSBkY/видео.htmlsi=4Qp70GwoLs5DG3DN